| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "buffer_p.h" |
| 5 | #include <Qt3DCore/private/qbuffer_p.h> |
| 6 | #include <Qt3DRender/private/buffermanager_p.h> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | namespace Qt3DRender { |
| 11 | namespace Render { |
| 12 | |
| 13 | Buffer::Buffer() |
| 14 | : BackendNode(QBackendNode::ReadWrite) |
| 15 | , m_usage(Qt3DCore::QBuffer::StaticDraw) |
| 16 | , m_bufferDirty(false) |
| 17 | , m_access(Qt3DCore::QBuffer::Write) |
| 18 | , m_manager(nullptr) |
| 19 | { |
| 20 | // Maybe it could become read write if we want to inform |
| 21 | // the frontend QBuffer node of any backend issue |
| 22 | } |
| 23 | |
| 24 | Buffer::~Buffer() |
| 25 | { |
| 26 | } |
| 27 | |
| 28 | void Buffer::cleanup() |
| 29 | { |
| 30 | m_usage = Qt3DCore::QBuffer::StaticDraw; |
| 31 | m_data.clear(); |
| 32 | m_bufferUpdates.clear(); |
| 33 | m_bufferDirty = false; |
| 34 | m_access = Qt3DCore::QBuffer::Write; |
| 35 | } |
| 36 | |
| 37 | |
| 38 | void Buffer::setManager(BufferManager *manager) |
| 39 | { |
| 40 | m_manager = manager; |
| 41 | } |
| 42 | |
| 43 | //Called from th sendBufferJob |
| 44 | void Buffer::updateDataFromGPUToCPU(QByteArray data) |
| 45 | { |
| 46 | // Note: when this is called, data is what's currently in GPU memory |
| 47 | // so m_data shouldn't be reuploaded |
| 48 | m_data = data; |
| 49 | } |
| 50 | |
| 51 | void Buffer::forceDataUpload() |
| 52 | { |
| 53 | // We push back an update with offset = -1 |
| 54 | // As this is the way to force data to be loaded |
| 55 | Qt3DCore::QBufferUpdate updateNewData; |
| 56 | updateNewData.offset = -1; |
| 57 | m_bufferUpdates.clear(); //previous updates are pointless |
| 58 | m_bufferUpdates.push_back(x: updateNewData); |
| 59 | } |
| 60 | |
| 61 | void Buffer::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) |
| 62 | { |
| 63 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| 64 | const Qt3DCore::QBuffer *node = qobject_cast<const Qt3DCore::QBuffer *>(object: frontEnd); |
| 65 | if (!node) |
| 66 | return; |
| 67 | |
| 68 | if (firstTime && m_manager != nullptr) { |
| 69 | m_manager->addBufferReference(bufferId: peerId()); |
| 70 | m_bufferDirty = true; |
| 71 | } |
| 72 | |
| 73 | m_access = node->accessType(); |
| 74 | if (m_usage != node->usage()) { |
| 75 | m_usage = node->usage(); |
| 76 | m_bufferDirty = true; |
| 77 | } |
| 78 | { |
| 79 | const QVariant v = node->property(name: Qt3DCore::QBufferPrivate::UpdateDataPropertyName); |
| 80 | |
| 81 | // Make sure we record data if it's the first time we are called |
| 82 | // or if we have no partial updates |
| 83 | if (firstTime || !v.isValid()){ |
| 84 | const QByteArray newData = node->data(); |
| 85 | const bool dirty = m_data != newData; |
| 86 | m_bufferDirty |= dirty; |
| 87 | m_data = newData; |
| 88 | |
| 89 | // Since frontend applies partial updates to its m_data |
| 90 | // if we enter this code block, there's no problem in actually |
| 91 | // ignoring the partial updates |
| 92 | if (v.isValid()) |
| 93 | const_cast<Qt3DCore::QBuffer *>(node)->setProperty(name: Qt3DCore::QBufferPrivate::UpdateDataPropertyName, value: {}); |
| 94 | |
| 95 | if (dirty && !m_data.isEmpty()) |
| 96 | forceDataUpload(); |
| 97 | } else if (v.isValid()) { |
| 98 | // Apply partial updates and record them to allow partial upload to the GPU |
| 99 | const QVariantList updateList = v.toList(); |
| 100 | for (const QVariant &update : updateList) { |
| 101 | Qt3DCore::QBufferUpdate updateData = update.value<Qt3DCore::QBufferUpdate>(); |
| 102 | m_data.replace(index: updateData.offset, len: updateData.data.size(), s: updateData.data); |
| 103 | m_bufferUpdates.push_back(x: updateData); |
| 104 | m_bufferDirty = true; |
| 105 | } |
| 106 | |
| 107 | const_cast<Qt3DCore::QBuffer *>(node)->setProperty(name: Qt3DCore::QBufferPrivate::UpdateDataPropertyName, value: {}); |
| 108 | } |
| 109 | } |
| 110 | markDirty(changes: AbstractRenderer::BuffersDirty); |
| 111 | } |
| 112 | |
| 113 | // Called by Renderer once the buffer has been uploaded to OpenGL |
| 114 | void Buffer::unsetDirty() |
| 115 | { |
| 116 | m_bufferDirty = false; |
| 117 | } |
| 118 | |
| 119 | BufferFunctor::BufferFunctor(AbstractRenderer *renderer, BufferManager *manager) |
| 120 | : m_manager(manager) |
| 121 | , m_renderer(renderer) |
| 122 | { |
| 123 | } |
| 124 | |
| 125 | Qt3DCore::QBackendNode *BufferFunctor::create(Qt3DCore::QNodeId id) const |
| 126 | { |
| 127 | Buffer *buffer = m_manager->getOrCreateResource(id); |
| 128 | buffer->setManager(m_manager); |
| 129 | buffer->setRenderer(m_renderer); |
| 130 | return buffer; |
| 131 | } |
| 132 | |
| 133 | Qt3DCore::QBackendNode *BufferFunctor::get(Qt3DCore::QNodeId id) const |
| 134 | { |
| 135 | return m_manager->lookupResource(id); |
| 136 | } |
| 137 | |
| 138 | void BufferFunctor::destroy(Qt3DCore::QNodeId id) const |
| 139 | { |
| 140 | if (m_manager->contains(id)) { |
| 141 | m_manager->removeBufferReference(bufferId: id); |
| 142 | m_manager->releaseResource(id); |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | } // namespace Render |
| 147 | } // namespace Qt3DRender |
| 148 | |
| 149 | QT_END_NAMESPACE |
| 150 | |