| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QT3DRENDER_RENDER_OPENGL_SUBMISSIONCONTEXT_H |
| 6 | #define QT3DRENDER_RENDER_OPENGL_SUBMISSIONCONTEXT_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists for the convenience |
| 13 | // of other Qt classes. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | |
| 20 | #include <glbuffer_p.h> |
| 21 | #include <glfence_p.h> |
| 22 | #include <graphicscontext_p.h> |
| 23 | #include <texturesubmissioncontext_p.h> |
| 24 | #include <imagesubmissioncontext_p.h> |
| 25 | #include <Qt3DRender/qclearbuffers.h> |
| 26 | #include <Qt3DRender/private/handle_types_p.h> |
| 27 | #include <Qt3DRender/private/attachmentpack_p.h> |
| 28 | |
| 29 | QT_BEGIN_NAMESPACE |
| 30 | |
| 31 | class QAbstractOpenGLFunctions; |
| 32 | |
| 33 | namespace Qt3DRender { |
| 34 | |
| 35 | namespace Render { |
| 36 | |
| 37 | class Material; |
| 38 | class AttachmentPack; |
| 39 | class Attribute; |
| 40 | class Buffer; |
| 41 | class ShaderManager; |
| 42 | struct StateVariant; |
| 43 | class RenderTarget; |
| 44 | class RenderStateSet; |
| 45 | |
| 46 | namespace OpenGL { |
| 47 | |
| 48 | class Renderer; |
| 49 | class GraphicsHelperInterface; |
| 50 | class GLTexture; |
| 51 | class RenderCommand; |
| 52 | |
| 53 | typedef QPair<QString, int> NamedUniformLocation; |
| 54 | |
| 55 | class Q_AUTOTEST_EXPORT SubmissionContext : public GraphicsContext |
| 56 | { |
| 57 | public: |
| 58 | SubmissionContext(); |
| 59 | ~SubmissionContext(); |
| 60 | |
| 61 | int id() const; // unique, small integer ID of this context |
| 62 | void setRenderer(Renderer *renderer) { m_renderer = renderer; } |
| 63 | |
| 64 | bool beginDrawing(QSurface *surface); |
| 65 | void endDrawing(bool swapBuffers); |
| 66 | void releaseOpenGL(); |
| 67 | void setOpenGLContext(QOpenGLContext* ctx); |
| 68 | |
| 69 | // Viewport |
| 70 | void setViewport(const QRectF &viewport, const QSize &surfaceSize); |
| 71 | QRectF viewport() const { return m_viewport; } |
| 72 | |
| 73 | // Shaders |
| 74 | bool activateShader(GLShader *shader); |
| 75 | QOpenGLShaderProgram *activeShader() const { return m_activeShader; } |
| 76 | |
| 77 | // FBO |
| 78 | GLuint activeFBO() const { return m_activeFBO; } |
| 79 | void activateRenderTarget(const Qt3DCore::QNodeId id, const AttachmentPack &attachments, GLuint defaultFboId); |
| 80 | void releaseRenderTarget(const Qt3DCore::QNodeId id); |
| 81 | void releaseRenderTargets(); |
| 82 | QSize renderTargetSize(const QSize &surfaceSize) const; |
| 83 | QImage readFramebuffer(const QRect &rect); |
| 84 | void blitFramebuffer(Qt3DCore::QNodeId outputRenderTargetId, Qt3DCore::QNodeId inputRenderTargetId, |
| 85 | QRect inputRect, |
| 86 | QRect outputRect, uint defaultFboId, |
| 87 | QRenderTargetOutput::AttachmentPoint inputAttachmentPoint, |
| 88 | QRenderTargetOutput::AttachmentPoint outputAttachmentPoint, |
| 89 | QBlitFramebuffer::InterpolationMethod interpolationMethod); |
| 90 | |
| 91 | // Attributes |
| 92 | void specifyAttribute(const Attribute *attribute, |
| 93 | Buffer *buffer, |
| 94 | const ShaderAttribute *attributeDescription); |
| 95 | void specifyIndices(Buffer *buffer); |
| 96 | |
| 97 | // Buffer |
| 98 | void updateBuffer(Buffer *buffer); |
| 99 | QByteArray downloadBufferContent(Buffer *buffer); |
| 100 | void releaseBuffer(Qt3DCore::QNodeId bufferId); |
| 101 | bool hasGLBufferForBuffer(Buffer *buffer); |
| 102 | GLBuffer *glBufferForRenderBuffer(Buffer *buf); |
| 103 | |
| 104 | // Parameters |
| 105 | bool setParameters(ShaderParameterPack ¶meterPack, GLShader *shader); |
| 106 | |
| 107 | // RenderState |
| 108 | void setCurrentStateSet(RenderStateSet* ss); |
| 109 | RenderStateSet *currentStateSet() const; |
| 110 | void applyState(const StateVariant &state); |
| 111 | void resetState(); |
| 112 | |
| 113 | void resetMasked(qint64 maskOfStatesToReset); |
| 114 | void applyStateSet(RenderStateSet *ss); |
| 115 | |
| 116 | // Wrappers |
| 117 | void clearColor(const QColor &color); |
| 118 | void clearDepthValue(float depth); |
| 119 | void clearStencilValue(int stencil); |
| 120 | |
| 121 | |
| 122 | // Fences |
| 123 | GLFence fenceSync(); |
| 124 | void clientWaitSync(GLFence sync, GLuint64 nanoSecTimeout); |
| 125 | void waitSync(GLFence sync); |
| 126 | bool wasSyncSignaled(GLFence sync); |
| 127 | void deleteSync(GLFence sync); |
| 128 | |
| 129 | // Textures |
| 130 | void setUpdatedTexture(const Qt3DCore::QNodeIdVector &updatedTextureIds); |
| 131 | |
| 132 | private: |
| 133 | struct RenderTargetInfo { |
| 134 | GLuint fboId; |
| 135 | QSize size; |
| 136 | AttachmentPack attachments; |
| 137 | }; |
| 138 | |
| 139 | void initialize(); |
| 140 | |
| 141 | // Material |
| 142 | Material* activeMaterial() const { return m_material; } |
| 143 | void setActiveMaterial(Material* rmat); |
| 144 | |
| 145 | // FBO |
| 146 | RenderTargetInfo bindFrameBufferAttachmentHelper(GLuint fboId, const AttachmentPack &attachments); |
| 147 | void activateDrawBuffers(const AttachmentPack &attachments); |
| 148 | void resolveRenderTargetFormat(); |
| 149 | GLuint createRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments); |
| 150 | GLuint updateRenderTarget(Qt3DCore::QNodeId renderTargetNodeId, const AttachmentPack &attachments, bool isActiveRenderTarget); |
| 151 | |
| 152 | // Buffers |
| 153 | HGLBuffer createGLBufferFor(Buffer *buffer); |
| 154 | void uploadDataToGLBuffer(Buffer *buffer, GLBuffer *b, bool releaseBuffer = false); |
| 155 | QByteArray downloadDataFromGLBuffer(Buffer *buffer, GLBuffer *b); |
| 156 | bool bindGLBuffer(GLBuffer *buffer, GLBuffer::Type type); |
| 157 | |
| 158 | bool m_ownCurrent; |
| 159 | const unsigned int m_id; |
| 160 | QSurface *m_surface; |
| 161 | QSize m_surfaceSize; |
| 162 | |
| 163 | QOpenGLShaderProgram *m_activeShader; |
| 164 | |
| 165 | QHash<Qt3DCore::QNodeId, HGLBuffer> m_renderBufferHash; |
| 166 | |
| 167 | |
| 168 | QHash<Qt3DCore::QNodeId, RenderTargetInfo> m_renderTargets; |
| 169 | QAbstractTexture::TextureFormat m_renderTargetFormat; |
| 170 | |
| 171 | // cache some current state, to make sure we don't issue unnecessary GL calls |
| 172 | int m_currClearStencilValue; |
| 173 | float m_currClearDepthValue; |
| 174 | QColor m_currClearColorValue; |
| 175 | |
| 176 | Material* m_material; |
| 177 | QRectF m_viewport; |
| 178 | GLuint m_activeFBO; |
| 179 | Qt3DCore::QNodeId m_activeFBONodeId; |
| 180 | |
| 181 | GLBuffer *m_boundArrayBuffer; |
| 182 | RenderStateSet* m_stateSet; |
| 183 | Renderer *m_renderer; |
| 184 | QByteArray m_uboTempArray; |
| 185 | |
| 186 | TextureSubmissionContext m_textureContext; |
| 187 | ImageSubmissionContext m_imageContext; |
| 188 | |
| 189 | // Attributes |
| 190 | friend class OpenGLVertexArrayObject; |
| 191 | |
| 192 | struct VAOVertexAttribute |
| 193 | { |
| 194 | HGLBuffer bufferHandle; |
| 195 | GLBuffer::Type attributeType; |
| 196 | int location; |
| 197 | GLint dataType; |
| 198 | uint byteOffset; |
| 199 | uint vertexSize; |
| 200 | uint byteStride; |
| 201 | uint divisor; |
| 202 | GLenum shaderDataType; |
| 203 | }; |
| 204 | |
| 205 | using VAOIndexAttribute = HGLBuffer; |
| 206 | void enableAttribute(const VAOVertexAttribute &attr); |
| 207 | void disableAttribute(const VAOVertexAttribute &attr); |
| 208 | |
| 209 | Qt3DCore::QNodeIdVector m_updateTextureIds; |
| 210 | }; |
| 211 | |
| 212 | } // namespace OpenGL |
| 213 | } // namespace Render |
| 214 | } // namespace Qt3DRender |
| 215 | |
| 216 | QT_END_NAMESPACE |
| 217 | |
| 218 | #endif // QT3DRENDER_RENDER_OPENGL_SUBMISSIONCONTEXT_H |
| 219 | |