1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qsceneloader.h" |
5 | #include "qsceneloader_p.h" |
6 | #include <Qt3DCore/private/qscene_p.h> |
7 | |
8 | #include <Qt3DCore/qentity.h> |
9 | #include <Qt3DCore/qtransform.h> |
10 | #include <Qt3DRender/qgeometryrenderer.h> |
11 | #include <Qt3DRender/qmaterial.h> |
12 | #include <Qt3DRender/qabstractlight.h> |
13 | #include <Qt3DRender/qcameralens.h> |
14 | |
15 | #include <private/renderlogging_p.h> |
16 | |
17 | #include <QThread> |
18 | |
19 | QT_BEGIN_NAMESPACE |
20 | |
21 | using namespace Qt3DCore; |
22 | |
23 | namespace Qt3DRender { |
24 | |
25 | /*! |
26 | \class Qt3DRender::QSceneLoader |
27 | \inmodule Qt3DRender |
28 | \since 5.7 |
29 | \ingroup io |
30 | |
31 | \brief Provides the facility to load an existing Scene. |
32 | |
33 | Given a 3D source file, the Qt3DRender::QSceneLoader will try to parse it and |
34 | build a tree of Qt3DCore::QEntity objects with proper Qt3DRender::QGeometryRenderer, |
35 | Qt3DCore::QTransform and Qt3DRender::QMaterial components. |
36 | |
37 | The loader will try to determine the best material to be used based on the properties |
38 | of the model file. If you wish to use a custom material, you will have to traverse |
39 | the tree and replace the default associated materials with yours. |
40 | |
41 | As the name implies, Qt3DRender::QSceneLoader loads a complete scene subtree. |
42 | If you wish to load a single piece of geometry, you should rather use |
43 | the Qt3DRender::QMesh instead. |
44 | |
45 | Qt3DRender::QSceneLoader internally relies on the use of plugins to support a |
46 | wide variety of 3D file formats. \l |
47 | {http://assimp.sourceforge.net/main_features_formats.html}{Here} is a list of formats |
48 | that are supported by Qt3D. |
49 | |
50 | \note this component shouldn't be shared among several Qt3DCore::QEntity instances. |
51 | Undefined behavior will result. |
52 | |
53 | \sa Qt3DRender::QMesh |
54 | \sa Qt3DRender::QGeometryRenderer |
55 | */ |
56 | |
57 | /*! |
58 | \qmltype SceneLoader |
59 | \inqmlmodule Qt3D.Render |
60 | \instantiates Qt3DRender::QSceneLoader |
61 | \inherits Component |
62 | \since 5.7 |
63 | \brief Provides the facility to load an existing Scene. |
64 | |
65 | Given a 3D source file, the SceneLoader will try to parse it and build a |
66 | tree of Entity objects with proper GeometryRenderer, Transform and Material |
67 | components. |
68 | |
69 | The loader will try to determine the best material to be used based on the |
70 | properties of the model file. If you wish to use a custom material, you |
71 | will have to traverse the tree and replace the default associated materials |
72 | with yours. |
73 | |
74 | As the name implies, SceneLoader loads a complete scene subtree. If you |
75 | wish to load a single piece of geometry, you should rather use the |
76 | Mesh instead. |
77 | |
78 | SceneLoader internally relies on the use of plugins to support a wide |
79 | variety of 3D file formats. \l |
80 | {http://assimp.sourceforge.net/main_features_formats.html}{Here} is a list of |
81 | formats that are supported by Qt3D. |
82 | |
83 | \note this component shouldn't be shared among several Entity instances. |
84 | Undefined behavior will result. |
85 | |
86 | \sa Mesh |
87 | \sa GeometryRenderer |
88 | */ |
89 | |
90 | /*! |
91 | \enum QSceneLoader::Status |
92 | |
93 | This enum identifies the state of loading |
94 | \value None The Qt3DRender::QSceneLoader hasn't been used yet. |
95 | \value Loading The Qt3DRender::QSceneLoader is currently loading the scene file. |
96 | \value Ready The Qt3DRender::QSceneLoader successfully loaded the scene file. |
97 | \value Error The Qt3DRender::QSceneLoader encountered an error while loading the scene file. |
98 | */ |
99 | |
100 | /*! |
101 | \enum QSceneLoader::ComponentType |
102 | |
103 | This enum specifies a component type. |
104 | \value UnknownComponent Unknown component type |
105 | \value GeometryRendererComponent Qt3DRender::QGeometryRenderer component |
106 | \value TransformComponent Qt3DCore::QTransform component |
107 | \value MaterialComponent Qt3DRender::QMaterial component |
108 | \value LightComponent Qt3DRender::QAbstractLight component |
109 | \value CameraLensComponent Qt3DRender::QCameraLens component |
110 | */ |
111 | |
112 | /*! |
113 | \qmlproperty url SceneLoader::source |
114 | |
115 | Holds the url to the source to be loaded. |
116 | */ |
117 | |
118 | /*! |
119 | \qmlproperty enumeration SceneLoader::status |
120 | |
121 | Holds the status of scene loading. |
122 | \list |
123 | \li SceneLoader.None |
124 | \li SceneLoader.Loading |
125 | \li SceneLoader.Ready |
126 | \li SceneLoader.Error |
127 | \endlist |
128 | \sa Qt3DRender::QSceneLoader::Status |
129 | \readonly |
130 | */ |
131 | |
132 | /*! |
133 | \property QSceneLoader::source |
134 | |
135 | Holds the url to the source to be loaded. |
136 | */ |
137 | |
138 | /*! |
139 | \property QSceneLoader::status |
140 | |
141 | Holds the status of scene loading. |
142 | \list |
143 | \li SceneLoader.None |
144 | \li SceneLoader.Loading |
145 | \li SceneLoader.Ready |
146 | \li SceneLoader.Error |
147 | \endlist |
148 | \sa Qt3DRender::QSceneLoader::Status |
149 | */ |
150 | |
151 | /*! \internal */ |
152 | QSceneLoaderPrivate::QSceneLoaderPrivate() |
153 | : QComponentPrivate() |
154 | , m_status(QSceneLoader::None) |
155 | , m_subTreeRoot(nullptr) |
156 | { |
157 | m_shareable = false; |
158 | } |
159 | |
160 | void QSceneLoaderPrivate::populateEntityMap(QEntity *parentEntity) |
161 | { |
162 | // Topmost parent entity is not considered part of the scene as that is typically |
163 | // an unnamed entity inserted by importer. |
164 | const QNodeVector childNodes = parentEntity->childNodes(); |
165 | for (auto childNode : childNodes) { |
166 | auto childEntity = qobject_cast<QEntity *>(object: childNode); |
167 | if (childEntity) { |
168 | m_entityMap.insert(key: childEntity->objectName(), value: childEntity); |
169 | populateEntityMap(parentEntity: childEntity); |
170 | } |
171 | } |
172 | } |
173 | |
174 | void QSceneLoaderPrivate::setStatus(QSceneLoader::Status status) |
175 | { |
176 | if (m_status != status) { |
177 | Q_Q(QSceneLoader); |
178 | m_status = status; |
179 | const bool wasBlocked = q->blockNotifications(block: true); |
180 | emit q->statusChanged(status); |
181 | q->blockNotifications(block: wasBlocked); |
182 | } |
183 | } |
184 | |
185 | void QSceneLoaderPrivate::setSceneRoot(QEntity *root) |
186 | { |
187 | // If we already have a scene sub tree, delete it |
188 | if (m_subTreeRoot) { |
189 | delete m_subTreeRoot; |
190 | m_subTreeRoot = nullptr; |
191 | } |
192 | |
193 | // If we have successfully loaded a scene, graft it in |
194 | if (root) { |
195 | // Get the entity to which this component is attached |
196 | const Qt3DCore::QNodeIdVector entities = m_scene->entitiesForComponent(id: m_id); |
197 | Q_ASSERT(entities.size() == 1); |
198 | Qt3DCore::QNodeId parentEntityId = entities.first(); |
199 | QEntity *parentEntity = qobject_cast<QEntity *>(object: m_scene->lookupNode(id: parentEntityId)); |
200 | root->setParent(parentEntity); |
201 | m_subTreeRoot = root; |
202 | populateEntityMap(parentEntity: m_subTreeRoot); |
203 | } |
204 | } |
205 | |
206 | /*! |
207 | The constructor creates an instance with the specified \a parent. |
208 | */ |
209 | QSceneLoader::QSceneLoader(QNode *parent) |
210 | : Qt3DCore::QComponent(*new QSceneLoaderPrivate, parent) |
211 | { |
212 | } |
213 | |
214 | /*! \internal */ |
215 | QSceneLoader::~QSceneLoader() |
216 | { |
217 | } |
218 | |
219 | /*! \internal */ |
220 | QSceneLoader::QSceneLoader(QSceneLoaderPrivate &dd, QNode *parent) |
221 | : Qt3DCore::QComponent(dd, parent) |
222 | { |
223 | } |
224 | |
225 | QUrl QSceneLoader::source() const |
226 | { |
227 | Q_D(const QSceneLoader); |
228 | return d->m_source; |
229 | } |
230 | |
231 | void QSceneLoader::setSource(const QUrl &arg) |
232 | { |
233 | Q_D(QSceneLoader); |
234 | if (d->m_source != arg) { |
235 | d->m_entityMap.clear(); |
236 | d->m_source = arg; |
237 | emit sourceChanged(source: arg); |
238 | } |
239 | } |
240 | |
241 | QSceneLoader::Status QSceneLoader::status() const |
242 | { |
243 | Q_D(const QSceneLoader); |
244 | return d->m_status; |
245 | } |
246 | |
247 | /*! |
248 | \qmlmethod Entity SceneLoader::entity(string entityName) |
249 | Returns a loaded entity with the \c objectName matching the \a entityName parameter. |
250 | If multiple entities have the same name, it is undefined which one of them is returned, but it |
251 | will always be the same one. |
252 | */ |
253 | /*! |
254 | Returns a loaded entity with an \c objectName matching the \a entityName parameter. |
255 | If multiple entities have the same name, it is undefined which one of them is returned, but it |
256 | will always be the same one. |
257 | */ |
258 | QEntity *QSceneLoader::entity(const QString &entityName) const |
259 | { |
260 | Q_D(const QSceneLoader); |
261 | return d->m_entityMap.value(key: entityName); |
262 | } |
263 | |
264 | /*! |
265 | \qmlmethod list SceneLoader::entityNames() |
266 | Returns a list of the \c objectNames of the loaded entities. |
267 | */ |
268 | /*! |
269 | Returns a list of the \c objectNames of the loaded entities. |
270 | */ |
271 | QStringList QSceneLoader::entityNames() const |
272 | { |
273 | Q_D(const QSceneLoader); |
274 | return d->m_entityMap.keys(); |
275 | } |
276 | |
277 | /*! |
278 | \qmlmethod Entity SceneLoader::component(string entityName, enumeration componentType) |
279 | Returns a component matching \a componentType of a loaded entity with an \e objectName matching |
280 | the \a entityName. |
281 | If the entity has multiple matching components, the first match in the component list of |
282 | the entity is returned. |
283 | If there is no match, an undefined item is returned. |
284 | \list |
285 | \li SceneLoader.UnknownComponent Unknown component type |
286 | \li SceneLoader.GeometryRendererComponent Qt3DRender::QGeometryRenderer component |
287 | \li SceneLoader.TransformComponent Qt3DCore::QTransform component |
288 | \li SceneLoader.MaterialComponent Qt3DRender::QMaterial component |
289 | \li SceneLoader.LightComponent Qt3DRender::QAbstractLight component |
290 | \li SceneLoader.CameraLensComponent Qt3DRender::QCameraLens component |
291 | \endlist |
292 | \sa Qt3DRender::QSceneLoader::ComponentType |
293 | */ |
294 | /*! |
295 | Returns a component matching \a componentType of a loaded entity with an objectName matching |
296 | the \a entityName. |
297 | If the entity has multiple matching components, the first match in the component list of |
298 | the entity is returned. |
299 | If there is no match, a null pointer is returned. |
300 | */ |
301 | QComponent *QSceneLoader::component(const QString &entityName, |
302 | QSceneLoader::ComponentType componentType) const |
303 | { |
304 | QEntity *e = entity(entityName); |
305 | if (!e) |
306 | return nullptr; |
307 | const QComponentVector components = e->components(); |
308 | for (auto component : components) { |
309 | switch (componentType) { |
310 | case GeometryRendererComponent: |
311 | if (qobject_cast<Qt3DRender::QGeometryRenderer *>(object: component)) |
312 | return component; |
313 | break; |
314 | case TransformComponent: |
315 | if (qobject_cast<Qt3DCore::QTransform *>(object: component)) |
316 | return component; |
317 | break; |
318 | case MaterialComponent: |
319 | if (qobject_cast<Qt3DRender::QMaterial *>(object: component)) |
320 | return component; |
321 | break; |
322 | case LightComponent: |
323 | if (qobject_cast<Qt3DRender::QAbstractLight *>(object: component)) |
324 | return component; |
325 | break; |
326 | case CameraLensComponent: |
327 | if (qobject_cast<Qt3DRender::QCameraLens *>(object: component)) |
328 | return component; |
329 | break; |
330 | default: |
331 | break; |
332 | } |
333 | } |
334 | return nullptr; |
335 | } |
336 | |
337 | } // namespace Qt3DRender |
338 | |
339 | QT_END_NAMESPACE |
340 | |
341 | #include "moc_qsceneloader.cpp" |
342 | |