| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qshaderdata.h" |
| 5 | #include "qshaderdata_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | namespace Qt3DRender { |
| 10 | |
| 11 | PropertyReaderInterface::~PropertyReaderInterface() |
| 12 | { |
| 13 | } |
| 14 | |
| 15 | QShaderDataPrivate::QShaderDataPrivate() |
| 16 | : QComponentPrivate() |
| 17 | , m_propertyReader(PropertyReaderInterfacePtr(new QShaderDataPropertyReader())) |
| 18 | { |
| 19 | } |
| 20 | |
| 21 | QShaderDataPrivate::QShaderDataPrivate(PropertyReaderInterfacePtr reader) |
| 22 | : QComponentPrivate() |
| 23 | , m_propertyReader(reader) |
| 24 | { |
| 25 | } |
| 26 | |
| 27 | /*! |
| 28 | * \class Qt3DRender::QShaderData |
| 29 | * \inheaderfile Qt3DRender/QShaderData |
| 30 | * \inmodule Qt3DRender |
| 31 | * |
| 32 | * \brief Provides a way of specifying values of a Uniform Block or a shader |
| 33 | * structure. |
| 34 | * |
| 35 | * \note When subclassing and adding properties to QShaderData, note that if |
| 36 | * you need to nest an inner Qt3DRender::QShaderData, the data type of the |
| 37 | * property should be Qt3DRender::QShaderData* instead of the name of your |
| 38 | * subclass. |
| 39 | * |
| 40 | * \since 5.5 |
| 41 | */ |
| 42 | |
| 43 | /*! |
| 44 | \fn Qt3DRender::PropertyReaderInterface::readProperty(const QVariant &v) |
| 45 | \return the property identified by \a v. |
| 46 | */ |
| 47 | |
| 48 | /*! |
| 49 | * Constructs a new QShaderData with the specified \a parent. |
| 50 | */ |
| 51 | QShaderData::QShaderData(QNode *parent) |
| 52 | : QComponent(*new QShaderDataPrivate, parent) |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | /*! \internal */ |
| 57 | QShaderData::~QShaderData() |
| 58 | { |
| 59 | } |
| 60 | /*! |
| 61 | * \brief QShaderData::propertyReader |
| 62 | * Returns the PropertyReaderInterfacePtr for this shader data |
| 63 | */ |
| 64 | PropertyReaderInterfacePtr QShaderData::propertyReader() const |
| 65 | { |
| 66 | Q_D(const QShaderData); |
| 67 | return d->m_propertyReader; |
| 68 | } |
| 69 | |
| 70 | /*! \internal */ |
| 71 | QShaderData::QShaderData(QShaderDataPrivate &dd, QNode *parent) |
| 72 | : QComponent(dd, parent) |
| 73 | { |
| 74 | } |
| 75 | |
| 76 | /*! \internal */ |
| 77 | bool QShaderData::event(QEvent *event) |
| 78 | { |
| 79 | Q_D(QShaderData); |
| 80 | |
| 81 | if (event->type() == QEvent::DynamicPropertyChange) { |
| 82 | auto e = static_cast<QDynamicPropertyChangeEvent*>(event); |
| 83 | const auto propertyName = e->propertyName(); |
| 84 | |
| 85 | const QVariant data = property(name: propertyName); |
| 86 | if (data.canConvert<Qt3DCore::QNode*>()) { |
| 87 | const auto node = data.value<Qt3DCore::QNode*>(); |
| 88 | const auto id = node ? node->id() : Qt3DCore::QNodeId(); |
| 89 | d->notifyDynamicPropertyChange(name: propertyName, value: QVariant::fromValue(value: id)); |
| 90 | } else { |
| 91 | d->notifyDynamicPropertyChange(name: propertyName, value: data); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | return QComponent::event(event); |
| 96 | } |
| 97 | |
| 98 | } // namespace Qt3DRender |
| 99 | |
| 100 | QT_END_NAMESPACE |
| 101 | |
| 102 | #include "moc_qshaderdata.cpp" |
| 103 |
