| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qframegraphnode.h" |
| 5 | #include "qframegraphnode_p.h" |
| 6 | #include <Qt3DRender/qfilterkey.h> |
| 7 | #include <Qt3DRender/qtechniquefilter.h> |
| 8 | #include <Qt3DRender/qrenderpassfilter.h> |
| 9 | |
| 10 | #include <Qt3DCore/QNode> |
| 11 | #include <QList> |
| 12 | #include <QQueue> |
| 13 | |
| 14 | |
| 15 | QT_BEGIN_NAMESPACE |
| 16 | |
| 17 | namespace { |
| 18 | |
| 19 | QString dumpNode(const Qt3DRender::QFrameGraphNode *n) { |
| 20 | QString res = QLatin1String(n->metaObject()->className()); |
| 21 | if (!n->objectName().isEmpty()) |
| 22 | res += QString(QLatin1String(" (%1)" )).arg(a: n->objectName()); |
| 23 | if (!n->isEnabled()) |
| 24 | res += QLatin1String(" [D]" ); |
| 25 | return res; |
| 26 | } |
| 27 | |
| 28 | QString dumpNodeFilters(const Qt3DRender::QFrameGraphNode *n, const QList<Qt3DRender::QFilterKey *> &filters) { |
| 29 | QString res = QLatin1String(n->metaObject()->className()); |
| 30 | if (!n->objectName().isEmpty()) |
| 31 | res += QString(QLatin1String(" (%1)" )).arg(a: n->objectName()); |
| 32 | |
| 33 | QStringList kv; |
| 34 | for (auto filter: filters) |
| 35 | kv.push_back(t: QString(QLatin1String("%1: %2" )).arg(args: filter->name(), args: filter->value().toString())); |
| 36 | if (!kv.empty()) |
| 37 | res += QString(QLatin1String(" <%1>" )).arg(a: kv.join(sep: QLatin1String(", " ))); |
| 38 | |
| 39 | return res; |
| 40 | } |
| 41 | |
| 42 | QStringList dumpFG(const Qt3DCore::QNode *n, int level = 0) |
| 43 | { |
| 44 | QStringList reply; |
| 45 | |
| 46 | const Qt3DRender::QFrameGraphNode *fgNode = qobject_cast<const Qt3DRender::QFrameGraphNode *>(object: n); |
| 47 | if (fgNode) { |
| 48 | QString res = dumpNode(n: fgNode); |
| 49 | reply += res.rightJustified(width: res.size() + level * 2, fill: QLatin1Char(' ')); |
| 50 | } |
| 51 | |
| 52 | const auto children = n->childNodes(); |
| 53 | const int inc = fgNode ? 1 : 0; |
| 54 | for (auto *child: children) { |
| 55 | auto *childFGNode = qobject_cast<Qt3DCore::QNode *>(object: child); |
| 56 | if (childFGNode != nullptr) |
| 57 | reply += dumpFG(n: childFGNode, level: level + inc); |
| 58 | } |
| 59 | |
| 60 | return reply; |
| 61 | } |
| 62 | |
| 63 | struct HierarchyFGNode |
| 64 | { |
| 65 | const Qt3DRender::QFrameGraphNode *root; |
| 66 | QList<QSharedPointer<HierarchyFGNode>> children; |
| 67 | }; |
| 68 | using HierarchyFGNodePtr = QSharedPointer<HierarchyFGNode>; |
| 69 | |
| 70 | HierarchyFGNodePtr buildFGHierarchy(const Qt3DCore::QNode *n, HierarchyFGNodePtr lastFGParent = HierarchyFGNodePtr()) |
| 71 | { |
| 72 | const Qt3DRender::QFrameGraphNode *fgNode = qobject_cast<const Qt3DRender::QFrameGraphNode *>(object: n); |
| 73 | |
| 74 | // Only happens for the root case |
| 75 | if (!lastFGParent) { |
| 76 | lastFGParent = HierarchyFGNodePtr::create(); |
| 77 | lastFGParent->root = fgNode; |
| 78 | } else { |
| 79 | if (fgNode != nullptr) { |
| 80 | HierarchyFGNodePtr hN = HierarchyFGNodePtr::create(); |
| 81 | hN->root = fgNode; |
| 82 | if (lastFGParent) |
| 83 | lastFGParent->children.push_back(t: hN); |
| 84 | lastFGParent = hN; |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | const auto children = n->childNodes(); |
| 89 | for (auto *child: children) |
| 90 | buildFGHierarchy(n: child, lastFGParent); |
| 91 | |
| 92 | return lastFGParent; |
| 93 | } |
| 94 | |
| 95 | void findFGLeaves(const HierarchyFGNodePtr root, QList<const Qt3DRender::QFrameGraphNode *> &fgLeaves) |
| 96 | { |
| 97 | const auto children = root->children; |
| 98 | for (const auto &child : children) |
| 99 | findFGLeaves(root: child, fgLeaves); |
| 100 | |
| 101 | if (children.empty()) |
| 102 | fgLeaves.push_back(t: root->root); |
| 103 | } |
| 104 | |
| 105 | void dumpFGPaths(const Qt3DRender::QFrameGraphNode *n, QStringList &result) |
| 106 | { |
| 107 | // Build FG node hierarchy |
| 108 | const HierarchyFGNodePtr rootHFg = buildFGHierarchy(n); |
| 109 | |
| 110 | // Gather FG leaves |
| 111 | QList<const Qt3DRender::QFrameGraphNode *> fgLeaves; |
| 112 | findFGLeaves(root: rootHFg, fgLeaves); |
| 113 | |
| 114 | // Traverse back to root |
| 115 | int rv = 1; |
| 116 | for (const Qt3DRender::QFrameGraphNode *fgNode : fgLeaves) { |
| 117 | QStringList parents; |
| 118 | while (fgNode != nullptr) { |
| 119 | parents.prepend(t: dumpNode(n: fgNode)); |
| 120 | fgNode = fgNode->parentFrameGraphNode(); |
| 121 | } |
| 122 | if (!parents.empty()) { |
| 123 | result << QString(QLatin1String("%1 [ %2 ]" )).arg(args: QString::number(rv), args: parents.join(sep: QLatin1String(", " ))); |
| 124 | ++rv; |
| 125 | } |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | void dumpFGFilterState(const Qt3DRender::QFrameGraphNode *n, QStringList &result) |
| 130 | { |
| 131 | // Build FG node hierarchy |
| 132 | const HierarchyFGNodePtr rootHFg = buildFGHierarchy(n); |
| 133 | |
| 134 | // Gather FG leaves |
| 135 | QList<const Qt3DRender::QFrameGraphNode *> fgLeaves; |
| 136 | findFGLeaves(root: rootHFg, fgLeaves); |
| 137 | |
| 138 | // Traverse back to root |
| 139 | int rv = 1; |
| 140 | for (const Qt3DRender::QFrameGraphNode *fgNode : fgLeaves) { |
| 141 | int parents = 0; |
| 142 | QStringList filters; |
| 143 | while (fgNode != nullptr) { |
| 144 | ++parents; |
| 145 | if (fgNode->isEnabled()) { |
| 146 | auto techniqueFilter = qobject_cast<const Qt3DRender::QTechniqueFilter *>(object: fgNode); |
| 147 | if (techniqueFilter && techniqueFilter->matchAll().size()) |
| 148 | filters.prepend(t: dumpNodeFilters(n: techniqueFilter, filters: techniqueFilter->matchAll())); |
| 149 | auto renderPassFilter = qobject_cast<const Qt3DRender::QRenderPassFilter *>(object: fgNode); |
| 150 | if (renderPassFilter) |
| 151 | filters.prepend(t: dumpNodeFilters(n: renderPassFilter, filters: renderPassFilter->matchAny())); |
| 152 | } |
| 153 | fgNode = fgNode->parentFrameGraphNode(); |
| 154 | } |
| 155 | if (parents) { |
| 156 | if (!filters.empty()) |
| 157 | result << QString(QLatin1String("%1 [ %2 ]" )).arg(args: QString::number(rv), args: filters.join(sep: QLatin1String(", " ))); |
| 158 | else |
| 159 | result << QString(QObject::tr(s: "%1 [ No Filters ]" )).arg(a: rv); |
| 160 | ++rv; |
| 161 | } |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | } |
| 166 | |
| 167 | namespace Qt3DRender { |
| 168 | |
| 169 | QFrameGraphNodePrivate::QFrameGraphNodePrivate() |
| 170 | : QNodePrivate() |
| 171 | { |
| 172 | } |
| 173 | |
| 174 | /*! |
| 175 | \class Qt3DRender::QFrameGraphNode |
| 176 | \inmodule Qt3DRender |
| 177 | \since 5.5 |
| 178 | |
| 179 | \brief Base class of all FrameGraph configuration nodes. |
| 180 | |
| 181 | This class is rarely instanced directly since it doesn't provide |
| 182 | any frame graph specific behavior, although it can be convenient |
| 183 | to use for grouping other nodes together in dynamic frame graphs. |
| 184 | The actual behavior comes from the subclasses. |
| 185 | |
| 186 | The subclasses are: |
| 187 | \table |
| 188 | \header |
| 189 | \li class |
| 190 | \li description |
| 191 | \row |
| 192 | \li Qt3DRender::QCameraSelector |
| 193 | \li Select camera from all available cameras in the scene |
| 194 | \row |
| 195 | \li Qt3DRender::QClearBuffers |
| 196 | \li Specify which buffers to clear and to what values |
| 197 | \row |
| 198 | \li Qt3DRender::QDispatchCompute |
| 199 | \li Specify Compute operation kernels |
| 200 | \row |
| 201 | \li Qt3DRender::QFrustumCulling |
| 202 | \li Enable frustum culling |
| 203 | \row |
| 204 | \li Qt3DRender::QLayerFilter |
| 205 | \li Select which layers to draw |
| 206 | \row |
| 207 | \li Qt3DRender::QNoDraw |
| 208 | \li Disable drawing |
| 209 | \row |
| 210 | \li Qt3DRender::QRenderPassFilter |
| 211 | \li Select which render passes to draw |
| 212 | \row |
| 213 | \li Qt3DRender::QRenderStateSet |
| 214 | \li Set render states |
| 215 | \row |
| 216 | \li Qt3DRender::QRenderSurfaceSelector |
| 217 | \li Select which surface to draw to |
| 218 | \row |
| 219 | \li Qt3DRender::QRenderTargetSelector |
| 220 | \li Select which QRenderTarget to draw to |
| 221 | \row |
| 222 | \li Qt3DRender::QSortPolicy |
| 223 | \li Specify how entities are sorted to determine draw order |
| 224 | \row |
| 225 | \li Qt3DRender::QTechniqueFilter |
| 226 | \li Select which techniques to draw |
| 227 | \row |
| 228 | \li Qt3DRender::QViewport |
| 229 | \li Specify viewport |
| 230 | \row |
| 231 | \li Qt3DRender::QMemoryBarrier |
| 232 | \li Places a memory barrier |
| 233 | \endtable |
| 234 | |
| 235 | */ |
| 236 | |
| 237 | /*! |
| 238 | \qmltype FrameGraphNode |
| 239 | \inqmlmodule Qt3D.Render |
| 240 | \nativetype Qt3DRender::QFrameGraphNode |
| 241 | \inherits Node |
| 242 | \since 5.5 |
| 243 | \brief Base class of all FrameGraph configuration nodes. |
| 244 | |
| 245 | This class is rarely instanced directly since it doesn't provide |
| 246 | any frame graph specific behavior, although it can be convenient |
| 247 | to use for grouping other nodes together in dynamic frame graphs. |
| 248 | The actual behavior comes from the subclasses. |
| 249 | |
| 250 | The subclasses are: |
| 251 | \table |
| 252 | \header |
| 253 | \li class |
| 254 | \li description |
| 255 | \row |
| 256 | \li CameraSelector |
| 257 | \li Select camera from all available cameras in the scene |
| 258 | \row |
| 259 | \li ClearBuffers |
| 260 | \li Specify which buffers to clear and to what values |
| 261 | \row |
| 262 | \li DispatchCompute |
| 263 | \li Specify compute operation kernels |
| 264 | \row |
| 265 | \li FrustumCulling |
| 266 | \li Enable frustum culling |
| 267 | \row |
| 268 | \li LayerFilter |
| 269 | \li Select which layers to draw |
| 270 | \row |
| 271 | \li NoDraw |
| 272 | \li Disable drawing |
| 273 | \row |
| 274 | \li RenderPassFilter |
| 275 | \li Select which render passes to draw |
| 276 | \row |
| 277 | \li RenderStateSet |
| 278 | \li Set render states |
| 279 | \row |
| 280 | \li RenderSurfaceSelector |
| 281 | \li Select which surface to draw to |
| 282 | \row |
| 283 | \li RenderTargetSelector |
| 284 | \li Select which RenderTarget to draw to |
| 285 | \row |
| 286 | \li SortPolicy |
| 287 | \li Specify how entities are sorted to determine draw order |
| 288 | \row |
| 289 | \li TechniqueFilter |
| 290 | \li Select which techniques to draw |
| 291 | \row |
| 292 | \li Viewport |
| 293 | \li Specify viewport |
| 294 | \row |
| 295 | \li MemoryBarrier |
| 296 | \li Places a memory barrier |
| 297 | \endtable |
| 298 | */ |
| 299 | |
| 300 | /*! |
| 301 | The constructor creates an instance with the specified \a parent. |
| 302 | */ |
| 303 | QFrameGraphNode::QFrameGraphNode(QNode *parent) |
| 304 | : QNode(*new QFrameGraphNodePrivate, parent) |
| 305 | { |
| 306 | } |
| 307 | |
| 308 | /*! \internal */ |
| 309 | QFrameGraphNode::~QFrameGraphNode() |
| 310 | { |
| 311 | } |
| 312 | |
| 313 | /*! |
| 314 | Returns a pointer to the parent frame graph node. |
| 315 | |
| 316 | If the parent of this node is not a frame graph node, |
| 317 | this method will recursively look for a parent node that is a frame graph node. |
| 318 | */ |
| 319 | QFrameGraphNode *QFrameGraphNode::parentFrameGraphNode() const |
| 320 | { |
| 321 | QFrameGraphNode *parentFGNode = nullptr; |
| 322 | QNode *parentN = parentNode(); |
| 323 | |
| 324 | while (parentN) { |
| 325 | if ((parentFGNode = qobject_cast<QFrameGraphNode *>(object: parentN)) != nullptr) |
| 326 | break; |
| 327 | parentN = parentN->parentNode(); |
| 328 | } |
| 329 | return parentFGNode; |
| 330 | } |
| 331 | |
| 332 | /*! |
| 333 | \internal |
| 334 | * Returns a list of the children that are frame graph nodes. |
| 335 | * If this function encounters a child node that is not a frame graph node, |
| 336 | * it will go through the children of the child node and look for frame graph nodes. |
| 337 | * If any of these are not frame graph nodes, they will be further searched as |
| 338 | * if they were direct children of this node. |
| 339 | */ |
| 340 | QList<QFrameGraphNode *> QFrameGraphNodePrivate::childFrameGraphNodes() const |
| 341 | { |
| 342 | using namespace Qt3DCore; |
| 343 | |
| 344 | Q_Q(const QFrameGraphNode); |
| 345 | QList<QFrameGraphNode *> result; |
| 346 | QQueue<QNode *> queue; |
| 347 | const auto childNodes = q->childNodes(); |
| 348 | for (auto c: childNodes) |
| 349 | queue.append(t: c); |
| 350 | result.reserve(size: queue.size()); |
| 351 | while (!queue.isEmpty()) { |
| 352 | auto *child = queue.dequeue(); |
| 353 | auto *childFGNode = qobject_cast<QFrameGraphNode *>(object: child); |
| 354 | if (childFGNode != nullptr) |
| 355 | result.push_back(t: childFGNode); |
| 356 | else { |
| 357 | const auto childNodes = child->childNodes(); |
| 358 | for (auto c: childNodes) |
| 359 | queue.append(t: c); |
| 360 | } |
| 361 | } |
| 362 | return result; |
| 363 | } |
| 364 | |
| 365 | QString QFrameGraphNodePrivate::dumpFrameGraph() const |
| 366 | { |
| 367 | Q_Q(const QFrameGraphNode); |
| 368 | return dumpFG(n: q).join(sep: QLatin1Char('\n')); |
| 369 | } |
| 370 | |
| 371 | QStringList QFrameGraphNodePrivate::dumpFrameGraphPaths() const |
| 372 | { |
| 373 | Q_Q(const QFrameGraphNode); |
| 374 | QStringList result; |
| 375 | dumpFGPaths(n: q, result); |
| 376 | return result; |
| 377 | } |
| 378 | |
| 379 | QStringList QFrameGraphNodePrivate::dumpFrameGraphFilterState() const |
| 380 | { |
| 381 | Q_Q(const QFrameGraphNode); |
| 382 | QStringList result; |
| 383 | dumpFGFilterState(n: q, result); |
| 384 | return result; |
| 385 | } |
| 386 | |
| 387 | /*! \internal */ |
| 388 | QFrameGraphNode::QFrameGraphNode(QFrameGraphNodePrivate &dd, QNode *parent) |
| 389 | : QNode(dd, parent) |
| 390 | { |
| 391 | } |
| 392 | |
| 393 | void QFrameGraphNode::onParentChanged(QObject *) |
| 394 | { |
| 395 | // Direct sync update request |
| 396 | Q_D(QFrameGraphNode); |
| 397 | d->update(); |
| 398 | } |
| 399 | |
| 400 | } // namespace Qt3DRender |
| 401 | |
| 402 | QT_END_NAMESPACE |
| 403 | |
| 404 | #include "moc_qframegraphnode.cpp" |
| 405 | |