1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "shaderparameterpack_p.h" |
5 | |
6 | #include <graphicscontext_p.h> |
7 | #include <Qt3DRender/private/texture_p.h> |
8 | |
9 | #include <QOpenGLShaderProgram> |
10 | #include <QDebug> |
11 | #include <QColor> |
12 | #include <QQuaternion> |
13 | #include <Qt3DRender/private/renderlogging_p.h> |
14 | |
15 | QT_BEGIN_NAMESPACE |
16 | |
17 | namespace Qt3DRender { |
18 | namespace Render { |
19 | namespace OpenGL { |
20 | |
21 | ShaderParameterPack::~ShaderParameterPack() |
22 | { |
23 | } |
24 | |
25 | void ShaderParameterPack::reserve(int uniformCount) |
26 | { |
27 | m_uniforms.reserve(count: uniformCount); |
28 | m_submissionUniformIndices.reserve(n: uniformCount); |
29 | } |
30 | |
31 | void ShaderParameterPack::setUniform(const int glslNameId, const UniformValue &val) |
32 | { |
33 | m_uniforms.insert(key: glslNameId, value: val); |
34 | } |
35 | |
36 | void ShaderParameterPack::setTexture(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId texId) |
37 | { |
38 | for (size_t t = 0; t < m_textures.size(); ++t) { |
39 | if (m_textures[t].glslNameId != glslNameId || m_textures[t].uniformArrayIndex != uniformArrayIndex) |
40 | continue; |
41 | |
42 | m_textures[t].nodeId = texId; |
43 | return; |
44 | } |
45 | |
46 | m_textures.push_back(x: NamedResource(glslNameId, texId, uniformArrayIndex, NamedResource::Texture)); |
47 | } |
48 | |
49 | void ShaderParameterPack::setImage(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id) |
50 | { |
51 | for (qsizetype i=0, m = m_images.size(); i < m; ++i) { |
52 | if (m_images[i].glslNameId != glslNameId || m_images[i].uniformArrayIndex != uniformArrayIndex) |
53 | continue; |
54 | |
55 | m_images[i].nodeId = id; |
56 | return; |
57 | } |
58 | |
59 | m_images.push_back(x: NamedResource(glslNameId, id, uniformArrayIndex, NamedResource::Image)); |
60 | } |
61 | |
62 | // Contains Uniform Block Index and QNodeId of the ShaderData (UBO) |
63 | void ShaderParameterPack::setUniformBuffer(BlockToUBO blockToUBO) |
64 | { |
65 | const auto uEnd = m_uniformBuffers.end(); |
66 | auto it = std::find_if(first: m_uniformBuffers.begin(), last: uEnd, pred: [&] (const BlockToUBO &block) { |
67 | return blockToUBO.m_blockIndex == block.m_blockIndex; |
68 | }); |
69 | |
70 | if (it == uEnd) |
71 | m_uniformBuffers.push_back(x: std::move(blockToUBO)); |
72 | else |
73 | *it = std::move(blockToUBO); |
74 | } |
75 | |
76 | void ShaderParameterPack::setShaderStorageBuffer(BlockToSSBO blockToSSBO) |
77 | { |
78 | const auto uEnd = m_shaderStorageBuffers.end(); |
79 | auto it = std::find_if(first: m_shaderStorageBuffers.begin(), last: uEnd, pred: [&] (const BlockToSSBO &block) { |
80 | return blockToSSBO.m_blockIndex == block.m_blockIndex; |
81 | }); |
82 | |
83 | if (it == uEnd) |
84 | m_shaderStorageBuffers.push_back(x: std::move(blockToSSBO)); |
85 | else |
86 | *it = std::move(blockToSSBO); |
87 | } |
88 | |
89 | void ShaderParameterPack::setSubmissionUniformIndex(const int uniformIdx) |
90 | { |
91 | m_submissionUniformIndices.push_back(x: uniformIdx); |
92 | } |
93 | |
94 | } // namespace OpenGL |
95 | } // namespace Render |
96 | } // namespace Qt3DRender |
97 | |
98 | QT_END_NAMESPACE |
99 | |