1// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#ifndef QT3DRENDER_RENDER_TRANSFORM_H
5#define QT3DRENDER_RENDER_TRANSFORM_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists for the convenience
12// of other Qt classes. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <Qt3DRender/private/backendnode_p.h>
19#include <QtGui/qquaternion.h>
20#include <QtGui/qvector3d.h>
21#include <Qt3DCore/private/matrix4x4_p.h>
22
23QT_BEGIN_NAMESPACE
24
25namespace Qt3DRender {
26
27namespace Render {
28
29class Renderer;
30class TransformManager;
31
32class Q_3DRENDERSHARED_PRIVATE_EXPORT Transform : public BackendNode
33{
34public:
35 Transform();
36 void cleanup();
37
38 Matrix4x4 transformMatrix() const;
39 bool hasViewMatrix() const { return m_hasViewMatrix; }
40 const Matrix4x4& viewMatrix() const { return m_viewMatrix; }
41 QVector3D scale() const;
42 QQuaternion rotation() const;
43 QVector3D translation() const;
44
45 void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) final;
46
47private:
48 void updateMatrix();
49 bool m_hasViewMatrix;
50 Matrix4x4 m_viewMatrix;
51 Matrix4x4 m_transformMatrix;
52 QQuaternion m_rotation;
53 QVector3D m_scale;
54 QVector3D m_translation;
55};
56
57} // namespace Render
58
59} // namespace Qt3DRender
60
61QT_END_NAMESPACE
62
63#endif // QT3DRENDER_RENDER_TRANSFORM_H
64

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source code of qt3d/src/render/backend/transform_p.h