| 1 | // Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qabstractraycaster.h" |
| 5 | #include "qabstractraycaster_p.h" |
| 6 | #include <Qt3DCore/qaspectengine.h> |
| 7 | #include <Qt3DCore/qentity.h> |
| 8 | #include <Qt3DCore/private/qcomponent_p.h> |
| 9 | #include <Qt3DCore/private/qscene_p.h> |
| 10 | #include <Qt3DCore/private/qaspectengine_p.h> |
| 11 | #include <Qt3DRender/qlayer.h> |
| 12 | #include <Qt3DRender/qrenderaspect.h> |
| 13 | #include <Qt3DRender/private/qrenderaspect_p.h> |
| 14 | |
| 15 | QT_BEGIN_NAMESPACE |
| 16 | |
| 17 | namespace Qt3DRender { |
| 18 | |
| 19 | QAbstractRayCasterPrivate::QAbstractRayCasterPrivate() |
| 20 | : QComponentPrivate() |
| 21 | { |
| 22 | m_enabled = false; |
| 23 | m_shareable = false; |
| 24 | } |
| 25 | |
| 26 | QAbstractRayCasterPrivate *QAbstractRayCasterPrivate::get(QAbstractRayCaster *obj) |
| 27 | { |
| 28 | return obj->d_func(); |
| 29 | } |
| 30 | |
| 31 | const QAbstractRayCasterPrivate *QAbstractRayCasterPrivate::get(const QAbstractRayCaster *obj) |
| 32 | { |
| 33 | return obj->d_func(); |
| 34 | } |
| 35 | |
| 36 | void QAbstractRayCasterPrivate::updateHitEntites(QAbstractRayCaster::Hits &hits, Qt3DCore::QScene *scene) |
| 37 | { |
| 38 | for (int i = 0; i < hits.size(); i++) |
| 39 | hits[i].setEntity(qobject_cast<Qt3DCore::QEntity *>(object: scene->lookupNode(id: hits[i].entityId()))); |
| 40 | } |
| 41 | |
| 42 | QAbstractRayCaster::Hits QAbstractRayCasterPrivate::pick() |
| 43 | { |
| 44 | Qt3DRender::QRenderAspect *renderAspect = nullptr; |
| 45 | const auto aspects = m_scene->engine()->aspects(); |
| 46 | for (auto a: aspects) { |
| 47 | renderAspect = qobject_cast<Qt3DRender::QRenderAspect *>(object: a); |
| 48 | if (renderAspect) |
| 49 | break; |
| 50 | } |
| 51 | if (!renderAspect) |
| 52 | return {}; |
| 53 | |
| 54 | Q_Q(QAbstractRayCaster); |
| 55 | auto dRenderAspect = Qt3DRender::QRenderAspectPrivate::get(q: renderAspect); |
| 56 | dispatchHits(hits: dRenderAspect->m_rayCastingJob->pick(rayCaster: q)); |
| 57 | return m_hits; |
| 58 | } |
| 59 | |
| 60 | void QAbstractRayCasterPrivate::dispatchHits(const QAbstractRayCaster::Hits &hits) |
| 61 | { |
| 62 | Q_Q(QAbstractRayCaster); |
| 63 | m_hits = hits; |
| 64 | updateHitEntites(hits&: m_hits, scene: m_scene); |
| 65 | bool v = q->blockNotifications(block: true); |
| 66 | emit q->hitsChanged(hits: m_hits); |
| 67 | q->blockNotifications(block: v); |
| 68 | } |
| 69 | |
| 70 | /*! |
| 71 | \class Qt3DRender::QAbstractRayCaster |
| 72 | \brief An abstract base class for ray casting in 3d scenes. |
| 73 | \inmodule Qt3DRender |
| 74 | \since 5.11 |
| 75 | \inherits QComponent |
| 76 | |
| 77 | Qt3DRender::QAbstractRayCaster is an abstract base class for casting rays into a 3d scene. |
| 78 | Qt3DRender::QAbstractRayCaster can not be directly instantiated, but rather |
| 79 | through its subclasses. QAbstractRayCaster specifies common properties |
| 80 | for all ray casters, such as run mode and layer handling, while leaving the actual |
| 81 | ray casting details to the subclasses. |
| 82 | |
| 83 | Ray castings differs from picking (using Qt3DRender::QObjectPicker) in that it does not |
| 84 | require mouse events to trigger. |
| 85 | |
| 86 | By default, the instances of Qt3DRender::QAbstractRayCaster are disabled. When enabled, |
| 87 | the specified ray will be tested for intersecting objects at every frame. The |
| 88 | QAbstractRayCaster::hits property will be updated with the results of the ray casting, |
| 89 | even if no objects are found. |
| 90 | |
| 91 | The Qt3DRender::QPickingSettings can be used to control the ray casting, such as which |
| 92 | primitives are tested and how the results are returned. |
| 93 | |
| 94 | Furthermore, Qt3DRender::QLayer components can be used to control how entities, or entity |
| 95 | sub-graphs, react to ray casting. |
| 96 | |
| 97 | \note Components derived from QAbstractRayCaster should not be shared amount multiple entities. |
| 98 | |
| 99 | \sa Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster, Qt3DRender::QObjectPicker, |
| 100 | Qt3DRender::QPickingSettings, Qt3DRender::QNoPicking |
| 101 | */ |
| 102 | /*! |
| 103 | \qmltype AbstractRayCaster |
| 104 | \brief An abstract base class for ray casting in 3d scenes. |
| 105 | \inqmlmodule Qt3D.Render |
| 106 | \since 5.11 |
| 107 | \nativetype Qt3DRender::QAbstractRayCaster |
| 108 | |
| 109 | AbstractRayCaster is an abstract base class for casting rays into a 3d scene. |
| 110 | AbstractRayCaster can not be directly instantiated, but rather |
| 111 | through its subclasses. QAbstractRayCaster specifies common properties |
| 112 | for all ray casters, such as run mode and layer handling, while leaving the actual |
| 113 | ray casting details to the subclasses. |
| 114 | |
| 115 | Ray castings differs from picking (using ObjectPicker) in that it does not |
| 116 | require mouse events to trigger. |
| 117 | |
| 118 | By default, the instances of AbstractRayCaster are disabled. When enabled, |
| 119 | the specified ray will be tested for intersecting objects at every frame. The |
| 120 | AbstractRayCaster.hits property will be updated with the results of the ray casting, |
| 121 | even if no objects are found. |
| 122 | |
| 123 | The Qt3D.Render::PickingSettings can be used to control the ray casting, such as which |
| 124 | primitives are tested and how the results are returned. |
| 125 | |
| 126 | Furthermore, Qt3D.Render::Layer components can be used to control how entities, or entity |
| 127 | sub-graphs, react to ray casting. |
| 128 | |
| 129 | Note: components derived from AbstractRayCaster should not be shared amount multiple entities. |
| 130 | |
| 131 | \sa Qt3D.Render::RayCaster, Qt3D.Render::ScreenRayCaster, Qt3D.Render::ObjectPicker, |
| 132 | Qt3D.Render::PickingSettings, Qt3D.Render::NoPicking |
| 133 | */ |
| 134 | |
| 135 | /*! |
| 136 | \enum Qt3DRender::QAbstractRayCaster::RunMode |
| 137 | |
| 138 | This enumeration specifies how often ray casting is performed |
| 139 | \value Continuous Ray casting is performed at every frame as long as the component is enabled. |
| 140 | \value SingleShot Ray casting is done once then the component disables itself. This is the default |
| 141 | */ |
| 142 | /*! |
| 143 | \enum Qt3DRender::QAbstractRayCaster::FilterMode |
| 144 | |
| 145 | Specifies the rules for selecting entities to test for raycasting. |
| 146 | |
| 147 | \value AcceptAnyMatchingLayers |
| 148 | Accept entities that reference one or more \l QLayer objects added to this |
| 149 | QAbstractRayCaster. This is the default |
| 150 | |
| 151 | \value AcceptAllMatchingLayers |
| 152 | Accept entities that reference all the \l QLayer objects added to this QAbstractRayCaster |
| 153 | |
| 154 | \value DiscardAnyMatchingLayers |
| 155 | Discard entities that reference one or more \l QLayer objects added to this QAbstractRayCaster |
| 156 | |
| 157 | \value DiscardAllMatchingLayers |
| 158 | Discard entities that reference all \l QLayer objects added to this QAbstractRayCaster |
| 159 | */ |
| 160 | |
| 161 | /*! |
| 162 | \property Qt3DRender::QAbstractRayCaster::filterMode |
| 163 | |
| 164 | Holds the filter mode specifying the entities to select for ray casting tests. |
| 165 | |
| 166 | The default value is AcceptMatchingLayers. |
| 167 | */ |
| 168 | /*! |
| 169 | \qmlproperty enumeration AbstractRayCaster::filterMode |
| 170 | |
| 171 | Holds the filter mode specifying the entities to select for ray casting tests. |
| 172 | |
| 173 | The default value is \c {AbstractRayCaster.AcceptMatchingLayers}. |
| 174 | |
| 175 | \value AcceptAnyMatchingLayers |
| 176 | Accept entities that reference one or more \l Layer objects added to this |
| 177 | AbstractRayCaster. This is the default |
| 178 | |
| 179 | \value AcceptAllMatchingLayers |
| 180 | Accept entities that reference all the \l Layer objects added to this AbstractRayCaster |
| 181 | |
| 182 | \value DiscardAnyMatchingLayers |
| 183 | Discard entities that reference one or more \l Layer objects added to this AbstractRayCaster |
| 184 | |
| 185 | \value DiscardAllMatchingLayers |
| 186 | Discard entities that reference all \l Layer objects added to this AbstractRayCaster |
| 187 | */ |
| 188 | |
| 189 | /*! |
| 190 | \property Qt3DRender::QAbstractRayCaster::runMode |
| 191 | |
| 192 | Holds the run mode controlling how often ray casting tests are performed. |
| 193 | |
| 194 | If set to SingleShot (the default), when the component is enabled, a single ray casting |
| 195 | test will be performed and the component will automatically disable itself. |
| 196 | |
| 197 | If set to Continuous, ray casting tests will be performed at every frame as long as |
| 198 | the component is enabled. |
| 199 | */ |
| 200 | /*! |
| 201 | \qmlproperty enumeration AbstractRayCaster::runMode |
| 202 | Holds the run mode controlling how often ray casting tests are performed. |
| 203 | |
| 204 | \value Continuous Ray casting is performed at every frame as long as the component is enabled. |
| 205 | |
| 206 | \value SingleShot Ray casting is done once then the component disables itself. This is the default |
| 207 | */ |
| 208 | |
| 209 | /*! |
| 210 | \property Qt3DRender::QAbstractRayCaster::hits |
| 211 | |
| 212 | Holds the results of last ray casting test as a vector of Qt3DRender::QRayCasterHit instances. |
| 213 | |
| 214 | Note that even if successive tests return the exact same results (or empty results), a |
| 215 | change notification will be emitted at every test. |
| 216 | */ |
| 217 | |
| 218 | /*! |
| 219 | \qmlproperty array AbstractRayCaster::hits |
| 220 | |
| 221 | Holds the results of last ray casting test as an array of javascript objects. The fields |
| 222 | defined on the objects are defined below. |
| 223 | |
| 224 | \code |
| 225 | { |
| 226 | type // enum value of RayCasterHit.HitType |
| 227 | entity // entity that was intersected |
| 228 | distance // distance from ray origin to intersection |
| 229 | localIntersection.x: // coordinate of intersection in the entity's coordinate system |
| 230 | localIntersection.y |
| 231 | localIntersection.z |
| 232 | worldIntersection.x // coordinate of intersection in the model's coordinate system |
| 233 | worldIntersection.y |
| 234 | worldIntersection.z |
| 235 | primitiveIndex // index of the primitive (triangle, line, point) that was intersected; |
| 236 | // (undefined if the picking mode is set to bounding volume) |
| 237 | vertex1Index // index of the first point of the triangle or line that was intersected |
| 238 | // (undefined if the picking mode is set to bounding volume or points) |
| 239 | vertex2Index // index of the second point of the triangle or line that was intersected |
| 240 | // (undefined if the picking mode is set to bounding volume or points) |
| 241 | vertex3Index // index of the second point of the triangle that was intersected |
| 242 | // (undefined if the picking mode is set to bounding volume, points or lines) |
| 243 | } |
| 244 | \endcode |
| 245 | |
| 246 | Note that even if successive tests return the exact same results (or empty results), a |
| 247 | change notification will be emitted at every test. |
| 248 | */ |
| 249 | |
| 250 | |
| 251 | QAbstractRayCaster::QAbstractRayCaster(Qt3DCore::QNode *parent) |
| 252 | : Qt3DCore::QComponent(*new QAbstractRayCasterPrivate(), parent) |
| 253 | { |
| 254 | } |
| 255 | |
| 256 | /*! \internal */ |
| 257 | QAbstractRayCaster::QAbstractRayCaster(QAbstractRayCasterPrivate &dd, Qt3DCore::QNode *parent) |
| 258 | : Qt3DCore::QComponent(dd, parent) |
| 259 | { |
| 260 | } |
| 261 | |
| 262 | /*! \internal */ |
| 263 | QAbstractRayCaster::~QAbstractRayCaster() |
| 264 | { |
| 265 | } |
| 266 | |
| 267 | QAbstractRayCaster::RunMode QAbstractRayCaster::runMode() const |
| 268 | { |
| 269 | Q_D(const QAbstractRayCaster); |
| 270 | return d->m_runMode; |
| 271 | } |
| 272 | |
| 273 | void QAbstractRayCaster::setRunMode(QAbstractRayCaster::RunMode runMode) |
| 274 | { |
| 275 | Q_D(QAbstractRayCaster); |
| 276 | if (d->m_runMode != runMode) { |
| 277 | d->m_runMode = runMode; |
| 278 | emit runModeChanged(runMode: d->m_runMode); |
| 279 | } |
| 280 | } |
| 281 | |
| 282 | QAbstractRayCaster::FilterMode QAbstractRayCaster::filterMode() const |
| 283 | { |
| 284 | Q_D(const QAbstractRayCaster); |
| 285 | return d->m_filterMode; |
| 286 | } |
| 287 | |
| 288 | void QAbstractRayCaster::setFilterMode(QAbstractRayCaster::FilterMode filterMode) |
| 289 | { |
| 290 | Q_D(QAbstractRayCaster); |
| 291 | if (d->m_filterMode != filterMode) { |
| 292 | d->m_filterMode = filterMode; |
| 293 | emit filterModeChanged(filterMode: d->m_filterMode); |
| 294 | } |
| 295 | } |
| 296 | |
| 297 | QAbstractRayCaster::Hits QAbstractRayCaster::hits() const |
| 298 | { |
| 299 | Q_D(const QAbstractRayCaster); |
| 300 | return d->m_hits; |
| 301 | } |
| 302 | |
| 303 | /*! |
| 304 | Add \a layer to the current list of layers |
| 305 | */ |
| 306 | void QAbstractRayCaster::addLayer(QLayer *layer) |
| 307 | { |
| 308 | Q_ASSERT(layer); |
| 309 | Q_D(QAbstractRayCaster); |
| 310 | if (!d->m_layers.contains(t: layer)) { |
| 311 | d->m_layers.append(t: layer); |
| 312 | |
| 313 | // Ensures proper bookkeeping |
| 314 | d->registerDestructionHelper(node: layer, func: &QAbstractRayCaster::removeLayer, d->m_layers); |
| 315 | |
| 316 | // We need to add it as a child of the current node if it has been declared inline |
| 317 | // Or not previously added as a child of the current node so that |
| 318 | // 1) The backend gets notified about it's creation |
| 319 | // 2) When the current node is destroyed, it gets destroyed as well |
| 320 | if (!layer->parent()) |
| 321 | layer->setParent(this); |
| 322 | |
| 323 | d->update(); |
| 324 | } |
| 325 | } |
| 326 | |
| 327 | /*! |
| 328 | Remove \a layer from the current list of layers |
| 329 | */ |
| 330 | void QAbstractRayCaster::removeLayer(QLayer *layer) |
| 331 | { |
| 332 | Q_ASSERT(layer); |
| 333 | Q_D(QAbstractRayCaster); |
| 334 | if (!d->m_layers.removeOne(t: layer)) |
| 335 | return; |
| 336 | d->update(); |
| 337 | // Remove bookkeeping connection |
| 338 | d->unregisterDestructionHelper(node: layer); |
| 339 | } |
| 340 | |
| 341 | /*! |
| 342 | \return the current list of layers |
| 343 | */ |
| 344 | QList<QLayer *> QAbstractRayCaster::layers() const |
| 345 | { |
| 346 | Q_D(const QAbstractRayCaster); |
| 347 | return d->m_layers; |
| 348 | } |
| 349 | |
| 350 | } // Qt3DRender |
| 351 | |
| 352 | QT_END_NAMESPACE |
| 353 | |
| 354 | #include "moc_qabstractraycaster.cpp" |
| 355 | |