| 1 | // Copyright (C) 2017 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qscene2d.h" |
| 5 | #include "qscene2d_p.h" |
| 6 | #include <private/qrenderaspect_p.h> |
| 7 | #include "scene2d_p.h" |
| 8 | #include "scene2dmanager_p.h" |
| 9 | #include "scene2devent_p.h" |
| 10 | |
| 11 | #include <Qt3DCore/qentity.h> |
| 12 | |
| 13 | QT_BEGIN_NAMESPACE |
| 14 | |
| 15 | |
| 16 | namespace Qt3DRender { |
| 17 | |
| 18 | namespace Quick { |
| 19 | |
| 20 | using namespace Qt3DCore; |
| 21 | |
| 22 | /*! |
| 23 | \namespace Qt3DRender::Quick |
| 24 | \inmodule Qt3DScene2D |
| 25 | \brief Internal namespace to import QML types. |
| 26 | */ |
| 27 | |
| 28 | /*! |
| 29 | \class Qt3DRender::Quick::QScene2D |
| 30 | \inheaderfile Qt3DQuickScene2D/QScene2D |
| 31 | \inmodule Qt3DScene2D |
| 32 | |
| 33 | \brief This class enables rendering qml into a texture, which then can be |
| 34 | used as a part of 3D scene. |
| 35 | |
| 36 | This class uses QQuickRenderControl to render the given QQuickItem into an |
| 37 | offscreen surface, which is attached to a texture provided by the user. This allows the |
| 38 | component to directly render into the texture without intermediate copy and the user to |
| 39 | freely specify how the texture is used in the 3D scene. |
| 40 | |
| 41 | The entities using the QScene2D can be associated with the class to enable interaction |
| 42 | with the item; if an entity has a QObjectPicker component, the pick events from that picker |
| 43 | are sent to the QScene2D and converted to mouse events and finally sent to the item. |
| 44 | |
| 45 | \note Only mouse events are supported. The item does not support keyboard input. |
| 46 | |
| 47 | \since 5.9 |
| 48 | */ |
| 49 | |
| 50 | /*! |
| 51 | \qmltype Scene2D |
| 52 | \inqmlmodule QtQuick.Scene2D |
| 53 | \since 5.9 |
| 54 | \nativetype Qt3DRender::Quick::QScene2D |
| 55 | |
| 56 | \brief This type enables rendering qml into a texture, which then can be |
| 57 | used as a part of 3D scene. |
| 58 | |
| 59 | This object uses RenderControl to render the given Item into an |
| 60 | offscreen surface, which is attached to a texture provided by the user. This allows the |
| 61 | component to directly render into the texture without intermediate copy and the user to |
| 62 | freely specify how the texture is used in the 3D scene. |
| 63 | |
| 64 | The entities using the Scene2D can be associated with the type to enable interaction |
| 65 | with the item; if an entity has an ObjectPicker component, the pick events from that picker |
| 66 | are sent to the Scene2D and converted to mouse events and finally sent to the item. |
| 67 | |
| 68 | \note Only mouse events are supported. The item does not support keyboard input. |
| 69 | |
| 70 | Usage: |
| 71 | \qml |
| 72 | Entity { |
| 73 | id: sceneRoot |
| 74 | |
| 75 | // specify Scene2D inside the entity hierarchy |
| 76 | Scene2D { |
| 77 | // specify output |
| 78 | output: RenderTargetOutput { |
| 79 | attachmentPoint: RenderTargetOutput.Color0 |
| 80 | texture: Texture2D { |
| 81 | id: textureId |
| 82 | width: 1024 |
| 83 | height: 1024 |
| 84 | format: Texture.RGBA8_UNorm |
| 85 | } |
| 86 | } |
| 87 | // specify entities |
| 88 | entities: [entityId] |
| 89 | |
| 90 | // specify rendered content |
| 91 | Rectangle { |
| 92 | color: "red" |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | Entity { |
| 97 | id: entityId |
| 98 | |
| 99 | property Material material: TextureMaterial { |
| 100 | texture: textureId |
| 101 | } |
| 102 | property ObjectPicker picker: ObjectPicker { |
| 103 | hoverEnabled: true |
| 104 | dragEnabled: true |
| 105 | } |
| 106 | ... |
| 107 | |
| 108 | \endqml |
| 109 | */ |
| 110 | |
| 111 | /*! |
| 112 | \enum Qt3DRender::Quick::QScene2D::RenderPolicy |
| 113 | |
| 114 | This enum type describes types of render policies available. |
| 115 | \value Continuous The Scene2D is rendering continuously. This is the default render policy. |
| 116 | \value SingleShot The Scene2D renders to the texture only once after which the resources |
| 117 | allocated for rendering are released. |
| 118 | */ |
| 119 | |
| 120 | /*! |
| 121 | \qmlproperty RenderTargetOutput QtQuick.Scene2D::Scene2D::output |
| 122 | Holds the RenderTargetOutput, which specifies where the Scene2D is rendering to. |
| 123 | */ |
| 124 | |
| 125 | /*! |
| 126 | \qmlproperty enumeration QtQuick.Scene2D::Scene2D::renderPolicy |
| 127 | Holds the render policy of this Scene2D. |
| 128 | |
| 129 | \list |
| 130 | \li Continuous The Scene2D is rendering continuously. This is the default render policy. |
| 131 | \li SingleShot The Scene2D renders to the texture only once after which the resources |
| 132 | allocated for rendering are released. |
| 133 | \endlist |
| 134 | */ |
| 135 | /*! |
| 136 | \qmlproperty Item QtQuick.Scene2D::Scene2D::item |
| 137 | Holds the Item, which is rendered by Scene2D to the texture. |
| 138 | */ |
| 139 | |
| 140 | /*! |
| 141 | \qmlproperty bool QtQuick.Scene2D::Scene2D::mouseEnabled |
| 142 | Holds whether mouse events are enabled for the rendered item. The mouse events are |
| 143 | generated from object picking events of the entities added to the Scene2D. |
| 144 | Mouse is enabled by default. |
| 145 | |
| 146 | \note Events sent to items are delayed by one frame due to object picking |
| 147 | happening in the backend. |
| 148 | */ |
| 149 | /*! |
| 150 | \qmlproperty list<Entity> QtQuick.Scene2D::Scene2D::entities |
| 151 | Holds the list of entities which are associated with the Scene2D object. If the |
| 152 | entities have ObjectPicker, the pick events from that entity are sent to Scene2D |
| 153 | and converted to mouse events. |
| 154 | */ |
| 155 | |
| 156 | QScene2DPrivate::QScene2DPrivate() |
| 157 | : Qt3DCore::QNodePrivate() |
| 158 | , m_renderManager(new Scene2DManager(this)) |
| 159 | , m_output(nullptr) |
| 160 | { |
| 161 | } |
| 162 | |
| 163 | QScene2DPrivate::~QScene2DPrivate() |
| 164 | { |
| 165 | m_renderManager->cleanup(); |
| 166 | delete m_renderManager; |
| 167 | } |
| 168 | |
| 169 | |
| 170 | /*! |
| 171 | The constructor creates a new QScene2D instance with the specified \a parent. |
| 172 | */ |
| 173 | QScene2D::QScene2D(Qt3DCore::QNode *parent) |
| 174 | : Qt3DCore::QNode(*new QScene2DPrivate, parent) |
| 175 | { |
| 176 | #ifdef QT_STATIC |
| 177 | static bool isInitialized = false; |
| 178 | if (!isInitialized) { |
| 179 | Qt3DRender::QRenderAspectPrivate::configurePlugin(QLatin1String("scene2d" )); |
| 180 | } |
| 181 | #endif |
| 182 | } |
| 183 | |
| 184 | /*! |
| 185 | \property Qt3DRender::Quick::QScene2D::item |
| 186 | Holds the QQuickItem, which is rendered by QScene2D to the texture. |
| 187 | */ |
| 188 | QQuickItem* QScene2D::item() const |
| 189 | { |
| 190 | Q_D(const QScene2D); |
| 191 | return d->m_renderManager->m_item; |
| 192 | } |
| 193 | |
| 194 | void QScene2D::setItem(QQuickItem *item) |
| 195 | { |
| 196 | Q_D(QScene2D); |
| 197 | if (d->m_renderManager->m_initialized) { |
| 198 | qWarning() << "Unable to set item after initialization." ; |
| 199 | return; |
| 200 | } |
| 201 | if (d->m_renderManager->m_item != item) { |
| 202 | d->m_renderManager->setItem(item); |
| 203 | emit itemChanged(item); |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | /*! |
| 208 | \property Qt3DRender::Quick::QScene2D::renderPolicy |
| 209 | |
| 210 | Holds the render policy of this Scene2D. |
| 211 | */ |
| 212 | QScene2D::RenderPolicy QScene2D::renderPolicy() const |
| 213 | { |
| 214 | Q_D(const QScene2D); |
| 215 | return d->m_renderManager->m_renderPolicy; |
| 216 | } |
| 217 | |
| 218 | void QScene2D::setRenderPolicy(QScene2D::RenderPolicy renderPolicy) |
| 219 | { |
| 220 | Q_D(const QScene2D); |
| 221 | if (d->m_renderManager->m_renderPolicy != renderPolicy) { |
| 222 | d->m_renderManager->m_renderPolicy = renderPolicy; |
| 223 | emit renderPolicyChanged(policy: renderPolicy); |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | /*! |
| 228 | \property Qt3DRender::Quick::QScene2D::output |
| 229 | Holds the QRenderTargetOutput, which specifies where the QScene2D is |
| 230 | rendering to. |
| 231 | */ |
| 232 | Qt3DRender::QRenderTargetOutput *QScene2D::output() const |
| 233 | { |
| 234 | Q_D(const QScene2D); |
| 235 | return d->m_output; |
| 236 | } |
| 237 | |
| 238 | void QScene2D::setOutput(Qt3DRender::QRenderTargetOutput *output) |
| 239 | { |
| 240 | Q_D(QScene2D); |
| 241 | if (d->m_output != output) { |
| 242 | if (d->m_output) |
| 243 | d->unregisterDestructionHelper(node: d->m_output); |
| 244 | d->m_output = output; |
| 245 | if (output) |
| 246 | d->registerDestructionHelper(node: output, func: &QScene2D::setOutput, d->m_output); |
| 247 | emit outputChanged(output); |
| 248 | } |
| 249 | } |
| 250 | |
| 251 | bool QScene2D::isMouseEnabled() const |
| 252 | { |
| 253 | Q_D(const QScene2D); |
| 254 | return d->m_renderManager->m_mouseEnabled; |
| 255 | } |
| 256 | |
| 257 | /*! |
| 258 | Retrieve entities associated with the QScene2D. |
| 259 | */ |
| 260 | QList<Qt3DCore::QEntity *> QScene2D::entities() const |
| 261 | { |
| 262 | Q_D(const QScene2D); |
| 263 | return d->m_entities; |
| 264 | } |
| 265 | |
| 266 | /*! |
| 267 | Adds an \a entity to the the QScene2D object. If the entities have QObjectPicker, |
| 268 | the pick events from that entity are sent to QScene2D and converted to mouse events. |
| 269 | */ |
| 270 | void QScene2D::addEntity(Qt3DCore::QEntity *entity) |
| 271 | { |
| 272 | Q_D(QScene2D); |
| 273 | if (!d->m_entities.contains(t: entity)) { |
| 274 | d->m_entities.append(t: entity); |
| 275 | |
| 276 | d->registerDestructionHelper(node: entity, func: &QScene2D::removeEntity, d->m_entities); |
| 277 | d->update(); |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | /*! |
| 282 | Removes an \a entity from the the QScene2D object. |
| 283 | */ |
| 284 | void QScene2D::removeEntity(Qt3DCore::QEntity *entity) |
| 285 | { |
| 286 | Q_D(QScene2D); |
| 287 | if (d->m_entities.contains(t: entity)) { |
| 288 | d->m_entities.removeAll(t: entity); |
| 289 | |
| 290 | d->unregisterDestructionHelper(node: entity); |
| 291 | d->update(); |
| 292 | } |
| 293 | } |
| 294 | |
| 295 | /*! |
| 296 | \property Qt3DRender::Quick::QScene2D::mouseEnabled |
| 297 | Holds whether mouse events are enabled for the rendered item. The mouse events are |
| 298 | generated from object picking events of the entities added to the QScene2D. |
| 299 | Mouse is enabled by default. |
| 300 | |
| 301 | \note Events are delayed by one frame due to object picking happening in the backend. |
| 302 | */ |
| 303 | void QScene2D::setMouseEnabled(bool enabled) |
| 304 | { |
| 305 | Q_D(QScene2D); |
| 306 | if (d->m_renderManager->m_mouseEnabled != enabled) { |
| 307 | d->m_renderManager->m_mouseEnabled = enabled; |
| 308 | emit mouseEnabledChanged(enabled); |
| 309 | } |
| 310 | } |
| 311 | |
| 312 | |
| 313 | } // namespace Quick |
| 314 | } // namespace Qt3DRender |
| 315 | |
| 316 | QT_END_NAMESPACE |
| 317 | |
| 318 | #include "moc_qscene2d.cpp" |
| 319 | |