1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qgeometryrenderer.h" |
5 | #include "qgeometryrenderer_p.h" |
6 | |
7 | #include <private/qcomponent_p.h> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | |
12 | namespace Qt3DRender { |
13 | |
14 | using namespace Qt3DCore; |
15 | |
16 | QGeometryRendererPrivate::QGeometryRendererPrivate() |
17 | : Qt3DCore::QBoundingVolumePrivate() |
18 | , m_instanceCount(1) |
19 | , m_vertexCount(0) |
20 | , m_indexOffset(0) |
21 | , m_firstInstance(0) |
22 | , m_firstVertex(0) |
23 | , m_indexBufferByteOffset(0) |
24 | , m_restartIndexValue(-1) |
25 | , m_verticesPerPatch(0) |
26 | , m_primitiveRestart(false) |
27 | , m_geometry(nullptr) |
28 | , m_primitiveType(QGeometryRenderer::Triangles) |
29 | , m_sortIndex(-1.f) |
30 | { |
31 | m_primaryProvider = false; |
32 | } |
33 | |
34 | QGeometryRendererPrivate::~QGeometryRendererPrivate() |
35 | { |
36 | } |
37 | |
38 | void QGeometryRendererPrivate::setView(QGeometryView *view) |
39 | { |
40 | Q_Q(QGeometryRenderer); |
41 | if (m_view == view) |
42 | return; |
43 | |
44 | if (m_view) |
45 | m_view->disconnect(receiver: q); |
46 | |
47 | QBoundingVolumePrivate::setView(view); |
48 | |
49 | // Ensures proper bookkeeping |
50 | if (m_view) { |
51 | QObject::connect(sender: view, signal: &QGeometryView::instanceCountChanged, context: q, slot: [this]() { update(); }); |
52 | QObject::connect(sender: view, signal: &QGeometryView::vertexCountChanged, context: q, slot: [this]() { update(); }); |
53 | QObject::connect(sender: view, signal: &QGeometryView::indexOffsetChanged, context: q, slot: [this]() { update(); }); |
54 | QObject::connect(sender: view, signal: &QGeometryView::firstInstanceChanged, context: q, slot: [this]() { update(); }); |
55 | QObject::connect(sender: view, signal: &QGeometryView::firstVertexChanged, context: q, slot: [this]() { update(); }); |
56 | QObject::connect(sender: view, signal: &QGeometryView::indexBufferByteOffsetChanged, context: q, slot: [this]() { update(); }); |
57 | QObject::connect(sender: view, signal: &QGeometryView::restartIndexValueChanged, context: q, slot: [this]() { update(); }); |
58 | QObject::connect(sender: view, signal: &QGeometryView::verticesPerPatchChanged, context: q, slot: [this]() { update(); }); |
59 | QObject::connect(sender: view, signal: &QGeometryView::primitiveRestartEnabledChanged, context: q, slot: [this]() { update(); }); |
60 | QObject::connect(sender: view, signal: &QGeometryView::geometryChanged, context: q, slot: [this]() { update(); }); |
61 | QObject::connect(sender: view, signal: &QGeometryView::primitiveTypeChanged, context: q, slot: [this]() { update(); }); |
62 | } |
63 | } |
64 | |
65 | /*! |
66 | \qmltype GeometryRenderer |
67 | \nativetype Qt3DRender::QGeometryRenderer |
68 | \inqmlmodule Qt3D.Render |
69 | \inherits BoundingVolume |
70 | \since 5.7 |
71 | \brief Encapsulates geometry rendering. |
72 | |
73 | A GeometryRenderer holds all the information necessary to draw |
74 | a Geometry. A Geometry holds the coordinates of the geometry data - |
75 | GeometryRenderer specifies how to interpret that data. |
76 | */ |
77 | |
78 | /*! |
79 | \class Qt3DRender::QGeometryRenderer |
80 | \inmodule Qt3DRender |
81 | \since 5.7 |
82 | \brief Encapsulates geometry rendering. |
83 | |
84 | A Qt3DRender::QGeometryRenderer holds all the information necessary to draw |
85 | a Qt3DCore::QGeometry. A QGeometry holds the coordinates of the geometry data - |
86 | QGeometryRenderer specifies how to interpret that data. |
87 | */ |
88 | |
89 | |
90 | /*! |
91 | \enum Qt3DRender::QGeometryRenderer::PrimitiveType |
92 | |
93 | The type of the primitive. |
94 | |
95 | \value Points List of points |
96 | \value Lines List of lines |
97 | \value LineLoop Connected group of lines connected at ends forming a loop |
98 | \value LineStrip Connected group of lines |
99 | \value Triangles List of triangles |
100 | \value TriangleStrip List of connected triangles |
101 | \value TriangleFan List of connected triagles where all triangles share the first vertex |
102 | \value LinesAdjacency Allows geometry shader to access adjacent lines in a line list |
103 | \value TrianglesAdjacency Allows geometry shader to access adjacent triangles in a triangle list |
104 | \value LineStripAdjacency Allows geometry shader to access adjacent lines in a line strip |
105 | \value TriangleStripAdjacency Allows geometry shader to access adjacent triangles in a triangle strip |
106 | \value Patches Only primitive type accepted by tesselation shader where a patch consists of arbitrary number of vertices |
107 | */ |
108 | |
109 | /*! |
110 | \qmlproperty int GeometryRenderer::instanceCount |
111 | |
112 | Holds the instance count. |
113 | */ |
114 | |
115 | /*! |
116 | \qmlproperty int GeometryRenderer::vertexCount |
117 | |
118 | Holds the vertex count. |
119 | */ |
120 | |
121 | /*! |
122 | \qmlproperty int GeometryRenderer::indexOffset |
123 | |
124 | Holds the base vertex. |
125 | */ |
126 | |
127 | /*! |
128 | \qmlproperty int GeometryRenderer::firstInstance |
129 | |
130 | Holds the base instance. |
131 | */ |
132 | |
133 | /*! |
134 | \qmlproperty int GeometryRenderer::firstVertex |
135 | |
136 | Holds the first vertex. |
137 | */ |
138 | |
139 | /*! |
140 | \qmlproperty int GeometryRenderer::indexBufferByteOffset |
141 | |
142 | Holds the byte offset into the index buffer. |
143 | */ |
144 | |
145 | /*! |
146 | \qmlproperty int GeometryRenderer::restartIndexValue |
147 | |
148 | Holds the restart index. |
149 | */ |
150 | |
151 | /*! |
152 | \qmlproperty int GeometryRenderer::verticesPerPatch |
153 | |
154 | Holds vertices per patch. |
155 | */ |
156 | |
157 | /*! |
158 | \qmlproperty bool GeometryRenderer::primitiveRestartEnabled |
159 | |
160 | Holds the primitive restart flag. |
161 | */ |
162 | |
163 | /*! |
164 | \qmlproperty Geometry GeometryRenderer::geometry |
165 | |
166 | Holds the geometry. |
167 | */ |
168 | |
169 | /*! |
170 | \qmlproperty enumeration GeometryRenderer::primitiveType |
171 | |
172 | Holds the primitive type. |
173 | |
174 | \list |
175 | \li QGeometryRenderer.Points |
176 | \li QGeometryRenderer.Lines |
177 | \li QGeometryRenderer.LineLoop |
178 | \li QGeometryRenderer.LineStrip |
179 | \li QGeometryRenderer.Triangles |
180 | \li QGeometryRenderer.TriangleStrip |
181 | \li QGeometryRenderer.TriangleFan |
182 | \li QGeometryRenderer.LinesAdjacency |
183 | \li QGeometryRenderer.TrianglesAdjacency |
184 | \li QGeometryRenderer.LineStripAdjacency |
185 | \li QGeometryRenderer.TriangleStripAdjacency |
186 | \li QGeometryRenderer.Patches |
187 | \endlist |
188 | \sa Qt3DRender::QGeometryRenderer::PrimitiveType |
189 | */ |
190 | /*! |
191 | \qmlproperty float GeometryRenderer::sortIndex |
192 | \since 6.0 |
193 | |
194 | Overrides the sorting index when depth sorting is enabled. |
195 | |
196 | If depth sorting is enabled on the frame graph, the renderer will sort |
197 | objects based on how far the center of the bounding volume is from |
198 | the camera and render objects from the furthest to the closest. |
199 | |
200 | This property can be used to override the depth index and precisely |
201 | control the order in which objects are rendered. This is useful when |
202 | all objects are at the same physical distance from the camera. |
203 | |
204 | The actual values are not significant, only that they define an order |
205 | to sort the objects. These are sorted such as the object with the |
206 | smallest value is drawn first, then the second smallest, and so on. |
207 | |
208 | \note Setting this to -1.f will disable the explicit sorting for this |
209 | entity and revert to using the distance from the center of the bounding |
210 | volume. |
211 | |
212 | \sa SortPolicy |
213 | */ |
214 | |
215 | |
216 | /*! |
217 | Constructs a new QGeometryRenderer with \a parent. |
218 | */ |
219 | QGeometryRenderer::QGeometryRenderer(QNode *parent) |
220 | : Qt3DCore::QBoundingVolume(*new QGeometryRendererPrivate(), parent) |
221 | { |
222 | Q_UNUSED(m_sortIndex) |
223 | } |
224 | |
225 | /*! |
226 | \internal |
227 | */ |
228 | QGeometryRenderer::~QGeometryRenderer() |
229 | { |
230 | } |
231 | |
232 | /*! |
233 | \internal |
234 | */ |
235 | QGeometryRenderer::QGeometryRenderer(QGeometryRendererPrivate &dd, QNode *parent) |
236 | : Qt3DCore::QBoundingVolume(dd, parent) |
237 | { |
238 | } |
239 | |
240 | /*! |
241 | \property Qt3DRender::QGeometryRenderer::instanceCount |
242 | |
243 | Holds the instance count. |
244 | */ |
245 | int QGeometryRenderer::instanceCount() const |
246 | { |
247 | Q_D(const QGeometryRenderer); |
248 | return d->m_instanceCount; |
249 | } |
250 | |
251 | /*! |
252 | \property Qt3DRender::QGeometryRenderer::vertexCount |
253 | |
254 | Holds the primitive count. |
255 | */ |
256 | int QGeometryRenderer::vertexCount() const |
257 | { |
258 | Q_D(const QGeometryRenderer); |
259 | return d->m_vertexCount; |
260 | } |
261 | |
262 | /*! |
263 | \property Qt3DRender::QGeometryRenderer::indexOffset |
264 | |
265 | Holds the base vertex. |
266 | */ |
267 | int QGeometryRenderer::indexOffset() const |
268 | { |
269 | Q_D(const QGeometryRenderer); |
270 | return d->m_indexOffset; |
271 | } |
272 | |
273 | /*! |
274 | \property Qt3DRender::QGeometryRenderer::firstInstance |
275 | |
276 | Holds the base instance. |
277 | */ |
278 | int QGeometryRenderer::firstInstance() const |
279 | { |
280 | Q_D(const QGeometryRenderer); |
281 | return d->m_firstInstance; |
282 | } |
283 | |
284 | /*! |
285 | \property Qt3DRender::QGeometryRenderer::firstVertex |
286 | |
287 | Holds the base vertex. |
288 | */ |
289 | int QGeometryRenderer::firstVertex() const |
290 | { |
291 | Q_D(const QGeometryRenderer); |
292 | return d->m_firstVertex; |
293 | } |
294 | |
295 | /*! |
296 | \property Qt3DRender::QGeometryRenderer::indexBufferByteOffset |
297 | |
298 | Holds the byte offset into the index buffer. |
299 | */ |
300 | int QGeometryRenderer::indexBufferByteOffset() const |
301 | { |
302 | Q_D(const QGeometryRenderer); |
303 | return d->m_indexBufferByteOffset; |
304 | } |
305 | |
306 | /*! |
307 | \property Qt3DRender::QGeometryRenderer::restartIndexValue |
308 | |
309 | Holds the restart index. |
310 | */ |
311 | int QGeometryRenderer::restartIndexValue() const |
312 | { |
313 | Q_D(const QGeometryRenderer); |
314 | return d->m_restartIndexValue; |
315 | } |
316 | |
317 | /*! |
318 | \property Qt3DRender::QGeometryRenderer::verticesPerPatch |
319 | |
320 | Holds vertices per patch. |
321 | */ |
322 | int QGeometryRenderer::verticesPerPatch() const |
323 | { |
324 | Q_D(const QGeometryRenderer); |
325 | return d->m_verticesPerPatch; |
326 | } |
327 | |
328 | /*! |
329 | \property Qt3DRender::QGeometryRenderer::primitiveRestartEnabled |
330 | |
331 | Holds the primitive restart flag. |
332 | */ |
333 | bool QGeometryRenderer::primitiveRestartEnabled() const |
334 | { |
335 | Q_D(const QGeometryRenderer); |
336 | return d->m_primitiveRestart; |
337 | } |
338 | |
339 | /*! |
340 | \property Qt3DRender::QGeometryRenderer::geometry |
341 | |
342 | Holds the geometry. |
343 | */ |
344 | QGeometry *QGeometryRenderer::geometry() const |
345 | { |
346 | Q_D(const QGeometryRenderer); |
347 | return d->m_geometry; |
348 | } |
349 | |
350 | /*! |
351 | \property Qt3DRender::QGeometryRenderer::primitiveType |
352 | |
353 | Holds the primitive type. |
354 | */ |
355 | QGeometryRenderer::PrimitiveType QGeometryRenderer::primitiveType() const |
356 | { |
357 | Q_D(const QGeometryRenderer); |
358 | return d->m_primitiveType; |
359 | } |
360 | |
361 | /*! |
362 | \property Qt3DRender::QGeometryRenderer::sortIndex |
363 | \since 6.0 |
364 | |
365 | Overrides the sorting index when depth sorting is enabled. |
366 | |
367 | If depth sorting is enabled on the frame graph, the renderer will sort |
368 | objects based on how far the center of the bounding volume is from |
369 | the camera and render objects from the furthest to the closest. |
370 | |
371 | This property can be used to override the depth index and precisely |
372 | control the order in which objects are rendered. This is useful when |
373 | all objects are at the same physical distance from the camera. |
374 | |
375 | The actual values are not significant, only that they define an order |
376 | to sort the objects. These are sorted such as the object with the |
377 | smallest value is drawn first, then the second smallest, and so on. |
378 | |
379 | \note Setting this to -1.f will disable the explicit sorting for this |
380 | entity and revert to using the distance from the center of the bounding |
381 | volume. |
382 | |
383 | \sa Qt3DRender::QSortPolicy |
384 | */ |
385 | float QGeometryRenderer::sortIndex() const |
386 | { |
387 | Q_D(const QGeometryRenderer); |
388 | return d->m_sortIndex; |
389 | } |
390 | |
391 | void QGeometryRenderer::setInstanceCount(int instanceCount) |
392 | { |
393 | Q_D(QGeometryRenderer); |
394 | if (d->m_instanceCount == instanceCount) |
395 | return; |
396 | |
397 | d->m_instanceCount = instanceCount; |
398 | emit instanceCountChanged(instanceCount); |
399 | } |
400 | |
401 | void QGeometryRenderer::setVertexCount(int vertexCount) |
402 | { |
403 | Q_D(QGeometryRenderer); |
404 | if (d->m_vertexCount == vertexCount) |
405 | return; |
406 | |
407 | d->m_vertexCount = vertexCount; |
408 | emit vertexCountChanged(vertexCount); |
409 | } |
410 | |
411 | void QGeometryRenderer::setIndexOffset(int indexOffset) |
412 | { |
413 | Q_D(QGeometryRenderer); |
414 | if (d->m_indexOffset == indexOffset) |
415 | return; |
416 | |
417 | d->m_indexOffset = indexOffset; |
418 | emit indexOffsetChanged(indexOffset); |
419 | } |
420 | |
421 | void QGeometryRenderer::setFirstInstance(int firstInstance) |
422 | { |
423 | Q_D(QGeometryRenderer); |
424 | if (d->m_firstInstance == firstInstance) |
425 | return; |
426 | |
427 | d->m_firstInstance = firstInstance; |
428 | emit firstInstanceChanged(firstInstance); |
429 | } |
430 | |
431 | void QGeometryRenderer::setFirstVertex(int firstVertex) |
432 | { |
433 | Q_D(QGeometryRenderer); |
434 | if (d->m_firstVertex == firstVertex) |
435 | return; |
436 | |
437 | d->m_firstVertex = firstVertex; |
438 | emit firstVertexChanged(firstVertex); |
439 | } |
440 | |
441 | void QGeometryRenderer::setIndexBufferByteOffset(int offset) |
442 | { |
443 | Q_D(QGeometryRenderer); |
444 | if (d->m_indexBufferByteOffset == offset) |
445 | return; |
446 | |
447 | d->m_indexBufferByteOffset = offset; |
448 | emit indexBufferByteOffsetChanged(offset); |
449 | } |
450 | |
451 | void QGeometryRenderer::setRestartIndexValue(int index) |
452 | { |
453 | Q_D(QGeometryRenderer); |
454 | if (index == d->m_restartIndexValue) |
455 | return; |
456 | |
457 | d->m_restartIndexValue = index; |
458 | emit restartIndexValueChanged(restartIndexValue: index); |
459 | } |
460 | |
461 | void QGeometryRenderer::setVerticesPerPatch(int verticesPerPatch) |
462 | { |
463 | Q_D(QGeometryRenderer); |
464 | if (d->m_verticesPerPatch != verticesPerPatch) { |
465 | d->m_verticesPerPatch = verticesPerPatch; |
466 | emit verticesPerPatchChanged(verticesPerPatch); |
467 | } |
468 | } |
469 | |
470 | void QGeometryRenderer::setPrimitiveRestartEnabled(bool enabled) |
471 | { |
472 | Q_D(QGeometryRenderer); |
473 | if (enabled == d->m_primitiveRestart) |
474 | return; |
475 | |
476 | d->m_primitiveRestart = enabled; |
477 | emit primitiveRestartEnabledChanged(primitiveRestartEnabled: enabled); |
478 | } |
479 | |
480 | void QGeometryRenderer::setGeometry(QGeometry *geometry) |
481 | { |
482 | Q_D(QGeometryRenderer); |
483 | if (d->m_geometry == geometry) |
484 | return; |
485 | |
486 | if (d->m_geometry) |
487 | d->unregisterDestructionHelper(node: d->m_geometry); |
488 | |
489 | if (geometry && !geometry->parent()) |
490 | geometry->setParent(this); |
491 | |
492 | d->m_geometry = geometry; |
493 | |
494 | // Ensures proper bookkeeping |
495 | if (d->m_geometry) |
496 | d->registerDestructionHelper(node: d->m_geometry, func: &QGeometryRenderer::setGeometry, d->m_geometry); |
497 | |
498 | emit geometryChanged(geometry); |
499 | } |
500 | |
501 | void QGeometryRenderer::setPrimitiveType(QGeometryRenderer::PrimitiveType primitiveType) |
502 | { |
503 | Q_D(QGeometryRenderer); |
504 | if (d->m_primitiveType == primitiveType) |
505 | return; |
506 | |
507 | d->m_primitiveType = primitiveType; |
508 | emit primitiveTypeChanged(primitiveType); |
509 | } |
510 | |
511 | void QGeometryRenderer::setSortIndex(float sortIndex) |
512 | { |
513 | Q_D(QGeometryRenderer); |
514 | if (qFuzzyCompare(p1: d->m_sortIndex, p2: sortIndex)) |
515 | return; |
516 | |
517 | d->m_sortIndex = sortIndex; |
518 | emit sortIndexChanged(sortIndex: d->m_sortIndex); |
519 | } |
520 | |
521 | } // namespace Qt3DRender |
522 | |
523 | QT_END_NAMESPACE |
524 | |
525 | #include "moc_qgeometryrenderer.cpp" |
526 | |