| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qcameraselector.h" |
| 5 | #include "qcameraselector_p.h" |
| 6 | #include <Qt3DCore/qentity.h> |
| 7 | #include <Qt3DCore/private/qentity_p.h> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | namespace Qt3DRender { |
| 12 | |
| 13 | /*! |
| 14 | \class Qt3DRender::QCameraSelector |
| 15 | \inmodule Qt3DRender |
| 16 | \since 5.5 |
| 17 | \ingroup framegraph |
| 18 | |
| 19 | \brief Class to allow for selection of camera to be used. |
| 20 | |
| 21 | A Qt3DRender::QCameraSelector can be used to select the camera, which is used |
| 22 | by the FrameGraph when drawing the entities. |
| 23 | */ |
| 24 | |
| 25 | /*! |
| 26 | \qmltype CameraSelector |
| 27 | \inqmlmodule Qt3D.Render |
| 28 | \nativetype Qt3DRender::QCameraSelector |
| 29 | \inherits FrameGraphNode |
| 30 | \since 5.5 |
| 31 | \brief Class to allow for selection of camera to be used. |
| 32 | |
| 33 | A CameraSelector can be used to select the camera, which is used |
| 34 | by the FrameGraph when drawing the entities. |
| 35 | */ |
| 36 | |
| 37 | /*! |
| 38 | \qmlproperty Entity Qt3D.Render::CameraSelector::camera |
| 39 | |
| 40 | Holds the currently selected camera. |
| 41 | */ |
| 42 | |
| 43 | /*! |
| 44 | \property Qt3DRender::QCameraSelector::camera |
| 45 | |
| 46 | Holds the currently selected camera. |
| 47 | */ |
| 48 | |
| 49 | |
| 50 | /*! \internal */ |
| 51 | QCameraSelector::QCameraSelector(QCameraSelectorPrivate &dd, QNode *parent) |
| 52 | : QFrameGraphNode(dd, parent) |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | QCameraSelectorPrivate::QCameraSelectorPrivate() |
| 57 | : QFrameGraphNodePrivate() |
| 58 | , m_camera(nullptr) |
| 59 | { |
| 60 | } |
| 61 | |
| 62 | /*! |
| 63 | The constructor creates an instance with the specified \a parent. |
| 64 | */ |
| 65 | QCameraSelector::QCameraSelector(Qt3DCore::QNode *parent) |
| 66 | : QFrameGraphNode(*new QCameraSelectorPrivate, parent) |
| 67 | { |
| 68 | } |
| 69 | |
| 70 | /*! \internal */ |
| 71 | QCameraSelector::~QCameraSelector() |
| 72 | { |
| 73 | } |
| 74 | |
| 75 | void QCameraSelector::setCamera(Qt3DCore::QEntity *camera) |
| 76 | { |
| 77 | Q_D(QCameraSelector); |
| 78 | if (d->m_camera != camera) { |
| 79 | |
| 80 | if (d->m_camera) |
| 81 | d->unregisterDestructionHelper(node: d->m_camera); |
| 82 | |
| 83 | // We need to add it as a child of the current node if it has been declared inline |
| 84 | // Or not previously added as a child of the current node so that |
| 85 | // 1) The backend gets notified about it's creation |
| 86 | // 2) When the current node is destroyed, it gets destroyed as well |
| 87 | if (camera && !camera->parent()) |
| 88 | camera->setParent(this); |
| 89 | d->m_camera = camera; |
| 90 | |
| 91 | // Ensures proper bookkeeping |
| 92 | if (d->m_camera) |
| 93 | d->registerDestructionHelper(node: d->m_camera, func: &QCameraSelector::setCamera, d->m_camera); |
| 94 | |
| 95 | emit cameraChanged(camera); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | Qt3DCore::QEntity *QCameraSelector::camera() const |
| 100 | { |
| 101 | Q_D(const QCameraSelector); |
| 102 | return d->m_camera; |
| 103 | } |
| 104 | |
| 105 | } // namespace Qt3DRender |
| 106 | |
| 107 | QT_END_NAMESPACE |
| 108 | |
| 109 | #include "moc_qcameraselector.cpp" |
| 110 | |