| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_H |
| 5 | #define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <graphicshelperinterface_p.h> |
| 19 | #include <QtCore/qscopedpointer.h> |
| 20 | |
| 21 | #if !QT_CONFIG(opengles2) |
| 22 | |
| 23 | QT_BEGIN_NAMESPACE |
| 24 | |
| 25 | class QOpenGLFunctions_3_2_Core; |
| 26 | |
| 27 | namespace Qt3DRender { |
| 28 | namespace Render { |
| 29 | namespace OpenGL { |
| 30 | |
| 31 | class Q_AUTOTEST_EXPORT GraphicsHelperGL3_2 : public GraphicsHelperInterface |
| 32 | { |
| 33 | public: |
| 34 | GraphicsHelperGL3_2(); |
| 35 | ~GraphicsHelperGL3_2(); |
| 36 | |
| 37 | // QGraphicHelperInterface interface |
| 38 | void alphaTest(GLenum mode1, GLenum mode2) override; |
| 39 | void bindBufferBase(GLenum target, GLuint index, GLuint buffer) override; |
| 40 | void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) override; |
| 41 | bool frameBufferNeedsRenderBuffer(const Attachment &attachment) override; |
| 42 | void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) override; |
| 43 | void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) override; |
| 44 | void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) override; |
| 45 | void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) override; |
| 46 | void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) override; |
| 47 | void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; |
| 48 | void blendEquation(GLenum mode) override; |
| 49 | void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) override; |
| 50 | void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) override; |
| 51 | void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override; |
| 52 | GLuint boundFrameBufferObject() override; |
| 53 | void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override; |
| 54 | bool checkFrameBufferComplete() override; |
| 55 | void clearBufferf(GLint drawbuffer, const QVector4D &values) override; |
| 56 | GLuint createFrameBufferObject() override; |
| 57 | void depthMask(GLenum mode) override; |
| 58 | void depthRange(GLdouble nearValue, GLdouble farValue) override; |
| 59 | void depthTest(GLenum mode) override; |
| 60 | void disableClipPlane(int clipPlane) override; |
| 61 | void disablei(GLenum cap, GLuint index) override; |
| 62 | void disablePrimitiveRestart() override; |
| 63 | void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) override; |
| 64 | char *mapBuffer(GLenum target, GLsizeiptr size) override; |
| 65 | GLboolean unmapBuffer(GLenum target) override; |
| 66 | void drawArrays(GLenum primitiveType, GLint first, GLsizei count) override; |
| 67 | void drawArraysIndirect(GLenum mode,void *indirect) override; |
| 68 | void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override; |
| 69 | void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override; |
| 70 | void drawBuffers(GLsizei n, const GLenum *bufs) override; |
| 71 | void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override; |
| 72 | void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override; |
| 73 | void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override; |
| 74 | void enableClipPlane(int clipPlane) override; |
| 75 | void enablei(GLenum cap, GLuint index) override; |
| 76 | void enablePrimitiveRestart(int primitiveRestartIndex) override; |
| 77 | void enableVertexAttributeArray(int location) override; |
| 78 | void frontFace(GLenum mode) override; |
| 79 | QSize getRenderBufferDimensions(GLuint renderBufferId) override; |
| 80 | QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) override; |
| 81 | void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) override; |
| 82 | void pointSize(bool programmable, GLfloat value) override; |
| 83 | GLint maxClipPlaneCount() override; |
| 84 | void memoryBarrier(QMemoryBarrier::Operations barriers) override; |
| 85 | std::vector<ShaderUniformBlock> programUniformBlocks(GLuint programId) override; |
| 86 | std::vector<ShaderAttribute> programAttributesAndLocations(GLuint programId) override; |
| 87 | std::vector<ShaderUniform> programUniformsAndLocations(GLuint programId) override; |
| 88 | std::vector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) override; |
| 89 | void releaseFrameBufferObject(GLuint frameBufferId) override; |
| 90 | void setMSAAEnabled(bool enable) override; |
| 91 | void setAlphaCoverageEnabled(bool enable) override; |
| 92 | void setClipPlane(int clipPlane, const QVector3D &normal, float distance) override; |
| 93 | void setSeamlessCubemap(bool enable) override; |
| 94 | void setVerticesPerPatch(GLint verticesPerPatch) override; |
| 95 | bool supportsFeature(Feature feature) const override; |
| 96 | uint uniformByteSize(const ShaderUniform &description) override; |
| 97 | void useProgram(GLuint programId) override; |
| 98 | void vertexAttribDivisor(GLuint index, GLuint divisor) override; |
| 99 | void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) override; |
| 100 | void readBuffer(GLenum mode) override; |
| 101 | void drawBuffer(GLenum mode) override; |
| 102 | void rasterMode(GLenum faceMode, GLenum rasterMode) override; |
| 103 | |
| 104 | void *fenceSync() override; |
| 105 | void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) override; |
| 106 | void waitSync(void *sync) override; |
| 107 | bool wasSyncSignaled(void *sync) override; |
| 108 | void deleteSync(void *sync) override; |
| 109 | |
| 110 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 111 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 112 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 113 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 114 | |
| 115 | void glUniform1iv(GLint location, GLsizei count, const GLint *value) override; |
| 116 | void glUniform2iv(GLint location, GLsizei count, const GLint *value) override; |
| 117 | void glUniform3iv(GLint location, GLsizei count, const GLint *value) override; |
| 118 | void glUniform4iv(GLint location, GLsizei count, const GLint *value) override; |
| 119 | |
| 120 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) override; |
| 121 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) override; |
| 122 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) override; |
| 123 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) override; |
| 124 | |
| 125 | void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 126 | void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 127 | void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 128 | void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 129 | void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 130 | void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 131 | void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 132 | void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 133 | void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) override; |
| 134 | |
| 135 | UniformType uniformTypeFromGLType(GLenum glType) override; |
| 136 | |
| 137 | private: |
| 138 | QOpenGLFunctions_3_2_Core *m_funcs; |
| 139 | }; |
| 140 | |
| 141 | } // namespace OpenGL |
| 142 | } // namespace Render |
| 143 | } // namespace Qt3DRender |
| 144 | |
| 145 | QT_END_NAMESPACE |
| 146 | |
| 147 | #endif // !QT_OPENGL_ES_2 |
| 148 | |
| 149 | #endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_H |
| 150 | |