| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h> |
| 5 | #include <Qt3DRender/private/qshaderdata_p.h> |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | namespace Qt3DRender { |
| 10 | namespace Render { |
| 11 | namespace Quick { |
| 12 | |
| 13 | class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate |
| 14 | { |
| 15 | public: |
| 16 | Quick3DShaderDataArrayPrivate() |
| 17 | : QNodePrivate() |
| 18 | {} |
| 19 | |
| 20 | QList<QShaderData *> m_values; |
| 21 | }; |
| 22 | |
| 23 | Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent) |
| 24 | : QNode(*new Quick3DShaderDataArrayPrivate, parent) |
| 25 | { |
| 26 | } |
| 27 | |
| 28 | QQmlListProperty<QShaderData> Quick3DShaderDataArray::valuesList() |
| 29 | { |
| 30 | using qt_size_type = qsizetype; |
| 31 | using ListContentType = QShaderData; |
| 32 | auto appendFunction = [](QQmlListProperty<ListContentType> *list, ListContentType *bar) { |
| 33 | Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
| 34 | static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.append(t: bar); |
| 35 | }; |
| 36 | auto countFunction = [](QQmlListProperty<ListContentType> *list) -> qt_size_type { |
| 37 | Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
| 38 | return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.size(); |
| 39 | }; |
| 40 | auto atFunction = [](QQmlListProperty<ListContentType> *list, qt_size_type index) -> ListContentType * { |
| 41 | Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
| 42 | return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.at(i: index); |
| 43 | }; |
| 44 | auto clearFunction = [](QQmlListProperty<ListContentType> *list) { |
| 45 | Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
| 46 | static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.clear(); |
| 47 | }; |
| 48 | |
| 49 | return QQmlListProperty<ListContentType>(this, nullptr, appendFunction, countFunction, atFunction, clearFunction); |
| 50 | } |
| 51 | |
| 52 | QList<QShaderData *> Quick3DShaderDataArray::values() const |
| 53 | { |
| 54 | Q_D(const Quick3DShaderDataArray); |
| 55 | return d->m_values; |
| 56 | } |
| 57 | |
| 58 | // TODO: Avoid cloning here |
| 59 | //void Quick3DShaderDataArray::copy(const QNode *ref) |
| 60 | //{ |
| 61 | // QNode::copy(ref); |
| 62 | // const Quick3DShaderDataArray *dataArray = static_cast<const Quick3DShaderDataArray *>(ref); |
| 63 | // Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values) |
| 64 | // d_func()->m_values.append(static_cast<QShaderData *>(QNode::clone(v))); |
| 65 | //} |
| 66 | |
| 67 | } // namespace Quick |
| 68 | } // namespace Render |
| 69 | } // namespace Qt3DRender |
| 70 | |
| 71 | QT_END_NAMESPACE |
| 72 | |
| 73 | #include "moc_quick3dshaderdataarray_p.cpp" |
| 74 |
