1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | |
5 | #ifndef QT3DRENDER_RENDER_OPENGL_RENDERER_H |
6 | #define QT3DRENDER_RENDER_OPENGL_RENDERER_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists for the convenience |
13 | // of other Qt classes. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <Qt3DRender/qrenderaspect.h> |
20 | #include <Qt3DRender/qtechnique.h> |
21 | #include <Qt3DRender/private/handle_types_p.h> |
22 | #include <Qt3DRender/private/abstractrenderer_p.h> |
23 | #include <Qt3DCore/qaspectjob.h> |
24 | #include <Qt3DRender/private/qt3drender_global_p.h> |
25 | #include <Qt3DRender/private/rendersettings_p.h> |
26 | #include <Qt3DRender/private/updateshaderdatatransformjob_p.h> |
27 | #include <Qt3DRender/private/framecleanupjob_p.h> |
28 | #include <Qt3DRender/private/sendbuffercapturejob_p.h> |
29 | #include <Qt3DRender/private/genericlambdajob_p.h> |
30 | #include <Qt3DRender/private/shaderbuilder_p.h> |
31 | #include <Qt3DRender/private/lightgatherer_p.h> |
32 | #include <Qt3DRender/private/texture_p.h> |
33 | #include <Qt3DRender/private/filterentitybycomponentjob_p.h> |
34 | #include <Qt3DRender/private/filtercompatibletechniquejob_p.h> |
35 | #include <Qt3DRender/private/renderqueue_p.h> |
36 | #include <Qt3DRender/private/renderercache_p.h> |
37 | #include <Qt3DRender/private/renderviewinitializerjob_p.h> |
38 | #include <shaderparameterpack_p.h> |
39 | #include <logging_p.h> |
40 | #include <gl_handle_types_p.h> |
41 | #include <glfence_p.h> |
42 | |
43 | #include <QHash> |
44 | #include <QMatrix4x4> |
45 | #include <QObject> |
46 | |
47 | #include <QOpenGLShaderProgram> |
48 | #include <QOpenGLVertexArrayObject> |
49 | #include <QOpenGLBuffer> |
50 | #include <QMutex> |
51 | #include <QWaitCondition> |
52 | #include <QAtomicInt> |
53 | #include <QScopedPointer> |
54 | #include <QSemaphore> |
55 | #include <QMouseEvent> |
56 | #include <QKeyEvent> |
57 | |
58 | #include <functional> |
59 | |
60 | #if defined(QT_BUILD_INTERNAL) |
61 | class tst_Renderer; |
62 | #endif |
63 | |
64 | QT_BEGIN_NAMESPACE |
65 | |
66 | class QSurface; |
67 | class QScreen; |
68 | |
69 | namespace Qt3DCore { |
70 | class QEntity; |
71 | } |
72 | |
73 | namespace Qt3DRender { |
74 | |
75 | class QCamera; |
76 | class QMaterial; |
77 | class QShaderProgram; |
78 | class QMesh; |
79 | class QRenderPass; |
80 | class QAbstractShapeMesh; |
81 | struct GraphicsApiFilterData; |
82 | class QSceneImporter; |
83 | |
84 | namespace Debug { |
85 | class CommandExecuter; |
86 | } |
87 | |
88 | namespace Render { |
89 | |
90 | namespace Profiling { |
91 | class FrameProfiler; |
92 | } |
93 | |
94 | class CameraLens; |
95 | class FrameGraphNode; |
96 | class Material; |
97 | class Technique; |
98 | class Shader; |
99 | class Entity; |
100 | class Effect; |
101 | class RenderPass; |
102 | class RenderStateSet; |
103 | class VSyncFrameAdvanceService; |
104 | class NodeManagers; |
105 | class ResourceAccessor; |
106 | |
107 | using ComputableEntityFilter = FilterEntityByComponentJob<Render::ComputeCommand, Render::Material>; |
108 | using ComputableEntityFilterPtr = QSharedPointer<ComputableEntityFilter>; |
109 | using RenderableEntityFilter = FilterEntityByComponentJob<Render::GeometryRenderer, Render::Material>; |
110 | using RenderableEntityFilterPtr = QSharedPointer<RenderableEntityFilter>; |
111 | |
112 | using SynchronizerJobPtr = GenericLambdaJobPtr<std::function<void()>>; |
113 | using SynchronizerPostFramePtr = GenericLambdaJobAndPostFramePtr<std::function<void ()>, std::function<void (Qt3DCore::QAspectManager *)>>; |
114 | #define CreateSynchronizerPostFramePtr(lambda, postlambda, type) \ |
115 | SynchronizerPostFramePtr::create(lambda, postlambda, type, #type) |
116 | |
117 | namespace Debug { |
118 | class ImGuiRenderer; |
119 | } |
120 | |
121 | namespace OpenGL { |
122 | |
123 | class CommandThread; |
124 | class SubmissionContext; |
125 | class RenderCommand; |
126 | class GLShader; |
127 | class GLResourceManagers; |
128 | class RenderView; |
129 | |
130 | class Q_AUTOTEST_EXPORT Renderer : public AbstractRenderer |
131 | { |
132 | public: |
133 | explicit Renderer(); |
134 | ~Renderer(); |
135 | |
136 | void dumpInfo() const override; |
137 | API api() const override { return Qt3DRender::API::OpenGL; } |
138 | |
139 | void setRenderDriver(RenderDriver driver) override; |
140 | RenderDriver renderDriver() const override; |
141 | |
142 | qint64 time() const override; |
143 | void setTime(qint64 time) override; |
144 | void setJobsInLastFrame(int jobsInLastFrame) override; |
145 | |
146 | void setAspect(QRenderAspect *aspect) override; |
147 | void setNodeManagers(NodeManagers *managers) override; |
148 | void setServices(Qt3DCore::QServiceLocator *services) override; |
149 | void setSurfaceExposed(bool exposed) override; |
150 | |
151 | QRenderAspect *aspect() const override; |
152 | NodeManagers *nodeManagers() const override; |
153 | Qt3DCore::QServiceLocator *services() const override { return m_services; } |
154 | |
155 | void initialize() override; |
156 | void shutdown() override; |
157 | void releaseGraphicsResources() override; |
158 | |
159 | void render(bool swapBuffers = true) override; |
160 | void cleanGraphicsResources() override; |
161 | |
162 | bool isRunning() const override { return m_running.loadRelaxed(); } |
163 | |
164 | void setSceneRoot(Entity *sgRoot) override; |
165 | Entity *sceneRoot() const override { return m_renderSceneRoot; } |
166 | |
167 | FrameGraphNode *frameGraphRoot() const override; |
168 | RenderQueue<RenderView> *renderQueue() { return &m_renderQueue; } |
169 | |
170 | void markDirty(BackendNodeDirtySet changes, BackendNode *node) override; |
171 | BackendNodeDirtySet dirtyBits() override; |
172 | |
173 | #if defined(QT_BUILD_INTERNAL) |
174 | void clearDirtyBits(BackendNodeDirtySet changes) override; |
175 | #endif |
176 | bool shouldRender() const override; |
177 | void skipNextFrame() override; |
178 | void jobsDone(Qt3DCore::QAspectManager *manager) override; |
179 | |
180 | bool processMouseEvent(QObject *object, QMouseEvent *event) override; |
181 | bool processKeyEvent(QObject *object, QKeyEvent *event) override; |
182 | |
183 | std::vector<Qt3DCore::QAspectJobPtr> preRenderingJobs() override; |
184 | std::vector<Qt3DCore::QAspectJobPtr> renderBinJobs() override; |
185 | inline FrameCleanupJobPtr frameCleanupJob() const { return m_cleanupJob; } |
186 | inline UpdateShaderDataTransformJobPtr updateShaderDataTransformJob() const { return m_updateShaderDataTransformJob; } |
187 | inline FilterCompatibleTechniqueJobPtr filterCompatibleTechniqueJob() const { return m_filterCompatibleTechniqueJob; } |
188 | inline SynchronizerPostFramePtr introspectShadersJob() const { return m_introspectShaderJob; } |
189 | inline Qt3DCore::QAspectJobPtr bufferGathererJob() const { return m_bufferGathererJob; } |
190 | inline Qt3DCore::QAspectJobPtr textureGathererJob() const { return m_textureGathererJob; } |
191 | inline LightGathererPtr lightGathererJob() const { return m_lightGathererJob; } |
192 | inline RenderableEntityFilterPtr renderableEntityFilterJob() const { return m_renderableEntityFilterJob; } |
193 | inline ComputableEntityFilterPtr computableEntityFilterJob() const { return m_computableEntityFilterJob; } |
194 | |
195 | Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const override; |
196 | |
197 | void setSettings(RenderSettings *settings) override; |
198 | RenderSettings *settings() const override; |
199 | QOpenGLContext *shareContext() const override; |
200 | |
201 | inline GLResourceManagers *glResourceManagers() const { return m_glResourceManagers; } |
202 | |
203 | void updateGLResources(); |
204 | void updateTexture(Texture *texture); |
205 | void cleanupTexture(Qt3DCore::QNodeId cleanedUpTextureId); |
206 | void cleanupShader(const Shader *shader); |
207 | void downloadGLBuffers(); |
208 | void blitFramebuffer(Qt3DCore::QNodeId inputRenderTargetId, |
209 | Qt3DCore::QNodeId outputRenderTargetId, |
210 | QRect inputRect, |
211 | QRect outputRect, |
212 | GLuint defaultFramebuffer); |
213 | |
214 | void prepareCommandsSubmission(const std::vector<RenderView *> &renderViews); |
215 | bool executeCommandsSubmission(RenderView *rv); |
216 | bool updateVAOWithAttributes(Geometry *geometry, |
217 | const RenderCommand *command, |
218 | GLShader *shader, |
219 | bool forceUpdate); |
220 | |
221 | bool requiresVAOAttributeUpdate(Geometry *geometry, |
222 | const RenderCommand *command) const; |
223 | |
224 | // For Scene3D/Scene2D rendering |
225 | void setOpenGLContext(QOpenGLContext *context) override; |
226 | void setRHIContext(QRhi *) override {}; |
227 | void setDefaultRHIRenderTarget(QRhiRenderTarget *) override {}; |
228 | void setRHICommandBuffer(QRhiCommandBuffer *) override {}; |
229 | bool accessOpenGLTexture(Qt3DCore::QNodeId nodeId, |
230 | QOpenGLTexture **texture, |
231 | QMutex **lock, |
232 | bool readonly) override; |
233 | QSharedPointer<RenderBackendResourceAccessor> resourceAccessor() const override; |
234 | |
235 | |
236 | const GraphicsApiFilterData *contextInfo() const override; |
237 | SubmissionContext *submissionContext() const; |
238 | |
239 | inline RenderStateSet *defaultRenderState() const { return m_defaultRenderStateSet; } |
240 | |
241 | void enqueueRenderView(RenderView *renderView, int submitOrder); |
242 | bool waitUntilReadyToSubmit(); |
243 | |
244 | QVariant executeCommand(const QStringList &args) override; |
245 | void setOffscreenSurfaceHelper(OffscreenSurfaceHelper *helper) override; |
246 | QSurfaceFormat format() override; |
247 | |
248 | struct ViewSubmissionResultData |
249 | { |
250 | ViewSubmissionResultData() |
251 | : lastBoundFBOId(0) |
252 | , surface(nullptr) |
253 | {} |
254 | |
255 | uint lastBoundFBOId; |
256 | QSurface *surface; |
257 | }; |
258 | |
259 | ViewSubmissionResultData submitRenderViews(const std::vector<RenderView *> &renderViews); |
260 | |
261 | RendererCache<RenderCommand> *cache() { return &m_cache; } |
262 | void setScreen(QScreen *scr) override; |
263 | QScreen *screen() const override; |
264 | |
265 | #ifdef QT3D_RENDER_UNIT_TESTS |
266 | public: |
267 | #else |
268 | |
269 | private: |
270 | #endif |
271 | Profiling::FrameProfiler *activeProfiler() const; |
272 | |
273 | Qt3DCore::QServiceLocator *m_services; |
274 | QRenderAspect *m_aspect; |
275 | NodeManagers *m_nodesManager; |
276 | |
277 | // Frame graph root |
278 | Qt3DCore::QNodeId m_frameGraphRootUuid; |
279 | |
280 | Entity *m_renderSceneRoot; |
281 | |
282 | // Fail safe values that we can use if a RenderCommand |
283 | // is missing a shader |
284 | RenderStateSet *m_defaultRenderStateSet; |
285 | ShaderParameterPack m_defaultUniformPack; |
286 | |
287 | QScopedPointer<SubmissionContext> m_submissionContext; |
288 | QSurfaceFormat m_format; |
289 | |
290 | RenderQueue<RenderView> m_renderQueue; |
291 | QScopedPointer<VSyncFrameAdvanceService> m_vsyncFrameAdvanceService; |
292 | |
293 | QSemaphore m_submitRenderViewsSemaphore; |
294 | QSemaphore m_waitForInitializationToBeCompleted; |
295 | QMutex m_hasBeenInitializedMutex; |
296 | |
297 | QAtomicInt m_running; |
298 | |
299 | std::vector<Attribute *> m_dirtyAttributes; |
300 | std::vector<Geometry *> m_dirtyGeometry; |
301 | QAtomicInt m_exposed; |
302 | |
303 | struct DirtyBits { |
304 | BackendNodeDirtySet marked; // marked dirty since last job build |
305 | BackendNodeDirtySet remaining; // remaining dirty after jobs have finished |
306 | }; |
307 | DirtyBits m_dirtyBits; |
308 | |
309 | QAtomicInt m_lastFrameCorrect; |
310 | QOpenGLContext *m_glContext; |
311 | QOpenGLContext *m_shareContext; |
312 | mutable QMutex m_shareContextMutex; |
313 | |
314 | qint64 m_time; |
315 | |
316 | RenderSettings *m_settings; |
317 | |
318 | UpdateShaderDataTransformJobPtr m_updateShaderDataTransformJob; |
319 | FrameCleanupJobPtr m_cleanupJob; |
320 | SendBufferCaptureJobPtr m_sendBufferCaptureJob; |
321 | FilterCompatibleTechniqueJobPtr m_filterCompatibleTechniqueJob; |
322 | LightGathererPtr m_lightGathererJob; |
323 | RenderableEntityFilterPtr m_renderableEntityFilterJob; |
324 | ComputableEntityFilterPtr m_computableEntityFilterJob; |
325 | |
326 | QMutex m_pendingRenderCaptureSendRequestsMutex; |
327 | std::vector<Qt3DCore::QNodeId> m_pendingRenderCaptureSendRequests; |
328 | |
329 | void performDraw(const RenderCommand *command); |
330 | void performCompute(const RenderView *rv, RenderCommand *command); |
331 | void createOrUpdateVAO(RenderCommand *command, |
332 | HVao *previousVAOHandle, |
333 | OpenGLVertexArrayObject **vao); |
334 | |
335 | SynchronizerJobPtr m_bufferGathererJob; |
336 | SynchronizerJobPtr m_vaoGathererJob; |
337 | SynchronizerJobPtr m_textureGathererJob; |
338 | SynchronizerPostFramePtr m_introspectShaderJob; |
339 | |
340 | void lookForAbandonedVaos(); |
341 | void lookForDirtyBuffers(); |
342 | void lookForDownloadableBuffers(); |
343 | void lookForDirtyTextures(); |
344 | void reloadDirtyShaders(); |
345 | void sendShaderChangesToFrontend(Qt3DCore::QAspectManager *manager); |
346 | void sendTextureChangesToFrontend(Qt3DCore::QAspectManager *manager); |
347 | void sendSetFenceHandlesToFrontend(Qt3DCore::QAspectManager *manager); |
348 | void sendDisablesToFrontend(Qt3DCore::QAspectManager *manager); |
349 | |
350 | QMutex m_abandonedVaosMutex; |
351 | std::vector<HVao> m_abandonedVaos; |
352 | |
353 | std::vector<HBuffer> m_dirtyBuffers; |
354 | std::vector<Qt3DCore::QNodeId> m_downloadableBuffers; |
355 | std::vector<HShader> m_dirtyShaders; |
356 | std::vector<HTexture> m_dirtyTextures; |
357 | std::vector<QPair<Texture::TextureUpdateInfo, Qt3DCore::QNodeIdVector>> m_updatedTextureProperties; |
358 | std::vector<QPair<Qt3DCore::QNodeId, GLFence>> m_updatedSetFences; |
359 | std::vector<Qt3DCore::QNodeId> m_updatedDisableSubtreeEnablers; |
360 | Qt3DCore::QNodeIdVector m_textureIdsToCleanup; |
361 | std::vector<ShaderBuilderUpdate> m_shaderBuilderUpdates; |
362 | Qt3DCore::QNodeIdVector m_lastLoadedShaderIds; |
363 | |
364 | bool m_ownedContext; |
365 | |
366 | OffscreenSurfaceHelper *m_offscreenHelper; |
367 | GLResourceManagers *m_glResourceManagers; |
368 | QMutex m_offscreenSurfaceMutex; |
369 | |
370 | QScopedPointer<Qt3DRender::Debug::CommandExecuter> m_commandExecuter; |
371 | |
372 | mutable QScopedPointer<Qt3DRender::Render::Profiling::FrameProfiler> m_frameProfiler; |
373 | |
374 | #ifdef QT_BUILD_INTERNAL |
375 | friend class ::tst_Renderer; |
376 | #endif |
377 | |
378 | QMetaObject::Connection m_contextConnection; |
379 | RendererCache<RenderCommand> m_cache; |
380 | bool m_shouldSwapBuffers; |
381 | RenderDriver m_driver = RenderDriver::Qt3D; |
382 | |
383 | std::vector<FrameGraphNode *> m_frameGraphLeaves; |
384 | QScreen *m_screen = nullptr; |
385 | QSharedPointer<ResourceAccessor> m_scene2DResourceAccessor; |
386 | |
387 | Debug::ImGuiRenderer *m_imGuiRenderer; |
388 | int m_jobsInLastFrame; |
389 | }; |
390 | |
391 | } // namespace OpenGL |
392 | } // namespace Render |
393 | } // namespace Qt3DRender |
394 | |
395 | QT_END_NAMESPACE |
396 | |
397 | #endif // QT3DRENDER_RENDER_OPENGL_RENDERER_H |
398 | |