1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qrenderpassfilter.h" |
5 | #include "qrenderpassfilter_p.h" |
6 | |
7 | #include <Qt3DRender/qfilterkey.h> |
8 | #include <Qt3DRender/qparameter.h> |
9 | |
10 | QT_BEGIN_NAMESPACE |
11 | |
12 | using namespace Qt3DCore; |
13 | |
14 | namespace Qt3DRender { |
15 | |
16 | /*! |
17 | \class Qt3DRender::QRenderPassFilter |
18 | \inmodule Qt3DRender |
19 | \since 5.7 |
20 | \brief Provides storage for vectors of Filter Keys and Parameters. |
21 | |
22 | A Qt3DRender::QRenderPassFilter FrameGraph node is used to select which |
23 | Qt3DRender::QRenderPass objects are selected for drawing. QRenderPassFilter |
24 | specifies a list of Qt3DRender::QFilterKey objects and Qt3DRender::QParameter objects. |
25 | When QRenderPassFilter is present in the FrameGraph, only the QRenderPass objects, |
26 | whose Qt3DRender::QFilterKey objects match the keys in QRenderPassFilter are |
27 | selected for rendering. If no QRenderPassFilter is present, then all QRenderPass |
28 | objects are selected for rendering. The parameters in the list can be used |
29 | to set values for shader parameters. The parameters in QRenderPassFilter |
30 | override parameters in QTechniqueFilter, QMaterial, QEffect, QTechnique and QRenderPass. |
31 | */ |
32 | |
33 | /*! |
34 | \qmltype RenderPassFilter |
35 | \inqmlmodule Qt3D.Render |
36 | \since 5.7 |
37 | \instantiates Qt3DRender::QRenderPassFilter |
38 | \inherits FrameGraphNode |
39 | \brief Provides storage for vectors of Filter Keys and Parameters. |
40 | |
41 | A RenderPassFilter FrameGraph node is used to select which RenderPass |
42 | objects are selected for drawing. When RenderPassFilter is present in the FrameGraph, |
43 | only the RenderPass objects, whose FilterKey objects match the keys |
44 | in RenderPassFilter are selected for rendering. If no RenderPassFilter is present, |
45 | then all RenderPass objects are selected for rendering. RenderPassFilter |
46 | specifies a list of Parameter objects. The parameters in the list can be used |
47 | to set values for shader parameters. The parameters in RenderPassFilter |
48 | override parameters in TechniqueFilter, Material, Effect, Technique and RenderPass. |
49 | */ |
50 | |
51 | /*! |
52 | \qmlproperty list<FilterKey> RenderPassFilter::matchAny |
53 | Holds the list of filterkeys used by the RenderPassFilter |
54 | */ |
55 | /*! |
56 | \qmlproperty list<Parameter> RenderPassFilter::parameters |
57 | Holds the list of parameters used by the RenderPassFilter |
58 | */ |
59 | |
60 | |
61 | /*! |
62 | The constructor creates an instance with the specified \a parent. |
63 | */ |
64 | QRenderPassFilter::QRenderPassFilter(QNode *parent) |
65 | : QFrameGraphNode(*new QRenderPassFilterPrivate, parent) |
66 | {} |
67 | |
68 | /*! \internal */ |
69 | QRenderPassFilter::~QRenderPassFilter() |
70 | { |
71 | } |
72 | |
73 | /*! \internal */ |
74 | QRenderPassFilter::QRenderPassFilter(QRenderPassFilterPrivate &dd, QNode *parent) |
75 | : QFrameGraphNode(dd, parent) |
76 | { |
77 | } |
78 | |
79 | /*! |
80 | Returns a vector of the current keys for the filter. |
81 | */ |
82 | QList<QFilterKey *> QRenderPassFilter::matchAny() const |
83 | { |
84 | Q_D(const QRenderPassFilter); |
85 | return d->m_matchList; |
86 | } |
87 | |
88 | /*! |
89 | Add the \a filterKey to the match vector. |
90 | */ |
91 | void QRenderPassFilter::addMatch(QFilterKey *filterKey) |
92 | { |
93 | Q_ASSERT(filterKey); |
94 | Q_D(QRenderPassFilter); |
95 | if (!d->m_matchList.contains(t: filterKey)) { |
96 | d->m_matchList.append(t: filterKey); |
97 | |
98 | // Ensures proper bookkeeping |
99 | d->registerDestructionHelper(node: filterKey, func: &QRenderPassFilter::removeMatch, d->m_matchList); |
100 | |
101 | // We need to add it as a child of the current node if it has been declared inline |
102 | // Or not previously added as a child of the current node so that |
103 | // 1) The backend gets notified about it's creation |
104 | // 2) When the current node is destroyed, it gets destroyed as well |
105 | if (!filterKey->parent()) |
106 | filterKey->setParent(this); |
107 | |
108 | d->update(); |
109 | } |
110 | } |
111 | |
112 | /*! |
113 | Remove the \a filterKey from the match vector. |
114 | */ |
115 | void QRenderPassFilter::removeMatch(QFilterKey *filterKey) |
116 | { |
117 | Q_ASSERT(filterKey); |
118 | Q_D(QRenderPassFilter); |
119 | |
120 | if (!d->m_matchList.removeOne(t: filterKey)) |
121 | return; |
122 | d->update(); |
123 | // Remove bookkeeping connection |
124 | d->unregisterDestructionHelper(node: filterKey); |
125 | } |
126 | |
127 | /*! |
128 | Add the given \a parameter to the parameter vector. |
129 | */ |
130 | void QRenderPassFilter::addParameter(QParameter *parameter) |
131 | { |
132 | Q_ASSERT(parameter); |
133 | Q_D(QRenderPassFilter); |
134 | if (!d->m_parameters.contains(t: parameter)) { |
135 | d->m_parameters.append(t: parameter); |
136 | |
137 | // Ensures proper bookkeeping |
138 | d->registerDestructionHelper(node: parameter, func: &QRenderPassFilter::removeParameter, d->m_parameters); |
139 | |
140 | // We need to add it as a child of the current node if it has been declared inline |
141 | // Or not previously added as a child of the current node so that |
142 | // 1) The backend gets notified about it's creation |
143 | // 2) When the current node is destroyed, the child parameters get destroyed as well |
144 | if (!parameter->parent()) |
145 | parameter->setParent(this); |
146 | |
147 | d->update(); |
148 | } |
149 | } |
150 | |
151 | /*! |
152 | Remove the given \a parameter from the parameter vector. |
153 | */ |
154 | void QRenderPassFilter::removeParameter(QParameter *parameter) |
155 | { |
156 | Q_ASSERT(parameter); |
157 | Q_D(QRenderPassFilter); |
158 | |
159 | if (!d->m_parameters.removeOne(t: parameter)) |
160 | return; |
161 | d->update(); |
162 | // Remove bookkeeping connection |
163 | d->unregisterDestructionHelper(node: parameter); |
164 | } |
165 | |
166 | /*! |
167 | Returns the current vector of parameters. |
168 | */ |
169 | QList<QParameter *> QRenderPassFilter::parameters() const |
170 | { |
171 | Q_D(const QRenderPassFilter); |
172 | return d->m_parameters; |
173 | } |
174 | |
175 | } // namespace Qt3DRender |
176 | |
177 | QT_END_NAMESPACE |
178 | |
179 | #include "moc_qrenderpassfilter.cpp" |
180 | |