| 1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_SCENE3DRENDERER_P_H |
| 5 | #define QT3DRENDER_SCENE3DRENDERER_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtCore/QObject> |
| 19 | #include <QtCore/qsize.h> |
| 20 | #include <QtCore/QMutex> |
| 21 | #include <QtCore/QSemaphore> |
| 22 | #include <private/scene3ditem_p.h> |
| 23 | |
| 24 | QT_BEGIN_NAMESPACE |
| 25 | |
| 26 | class QRhi; |
| 27 | class QRhiTextureRenderTarget; |
| 28 | class QRhiRenderBuffer; |
| 29 | class QRhiTexture; |
| 30 | class QRhiRenderPassDescriptor; |
| 31 | class QQuickWindow; |
| 32 | class QSGTexture; |
| 33 | class QOpenGLFramebufferObject; |
| 34 | |
| 35 | namespace Qt3DCore { |
| 36 | class QAspectEngine; |
| 37 | } |
| 38 | |
| 39 | namespace Qt3DRender { |
| 40 | |
| 41 | class QRenderAspect; |
| 42 | class Scene3DCleaner; |
| 43 | class Scene3DSGNode; |
| 44 | |
| 45 | namespace Render { |
| 46 | class AbstractRenderer; |
| 47 | } |
| 48 | |
| 49 | class Scene3DRenderer : public QObject |
| 50 | { |
| 51 | Q_OBJECT |
| 52 | public: |
| 53 | Scene3DRenderer(); |
| 54 | ~Scene3DRenderer(); |
| 55 | |
| 56 | Scene3DSGNode *sgNode() const; |
| 57 | void setCleanerHelper(Scene3DCleaner *cleaner); |
| 58 | void allowRender(); |
| 59 | void setCompositingMode(Scene3DItem::CompositingMode mode); |
| 60 | void setSkipFrame(bool skip); |
| 61 | void init(Scene3DItem *item, Qt3DCore::QAspectEngine *aspectEngine, QRenderAspect *renderAspect); |
| 62 | |
| 63 | void setMultisample(bool multisample); |
| 64 | void setBoundingSize(const QSize &size); |
| 65 | |
| 66 | bool multisample() const { return m_multisample; } |
| 67 | QSize boundingSize() const { return m_boundingRectSize; } |
| 68 | bool isYUp() const; |
| 69 | |
| 70 | void init(Qt3DCore::QAspectEngine *aspectEngine, QRenderAspect *renderAspect); |
| 71 | |
| 72 | void beforeSynchronize(); |
| 73 | void setWindow(QQuickWindow *window); |
| 74 | |
| 75 | bool hasShutdown() const { return !m_needsShutdown; } |
| 76 | |
| 77 | QRenderAspect *renderAspect() const { return m_renderAspect; } |
| 78 | public Q_SLOTS: |
| 79 | void shutdown(); |
| 80 | |
| 81 | private: |
| 82 | |
| 83 | class QuickRenderer |
| 84 | { |
| 85 | public: |
| 86 | // ctor/dtor cannot be inlined because of QScopedPointer with forward |
| 87 | // declared class |
| 88 | QuickRenderer(); |
| 89 | virtual ~QuickRenderer(); |
| 90 | virtual void initialize(Scene3DRenderer *scene3DRenderer, |
| 91 | Qt3DRender::Render::AbstractRenderer *renderer) = 0; |
| 92 | virtual void beforeSynchronize(Scene3DRenderer *scene3DRenderer) = 0; |
| 93 | virtual void beforeRendering(Scene3DRenderer *scene3DRenderer) = 0; |
| 94 | virtual void beforeRenderPassRecording(Scene3DRenderer *scene3DRenderer) = 0; |
| 95 | virtual void shutdown(Scene3DRenderer *sceneRenderer) = 0; |
| 96 | virtual bool isYUp() const = 0; |
| 97 | |
| 98 | protected: |
| 99 | bool m_lastMultisample = false; |
| 100 | QSize m_lastSize; |
| 101 | QScopedPointer<QSGTexture> m_texture; |
| 102 | Qt3DRender::Render::AbstractRenderer *m_renderer = nullptr; |
| 103 | }; |
| 104 | |
| 105 | class GLRenderer : public QuickRenderer |
| 106 | { |
| 107 | public: |
| 108 | QOpenGLFramebufferObject *createMultisampledFramebufferObject(const QSize &size); |
| 109 | QOpenGLFramebufferObject *createFramebufferObject(const QSize &size); |
| 110 | |
| 111 | void initialize(Scene3DRenderer *scene3DRenderer, |
| 112 | Qt3DRender::Render::AbstractRenderer *renderer) override; |
| 113 | void beforeSynchronize(Scene3DRenderer *scene3DRenderer) override; |
| 114 | void beforeRendering(Scene3DRenderer *scene3DRenderer) override; |
| 115 | void beforeRenderPassRecording(Scene3DRenderer *scene3DRenderer) override; |
| 116 | void shutdown(Scene3DRenderer *sceneRenderer) override; |
| 117 | bool isYUp() const override { return true; }; |
| 118 | |
| 119 | private: |
| 120 | QScopedPointer<QOpenGLFramebufferObject> m_multisampledFBO; |
| 121 | QScopedPointer<QOpenGLFramebufferObject> m_finalFBO; |
| 122 | bool m_multisample = false; |
| 123 | quint32 m_textureId = 0; |
| 124 | }; |
| 125 | |
| 126 | class RHIRenderer : public QuickRenderer |
| 127 | { |
| 128 | public: |
| 129 | void initialize(Scene3DRenderer *scene3DRenderer, |
| 130 | Qt3DRender::Render::AbstractRenderer *renderer) override; |
| 131 | void beforeSynchronize(Scene3DRenderer *scene3DRenderer) override; |
| 132 | void beforeRendering(Scene3DRenderer *scene3DRenderer) override; |
| 133 | void beforeRenderPassRecording(Scene3DRenderer *scene3DRenderer) override; |
| 134 | void shutdown(Scene3DRenderer *sceneRenderer) override; |
| 135 | bool isYUp() const override; |
| 136 | |
| 137 | private: |
| 138 | void releaseRHIResources(); |
| 139 | |
| 140 | QRhiTexture *m_rhiTexture = nullptr; |
| 141 | QRhiRenderBuffer *m_rhiColorRenderBuffer = nullptr; |
| 142 | QRhiRenderBuffer *m_rhiMSAARenderBuffer = nullptr; |
| 143 | QRhiRenderBuffer *m_rhiDepthRenderBuffer = nullptr; |
| 144 | QRhiTextureRenderTarget *m_rhiRenderTarget = nullptr; |
| 145 | QRhiRenderPassDescriptor *m_rhiRenderTargetPassDescriptor = nullptr; |
| 146 | QRhi *m_rhi = nullptr; |
| 147 | }; |
| 148 | |
| 149 | Qt3DCore::QAspectEngine *m_aspectEngine; // Will be released by the Scene3DItem |
| 150 | QRenderAspect *m_renderAspect; // Will be released by the aspectEngine |
| 151 | Scene3DSGNode *m_node; // Will be released by the QtQuick SceneGraph |
| 152 | QQuickWindow *m_window; |
| 153 | QMutex m_windowMutex; |
| 154 | |
| 155 | QSize m_lastSize; |
| 156 | QSize m_boundingRectSize; |
| 157 | bool m_multisample; |
| 158 | bool m_lastMultisample; |
| 159 | |
| 160 | bool m_needsShutdown; |
| 161 | bool m_shouldRender; |
| 162 | bool m_dirtyViews; |
| 163 | bool m_skipFrame; |
| 164 | QSemaphore m_allowRendering; |
| 165 | Scene3DItem::CompositingMode m_compositingMode; |
| 166 | bool m_resetRequested = false; |
| 167 | QuickRenderer *m_quickRenderer = nullptr; |
| 168 | |
| 169 | friend class Scene3DItem; |
| 170 | }; |
| 171 | |
| 172 | } // namespace Qt3DRender |
| 173 | |
| 174 | QT_END_NAMESPACE |
| 175 | |
| 176 | #endif // QT3DRENDER_SCENE3DRENDERER_P_H |
| 177 |
