1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qrenderpassfilter.h" |
5 | #include "qrenderpassfilter_p.h" |
6 | |
7 | #include <Qt3DRender/qfilterkey.h> |
8 | #include <Qt3DRender/qparameter.h> |
9 | |
10 | QT_BEGIN_NAMESPACE |
11 | |
12 | |
13 | namespace Qt3DRender { |
14 | |
15 | using namespace Qt3DCore; |
16 | |
17 | /*! |
18 | \class Qt3DRender::QRenderPassFilter |
19 | \inmodule Qt3DRender |
20 | \since 5.7 |
21 | \brief Provides storage for vectors of Filter Keys and Parameters. |
22 | |
23 | A Qt3DRender::QRenderPassFilter FrameGraph node is used to select which |
24 | Qt3DRender::QRenderPass objects are selected for drawing. QRenderPassFilter |
25 | specifies a list of Qt3DRender::QFilterKey objects and Qt3DRender::QParameter objects. |
26 | When QRenderPassFilter is present in the FrameGraph, only the QRenderPass objects, |
27 | whose Qt3DRender::QFilterKey objects match the keys in QRenderPassFilter are |
28 | selected for rendering. If no QRenderPassFilter is present, then all QRenderPass |
29 | objects are selected for rendering. The parameters in the list can be used |
30 | to set values for shader parameters. The parameters in QRenderPassFilter |
31 | override parameters in QTechniqueFilter, QMaterial, QEffect, QTechnique and QRenderPass. |
32 | */ |
33 | |
34 | /*! |
35 | \qmltype RenderPassFilter |
36 | \inqmlmodule Qt3D.Render |
37 | \since 5.7 |
38 | \nativetype Qt3DRender::QRenderPassFilter |
39 | \inherits FrameGraphNode |
40 | \brief Provides storage for vectors of Filter Keys and Parameters. |
41 | |
42 | A RenderPassFilter FrameGraph node is used to select which RenderPass |
43 | objects are selected for drawing. When RenderPassFilter is present in the FrameGraph, |
44 | only the RenderPass objects, whose FilterKey objects match the keys |
45 | in RenderPassFilter are selected for rendering. If no RenderPassFilter is present, |
46 | then all RenderPass objects are selected for rendering. RenderPassFilter |
47 | specifies a list of Parameter objects. The parameters in the list can be used |
48 | to set values for shader parameters. The parameters in RenderPassFilter |
49 | override parameters in TechniqueFilter, Material, Effect, Technique and RenderPass. |
50 | */ |
51 | |
52 | /*! |
53 | \qmlproperty list<FilterKey> RenderPassFilter::matchAny |
54 | Holds the list of filterkeys used by the RenderPassFilter |
55 | */ |
56 | /*! |
57 | \qmlproperty list<Parameter> RenderPassFilter::parameters |
58 | Holds the list of parameters used by the RenderPassFilter |
59 | */ |
60 | |
61 | |
62 | /*! |
63 | The constructor creates an instance with the specified \a parent. |
64 | */ |
65 | QRenderPassFilter::QRenderPassFilter(QNode *parent) |
66 | : QFrameGraphNode(*new QRenderPassFilterPrivate, parent) |
67 | {} |
68 | |
69 | /*! \internal */ |
70 | QRenderPassFilter::~QRenderPassFilter() |
71 | { |
72 | } |
73 | |
74 | /*! \internal */ |
75 | QRenderPassFilter::QRenderPassFilter(QRenderPassFilterPrivate &dd, QNode *parent) |
76 | : QFrameGraphNode(dd, parent) |
77 | { |
78 | } |
79 | |
80 | /*! |
81 | Returns a vector of the current keys for the filter. |
82 | */ |
83 | QList<QFilterKey *> QRenderPassFilter::matchAny() const |
84 | { |
85 | Q_D(const QRenderPassFilter); |
86 | return d->m_matchList; |
87 | } |
88 | |
89 | /*! |
90 | Add the \a filterKey to the match vector. |
91 | */ |
92 | void QRenderPassFilter::addMatch(QFilterKey *filterKey) |
93 | { |
94 | Q_ASSERT(filterKey); |
95 | Q_D(QRenderPassFilter); |
96 | if (!d->m_matchList.contains(t: filterKey)) { |
97 | d->m_matchList.append(t: filterKey); |
98 | |
99 | // Ensures proper bookkeeping |
100 | d->registerDestructionHelper(node: filterKey, func: &QRenderPassFilter::removeMatch, d->m_matchList); |
101 | |
102 | // We need to add it as a child of the current node if it has been declared inline |
103 | // Or not previously added as a child of the current node so that |
104 | // 1) The backend gets notified about it's creation |
105 | // 2) When the current node is destroyed, it gets destroyed as well |
106 | if (!filterKey->parent()) |
107 | filterKey->setParent(this); |
108 | |
109 | d->update(); |
110 | } |
111 | } |
112 | |
113 | /*! |
114 | Remove the \a filterKey from the match vector. |
115 | */ |
116 | void QRenderPassFilter::removeMatch(QFilterKey *filterKey) |
117 | { |
118 | Q_ASSERT(filterKey); |
119 | Q_D(QRenderPassFilter); |
120 | |
121 | if (!d->m_matchList.removeOne(t: filterKey)) |
122 | return; |
123 | d->update(); |
124 | // Remove bookkeeping connection |
125 | d->unregisterDestructionHelper(node: filterKey); |
126 | } |
127 | |
128 | /*! |
129 | Add the given \a parameter to the parameter vector. |
130 | */ |
131 | void QRenderPassFilter::addParameter(QParameter *parameter) |
132 | { |
133 | Q_ASSERT(parameter); |
134 | Q_D(QRenderPassFilter); |
135 | if (!d->m_parameters.contains(t: parameter)) { |
136 | d->m_parameters.append(t: parameter); |
137 | |
138 | // Ensures proper bookkeeping |
139 | d->registerDestructionHelper(node: parameter, func: &QRenderPassFilter::removeParameter, d->m_parameters); |
140 | |
141 | // We need to add it as a child of the current node if it has been declared inline |
142 | // Or not previously added as a child of the current node so that |
143 | // 1) The backend gets notified about it's creation |
144 | // 2) When the current node is destroyed, the child parameters get destroyed as well |
145 | if (!parameter->parent()) |
146 | parameter->setParent(this); |
147 | |
148 | d->update(); |
149 | } |
150 | } |
151 | |
152 | /*! |
153 | Remove the given \a parameter from the parameter vector. |
154 | */ |
155 | void QRenderPassFilter::removeParameter(QParameter *parameter) |
156 | { |
157 | Q_ASSERT(parameter); |
158 | Q_D(QRenderPassFilter); |
159 | |
160 | if (!d->m_parameters.removeOne(t: parameter)) |
161 | return; |
162 | d->update(); |
163 | // Remove bookkeeping connection |
164 | d->unregisterDestructionHelper(node: parameter); |
165 | } |
166 | |
167 | /*! |
168 | Returns the current vector of parameters. |
169 | */ |
170 | QList<QParameter *> QRenderPassFilter::parameters() const |
171 | { |
172 | Q_D(const QRenderPassFilter); |
173 | return d->m_parameters; |
174 | } |
175 | |
176 | } // namespace Qt3DRender |
177 | |
178 | QT_END_NAMESPACE |
179 | |
180 | #include "moc_qrenderpassfilter.cpp" |
181 | |