1 | // Copyright (C) 2016 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include <qpa/qplatformopenglcontext.h> |
5 | #include <qpa/qplatformintegration.h> |
6 | #include "qopenglcontext.h" |
7 | #include "qopenglcontext_p.h" |
8 | #include "qwindow.h" |
9 | |
10 | #include <QtCore/QThreadStorage> |
11 | #include <QtCore/QThread> |
12 | #include <QtCore/private/qlocking_p.h> |
13 | |
14 | #include <QtGui/private/qguiapplication_p.h> |
15 | #include <QtGui/private/qopengl_p.h> |
16 | #include <QtGui/private/qwindow_p.h> |
17 | #include <QtGui/QScreen> |
18 | #include <qpa/qplatformnativeinterface.h> |
19 | |
20 | #include <private/qopenglextensions_p.h> |
21 | |
22 | #include <QDebug> |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | class QGuiGLThreadContext |
27 | { |
28 | public: |
29 | QGuiGLThreadContext() |
30 | : context(nullptr) |
31 | { |
32 | } |
33 | ~QGuiGLThreadContext() { |
34 | if (context) |
35 | context->doneCurrent(); |
36 | } |
37 | QOpenGLContext *context; |
38 | }; |
39 | |
40 | Q_GLOBAL_STATIC(QThreadStorage<QGuiGLThreadContext *>, qwindow_context_storage); |
41 | static QOpenGLContext *global_share_context = nullptr; |
42 | |
43 | #ifndef QT_NO_DEBUG |
44 | QHash<QOpenGLContext *, bool> QOpenGLContextPrivate::makeCurrentTracker; |
45 | Q_CONSTINIT QMutex QOpenGLContextPrivate::makeCurrentTrackerMutex; |
46 | #endif |
47 | |
48 | /*! |
49 | \internal |
50 | |
51 | This function is used by Qt::AA_ShareOpenGLContexts and the Qt |
52 | WebEngine to set up context sharing across multiple windows. Do |
53 | not use it for any other purpose. |
54 | |
55 | Please maintain the binary compatibility of these functions. |
56 | */ |
57 | void qt_gl_set_global_share_context(QOpenGLContext *context) |
58 | { |
59 | global_share_context = context; |
60 | } |
61 | |
62 | /*! |
63 | \internal |
64 | */ |
65 | QOpenGLContext *qt_gl_global_share_context() |
66 | { |
67 | return global_share_context; |
68 | } |
69 | |
70 | /*! |
71 | \class QOpenGLContext |
72 | \ingroup painting-3D |
73 | \inmodule QtGui |
74 | \since 5.0 |
75 | \brief The QOpenGLContext class represents a native OpenGL context, enabling |
76 | OpenGL rendering on a QSurface. |
77 | |
78 | QOpenGLContext represents the OpenGL state of an underlying OpenGL context. |
79 | To set up a context, set its screen and format such that they match those |
80 | of the surface or surfaces with which the context is meant to be used, if |
81 | necessary make it share resources with other contexts with |
82 | setShareContext(), and finally call create(). Use the return value or isValid() |
83 | to check if the context was successfully initialized. |
84 | |
85 | A context can be made current against a given surface by calling |
86 | makeCurrent(). When OpenGL rendering is done, call swapBuffers() to swap |
87 | the front and back buffers of the surface, so that the newly rendered |
88 | content becomes visible. To be able to support certain platforms, |
89 | QOpenGLContext requires that you call makeCurrent() again before starting |
90 | rendering a new frame, after calling swapBuffers(). |
91 | |
92 | If the context is temporarily not needed, such as when the application is |
93 | not rendering, it can be useful to delete it in order to free resources. |
94 | You can connect to the aboutToBeDestroyed() signal to clean up any |
95 | resources that have been allocated with different ownership from the |
96 | QOpenGLContext itself. |
97 | |
98 | Once a QOpenGLContext has been made current, you can render to it in a |
99 | platform independent way by using Qt's OpenGL enablers such as |
100 | QOpenGLFunctions, QOpenGLBuffer, QOpenGLShaderProgram, and |
101 | QOpenGLFramebufferObject. It is also possible to use the platform's OpenGL |
102 | API directly, without using the Qt enablers, although potentially at the |
103 | cost of portability. The latter is necessary when wanting to use OpenGL 1.x |
104 | or OpenGL ES 1.x. |
105 | |
106 | For more information about the OpenGL API, refer to the official |
107 | \l{http://www.opengl.org}{OpenGL documentation}. |
108 | |
109 | For an example of how to use QOpenGLContext see the |
110 | \l{OpenGL Window Example}{OpenGL Window} example. |
111 | |
112 | \section1 Thread Affinity |
113 | |
114 | QOpenGLContext can be moved to a different thread with moveToThread(). Do |
115 | not call makeCurrent() from a different thread than the one to which the |
116 | QOpenGLContext object belongs. A context can only be current in one thread |
117 | and against one surface at a time, and a thread only has one context |
118 | current at a time. |
119 | |
120 | \section1 Context Resource Sharing |
121 | |
122 | Resources such as textures and vertex buffer objects |
123 | can be shared between contexts. Use setShareContext() before calling |
124 | create() to specify that the contexts should share these resources. |
125 | QOpenGLContext internally keeps track of a QOpenGLContextGroup object which |
126 | can be accessed with shareGroup(), and which can be used to find all the |
127 | contexts in a given share group. A share group consists of all contexts that |
128 | have been successfully initialized and are sharing with an existing context in |
129 | the share group. A non-sharing context has a share group consisting of a |
130 | single context. |
131 | |
132 | \section1 Default Framebuffer |
133 | |
134 | On certain platforms, a framebuffer other than 0 might be the default frame |
135 | buffer depending on the current surface. Instead of calling |
136 | glBindFramebuffer(0), it is recommended that you use |
137 | glBindFramebuffer(ctx->defaultFramebufferObject()), to ensure that your |
138 | application is portable between different platforms. However, if you use |
139 | QOpenGLFunctions::glBindFramebuffer(), this is done automatically for you. |
140 | |
141 | \warning WebAssembly |
142 | |
143 | We recommend that only one QOpenGLContext is made current with a QSurface, |
144 | for the entire lifetime of the QSurface. Should more than once context be used, |
145 | it is important to understand that multiple QOpenGLContext instances may be |
146 | backed by the same native context underneath with the WebAssembly platform. |
147 | Therefore, calling makeCurrent() with the same QSurface on two QOpenGLContext |
148 | objects may not switch to a different native context in the second call. As |
149 | a result, any OpenGL state changes done after the second makeCurrent() may |
150 | alter the state of the first QOpenGLContext as well, as they are all backed |
151 | by the same native context. |
152 | |
153 | \note This means that when targeting WebAssembly with existing OpenGL-based |
154 | Qt code, some porting may be required to cater to these limitations. |
155 | |
156 | |
157 | \sa QOpenGLFunctions, QOpenGLBuffer, QOpenGLShaderProgram, QOpenGLFramebufferObject |
158 | */ |
159 | |
160 | /*! |
161 | \internal |
162 | |
163 | Set the current context. Returns the previously current context. |
164 | */ |
165 | QOpenGLContext *QOpenGLContextPrivate::setCurrentContext(QOpenGLContext *context) |
166 | { |
167 | QGuiGLThreadContext *threadContext = qwindow_context_storage()->localData(); |
168 | if (!threadContext) { |
169 | if (!QThread::currentThread()) { |
170 | qWarning(msg: "No QTLS available. currentContext won't work"); |
171 | return nullptr; |
172 | } |
173 | if (!context) |
174 | return nullptr; |
175 | |
176 | threadContext = new QGuiGLThreadContext; |
177 | qwindow_context_storage()->setLocalData(threadContext); |
178 | } |
179 | QOpenGLContext *previous = threadContext->context; |
180 | threadContext->context = context; |
181 | return previous; |
182 | } |
183 | |
184 | int QOpenGLContextPrivate::maxTextureSize() |
185 | { |
186 | if (max_texture_size != -1) |
187 | return max_texture_size; |
188 | |
189 | Q_Q(QOpenGLContext); |
190 | QOpenGLFunctions *funcs = q->functions(); |
191 | funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, params: &max_texture_size); |
192 | |
193 | #if !QT_CONFIG(opengles2) |
194 | if (!q->isOpenGLES()) { |
195 | GLenum proxy = GL_PROXY_TEXTURE_2D; |
196 | |
197 | GLint size; |
198 | GLint next = 64; |
199 | funcs->glTexImage2D(target: proxy, level: 0, GL_RGBA, width: next, height: next, border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels: nullptr); |
200 | |
201 | QOpenGLExtraFunctions *extraFuncs = q->extraFunctions(); |
202 | extraFuncs->glGetTexLevelParameteriv(target: proxy, level: 0, GL_TEXTURE_WIDTH, params: &size); |
203 | |
204 | if (size == 0) { |
205 | return max_texture_size; |
206 | } |
207 | do { |
208 | size = next; |
209 | next = size * 2; |
210 | |
211 | if (next > max_texture_size) |
212 | break; |
213 | funcs->glTexImage2D(target: proxy, level: 0, GL_RGBA, width: next, height: next, border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels: nullptr); |
214 | extraFuncs->glGetTexLevelParameteriv(target: proxy, level: 0, GL_TEXTURE_WIDTH, params: &next); |
215 | } while (next > size); |
216 | |
217 | max_texture_size = size; |
218 | } |
219 | #endif // QT_CONFIG(opengles2) |
220 | |
221 | return max_texture_size; |
222 | } |
223 | |
224 | /*! |
225 | Returns the last context which called makeCurrent in the current thread, |
226 | or \nullptr, if no context is current. |
227 | */ |
228 | QOpenGLContext* QOpenGLContext::currentContext() |
229 | { |
230 | QGuiGLThreadContext *threadContext = qwindow_context_storage()->localData(); |
231 | if (threadContext) |
232 | return threadContext->context; |
233 | return nullptr; |
234 | } |
235 | |
236 | /*! |
237 | Returns \c true if the \a first and \a second contexts are sharing OpenGL resources. |
238 | */ |
239 | bool QOpenGLContext::areSharing(QOpenGLContext *first, QOpenGLContext *second) |
240 | { |
241 | return first->shareGroup() == second->shareGroup(); |
242 | } |
243 | |
244 | /*! |
245 | Returns the underlying platform context. |
246 | |
247 | \internal |
248 | */ |
249 | QPlatformOpenGLContext *QOpenGLContext::handle() const |
250 | { |
251 | Q_D(const QOpenGLContext); |
252 | return d->platformGLContext; |
253 | } |
254 | |
255 | /*! |
256 | Returns the underlying platform context with which this context is sharing. |
257 | |
258 | \internal |
259 | */ |
260 | |
261 | QPlatformOpenGLContext *QOpenGLContext::shareHandle() const |
262 | { |
263 | Q_D(const QOpenGLContext); |
264 | if (d->shareContext) |
265 | return d->shareContext->handle(); |
266 | return nullptr; |
267 | } |
268 | |
269 | /*! |
270 | Creates a new OpenGL context instance with parent object \a parent. |
271 | |
272 | Before it can be used you need to set the proper format and call create(). |
273 | |
274 | \sa create(), makeCurrent() |
275 | */ |
276 | QOpenGLContext::QOpenGLContext(QObject *parent) |
277 | : QObject(*new QOpenGLContextPrivate(), parent) |
278 | { |
279 | setScreen(QGuiApplication::primaryScreen()); |
280 | } |
281 | |
282 | /*! |
283 | Sets the \a format the OpenGL context should be compatible with. You need |
284 | to call create() before it takes effect. |
285 | |
286 | When the format is not explicitly set via this function, the format returned |
287 | by QSurfaceFormat::defaultFormat() will be used. This means that when having |
288 | multiple contexts, individual calls to this function can be replaced by one |
289 | single call to QSurfaceFormat::setDefaultFormat() before creating the first |
290 | context. |
291 | */ |
292 | void QOpenGLContext::setFormat(const QSurfaceFormat &format) |
293 | { |
294 | Q_D(QOpenGLContext); |
295 | d->requestedFormat = format; |
296 | } |
297 | |
298 | /*! |
299 | Makes this context share textures, shaders, and other OpenGL resources |
300 | with \a shareContext. You need to call create() before it takes effect. |
301 | */ |
302 | void QOpenGLContext::setShareContext(QOpenGLContext *shareContext) |
303 | { |
304 | Q_D(QOpenGLContext); |
305 | d->shareContext = shareContext; |
306 | } |
307 | |
308 | /*! |
309 | Sets the \a screen the OpenGL context should be valid for. You need to call |
310 | create() before it takes effect. |
311 | */ |
312 | void QOpenGLContext::setScreen(QScreen *screen) |
313 | { |
314 | Q_D(QOpenGLContext); |
315 | if (d->screen) |
316 | disconnect(sender: d->screen, SIGNAL(destroyed(QObject*)), receiver: this, SLOT(_q_screenDestroyed(QObject*))); |
317 | d->screen = screen; |
318 | if (!d->screen) |
319 | d->screen = QGuiApplication::primaryScreen(); |
320 | if (d->screen) |
321 | connect(sender: d->screen, SIGNAL(destroyed(QObject*)), receiver: this, SLOT(_q_screenDestroyed(QObject*))); |
322 | } |
323 | |
324 | void QOpenGLContextPrivate::_q_screenDestroyed(QObject *object) |
325 | { |
326 | Q_Q(QOpenGLContext); |
327 | if (object == static_cast<QObject *>(screen)) { |
328 | screen = nullptr; |
329 | q->setScreen(nullptr); |
330 | } |
331 | } |
332 | |
333 | /*! |
334 | \fn template <typename QNativeInterface> QNativeInterface *QOpenGLContext::nativeInterface() const |
335 | |
336 | Returns a native interface of the given type for the context. |
337 | |
338 | This function provides access to platform specific functionality |
339 | of QOpenGLContext, as defined in the QNativeInterface namespace: |
340 | |
341 | \annotatedlist native-interfaces-qopenglcontext |
342 | |
343 | If the requested interface is not available a \nullptr is returned. |
344 | */ |
345 | |
346 | /*! |
347 | Attempts to create the OpenGL context with the current configuration. |
348 | |
349 | The current configuration includes the format, the share context, and the |
350 | screen. |
351 | |
352 | If the OpenGL implementation on your system does not support the requested |
353 | version of OpenGL context, then QOpenGLContext will try to create the closest |
354 | matching version. The actual created context properties can be queried |
355 | using the QSurfaceFormat returned by the format() function. For example, if |
356 | you request a context that supports OpenGL 4.3 Core profile but the driver |
357 | and/or hardware only supports version 3.2 Core profile contexts then you will |
358 | get a 3.2 Core profile context. |
359 | |
360 | Returns \c true if the native context was successfully created and is ready to |
361 | be used with makeCurrent(), swapBuffers(), etc. |
362 | |
363 | \note If the context already exists, this function destroys the existing |
364 | context first, and then creates a new one. |
365 | |
366 | \sa makeCurrent(), format() |
367 | */ |
368 | bool QOpenGLContext::create() |
369 | { |
370 | Q_D(QOpenGLContext); |
371 | if (d->platformGLContext) |
372 | destroy(); |
373 | |
374 | auto *platformContext = QGuiApplicationPrivate::platformIntegration()->createPlatformOpenGLContext(context: this); |
375 | if (!platformContext) |
376 | return false; |
377 | |
378 | d->adopt(platformContext); |
379 | |
380 | return isValid(); |
381 | } |
382 | |
383 | QOpenGLContextPrivate::~QOpenGLContextPrivate() |
384 | { |
385 | } |
386 | |
387 | void QOpenGLContextPrivate::adopt(QPlatformOpenGLContext *context) |
388 | { |
389 | Q_Q(QOpenGLContext); |
390 | |
391 | platformGLContext = context; |
392 | platformGLContext->setContext(q); |
393 | platformGLContext->initialize(); |
394 | |
395 | if (!platformGLContext->isSharing()) |
396 | shareContext = nullptr; |
397 | shareGroup = shareContext ? shareContext->shareGroup() : new QOpenGLContextGroup; |
398 | shareGroup->d_func()->addContext(ctx: q); |
399 | } |
400 | |
401 | /*! |
402 | \internal |
403 | |
404 | Destroy the underlying platform context associated with this context. |
405 | |
406 | If any other context is directly or indirectly sharing resources with this |
407 | context, the shared resources, which includes vertex buffer objects, shader |
408 | objects, textures, and framebuffer objects, are not freed. However, |
409 | destroying the underlying platform context frees any state associated with |
410 | the context. |
411 | |
412 | After \c destroy() has been called, you must call create() if you wish to |
413 | use the context again. |
414 | |
415 | \note This implicitly calls doneCurrent() if the context is current. |
416 | |
417 | \sa create() |
418 | */ |
419 | void QOpenGLContext::destroy() |
420 | { |
421 | Q_D(QOpenGLContext); |
422 | |
423 | // Notify that the native context and the QPlatformOpenGLContext are going |
424 | // to go away. |
425 | if (d->platformGLContext) |
426 | emit aboutToBeDestroyed(); |
427 | |
428 | // Invoke callbacks for helpers and invalidate. |
429 | if (d->textureFunctionsDestroyCallback) { |
430 | d->textureFunctionsDestroyCallback(); |
431 | d->textureFunctionsDestroyCallback = nullptr; |
432 | } |
433 | d->textureFunctions = nullptr; |
434 | |
435 | delete d->versionFunctions; |
436 | d->versionFunctions = nullptr; |
437 | |
438 | if (d->vaoHelperDestroyCallback) { |
439 | Q_ASSERT(d->vaoHelper); |
440 | d->vaoHelperDestroyCallback(d->vaoHelper); |
441 | d->vaoHelperDestroyCallback = nullptr; |
442 | } |
443 | d->vaoHelper = nullptr; |
444 | |
445 | // Tear down function wrappers. |
446 | delete d->versionFunctions; |
447 | d->versionFunctions = nullptr; |
448 | |
449 | delete d->functions; |
450 | d->functions = nullptr; |
451 | |
452 | // Clean up and destroy the native context machinery. |
453 | if (QOpenGLContext::currentContext() == this) |
454 | doneCurrent(); |
455 | |
456 | if (d->shareGroup) |
457 | d->shareGroup->d_func()->removeContext(ctx: this); |
458 | |
459 | d->shareGroup = nullptr; |
460 | |
461 | delete d->platformGLContext; |
462 | d->platformGLContext = nullptr; |
463 | } |
464 | |
465 | /*! |
466 | \fn void QOpenGLContext::aboutToBeDestroyed() |
467 | |
468 | This signal is emitted before the underlying native OpenGL context is |
469 | destroyed, such that users may clean up OpenGL resources that might |
470 | otherwise be left dangling in the case of shared OpenGL contexts. |
471 | |
472 | If you wish to make the context current in order to do clean-up, make sure |
473 | to only connect to the signal using a direct connection. |
474 | |
475 | \note In Qt for Python, this signal will not be received when emitted |
476 | from the destructor of QOpenGLWidget or QOpenGLWindow due to the Python |
477 | instance already being destroyed. We recommend doing cleanups |
478 | in QWidget::hideEvent() instead. |
479 | */ |
480 | |
481 | /*! |
482 | Destroys the QOpenGLContext object. |
483 | |
484 | If this is the current context for the thread, doneCurrent() is also called. |
485 | */ |
486 | QOpenGLContext::~QOpenGLContext() |
487 | { |
488 | destroy(); |
489 | |
490 | #ifndef QT_NO_DEBUG |
491 | QOpenGLContextPrivate::cleanMakeCurrentTracker(context: this); |
492 | #endif |
493 | } |
494 | |
495 | /*! |
496 | Returns if this context is valid, i.e. has been successfully created. |
497 | |
498 | On some platforms the return value of \c false for a context that was |
499 | successfully created previously indicates that the OpenGL context was lost. |
500 | |
501 | The typical way to handle context loss scenarios in applications is to |
502 | check via this function whenever makeCurrent() fails and returns \c false. |
503 | If this function then returns \c false, recreate the underlying native |
504 | OpenGL context by calling create(), call makeCurrent() again and then |
505 | reinitialize all OpenGL resources. |
506 | |
507 | On some platforms context loss situations is not something that can |
508 | avoided. On others however, they may need to be opted-in to. This can be |
509 | done by enabling \l{QSurfaceFormat::ResetNotification}{ResetNotification} in |
510 | the QSurfaceFormat. This will lead to setting |
511 | \c{RESET_NOTIFICATION_STRATEGY_EXT} to \c{LOSE_CONTEXT_ON_RESET_EXT} in the |
512 | underlying native OpenGL context. QOpenGLContext will then monitor the |
513 | status via \c{glGetGraphicsResetStatusEXT()} in every makeCurrent(). |
514 | |
515 | \sa create() |
516 | */ |
517 | bool QOpenGLContext::isValid() const |
518 | { |
519 | Q_D(const QOpenGLContext); |
520 | return d->platformGLContext && d->platformGLContext->isValid(); |
521 | } |
522 | |
523 | /*! |
524 | Get the QOpenGLFunctions instance for this context. |
525 | |
526 | QOpenGLContext offers this as a convenient way to access QOpenGLFunctions |
527 | without having to manage it manually. |
528 | |
529 | The context or a sharing context must be current. |
530 | |
531 | The returned QOpenGLFunctions instance is ready to be used and it |
532 | does not need initializeOpenGLFunctions() to be called. |
533 | */ |
534 | QOpenGLFunctions *QOpenGLContext::functions() const |
535 | { |
536 | Q_D(const QOpenGLContext); |
537 | if (!d->functions) |
538 | const_cast<QOpenGLFunctions *&>(d->functions) = new QOpenGLExtensions(QOpenGLContext::currentContext()); |
539 | return d->functions; |
540 | } |
541 | |
542 | /*! |
543 | Get the QOpenGLExtraFunctions instance for this context. |
544 | |
545 | QOpenGLContext offers this as a convenient way to access QOpenGLExtraFunctions |
546 | without having to manage it manually. |
547 | |
548 | The context or a sharing context must be current. |
549 | |
550 | The returned QOpenGLExtraFunctions instance is ready to be used and it |
551 | does not need initializeOpenGLFunctions() to be called. |
552 | |
553 | \note QOpenGLExtraFunctions contains functionality that is not guaranteed to |
554 | be available at runtime. Runtime availability depends on the platform, |
555 | graphics driver, and the OpenGL version requested by the application. |
556 | |
557 | \sa QOpenGLFunctions, QOpenGLExtraFunctions |
558 | */ |
559 | QOpenGLExtraFunctions *QOpenGLContext::extraFunctions() const |
560 | { |
561 | return static_cast<QOpenGLExtraFunctions *>(functions()); |
562 | } |
563 | |
564 | /*! |
565 | Returns the set of OpenGL extensions supported by this context. |
566 | |
567 | The context or a sharing context must be current. |
568 | |
569 | \sa hasExtension() |
570 | */ |
571 | QSet<QByteArray> QOpenGLContext::extensions() const |
572 | { |
573 | Q_D(const QOpenGLContext); |
574 | if (d->extensionNames.isEmpty()) { |
575 | QOpenGLExtensionMatcher matcher; |
576 | d->extensionNames = matcher.extensions(); |
577 | } |
578 | |
579 | return d->extensionNames; |
580 | } |
581 | |
582 | /*! |
583 | Returns \c true if this OpenGL context supports the specified OpenGL |
584 | \a extension, \c false otherwise. |
585 | |
586 | The context or a sharing context must be current. |
587 | |
588 | \sa extensions() |
589 | */ |
590 | bool QOpenGLContext::hasExtension(const QByteArray &extension) const |
591 | { |
592 | return extensions().contains(value: extension); |
593 | } |
594 | |
595 | /*! |
596 | Call this to get the default framebuffer object for the current surface. |
597 | |
598 | On some platforms (for instance, iOS) the default framebuffer object depends |
599 | on the surface being rendered to, and might be different from 0. Thus, |
600 | instead of calling glBindFramebuffer(0), you should call |
601 | glBindFramebuffer(ctx->defaultFramebufferObject()) if you want your |
602 | application to work across different Qt platforms. |
603 | |
604 | If you use the glBindFramebuffer() in QOpenGLFunctions you do not have to |
605 | worry about this, as it automatically binds the current context's |
606 | defaultFramebufferObject() when 0 is passed. |
607 | |
608 | \note Widgets that render via framebuffer objects, like QOpenGLWidget and |
609 | QQuickWidget, will override the value returned from this function when |
610 | painting is active, because at that time the correct "default" framebuffer |
611 | is the widget's associated backing framebuffer, not the platform-specific |
612 | one belonging to the top-level window's surface. This ensures the expected |
613 | behavior for this function and other classes relying on it (for example, |
614 | QOpenGLFramebufferObject::bindDefault() or |
615 | QOpenGLFramebufferObject::release()). |
616 | |
617 | \sa QOpenGLFramebufferObject |
618 | */ |
619 | GLuint QOpenGLContext::defaultFramebufferObject() const |
620 | { |
621 | if (!isValid()) |
622 | return 0; |
623 | |
624 | Q_D(const QOpenGLContext); |
625 | if (!d->surface || !d->surface->surfaceHandle()) |
626 | return 0; |
627 | |
628 | if (d->defaultFboRedirect) |
629 | return d->defaultFboRedirect; |
630 | |
631 | return d->platformGLContext->defaultFramebufferObject(surface: d->surface->surfaceHandle()); |
632 | } |
633 | |
634 | /*! |
635 | Makes the context current in the current thread, against the given |
636 | \a surface. Returns \c true if successful; otherwise returns \c false. |
637 | The latter may happen if the surface is not exposed, or the graphics |
638 | hardware is not available due to e.g. the application being suspended. |
639 | |
640 | If \a surface is \nullptr this is equivalent to calling doneCurrent(). |
641 | |
642 | Avoid calling this function from a different thread than the one the |
643 | QOpenGLContext instance lives in. If you wish to use QOpenGLContext from a |
644 | different thread you should first make sure it's not current in the |
645 | current thread, by calling doneCurrent() if necessary. Then call |
646 | moveToThread(otherThread) before using it in the other thread. |
647 | |
648 | By default Qt employs a check that enforces the above condition on the |
649 | thread affinity. It is still possible to disable this check by setting the |
650 | \c{Qt::AA_DontCheckOpenGLContextThreadAffinity} application attribute. Be |
651 | sure to understand the consequences of using QObjects from outside |
652 | the thread they live in, as explained in the |
653 | \l{QObject#Thread Affinity}{QObject thread affinity} documentation. |
654 | |
655 | \sa functions(), doneCurrent(), Qt::AA_DontCheckOpenGLContextThreadAffinity |
656 | */ |
657 | bool QOpenGLContext::makeCurrent(QSurface *surface) |
658 | { |
659 | Q_D(QOpenGLContext); |
660 | if (!isValid()) |
661 | return false; |
662 | |
663 | if (Q_UNLIKELY(!qApp->testAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity) |
664 | && thread() != QThread::currentThread())) { |
665 | qFatal(msg: "Cannot make QOpenGLContext current in a different thread"); |
666 | } |
667 | |
668 | if (!surface) { |
669 | doneCurrent(); |
670 | return true; |
671 | } |
672 | |
673 | if (!surface->surfaceHandle()) |
674 | return false; |
675 | if (!surface->supportsOpenGL()) { |
676 | qWarning() << "QOpenGLContext::makeCurrent() called with non-opengl surface"<< surface; |
677 | return false; |
678 | } |
679 | |
680 | if (!d->platformGLContext->makeCurrent(surface: surface->surfaceHandle())) |
681 | return false; |
682 | |
683 | QOpenGLContextPrivate::setCurrentContext(this); |
684 | #ifndef QT_NO_DEBUG |
685 | QOpenGLContextPrivate::toggleMakeCurrentTracker(context: this, value: true); |
686 | #endif |
687 | |
688 | d->surface = surface; |
689 | |
690 | static bool needsWorkaroundSet = false; |
691 | static bool needsWorkaround = false; |
692 | |
693 | if (!needsWorkaroundSet) { |
694 | QByteArray env; |
695 | #ifdef Q_OS_ANDROID |
696 | env = qgetenv(QByteArrayLiteral("QT_ANDROID_DISABLE_GLYPH_CACHE_WORKAROUND")); |
697 | needsWorkaround = env.isEmpty() || env == QByteArrayLiteral("0") || env == QByteArrayLiteral( "false"); |
698 | #endif |
699 | env = qgetenv(QByteArrayLiteral("QT_ENABLE_GLYPH_CACHE_WORKAROUND")); |
700 | if (env == QByteArrayLiteral("1") || env == QByteArrayLiteral( "true")) |
701 | needsWorkaround = true; |
702 | |
703 | if (!needsWorkaround) { |
704 | const char *rendererString = reinterpret_cast<const char *>(functions()->glGetString(GL_RENDERER)); |
705 | if (rendererString) |
706 | needsWorkaround = |
707 | qstrncmp(str1: rendererString, str2: "Mali-4xx", len: 6) == 0 // Mali-400, Mali-450 |
708 | || qstrcmp(str1: rendererString, str2: "Mali-T880") == 0 |
709 | || qstrncmp(str1: rendererString, str2: "Adreno (TM) 2xx", len: 13) == 0 // Adreno 200, 203, 205 |
710 | || qstrncmp(str1: rendererString, str2: "Adreno 2xx", len: 8) == 0 // Same as above but without the '(TM)' |
711 | || qstrncmp(str1: rendererString, str2: "Adreno (TM) 3xx", len: 13) == 0 // Adreno 302, 305, 320, 330 |
712 | || qstrncmp(str1: rendererString, str2: "Adreno 3xx", len: 8) == 0 // Same as above but without the '(TM)' |
713 | || qstrncmp(str1: rendererString, str2: "Adreno (TM) 4xx", len: 13) == 0 // Adreno 405, 418, 420, 430 |
714 | || qstrncmp(str1: rendererString, str2: "Adreno 4xx", len: 8) == 0 // Same as above but without the '(TM)' |
715 | || qstrncmp(str1: rendererString, str2: "Adreno (TM) 5xx", len: 13) == 0 // Adreno 505, 506, 510, 530, 540 |
716 | || qstrncmp(str1: rendererString, str2: "Adreno 5xx", len: 8) == 0 // Same as above but without the '(TM)' |
717 | || qstrncmp(str1: rendererString, str2: "Adreno (TM) 6xx", len: 13) == 0 // Adreno 610, 620, 630 |
718 | || qstrncmp(str1: rendererString, str2: "Adreno 6xx", len: 8) == 0 // Same as above but without the '(TM)' |
719 | || qstrcmp(str1: rendererString, str2: "GC800 core") == 0 |
720 | || qstrcmp(str1: rendererString, str2: "GC1000 core") == 0 |
721 | || strstr(haystack: rendererString, needle: "GC2000") != nullptr |
722 | || qstrcmp(str1: rendererString, str2: "Immersion.16") == 0 |
723 | || qstrncmp(str1: rendererString, str2: "Apple Mx", len: 7) == 0; |
724 | } |
725 | needsWorkaroundSet = true; |
726 | } |
727 | |
728 | if (needsWorkaround) |
729 | d->workaround_brokenFBOReadBack = true; |
730 | |
731 | d->shareGroup->d_func()->deletePendingResources(ctx: this); |
732 | |
733 | return true; |
734 | } |
735 | |
736 | /*! |
737 | Convenience function for calling makeCurrent with a 0 surface. |
738 | |
739 | This results in no context being current in the current thread. |
740 | |
741 | \sa makeCurrent(), currentContext() |
742 | */ |
743 | void QOpenGLContext::doneCurrent() |
744 | { |
745 | Q_D(QOpenGLContext); |
746 | if (!isValid()) |
747 | return; |
748 | |
749 | if (QOpenGLContext::currentContext() == this) |
750 | d->shareGroup->d_func()->deletePendingResources(ctx: this); |
751 | |
752 | d->platformGLContext->doneCurrent(); |
753 | QOpenGLContextPrivate::setCurrentContext(nullptr); |
754 | |
755 | d->surface = nullptr; |
756 | } |
757 | |
758 | /*! |
759 | Returns the surface the context has been made current with. |
760 | |
761 | This is the surface passed as an argument to makeCurrent(). |
762 | */ |
763 | QSurface *QOpenGLContext::surface() const |
764 | { |
765 | Q_D(const QOpenGLContext); |
766 | return d->surface; |
767 | } |
768 | |
769 | |
770 | /*! |
771 | Swap the back and front buffers of \a surface. |
772 | |
773 | Call this to finish a frame of OpenGL rendering, and make sure to |
774 | call makeCurrent() again before issuing any further OpenGL commands, |
775 | for example as part of a new frame. |
776 | */ |
777 | void QOpenGLContext::swapBuffers(QSurface *surface) |
778 | { |
779 | Q_D(QOpenGLContext); |
780 | if (!isValid()) |
781 | return; |
782 | |
783 | if (!surface) { |
784 | qWarning(msg: "QOpenGLContext::swapBuffers() called with null argument"); |
785 | return; |
786 | } |
787 | |
788 | if (!surface->supportsOpenGL()) { |
789 | qWarning(msg: "QOpenGLContext::swapBuffers() called with non-opengl surface"); |
790 | return; |
791 | } |
792 | |
793 | QPlatformSurface *surfaceHandle = surface->surfaceHandle(); |
794 | if (!surfaceHandle) |
795 | return; |
796 | |
797 | #if !defined(QT_NO_DEBUG) |
798 | if (!QOpenGLContextPrivate::toggleMakeCurrentTracker(context: this, value: false)) |
799 | qWarning(msg: "QOpenGLContext::swapBuffers() called without corresponding makeCurrent()"); |
800 | #endif |
801 | if (surface->format().swapBehavior() == QSurfaceFormat::SingleBuffer) |
802 | functions()->glFlush(); |
803 | d->platformGLContext->swapBuffers(surface: surfaceHandle); |
804 | } |
805 | |
806 | /*! |
807 | Resolves the function pointer to an OpenGL extension function, identified by \a procName |
808 | |
809 | Returns \nullptr if no such function can be found. |
810 | */ |
811 | QFunctionPointer QOpenGLContext::getProcAddress(const QByteArray &procName) const |
812 | { |
813 | return getProcAddress(procName: procName.constData()); |
814 | } |
815 | |
816 | /*! |
817 | \overload |
818 | \since 5.8 |
819 | */ |
820 | QFunctionPointer QOpenGLContext::getProcAddress(const char *procName) const |
821 | { |
822 | Q_D(const QOpenGLContext); |
823 | if (!d->platformGLContext) |
824 | return nullptr; |
825 | return d->platformGLContext->getProcAddress(procName); |
826 | } |
827 | |
828 | /*! |
829 | Returns the format of the underlying platform context, if create() has been called. |
830 | |
831 | Otherwise, returns the requested format. |
832 | |
833 | The requested and the actual format may differ. Requesting a given OpenGL version does |
834 | not mean the resulting context will target exactly the requested version. It is only |
835 | guaranteed that the version/profile/options combination for the created context is |
836 | compatible with the request, as long as the driver is able to provide such a context. |
837 | |
838 | For example, requesting an OpenGL version 3.x core profile context may result in an |
839 | OpenGL 4.x core profile context. Similarly, a request for OpenGL 2.1 may result in an |
840 | OpenGL 3.0 context with deprecated functions enabled. Finally, depending on the |
841 | driver, unsupported versions may result in either a context creation failure or in a |
842 | context for the highest supported version. |
843 | |
844 | Similar differences are possible in the buffer sizes, for example, the resulting |
845 | context may have a larger depth buffer than requested. This is perfectly normal. |
846 | */ |
847 | QSurfaceFormat QOpenGLContext::format() const |
848 | { |
849 | Q_D(const QOpenGLContext); |
850 | if (!d->platformGLContext) |
851 | return d->requestedFormat; |
852 | return d->platformGLContext->format(); |
853 | } |
854 | |
855 | /*! |
856 | Returns the share group this context belongs to. |
857 | */ |
858 | QOpenGLContextGroup *QOpenGLContext::shareGroup() const |
859 | { |
860 | Q_D(const QOpenGLContext); |
861 | return d->shareGroup; |
862 | } |
863 | |
864 | /*! |
865 | Returns the share context this context was created with. |
866 | |
867 | If the underlying platform was not able to support the requested |
868 | sharing, this will return 0. |
869 | */ |
870 | QOpenGLContext *QOpenGLContext::shareContext() const |
871 | { |
872 | Q_D(const QOpenGLContext); |
873 | return d->shareContext; |
874 | } |
875 | |
876 | /*! |
877 | Returns the screen the context was created for. |
878 | */ |
879 | QScreen *QOpenGLContext::screen() const |
880 | { |
881 | Q_D(const QOpenGLContext); |
882 | return d->screen; |
883 | } |
884 | |
885 | /*! |
886 | \enum QOpenGLContext::OpenGLModuleType |
887 | This enum defines the type of the underlying OpenGL implementation. |
888 | |
889 | \value LibGL OpenGL |
890 | \value LibGLES OpenGL ES 2.0 or higher |
891 | |
892 | \since 5.3 |
893 | */ |
894 | |
895 | /*! |
896 | Returns the underlying OpenGL implementation type. |
897 | |
898 | On platforms where the OpenGL implementation is not dynamically |
899 | loaded, the return value is determined during compile time and never |
900 | changes. |
901 | |
902 | \note A desktop OpenGL implementation may be capable of creating |
903 | ES-compatible contexts too. Therefore in most cases it is more |
904 | appropriate to check QSurfaceFormat::renderableType() or use |
905 | the convenience function isOpenGLES(). |
906 | |
907 | \note This function requires that the QGuiApplication instance is already created. |
908 | |
909 | \since 5.3 |
910 | */ |
911 | QOpenGLContext::OpenGLModuleType QOpenGLContext::openGLModuleType() |
912 | { |
913 | #if defined(QT_OPENGL_DYNAMIC) |
914 | Q_ASSERT(qGuiApp); |
915 | return QGuiApplicationPrivate::instance()->platformIntegration()->openGLModuleType(); |
916 | #elif QT_CONFIG(opengles2) |
917 | return LibGLES; |
918 | #else |
919 | return LibGL; |
920 | #endif |
921 | } |
922 | |
923 | /*! |
924 | Returns true if the context is an OpenGL ES context. |
925 | |
926 | If the context has not yet been created, the result is based on the |
927 | requested format set via setFormat(). |
928 | |
929 | \sa create(), format(), setFormat() |
930 | |
931 | \since 5.3 |
932 | */ |
933 | bool QOpenGLContext::isOpenGLES() const |
934 | { |
935 | return format().renderableType() == QSurfaceFormat::OpenGLES; |
936 | } |
937 | |
938 | /*! |
939 | Returns \c true if the platform supports OpenGL rendering outside the main (gui) |
940 | thread. |
941 | |
942 | The value is controlled by the platform plugin in use and may also depend on the |
943 | graphics drivers. |
944 | |
945 | \since 5.5 |
946 | */ |
947 | bool QOpenGLContext::supportsThreadedOpenGL() |
948 | { |
949 | Q_ASSERT(qGuiApp); |
950 | return QGuiApplicationPrivate::instance()->platformIntegration()->hasCapability(cap: QPlatformIntegration::ThreadedOpenGL); |
951 | } |
952 | |
953 | /*! |
954 | \since 5.5 |
955 | |
956 | Returns the application-wide shared OpenGL context, if present. |
957 | Otherwise, returns \nullptr. |
958 | |
959 | This is useful if you need to upload OpenGL objects (buffers, textures, |
960 | etc.) before creating or showing a QOpenGLWidget or QQuickWidget. |
961 | |
962 | \note You must set the Qt::AA_ShareOpenGLContexts flag on QGuiApplication |
963 | before creating the QGuiApplication object, otherwise Qt may not create a |
964 | global shared context. |
965 | |
966 | \warning Do not attempt to make the context returned by this function |
967 | current on any surface. Instead, you can create a new context which shares |
968 | with the global one, and then make the new context current. |
969 | |
970 | \sa Qt::AA_ShareOpenGLContexts, setShareContext(), makeCurrent() |
971 | */ |
972 | QOpenGLContext *QOpenGLContext::globalShareContext() |
973 | { |
974 | Q_ASSERT(qGuiApp); |
975 | return qt_gl_global_share_context(); |
976 | } |
977 | |
978 | /*! |
979 | \internal |
980 | */ |
981 | QOpenGLTextureHelper* QOpenGLContext::textureFunctions() const |
982 | { |
983 | Q_D(const QOpenGLContext); |
984 | return d->textureFunctions; |
985 | } |
986 | |
987 | /*! |
988 | \internal |
989 | */ |
990 | void QOpenGLContext::setTextureFunctions(QOpenGLTextureHelper* textureFuncs, std::function<void()> destroyCallback) |
991 | { |
992 | Q_D(QOpenGLContext); |
993 | d->textureFunctions = textureFuncs; |
994 | d->textureFunctionsDestroyCallback = destroyCallback; |
995 | } |
996 | |
997 | /*! |
998 | \class QOpenGLContextGroup |
999 | \since 5.0 |
1000 | \brief The QOpenGLContextGroup class represents a group of contexts sharing |
1001 | OpenGL resources. |
1002 | \inmodule QtGui |
1003 | |
1004 | QOpenGLContextGroup is automatically created and managed by QOpenGLContext |
1005 | instances. Its purpose is to identify all the contexts that are sharing |
1006 | resources. |
1007 | |
1008 | \sa QOpenGLContext::shareGroup() |
1009 | */ |
1010 | QOpenGLContextGroup::QOpenGLContextGroup() |
1011 | : QObject(*new QOpenGLContextGroupPrivate()) |
1012 | { |
1013 | } |
1014 | |
1015 | /*! |
1016 | \internal |
1017 | */ |
1018 | QOpenGLContextGroup::~QOpenGLContextGroup() |
1019 | { |
1020 | Q_D(QOpenGLContextGroup); |
1021 | d->cleanup(); |
1022 | } |
1023 | |
1024 | /*! |
1025 | Returns all the QOpenGLContext objects in this share group. |
1026 | */ |
1027 | QList<QOpenGLContext *> QOpenGLContextGroup::shares() const |
1028 | { |
1029 | Q_D(const QOpenGLContextGroup); |
1030 | return d->m_shares; |
1031 | } |
1032 | |
1033 | /*! |
1034 | Returns the QOpenGLContextGroup corresponding to the current context. |
1035 | |
1036 | \sa QOpenGLContext::currentContext() |
1037 | */ |
1038 | QOpenGLContextGroup *QOpenGLContextGroup::currentContextGroup() |
1039 | { |
1040 | QOpenGLContext *current = QOpenGLContext::currentContext(); |
1041 | return current ? current->shareGroup() : nullptr; |
1042 | } |
1043 | |
1044 | QOpenGLContextGroupPrivate::~QOpenGLContextGroupPrivate() |
1045 | = default; |
1046 | |
1047 | void QOpenGLContextGroupPrivate::addContext(QOpenGLContext *ctx) |
1048 | { |
1049 | const auto locker = qt_scoped_lock(mutex&: m_mutex); |
1050 | m_refs.ref(); |
1051 | m_shares << ctx; |
1052 | } |
1053 | |
1054 | void QOpenGLContextGroupPrivate::removeContext(QOpenGLContext *ctx) |
1055 | { |
1056 | Q_Q(QOpenGLContextGroup); |
1057 | |
1058 | bool deleteObject = false; |
1059 | |
1060 | { |
1061 | const auto locker = qt_scoped_lock(mutex&: m_mutex); |
1062 | m_shares.removeOne(t: ctx); |
1063 | |
1064 | if (ctx == m_context && !m_shares.isEmpty()) |
1065 | m_context = m_shares.constFirst(); |
1066 | |
1067 | if (!m_refs.deref()) { |
1068 | cleanup(); |
1069 | deleteObject = true; |
1070 | } |
1071 | } |
1072 | |
1073 | if (deleteObject) { |
1074 | if (q->thread() == QThread::currentThread()) |
1075 | delete q; // Delete directly to prevent leak, refer to QTBUG-29056 |
1076 | else |
1077 | q->deleteLater(); |
1078 | } |
1079 | } |
1080 | |
1081 | void QOpenGLContextGroupPrivate::cleanup() |
1082 | { |
1083 | Q_Q(QOpenGLContextGroup); |
1084 | { |
1085 | QHash<QOpenGLMultiGroupSharedResource *, QOpenGLSharedResource *>::const_iterator it, end; |
1086 | end = m_resources.constEnd(); |
1087 | for (it = m_resources.constBegin(); it != end; ++it) |
1088 | it.key()->cleanup(group: q, value: it.value()); |
1089 | m_resources.clear(); |
1090 | } |
1091 | |
1092 | QList<QOpenGLSharedResource *>::iterator it = m_sharedResources.begin(); |
1093 | QList<QOpenGLSharedResource *>::iterator end = m_sharedResources.end(); |
1094 | |
1095 | while (it != end) { |
1096 | (*it)->invalidateResource(); |
1097 | (*it)->m_group = nullptr; |
1098 | ++it; |
1099 | } |
1100 | |
1101 | m_sharedResources.clear(); |
1102 | |
1103 | qDeleteAll(begin: m_pendingDeletion.begin(), end: m_pendingDeletion.end()); |
1104 | m_pendingDeletion.clear(); |
1105 | } |
1106 | |
1107 | void QOpenGLContextGroupPrivate::deletePendingResources(QOpenGLContext *ctx) |
1108 | { |
1109 | const auto locker = qt_scoped_lock(mutex&: m_mutex); |
1110 | |
1111 | const QList<QOpenGLSharedResource *> pending = m_pendingDeletion; |
1112 | m_pendingDeletion.clear(); |
1113 | |
1114 | QList<QOpenGLSharedResource *>::const_iterator it = pending.begin(); |
1115 | QList<QOpenGLSharedResource *>::const_iterator end = pending.end(); |
1116 | while (it != end) { |
1117 | (*it)->freeResource(context: ctx); |
1118 | delete *it; |
1119 | ++it; |
1120 | } |
1121 | } |
1122 | |
1123 | /*! |
1124 | \class QOpenGLSharedResource |
1125 | \internal |
1126 | \since 5.0 |
1127 | \brief The QOpenGLSharedResource class is used to keep track of resources |
1128 | that are shared between OpenGL contexts (like textures, framebuffer |
1129 | objects, shader programs, etc), and clean them up in a safe way when |
1130 | they're no longer needed. |
1131 | \inmodule QtGui |
1132 | |
1133 | The QOpenGLSharedResource instance should never be deleted, instead free() |
1134 | should be called when it's no longer needed. Thus it will be put on a queue |
1135 | and freed at an appropriate time (when a context in the share group becomes |
1136 | current). |
1137 | |
1138 | The sub-class needs to implement two pure virtual functions. The first, |
1139 | freeResource() must be implemented to actually do the freeing, for example |
1140 | call glDeleteTextures() on a texture id. Qt makes sure a valid context in |
1141 | the resource's share group is current at the time. The other, |
1142 | invalidateResource(), is called by Qt in the circumstance when the last |
1143 | context in the share group is destroyed before free() has been called. The |
1144 | implementation of invalidateResource() should set any identifiers to 0 or |
1145 | set a flag to prevent them from being used later on. |
1146 | */ |
1147 | QOpenGLSharedResource::QOpenGLSharedResource(QOpenGLContextGroup *group) |
1148 | : m_group(group) |
1149 | { |
1150 | const auto locker = qt_scoped_lock(mutex&: m_group->d_func()->m_mutex); |
1151 | m_group->d_func()->m_sharedResources << this; |
1152 | } |
1153 | |
1154 | QOpenGLSharedResource::~QOpenGLSharedResource() |
1155 | { |
1156 | } |
1157 | |
1158 | // schedule the resource for deletion at an appropriate time |
1159 | void QOpenGLSharedResource::free() |
1160 | { |
1161 | if (!m_group) { |
1162 | delete this; |
1163 | return; |
1164 | } |
1165 | |
1166 | const auto locker = qt_scoped_lock(mutex&: m_group->d_func()->m_mutex); |
1167 | m_group->d_func()->m_sharedResources.removeOne(t: this); |
1168 | m_group->d_func()->m_pendingDeletion << this; |
1169 | |
1170 | // can we delete right away? |
1171 | QOpenGLContext *current = QOpenGLContext::currentContext(); |
1172 | if (current && current->shareGroup() == m_group) { |
1173 | m_group->d_func()->deletePendingResources(ctx: current); |
1174 | } |
1175 | } |
1176 | |
1177 | /*! |
1178 | \class QOpenGLSharedResourceGuard |
1179 | \internal |
1180 | \since 5.0 |
1181 | \brief The QOpenGLSharedResourceGuard class is a convenience sub-class of |
1182 | QOpenGLSharedResource to be used to track a single OpenGL object with a |
1183 | GLuint identifier. The constructor takes a function pointer to a function |
1184 | that will be used to free the resource if and when necessary. |
1185 | \inmodule QtGui |
1186 | |
1187 | */ |
1188 | |
1189 | QOpenGLSharedResourceGuard::~QOpenGLSharedResourceGuard() |
1190 | = default; |
1191 | |
1192 | void QOpenGLSharedResourceGuard::freeResource(QOpenGLContext *context) |
1193 | { |
1194 | if (m_id) { |
1195 | QOpenGLFunctions functions(context); |
1196 | m_func(&functions, m_id); |
1197 | m_id = 0; |
1198 | } |
1199 | } |
1200 | |
1201 | /*! |
1202 | \class QOpenGLMultiGroupSharedResource |
1203 | \internal |
1204 | \since 5.0 |
1205 | \brief The QOpenGLMultiGroupSharedResource keeps track of a shared resource |
1206 | that might be needed from multiple contexts, like a glyph cache or gradient |
1207 | cache. One instance of the object is created for each group when necessary. |
1208 | The shared resource instance should have a constructor that takes a |
1209 | QOpenGLContext *. To get an instance for a given context one calls |
1210 | T *QOpenGLMultiGroupSharedResource::value<T>(context), where T is a sub-class |
1211 | of QOpenGLSharedResource. |
1212 | \inmodule QtGui |
1213 | |
1214 | You should not call free() on QOpenGLSharedResources owned by a |
1215 | QOpenGLMultiGroupSharedResource instance. |
1216 | */ |
1217 | QOpenGLMultiGroupSharedResource::QOpenGLMultiGroupSharedResource() |
1218 | : active(0) |
1219 | { |
1220 | #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG |
1221 | qDebug("Creating context group resource object %p.", this); |
1222 | #endif |
1223 | } |
1224 | |
1225 | QOpenGLMultiGroupSharedResource::~QOpenGLMultiGroupSharedResource() |
1226 | { |
1227 | #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG |
1228 | qDebug("Deleting context group resource %p. Group size: %d.", this, m_groups.size()); |
1229 | #endif |
1230 | for (int i = 0; i < m_groups.size(); ++i) { |
1231 | if (!m_groups.at(i)->shares().isEmpty()) { |
1232 | QOpenGLContext *context = m_groups.at(i)->shares().constFirst(); |
1233 | QOpenGLSharedResource *resource = value(context); |
1234 | if (resource) |
1235 | resource->free(); |
1236 | } |
1237 | m_groups.at(i)->d_func()->m_resources.remove(key: this); |
1238 | active.deref(); |
1239 | } |
1240 | #ifndef QT_NO_DEBUG |
1241 | if (active.loadRelaxed() != 0) { |
1242 | qWarning(msg: "QtGui: Resources are still available at program shutdown.\n" |
1243 | " This is possibly caused by a leaked QOpenGLWidget, \n" |
1244 | " QOpenGLFramebufferObject or QOpenGLPixelBuffer."); |
1245 | } |
1246 | #endif |
1247 | } |
1248 | |
1249 | void QOpenGLMultiGroupSharedResource::insert(QOpenGLContext *context, QOpenGLSharedResource *value) |
1250 | { |
1251 | #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG |
1252 | qDebug("Inserting context group resource %p for context %p, managed by %p.", value, context, this); |
1253 | #endif |
1254 | QOpenGLContextGroup *group = context->shareGroup(); |
1255 | Q_ASSERT(!group->d_func()->m_resources.contains(this)); |
1256 | group->d_func()->m_resources.insert(key: this, value); |
1257 | m_groups.append(t: group); |
1258 | active.ref(); |
1259 | } |
1260 | |
1261 | QOpenGLSharedResource *QOpenGLMultiGroupSharedResource::value(QOpenGLContext *context) |
1262 | { |
1263 | QOpenGLContextGroup *group = context->shareGroup(); |
1264 | return group->d_func()->m_resources.value(key: this, defaultValue: nullptr); |
1265 | } |
1266 | |
1267 | QList<QOpenGLSharedResource *> QOpenGLMultiGroupSharedResource::resources() const |
1268 | { |
1269 | QList<QOpenGLSharedResource *> result; |
1270 | for (QList<QOpenGLContextGroup *>::const_iterator it = m_groups.constBegin(); it != m_groups.constEnd(); ++it) { |
1271 | QOpenGLSharedResource *resource = (*it)->d_func()->m_resources.value(key: const_cast<QOpenGLMultiGroupSharedResource *>(this), defaultValue: nullptr); |
1272 | if (resource) |
1273 | result << resource; |
1274 | } |
1275 | return result; |
1276 | } |
1277 | |
1278 | void QOpenGLMultiGroupSharedResource::cleanup(QOpenGLContextGroup *group, QOpenGLSharedResource *value) |
1279 | { |
1280 | #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG |
1281 | qDebug("Cleaning up context group resource %p, for group %p in thread %p.", this, group, QThread::currentThread()); |
1282 | #endif |
1283 | value->invalidateResource(); |
1284 | value->free(); |
1285 | active.deref(); |
1286 | |
1287 | Q_ASSERT(m_groups.contains(group)); |
1288 | m_groups.removeOne(t: group); |
1289 | } |
1290 | |
1291 | QOpenGLContextVersionFunctionHelper::~QOpenGLContextVersionFunctionHelper() |
1292 | = default; |
1293 | |
1294 | #ifndef QT_NO_DEBUG_STREAM |
1295 | QDebug operator<<(QDebug debug, const QOpenGLContext *ctx) |
1296 | { |
1297 | QDebugStateSaver saver(debug); |
1298 | debug.nospace(); |
1299 | debug.noquote(); |
1300 | debug << "QOpenGLContext("; |
1301 | if (ctx) { |
1302 | debug << static_cast<const void *>(ctx); |
1303 | if (ctx->isValid()) { |
1304 | debug << ", format="<< ctx->format(); |
1305 | if (const QSurface *sf = ctx->surface()) |
1306 | debug << ", surface="<< sf; |
1307 | if (const QScreen *s = ctx->screen()) |
1308 | debug << ", screen=\""<< s->name() << '"'; |
1309 | } else { |
1310 | debug << ", invalid"; |
1311 | } |
1312 | } else { |
1313 | debug << '0'; |
1314 | } |
1315 | debug << ')'; |
1316 | return debug; |
1317 | } |
1318 | |
1319 | QDebug operator<<(QDebug debug, const QOpenGLContextGroup *cg) |
1320 | { |
1321 | QDebugStateSaver saver(debug); |
1322 | debug.nospace(); |
1323 | debug << "QOpenGLContextGroup("; |
1324 | if (cg) |
1325 | debug << cg->shares(); |
1326 | else |
1327 | debug << '0'; |
1328 | debug << ')'; |
1329 | return debug; |
1330 | } |
1331 | #endif // QT_NO_DEBUG_STREAM |
1332 | |
1333 | using namespace QNativeInterface; |
1334 | |
1335 | void *QOpenGLContext::resolveInterface(const char *name, int revision) const |
1336 | { |
1337 | Q_UNUSED(name); Q_UNUSED(revision); |
1338 | |
1339 | auto *platformContext = handle(); |
1340 | Q_UNUSED(platformContext); |
1341 | |
1342 | #if defined(Q_OS_MACOS) |
1343 | QT_NATIVE_INTERFACE_RETURN_IF(QCocoaGLContext, platformContext); |
1344 | #endif |
1345 | #if defined(Q_OS_WIN) |
1346 | QT_NATIVE_INTERFACE_RETURN_IF(QWGLContext, platformContext); |
1347 | #endif |
1348 | #if QT_CONFIG(xcb_glx_plugin) |
1349 | QT_NATIVE_INTERFACE_RETURN_IF(QGLXContext, platformContext); |
1350 | #endif |
1351 | #if QT_CONFIG(egl) |
1352 | QT_NATIVE_INTERFACE_RETURN_IF(QEGLContext, platformContext); |
1353 | #endif |
1354 | |
1355 | return nullptr; |
1356 | } |
1357 | |
1358 | QT_END_NAMESPACE |
1359 | |
1360 | #include "moc_qopenglcontext.cpp" |
1361 |
Definitions
- QGuiGLThreadContext
- QGuiGLThreadContext
- ~QGuiGLThreadContext
- qwindow_context_storage
- global_share_context
- makeCurrentTracker
- makeCurrentTrackerMutex
- qt_gl_set_global_share_context
- qt_gl_global_share_context
- setCurrentContext
- maxTextureSize
- currentContext
- areSharing
- handle
- shareHandle
- QOpenGLContext
- setFormat
- setShareContext
- setScreen
- _q_screenDestroyed
- create
- ~QOpenGLContextPrivate
- adopt
- destroy
- ~QOpenGLContext
- isValid
- functions
- extraFunctions
- extensions
- hasExtension
- defaultFramebufferObject
- makeCurrent
- doneCurrent
- surface
- swapBuffers
- getProcAddress
- getProcAddress
- format
- shareGroup
- shareContext
- screen
- openGLModuleType
- isOpenGLES
- supportsThreadedOpenGL
- globalShareContext
- textureFunctions
- setTextureFunctions
- QOpenGLContextGroup
- ~QOpenGLContextGroup
- shares
- currentContextGroup
- ~QOpenGLContextGroupPrivate
- addContext
- removeContext
- cleanup
- deletePendingResources
- QOpenGLSharedResource
- ~QOpenGLSharedResource
- free
- ~QOpenGLSharedResourceGuard
- freeResource
- QOpenGLMultiGroupSharedResource
- ~QOpenGLMultiGroupSharedResource
- insert
- value
- resources
- cleanup
- ~QOpenGLContextVersionFunctionHelper
- operator<<
- operator<<
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