1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qmaterial.h" |
5 | #include "qmaterial_p.h" |
6 | #include "qtexture.h" |
7 | #include "qeffect.h" |
8 | #include <Qt3DRender/private/renderlogging_p.h> |
9 | #include "qparameter.h" |
10 | |
11 | /*! |
12 | \qmltype Material |
13 | \instantiates Qt3DRender::QMaterial |
14 | \inqmlmodule Qt3D.Render |
15 | \brief Non-creatable abstract base for materials. |
16 | \since 5.5 |
17 | |
18 | Material provides a way to specify the rendering of an \l{Qt3D.Core::Entity}{entity}. |
19 | Any aspect can define its own subtype of Material so that a |
20 | Material can be used to describe a visual element; for example, the way |
21 | sound should reflect off an element, the temperature of a surface, |
22 | and so on. |
23 | |
24 | In itself, a Material doesn't do anything. It's only when it references an |
25 | Effect node that a Material becomes useful. |
26 | |
27 | In practice, it often happens that a single Effect is being referenced by |
28 | several Material components. This allows to only create the effect, |
29 | techniques, passes and shaders once while allowing to specify the material |
30 | by adding Parameter instances. |
31 | |
32 | A Parameter defined on a Material overrides parameter (of the same |
33 | name) defined in a Effect, Technique and RenderPass, but are overridden by parameters in |
34 | RenderPassFilter and TechniqueFilter. |
35 | |
36 | \code |
37 | Effect { |
38 | id: effect |
39 | |
40 | techniques: [ |
41 | Technique { |
42 | id: gl3Technique |
43 | graphicsApiFilter { |
44 | api: GraphicsApiFilter.OpenGL |
45 | profile: GraphicsApiFilter.CoreProfile |
46 | majorVersion: 3 |
47 | minorVersion: 1 |
48 | } |
49 | renderPasses: [ |
50 | RenderPass { |
51 | id: gl3Pass |
52 | shaderProgram: ShaderProgram { |
53 | ... |
54 | } |
55 | } |
56 | ] |
57 | } |
58 | ] |
59 | } |
60 | |
61 | Material { |
62 | id: material1 |
63 | parameters: [ |
64 | Parameter { name: "color"; value: "green" } |
65 | ] |
66 | } |
67 | |
68 | Material { |
69 | id: material2 |
70 | parameters: [ |
71 | Parameter { name: "color"; value: "white" } |
72 | ] |
73 | } |
74 | \endcode |
75 | |
76 | \sa Effect, Technique, Parameter |
77 | */ |
78 | |
79 | /*! |
80 | \class Qt3DRender::QMaterial |
81 | \inmodule Qt3DRender |
82 | \inherits Qt3DCore::QComponent |
83 | \brief Provides an abstract class that should be the base of all material component classes |
84 | in a scene. |
85 | \since 5.5 |
86 | |
87 | QMaterial provides a way to specify the rendering of an \l{Qt3DCore::QEntity}{entity}. |
88 | Any aspect can define its own subclass of QMaterial so that a |
89 | Material can be used to describe a visual element; for example, the way |
90 | sound should reflect off an element, the temperature of a surface, |
91 | and so on. |
92 | |
93 | In itself, a QMaterial doesn't do anything. It's only when it references a |
94 | QEffect node that a QMaterial becomes useful. |
95 | |
96 | In practice, it often happens that a single QEffect is being referenced by |
97 | several QMaterial components. This allows to only create the effect, |
98 | techniques, passes and shaders once while allowing to specify the material |
99 | by adding QParameter instances. |
100 | |
101 | A QParameter defined on a QMaterial overrides parameter (of the same |
102 | name) defined in a QEffect, QTechnique and QRenderPass, but are overridden by parameter in |
103 | QRenderPassFilter and QTechniqueFilter. |
104 | |
105 | \code |
106 | QMaterial *material1 = new QMaterial(); |
107 | QMaterial *material2 = new QMaterial(); |
108 | |
109 | // Create effect, technique, render pass and shader |
110 | QEffect *effect = new QEffect(); |
111 | QTechnique *gl3Technique = new QTechnique(); |
112 | QRenderPass *gl3Pass = new QRenderPass(); |
113 | QShaderProgram *glShader = new QShaderProgram(); |
114 | |
115 | // Set the shader on the render pass |
116 | gl3Pass->setShaderProgram(glShader); |
117 | |
118 | // Add the pass to the technique |
119 | gl3Technique->addRenderPass(gl3Pass); |
120 | |
121 | // Set the targeted GL version for the technique |
122 | gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
123 | gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
124 | gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
125 | gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
126 | |
127 | // Add the technique to the effect |
128 | effect->addTechnique(gl3Technique); |
129 | |
130 | // Set the effect on the materials |
131 | material1->setEffect(effect); |
132 | material2->setEffect(effect); |
133 | |
134 | // Set different parameters on the materials |
135 | const QString parameterName = QStringLiteral("color"); |
136 | material1->addParameter(new QParameter(parameterName, QColor::fromRgbF(0.0f, 1.0f, 0.0f, 1.0f); |
137 | material2->addParameter(new QParameter(parameterName, QColor::fromRgbF(1.0f, 1.0f, 1.0f, 1.0f); |
138 | |
139 | \endcode |
140 | |
141 | \sa QEffect, QTechnique, QParameter |
142 | */ |
143 | |
144 | QT_BEGIN_NAMESPACE |
145 | |
146 | using namespace Qt3DCore; |
147 | |
148 | namespace Qt3DRender { |
149 | |
150 | QMaterialPrivate::QMaterialPrivate() |
151 | : QComponentPrivate() |
152 | , m_effect(nullptr) |
153 | { |
154 | } |
155 | |
156 | QMaterialPrivate::~QMaterialPrivate() |
157 | { |
158 | } |
159 | |
160 | QMaterial::QMaterial(QNode *parent) |
161 | : QComponent(*new QMaterialPrivate, parent) |
162 | { |
163 | } |
164 | |
165 | QMaterial::~QMaterial() |
166 | { |
167 | } |
168 | |
169 | /*! \internal */ |
170 | QMaterial::QMaterial(QMaterialPrivate &dd, QNode *parent) |
171 | : QComponent(dd, parent) |
172 | { |
173 | } |
174 | |
175 | /*! |
176 | \qmlproperty list<Parameter> Material::parameters |
177 | |
178 | Holds the list of parameters used by the material. |
179 | */ |
180 | |
181 | /*! |
182 | \qmlproperty Effect Material::effect |
183 | |
184 | Specifies the effect to be used with the material. |
185 | */ |
186 | /*! |
187 | \property QMaterial::effect |
188 | |
189 | Specifies the effect to be used with the material. |
190 | */ |
191 | void QMaterial::setEffect(QEffect *effect) |
192 | { |
193 | Q_D(QMaterial); |
194 | if (effect != d->m_effect) { |
195 | |
196 | if (d->m_effect) |
197 | d->unregisterDestructionHelper(node: d->m_effect); |
198 | |
199 | // We need to add it as a child of the current node if it has been declared inline |
200 | // Or not previously added as a child of the current node so that |
201 | // 1) The backend gets notified about it's creation |
202 | // 2) When the current node is destroyed, it gets destroyed as well |
203 | if (effect && !effect->parent()) |
204 | effect->setParent(this); |
205 | d->m_effect = effect; |
206 | |
207 | // Ensures proper bookkeeping |
208 | if (d->m_effect) |
209 | d->registerDestructionHelper(node: d->m_effect, func: &QMaterial::setEffect, d->m_effect); |
210 | |
211 | emit effectChanged(effect); |
212 | } |
213 | } |
214 | |
215 | QEffect *QMaterial::effect() const |
216 | { |
217 | Q_D(const QMaterial); |
218 | return d->m_effect; |
219 | } |
220 | |
221 | /*! |
222 | * Add a \a parameter to the material's parameters. |
223 | */ |
224 | void QMaterial::addParameter(QParameter *parameter) |
225 | { |
226 | Q_ASSERT(parameter); |
227 | Q_D(QMaterial); |
228 | if (!d->m_parameters.contains(t: parameter)) { |
229 | d->m_parameters.append(t: parameter); |
230 | |
231 | // Ensures proper bookkeeping |
232 | d->registerDestructionHelper(node: parameter, func: &QMaterial::removeParameter, d->m_parameters); |
233 | |
234 | // We need to add it as a child of the current node if it has been declared inline |
235 | // Or not previously added as a child of the current node so that |
236 | // 1) The backend gets notified about it's creation |
237 | // 2) When the current node is destroyed, it gets destroyed as well |
238 | if (!parameter->parent()) |
239 | parameter->setParent(this); |
240 | |
241 | d->update(); |
242 | } |
243 | } |
244 | |
245 | /*! |
246 | * Remove a \a parameter from the material's parameters. |
247 | */ |
248 | void QMaterial::removeParameter(QParameter *parameter) |
249 | { |
250 | Q_ASSERT(parameter); |
251 | Q_D(QMaterial); |
252 | if (!d->m_parameters.removeOne(t: parameter)) |
253 | return; |
254 | d->update(); |
255 | } |
256 | |
257 | /*! |
258 | * Returns a vector of the material's current parameters |
259 | */ |
260 | QList<QParameter *> QMaterial::parameters() const |
261 | { |
262 | Q_D(const QMaterial); |
263 | return d->m_parameters; |
264 | } |
265 | |
266 | } // namespace Qt3DRender |
267 | |
268 | QT_END_NAMESPACE |
269 | |
270 | #include "moc_qmaterial.cpp" |
271 | |