1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include <QtGui/qpa/qplatformgraphicsbuffer.h> |
5 | |
6 | #include "qplatformgraphicsbufferhelper.h" |
7 | #include <QtCore/QDebug> |
8 | #include <QtGui/qopengl.h> |
9 | #include <QtGui/QImage> |
10 | #include <QtGui/QOpenGLContext> |
11 | #include <QtGui/QOpenGLFunctions> |
12 | |
13 | #ifndef GL_UNPACK_ROW_LENGTH |
14 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
15 | #endif |
16 | |
17 | #ifndef GL_RGB10_A2 |
18 | #define GL_RGB10_A2 0x8059 |
19 | #endif |
20 | |
21 | #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
22 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
23 | #endif |
24 | |
25 | QT_BEGIN_NAMESPACE |
26 | |
27 | /*! |
28 | \namespace QPlatformGraphicsBufferHelper |
29 | \inmodule QtGui |
30 | \internal |
31 | */ |
32 | |
33 | /*! |
34 | Convenience function to both lock and bind the \a graphicsBuffer to a texture. |
35 | This function will first try to lock with texture read and texture write |
36 | access. If this succeeds it will use the bindToTexture function to bind the |
37 | content to the currently bound texture, and if \a premultiplied is provided, |
38 | it is set to false. |
39 | |
40 | If it fails, it will try to lock with SWReadAccess and then use the |
41 | bindSWToTexture convenience function. If \a premultiplied is provided, it is |
42 | passed to the bindSWToTexture() function. |
43 | |
44 | \a swizzle is meant to be used by the caller to figure out if the Red and |
45 | Blue color channels need to be swizzled when rendering. |
46 | |
47 | \a rect is the subrect which is desired to be bounded to the texture. This |
48 | argument has a not less than semantic, meaning more (if not all) of the buffer |
49 | can be bounded to the texture. An empty QRect is interpreted as entire buffer |
50 | should be bound. |
51 | |
52 | The user should use the AccessTypes returned by isLocked to figure out what |
53 | lock has been obtained. |
54 | |
55 | Returns true if the buffer has successfully been bound to the currently |
56 | bound texture, otherwise returns false. |
57 | */ |
58 | bool QPlatformGraphicsBufferHelper::lockAndBindToTexture(QPlatformGraphicsBuffer *graphicsBuffer, |
59 | bool *swizzle, bool *premultiplied, |
60 | const QRect &rect) |
61 | { |
62 | if (graphicsBuffer->lock(access: QPlatformGraphicsBuffer::TextureAccess)) { |
63 | if (!graphicsBuffer->bindToTexture(rect)) { |
64 | qWarning(msg: "Failed to bind %sgraphicsbuffer to texture" , "" ); |
65 | return false; |
66 | } |
67 | if (swizzle) |
68 | *swizzle = false; |
69 | if (premultiplied) |
70 | *premultiplied = false; |
71 | } else if (graphicsBuffer->lock(access: QPlatformGraphicsBuffer::SWReadAccess)) { |
72 | if (!bindSWToTexture(graphicsBuffer, swizzleRandB: swizzle, premultipliedB: premultiplied, rect)) { |
73 | qWarning(msg: "Failed to bind %sgraphicsbuffer to texture" , "SW " ); |
74 | return false; |
75 | } |
76 | } else { |
77 | qWarning(msg: "Failed to lock" ); |
78 | return false; |
79 | } |
80 | return true; |
81 | } |
82 | |
83 | /*! |
84 | Convenience function that uploads the current raster content to the currently |
85 | bound texture. |
86 | |
87 | \a swizzleRandB is meant to be used by the caller to decide if the Red and |
88 | Blue color channels need to be swizzled when rendering. This is an |
89 | optimization. Qt often renders to software buffers interpreting pixels as |
90 | unsigned ints. When these buffers are uploaded to textures and each color |
91 | channel per pixel is interpreted as a byte (read sequentially), then the |
92 | Red and Blue channels are swapped. Conveniently, the Alpha buffer will be |
93 | correct, since Qt historically has had the alpha channel as the first |
94 | channel, while OpenGL typically expects the alpha channel to be the last |
95 | channel. |
96 | |
97 | \a subRect is the region to be bound to the texture. This argument has a |
98 | not less than semantic, meaning more (if not all) of the buffer can be |
99 | bound to the texture. An empty QRect is interpreted as meaning the entire |
100 | buffer should be bound. |
101 | |
102 | This function fails if the \a graphicsBuffer is not locked to SWAccess. |
103 | |
104 | Returns true on success, otherwise false. If \a premultipliedB is |
105 | provided, it is set according to what happens, if the function returns |
106 | true. |
107 | */ |
108 | bool QPlatformGraphicsBufferHelper::bindSWToTexture(const QPlatformGraphicsBuffer *graphicsBuffer, |
109 | bool *swizzleRandB, bool *premultipliedB, |
110 | const QRect &subRect) |
111 | { |
112 | #ifndef QT_NO_OPENGL |
113 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
114 | if (!ctx) |
115 | return false; |
116 | |
117 | if (!(graphicsBuffer->isLocked() & QPlatformGraphicsBuffer::SWReadAccess)) |
118 | return false; |
119 | |
120 | QSize size = graphicsBuffer->size(); |
121 | |
122 | Q_ASSERT(subRect.isEmpty() || QRect(QPoint(0,0), size).contains(subRect)); |
123 | |
124 | GLenum internalFormat = GL_RGBA; |
125 | GLuint pixelType = GL_UNSIGNED_BYTE; |
126 | |
127 | bool needsConversion = false; |
128 | bool swizzle = false; |
129 | bool premultiplied = false; |
130 | QImage::Format imageformat = QImage::toImageFormat(format: graphicsBuffer->format()); |
131 | QImage image(graphicsBuffer->data(), size.width(), size.height(), graphicsBuffer->bytesPerLine(), imageformat); |
132 | switch (imageformat) { |
133 | case QImage::Format_ARGB32_Premultiplied: |
134 | premultiplied = true; |
135 | Q_FALLTHROUGH(); |
136 | case QImage::Format_RGB32: |
137 | case QImage::Format_ARGB32: |
138 | swizzle = true; |
139 | break; |
140 | case QImage::Format_RGBA8888_Premultiplied: |
141 | premultiplied = true; |
142 | Q_FALLTHROUGH(); |
143 | case QImage::Format_RGBX8888: |
144 | case QImage::Format_RGBA8888: |
145 | break; |
146 | case QImage::Format_BGR30: |
147 | case QImage::Format_A2BGR30_Premultiplied: |
148 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
149 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
150 | internalFormat = GL_RGB10_A2; |
151 | premultiplied = true; |
152 | } else { |
153 | needsConversion = true; |
154 | } |
155 | break; |
156 | case QImage::Format_RGB30: |
157 | case QImage::Format_A2RGB30_Premultiplied: |
158 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
159 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
160 | internalFormat = GL_RGB10_A2; |
161 | premultiplied = true; |
162 | swizzle = true; |
163 | } else { |
164 | needsConversion = true; |
165 | } |
166 | break; |
167 | default: |
168 | needsConversion = true; |
169 | break; |
170 | } |
171 | if (!needsConversion && image.bytesPerLine() != (size.width() * 4) && ctx->isOpenGLES() && ctx->format().majorVersion() < 3) |
172 | needsConversion = true; |
173 | if (needsConversion) |
174 | image.convertTo(f: QImage::Format_RGBA8888); |
175 | |
176 | bool needsRowLength = (image.bytesPerLine() != image.width() * 4); |
177 | QOpenGLFunctions *funcs = ctx->functions(); |
178 | |
179 | QRect rect = subRect; |
180 | if (rect.isNull() || rect == QRect(QPoint(0,0),size)) { |
181 | if (needsRowLength) |
182 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: GLint(image.bytesPerLine() / 4)); |
183 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, internalformat: internalFormat, width: size.width(), height: size.height(), border: 0, GL_RGBA, type: pixelType, pixels: image.constBits()); |
184 | if (needsRowLength) |
185 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: 0); |
186 | } else { |
187 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
188 | // OpenGL 2.1+ or OpenGL ES/3+ |
189 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: GLint(image.bytesPerLine() / 4)); |
190 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: rect.x(), yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
191 | pixels: image.constScanLine(rect.y()) + rect.x() * 4); |
192 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: 0); |
193 | } else |
194 | { |
195 | // if the rect is wide enough it's cheaper to just |
196 | // extend it instead of doing an image copy |
197 | if (rect.width() >= size.width() / 2) { |
198 | rect.setX(0); |
199 | rect.setWidth(size.width()); |
200 | } |
201 | |
202 | // if the sub-rect is full-width we can pass the image data directly to |
203 | // OpenGL instead of copying, since there's no gap between scanlines |
204 | |
205 | if (rect.width() == image.bytesPerLine() / 4) { |
206 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: 0, yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
207 | pixels: image.constScanLine(rect.y())); |
208 | } else { |
209 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: rect.x(), yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
210 | pixels: image.copy(rect).constBits()); |
211 | } |
212 | } |
213 | } |
214 | if (swizzleRandB) |
215 | *swizzleRandB = swizzle; |
216 | if (premultipliedB) |
217 | *premultipliedB = premultiplied; |
218 | |
219 | return true; |
220 | |
221 | #else |
222 | Q_UNUSED(graphicsBuffer); |
223 | Q_UNUSED(swizzleRandB); |
224 | Q_UNUSED(premultipliedB); |
225 | Q_UNUSED(subRect); |
226 | return false; |
227 | #endif // QT_NO_OPENGL |
228 | } |
229 | |
230 | QT_END_NAMESPACE |
231 | |