| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QT3DRENDER_RENDER_OPENGL_RENDERER_H |
| 6 | #define QT3DRENDER_RENDER_OPENGL_RENDERER_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists for the convenience |
| 13 | // of other Qt classes. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <Qt3DRender/qrenderaspect.h> |
| 20 | #include <Qt3DRender/qtechnique.h> |
| 21 | #include <Qt3DRender/private/handle_types_p.h> |
| 22 | #include <Qt3DRender/private/abstractrenderer_p.h> |
| 23 | #include <Qt3DCore/qaspectjob.h> |
| 24 | #include <Qt3DRender/private/qt3drender_global_p.h> |
| 25 | #include <Qt3DRender/private/rendersettings_p.h> |
| 26 | #include <Qt3DRender/private/updateshaderdatatransformjob_p.h> |
| 27 | #include <Qt3DRender/private/framecleanupjob_p.h> |
| 28 | #include <Qt3DRender/private/sendbuffercapturejob_p.h> |
| 29 | #include <Qt3DRender/private/genericlambdajob_p.h> |
| 30 | #include <Qt3DRender/private/shaderbuilder_p.h> |
| 31 | #include <Qt3DRender/private/lightgatherer_p.h> |
| 32 | #include <Qt3DRender/private/texture_p.h> |
| 33 | #include <Qt3DRender/private/filterentitybycomponentjob_p.h> |
| 34 | #include <Qt3DRender/private/filtercompatibletechniquejob_p.h> |
| 35 | #include <Qt3DRender/private/renderqueue_p.h> |
| 36 | #include <Qt3DRender/private/renderercache_p.h> |
| 37 | #include <Qt3DRender/private/renderviewinitializerjob_p.h> |
| 38 | #include <shaderparameterpack_p.h> |
| 39 | #include <logging_p.h> |
| 40 | #include <gl_handle_types_p.h> |
| 41 | #include <glfence_p.h> |
| 42 | |
| 43 | #include <QHash> |
| 44 | #include <QMatrix4x4> |
| 45 | #include <QObject> |
| 46 | |
| 47 | #include <QOpenGLShaderProgram> |
| 48 | #include <QOpenGLVertexArrayObject> |
| 49 | #include <QOpenGLBuffer> |
| 50 | #include <QMutex> |
| 51 | #include <QWaitCondition> |
| 52 | #include <QAtomicInt> |
| 53 | #include <QScopedPointer> |
| 54 | #include <QSemaphore> |
| 55 | #include <QMouseEvent> |
| 56 | #include <QKeyEvent> |
| 57 | |
| 58 | #include <functional> |
| 59 | |
| 60 | #if defined(QT_BUILD_INTERNAL) |
| 61 | class tst_Renderer; |
| 62 | #endif |
| 63 | |
| 64 | QT_BEGIN_NAMESPACE |
| 65 | |
| 66 | class QSurface; |
| 67 | class QScreen; |
| 68 | |
| 69 | namespace Qt3DCore { |
| 70 | class QEntity; |
| 71 | } |
| 72 | |
| 73 | namespace Qt3DRender { |
| 74 | |
| 75 | class QCamera; |
| 76 | class QMaterial; |
| 77 | class QShaderProgram; |
| 78 | class QMesh; |
| 79 | class QRenderPass; |
| 80 | class QAbstractShapeMesh; |
| 81 | struct GraphicsApiFilterData; |
| 82 | class QSceneImporter; |
| 83 | |
| 84 | namespace Debug { |
| 85 | class CommandExecuter; |
| 86 | } |
| 87 | |
| 88 | namespace Render { |
| 89 | |
| 90 | namespace Profiling { |
| 91 | class FrameProfiler; |
| 92 | } |
| 93 | |
| 94 | class CameraLens; |
| 95 | class FrameGraphNode; |
| 96 | class Material; |
| 97 | class Technique; |
| 98 | class Shader; |
| 99 | class Entity; |
| 100 | class Effect; |
| 101 | class RenderPass; |
| 102 | class RenderStateSet; |
| 103 | class VSyncFrameAdvanceService; |
| 104 | class NodeManagers; |
| 105 | class ResourceAccessor; |
| 106 | |
| 107 | using ComputableEntityFilter = FilterEntityByComponentJob<Render::ComputeCommand, Render::Material>; |
| 108 | using ComputableEntityFilterPtr = QSharedPointer<ComputableEntityFilter>; |
| 109 | using RenderableEntityFilter = FilterEntityByComponentJob<Render::GeometryRenderer, Render::Material>; |
| 110 | using RenderableEntityFilterPtr = QSharedPointer<RenderableEntityFilter>; |
| 111 | |
| 112 | using SynchronizerJobPtr = GenericLambdaJobPtr<std::function<void()>>; |
| 113 | using SynchronizerPostFramePtr = GenericLambdaJobAndPostFramePtr<std::function<void ()>, std::function<void (Qt3DCore::QAspectManager *)>>; |
| 114 | #define CreateSynchronizerPostFramePtr(lambda, postlambda, type) \ |
| 115 | SynchronizerPostFramePtr::create(lambda, postlambda, type, #type) |
| 116 | |
| 117 | namespace Debug { |
| 118 | class ImGuiRenderer; |
| 119 | } |
| 120 | |
| 121 | namespace OpenGL { |
| 122 | |
| 123 | class CommandThread; |
| 124 | class SubmissionContext; |
| 125 | class RenderCommand; |
| 126 | class GLShader; |
| 127 | class GLResourceManagers; |
| 128 | class RenderView; |
| 129 | |
| 130 | class Q_AUTOTEST_EXPORT Renderer : public AbstractRenderer |
| 131 | { |
| 132 | public: |
| 133 | explicit Renderer(); |
| 134 | ~Renderer(); |
| 135 | |
| 136 | void dumpInfo() const override; |
| 137 | API api() const override { return Qt3DRender::API::OpenGL; } |
| 138 | |
| 139 | void setRenderDriver(RenderDriver driver) override; |
| 140 | RenderDriver renderDriver() const override; |
| 141 | |
| 142 | qint64 time() const override; |
| 143 | void setTime(qint64 time) override; |
| 144 | void setJobsInLastFrame(int jobsInLastFrame) override; |
| 145 | |
| 146 | void setAspect(QRenderAspect *aspect) override; |
| 147 | void setNodeManagers(NodeManagers *managers) override; |
| 148 | void setServices(Qt3DCore::QServiceLocator *services) override; |
| 149 | void setSurfaceExposed(bool exposed) override; |
| 150 | |
| 151 | QRenderAspect *aspect() const override; |
| 152 | NodeManagers *nodeManagers() const override; |
| 153 | Qt3DCore::QServiceLocator *services() const override { return m_services; } |
| 154 | |
| 155 | void initialize() override; |
| 156 | void shutdown() override; |
| 157 | void releaseGraphicsResources() override; |
| 158 | |
| 159 | void render(bool swapBuffers = true) override; |
| 160 | void cleanGraphicsResources() override; |
| 161 | |
| 162 | bool isRunning() const override { return m_running.loadRelaxed(); } |
| 163 | |
| 164 | void setSceneRoot(Entity *sgRoot) override; |
| 165 | Entity *sceneRoot() const override { return m_renderSceneRoot; } |
| 166 | |
| 167 | FrameGraphNode *frameGraphRoot() const override; |
| 168 | RenderQueue<RenderView> *renderQueue() { return &m_renderQueue; } |
| 169 | |
| 170 | void markDirty(BackendNodeDirtySet changes, BackendNode *node) override; |
| 171 | BackendNodeDirtySet dirtyBits() override; |
| 172 | |
| 173 | #if defined(QT_BUILD_INTERNAL) |
| 174 | void clearDirtyBits(BackendNodeDirtySet changes) override; |
| 175 | #endif |
| 176 | bool shouldRender() const override; |
| 177 | void skipNextFrame() override; |
| 178 | void jobsDone(Qt3DCore::QAspectManager *manager) override; |
| 179 | |
| 180 | bool processMouseEvent(QObject *object, QMouseEvent *event) override; |
| 181 | bool processKeyEvent(QObject *object, QKeyEvent *event) override; |
| 182 | |
| 183 | std::vector<Qt3DCore::QAspectJobPtr> preRenderingJobs() override; |
| 184 | std::vector<Qt3DCore::QAspectJobPtr> renderBinJobs() override; |
| 185 | inline FrameCleanupJobPtr frameCleanupJob() const { return m_cleanupJob; } |
| 186 | inline UpdateShaderDataTransformJobPtr updateShaderDataTransformJob() const { return m_updateShaderDataTransformJob; } |
| 187 | inline FilterCompatibleTechniqueJobPtr filterCompatibleTechniqueJob() const { return m_filterCompatibleTechniqueJob; } |
| 188 | inline SynchronizerPostFramePtr introspectShadersJob() const { return m_introspectShaderJob; } |
| 189 | inline Qt3DCore::QAspectJobPtr bufferGathererJob() const { return m_bufferGathererJob; } |
| 190 | inline Qt3DCore::QAspectJobPtr textureGathererJob() const { return m_textureGathererJob; } |
| 191 | inline LightGathererPtr lightGathererJob() const { return m_lightGathererJob; } |
| 192 | inline RenderableEntityFilterPtr renderableEntityFilterJob() const { return m_renderableEntityFilterJob; } |
| 193 | inline ComputableEntityFilterPtr computableEntityFilterJob() const { return m_computableEntityFilterJob; } |
| 194 | |
| 195 | Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const override; |
| 196 | |
| 197 | void setSettings(RenderSettings *settings) override; |
| 198 | RenderSettings *settings() const override; |
| 199 | QOpenGLContext *shareContext() const override; |
| 200 | |
| 201 | inline GLResourceManagers *glResourceManagers() const { return m_glResourceManagers; } |
| 202 | |
| 203 | void updateGLResources(); |
| 204 | void updateTexture(Texture *texture); |
| 205 | void cleanupTexture(Qt3DCore::QNodeId cleanedUpTextureId); |
| 206 | void cleanupShader(const Shader *shader); |
| 207 | void downloadGLBuffers(); |
| 208 | void blitFramebuffer(Qt3DCore::QNodeId inputRenderTargetId, |
| 209 | Qt3DCore::QNodeId outputRenderTargetId, |
| 210 | QRect inputRect, |
| 211 | QRect outputRect, |
| 212 | GLuint defaultFramebuffer); |
| 213 | |
| 214 | void prepareCommandsSubmission(const std::vector<RenderView *> &renderViews); |
| 215 | bool executeCommandsSubmission(RenderView *rv); |
| 216 | bool updateVAOWithAttributes(Geometry *geometry, |
| 217 | const RenderCommand *command, |
| 218 | GLShader *shader, |
| 219 | bool forceUpdate); |
| 220 | |
| 221 | bool requiresVAOAttributeUpdate(Geometry *geometry, |
| 222 | const RenderCommand *command) const; |
| 223 | |
| 224 | // For Scene3D/Scene2D rendering |
| 225 | void setOpenGLContext(QOpenGLContext *context) override; |
| 226 | void setRHIContext(QRhi *) override {}; |
| 227 | void setDefaultRHIRenderTarget(QRhiRenderTarget *) override {}; |
| 228 | void setRHICommandBuffer(QRhiCommandBuffer *) override {}; |
| 229 | bool accessOpenGLTexture(Qt3DCore::QNodeId nodeId, |
| 230 | QOpenGLTexture **texture, |
| 231 | QMutex **lock, |
| 232 | bool readonly) override; |
| 233 | QSharedPointer<RenderBackendResourceAccessor> resourceAccessor() const override; |
| 234 | |
| 235 | |
| 236 | const GraphicsApiFilterData *contextInfo() const override; |
| 237 | SubmissionContext *submissionContext() const; |
| 238 | |
| 239 | inline RenderStateSet *defaultRenderState() const { return m_defaultRenderStateSet; } |
| 240 | |
| 241 | void enqueueRenderView(RenderView *renderView, int submitOrder); |
| 242 | bool waitUntilReadyToSubmit(); |
| 243 | |
| 244 | QVariant executeCommand(const QStringList &args) override; |
| 245 | void setOffscreenSurfaceHelper(OffscreenSurfaceHelper *helper) override; |
| 246 | QSurfaceFormat format() override; |
| 247 | |
| 248 | struct ViewSubmissionResultData |
| 249 | { |
| 250 | ViewSubmissionResultData() |
| 251 | : lastBoundFBOId(0) |
| 252 | , surface(nullptr) |
| 253 | {} |
| 254 | |
| 255 | uint lastBoundFBOId; |
| 256 | QSurface *surface; |
| 257 | }; |
| 258 | |
| 259 | ViewSubmissionResultData submitRenderViews(const std::vector<RenderView *> &renderViews); |
| 260 | |
| 261 | RendererCache<RenderCommand> *cache() { return &m_cache; } |
| 262 | void setScreen(QScreen *scr) override; |
| 263 | QScreen *screen() const override; |
| 264 | |
| 265 | #ifdef QT3D_RENDER_UNIT_TESTS |
| 266 | public: |
| 267 | #else |
| 268 | |
| 269 | private: |
| 270 | #endif |
| 271 | Profiling::FrameProfiler *activeProfiler() const; |
| 272 | |
| 273 | Qt3DCore::QServiceLocator *m_services; |
| 274 | QRenderAspect *m_aspect; |
| 275 | NodeManagers *m_nodesManager; |
| 276 | |
| 277 | // Frame graph root |
| 278 | Qt3DCore::QNodeId m_frameGraphRootUuid; |
| 279 | |
| 280 | Entity *m_renderSceneRoot; |
| 281 | |
| 282 | // Fail safe values that we can use if a RenderCommand |
| 283 | // is missing a shader |
| 284 | RenderStateSet *m_defaultRenderStateSet; |
| 285 | ShaderParameterPack m_defaultUniformPack; |
| 286 | |
| 287 | QScopedPointer<SubmissionContext> m_submissionContext; |
| 288 | QSurfaceFormat m_format; |
| 289 | |
| 290 | RenderQueue<RenderView> m_renderQueue; |
| 291 | QScopedPointer<VSyncFrameAdvanceService> m_vsyncFrameAdvanceService; |
| 292 | |
| 293 | QSemaphore m_submitRenderViewsSemaphore; |
| 294 | QSemaphore m_waitForInitializationToBeCompleted; |
| 295 | QMutex m_hasBeenInitializedMutex; |
| 296 | |
| 297 | QAtomicInt m_running; |
| 298 | |
| 299 | std::vector<Attribute *> m_dirtyAttributes; |
| 300 | std::vector<Geometry *> m_dirtyGeometry; |
| 301 | QAtomicInt m_exposed; |
| 302 | |
| 303 | struct DirtyBits { |
| 304 | BackendNodeDirtySet marked; // marked dirty since last job build |
| 305 | BackendNodeDirtySet remaining; // remaining dirty after jobs have finished |
| 306 | }; |
| 307 | DirtyBits m_dirtyBits; |
| 308 | |
| 309 | QAtomicInt m_lastFrameCorrect; |
| 310 | QOpenGLContext *m_glContext; |
| 311 | QOpenGLContext *m_shareContext; |
| 312 | mutable QMutex m_shareContextMutex; |
| 313 | |
| 314 | qint64 m_time; |
| 315 | |
| 316 | RenderSettings *m_settings; |
| 317 | |
| 318 | UpdateShaderDataTransformJobPtr m_updateShaderDataTransformJob; |
| 319 | FrameCleanupJobPtr m_cleanupJob; |
| 320 | SendBufferCaptureJobPtr m_sendBufferCaptureJob; |
| 321 | FilterCompatibleTechniqueJobPtr m_filterCompatibleTechniqueJob; |
| 322 | LightGathererPtr m_lightGathererJob; |
| 323 | RenderableEntityFilterPtr m_renderableEntityFilterJob; |
| 324 | ComputableEntityFilterPtr m_computableEntityFilterJob; |
| 325 | |
| 326 | QMutex m_pendingRenderCaptureSendRequestsMutex; |
| 327 | std::vector<Qt3DCore::QNodeId> m_pendingRenderCaptureSendRequests; |
| 328 | |
| 329 | void performDraw(const RenderCommand *command); |
| 330 | void performCompute(const RenderView *rv, RenderCommand *command); |
| 331 | void createOrUpdateVAO(RenderCommand *command, |
| 332 | HVao *previousVAOHandle, |
| 333 | OpenGLVertexArrayObject **vao); |
| 334 | |
| 335 | SynchronizerJobPtr m_bufferGathererJob; |
| 336 | SynchronizerJobPtr m_vaoGathererJob; |
| 337 | SynchronizerJobPtr m_textureGathererJob; |
| 338 | SynchronizerPostFramePtr m_introspectShaderJob; |
| 339 | |
| 340 | void lookForAbandonedVaos(); |
| 341 | void lookForDirtyBuffers(); |
| 342 | void lookForDownloadableBuffers(); |
| 343 | void lookForDirtyTextures(); |
| 344 | void reloadDirtyShaders(); |
| 345 | void sendShaderChangesToFrontend(Qt3DCore::QAspectManager *manager); |
| 346 | void sendTextureChangesToFrontend(Qt3DCore::QAspectManager *manager); |
| 347 | void sendSetFenceHandlesToFrontend(Qt3DCore::QAspectManager *manager); |
| 348 | void sendDisablesToFrontend(Qt3DCore::QAspectManager *manager); |
| 349 | |
| 350 | QMutex m_abandonedVaosMutex; |
| 351 | std::vector<HVao> m_abandonedVaos; |
| 352 | |
| 353 | std::vector<HBuffer> m_dirtyBuffers; |
| 354 | std::vector<Qt3DCore::QNodeId> m_downloadableBuffers; |
| 355 | std::vector<HShader> m_dirtyShaders; |
| 356 | std::vector<HTexture> m_dirtyTextures; |
| 357 | std::vector<QPair<Texture::TextureUpdateInfo, Qt3DCore::QNodeIdVector>> m_updatedTextureProperties; |
| 358 | std::vector<QPair<Qt3DCore::QNodeId, GLFence>> m_updatedSetFences; |
| 359 | std::vector<Qt3DCore::QNodeId> m_updatedDisableSubtreeEnablers; |
| 360 | Qt3DCore::QNodeIdVector m_textureIdsToCleanup; |
| 361 | std::vector<ShaderBuilderUpdate> m_shaderBuilderUpdates; |
| 362 | Qt3DCore::QNodeIdVector m_lastLoadedShaderIds; |
| 363 | |
| 364 | bool m_ownedContext; |
| 365 | |
| 366 | OffscreenSurfaceHelper *m_offscreenHelper; |
| 367 | GLResourceManagers *m_glResourceManagers; |
| 368 | QMutex m_offscreenSurfaceMutex; |
| 369 | |
| 370 | QScopedPointer<Qt3DRender::Debug::CommandExecuter> m_commandExecuter; |
| 371 | |
| 372 | mutable QScopedPointer<Qt3DRender::Render::Profiling::FrameProfiler> m_frameProfiler; |
| 373 | |
| 374 | #ifdef QT_BUILD_INTERNAL |
| 375 | friend class ::tst_Renderer; |
| 376 | #endif |
| 377 | |
| 378 | QMetaObject::Connection m_contextConnection; |
| 379 | RendererCache<RenderCommand> m_cache; |
| 380 | bool m_shouldSwapBuffers; |
| 381 | RenderDriver m_driver = RenderDriver::Qt3D; |
| 382 | |
| 383 | std::vector<FrameGraphNode *> m_frameGraphLeaves; |
| 384 | QScreen *m_screen = nullptr; |
| 385 | QSharedPointer<ResourceAccessor> m_scene2DResourceAccessor; |
| 386 | |
| 387 | Debug::ImGuiRenderer *m_imGuiRenderer; |
| 388 | int m_jobsInLastFrame; |
| 389 | }; |
| 390 | |
| 391 | } // namespace OpenGL |
| 392 | } // namespace Render |
| 393 | } // namespace Qt3DRender |
| 394 | |
| 395 | QT_END_NAMESPACE |
| 396 | |
| 397 | #endif // QT3DRENDER_RENDER_OPENGL_RENDERER_H |
| 398 | |