| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qeffect.h" |
| 5 | #include "qeffect_p.h" |
| 6 | #include "qtechnique.h" |
| 7 | #include "qparameter.h" |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | using namespace Qt3DCore; |
| 12 | |
| 13 | namespace Qt3DRender { |
| 14 | |
| 15 | QEffectPrivate::QEffectPrivate() |
| 16 | : QNodePrivate() |
| 17 | { |
| 18 | } |
| 19 | |
| 20 | /*! |
| 21 | \class Qt3DRender::QEffect |
| 22 | \inmodule Qt3DRender |
| 23 | \inherits Qt3DCore::QNode |
| 24 | \since 5.7 |
| 25 | \brief The base class for effects in a Qt 3D scene. |
| 26 | |
| 27 | The QEffect class combines a set of techniques and parameters used by those techniques to |
| 28 | produce a rendering effect for a material. |
| 29 | |
| 30 | An QEffect instance should be shared among several QMaterial instances when possible. |
| 31 | |
| 32 | \note QEffect node can not be disabled. |
| 33 | |
| 34 | \code |
| 35 | QEffect *effect = new QEffect(); |
| 36 | |
| 37 | // Create technique, render pass and shader |
| 38 | QTechnique *gl3Technique = new QTechnique(); |
| 39 | QRenderPass *gl3Pass = new QRenderPass(); |
| 40 | QShaderProgram *glShader = new QShaderProgram(); |
| 41 | |
| 42 | // Set the shader on the render pass |
| 43 | gl3Pass->setShaderProgram(glShader); |
| 44 | |
| 45 | // Add the pass to the technique |
| 46 | gl3Technique->addRenderPass(gl3Pass); |
| 47 | |
| 48 | // Set the targeted GL version for the technique |
| 49 | gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 50 | gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 51 | gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
| 52 | gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
| 53 | |
| 54 | // Add the technique to the effect |
| 55 | effect->addTechnique(gl3Technique); |
| 56 | \endcode |
| 57 | |
| 58 | A QParameter defined on a QEffect overrides parameter (of the same |
| 59 | name) defined in QTechnique and QRenderPass, but are overridden by parameter in |
| 60 | QRenderPassFilter, QTechniqueFilter and QMaterial. |
| 61 | |
| 62 | \sa QMaterial, QTechnique, QParameter |
| 63 | */ |
| 64 | |
| 65 | /*! |
| 66 | \qmltype Effect |
| 67 | \nativetype Qt3DRender::QEffect |
| 68 | \inherits Node |
| 69 | \inqmlmodule Qt3D.Render |
| 70 | \since 5.7 |
| 71 | \brief The base class for effects in a Qt 3D scene. |
| 72 | |
| 73 | The Effect type combines a set of techniques and parameters used by those techniques to |
| 74 | produce a rendering effect for a material. |
| 75 | |
| 76 | An Effect instance should be shared among several Material instances when possible. |
| 77 | |
| 78 | A Parameter defined on a Effect overrides parameter (of the same |
| 79 | name) defined in Technique and RenderPass, but are overridden by parameter in |
| 80 | RenderPassFilter, TechniqueFilter and Material. |
| 81 | |
| 82 | \note Effect node can not be disabled. |
| 83 | |
| 84 | \code |
| 85 | Effect { |
| 86 | id: effect |
| 87 | |
| 88 | techniques: [ |
| 89 | Technique { |
| 90 | id: gl3Technique |
| 91 | graphicsApiFilter { |
| 92 | api: GraphicsApiFilter.OpenGL |
| 93 | profile: GraphicsApiFilter.CoreProfile |
| 94 | majorVersion: 3 |
| 95 | minorVersion: 1 |
| 96 | } |
| 97 | renderPasses: [ |
| 98 | RenderPass { |
| 99 | id: gl3Pass |
| 100 | shaderProgram: ShaderProgram { |
| 101 | ... |
| 102 | } |
| 103 | } |
| 104 | ] |
| 105 | } |
| 106 | ] |
| 107 | } |
| 108 | \endcode |
| 109 | |
| 110 | \sa Material, Technique, Parameter |
| 111 | */ |
| 112 | |
| 113 | QEffect::QEffect(QNode *parent) |
| 114 | : QNode(*new QEffectPrivate, parent) |
| 115 | { |
| 116 | } |
| 117 | |
| 118 | QEffect::~QEffect() |
| 119 | { |
| 120 | } |
| 121 | |
| 122 | /*! \internal */ |
| 123 | QEffect::QEffect(QEffectPrivate &dd, QNode *parent) |
| 124 | : QNode(dd, parent) |
| 125 | { |
| 126 | } |
| 127 | |
| 128 | /*! |
| 129 | \qmlproperty list<Technique> Effect::techniques |
| 130 | |
| 131 | Holds the list of techniques used by this effect. |
| 132 | */ |
| 133 | /*! |
| 134 | \qmlproperty list<Parameter> Effect::parameters |
| 135 | |
| 136 | Holds the list of parameters used by this effect. |
| 137 | A parameter is used to set a corresponding uniform value in the shader used by this effect. |
| 138 | */ |
| 139 | |
| 140 | /*! |
| 141 | * Adds \a parameter to the effect. It sends an update to the backend. |
| 142 | * The \a parameter will be used to set a corresponding uniform value in the shader used |
| 143 | * by this effect. |
| 144 | */ |
| 145 | void QEffect::addParameter(QParameter *parameter) |
| 146 | { |
| 147 | Q_D(QEffect); |
| 148 | if (parameter && !d->m_parameters.contains(t: parameter)) { |
| 149 | d->m_parameters.append(t: parameter); |
| 150 | |
| 151 | // Ensures proper bookkeeping |
| 152 | d->registerDestructionHelper(node: parameter, func: &QEffect::removeParameter, d->m_parameters); |
| 153 | |
| 154 | // We need to add it as a child of the current node if it has been declared inline |
| 155 | // Or not previously added as a child of the current node so that |
| 156 | // 1) The backend gets notified about it's creation |
| 157 | // 2) When the current node is destroyed, it gets destroyed as well |
| 158 | if (!parameter->parent()) |
| 159 | parameter->setParent(this); |
| 160 | |
| 161 | d->update(); |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | /*! |
| 166 | * Removes a parameter \a parameter from the effect. |
| 167 | */ |
| 168 | void QEffect::removeParameter(QParameter *parameter) |
| 169 | { |
| 170 | Q_D(QEffect); |
| 171 | |
| 172 | if (!d->m_parameters.removeOne(t: parameter)) |
| 173 | return; |
| 174 | // Remove bookkeeping connection |
| 175 | d->unregisterDestructionHelper(node: parameter); |
| 176 | d->update(); |
| 177 | } |
| 178 | |
| 179 | /*! |
| 180 | * Returns the list of parameters used by the effect. |
| 181 | */ |
| 182 | QList<QParameter *> QEffect::parameters() const |
| 183 | { |
| 184 | Q_D(const QEffect); |
| 185 | return d->m_parameters; |
| 186 | } |
| 187 | |
| 188 | /*! |
| 189 | * Adds a new technique \a t to the effect. It sends an update to the backend. |
| 190 | */ |
| 191 | void QEffect::addTechnique(QTechnique *t) |
| 192 | { |
| 193 | Q_ASSERT(t); |
| 194 | Q_D(QEffect); |
| 195 | if (t && !d->m_techniques.contains(t)) { |
| 196 | d->m_techniques.append(t); |
| 197 | |
| 198 | // Ensures proper bookkeeping |
| 199 | d->registerDestructionHelper(node: t, func: &QEffect::removeTechnique, d->m_techniques); |
| 200 | |
| 201 | // We need to add it as a child of the current node if it has been declared inline |
| 202 | // Or not previously added as a child of the current node so that |
| 203 | // 1) The backend gets notified about it's creation |
| 204 | // 2) When the current node is destroyed, tit gets destroyed as well |
| 205 | if (!t->parent()) |
| 206 | t->setParent(this); |
| 207 | |
| 208 | d->update(); |
| 209 | } |
| 210 | } |
| 211 | |
| 212 | /*! |
| 213 | * Removes a technique \a t from the effect. |
| 214 | */ |
| 215 | void QEffect::removeTechnique(QTechnique *t) |
| 216 | { |
| 217 | Q_D(QEffect); |
| 218 | if (!d->m_techniques.removeOne(t)) |
| 219 | return; |
| 220 | d->update(); |
| 221 | // Remove bookkeeping connection |
| 222 | d->unregisterDestructionHelper(node: t); |
| 223 | } |
| 224 | |
| 225 | /*! |
| 226 | * Returns the list of techniques used by the effect. |
| 227 | */ |
| 228 | QList<QTechnique *> QEffect::techniques() const |
| 229 | { |
| 230 | Q_D(const QEffect); |
| 231 | return d->m_techniques; |
| 232 | } |
| 233 | |
| 234 | } // namespace Qt3DRender |
| 235 | |
| 236 | QT_END_NAMESPACE |
| 237 | |
| 238 | #include "moc_qeffect.cpp" |
| 239 | |