| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include <QtGui/qpa/qplatformgraphicsbuffer.h> |
| 5 | |
| 6 | #include "qplatformgraphicsbufferhelper.h" |
| 7 | #include <QtCore/QDebug> |
| 8 | #include <QtGui/qopengl.h> |
| 9 | #include <QtGui/QImage> |
| 10 | #include <QtGui/QOpenGLContext> |
| 11 | #include <QtGui/QOpenGLFunctions> |
| 12 | |
| 13 | #ifndef GL_UNPACK_ROW_LENGTH |
| 14 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| 15 | #endif |
| 16 | |
| 17 | #ifndef GL_RGB10_A2 |
| 18 | #define GL_RGB10_A2 0x8059 |
| 19 | #endif |
| 20 | |
| 21 | #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
| 22 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| 23 | #endif |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | /*! |
| 28 | \namespace QPlatformGraphicsBufferHelper |
| 29 | \inmodule QtGui |
| 30 | \internal |
| 31 | */ |
| 32 | |
| 33 | /*! |
| 34 | Convenience function to both lock and bind the \a graphicsBuffer to a texture. |
| 35 | This function will first try to lock with texture read and texture write |
| 36 | access. If this succeeds it will use the bindToTexture function to bind the |
| 37 | content to the currently bound texture, and if \a premultiplied is provided, |
| 38 | it is set to false. |
| 39 | |
| 40 | If it fails, it will try to lock with SWReadAccess and then use the |
| 41 | bindSWToTexture convenience function. If \a premultiplied is provided, it is |
| 42 | passed to the bindSWToTexture() function. |
| 43 | |
| 44 | \a swizzle is meant to be used by the caller to figure out if the Red and |
| 45 | Blue color channels need to be swizzled when rendering. |
| 46 | |
| 47 | \a rect is the subrect which is desired to be bounded to the texture. This |
| 48 | argument has a not less than semantic, meaning more (if not all) of the buffer |
| 49 | can be bounded to the texture. An empty QRect is interpreted as entire buffer |
| 50 | should be bound. |
| 51 | |
| 52 | The user should use the AccessTypes returned by isLocked to figure out what |
| 53 | lock has been obtained. |
| 54 | |
| 55 | Returns true if the buffer has successfully been bound to the currently |
| 56 | bound texture, otherwise returns false. |
| 57 | */ |
| 58 | bool QPlatformGraphicsBufferHelper::lockAndBindToTexture(QPlatformGraphicsBuffer *graphicsBuffer, |
| 59 | bool *swizzle, bool *premultiplied, |
| 60 | const QRect &rect) |
| 61 | { |
| 62 | if (graphicsBuffer->lock(access: QPlatformGraphicsBuffer::TextureAccess)) { |
| 63 | if (!graphicsBuffer->bindToTexture(rect)) { |
| 64 | qWarning(msg: "Failed to bind %sgraphicsbuffer to texture" , "" ); |
| 65 | return false; |
| 66 | } |
| 67 | if (swizzle) |
| 68 | *swizzle = false; |
| 69 | if (premultiplied) |
| 70 | *premultiplied = false; |
| 71 | } else if (graphicsBuffer->lock(access: QPlatformGraphicsBuffer::SWReadAccess)) { |
| 72 | if (!bindSWToTexture(graphicsBuffer, swizzleRandB: swizzle, premultipliedB: premultiplied, rect)) { |
| 73 | qWarning(msg: "Failed to bind %sgraphicsbuffer to texture" , "SW " ); |
| 74 | return false; |
| 75 | } |
| 76 | } else { |
| 77 | qWarning(msg: "Failed to lock" ); |
| 78 | return false; |
| 79 | } |
| 80 | return true; |
| 81 | } |
| 82 | |
| 83 | /*! |
| 84 | Convenience function that uploads the current raster content to the currently |
| 85 | bound texture. |
| 86 | |
| 87 | \a swizzleRandB is meant to be used by the caller to decide if the Red and |
| 88 | Blue color channels need to be swizzled when rendering. This is an |
| 89 | optimization. Qt often renders to software buffers interpreting pixels as |
| 90 | unsigned ints. When these buffers are uploaded to textures and each color |
| 91 | channel per pixel is interpreted as a byte (read sequentially), then the |
| 92 | Red and Blue channels are swapped. Conveniently, the Alpha buffer will be |
| 93 | correct, since Qt historically has had the alpha channel as the first |
| 94 | channel, while OpenGL typically expects the alpha channel to be the last |
| 95 | channel. |
| 96 | |
| 97 | \a subRect is the region to be bound to the texture. This argument has a |
| 98 | not less than semantic, meaning more (if not all) of the buffer can be |
| 99 | bound to the texture. An empty QRect is interpreted as meaning the entire |
| 100 | buffer should be bound. |
| 101 | |
| 102 | This function fails if the \a graphicsBuffer is not locked to SWAccess. |
| 103 | |
| 104 | Returns true on success, otherwise false. If \a premultipliedB is |
| 105 | provided, it is set according to what happens, if the function returns |
| 106 | true. |
| 107 | */ |
| 108 | bool QPlatformGraphicsBufferHelper::bindSWToTexture(const QPlatformGraphicsBuffer *graphicsBuffer, |
| 109 | bool *swizzleRandB, bool *premultipliedB, |
| 110 | const QRect &subRect) |
| 111 | { |
| 112 | #ifndef QT_NO_OPENGL |
| 113 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 114 | if (!ctx) |
| 115 | return false; |
| 116 | |
| 117 | if (!(graphicsBuffer->isLocked() & QPlatformGraphicsBuffer::SWReadAccess)) |
| 118 | return false; |
| 119 | |
| 120 | QSize size = graphicsBuffer->size(); |
| 121 | |
| 122 | Q_ASSERT(subRect.isEmpty() || QRect(QPoint(0,0), size).contains(subRect)); |
| 123 | |
| 124 | GLenum internalFormat = GL_RGBA; |
| 125 | GLuint pixelType = GL_UNSIGNED_BYTE; |
| 126 | |
| 127 | bool needsConversion = false; |
| 128 | bool swizzle = false; |
| 129 | bool premultiplied = false; |
| 130 | QImage::Format imageformat = QImage::toImageFormat(format: graphicsBuffer->format()); |
| 131 | QImage image(graphicsBuffer->data(), size.width(), size.height(), graphicsBuffer->bytesPerLine(), imageformat); |
| 132 | switch (imageformat) { |
| 133 | case QImage::Format_ARGB32_Premultiplied: |
| 134 | premultiplied = true; |
| 135 | Q_FALLTHROUGH(); |
| 136 | case QImage::Format_RGB32: |
| 137 | case QImage::Format_ARGB32: |
| 138 | swizzle = true; |
| 139 | break; |
| 140 | case QImage::Format_RGBA8888_Premultiplied: |
| 141 | premultiplied = true; |
| 142 | Q_FALLTHROUGH(); |
| 143 | case QImage::Format_RGBX8888: |
| 144 | case QImage::Format_RGBA8888: |
| 145 | break; |
| 146 | case QImage::Format_BGR30: |
| 147 | case QImage::Format_A2BGR30_Premultiplied: |
| 148 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
| 149 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
| 150 | internalFormat = GL_RGB10_A2; |
| 151 | premultiplied = true; |
| 152 | } else { |
| 153 | needsConversion = true; |
| 154 | } |
| 155 | break; |
| 156 | case QImage::Format_RGB30: |
| 157 | case QImage::Format_A2RGB30_Premultiplied: |
| 158 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
| 159 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
| 160 | internalFormat = GL_RGB10_A2; |
| 161 | premultiplied = true; |
| 162 | swizzle = true; |
| 163 | } else { |
| 164 | needsConversion = true; |
| 165 | } |
| 166 | break; |
| 167 | default: |
| 168 | needsConversion = true; |
| 169 | break; |
| 170 | } |
| 171 | if (!needsConversion && image.bytesPerLine() != (size.width() * 4) && ctx->isOpenGLES() && ctx->format().majorVersion() < 3) |
| 172 | needsConversion = true; |
| 173 | if (needsConversion) |
| 174 | image.convertTo(f: QImage::Format_RGBA8888); |
| 175 | |
| 176 | bool needsRowLength = (image.bytesPerLine() != image.width() * 4); |
| 177 | QOpenGLFunctions *funcs = ctx->functions(); |
| 178 | |
| 179 | QRect rect = subRect; |
| 180 | if (rect.isNull() || rect == QRect(QPoint(0,0),size)) { |
| 181 | if (needsRowLength) |
| 182 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: GLint(image.bytesPerLine() / 4)); |
| 183 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, internalformat: internalFormat, width: size.width(), height: size.height(), border: 0, GL_RGBA, type: pixelType, pixels: image.constBits()); |
| 184 | if (needsRowLength) |
| 185 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: 0); |
| 186 | } else { |
| 187 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
| 188 | // OpenGL 2.1+ or OpenGL ES/3+ |
| 189 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: GLint(image.bytesPerLine() / 4)); |
| 190 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: rect.x(), yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
| 191 | pixels: image.constScanLine(rect.y()) + rect.x() * 4); |
| 192 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: 0); |
| 193 | } else |
| 194 | { |
| 195 | // if the rect is wide enough it's cheaper to just |
| 196 | // extend it instead of doing an image copy |
| 197 | if (rect.width() >= size.width() / 2) { |
| 198 | rect.setX(0); |
| 199 | rect.setWidth(size.width()); |
| 200 | } |
| 201 | |
| 202 | // if the sub-rect is full-width we can pass the image data directly to |
| 203 | // OpenGL instead of copying, since there's no gap between scanlines |
| 204 | |
| 205 | if (rect.width() == image.bytesPerLine() / 4) { |
| 206 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: 0, yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
| 207 | pixels: image.constScanLine(rect.y())); |
| 208 | } else { |
| 209 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: rect.x(), yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
| 210 | pixels: image.copy(rect).constBits()); |
| 211 | } |
| 212 | } |
| 213 | } |
| 214 | if (swizzleRandB) |
| 215 | *swizzleRandB = swizzle; |
| 216 | if (premultipliedB) |
| 217 | *premultipliedB = premultiplied; |
| 218 | |
| 219 | return true; |
| 220 | |
| 221 | #else |
| 222 | Q_UNUSED(graphicsBuffer); |
| 223 | Q_UNUSED(swizzleRandB); |
| 224 | Q_UNUSED(premultipliedB); |
| 225 | Q_UNUSED(subRect); |
| 226 | return false; |
| 227 | #endif // QT_NO_OPENGL |
| 228 | } |
| 229 | |
| 230 | QT_END_NAMESPACE |
| 231 | |