| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "submissioncontext_p.h" |
| 5 | |
| 6 | #include <Qt3DCore/private/qbuffer_p.h> |
| 7 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 8 | #include <Qt3DRender/qparameter.h> |
| 9 | #include <Qt3DRender/qcullface.h> |
| 10 | #include <Qt3DRender/private/renderlogging_p.h> |
| 11 | #include <Qt3DRender/private/shader_p.h> |
| 12 | #include <Qt3DRender/private/material_p.h> |
| 13 | #include <Qt3DRender/private/buffer_p.h> |
| 14 | #include <Qt3DRender/private/attribute_p.h> |
| 15 | #include <Qt3DRender/private/renderstates_p.h> |
| 16 | #include <Qt3DRender/private/renderstateset_p.h> |
| 17 | #include <Qt3DRender/private/rendertarget_p.h> |
| 18 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 19 | #include <Qt3DRender/private/buffermanager_p.h> |
| 20 | #include <Qt3DRender/private/managers_p.h> |
| 21 | #include <Qt3DRender/private/attachmentpack_p.h> |
| 22 | #include <Qt3DRender/private/stringtoint_p.h> |
| 23 | #include <gltexture_p.h> |
| 24 | #include <rendercommand_p.h> |
| 25 | #include <graphicshelperinterface_p.h> |
| 26 | #include <renderer_p.h> |
| 27 | #include <glresourcemanagers_p.h> |
| 28 | #include <renderbuffer_p.h> |
| 29 | #include <glshader_p.h> |
| 30 | #include <openglvertexarrayobject_p.h> |
| 31 | #include <QOpenGLShaderProgram> |
| 32 | |
| 33 | #if !QT_CONFIG(opengles2) |
| 34 | #include <QOpenGLFunctions_2_0> |
| 35 | #include <QOpenGLFunctions_3_2_Core> |
| 36 | #include <QOpenGLFunctions_3_3_Core> |
| 37 | #include <QOpenGLFunctions_4_3_Core> |
| 38 | #include <graphicshelpergl2_p.h> |
| 39 | #include <graphicshelpergl3_2_p.h> |
| 40 | #include <graphicshelpergl3_3_p.h> |
| 41 | #include <graphicshelpergl4_p.h> |
| 42 | #endif |
| 43 | #include <graphicshelperes2_p.h> |
| 44 | #include <graphicshelperes3_p.h> |
| 45 | |
| 46 | #include <private/qdebug_p.h> |
| 47 | #include <QSurface> |
| 48 | #include <QWindow> |
| 49 | #include <QOpenGLTexture> |
| 50 | #ifdef QT_OPENGL_LIB |
| 51 | #include <QtOpenGL/QOpenGLDebugLogger> |
| 52 | #endif |
| 53 | |
| 54 | QT_BEGIN_NAMESPACE |
| 55 | |
| 56 | #ifndef GL_READ_FRAMEBUFFER |
| 57 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
| 58 | #endif |
| 59 | |
| 60 | #ifndef GL_DRAW_FRAMEBUFFER |
| 61 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| 62 | #endif |
| 63 | |
| 64 | namespace Qt3DRender { |
| 65 | namespace Render { |
| 66 | namespace OpenGL { |
| 67 | |
| 68 | |
| 69 | static QHash<unsigned int, SubmissionContext*> static_contexts; |
| 70 | |
| 71 | unsigned int nextFreeContextId() |
| 72 | { |
| 73 | for (unsigned int i=0; i < 0xffff; ++i) { |
| 74 | if (!static_contexts.contains(key: i)) |
| 75 | return i; |
| 76 | } |
| 77 | |
| 78 | qFatal(msg: "Couldn't find free context ID" ); |
| 79 | return 0; |
| 80 | } |
| 81 | |
| 82 | namespace { |
| 83 | |
| 84 | GLBuffer::Type attributeTypeToGLBufferType(Qt3DCore::QAttribute::AttributeType type) |
| 85 | { |
| 86 | switch (type) { |
| 87 | case Qt3DCore::QAttribute::VertexAttribute: |
| 88 | return GLBuffer::ArrayBuffer; |
| 89 | case Qt3DCore::QAttribute::IndexAttribute: |
| 90 | return GLBuffer::IndexBuffer; |
| 91 | case Qt3DCore::QAttribute::DrawIndirectAttribute: |
| 92 | return GLBuffer::DrawIndirectBuffer; |
| 93 | default: |
| 94 | Q_UNREACHABLE(); |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | void copyGLFramebufferDataToImage(QImage &img, const uchar *srcData, uint stride, uint width, uint height, QAbstractTexture::TextureFormat format) |
| 99 | { |
| 100 | switch (format) { |
| 101 | case QAbstractTexture::RGBA32F: |
| 102 | { |
| 103 | uchar *srcScanline = (uchar *)srcData + stride * (height - 1); |
| 104 | for (uint i = 0; i < height; ++i) { |
| 105 | uchar *dstScanline = img.scanLine(i); |
| 106 | float *pSrc = (float*)srcScanline; |
| 107 | for (uint j = 0; j < width; j++) { |
| 108 | *dstScanline++ = (uchar)(255.0f * qBound(min: 0.0f, val: pSrc[4*j+2], max: 1.0f)); |
| 109 | *dstScanline++ = (uchar)(255.0f * qBound(min: 0.0f, val: pSrc[4*j+1], max: 1.0f)); |
| 110 | *dstScanline++ = (uchar)(255.0f * qBound(min: 0.0f, val: pSrc[4*j+0], max: 1.0f)); |
| 111 | *dstScanline++ = (uchar)(255.0f * qBound(min: 0.0f, val: pSrc[4*j+3], max: 1.0f)); |
| 112 | } |
| 113 | srcScanline -= stride; |
| 114 | } |
| 115 | } break; |
| 116 | default: |
| 117 | { |
| 118 | uchar* srcScanline = (uchar *)srcData + stride * (height - 1); |
| 119 | for (uint i = 0; i < height; ++i) { |
| 120 | memcpy(dest: img.scanLine(i), src: srcScanline, n: stride); |
| 121 | srcScanline -= stride; |
| 122 | } |
| 123 | } break; |
| 124 | } |
| 125 | } |
| 126 | |
| 127 | // Render States Helpers |
| 128 | template<typename GenericState> |
| 129 | void applyStateHelper(const GenericState *state, SubmissionContext *gc) |
| 130 | { |
| 131 | Q_UNUSED(state); |
| 132 | Q_UNUSED(gc); |
| 133 | } |
| 134 | |
| 135 | template<> |
| 136 | void applyStateHelper<AlphaFunc>(const AlphaFunc *state, SubmissionContext *gc) |
| 137 | { |
| 138 | const auto values = state->values(); |
| 139 | gc->alphaTest(mode1: std::get<0>(t: values), mode2: std::get<1>(t: values)); |
| 140 | } |
| 141 | |
| 142 | template<> |
| 143 | void applyStateHelper<BlendEquationArguments>(const BlendEquationArguments *state, SubmissionContext *gc) |
| 144 | { |
| 145 | const auto values = state->values(); |
| 146 | // Un-indexed BlendEquationArguments -> Use normal GL1.0 functions |
| 147 | if (std::get<5>(t: values) < 0) { |
| 148 | if (std::get<4>(t: values)) { |
| 149 | gc->openGLContext()->functions()->glEnable(GL_BLEND); |
| 150 | gc->openGLContext()->functions()->glBlendFuncSeparate(srcRGB: std::get<0>(t: values), dstRGB: std::get<1>(t: values), srcAlpha: std::get<2>(t: values), dstAlpha: std::get<3>(t: values)); |
| 151 | } else { |
| 152 | gc->openGLContext()->functions()->glDisable(GL_BLEND); |
| 153 | } |
| 154 | } |
| 155 | // BlendEquationArguments for a particular Draw Buffer. Different behaviours for |
| 156 | // (1) 3.0-3.3: only enablei/disablei supported. |
| 157 | // (2) 4.0+: all operations supported. |
| 158 | // We just ignore blend func parameter for (1), so no warnings get |
| 159 | // printed. |
| 160 | else { |
| 161 | if (std::get<4>(t: values)) { |
| 162 | gc->enablei(GL_BLEND, index: std::get<5>(t: values)); |
| 163 | if (gc->supportsDrawBuffersBlend()) { |
| 164 | gc->blendFuncSeparatei(buf: std::get<5>(t: values), sRGB: std::get<0>(t: values), dRGB: std::get<1>(t: values), sAlpha: std::get<2>(t: values), dAlpha: std::get<3>(t: values)); |
| 165 | } |
| 166 | } else { |
| 167 | gc->disablei(GL_BLEND, index: std::get<5>(t: values)); |
| 168 | } |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | template<> |
| 173 | void applyStateHelper<BlendEquation>(const BlendEquation *state, SubmissionContext *gc) |
| 174 | { |
| 175 | gc->blendEquation(mode: std::get<0>(t: state->values())); |
| 176 | } |
| 177 | |
| 178 | template<> |
| 179 | void applyStateHelper<MSAAEnabled>(const MSAAEnabled *state, SubmissionContext *gc) |
| 180 | { |
| 181 | gc->setMSAAEnabled(std::get<0>(t: state->values())); |
| 182 | } |
| 183 | |
| 184 | template<> |
| 185 | void applyStateHelper<DepthRange>(const DepthRange *state, SubmissionContext *gc) |
| 186 | { |
| 187 | const auto values = state->values(); |
| 188 | gc->depthRange(nearValue: std::get<0>(t: values), farValue: std::get<1>(t: values)); |
| 189 | } |
| 190 | |
| 191 | template<> |
| 192 | void applyStateHelper<DepthTest>(const DepthTest *state, SubmissionContext *gc) |
| 193 | { |
| 194 | gc->depthTest(mode: std::get<0>(t: state->values())); |
| 195 | } |
| 196 | |
| 197 | template<> |
| 198 | void applyStateHelper<RasterMode>(const RasterMode *state, SubmissionContext *gc) |
| 199 | { |
| 200 | gc->rasterMode(faceMode: std::get<0>(t: state->values()), rasterMode: std::get<1>(t: state->values())); |
| 201 | } |
| 202 | |
| 203 | template<> |
| 204 | void applyStateHelper<NoDepthMask>(const NoDepthMask *state, SubmissionContext *gc) |
| 205 | { |
| 206 | gc->depthMask(mode: std::get<0>(t: state->values())); |
| 207 | } |
| 208 | |
| 209 | template<> |
| 210 | void applyStateHelper<CullFace>(const CullFace *state, SubmissionContext *gc) |
| 211 | { |
| 212 | const auto values = state->values(); |
| 213 | if (std::get<0>(t: values) == QCullFace::NoCulling) { |
| 214 | gc->openGLContext()->functions()->glDisable(GL_CULL_FACE); |
| 215 | } else { |
| 216 | gc->openGLContext()->functions()->glEnable(GL_CULL_FACE); |
| 217 | gc->openGLContext()->functions()->glCullFace(mode: std::get<0>(t: values)); |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | template<> |
| 222 | void applyStateHelper<FrontFace>(const FrontFace *state, SubmissionContext *gc) |
| 223 | { |
| 224 | gc->frontFace(mode: std::get<0>(t: state->values())); |
| 225 | } |
| 226 | |
| 227 | template<> |
| 228 | void applyStateHelper<ScissorTest>(const ScissorTest *state, SubmissionContext *gc) |
| 229 | { |
| 230 | const auto values = state->values(); |
| 231 | gc->openGLContext()->functions()->glEnable(GL_SCISSOR_TEST); |
| 232 | gc->openGLContext()->functions()->glScissor(x: std::get<0>(t: values), y: std::get<1>(t: values), width: std::get<2>(t: values), height: std::get<3>(t: values)); |
| 233 | } |
| 234 | |
| 235 | template<> |
| 236 | void applyStateHelper<StencilTest>(const StencilTest *state, SubmissionContext *gc) |
| 237 | { |
| 238 | const auto values = state->values(); |
| 239 | gc->openGLContext()->functions()->glEnable(GL_STENCIL_TEST); |
| 240 | gc->openGLContext()->functions()->glStencilFuncSeparate(GL_FRONT, func: std::get<0>(t: values), ref: std::get<1>(t: values), mask: std::get<2>(t: values)); |
| 241 | gc->openGLContext()->functions()->glStencilFuncSeparate(GL_BACK, func: std::get<3>(t: values), ref: std::get<4>(t: values), mask: std::get<5>(t: values)); |
| 242 | } |
| 243 | |
| 244 | template<> |
| 245 | void applyStateHelper<AlphaCoverage>(const AlphaCoverage *, SubmissionContext *gc) |
| 246 | { |
| 247 | gc->setAlphaCoverageEnabled(true); |
| 248 | } |
| 249 | |
| 250 | template<> |
| 251 | void applyStateHelper<PointSize>(const PointSize *state, SubmissionContext *gc) |
| 252 | { |
| 253 | const auto values = state->values(); |
| 254 | gc->pointSize(programmable: std::get<0>(t: values), value: std::get<1>(t: values)); |
| 255 | } |
| 256 | |
| 257 | |
| 258 | template<> |
| 259 | void applyStateHelper<PolygonOffset>(const PolygonOffset *state, SubmissionContext *gc) |
| 260 | { |
| 261 | const auto values = state->values(); |
| 262 | gc->openGLContext()->functions()->glEnable(GL_POLYGON_OFFSET_FILL); |
| 263 | gc->openGLContext()->functions()->glPolygonOffset(factor: std::get<0>(t: values), units: std::get<1>(t: values)); |
| 264 | } |
| 265 | |
| 266 | template<> |
| 267 | void applyStateHelper<ColorMask>(const ColorMask *state, SubmissionContext *gc) |
| 268 | { |
| 269 | const auto values = state->values(); |
| 270 | gc->openGLContext()->functions()->glColorMask(red: std::get<0>(t: values), green: std::get<1>(t: values), blue: std::get<2>(t: values), alpha: std::get<3>(t: values)); |
| 271 | } |
| 272 | |
| 273 | template<> |
| 274 | void applyStateHelper<ClipPlane>(const ClipPlane *state, SubmissionContext *gc) |
| 275 | { |
| 276 | const auto values = state->values(); |
| 277 | gc->enableClipPlane(clipPlane: std::get<0>(t: values)); |
| 278 | gc->setClipPlane(clipPlane: std::get<0>(t: values), normal: std::get<1>(t: values), distance: std::get<2>(t: values)); |
| 279 | } |
| 280 | |
| 281 | template<> |
| 282 | void applyStateHelper<SeamlessCubemap>(const SeamlessCubemap *, SubmissionContext *gc) |
| 283 | { |
| 284 | gc->setSeamlessCubemap(true); |
| 285 | } |
| 286 | |
| 287 | template<> |
| 288 | void applyStateHelper<StencilOp>(const StencilOp *state, SubmissionContext *gc) |
| 289 | { |
| 290 | const auto values = state->values(); |
| 291 | gc->openGLContext()->functions()->glStencilOpSeparate(GL_FRONT, fail: std::get<0>(t: values), zfail: std::get<1>(t: values), zpass: std::get<2>(t: values)); |
| 292 | gc->openGLContext()->functions()->glStencilOpSeparate(GL_BACK, fail: std::get<3>(t: values), zfail: std::get<4>(t: values), zpass: std::get<5>(t: values)); |
| 293 | } |
| 294 | |
| 295 | template<> |
| 296 | void applyStateHelper<StencilMask>(const StencilMask *state, SubmissionContext *gc) |
| 297 | { |
| 298 | const auto values = state->values(); |
| 299 | gc->openGLContext()->functions()->glStencilMaskSeparate(GL_FRONT, mask: std::get<0>(t: values)); |
| 300 | gc->openGLContext()->functions()->glStencilMaskSeparate(GL_BACK, mask: std::get<1>(t: values)); |
| 301 | } |
| 302 | |
| 303 | template<> |
| 304 | void applyStateHelper<Dithering>(const Dithering *, SubmissionContext *gc) |
| 305 | { |
| 306 | gc->openGLContext()->functions()->glEnable(GL_DITHER); |
| 307 | } |
| 308 | |
| 309 | #ifndef GL_LINE_SMOOTH |
| 310 | #define GL_LINE_SMOOTH 0x0B20 |
| 311 | #endif |
| 312 | |
| 313 | template<> |
| 314 | void applyStateHelper<LineWidth>(const LineWidth *state, SubmissionContext *gc) |
| 315 | { |
| 316 | const auto values = state->values(); |
| 317 | if (std::get<1>(t: values)) |
| 318 | gc->openGLContext()->functions()->glEnable(GL_LINE_SMOOTH); |
| 319 | else |
| 320 | gc->openGLContext()->functions()->glDisable(GL_LINE_SMOOTH); |
| 321 | |
| 322 | gc->openGLContext()->functions()->glLineWidth(width: std::get<0>(t: values)); |
| 323 | } |
| 324 | |
| 325 | GLint glAttachmentPoint(const QRenderTargetOutput::AttachmentPoint &attachmentPoint) |
| 326 | { |
| 327 | if (attachmentPoint <= QRenderTargetOutput::Color15) |
| 328 | return GL_COLOR_ATTACHMENT0 + attachmentPoint; |
| 329 | |
| 330 | switch (attachmentPoint) { |
| 331 | case QRenderTargetOutput::Depth: |
| 332 | case QRenderTargetOutput::DepthStencil: |
| 333 | return GL_DEPTH_ATTACHMENT; |
| 334 | case QRenderTargetOutput::Stencil: |
| 335 | return GL_STENCIL_ATTACHMENT; |
| 336 | case QRenderTargetOutput::Left: |
| 337 | #ifndef GL_BACK_LEFT |
| 338 | # define GL_BACK_LEFT 0x0402 |
| 339 | #endif |
| 340 | return GL_BACK_LEFT; |
| 341 | case QRenderTargetOutput::Right: |
| 342 | #ifndef GL_BACK_RIGHT |
| 343 | # define GL_BACK_RIGHT 0x0403 |
| 344 | #endif |
| 345 | return GL_BACK_RIGHT; |
| 346 | default: |
| 347 | Q_UNREACHABLE_RETURN(GL_NONE); |
| 348 | } |
| 349 | } |
| 350 | |
| 351 | } // anonymous |
| 352 | |
| 353 | |
| 354 | SubmissionContext::SubmissionContext() |
| 355 | : GraphicsContext() |
| 356 | , m_ownCurrent(true) |
| 357 | , m_id(nextFreeContextId()) |
| 358 | , m_surface(nullptr) |
| 359 | , m_activeShader(nullptr) |
| 360 | , m_renderTargetFormat(QAbstractTexture::NoFormat) |
| 361 | , m_currClearStencilValue(0) |
| 362 | , m_currClearDepthValue(1.f) |
| 363 | , m_currClearColorValue(0,0,0,0) |
| 364 | , m_material(nullptr) |
| 365 | , m_activeFBO(0) |
| 366 | , m_boundArrayBuffer(nullptr) |
| 367 | , m_stateSet(nullptr) |
| 368 | , m_renderer(nullptr) |
| 369 | , m_uboTempArray(QByteArray(1024, 0)) |
| 370 | { |
| 371 | static_contexts[m_id] = this; |
| 372 | } |
| 373 | |
| 374 | SubmissionContext::~SubmissionContext() |
| 375 | { |
| 376 | releaseOpenGL(); |
| 377 | |
| 378 | Q_ASSERT(static_contexts[m_id] == this); |
| 379 | static_contexts.remove(key: m_id); |
| 380 | } |
| 381 | |
| 382 | void SubmissionContext::initialize() |
| 383 | { |
| 384 | GraphicsContext::initialize(); |
| 385 | m_textureContext.initialize(context: this); |
| 386 | m_imageContext.initialize(context: this); |
| 387 | } |
| 388 | |
| 389 | void SubmissionContext::resolveRenderTargetFormat() |
| 390 | { |
| 391 | const QSurfaceFormat format = m_gl->format(); |
| 392 | const uint a = (format.alphaBufferSize() == -1) ? 0 : format.alphaBufferSize(); |
| 393 | const uint r = format.redBufferSize(); |
| 394 | const uint g = format.greenBufferSize(); |
| 395 | const uint b = format.blueBufferSize(); |
| 396 | |
| 397 | #define RGBA_BITS(r,g,b,a) (r | (g << 6) | (b << 12) | (a << 18)) |
| 398 | |
| 399 | const uint bits = RGBA_BITS(r,g,b,a); |
| 400 | switch (bits) { |
| 401 | case RGBA_BITS(8,8,8,8): |
| 402 | m_renderTargetFormat = QAbstractTexture::RGBA8_UNorm; |
| 403 | break; |
| 404 | case RGBA_BITS(8,8,8,0): |
| 405 | m_renderTargetFormat = QAbstractTexture::RGB8_UNorm; |
| 406 | break; |
| 407 | case RGBA_BITS(5,6,5,0): |
| 408 | m_renderTargetFormat = QAbstractTexture::R5G6B5; |
| 409 | break; |
| 410 | } |
| 411 | #undef RGBA_BITS |
| 412 | } |
| 413 | |
| 414 | bool SubmissionContext::beginDrawing(QSurface *surface) |
| 415 | { |
| 416 | Q_ASSERT(surface); |
| 417 | Q_ASSERT(m_gl); |
| 418 | |
| 419 | m_surface = surface; |
| 420 | |
| 421 | // TO DO: Find a way to make to pause work if the window is not exposed |
| 422 | // if (m_surface && m_surface->surfaceClass() == QSurface::Window) { |
| 423 | // qDebug() << Q_FUNC_INFO << 1; |
| 424 | // if (!static_cast<QWindow *>(m_surface)->isExposed()) |
| 425 | // return false; |
| 426 | // qDebug() << Q_FUNC_INFO << 2; |
| 427 | // } |
| 428 | |
| 429 | // Makes the surface current on the OpenGLContext |
| 430 | // and sets the right glHelper |
| 431 | m_ownCurrent = !(m_gl->surface() == m_surface); |
| 432 | if (m_ownCurrent && !makeCurrent(surface: m_surface)) |
| 433 | return false; |
| 434 | |
| 435 | // TODO: cache surface format somewhere rather than doing this every time render surface changes |
| 436 | resolveRenderTargetFormat(); |
| 437 | |
| 438 | #if defined(QT3D_RENDER_ASPECT_OPENGL_DEBUG) |
| 439 | GLint err = m_gl->functions()->glGetError(); |
| 440 | if (err != 0) { |
| 441 | qCWarning(Backend) << Q_FUNC_INFO << "glGetError:" << err; |
| 442 | } |
| 443 | #endif |
| 444 | |
| 445 | if (!isInitialized()) |
| 446 | initialize(); |
| 447 | initializeHelpers(surface: m_surface); |
| 448 | |
| 449 | // need to reset these values every frame, may get overwritten elsewhere |
| 450 | resetState(); |
| 451 | |
| 452 | if (m_activeShader) { |
| 453 | m_activeShader = nullptr; |
| 454 | } |
| 455 | |
| 456 | m_boundArrayBuffer = nullptr; |
| 457 | |
| 458 | // Record the default FBO value as there's no guarantee it remains constant over time |
| 459 | m_defaultFBO = m_gl->defaultFramebufferObject(); |
| 460 | |
| 461 | return true; |
| 462 | } |
| 463 | |
| 464 | void SubmissionContext::endDrawing(bool swapBuffers) |
| 465 | { |
| 466 | if (swapBuffers) |
| 467 | m_gl->swapBuffers(surface: m_surface); |
| 468 | if (m_ownCurrent) |
| 469 | m_gl->doneCurrent(); |
| 470 | m_textureContext.endDrawing(); |
| 471 | m_imageContext.endDrawing(); |
| 472 | } |
| 473 | |
| 474 | void SubmissionContext::activateRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments, GLuint defaultFboId) |
| 475 | { |
| 476 | GLuint fboId = defaultFboId; // Default FBO |
| 477 | resolveRenderTargetFormat(); // Reset m_renderTargetFormat based on the default FBO |
| 478 | |
| 479 | // check if target buffer is GL_BACK_LEFT or GL_BACK_RIGHT, as they don't need an |
| 480 | // own fbo |
| 481 | auto allLeftOrRight = std::all_of(first: attachments.attachments().begin(), last: attachments.attachments().end(), |
| 482 | pred: [](const Attachment& att){ |
| 483 | return att.m_point == QRenderTargetOutput::Left || att.m_point == QRenderTargetOutput::Right; |
| 484 | }); |
| 485 | |
| 486 | const bool allAttachmentsAreLeftOrRight = attachments.attachments().size() > 0 && allLeftOrRight; |
| 487 | const bool shouldCreateRenderTarget = !allAttachmentsAreLeftOrRight && renderTargetNodeId; |
| 488 | |
| 489 | if (shouldCreateRenderTarget) { |
| 490 | // New RenderTarget |
| 491 | if (!m_renderTargets.contains(key: renderTargetNodeId)) { |
| 492 | if (m_defaultFBO && fboId == m_defaultFBO) { |
| 493 | // this is the default fbo that some platforms create (iOS), we never |
| 494 | // register it |
| 495 | } else { |
| 496 | fboId = createRenderTarget(renderTargetNodeId, attachments); |
| 497 | } |
| 498 | } else { |
| 499 | fboId = updateRenderTarget(renderTargetNodeId, attachments, isActiveRenderTarget: true); // Overwrites m_renderTargetFormat based on custom FBO |
| 500 | } |
| 501 | } |
| 502 | |
| 503 | m_activeFBO = fboId; |
| 504 | m_activeFBONodeId = renderTargetNodeId; |
| 505 | m_glHelper->bindFrameBufferObject(frameBufferId: m_activeFBO, mode: GraphicsHelperInterface::FBODraw); |
| 506 | // Set active drawBuffers |
| 507 | activateDrawBuffers(attachments); |
| 508 | } |
| 509 | |
| 510 | void SubmissionContext::releaseRenderTarget(const Qt3DCore::QNodeId id) |
| 511 | { |
| 512 | if (m_renderTargets.contains(key: id)) { |
| 513 | const RenderTargetInfo targetInfo = m_renderTargets.take(key: id); |
| 514 | const GLuint fboId = targetInfo.fboId; |
| 515 | m_glHelper->releaseFrameBufferObject(frameBufferId: fboId); |
| 516 | } |
| 517 | } |
| 518 | |
| 519 | GLuint SubmissionContext::createRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments) |
| 520 | { |
| 521 | const GLuint fboId = m_glHelper->createFrameBufferObject(); |
| 522 | if (fboId) { |
| 523 | // The FBO is created and its attachments are set once |
| 524 | // Bind FBO |
| 525 | m_glHelper->bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBODraw); |
| 526 | // Insert FBO into hash |
| 527 | const RenderTargetInfo info = bindFrameBufferAttachmentHelper(fboId, attachments); |
| 528 | m_renderTargets.insert(key: renderTargetNodeId, value: info); |
| 529 | } else { |
| 530 | qCritical(msg: "Failed to create FBO" ); |
| 531 | } |
| 532 | return fboId; |
| 533 | } |
| 534 | |
| 535 | GLuint SubmissionContext::updateRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments, bool isActiveRenderTarget) |
| 536 | { |
| 537 | const RenderTargetInfo fboInfo = m_renderTargets.value(key: renderTargetNodeId); |
| 538 | const GLuint fboId =fboInfo.fboId; |
| 539 | |
| 540 | // We need to check if one of the attachnent have changed QTBUG-64757 |
| 541 | bool needsRebuild = attachments != fboInfo.attachments; |
| 542 | |
| 543 | // Even if the attachment packs are the same, one of the inner texture might have |
| 544 | // been resized or recreated, we need to check for that |
| 545 | if (!needsRebuild) { |
| 546 | // render target exists, has attachment been resized? |
| 547 | GLTextureManager *glTextureManager = m_renderer->glResourceManagers()->glTextureManager(); |
| 548 | const QSize s = fboInfo.size; |
| 549 | |
| 550 | const auto attachments_ = attachments.attachments(); |
| 551 | for (const Attachment &attachment : attachments_) { |
| 552 | const bool textureWasUpdated = m_updateTextureIds.contains(t: attachment.m_textureUuid); |
| 553 | GLTexture *rTex = glTextureManager->lookupResource(id: attachment.m_textureUuid); |
| 554 | if (rTex) { |
| 555 | const bool sizeHasChanged = rTex->size() != s; |
| 556 | needsRebuild |= sizeHasChanged; |
| 557 | if (isActiveRenderTarget && attachment.m_point == QRenderTargetOutput::Color0) |
| 558 | m_renderTargetFormat = rTex->properties().format; |
| 559 | } |
| 560 | needsRebuild |= textureWasUpdated; |
| 561 | } |
| 562 | } |
| 563 | |
| 564 | if (needsRebuild) { |
| 565 | m_glHelper->bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBODraw); |
| 566 | const RenderTargetInfo updatedInfo = bindFrameBufferAttachmentHelper(fboId, attachments); |
| 567 | // Update our stored Render Target Info |
| 568 | m_renderTargets.insert(key: renderTargetNodeId, value: updatedInfo); |
| 569 | } |
| 570 | |
| 571 | return fboId; |
| 572 | } |
| 573 | |
| 574 | void SubmissionContext::releaseRenderTargets() |
| 575 | { |
| 576 | const auto keys = m_renderTargets.keys(); |
| 577 | for (Qt3DCore::QNodeId renderTargetId : keys) |
| 578 | releaseRenderTarget(id: renderTargetId); |
| 579 | } |
| 580 | |
| 581 | QSize SubmissionContext::renderTargetSize(const QSize &surfaceSize) const |
| 582 | { |
| 583 | QSize renderTargetSize; |
| 584 | if (m_activeFBO != m_defaultFBO) { |
| 585 | // For external FBOs we may not have a m_renderTargets entry. |
| 586 | if (m_renderTargets.contains(key: m_activeFBONodeId)) { |
| 587 | renderTargetSize = m_renderTargets[m_activeFBONodeId].size; |
| 588 | } else if (surfaceSize.isValid()) { |
| 589 | renderTargetSize = surfaceSize; |
| 590 | } else { |
| 591 | // External FBO (when used with QtQuick2 Scene3D) |
| 592 | |
| 593 | // Query FBO color attachment 0 size |
| 594 | GLint attachmentObjectType = GL_NONE; |
| 595 | GLint attachment0Name = 0; |
| 596 | m_gl->functions()->glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, |
| 597 | GL_COLOR_ATTACHMENT0, |
| 598 | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, |
| 599 | params: &attachmentObjectType); |
| 600 | m_gl->functions()->glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, |
| 601 | GL_COLOR_ATTACHMENT0, |
| 602 | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
| 603 | params: &attachment0Name); |
| 604 | |
| 605 | if (attachmentObjectType == GL_RENDERBUFFER && m_glHelper->supportsFeature(feature: GraphicsHelperInterface::RenderBufferDimensionRetrieval)) |
| 606 | renderTargetSize = m_glHelper->getRenderBufferDimensions(renderBufferId: attachment0Name); |
| 607 | else if (attachmentObjectType == GL_TEXTURE && m_glHelper->supportsFeature(feature: GraphicsHelperInterface::TextureDimensionRetrieval)) |
| 608 | // Assumes texture level 0 and GL_TEXTURE_2D target |
| 609 | renderTargetSize = m_glHelper->getTextureDimensions(textureId: attachment0Name, GL_TEXTURE_2D); |
| 610 | else |
| 611 | return renderTargetSize; |
| 612 | } |
| 613 | } else { |
| 614 | renderTargetSize = m_surface->size().isValid() ? m_surface->size() : surfaceSize; |
| 615 | if (m_surface->surfaceClass() == QSurface::Window) { |
| 616 | const float dpr = static_cast<QWindow *>(m_surface)->devicePixelRatio(); |
| 617 | renderTargetSize *= dpr; |
| 618 | } |
| 619 | } |
| 620 | return renderTargetSize; |
| 621 | } |
| 622 | |
| 623 | QImage SubmissionContext::readFramebuffer(const QRect &rect) |
| 624 | { |
| 625 | QImage img; |
| 626 | const unsigned int area = rect.width() * rect.height(); |
| 627 | unsigned int bytes; |
| 628 | GLenum format, type; |
| 629 | QImage::Format imageFormat; |
| 630 | uint stride; |
| 631 | |
| 632 | // m_renderTargetFormat is set when the current RV FBO is set in activateRenderTarget |
| 633 | /* format value should match GL internalFormat */ |
| 634 | GLenum internalFormat = m_renderTargetFormat; |
| 635 | |
| 636 | switch (m_renderTargetFormat) { |
| 637 | case QAbstractTexture::RGBAFormat: |
| 638 | case QAbstractTexture::RGBA8_SNorm: |
| 639 | case QAbstractTexture::RGBA8_UNorm: |
| 640 | case QAbstractTexture::RGBA8U: |
| 641 | case QAbstractTexture::SRGB8_Alpha8: |
| 642 | #if QT_CONFIG(opengles2) |
| 643 | format = GL_RGBA; |
| 644 | imageFormat = QImage::Format_RGBA8888_Premultiplied; |
| 645 | #else |
| 646 | format = GL_BGRA; |
| 647 | imageFormat = QImage::Format_ARGB32_Premultiplied; |
| 648 | internalFormat = GL_RGBA8; |
| 649 | #endif |
| 650 | type = GL_UNSIGNED_BYTE; |
| 651 | bytes = area * 4; |
| 652 | stride = rect.width() * 4; |
| 653 | break; |
| 654 | case QAbstractTexture::SRGB8: |
| 655 | case QAbstractTexture::RGBFormat: |
| 656 | case QAbstractTexture::RGB8U: |
| 657 | case QAbstractTexture::RGB8_UNorm: |
| 658 | #if QT_CONFIG(opengles2) |
| 659 | format = GL_RGBA; |
| 660 | imageFormat = QImage::Format_RGBX8888; |
| 661 | #else |
| 662 | format = GL_BGRA; |
| 663 | imageFormat = QImage::Format_RGB32; |
| 664 | internalFormat = GL_RGB8; |
| 665 | #endif |
| 666 | type = GL_UNSIGNED_BYTE; |
| 667 | bytes = area * 4; |
| 668 | stride = rect.width() * 4; |
| 669 | break; |
| 670 | #if !QT_CONFIG(opengles2) |
| 671 | case QAbstractTexture::RG11B10F: |
| 672 | bytes = area * 4; |
| 673 | format = GL_RGB; |
| 674 | type = GL_UNSIGNED_INT_10F_11F_11F_REV; |
| 675 | imageFormat = QImage::Format_RGB30; |
| 676 | stride = rect.width() * 4; |
| 677 | break; |
| 678 | case QAbstractTexture::RGB10A2: |
| 679 | bytes = area * 4; |
| 680 | format = GL_RGBA; |
| 681 | type = GL_UNSIGNED_INT_2_10_10_10_REV; |
| 682 | imageFormat = QImage::Format_A2BGR30_Premultiplied; |
| 683 | stride = rect.width() * 4; |
| 684 | break; |
| 685 | case QAbstractTexture::R5G6B5: |
| 686 | bytes = area * 2; |
| 687 | format = GL_RGB; |
| 688 | type = GL_UNSIGNED_SHORT; |
| 689 | internalFormat = GL_UNSIGNED_SHORT_5_6_5_REV; |
| 690 | imageFormat = QImage::Format_RGB16; |
| 691 | stride = rect.width() * 2; |
| 692 | break; |
| 693 | case QAbstractTexture::RGBA16F: |
| 694 | case QAbstractTexture::RGBA16U: |
| 695 | case QAbstractTexture::RGBA32F: |
| 696 | case QAbstractTexture::RGBA32U: |
| 697 | bytes = area * 16; |
| 698 | format = GL_RGBA; |
| 699 | type = GL_FLOAT; |
| 700 | imageFormat = QImage::Format_ARGB32_Premultiplied; |
| 701 | stride = rect.width() * 16; |
| 702 | break; |
| 703 | #endif |
| 704 | default: |
| 705 | auto warning = qWarning(); |
| 706 | warning << "Unable to convert" ; |
| 707 | QtDebugUtils::formatQEnum(debug&: warning, value: m_renderTargetFormat); |
| 708 | warning << "render target texture format to QImage." ; |
| 709 | return img; |
| 710 | } |
| 711 | |
| 712 | GLint samples = 0; |
| 713 | m_gl->functions()->glGetIntegerv(GL_SAMPLES, params: &samples); |
| 714 | if (samples > 0 && !m_glHelper->supportsFeature(feature: GraphicsHelperInterface::BlitFramebuffer)) { |
| 715 | qCWarning(Backend) << Q_FUNC_INFO << "Unable to capture multisampled framebuffer; " |
| 716 | "Required feature BlitFramebuffer is missing." ; |
| 717 | return img; |
| 718 | } |
| 719 | |
| 720 | img = QImage(rect.width(), rect.height(), imageFormat); |
| 721 | |
| 722 | QScopedArrayPointer<uchar> data(new uchar [bytes]); |
| 723 | |
| 724 | if (samples > 0) { |
| 725 | // resolve multisample-framebuffer to renderbuffer and read pixels from it |
| 726 | GLuint fbo, rb; |
| 727 | QOpenGLFunctions *gl = m_gl->functions(); |
| 728 | gl->glGenFramebuffers(n: 1, framebuffers: &fbo); |
| 729 | gl->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fbo); |
| 730 | gl->glGenRenderbuffers(n: 1, renderbuffers: &rb); |
| 731 | gl->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: rb); |
| 732 | gl->glRenderbufferStorage(GL_RENDERBUFFER, internalformat: internalFormat, width: rect.width(), height: rect.height()); |
| 733 | gl->glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer: rb); |
| 734 | |
| 735 | const GLenum status = gl->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
| 736 | if (status != GL_FRAMEBUFFER_COMPLETE) { |
| 737 | gl->glDeleteRenderbuffers(n: 1, renderbuffers: &rb); |
| 738 | gl->glDeleteFramebuffers(n: 1, framebuffers: &fbo); |
| 739 | qCWarning(Backend) << Q_FUNC_INFO << "Copy-framebuffer not complete: " << status; |
| 740 | return img; |
| 741 | } |
| 742 | |
| 743 | m_glHelper->blitFramebuffer(srcX0: rect.x(), srcY0: rect.y(), srcX1: rect.x() + rect.width(), srcY1: rect.y() + rect.height(), |
| 744 | dstX0: 0, dstY0: 0, dstX1: rect.width(), dstY1: rect.height(), |
| 745 | GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 746 | gl->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: fbo); |
| 747 | gl->glReadPixels(x: 0,y: 0,width: rect.width(), height: rect.height(), format, type, pixels: data.data()); |
| 748 | |
| 749 | copyGLFramebufferDataToImage(img, srcData: data.data(), stride, width: rect.width(), height: rect.height(), format: m_renderTargetFormat); |
| 750 | |
| 751 | gl->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: rb); |
| 752 | gl->glDeleteRenderbuffers(n: 1, renderbuffers: &rb); |
| 753 | gl->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_activeFBO); |
| 754 | gl->glDeleteFramebuffers(n: 1, framebuffers: &fbo); |
| 755 | } else { |
| 756 | // read pixels directly from framebuffer |
| 757 | m_gl->functions()->glReadPixels(x: rect.x(), y: rect.y(), width: rect.width(), height: rect.height(), format, type, pixels: data.data()); |
| 758 | copyGLFramebufferDataToImage(img, srcData: data.data(), stride, width: rect.width(), height: rect.height(), format: m_renderTargetFormat); |
| 759 | } |
| 760 | |
| 761 | return img; |
| 762 | } |
| 763 | |
| 764 | void SubmissionContext::setViewport(const QRectF &viewport, const QSize &surfaceSize) |
| 765 | { |
| 766 | // // save for later use; this has nothing to do with the viewport but it is |
| 767 | // // here that we get to know the surfaceSize from the RenderView. |
| 768 | m_surfaceSize = surfaceSize; |
| 769 | |
| 770 | m_viewport = viewport; |
| 771 | QSize size = renderTargetSize(surfaceSize); |
| 772 | |
| 773 | // Check that the returned size is before calling glViewport |
| 774 | if (size.isEmpty()) |
| 775 | return; |
| 776 | |
| 777 | // Qt3D 0------------------> 1 OpenGL 1^ |
| 778 | // | | |
| 779 | // | | |
| 780 | // | | |
| 781 | // V | |
| 782 | // 1 0---------------------> 1 |
| 783 | // The Viewport is defined between 0 and 1 which allows us to automatically |
| 784 | // scale to the size of the provided window surface |
| 785 | m_gl->functions()->glViewport(x: m_viewport.x() * size.width(), |
| 786 | y: (1.0 - m_viewport.y() - m_viewport.height()) * size.height(), |
| 787 | width: m_viewport.width() * size.width(), |
| 788 | height: m_viewport.height() * size.height()); |
| 789 | } |
| 790 | |
| 791 | void SubmissionContext::releaseOpenGL() |
| 792 | { |
| 793 | m_renderBufferHash.clear(); |
| 794 | |
| 795 | // Stop and destroy the OpenGL logger |
| 796 | #ifdef QT_OPENGL_LIB |
| 797 | if (m_debugLogger) { |
| 798 | m_debugLogger->stopLogging(); |
| 799 | m_debugLogger.reset(other: nullptr); |
| 800 | } |
| 801 | #endif |
| 802 | } |
| 803 | |
| 804 | // The OpenGLContext is not current on any surface at this point |
| 805 | void SubmissionContext::setOpenGLContext(QOpenGLContext* ctx) |
| 806 | { |
| 807 | Q_ASSERT(ctx); |
| 808 | |
| 809 | releaseOpenGL(); |
| 810 | m_gl = ctx; |
| 811 | } |
| 812 | |
| 813 | // Called only from RenderThread |
| 814 | bool SubmissionContext::activateShader(GLShader *shader) |
| 815 | { |
| 816 | if (shader->shaderProgram() != m_activeShader) { |
| 817 | // Ensure material uniforms are re-applied |
| 818 | m_material = nullptr; |
| 819 | |
| 820 | m_activeShader = shader->shaderProgram(); |
| 821 | if (Q_LIKELY(m_activeShader != nullptr)) { |
| 822 | m_activeShader->bind(); |
| 823 | } else { |
| 824 | m_glHelper->useProgram(programId: 0); |
| 825 | qWarning() << "No shader program found" ; |
| 826 | return false; |
| 827 | } |
| 828 | } |
| 829 | return true; |
| 830 | } |
| 831 | |
| 832 | SubmissionContext::RenderTargetInfo SubmissionContext::bindFrameBufferAttachmentHelper(GLuint fboId, const AttachmentPack &attachments) |
| 833 | { |
| 834 | // Set FBO attachments. These are normally textures, except that on Open GL |
| 835 | // ES <= 3.1 we must use a renderbuffer if a combined depth+stencil is |
| 836 | // desired since this cannot be achieved neither with a single texture (not |
| 837 | // before GLES 3.2) nor with separate textures (no suitable format for |
| 838 | // stencil before 3.1 with the appropriate extension). |
| 839 | |
| 840 | QSize fboSize; |
| 841 | GLTextureManager *glTextureManager = m_renderer->glResourceManagers()->glTextureManager(); |
| 842 | const auto attachments_ = attachments.attachments(); |
| 843 | for (const Attachment &attachment : attachments_) { |
| 844 | GLTexture *rTex = glTextureManager->lookupResource(id: attachment.m_textureUuid); |
| 845 | if (!m_glHelper->frameBufferNeedsRenderBuffer(attachment)) { |
| 846 | QOpenGLTexture *glTex = rTex ? rTex->getGLTexture() : nullptr; |
| 847 | if (glTex != nullptr) { |
| 848 | // The texture can not be rendered simultaniously by another renderer |
| 849 | Q_ASSERT(!rTex->isExternalRenderingEnabled()); |
| 850 | if (fboSize.isEmpty()) |
| 851 | fboSize = QSize(glTex->width(), glTex->height()); |
| 852 | else |
| 853 | fboSize = QSize(qMin(a: fboSize.width(), b: glTex->width()), qMin(a: fboSize.height(), b: glTex->height())); |
| 854 | m_glHelper->bindFrameBufferAttachment(texture: glTex, attachment); |
| 855 | } |
| 856 | } else { |
| 857 | RenderBuffer *renderBuffer = rTex ? rTex->getOrCreateRenderBuffer() : nullptr; |
| 858 | if (renderBuffer) { |
| 859 | if (fboSize.isEmpty()) |
| 860 | fboSize = QSize(renderBuffer->width(), renderBuffer->height()); |
| 861 | else |
| 862 | fboSize = QSize(qMin(a: fboSize.width(), b: renderBuffer->width()), qMin(a: fboSize.height(), b: renderBuffer->height())); |
| 863 | m_glHelper->bindFrameBufferAttachment(renderBuffer, attachment); |
| 864 | } |
| 865 | } |
| 866 | } |
| 867 | return {.fboId: fboId, .size: fboSize, .attachments: attachments}; |
| 868 | } |
| 869 | |
| 870 | void SubmissionContext::activateDrawBuffers(const AttachmentPack &attachments) |
| 871 | { |
| 872 | const std::vector<QRenderTargetOutput::AttachmentPoint> &activeDrawBuffers = attachments.getDrawBuffers(); |
| 873 | |
| 874 | std::vector<GLenum> activeGlDrawBuffers; |
| 875 | activeGlDrawBuffers.reserve(n: activeDrawBuffers.size()); |
| 876 | for (const auto &attachmentPoint : activeDrawBuffers) |
| 877 | activeGlDrawBuffers.push_back(x: glAttachmentPoint(attachmentPoint)); |
| 878 | |
| 879 | if (m_glHelper->checkFrameBufferComplete()) { |
| 880 | if (activeDrawBuffers.size() > 1) {// We need MRT |
| 881 | if (m_glHelper->supportsFeature(feature: GraphicsHelperInterface::MRT)) { |
| 882 | // Set up MRT, glDrawBuffers... |
| 883 | m_glHelper->drawBuffers(n: GLsizei(activeGlDrawBuffers.size()), bufs: activeGlDrawBuffers.data()); |
| 884 | } |
| 885 | } |
| 886 | else if (activeDrawBuffers.size() == 1){ |
| 887 | m_glHelper->drawBuffer(mode: activeGlDrawBuffers.at(n: 0)); |
| 888 | } |
| 889 | } else { |
| 890 | qCWarning(Backend) << "FBO incomplete" ; |
| 891 | } |
| 892 | } |
| 893 | |
| 894 | |
| 895 | void SubmissionContext::setActiveMaterial(Material *rmat) |
| 896 | { |
| 897 | if (m_material == rmat) |
| 898 | return; |
| 899 | |
| 900 | m_textureContext.deactivateTexturesWithScope(ts: TextureSubmissionContext::TextureScopeMaterial); |
| 901 | m_imageContext.deactivateImages(); |
| 902 | m_material = rmat; |
| 903 | } |
| 904 | |
| 905 | void SubmissionContext::setCurrentStateSet(RenderStateSet *ss) |
| 906 | { |
| 907 | if (ss == m_stateSet) |
| 908 | return; |
| 909 | if (ss) |
| 910 | applyStateSet(ss); |
| 911 | m_stateSet = ss; |
| 912 | } |
| 913 | |
| 914 | RenderStateSet *SubmissionContext::currentStateSet() const |
| 915 | { |
| 916 | return m_stateSet; |
| 917 | } |
| 918 | |
| 919 | void SubmissionContext::applyState(const StateVariant &stateVariant) |
| 920 | { |
| 921 | switch (stateVariant.type) { |
| 922 | |
| 923 | case AlphaCoverageStateMask: { |
| 924 | applyStateHelper<AlphaCoverage>(static_cast<const AlphaCoverage *>(stateVariant.constState()), gc: this); |
| 925 | break; |
| 926 | } |
| 927 | case AlphaTestMask: { |
| 928 | applyStateHelper<AlphaFunc>(state: static_cast<const AlphaFunc *>(stateVariant.constState()), gc: this); |
| 929 | break; |
| 930 | } |
| 931 | case BlendStateMask: { |
| 932 | applyStateHelper<BlendEquation>(state: static_cast<const BlendEquation *>(stateVariant.constState()), gc: this); |
| 933 | break; |
| 934 | } |
| 935 | case BlendEquationArgumentsMask: { |
| 936 | applyStateHelper<BlendEquationArguments>(state: static_cast<const BlendEquationArguments *>(stateVariant.constState()), gc: this); |
| 937 | break; |
| 938 | } |
| 939 | case MSAAEnabledStateMask: { |
| 940 | applyStateHelper<MSAAEnabled>(state: static_cast<const MSAAEnabled *>(stateVariant.constState()), gc: this); |
| 941 | break; |
| 942 | } |
| 943 | |
| 944 | case CullFaceStateMask: { |
| 945 | applyStateHelper<CullFace>(state: static_cast<const CullFace *>(stateVariant.constState()), gc: this); |
| 946 | break; |
| 947 | } |
| 948 | |
| 949 | case DepthWriteStateMask: { |
| 950 | applyStateHelper<NoDepthMask>(state: static_cast<const NoDepthMask *>(stateVariant.constState()), gc: this); |
| 951 | break; |
| 952 | } |
| 953 | |
| 954 | case DepthTestStateMask: { |
| 955 | applyStateHelper<DepthTest>(state: static_cast<const DepthTest *>(stateVariant.constState()), gc: this); |
| 956 | break; |
| 957 | } |
| 958 | |
| 959 | case DepthRangeMask: { |
| 960 | applyStateHelper<DepthRange>(state: static_cast<const DepthRange *>(stateVariant.constState()), gc: this); |
| 961 | break; |
| 962 | } |
| 963 | |
| 964 | case RasterModeMask: { |
| 965 | applyStateHelper<RasterMode>(state: static_cast<const RasterMode *>(stateVariant.constState()), gc: this); |
| 966 | break; |
| 967 | } |
| 968 | |
| 969 | case FrontFaceStateMask: { |
| 970 | applyStateHelper<FrontFace>(state: static_cast<const FrontFace *>(stateVariant.constState()), gc: this); |
| 971 | break; |
| 972 | } |
| 973 | |
| 974 | case ScissorStateMask: { |
| 975 | applyStateHelper<ScissorTest>(state: static_cast<const ScissorTest *>(stateVariant.constState()), gc: this); |
| 976 | break; |
| 977 | } |
| 978 | |
| 979 | case StencilTestStateMask: { |
| 980 | applyStateHelper<StencilTest>(state: static_cast<const StencilTest *>(stateVariant.constState()), gc: this); |
| 981 | break; |
| 982 | } |
| 983 | |
| 984 | case PointSizeMask: { |
| 985 | applyStateHelper<PointSize>(state: static_cast<const PointSize *>(stateVariant.constState()), gc: this); |
| 986 | break; |
| 987 | } |
| 988 | |
| 989 | case PolygonOffsetStateMask: { |
| 990 | applyStateHelper<PolygonOffset>(state: static_cast<const PolygonOffset *>(stateVariant.constState()), gc: this); |
| 991 | break; |
| 992 | } |
| 993 | |
| 994 | case ColorStateMask: { |
| 995 | applyStateHelper<ColorMask>(state: static_cast<const ColorMask *>(stateVariant.constState()), gc: this); |
| 996 | break; |
| 997 | } |
| 998 | |
| 999 | case ClipPlaneMask: { |
| 1000 | applyStateHelper<ClipPlane>(state: static_cast<const ClipPlane *>(stateVariant.constState()), gc: this); |
| 1001 | break; |
| 1002 | } |
| 1003 | |
| 1004 | case SeamlessCubemapMask: { |
| 1005 | applyStateHelper<SeamlessCubemap>(static_cast<const SeamlessCubemap *>(stateVariant.constState()), gc: this); |
| 1006 | break; |
| 1007 | } |
| 1008 | |
| 1009 | case StencilOpMask: { |
| 1010 | applyStateHelper<StencilOp>(state: static_cast<const StencilOp *>(stateVariant.constState()), gc: this); |
| 1011 | break; |
| 1012 | } |
| 1013 | |
| 1014 | case StencilWriteStateMask: { |
| 1015 | applyStateHelper<StencilMask>(state: static_cast<const StencilMask *>(stateVariant.constState()), gc: this); |
| 1016 | break; |
| 1017 | } |
| 1018 | |
| 1019 | case DitheringStateMask: { |
| 1020 | applyStateHelper<Dithering>(static_cast<const Dithering *>(stateVariant.constState()), gc: this); |
| 1021 | break; |
| 1022 | } |
| 1023 | |
| 1024 | case LineWidthMask: { |
| 1025 | applyStateHelper<LineWidth>(state: static_cast<const LineWidth *>(stateVariant.constState()), gc: this); |
| 1026 | break; |
| 1027 | } |
| 1028 | default: |
| 1029 | Q_UNREACHABLE(); |
| 1030 | } |
| 1031 | } |
| 1032 | |
| 1033 | void SubmissionContext::resetState() |
| 1034 | { |
| 1035 | QOpenGLFunctions *f = m_gl->functions(); |
| 1036 | f->glActiveTexture(GL_TEXTURE0); |
| 1037 | f->glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 1038 | |
| 1039 | f->glDisable(GL_SCISSOR_TEST); |
| 1040 | |
| 1041 | f->glColorMask(red: true, green: true, blue: true, alpha: true); |
| 1042 | f->glClearColor(red: m_currClearColorValue.redF(), green: m_currClearColorValue.greenF(), blue: m_currClearColorValue.blueF(), alpha: m_currClearColorValue.alphaF()); |
| 1043 | |
| 1044 | f->glEnable(GL_DEPTH_TEST); |
| 1045 | f->glDepthMask(flag: true); |
| 1046 | f->glDepthFunc(GL_LESS); |
| 1047 | f->glClearDepthf(depth: m_currClearDepthValue); |
| 1048 | |
| 1049 | f->glDisable(GL_STENCIL_TEST); |
| 1050 | f->glStencilMask(mask: 0xff); |
| 1051 | f->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); |
| 1052 | f->glStencilFunc(GL_ALWAYS, ref: 0, mask: 0xff); |
| 1053 | f->glClearStencil(s: m_currClearStencilValue); |
| 1054 | |
| 1055 | f->glDisable(GL_BLEND); |
| 1056 | f->glBlendFunc(GL_ONE, GL_ZERO); |
| 1057 | |
| 1058 | f->glUseProgram(program: 0); |
| 1059 | } |
| 1060 | |
| 1061 | void SubmissionContext::resetMasked(qint64 maskOfStatesToReset) |
| 1062 | { |
| 1063 | // TO DO -> Call gcHelper methods instead of raw GL |
| 1064 | // QOpenGLFunctions shouldn't be used here directly |
| 1065 | QOpenGLFunctions *funcs = m_gl->functions(); |
| 1066 | |
| 1067 | if (maskOfStatesToReset & ScissorStateMask) |
| 1068 | funcs->glDisable(GL_SCISSOR_TEST); |
| 1069 | |
| 1070 | if (maskOfStatesToReset & BlendStateMask) |
| 1071 | funcs->glDisable(GL_BLEND); |
| 1072 | |
| 1073 | if (maskOfStatesToReset & StencilWriteStateMask) |
| 1074 | funcs->glStencilMask(mask: 0); |
| 1075 | |
| 1076 | if (maskOfStatesToReset & StencilTestStateMask) |
| 1077 | funcs->glDisable(GL_STENCIL_TEST); |
| 1078 | |
| 1079 | if (maskOfStatesToReset & DepthRangeMask) |
| 1080 | depthRange(nearValue: 0.0f, farValue: 1.0f); |
| 1081 | |
| 1082 | if (maskOfStatesToReset & DepthTestStateMask) |
| 1083 | funcs->glDisable(GL_DEPTH_TEST); |
| 1084 | |
| 1085 | if (maskOfStatesToReset & DepthWriteStateMask) |
| 1086 | funcs->glDepthMask(GL_TRUE); // reset to default |
| 1087 | |
| 1088 | if (maskOfStatesToReset & FrontFaceStateMask) |
| 1089 | funcs->glFrontFace(GL_CCW); // reset to default |
| 1090 | |
| 1091 | if (maskOfStatesToReset & CullFaceStateMask) |
| 1092 | funcs->glDisable(GL_CULL_FACE); |
| 1093 | |
| 1094 | if (maskOfStatesToReset & DitheringStateMask) |
| 1095 | funcs->glDisable(GL_DITHER); |
| 1096 | |
| 1097 | if (maskOfStatesToReset & AlphaCoverageStateMask) |
| 1098 | setAlphaCoverageEnabled(false); |
| 1099 | |
| 1100 | if (maskOfStatesToReset & PointSizeMask) |
| 1101 | pointSize(programmable: false, value: 1.0f); // reset to default |
| 1102 | |
| 1103 | if (maskOfStatesToReset & PolygonOffsetStateMask) |
| 1104 | funcs->glDisable(GL_POLYGON_OFFSET_FILL); |
| 1105 | |
| 1106 | if (maskOfStatesToReset & ColorStateMask) |
| 1107 | funcs->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 1108 | |
| 1109 | if (maskOfStatesToReset & ClipPlaneMask) { |
| 1110 | GLint max = maxClipPlaneCount(); |
| 1111 | for (GLint i = 0; i < max; ++i) |
| 1112 | disableClipPlane(clipPlane: i); |
| 1113 | } |
| 1114 | |
| 1115 | if (maskOfStatesToReset & SeamlessCubemapMask) |
| 1116 | setSeamlessCubemap(false); |
| 1117 | |
| 1118 | if (maskOfStatesToReset & StencilOpMask) |
| 1119 | funcs->glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); |
| 1120 | |
| 1121 | if (maskOfStatesToReset & LineWidthMask) |
| 1122 | funcs->glLineWidth(width: 1.0f); |
| 1123 | |
| 1124 | #if !QT_CONFIG(opengles2) |
| 1125 | if (maskOfStatesToReset & RasterModeMask) |
| 1126 | m_glHelper->rasterMode(GL_FRONT_AND_BACK, GL_FILL); |
| 1127 | #endif |
| 1128 | } |
| 1129 | |
| 1130 | void SubmissionContext::applyStateSet(RenderStateSet *ss) |
| 1131 | { |
| 1132 | RenderStateSet* previousStates = currentStateSet(); |
| 1133 | |
| 1134 | const StateMaskSet invOurState = ~ss->stateMask(); |
| 1135 | // generate a mask for each set bit in previous, where we do not have |
| 1136 | // the corresponding bit set. |
| 1137 | |
| 1138 | StateMaskSet stateToReset = 0; |
| 1139 | if (previousStates) { |
| 1140 | stateToReset = previousStates->stateMask() & invOurState; |
| 1141 | qCDebug(RenderStates) << "previous states " << QString::number(previousStates->stateMask(), base: 2); |
| 1142 | } |
| 1143 | qCDebug(RenderStates) << " current states " << QString::number(ss->stateMask(), base: 2) << "inverse " << QString::number(invOurState, base: 2) << " -> states to change: " << QString::number(stateToReset, base: 2); |
| 1144 | |
| 1145 | // Reset states that aren't active in the current state set |
| 1146 | resetMasked(maskOfStatesToReset: stateToReset); |
| 1147 | |
| 1148 | // Apply states that weren't in the previous state or that have |
| 1149 | // different values |
| 1150 | const std::vector<StateVariant> statesToSet = ss->states(); |
| 1151 | for (const StateVariant &ds : statesToSet) { |
| 1152 | if (previousStates && previousStates->contains(ds)) |
| 1153 | continue; |
| 1154 | applyState(stateVariant: ds); |
| 1155 | } |
| 1156 | } |
| 1157 | |
| 1158 | void SubmissionContext::clearColor(const QColor &color) |
| 1159 | { |
| 1160 | if (m_currClearColorValue != color) { |
| 1161 | m_currClearColorValue = color; |
| 1162 | m_gl->functions()->glClearColor(red: color.redF(), green: color.greenF(), blue: color.blueF(), alpha: color.alphaF()); |
| 1163 | } |
| 1164 | } |
| 1165 | |
| 1166 | void SubmissionContext::clearDepthValue(float depth) |
| 1167 | { |
| 1168 | if (m_currClearDepthValue != depth) { |
| 1169 | m_currClearDepthValue = depth; |
| 1170 | m_gl->functions()->glClearDepthf(depth); |
| 1171 | } |
| 1172 | } |
| 1173 | |
| 1174 | void SubmissionContext::clearStencilValue(int stencil) |
| 1175 | { |
| 1176 | if (m_currClearStencilValue != stencil) { |
| 1177 | m_currClearStencilValue = stencil; |
| 1178 | m_gl->functions()->glClearStencil(s: stencil); |
| 1179 | } |
| 1180 | } |
| 1181 | |
| 1182 | GLFence SubmissionContext::fenceSync() |
| 1183 | { |
| 1184 | return m_glHelper->fenceSync(); |
| 1185 | } |
| 1186 | |
| 1187 | void SubmissionContext::clientWaitSync(GLFence sync, GLuint64 nanoSecTimeout) |
| 1188 | { |
| 1189 | qDebug() << Q_FUNC_INFO << sync; |
| 1190 | m_glHelper->clientWaitSync(sync, nanoSecTimeout); |
| 1191 | } |
| 1192 | |
| 1193 | void SubmissionContext::waitSync(GLFence sync) |
| 1194 | { |
| 1195 | qDebug() << Q_FUNC_INFO << sync; |
| 1196 | m_glHelper->waitSync(sync); |
| 1197 | } |
| 1198 | |
| 1199 | bool SubmissionContext::wasSyncSignaled(GLFence sync) |
| 1200 | { |
| 1201 | return m_glHelper->wasSyncSignaled(sync); |
| 1202 | } |
| 1203 | |
| 1204 | void SubmissionContext::deleteSync(GLFence sync) |
| 1205 | { |
| 1206 | m_glHelper->deleteSync(sync); |
| 1207 | } |
| 1208 | |
| 1209 | void SubmissionContext::setUpdatedTexture(const Qt3DCore::QNodeIdVector &updatedTextureIds) |
| 1210 | { |
| 1211 | m_updateTextureIds = updatedTextureIds; |
| 1212 | } |
| 1213 | |
| 1214 | // It will be easier if the QGraphicContext applies the QUniformPack |
| 1215 | // than the other way around |
| 1216 | bool SubmissionContext::setParameters(ShaderParameterPack ¶meterPack, GLShader *shader) |
| 1217 | { |
| 1218 | static const int irradianceStructId = StringToInt::lookupId(str: QLatin1String("envLight.irradiance" )); |
| 1219 | static const int specularStructId = StringToInt::lookupId(str: QLatin1String("envLight.specular" )); |
| 1220 | static const int irradianceId = StringToInt::lookupId(str: QLatin1String("envLightIrradiance" )); |
| 1221 | static const int specularId = StringToInt::lookupId(str: QLatin1String("envLightSpecular" )); |
| 1222 | // Activate textures and update TextureUniform in the pack |
| 1223 | // with the correct textureUnit |
| 1224 | |
| 1225 | // Set the pinned texture of the previous material texture |
| 1226 | // to pinable so that we should easily find an available texture unit |
| 1227 | m_textureContext.deactivateTexturesWithScope(ts: TextureSubmissionContext::TextureScopeMaterial); |
| 1228 | // Update the uniforms with the correct texture unit id's |
| 1229 | PackUniformHash &uniformValues = parameterPack.uniforms(); |
| 1230 | |
| 1231 | // Fill Texture Uniform Value with proper texture units |
| 1232 | // so that they can be applied as regular uniforms in a second step |
| 1233 | for (size_t i = 0; i < parameterPack.textures().size(); ++i) { |
| 1234 | const ShaderParameterPack::NamedResource &namedTex = parameterPack.textures().at(n: i); |
| 1235 | // Given a Texture QNodeId, we retrieve the associated shared GLTexture |
| 1236 | if (uniformValues.contains(key: namedTex.glslNameId)) { |
| 1237 | GLTexture *t = m_renderer->glResourceManagers()->glTextureManager()->lookupResource(id: namedTex.nodeId); |
| 1238 | if (t != nullptr) { |
| 1239 | UniformValue &texUniform = uniformValues.value(key: namedTex.glslNameId); |
| 1240 | if (texUniform.valueType() == UniformValue::TextureValue) { |
| 1241 | const int texUnit = m_textureContext.activateTexture(scope: TextureSubmissionContext::TextureScopeMaterial, gl: m_gl, tex: t); |
| 1242 | texUniform.data<int>()[namedTex.uniformArrayIndex] = texUnit; |
| 1243 | if (texUnit == -1) { |
| 1244 | if (namedTex.glslNameId != irradianceId && |
| 1245 | namedTex.glslNameId != specularId && |
| 1246 | namedTex.glslNameId != irradianceStructId && |
| 1247 | namedTex.glslNameId != specularStructId) { |
| 1248 | // Only return false if we are not dealing with env light textures |
| 1249 | qCWarning(Backend) << "Unable to find suitable Texture Unit for" << StringToInt::lookupString(idx: namedTex.glslNameId); |
| 1250 | return false; |
| 1251 | } |
| 1252 | } |
| 1253 | } |
| 1254 | } |
| 1255 | } |
| 1256 | } |
| 1257 | |
| 1258 | // Set the pinned images of the previous material |
| 1259 | // to pinable so that we should easily find an available image unit |
| 1260 | m_imageContext.deactivateImages(); |
| 1261 | |
| 1262 | // Fill Image Uniform Value with proper image units |
| 1263 | // so that they can be applied as regular uniforms in a second step |
| 1264 | for (size_t i = 0; i < parameterPack.images().size(); ++i) { |
| 1265 | const ShaderParameterPack::NamedResource &namedTex = parameterPack.images().at(n: i); |
| 1266 | // Given a Texture QNodeId, we retrieve the associated shared GLTexture |
| 1267 | if (uniformValues.contains(key: namedTex.glslNameId)) { |
| 1268 | ShaderImage *img = m_renderer->nodeManagers()->shaderImageManager()->lookupResource(id: namedTex.nodeId); |
| 1269 | if (img != nullptr) { |
| 1270 | GLTexture *t = m_renderer->glResourceManagers()->glTextureManager()->lookupResource(id: img->textureId()); |
| 1271 | if (t == nullptr) { |
| 1272 | qCWarning(Backend) << "Shader Image referencing invalid texture" ; |
| 1273 | continue; |
| 1274 | } else { |
| 1275 | UniformValue &imgUniform = uniformValues.value(key: namedTex.glslNameId); |
| 1276 | if (imgUniform.valueType() == UniformValue::ShaderImageValue) { |
| 1277 | const int imgUnit = m_imageContext.activateImage(image: img, tex: t); |
| 1278 | imgUniform.data<int>()[namedTex.uniformArrayIndex] = imgUnit; |
| 1279 | if (imgUnit == -1) { |
| 1280 | qCWarning(Backend) << "Unable to bind Image to Texture" ; |
| 1281 | return false; |
| 1282 | } |
| 1283 | } |
| 1284 | } |
| 1285 | } |
| 1286 | } |
| 1287 | } |
| 1288 | |
| 1289 | QOpenGLShaderProgram *glShader = activeShader(); |
| 1290 | |
| 1291 | // TO DO: We could cache the binding points somehow and only do the binding when necessary |
| 1292 | // for SSBO and UBO |
| 1293 | |
| 1294 | // Bind Shader Storage block to SSBO and update SSBO |
| 1295 | const std::vector<BlockToSSBO> &blockToSSBOs = parameterPack.shaderStorageBuffers(); |
| 1296 | for (const BlockToSSBO &b : blockToSSBOs) { |
| 1297 | Buffer *cpuBuffer = m_renderer->nodeManagers()->bufferManager()->lookupResource(id: b.m_bufferID); |
| 1298 | GLBuffer *ssbo = glBufferForRenderBuffer(buf: cpuBuffer); |
| 1299 | // bindShaderStorageBlock |
| 1300 | // This is currently not required as we are introspecting the bindingIndex |
| 1301 | // value from the shaders and not replacing them, making such a call useless |
| 1302 | // bindShaderStorageBlock(shader->programId(), b.m_blockIndex, b.m_bindingIndex); |
| 1303 | bindShaderStorageBlock(programId: glShader->programId(), shaderStorageBlockIndex: b.m_blockIndex, shaderStorageBlockBinding: b.m_bindingIndex); |
| 1304 | // Needed to avoid conflict where the buffer would already |
| 1305 | // be bound as a VertexArray |
| 1306 | bindGLBuffer(buffer: ssbo, type: GLBuffer::ShaderStorageBuffer); |
| 1307 | ssbo->bindBufferBase(ctx: this, bindingPoint: b.m_bindingIndex, t: GLBuffer::ShaderStorageBuffer); |
| 1308 | // TO DO: Make sure that there's enough binding points |
| 1309 | } |
| 1310 | |
| 1311 | // Bind UniformBlocks to UBO and update UBO from Buffer |
| 1312 | // TO DO: Convert ShaderData to Buffer so that we can use that generic process |
| 1313 | const std::vector<BlockToUBO> &blockToUBOs = parameterPack.uniformBuffers(); |
| 1314 | int uboIndex = 0; |
| 1315 | for (const BlockToUBO &b : blockToUBOs) { |
| 1316 | Buffer *cpuBuffer = m_renderer->nodeManagers()->bufferManager()->lookupResource(id: b.m_bufferID); |
| 1317 | GLBuffer *ubo = glBufferForRenderBuffer(buf: cpuBuffer); |
| 1318 | bindUniformBlock(programId: glShader->programId(), uniformBlockIndex: b.m_blockIndex, uniformBlockBinding: uboIndex); |
| 1319 | // Needed to avoid conflict where the buffer would already |
| 1320 | // be bound as a VertexArray |
| 1321 | bindGLBuffer(buffer: ubo, type: GLBuffer::UniformBuffer); |
| 1322 | ubo->bindBufferBase(ctx: this, bindingPoint: uboIndex++, t: GLBuffer::UniformBuffer); |
| 1323 | // TO DO: Make sure that there's enough binding points |
| 1324 | } |
| 1325 | |
| 1326 | // Update uniforms in the Default Uniform Block |
| 1327 | const PackUniformHash& values = parameterPack.uniforms(); |
| 1328 | const auto &activeUniformsIndices = parameterPack.submissionUniformIndices(); |
| 1329 | const std::vector<ShaderUniform> &shaderUniforms = shader->uniforms(); |
| 1330 | |
| 1331 | for (const int shaderUniformIndex : activeUniformsIndices) { |
| 1332 | const ShaderUniform &uniform = shaderUniforms[shaderUniformIndex]; |
| 1333 | values.apply(key: uniform.m_nameId, func: [&] (const UniformValue& v) { |
| 1334 | // skip invalid textures/images |
| 1335 | if (!((v.valueType() == UniformValue::TextureValue || |
| 1336 | v.valueType() == UniformValue::ShaderImageValue) && |
| 1337 | *v.constData<int>() == -1)) |
| 1338 | applyUniform(description: uniform, v); |
| 1339 | }); |
| 1340 | |
| 1341 | } |
| 1342 | // if not all data is valid, the next frame will be rendered immediately |
| 1343 | return true; |
| 1344 | } |
| 1345 | |
| 1346 | void SubmissionContext::enableAttribute(const VAOVertexAttribute &attr) |
| 1347 | { |
| 1348 | // Bind buffer within the current VAO |
| 1349 | GLBuffer *buf = m_renderer->glResourceManagers()->glBufferManager()->data(handle: attr.bufferHandle); |
| 1350 | Q_ASSERT(buf); |
| 1351 | bindGLBuffer(buffer: buf, type: attr.attributeType); |
| 1352 | |
| 1353 | // Don't use QOpenGLShaderProgram::setAttributeBuffer() because of QTBUG-43199. |
| 1354 | // Use the introspection data and set the attribute explicitly |
| 1355 | m_glHelper->enableVertexAttributeArray(location: attr.location); |
| 1356 | m_glHelper->vertexAttributePointer(shaderDataType: attr.shaderDataType, |
| 1357 | index: attr.location, |
| 1358 | size: attr.vertexSize, |
| 1359 | type: attr.dataType, |
| 1360 | GL_TRUE, // TODO: Support normalization property on QAttribute |
| 1361 | stride: attr.byteStride, |
| 1362 | pointer: reinterpret_cast<const void *>(qintptr(attr.byteOffset))); |
| 1363 | |
| 1364 | |
| 1365 | // Done by the helper if it supports it |
| 1366 | if (attr.divisor != 0) |
| 1367 | m_glHelper->vertexAttribDivisor(index: attr.location, divisor: attr.divisor); |
| 1368 | } |
| 1369 | |
| 1370 | void SubmissionContext::disableAttribute(const SubmissionContext::VAOVertexAttribute &attr) |
| 1371 | { |
| 1372 | QOpenGLShaderProgram *prog = activeShader(); |
| 1373 | prog->disableAttributeArray(location: attr.location); |
| 1374 | } |
| 1375 | |
| 1376 | // Note: needs to be called while VAO is bound |
| 1377 | void SubmissionContext::specifyAttribute(const Attribute *attribute, |
| 1378 | Buffer *buffer, |
| 1379 | const ShaderAttribute *attributeDescription) |
| 1380 | { |
| 1381 | const int location = attributeDescription->m_location; |
| 1382 | if (location < 0) { |
| 1383 | qCWarning(Backend) << "failed to resolve location for attribute:" << attribute->name(); |
| 1384 | return; |
| 1385 | } |
| 1386 | |
| 1387 | const GLint attributeDataType = glDataTypeFromAttributeDataType(dataType: attribute->vertexBaseType()); |
| 1388 | const HGLBuffer glBufferHandle = m_renderer->glResourceManagers()->glBufferManager()->lookupHandle(id: buffer->peerId()); |
| 1389 | Q_ASSERT(!glBufferHandle.isNull()); |
| 1390 | const GLBuffer::Type attributeType = attributeTypeToGLBufferType(type: attribute->attributeType()); |
| 1391 | |
| 1392 | int typeSize = 0; |
| 1393 | int attrCount = 0; |
| 1394 | |
| 1395 | if (attribute->vertexSize() >= 1 && attribute->vertexSize() <= 4) { |
| 1396 | attrCount = 1; |
| 1397 | } else if (attribute->vertexSize() == 9) { |
| 1398 | typeSize = byteSizeFromType(type: attributeDataType); |
| 1399 | attrCount = 3; |
| 1400 | } else if (attribute->vertexSize() == 16) { |
| 1401 | typeSize = byteSizeFromType(type: attributeDataType); |
| 1402 | attrCount = 4; |
| 1403 | } else { |
| 1404 | Q_UNREACHABLE(); |
| 1405 | } |
| 1406 | |
| 1407 | Q_ASSERT(!glBufferHandle.isNull()); |
| 1408 | VAOVertexAttribute attr; |
| 1409 | attr.bufferHandle = glBufferHandle; |
| 1410 | attr.attributeType = attributeType; |
| 1411 | attr.dataType = attributeDataType; |
| 1412 | attr.divisor = attribute->divisor(); |
| 1413 | attr.vertexSize = attribute->vertexSize() / attrCount; |
| 1414 | attr.byteStride = (attribute->byteStride() != 0) ? attribute->byteStride() : (attrCount * attrCount * typeSize); |
| 1415 | attr.shaderDataType = attributeDescription->m_type; |
| 1416 | |
| 1417 | for (int i = 0; i < attrCount; i++) { |
| 1418 | attr.location = location + i; |
| 1419 | attr.byteOffset = attribute->byteOffset() + (i * attrCount * typeSize); |
| 1420 | |
| 1421 | enableAttribute(attr); |
| 1422 | |
| 1423 | // Save this in the current emulated VAO |
| 1424 | if (m_currentVAO) |
| 1425 | m_currentVAO->saveVertexAttribute(attr); |
| 1426 | } |
| 1427 | } |
| 1428 | |
| 1429 | void SubmissionContext::specifyIndices(Buffer *buffer) |
| 1430 | { |
| 1431 | GLBuffer *buf = glBufferForRenderBuffer(buf: buffer); |
| 1432 | if (!bindGLBuffer(buffer: buf, type: GLBuffer::IndexBuffer)) |
| 1433 | qCWarning(Backend) << Q_FUNC_INFO << "binding index buffer failed" ; |
| 1434 | |
| 1435 | // bound within the current VAO |
| 1436 | // Save this in the current emulated VAO |
| 1437 | if (m_currentVAO) |
| 1438 | m_currentVAO->saveIndexAttribute(glBufferHandle: m_renderer->glResourceManagers()->glBufferManager()->lookupHandle(id: buffer->peerId())); |
| 1439 | } |
| 1440 | |
| 1441 | void SubmissionContext::updateBuffer(Buffer *buffer) |
| 1442 | { |
| 1443 | const QHash<Qt3DCore::QNodeId, HGLBuffer>::iterator it = m_renderBufferHash.find(key: buffer->peerId()); |
| 1444 | if (it != m_renderBufferHash.end()) |
| 1445 | uploadDataToGLBuffer(buffer, b: m_renderer->glResourceManagers()->glBufferManager()->data(handle: it.value())); |
| 1446 | } |
| 1447 | |
| 1448 | QByteArray SubmissionContext::downloadBufferContent(Buffer *buffer) |
| 1449 | { |
| 1450 | const QHash<Qt3DCore::QNodeId, HGLBuffer>::iterator it = m_renderBufferHash.find(key: buffer->peerId()); |
| 1451 | if (it != m_renderBufferHash.end()) |
| 1452 | return downloadDataFromGLBuffer(buffer, b: m_renderer->glResourceManagers()->glBufferManager()->data(handle: it.value())); |
| 1453 | return QByteArray(); |
| 1454 | } |
| 1455 | |
| 1456 | void SubmissionContext::releaseBuffer(Qt3DCore::QNodeId bufferId) |
| 1457 | { |
| 1458 | auto it = m_renderBufferHash.find(key: bufferId); |
| 1459 | if (it != m_renderBufferHash.end()) { |
| 1460 | HGLBuffer glBuffHandle = it.value(); |
| 1461 | GLBuffer *glBuff = m_renderer->glResourceManagers()->glBufferManager()->data(handle: glBuffHandle); |
| 1462 | |
| 1463 | Q_ASSERT(glBuff); |
| 1464 | // Destroy the GPU resource |
| 1465 | glBuff->destroy(ctx: this); |
| 1466 | // Destroy the GLBuffer instance |
| 1467 | m_renderer->glResourceManagers()->glBufferManager()->releaseResource(id: bufferId); |
| 1468 | // Remove Id - HGLBuffer entry |
| 1469 | m_renderBufferHash.erase(it); |
| 1470 | } |
| 1471 | } |
| 1472 | |
| 1473 | bool SubmissionContext::hasGLBufferForBuffer(Buffer *buffer) |
| 1474 | { |
| 1475 | const QHash<Qt3DCore::QNodeId, HGLBuffer>::iterator it = m_renderBufferHash.find(key: buffer->peerId()); |
| 1476 | return (it != m_renderBufferHash.end()); |
| 1477 | } |
| 1478 | |
| 1479 | GLBuffer *SubmissionContext::glBufferForRenderBuffer(Buffer *buf) |
| 1480 | { |
| 1481 | if (!m_renderBufferHash.contains(key: buf->peerId())) |
| 1482 | m_renderBufferHash.insert(key: buf->peerId(), value: createGLBufferFor(buffer: buf)); |
| 1483 | return m_renderer->glResourceManagers()->glBufferManager()->data(handle: m_renderBufferHash.value(key: buf->peerId())); |
| 1484 | } |
| 1485 | |
| 1486 | HGLBuffer SubmissionContext::createGLBufferFor(Buffer *buffer) |
| 1487 | { |
| 1488 | GLBuffer *b = m_renderer->glResourceManagers()->glBufferManager()->getOrCreateResource(id: buffer->peerId()); |
| 1489 | // b.setUsagePattern(static_cast<QOpenGLBuffer::UsagePattern>(buffer->usage())); |
| 1490 | Q_ASSERT(b); |
| 1491 | if (!b->create(ctx: this)) |
| 1492 | qCWarning(Io) << Q_FUNC_INFO << "buffer creation failed" ; |
| 1493 | |
| 1494 | return m_renderer->glResourceManagers()->glBufferManager()->lookupHandle(id: buffer->peerId()); |
| 1495 | } |
| 1496 | |
| 1497 | bool SubmissionContext::bindGLBuffer(GLBuffer *buffer, GLBuffer::Type type) |
| 1498 | { |
| 1499 | if (type == GLBuffer::ArrayBuffer && buffer == m_boundArrayBuffer) |
| 1500 | return true; |
| 1501 | |
| 1502 | if (buffer->bind(ctx: this, t: type)) { |
| 1503 | if (type == GLBuffer::ArrayBuffer) |
| 1504 | m_boundArrayBuffer = buffer; |
| 1505 | return true; |
| 1506 | } |
| 1507 | return false; |
| 1508 | } |
| 1509 | |
| 1510 | void SubmissionContext::uploadDataToGLBuffer(Buffer *buffer, GLBuffer *b, bool releaseBuffer) |
| 1511 | { |
| 1512 | if (!bindGLBuffer(buffer: b, type: GLBuffer::ArrayBuffer)) // We're uploading, the type doesn't matter here |
| 1513 | qCWarning(Io) << Q_FUNC_INFO << "buffer bind failed" ; |
| 1514 | // If the buffer is dirty (hence being called here) |
| 1515 | // there are two possible cases |
| 1516 | // * setData was called changing the whole data or functor (or the usage pattern) |
| 1517 | // * partial buffer updates where received |
| 1518 | |
| 1519 | // TO DO: Handle usage pattern |
| 1520 | std::vector<Qt3DCore::QBufferUpdate> updates = Qt3DCore::moveAndClear(data&: buffer->pendingBufferUpdates()); |
| 1521 | for (auto it = updates.begin(); it != updates.end(); ++it) { |
| 1522 | auto update = it; |
| 1523 | // We have a partial update |
| 1524 | if (update->offset >= 0) { |
| 1525 | //accumulate sequential updates as single one |
| 1526 | qsizetype bufferSize = update->data.size(); |
| 1527 | auto it2 = it + 1; |
| 1528 | while ((it2 != updates.end()) |
| 1529 | && (it2->offset - update->offset == bufferSize)) { |
| 1530 | bufferSize += it2->data.size(); |
| 1531 | ++it2; |
| 1532 | } |
| 1533 | update->data.resize(size: bufferSize); |
| 1534 | while (it + 1 != it2) { |
| 1535 | ++it; |
| 1536 | update->data.replace(index: it->offset - update->offset, len: it->data.size(), s: it->data); |
| 1537 | it->data.clear(); |
| 1538 | } |
| 1539 | // TO DO: based on the number of updates .., it might make sense to |
| 1540 | // sometime use glMapBuffer rather than glBufferSubData |
| 1541 | b->update(ctx: this, data: update->data.constData(), size: update->data.size(), offset: update->offset); |
| 1542 | } else { |
| 1543 | // We have an update that was done by calling QBuffer::setData |
| 1544 | // which is used to resize or entirely clear the buffer |
| 1545 | // Note: we use the buffer data directly in that case |
| 1546 | const qsizetype bufferSize = buffer->data().size(); |
| 1547 | b->allocate(ctx: this, size: bufferSize, dynamic: false); // orphan the buffer |
| 1548 | b->allocate(ctx: this, data: buffer->data().constData(), size: bufferSize, dynamic: false); |
| 1549 | } |
| 1550 | } |
| 1551 | |
| 1552 | if (releaseBuffer) { |
| 1553 | b->release(ctx: this); |
| 1554 | m_boundArrayBuffer = nullptr; |
| 1555 | } |
| 1556 | qCDebug(Io) << "uploaded buffer size=" << buffer->data().size(); |
| 1557 | } |
| 1558 | |
| 1559 | QByteArray SubmissionContext::downloadDataFromGLBuffer(Buffer *buffer, GLBuffer *b) |
| 1560 | { |
| 1561 | if (!bindGLBuffer(buffer: b, type: GLBuffer::ArrayBuffer)) // We're downloading, the type doesn't matter here |
| 1562 | qCWarning(Io) << Q_FUNC_INFO << "buffer bind failed" ; |
| 1563 | |
| 1564 | QByteArray data = b->download(ctx: this, size: buffer->data().size()); |
| 1565 | return data; |
| 1566 | } |
| 1567 | |
| 1568 | void SubmissionContext::blitFramebuffer(Qt3DCore::QNodeId inputRenderTargetId, |
| 1569 | Qt3DCore::QNodeId outputRenderTargetId, |
| 1570 | QRect inputRect, QRect outputRect, |
| 1571 | uint defaultFboId, |
| 1572 | QRenderTargetOutput::AttachmentPoint inputAttachmentPoint, |
| 1573 | QRenderTargetOutput::AttachmentPoint outputAttachmentPoint, |
| 1574 | QBlitFramebuffer::InterpolationMethod interpolationMethod) |
| 1575 | { |
| 1576 | GLuint inputFboId = defaultFboId; |
| 1577 | bool inputBufferIsDefault = true; |
| 1578 | if (!inputRenderTargetId.isNull()) { |
| 1579 | RenderTarget *renderTarget = m_renderer->nodeManagers()->renderTargetManager()->lookupResource(id: inputRenderTargetId); |
| 1580 | if (renderTarget) { |
| 1581 | AttachmentPack attachments(renderTarget, m_renderer->nodeManagers()->attachmentManager()); |
| 1582 | if (m_renderTargets.contains(key: inputRenderTargetId)) |
| 1583 | inputFboId = updateRenderTarget(renderTargetNodeId: inputRenderTargetId, attachments, isActiveRenderTarget: false); |
| 1584 | else |
| 1585 | inputFboId = createRenderTarget(renderTargetNodeId: inputRenderTargetId, attachments); |
| 1586 | } |
| 1587 | inputBufferIsDefault = false; |
| 1588 | } |
| 1589 | |
| 1590 | GLuint outputFboId = defaultFboId; |
| 1591 | bool outputBufferIsDefault = true; |
| 1592 | if (!outputRenderTargetId.isNull()) { |
| 1593 | RenderTarget *renderTarget = m_renderer->nodeManagers()->renderTargetManager()->lookupResource(id: outputRenderTargetId); |
| 1594 | if (renderTarget) { |
| 1595 | AttachmentPack attachments(renderTarget, m_renderer->nodeManagers()->attachmentManager()); |
| 1596 | if (m_renderTargets.contains(key: outputRenderTargetId)) |
| 1597 | outputFboId = updateRenderTarget(renderTargetNodeId: outputRenderTargetId, attachments, isActiveRenderTarget: false); |
| 1598 | else |
| 1599 | outputFboId = createRenderTarget(renderTargetNodeId: outputRenderTargetId, attachments); |
| 1600 | } |
| 1601 | outputBufferIsDefault = false; |
| 1602 | } |
| 1603 | |
| 1604 | // Up until this point the input and output rects are normal Qt rectangles. |
| 1605 | // Convert them to GL rectangles (Y at bottom). |
| 1606 | const int inputFboHeight = inputFboId == defaultFboId ? m_surfaceSize.height() : m_renderTargets[inputRenderTargetId].size.height(); |
| 1607 | const GLint srcX0 = inputRect.left(); |
| 1608 | const GLint srcY0 = inputFboHeight - (inputRect.top() + inputRect.height()); |
| 1609 | const GLint srcX1 = srcX0 + inputRect.width(); |
| 1610 | const GLint srcY1 = srcY0 + inputRect.height(); |
| 1611 | |
| 1612 | const int outputFboHeight = outputFboId == defaultFboId ? m_surfaceSize.height() : m_renderTargets[outputRenderTargetId].size.height(); |
| 1613 | const GLint dstX0 = outputRect.left(); |
| 1614 | const GLint dstY0 = outputFboHeight - (outputRect.top() + outputRect.height()); |
| 1615 | const GLint dstX1 = dstX0 + outputRect.width(); |
| 1616 | const GLint dstY1 = dstY0 + outputRect.height(); |
| 1617 | |
| 1618 | //Get the last bounded framebuffers |
| 1619 | const GLuint lastDrawFboId = boundFrameBufferObject(); |
| 1620 | |
| 1621 | // Activate input framebuffer for reading |
| 1622 | bindFramebuffer(fbo: inputFboId, mode: GraphicsHelperInterface::FBORead); |
| 1623 | |
| 1624 | // Activate output framebuffer for writing |
| 1625 | bindFramebuffer(fbo: outputFboId, mode: GraphicsHelperInterface::FBODraw); |
| 1626 | |
| 1627 | //Bind texture |
| 1628 | if (!inputBufferIsDefault) |
| 1629 | readBuffer(mode: glAttachmentPoint(attachmentPoint: inputAttachmentPoint)); |
| 1630 | |
| 1631 | if (!outputBufferIsDefault) { |
| 1632 | // Note that we use glDrawBuffers, not glDrawBuffer. The |
| 1633 | // latter is not available with GLES. |
| 1634 | const GLenum buf = glAttachmentPoint(attachmentPoint: outputAttachmentPoint); |
| 1635 | drawBuffers(n: 1, bufs: &buf); |
| 1636 | } |
| 1637 | |
| 1638 | // Blit framebuffer |
| 1639 | auto resolveInterpolationMode = [](QBlitFramebuffer::InterpolationMethod interMode) { |
| 1640 | switch (interMode) { |
| 1641 | case QBlitFramebuffer::InterpolationMethod::Linear: |
| 1642 | return GL_LINEAR; |
| 1643 | case QBlitFramebuffer::InterpolationMethod::Nearest: |
| 1644 | return GL_NEAREST; |
| 1645 | default: |
| 1646 | Q_UNREACHABLE(); |
| 1647 | } |
| 1648 | }; |
| 1649 | auto resolveBufferBits = [](QRenderTargetOutput::AttachmentPoint inputAttachmentPoint) { |
| 1650 | switch (inputAttachmentPoint) { |
| 1651 | case QRenderTargetOutput::AttachmentPoint::Depth: |
| 1652 | return GL_DEPTH_BUFFER_BIT; |
| 1653 | case QRenderTargetOutput::AttachmentPoint::Stencil: |
| 1654 | return GL_STENCIL_BUFFER_BIT; |
| 1655 | case QRenderTargetOutput::AttachmentPoint::DepthStencil: |
| 1656 | return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; |
| 1657 | default: |
| 1658 | return GL_COLOR_BUFFER_BIT; |
| 1659 | } |
| 1660 | }; |
| 1661 | const GLenum mode = resolveInterpolationMode(interpolationMethod); |
| 1662 | const GLbitfield resolveBuffers = resolveBufferBits(inputAttachmentPoint); |
| 1663 | m_glHelper->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, |
| 1664 | dstX0, dstY0, dstX1, dstY1, |
| 1665 | mask: resolveBuffers, |
| 1666 | filter: mode); |
| 1667 | |
| 1668 | // Reset draw buffer |
| 1669 | bindFramebuffer(fbo: lastDrawFboId, mode: GraphicsHelperInterface::FBOReadAndDraw); |
| 1670 | if (outputAttachmentPoint != QRenderTargetOutput::Color0) { |
| 1671 | const GLenum buf = GL_COLOR_ATTACHMENT0; |
| 1672 | drawBuffers(n: 1, bufs: &buf); |
| 1673 | } |
| 1674 | } |
| 1675 | |
| 1676 | } // namespace OpenGL |
| 1677 | } // namespace Render |
| 1678 | } // namespace Qt3DRender of namespace |
| 1679 | |
| 1680 | QT_END_NAMESPACE |
| 1681 | |