| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qrenderstateset.h" |
| 5 | #include "qrenderstateset_p.h" |
| 6 | |
| 7 | #include <Qt3DRender/qrenderstate.h> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | |
| 12 | namespace Qt3DRender { |
| 13 | |
| 14 | using namespace Qt3DCore; |
| 15 | |
| 16 | QRenderStateSetPrivate::QRenderStateSetPrivate() |
| 17 | : QFrameGraphNodePrivate() |
| 18 | { |
| 19 | } |
| 20 | |
| 21 | /*! |
| 22 | \class Qt3DRender::QRenderStateSet |
| 23 | \inmodule Qt3DRender |
| 24 | \since 5.5 |
| 25 | \brief The QRenderStateSet \l {QFrameGraphNode}{FrameGraph} node offers a way of |
| 26 | specifying a set of QRenderState objects to be applied during the execution |
| 27 | of a framegraph branch. |
| 28 | |
| 29 | States set on a QRenderStateSet are set globally, contrary to the per-material |
| 30 | states that can be set on a QRenderPass. By default, an empty |
| 31 | QRenderStateSet will result in all render states being disabled when |
| 32 | executed. Adding a QRenderState state explicitly enables that render |
| 33 | state at runtime. |
| 34 | |
| 35 | The RenderStateSet is enabled when added to the active frame graph: |
| 36 | |
| 37 | \code |
| 38 | // using namespace Qt3DRender; |
| 39 | |
| 40 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
| 41 | |
| 42 | QRenderSettings *renderSettings = new QRenderSettings(); |
| 43 | |
| 44 | QViewport *viewport = new QViewport(); |
| 45 | QCameraSelector *cameraSelector = new QCameraSelector(viewport); |
| 46 | |
| 47 | QClearBuffers *clearBuffers = new QClearBuffers(cameraSelector); |
| 48 | clearBuffers->setBuffers(QClearBuffers::ColorDepthBuffer); |
| 49 | |
| 50 | QRenderStateSet *renderStateSet = new QRenderStateSet(cameraSelector); |
| 51 | QCullFace *cullFace = new QCullFace(renderStateSet); |
| 52 | cullFace->setMode(QCullFace::Front); |
| 53 | renderStateSet->addRenderState(cullFace); |
| 54 | |
| 55 | renderSettings->setActiveFrameGraph(viewport); |
| 56 | |
| 57 | rootEntity->addComponent(renderSettings); |
| 58 | \endcode |
| 59 | |
| 60 | \sa QRenderState, QRenderPass |
| 61 | */ |
| 62 | |
| 63 | /*! |
| 64 | \qmltype RenderStateSet |
| 65 | \inqmlmodule Qt3D.Render |
| 66 | \since 5.5 |
| 67 | \inherits FrameGraphNode |
| 68 | \nativetype Qt3DRender::QRenderStateSet |
| 69 | \brief The RenderStateSet \l {FrameGraphNode}{FrameGraph} node offers a way of |
| 70 | specifying a set of RenderState objects to be applied during the execution |
| 71 | of a framegraph branch. |
| 72 | |
| 73 | States set on a RenderStateSet are set globally, contrary to the per-material |
| 74 | states that can be set on a RenderPass. By default, an empty |
| 75 | RenderStateSet will result in all render states being disabled when |
| 76 | executed. Adding a RenderState state explicitly enables that render |
| 77 | state at runtime. |
| 78 | |
| 79 | The RenderStateSet is enabled when added to the active frame graph: |
| 80 | |
| 81 | \qml |
| 82 | import Qt3D.Core 2.0 |
| 83 | import Qt3D.Render 2.0 |
| 84 | import Qt3D.Extras 2.0 |
| 85 | |
| 86 | Entity { |
| 87 | id: rootNode |
| 88 | components: [ |
| 89 | RenderSettings { |
| 90 | activeFrameGraph: RenderSurfaceSelector { |
| 91 | ClearBuffers { |
| 92 | buffers : ClearBuffers.ColorDepthBuffer |
| 93 | |
| 94 | CameraSelector { |
| 95 | camera: Camera { |
| 96 | position: Qt.vector3d(10, 0, 0) |
| 97 | viewCenter: Qt.vector3d(0, 0, 0) |
| 98 | } |
| 99 | RenderStateSet { |
| 100 | renderStates: [ |
| 101 | CullFace { mode: CullFace.Back } |
| 102 | ] |
| 103 | } |
| 104 | } |
| 105 | } |
| 106 | } |
| 107 | } |
| 108 | ] |
| 109 | |
| 110 | Entity { |
| 111 | id: sphereEntity |
| 112 | components: [ |
| 113 | GeometryRenderer { view: SphereMesh {} }, |
| 114 | PhongMaterial {} |
| 115 | ] |
| 116 | } |
| 117 | } |
| 118 | \endqml |
| 119 | |
| 120 | \sa RenderState, RenderPass |
| 121 | */ |
| 122 | |
| 123 | /*! |
| 124 | \qmlproperty list<RenderState> RenderStateSet::renderStates |
| 125 | Holds the list of RenderState objects used by the RenderStateSet. |
| 126 | */ |
| 127 | |
| 128 | QRenderStateSet::QRenderStateSet(QNode *parent) |
| 129 | : QFrameGraphNode(*new QRenderStateSetPrivate, parent) |
| 130 | { |
| 131 | } |
| 132 | |
| 133 | /*! \internal */ |
| 134 | QRenderStateSet::~QRenderStateSet() |
| 135 | { |
| 136 | } |
| 137 | |
| 138 | /*! |
| 139 | Adds a new QRenderState \a state to the QRenderStateSet instance. |
| 140 | |
| 141 | \note Not setting any QRenderState state on a QRenderStateSet instance |
| 142 | implies all the render states will be disabled at render time. |
| 143 | */ |
| 144 | void QRenderStateSet::addRenderState(QRenderState *state) |
| 145 | { |
| 146 | Q_ASSERT(state); |
| 147 | Q_D(QRenderStateSet); |
| 148 | |
| 149 | if (!d->m_renderStates.contains(t: state)) { |
| 150 | d->m_renderStates.append(t: state); |
| 151 | |
| 152 | // Ensures proper bookkeeping |
| 153 | d->registerDestructionHelper(node: state, func: &QRenderStateSet::removeRenderState, d->m_renderStates); |
| 154 | |
| 155 | if (!state->parent()) |
| 156 | state->setParent(this); |
| 157 | |
| 158 | d->update(); |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | /*! |
| 163 | Removes the QRenderState \a state from the QRenderStateSet instance. |
| 164 | */ |
| 165 | void QRenderStateSet::removeRenderState(QRenderState *state) |
| 166 | { |
| 167 | Q_ASSERT(state); |
| 168 | Q_D(QRenderStateSet); |
| 169 | |
| 170 | if (!d->m_renderStates.removeOne(t: state)) |
| 171 | return; |
| 172 | d->update(); |
| 173 | // Remove bookkeeping connection |
| 174 | d->unregisterDestructionHelper(node: state); |
| 175 | } |
| 176 | |
| 177 | /*! |
| 178 | Returns the list of QRenderState objects that compose the QRenderStateSet instance. |
| 179 | */ |
| 180 | QList<QRenderState *> QRenderStateSet::renderStates() const |
| 181 | { |
| 182 | Q_D(const QRenderStateSet); |
| 183 | return d->m_renderStates; |
| 184 | } |
| 185 | |
| 186 | } // namespace Qt3DRender |
| 187 | |
| 188 | QT_END_NAMESPACE |
| 189 | |
| 190 | #include "moc_qrenderstateset.cpp" |
| 191 | |