| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "triangleboundingvolume_p.h" |
| 5 | #include <Qt3DRender/private/qray3d_p.h> |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | namespace Qt3DRender { |
| 10 | |
| 11 | namespace Render { |
| 12 | |
| 13 | // Note: a, b, c in clockwise order |
| 14 | // RealTime Collision Detection page 192 |
| 15 | bool intersectsSegmentTriangle(const RayCasting::QRay3D &ray, |
| 16 | const Vector3D &a, |
| 17 | const Vector3D &b, |
| 18 | const Vector3D &c, |
| 19 | Vector3D &uvw, |
| 20 | float &t) |
| 21 | { |
| 22 | const Vector3D ab = b - a; |
| 23 | const Vector3D ac = c - a; |
| 24 | const Vector3D qp = (ray.origin() - ray.point(t: ray.distance())); |
| 25 | |
| 26 | const Vector3D n = Vector3D::crossProduct(a: ab, b: ac); |
| 27 | const float d = Vector3D::dotProduct(a: qp, b: n); |
| 28 | |
| 29 | if (d <= 0.0f) |
| 30 | return false; |
| 31 | |
| 32 | const Vector3D ap = ray.origin() - a; |
| 33 | t = Vector3D::dotProduct(a: ap, b: n); |
| 34 | |
| 35 | if (t < 0.0f || t > d) |
| 36 | return false; |
| 37 | |
| 38 | const Vector3D e = Vector3D::crossProduct(a: qp, b: ap); |
| 39 | uvw.setY(Vector3D::dotProduct(a: ac, b: e)); |
| 40 | |
| 41 | if (uvw.y() < 0.0f || uvw.y() > d) |
| 42 | return false; |
| 43 | |
| 44 | uvw.setZ(-Vector3D::dotProduct(a: ab, b: e)); |
| 45 | |
| 46 | if (uvw.z() < 0.0f || uvw.y() + uvw.z() > d) |
| 47 | return false; |
| 48 | |
| 49 | const float ood = 1.0f / d; |
| 50 | t *= ood; |
| 51 | uvw.setY(uvw.y() * ood); |
| 52 | uvw.setZ(uvw.z() * ood); |
| 53 | uvw.setX(1.0f - uvw.y() - uvw.z()); |
| 54 | |
| 55 | return true; |
| 56 | } |
| 57 | |
| 58 | TriangleBoundingVolume::TriangleBoundingVolume() |
| 59 | : QBoundingVolume() |
| 60 | { |
| 61 | } |
| 62 | |
| 63 | /* |
| 64 | The vertices a, b, c are assumed to be in counter clockwise order. |
| 65 | */ |
| 66 | TriangleBoundingVolume::TriangleBoundingVolume(Qt3DCore::QNodeId id, const Vector3D &a, const Vector3D &b, const Vector3D &c) |
| 67 | : QBoundingVolume() |
| 68 | , m_id(id) |
| 69 | , m_a(a) |
| 70 | , m_b(b) |
| 71 | , m_c(c) |
| 72 | {} |
| 73 | |
| 74 | Qt3DCore::QNodeId TriangleBoundingVolume::id() const |
| 75 | { |
| 76 | return m_id; |
| 77 | } |
| 78 | |
| 79 | bool TriangleBoundingVolume::intersects(const RayCasting::QRay3D &ray, Vector3D *q, Vector3D *uvw) const |
| 80 | { |
| 81 | float t = 0.0f; |
| 82 | Vector3D uvwr; |
| 83 | const bool intersected = intersectsSegmentTriangle(ray, a: m_c, b: m_b, c: m_a, uvw&: uvwr, t); |
| 84 | |
| 85 | if (intersected) { |
| 86 | if (q != nullptr) |
| 87 | *q = ray.point(t); |
| 88 | if (uvw != nullptr) |
| 89 | *uvw = uvwr; |
| 90 | } |
| 91 | return intersected; |
| 92 | } |
| 93 | |
| 94 | TriangleBoundingVolume::Type TriangleBoundingVolume::type() const |
| 95 | { |
| 96 | return RayCasting::QBoundingVolume::Triangle; |
| 97 | } |
| 98 | |
| 99 | Vector3D TriangleBoundingVolume::a() const |
| 100 | { |
| 101 | return m_a; |
| 102 | } |
| 103 | |
| 104 | Vector3D TriangleBoundingVolume::b() const |
| 105 | { |
| 106 | return m_b; |
| 107 | } |
| 108 | |
| 109 | Vector3D TriangleBoundingVolume::c() const |
| 110 | { |
| 111 | return m_c; |
| 112 | } |
| 113 | |
| 114 | void TriangleBoundingVolume::setA(const Vector3D &a) |
| 115 | { |
| 116 | m_a = a; |
| 117 | } |
| 118 | |
| 119 | void TriangleBoundingVolume::setB(const Vector3D &b) |
| 120 | { |
| 121 | m_b = b; |
| 122 | } |
| 123 | |
| 124 | void TriangleBoundingVolume::setC(const Vector3D &c) |
| 125 | { |
| 126 | m_c = c; |
| 127 | } |
| 128 | |
| 129 | TriangleBoundingVolume TriangleBoundingVolume::transformed(const Matrix4x4 &mat) const |
| 130 | { |
| 131 | const Vector3D tA = mat.map(point: m_a); |
| 132 | const Vector3D tB = mat.map(point: m_b); |
| 133 | const Vector3D tC = mat.map(point: m_c); |
| 134 | return TriangleBoundingVolume(id(), tA, tB, tC); |
| 135 | } |
| 136 | |
| 137 | } // namespace Render |
| 138 | |
| 139 | } // namespace Qt3DRender |
| 140 | |
| 141 | QT_END_NAMESPACE |
| 142 | |