| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qproximityfilter.h" |
| 5 | #include "qproximityfilter_p.h" |
| 6 | #include <Qt3DCore/qentity.h> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | namespace Qt3DRender { |
| 11 | |
| 12 | QProximityFilterPrivate::QProximityFilterPrivate() |
| 13 | : QFrameGraphNodePrivate() |
| 14 | , m_entity(nullptr) |
| 15 | , m_distanceThreshold(0.0f) |
| 16 | { |
| 17 | } |
| 18 | |
| 19 | /*! |
| 20 | \class Qt3DRender::QProximityFilter |
| 21 | \inmodule Qt3DRender |
| 22 | \since 5.10 |
| 23 | |
| 24 | \brief Select entities which are within a distance threshold of a target |
| 25 | entity. |
| 26 | |
| 27 | A \l Qt3DRender::QProximityFilter can be used to select entities to render |
| 28 | when they are placed within a given distance threshold of another entity. |
| 29 | */ |
| 30 | |
| 31 | /*! |
| 32 | \property Qt3DRender::QProximityFilter::entity |
| 33 | |
| 34 | Holds the entity against which we should compare the distance to. |
| 35 | */ |
| 36 | |
| 37 | /*! |
| 38 | \property Qt3DRender::QProximityFilter::distanceThreshold |
| 39 | |
| 40 | Holds the distance to the target entity above which entities are filtered |
| 41 | out. |
| 42 | */ |
| 43 | |
| 44 | /*! |
| 45 | \qmltype ProximityFilter |
| 46 | \nativetype Qt3DRender::QProximityFilter |
| 47 | \inherits FrameGraphNode |
| 48 | \inqmlmodule Qt3D.Render |
| 49 | \since 5.10 |
| 50 | |
| 51 | \brief Select entities which are within a distance threshold of a target |
| 52 | entity. |
| 53 | |
| 54 | A \l ProximityFilter can be used to select entities to render |
| 55 | when they are placed within a given distance threshold of another entity. |
| 56 | |
| 57 | \badcode |
| 58 | import Qt3DRender 2.10 |
| 59 | ... |
| 60 | RenderSetting { |
| 61 | Viewport { |
| 62 | CameraSelector { |
| 63 | camera: mainCamera |
| 64 | ProximityFilter { |
| 65 | entity: mainCamera |
| 66 | distanceThreshold: 50 // select entities within 50m metre radius of mainCamera |
| 67 | } |
| 68 | } |
| 69 | } |
| 70 | } |
| 71 | \endcode |
| 72 | */ |
| 73 | |
| 74 | /*! |
| 75 | \qmlproperty Entity Qt3D.Render::ProximityFilter::entity |
| 76 | |
| 77 | Holds the entity against which we should compare the distance to. |
| 78 | */ |
| 79 | |
| 80 | /*! |
| 81 | \qmlproperty real Qt3D.Render::ProximityFilter::distanceThreshold |
| 82 | |
| 83 | Holds the distance to the target entity above which entities are filtered |
| 84 | out. |
| 85 | */ |
| 86 | |
| 87 | |
| 88 | QProximityFilter::QProximityFilter(Qt3DCore::QNode *parent) |
| 89 | : QFrameGraphNode(*new QProximityFilterPrivate, parent) |
| 90 | { |
| 91 | |
| 92 | } |
| 93 | |
| 94 | /*! \internal */ |
| 95 | QProximityFilter::QProximityFilter(QProximityFilterPrivate &dd, QNode *parent) |
| 96 | : QFrameGraphNode(dd, parent) |
| 97 | { |
| 98 | } |
| 99 | |
| 100 | /*! \internal */ |
| 101 | QProximityFilter::~QProximityFilter() |
| 102 | { |
| 103 | } |
| 104 | |
| 105 | Qt3DCore::QEntity *QProximityFilter::entity() const |
| 106 | { |
| 107 | Q_D(const QProximityFilter); |
| 108 | return d->m_entity; |
| 109 | } |
| 110 | |
| 111 | float QProximityFilter::distanceThreshold() const |
| 112 | { |
| 113 | Q_D(const QProximityFilter); |
| 114 | return d->m_distanceThreshold; |
| 115 | } |
| 116 | |
| 117 | void QProximityFilter::setEntity(Qt3DCore::QEntity *entity) |
| 118 | { |
| 119 | Q_D(QProximityFilter); |
| 120 | if (d->m_entity != entity) { |
| 121 | |
| 122 | if (d->m_entity) |
| 123 | d->unregisterDestructionHelper(node: d->m_entity); |
| 124 | |
| 125 | if (entity && !entity->parent()) |
| 126 | entity->setParent(this); |
| 127 | |
| 128 | d->m_entity = entity; |
| 129 | |
| 130 | if (d->m_entity) |
| 131 | d->registerDestructionHelper(node: d->m_entity, func: &QProximityFilter::setEntity, d->m_entity); |
| 132 | |
| 133 | emit entityChanged(entity); |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | void QProximityFilter::setDistanceThreshold(float distanceThreshold) |
| 138 | { |
| 139 | Q_D(QProximityFilter); |
| 140 | if (d->m_distanceThreshold == distanceThreshold) |
| 141 | return; |
| 142 | |
| 143 | d->m_distanceThreshold = distanceThreshold; |
| 144 | emit distanceThresholdChanged(distanceThreshold); |
| 145 | } |
| 146 | |
| 147 | } // Qt3DRender |
| 148 | |
| 149 | QT_END_NAMESPACE |
| 150 | |
| 151 | #include "moc_qproximityfilter.cpp" |
| 152 |
