1// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
4#include "cameraselectornode_p.h"
5#include <Qt3DRender/private/qcameraselector_p.h>
6#include <Qt3DRender/private/abstractrenderer_p.h>
7#include <Qt3DCore/private/qchangearbiter_p.h>
8#include <Qt3DCore/qentity.h>
9#include <Qt3DRender/private/renderlogging_p.h>
10
11QT_BEGIN_NAMESPACE
12
13
14namespace Qt3DRender {
15namespace Render {
16
17using namespace Qt3DCore;
18
19CameraSelector::CameraSelector()
20 : FrameGraphNode(FrameGraphNode::CameraSelector)
21{
22}
23
24void CameraSelector::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
25{
26 const QCameraSelector *node = qobject_cast<const QCameraSelector *>(object: frontEnd);
27 if (!node)
28 return;
29
30 FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime);
31
32 const QNodeId cameraId = qIdForNode(node: node->camera());
33 if (m_cameraUuid != cameraId) {
34 m_cameraUuid = cameraId;
35 markDirty(changes: AbstractRenderer::FrameGraphDirty);
36 }
37}
38
39QNodeId CameraSelector::cameraUuid() const
40{
41 return m_cameraUuid;
42}
43
44} // namespace Render
45} // namespace Qt3DRender
46
47QT_END_NAMESPACE
48

Provided by KDAB

Privacy Policy
Start learning QML with our Intro Training
Find out more

source code of qt3d/src/render/framegraph/cameraselectornode.cpp