| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_RENDER_RENDERQUEUE_H |
| 5 | #define QT3DRENDER_RENDER_RENDERQUEUE_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <vector> |
| 19 | #include <QMutex> |
| 20 | #include <Qt3DCore/private/vector_helper_p.h> |
| 21 | |
| 22 | QT_BEGIN_NAMESPACE |
| 23 | |
| 24 | namespace Qt3DRender { |
| 25 | |
| 26 | namespace Render { |
| 27 | |
| 28 | template<class RenderView> |
| 29 | class RenderQueue |
| 30 | { |
| 31 | public: |
| 32 | RenderQueue() |
| 33 | : m_noRender(false) |
| 34 | , m_wasReset(true) |
| 35 | , m_targetRenderViewCount(0) |
| 36 | , m_currentRenderViewCount(0) |
| 37 | , m_currentWorkQueue(1) |
| 38 | {} |
| 39 | |
| 40 | /* |
| 41 | Sets the number \a targetRenderViewCount of RenderView objects that make |
| 42 | up a frame. |
| 43 | */ |
| 44 | void setTargetRenderViewCount(int targetRenderViewCount) |
| 45 | { |
| 46 | Q_ASSERT(!m_noRender); |
| 47 | m_targetRenderViewCount = targetRenderViewCount; |
| 48 | m_currentWorkQueue.resize(targetRenderViewCount); |
| 49 | m_wasReset = false; |
| 50 | } |
| 51 | |
| 52 | inline int targetRenderViewCount() const { return m_targetRenderViewCount; } |
| 53 | inline int currentRenderViewCount() const { return m_currentRenderViewCount; } |
| 54 | |
| 55 | /* |
| 56 | Returns true if all the RenderView objects making up the current frame |
| 57 | have been queued. Returns false otherwise. |
| 58 | \note a frameQueue or size 0 is considered incomplete. |
| 59 | */ |
| 60 | inline bool isFrameQueueComplete() const |
| 61 | { |
| 62 | return (m_noRender |
| 63 | || (m_targetRenderViewCount > 0 && m_targetRenderViewCount == m_currentRenderViewCount)); |
| 64 | } |
| 65 | |
| 66 | /* |
| 67 | Queue up a RenderView for the frame being built. |
| 68 | Thread safe as this is called from the renderer which is locked. |
| 69 | Returns true if the renderView is complete |
| 70 | */ |
| 71 | bool queueRenderView(RenderView *renderView, uint submissionOrderIndex) |
| 72 | { |
| 73 | Q_ASSERT(!m_noRender); |
| 74 | m_currentWorkQueue[submissionOrderIndex] = renderView; |
| 75 | ++m_currentRenderViewCount; |
| 76 | Q_ASSERT(m_currentRenderViewCount <= m_targetRenderViewCount); |
| 77 | return isFrameQueueComplete(); |
| 78 | } |
| 79 | |
| 80 | /* |
| 81 | Called by the Rendering Thread to retrieve the a frame queue to render. |
| 82 | A call to reset is required after rendering of the frame. Otherwise under some |
| 83 | conditions the current but then invalidated frame queue could be reused. |
| 84 | */ |
| 85 | inline const std::vector<RenderView *> &nextFrameQueue() const { return m_currentWorkQueue; } |
| 86 | |
| 87 | /* |
| 88 | In case the framegraph changed or when the current number of render queue |
| 89 | needs to be reset. |
| 90 | */ |
| 91 | void reset() |
| 92 | { |
| 93 | m_currentRenderViewCount = 0; |
| 94 | m_targetRenderViewCount = 0; |
| 95 | Qt3DCore::deleteAll(m_currentWorkQueue); |
| 96 | m_currentWorkQueue.clear(); |
| 97 | m_noRender = false; |
| 98 | m_wasReset = true; |
| 99 | } |
| 100 | |
| 101 | void setNoRender() |
| 102 | { |
| 103 | Q_ASSERT(m_targetRenderViewCount == 0); |
| 104 | m_noRender = true; |
| 105 | } |
| 106 | inline bool isNoRender() const { return m_noRender; } |
| 107 | |
| 108 | inline bool wasReset() const { return m_wasReset; } |
| 109 | |
| 110 | inline QMutex *mutex() { return &m_mutex; } |
| 111 | |
| 112 | private: |
| 113 | bool m_noRender; |
| 114 | bool m_wasReset; |
| 115 | int m_targetRenderViewCount; |
| 116 | int m_currentRenderViewCount; |
| 117 | std::vector<RenderView *> m_currentWorkQueue; |
| 118 | QMutex m_mutex; |
| 119 | }; |
| 120 | |
| 121 | } // namespace Render |
| 122 | |
| 123 | } // namespace Qt3DRender |
| 124 | |
| 125 | QT_END_NAMESPACE |
| 126 | |
| 127 | #endif // QT3DRENDER_RENDER_RENDERQUEUE_H |
| 128 |
