1 | // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "shaderparameterpack_p.h" |
5 | |
6 | #include <submissioncontext_p.h> |
7 | #include <Qt3DRender/private/texture_p.h> |
8 | |
9 | #include <Qt3DCore/private/vector_helper_p.h> |
10 | |
11 | #include <QOpenGLShaderProgram> |
12 | #include <QDebug> |
13 | #include <QColor> |
14 | #include <QQuaternion> |
15 | #include <Qt3DRender/private/renderlogging_p.h> |
16 | |
17 | QT_BEGIN_NAMESPACE |
18 | |
19 | namespace Qt3DRender { |
20 | namespace Render { |
21 | namespace Rhi { |
22 | |
23 | ShaderParameterPack::~ShaderParameterPack() |
24 | { |
25 | } |
26 | |
27 | void ShaderParameterPack::reserve(int uniformCount) |
28 | { |
29 | m_uniforms.reserve(count: uniformCount); |
30 | m_submissionUniformIndices.reserve(n: uniformCount); |
31 | } |
32 | |
33 | void ShaderParameterPack::setUniform(const int glslNameId, const UniformValue &val) |
34 | { |
35 | m_uniforms.insert(key: glslNameId, value: val); |
36 | } |
37 | |
38 | void ShaderParameterPack::setTexture(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId texId) |
39 | { |
40 | for (size_t t = 0; t < m_textures.size(); ++t) { |
41 | if (m_textures[t].glslNameId != glslNameId || m_textures[t].uniformArrayIndex != uniformArrayIndex) |
42 | continue; |
43 | |
44 | m_textures[t].nodeId = texId; |
45 | return; |
46 | } |
47 | |
48 | m_textures.push_back(x: NamedResource(glslNameId, texId, uniformArrayIndex, NamedResource::Texture)); |
49 | } |
50 | |
51 | void ShaderParameterPack::setImage(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id) |
52 | { |
53 | for (size_t i=0, m = m_images.size(); i < m; ++i) { |
54 | if (m_images[i].glslNameId != glslNameId || m_images[i].uniformArrayIndex != uniformArrayIndex) |
55 | continue; |
56 | |
57 | m_images[i].nodeId = id; |
58 | return; |
59 | } |
60 | |
61 | m_images.push_back(x: NamedResource(glslNameId, id, uniformArrayIndex, NamedResource::Image)); |
62 | } |
63 | |
64 | // Contains Uniform Block Index and QNodeId of the ShaderData (UBO) |
65 | void ShaderParameterPack::setUniformBuffer(BlockToUBO blockToUBO) |
66 | { |
67 | m_uniformBuffers.push_back(x: std::move(blockToUBO)); |
68 | } |
69 | |
70 | void ShaderParameterPack::setShaderStorageBuffer(BlockToSSBO blockToSSBO) |
71 | { |
72 | m_shaderStorageBuffers.push_back(x: std::move(blockToSSBO)); |
73 | } |
74 | |
75 | void ShaderParameterPack::setShaderDataForUBO(ShaderDataForUBO shaderDataForUBO) |
76 | { |
77 | if (!Qt3DCore::contains(destination: m_shaderDatasForUBOs, element: shaderDataForUBO)) |
78 | m_shaderDatasForUBOs.push_back(x: std::move(shaderDataForUBO)); |
79 | } |
80 | |
81 | void ShaderParameterPack::setSubmissionUniformIndex(const int uniformIdx) |
82 | { |
83 | m_submissionUniformIndices.push_back(x: uniformIdx); |
84 | } |
85 | |
86 | bool operator==(const ShaderDataForUBO &a, const ShaderDataForUBO &b) |
87 | { |
88 | return a.m_bindingIndex == b.m_bindingIndex && a.m_shaderDataID == b.m_shaderDataID; |
89 | } |
90 | |
91 | } // namespace Rhi |
92 | } // namespace Render |
93 | } // namespace Qt3DRender |
94 | |
95 | QT_END_NAMESPACE |
96 | |