| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qpathclipper_p.h" |
| 5 | |
| 6 | #include <private/qbezier_p.h> |
| 7 | #include <private/qdatabuffer_p.h> |
| 8 | #include <private/qnumeric_p.h> |
| 9 | #include <qmath.h> |
| 10 | #include <algorithm> |
| 11 | |
| 12 | /** |
| 13 | The algorithm is as follows: |
| 14 | |
| 15 | 1. Find all intersections between the two paths (including self-intersections), |
| 16 | and build a winged edge structure of non-intersecting parts. |
| 17 | 2. While there are more unhandled edges: |
| 18 | 3. Pick a y-coordinate from an unhandled edge. |
| 19 | 4. Intersect the horizontal line at y-coordinate with all edges. |
| 20 | 5. Traverse intersections left to right deciding whether each subpath should be added or not. |
| 21 | 6. If the subpath should be added, traverse the winged-edge structure and add the edges to |
| 22 | a separate winged edge structure. |
| 23 | 7. Mark all edges in subpaths crossing the horizontal line as handled. |
| 24 | 8. (Optional) Simplify the resulting winged edge structure by merging shared edges. |
| 25 | 9. Convert the resulting winged edge structure to a painter path. |
| 26 | */ |
| 27 | |
| 28 | #include <qdebug.h> |
| 29 | |
| 30 | QT_BEGIN_NAMESPACE |
| 31 | |
| 32 | static inline bool fuzzyIsNull(qreal d) |
| 33 | { |
| 34 | if (sizeof(qreal) == sizeof(double)) |
| 35 | return qAbs(t: d) <= 1e-12; |
| 36 | else |
| 37 | return qAbs(t: d) <= 1e-5f; |
| 38 | } |
| 39 | |
| 40 | static inline bool comparePoints(const QPointF &a, const QPointF &b) |
| 41 | { |
| 42 | return fuzzyIsNull(d: a.x() - b.x()) |
| 43 | && fuzzyIsNull(d: a.y() - b.y()); |
| 44 | } |
| 45 | |
| 46 | //#define QDEBUG_CLIPPER |
| 47 | static qreal dot(const QPointF &a, const QPointF &b) |
| 48 | { |
| 49 | return a.x() * b.x() + a.y() * b.y(); |
| 50 | } |
| 51 | |
| 52 | static void normalize(double &x, double &y) |
| 53 | { |
| 54 | double reciprocal = 1 / qSqrt(v: x * x + y * y); |
| 55 | x *= reciprocal; |
| 56 | y *= reciprocal; |
| 57 | } |
| 58 | |
| 59 | struct QIntersection |
| 60 | { |
| 61 | qreal alphaA; |
| 62 | qreal alphaB; |
| 63 | |
| 64 | QPointF pos; |
| 65 | }; |
| 66 | Q_DECLARE_TYPEINFO(QIntersection, Q_PRIMITIVE_TYPE); |
| 67 | |
| 68 | class QIntersectionFinder |
| 69 | { |
| 70 | public: |
| 71 | void produceIntersections(QPathSegments &segments); |
| 72 | bool hasIntersections(const QPathSegments &a, const QPathSegments &b) const; |
| 73 | |
| 74 | private: |
| 75 | bool linesIntersect(const QLineF &a, const QLineF &b) const; |
| 76 | }; |
| 77 | |
| 78 | bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const |
| 79 | { |
| 80 | const QPointF p1 = a.p1(); |
| 81 | const QPointF p2 = a.p2(); |
| 82 | |
| 83 | const QPointF q1 = b.p1(); |
| 84 | const QPointF q2 = b.p2(); |
| 85 | |
| 86 | if (comparePoints(a: p1, b: p2) || comparePoints(a: q1, b: q2)) |
| 87 | return false; |
| 88 | |
| 89 | const bool p1_equals_q1 = comparePoints(a: p1, b: q1); |
| 90 | const bool p2_equals_q2 = comparePoints(a: p2, b: q2); |
| 91 | |
| 92 | if (p1_equals_q1 && p2_equals_q2) |
| 93 | return true; |
| 94 | |
| 95 | const bool p1_equals_q2 = comparePoints(a: p1, b: q2); |
| 96 | const bool p2_equals_q1 = comparePoints(a: p2, b: q1); |
| 97 | |
| 98 | if (p1_equals_q2 && p2_equals_q1) |
| 99 | return true; |
| 100 | |
| 101 | const QPointF pDelta = p2 - p1; |
| 102 | const QPointF qDelta = q2 - q1; |
| 103 | |
| 104 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); |
| 105 | |
| 106 | if (qFuzzyIsNull(d: par)) { |
| 107 | const QPointF normal(-pDelta.y(), pDelta.x()); |
| 108 | |
| 109 | // coinciding? |
| 110 | if (qFuzzyIsNull(d: dot(a: normal, b: q1 - p1))) { |
| 111 | const qreal dp = dot(a: pDelta, b: pDelta); |
| 112 | |
| 113 | const qreal tq1 = dot(a: pDelta, b: q1 - p1); |
| 114 | const qreal tq2 = dot(a: pDelta, b: q2 - p1); |
| 115 | |
| 116 | if ((tq1 > 0 && tq1 < dp) || (tq2 > 0 && tq2 < dp)) |
| 117 | return true; |
| 118 | |
| 119 | const qreal dq = dot(a: qDelta, b: qDelta); |
| 120 | |
| 121 | const qreal tp1 = dot(a: qDelta, b: p1 - q1); |
| 122 | const qreal tp2 = dot(a: qDelta, b: p2 - q1); |
| 123 | |
| 124 | if ((tp1 > 0 && tp1 < dq) || (tp2 > 0 && tp2 < dq)) |
| 125 | return true; |
| 126 | } |
| 127 | |
| 128 | return false; |
| 129 | } |
| 130 | |
| 131 | const qreal invPar = 1 / par; |
| 132 | |
| 133 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) - |
| 134 | qDelta.x() * (q1.y() - p1.y())) * invPar; |
| 135 | |
| 136 | if (tp < 0 || tp > 1) |
| 137 | return false; |
| 138 | |
| 139 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) - |
| 140 | pDelta.x() * (q1.y() - p1.y())) * invPar; |
| 141 | |
| 142 | return tq >= 0 && tq <= 1; |
| 143 | } |
| 144 | |
| 145 | bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const |
| 146 | { |
| 147 | if (a.segments() == 0 || b.segments() == 0) |
| 148 | return false; |
| 149 | |
| 150 | const QRectF &rb0 = b.elementBounds(index: 0); |
| 151 | |
| 152 | qreal minX = rb0.left(); |
| 153 | qreal minY = rb0.top(); |
| 154 | qreal maxX = rb0.right(); |
| 155 | qreal maxY = rb0.bottom(); |
| 156 | |
| 157 | for (int i = 1; i < b.segments(); ++i) { |
| 158 | const QRectF &r = b.elementBounds(index: i); |
| 159 | minX = qMin(a: minX, b: r.left()); |
| 160 | minY = qMin(a: minY, b: r.top()); |
| 161 | maxX = qMax(a: maxX, b: r.right()); |
| 162 | maxY = qMax(a: maxY, b: r.bottom()); |
| 163 | } |
| 164 | |
| 165 | QRectF rb(minX, minY, maxX - minX, maxY - minY); |
| 166 | |
| 167 | for (int i = 0; i < a.segments(); ++i) { |
| 168 | const QRectF &r1 = a.elementBounds(index: i); |
| 169 | |
| 170 | if (r1.left() > rb.right() || rb.left() > r1.right()) |
| 171 | continue; |
| 172 | if (r1.top() > rb.bottom() || rb.top() > r1.bottom()) |
| 173 | continue; |
| 174 | |
| 175 | for (int j = 0; j < b.segments(); ++j) { |
| 176 | const QRectF &r2 = b.elementBounds(index: j); |
| 177 | |
| 178 | if (r1.left() > r2.right() || r2.left() > r1.right()) |
| 179 | continue; |
| 180 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) |
| 181 | continue; |
| 182 | |
| 183 | if (linesIntersect(a: a.lineAt(index: i), b: b.lineAt(index: j))) |
| 184 | return true; |
| 185 | } |
| 186 | } |
| 187 | |
| 188 | return false; |
| 189 | } |
| 190 | |
| 191 | namespace { |
| 192 | struct TreeNode |
| 193 | { |
| 194 | qreal splitLeft; |
| 195 | qreal splitRight; |
| 196 | bool leaf; |
| 197 | |
| 198 | int lowestLeftIndex; |
| 199 | int lowestRightIndex; |
| 200 | |
| 201 | union { |
| 202 | struct { |
| 203 | int first; |
| 204 | int last; |
| 205 | } interval; |
| 206 | struct { |
| 207 | int left; |
| 208 | int right; |
| 209 | } children; |
| 210 | } index; |
| 211 | }; |
| 212 | |
| 213 | struct RectF |
| 214 | { |
| 215 | qreal x1; |
| 216 | qreal y1; |
| 217 | qreal x2; |
| 218 | qreal y2; |
| 219 | }; |
| 220 | |
| 221 | class SegmentTree |
| 222 | { |
| 223 | public: |
| 224 | SegmentTree(QPathSegments &segments); |
| 225 | |
| 226 | void produceIntersections(int segment); |
| 227 | |
| 228 | private: |
| 229 | TreeNode buildTree(int first, int last, int depth, const RectF &bounds); |
| 230 | |
| 231 | void produceIntersectionsLeaf(const TreeNode &node, int segment); |
| 232 | void produceIntersections(const TreeNode &node, int segment, const RectF &segmentBounds, const RectF &nodeBounds, int axis); |
| 233 | void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections); |
| 234 | |
| 235 | QPathSegments &m_segments; |
| 236 | QList<int> m_index; |
| 237 | |
| 238 | RectF m_bounds; |
| 239 | |
| 240 | QList<TreeNode> m_tree; |
| 241 | QDataBuffer<QIntersection> m_intersections; |
| 242 | }; |
| 243 | |
| 244 | SegmentTree::SegmentTree(QPathSegments &segments) |
| 245 | : m_segments(segments), |
| 246 | m_intersections(0) |
| 247 | { |
| 248 | m_bounds.x1 = qt_inf(); |
| 249 | m_bounds.y1 = qt_inf(); |
| 250 | m_bounds.x2 = -qt_inf(); |
| 251 | m_bounds.y2 = -qt_inf(); |
| 252 | |
| 253 | m_index.resize(size: m_segments.segments()); |
| 254 | |
| 255 | for (int i = 0; i < m_index.size(); ++i) { |
| 256 | m_index[i] = i; |
| 257 | |
| 258 | const QRectF &segmentBounds = m_segments.elementBounds(index: i); |
| 259 | |
| 260 | if (segmentBounds.left() < m_bounds.x1) |
| 261 | m_bounds.x1 = segmentBounds.left(); |
| 262 | if (segmentBounds.top() < m_bounds.y1) |
| 263 | m_bounds.y1 = segmentBounds.top(); |
| 264 | if (segmentBounds.right() > m_bounds.x2) |
| 265 | m_bounds.x2 = segmentBounds.right(); |
| 266 | if (segmentBounds.bottom() > m_bounds.y2) |
| 267 | m_bounds.y2 = segmentBounds.bottom(); |
| 268 | } |
| 269 | |
| 270 | m_tree.resize(size: 1); |
| 271 | |
| 272 | TreeNode root = buildTree(first: 0, last: m_index.size(), depth: 0, bounds: m_bounds); |
| 273 | m_tree[0] = root; |
| 274 | } |
| 275 | |
| 276 | static inline qreal coordinate(const QPointF &pos, int axis) |
| 277 | { |
| 278 | return axis == 0 ? pos.x() : pos.y(); |
| 279 | } |
| 280 | |
| 281 | TreeNode SegmentTree::buildTree(int first, int last, int depth, const RectF &bounds) |
| 282 | { |
| 283 | if (depth >= 24 || (last - first) <= 10) { |
| 284 | TreeNode node = {}; |
| 285 | node.leaf = true; |
| 286 | node.index.interval.first = first; |
| 287 | node.index.interval.last = last; |
| 288 | |
| 289 | return node; |
| 290 | } |
| 291 | |
| 292 | int splitAxis = (depth & 1); |
| 293 | |
| 294 | TreeNode node; |
| 295 | node.leaf = false; |
| 296 | |
| 297 | qreal split = 0.5f * ((&bounds.x1)[splitAxis] + (&bounds.x2)[splitAxis]); |
| 298 | |
| 299 | node.splitLeft = (&bounds.x1)[splitAxis]; |
| 300 | node.splitRight = (&bounds.x2)[splitAxis]; |
| 301 | |
| 302 | node.lowestLeftIndex = INT_MAX; |
| 303 | node.lowestRightIndex = INT_MAX; |
| 304 | |
| 305 | const int treeSize = m_tree.size(); |
| 306 | |
| 307 | node.index.children.left = treeSize; |
| 308 | node.index.children.right = treeSize + 1; |
| 309 | |
| 310 | m_tree.resize(size: treeSize + 2); |
| 311 | |
| 312 | int l = first; |
| 313 | int r = last - 1; |
| 314 | |
| 315 | // partition into left and right sets |
| 316 | while (l <= r) { |
| 317 | const int index = m_index.at(i: l); |
| 318 | const QRectF &segmentBounds = m_segments.elementBounds(index); |
| 319 | |
| 320 | qreal lowCoordinate = coordinate(pos: segmentBounds.topLeft(), axis: splitAxis); |
| 321 | |
| 322 | if (coordinate(pos: segmentBounds.center(), axis: splitAxis) < split) { |
| 323 | qreal highCoordinate = coordinate(pos: segmentBounds.bottomRight(), axis: splitAxis); |
| 324 | if (highCoordinate > node.splitLeft) |
| 325 | node.splitLeft = highCoordinate; |
| 326 | if (index < node.lowestLeftIndex) |
| 327 | node.lowestLeftIndex = index; |
| 328 | ++l; |
| 329 | } else { |
| 330 | if (lowCoordinate < node.splitRight) |
| 331 | node.splitRight = lowCoordinate; |
| 332 | if (index < node.lowestRightIndex) |
| 333 | node.lowestRightIndex = index; |
| 334 | qSwap(value1&: m_index[l], value2&: m_index[r]); |
| 335 | --r; |
| 336 | } |
| 337 | } |
| 338 | |
| 339 | RectF lbounds = bounds; |
| 340 | (&lbounds.x2)[splitAxis] = node.splitLeft; |
| 341 | |
| 342 | RectF rbounds = bounds; |
| 343 | (&rbounds.x1)[splitAxis] = node.splitRight; |
| 344 | |
| 345 | TreeNode left = buildTree(first, last: l, depth: depth + 1, bounds: lbounds); |
| 346 | m_tree[node.index.children.left] = left; |
| 347 | |
| 348 | TreeNode right = buildTree(first: l, last, depth: depth + 1, bounds: rbounds); |
| 349 | m_tree[node.index.children.right] = right; |
| 350 | |
| 351 | return node; |
| 352 | } |
| 353 | |
| 354 | void SegmentTree::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections) |
| 355 | { |
| 356 | const QPointF p1 = a.p1(); |
| 357 | const QPointF p2 = a.p2(); |
| 358 | |
| 359 | const QPointF q1 = b.p1(); |
| 360 | const QPointF q2 = b.p2(); |
| 361 | |
| 362 | if (comparePoints(a: p1, b: p2) || comparePoints(a: q1, b: q2)) |
| 363 | return; |
| 364 | |
| 365 | const bool p1_equals_q1 = comparePoints(a: p1, b: q1); |
| 366 | const bool p2_equals_q2 = comparePoints(a: p2, b: q2); |
| 367 | |
| 368 | if (p1_equals_q1 && p2_equals_q2) |
| 369 | return; |
| 370 | |
| 371 | const bool p1_equals_q2 = comparePoints(a: p1, b: q2); |
| 372 | const bool p2_equals_q1 = comparePoints(a: p2, b: q1); |
| 373 | |
| 374 | if (p1_equals_q2 && p2_equals_q1) |
| 375 | return; |
| 376 | |
| 377 | const QPointF pDelta = p2 - p1; |
| 378 | const QPointF qDelta = q2 - q1; |
| 379 | |
| 380 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); |
| 381 | |
| 382 | if (qFuzzyIsNull(d: par)) { |
| 383 | const QPointF normal(-pDelta.y(), pDelta.x()); |
| 384 | |
| 385 | // coinciding? |
| 386 | if (qFuzzyIsNull(d: dot(a: normal, b: q1 - p1))) { |
| 387 | const qreal invDp = 1 / dot(a: pDelta, b: pDelta); |
| 388 | |
| 389 | const qreal tq1 = dot(a: pDelta, b: q1 - p1) * invDp; |
| 390 | const qreal tq2 = dot(a: pDelta, b: q2 - p1) * invDp; |
| 391 | |
| 392 | if (tq1 > 0 && tq1 < 1) { |
| 393 | QIntersection intersection; |
| 394 | intersection.alphaA = tq1; |
| 395 | intersection.alphaB = 0; |
| 396 | intersection.pos = q1; |
| 397 | intersections.add(t: intersection); |
| 398 | } |
| 399 | |
| 400 | if (tq2 > 0 && tq2 < 1) { |
| 401 | QIntersection intersection; |
| 402 | intersection.alphaA = tq2; |
| 403 | intersection.alphaB = 1; |
| 404 | intersection.pos = q2; |
| 405 | intersections.add(t: intersection); |
| 406 | } |
| 407 | |
| 408 | const qreal invDq = 1 / dot(a: qDelta, b: qDelta); |
| 409 | |
| 410 | const qreal tp1 = dot(a: qDelta, b: p1 - q1) * invDq; |
| 411 | const qreal tp2 = dot(a: qDelta, b: p2 - q1) * invDq; |
| 412 | |
| 413 | if (tp1 > 0 && tp1 < 1) { |
| 414 | QIntersection intersection; |
| 415 | intersection.alphaA = 0; |
| 416 | intersection.alphaB = tp1; |
| 417 | intersection.pos = p1; |
| 418 | intersections.add(t: intersection); |
| 419 | } |
| 420 | |
| 421 | if (tp2 > 0 && tp2 < 1) { |
| 422 | QIntersection intersection; |
| 423 | intersection.alphaA = 1; |
| 424 | intersection.alphaB = tp2; |
| 425 | intersection.pos = p2; |
| 426 | intersections.add(t: intersection); |
| 427 | } |
| 428 | } |
| 429 | |
| 430 | return; |
| 431 | } |
| 432 | |
| 433 | // if the lines are not parallel and share a common end point, then they |
| 434 | // don't intersect |
| 435 | if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2) |
| 436 | return; |
| 437 | |
| 438 | |
| 439 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) - |
| 440 | qDelta.x() * (q1.y() - p1.y())) / par; |
| 441 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) - |
| 442 | pDelta.x() * (q1.y() - p1.y())) / par; |
| 443 | |
| 444 | if (tp<0 || tp>1 || tq<0 || tq>1) |
| 445 | return; |
| 446 | |
| 447 | const bool p_zero = qFuzzyIsNull(d: tp); |
| 448 | const bool p_one = qFuzzyIsNull(d: tp - 1); |
| 449 | |
| 450 | const bool q_zero = qFuzzyIsNull(d: tq); |
| 451 | const bool q_one = qFuzzyIsNull(d: tq - 1); |
| 452 | |
| 453 | if ((q_zero || q_one) && (p_zero || p_one)) |
| 454 | return; |
| 455 | |
| 456 | QPointF pt; |
| 457 | if (p_zero) { |
| 458 | pt = p1; |
| 459 | } else if (p_one) { |
| 460 | pt = p2; |
| 461 | } else if (q_zero) { |
| 462 | pt = q1; |
| 463 | } else if (q_one) { |
| 464 | pt = q2; |
| 465 | } else { |
| 466 | pt = q1 + (q2 - q1) * tq; |
| 467 | } |
| 468 | |
| 469 | QIntersection intersection; |
| 470 | intersection.alphaA = tp; |
| 471 | intersection.alphaB = tq; |
| 472 | intersection.pos = pt; |
| 473 | intersections.add(t: intersection); |
| 474 | } |
| 475 | |
| 476 | void SegmentTree::produceIntersections(int segment) |
| 477 | { |
| 478 | const QRectF &segmentBounds = m_segments.elementBounds(index: segment); |
| 479 | |
| 480 | RectF sbounds; |
| 481 | sbounds.x1 = segmentBounds.left(); |
| 482 | sbounds.y1 = segmentBounds.top(); |
| 483 | sbounds.x2 = segmentBounds.right(); |
| 484 | sbounds.y2 = segmentBounds.bottom(); |
| 485 | |
| 486 | produceIntersections(node: m_tree.at(i: 0), segment, segmentBounds: sbounds, nodeBounds: m_bounds, axis: 0); |
| 487 | } |
| 488 | |
| 489 | void SegmentTree::produceIntersectionsLeaf(const TreeNode &node, int segment) |
| 490 | { |
| 491 | const QRectF &r1 = m_segments.elementBounds(index: segment); |
| 492 | const QLineF lineA = m_segments.lineAt(index: segment); |
| 493 | |
| 494 | for (int i = node.index.interval.first; i < node.index.interval.last; ++i) { |
| 495 | const int other = m_index.at(i); |
| 496 | if (other >= segment) |
| 497 | continue; |
| 498 | |
| 499 | const QRectF &r2 = m_segments.elementBounds(index: other); |
| 500 | |
| 501 | if (r1.left() > r2.right() || r2.left() > r1.right()) |
| 502 | continue; |
| 503 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) |
| 504 | continue; |
| 505 | |
| 506 | m_intersections.reset(); |
| 507 | |
| 508 | const QLineF lineB = m_segments.lineAt(index: other); |
| 509 | |
| 510 | intersectLines(a: lineA, b: lineB, intersections&: m_intersections); |
| 511 | |
| 512 | for (int k = 0; k < m_intersections.size(); ++k) { |
| 513 | QPathSegments::Intersection i_isect, j_isect; |
| 514 | i_isect.t = m_intersections.at(i: k).alphaA; |
| 515 | j_isect.t = m_intersections.at(i: k).alphaB; |
| 516 | |
| 517 | i_isect.vertex = j_isect.vertex = m_segments.addPoint(point: m_intersections.at(i: k).pos); |
| 518 | |
| 519 | i_isect.next = 0; |
| 520 | j_isect.next = 0; |
| 521 | |
| 522 | m_segments.addIntersection(index: segment, intersection: i_isect); |
| 523 | m_segments.addIntersection(index: other, intersection: j_isect); |
| 524 | } |
| 525 | } |
| 526 | } |
| 527 | |
| 528 | void SegmentTree::produceIntersections(const TreeNode &node, int segment, const RectF &segmentBounds, const RectF &nodeBounds, int axis) |
| 529 | { |
| 530 | if (node.leaf) { |
| 531 | produceIntersectionsLeaf(node, segment); |
| 532 | return; |
| 533 | } |
| 534 | |
| 535 | RectF lbounds = nodeBounds; |
| 536 | (&lbounds.x2)[axis] = node.splitLeft; |
| 537 | |
| 538 | RectF rbounds = nodeBounds; |
| 539 | (&rbounds.x1)[axis] = node.splitRight; |
| 540 | |
| 541 | if (segment > node.lowestLeftIndex && (&segmentBounds.x1)[axis] <= node.splitLeft) |
| 542 | produceIntersections(node: m_tree.at(i: node.index.children.left), segment, segmentBounds, nodeBounds: lbounds, axis: !axis); |
| 543 | |
| 544 | if (segment > node.lowestRightIndex && (&segmentBounds.x2)[axis] >= node.splitRight) |
| 545 | produceIntersections(node: m_tree.at(i: node.index.children.right), segment, segmentBounds, nodeBounds: rbounds, axis: !axis); |
| 546 | } |
| 547 | |
| 548 | } |
| 549 | |
| 550 | void QIntersectionFinder::produceIntersections(QPathSegments &segments) |
| 551 | { |
| 552 | SegmentTree tree(segments); |
| 553 | |
| 554 | for (int i = 0; i < segments.segments(); ++i) |
| 555 | tree.produceIntersections(segment: i); |
| 556 | } |
| 557 | |
| 558 | class QKdPointTree |
| 559 | { |
| 560 | public: |
| 561 | enum Traversal { |
| 562 | TraverseBoth, |
| 563 | TraverseLeft, |
| 564 | TraverseRight, |
| 565 | TraverseNone |
| 566 | }; |
| 567 | |
| 568 | struct Node { |
| 569 | int point; |
| 570 | int id; |
| 571 | |
| 572 | Node *left; |
| 573 | Node *right; |
| 574 | }; |
| 575 | |
| 576 | QKdPointTree(const QPathSegments &segments) |
| 577 | : m_segments(&segments) |
| 578 | , m_nodes(m_segments->points()) |
| 579 | , m_id(0) |
| 580 | { |
| 581 | m_nodes.resize(size: m_segments->points()); |
| 582 | |
| 583 | for (int i = 0; i < m_nodes.size(); ++i) { |
| 584 | m_nodes.at(i).point = i; |
| 585 | m_nodes.at(i).id = -1; |
| 586 | } |
| 587 | |
| 588 | m_rootNode = build(begin: 0, end: m_nodes.size()); |
| 589 | } |
| 590 | |
| 591 | int build(int begin, int end, int depth = 0); |
| 592 | |
| 593 | Node *rootNode() |
| 594 | { |
| 595 | return &m_nodes.at(i: m_rootNode); |
| 596 | } |
| 597 | |
| 598 | inline int nextId() |
| 599 | { |
| 600 | return m_id++; |
| 601 | } |
| 602 | |
| 603 | private: |
| 604 | const QPathSegments *m_segments; |
| 605 | QDataBuffer<Node> m_nodes; |
| 606 | |
| 607 | int m_rootNode; |
| 608 | int m_id; |
| 609 | }; |
| 610 | |
| 611 | template <typename T> |
| 612 | void qTraverseKdPointTree(QKdPointTree::Node &node, T &t, int depth = 0) |
| 613 | { |
| 614 | QKdPointTree::Traversal status = t(node, depth); |
| 615 | |
| 616 | const bool traverseRight = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseRight); |
| 617 | const bool traverseLeft = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseLeft); |
| 618 | |
| 619 | if (traverseLeft && node.left) |
| 620 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.left, t, depth + 1); |
| 621 | |
| 622 | if (traverseRight && node.right) |
| 623 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.right, t, depth + 1); |
| 624 | } |
| 625 | |
| 626 | static inline qreal component(const QPointF &point, unsigned int i) |
| 627 | { |
| 628 | Q_ASSERT(i < 2); |
| 629 | const qreal components[] = { point.x(), point.y() }; |
| 630 | return components[i]; |
| 631 | } |
| 632 | |
| 633 | int QKdPointTree::build(int begin, int end, int depth) |
| 634 | { |
| 635 | Q_ASSERT(end > begin); |
| 636 | |
| 637 | const qreal pivot = component(point: m_segments->pointAt(i: m_nodes.at(i: begin).point), i: depth & 1); |
| 638 | |
| 639 | int first = begin + 1; |
| 640 | int last = end - 1; |
| 641 | |
| 642 | while (first <= last) { |
| 643 | const qreal value = component(point: m_segments->pointAt(i: m_nodes.at(i: first).point), i: depth & 1); |
| 644 | |
| 645 | if (value < pivot) |
| 646 | ++first; |
| 647 | else { |
| 648 | qSwap(value1&: m_nodes.at(i: first), value2&: m_nodes.at(i: last)); |
| 649 | --last; |
| 650 | } |
| 651 | } |
| 652 | |
| 653 | if (last != begin) |
| 654 | qSwap(value1&: m_nodes.at(i: last), value2&: m_nodes.at(i: begin)); |
| 655 | |
| 656 | if (last > begin) |
| 657 | m_nodes.at(i: last).left = &m_nodes.at(i: build(begin, end: last, depth: depth + 1)); |
| 658 | else |
| 659 | m_nodes.at(i: last).left = nullptr; |
| 660 | |
| 661 | if (last + 1 < end) |
| 662 | m_nodes.at(i: last).right = &m_nodes.at(i: build(begin: last + 1, end, depth: depth + 1)); |
| 663 | else |
| 664 | m_nodes.at(i: last).right = nullptr; |
| 665 | |
| 666 | return last; |
| 667 | } |
| 668 | |
| 669 | class QKdPointFinder |
| 670 | { |
| 671 | public: |
| 672 | QKdPointFinder(int point, const QPathSegments &segments, QKdPointTree &tree) |
| 673 | : m_result(-1) |
| 674 | , m_segments(&segments) |
| 675 | , m_tree(&tree) |
| 676 | { |
| 677 | pointComponents[0] = segments.pointAt(i: point).x(); |
| 678 | pointComponents[1] = segments.pointAt(i: point).y(); |
| 679 | } |
| 680 | |
| 681 | inline QKdPointTree::Traversal operator()(QKdPointTree::Node &node, int depth) |
| 682 | { |
| 683 | if (m_result != -1) |
| 684 | return QKdPointTree::TraverseNone; |
| 685 | |
| 686 | const QPointF &nodePoint = m_segments->pointAt(i: node.point); |
| 687 | |
| 688 | const qreal pivotComponents[] = { nodePoint.x(), nodePoint.y() }; |
| 689 | |
| 690 | const qreal pivot = pivotComponents[depth & 1]; |
| 691 | const qreal value = pointComponents[depth & 1]; |
| 692 | |
| 693 | if (fuzzyIsNull(d: pivot - value)) { |
| 694 | const qreal pivot2 = pivotComponents[(depth + 1) & 1]; |
| 695 | const qreal value2 = pointComponents[(depth + 1) & 1]; |
| 696 | |
| 697 | if (fuzzyIsNull(d: pivot2 - value2)) { |
| 698 | if (node.id < 0) |
| 699 | node.id = m_tree->nextId(); |
| 700 | |
| 701 | m_result = node.id; |
| 702 | return QKdPointTree::TraverseNone; |
| 703 | } else |
| 704 | return QKdPointTree::TraverseBoth; |
| 705 | } else if (value < pivot) { |
| 706 | return QKdPointTree::TraverseLeft; |
| 707 | } else { |
| 708 | return QKdPointTree::TraverseRight; |
| 709 | } |
| 710 | } |
| 711 | |
| 712 | int result() const |
| 713 | { |
| 714 | return m_result; |
| 715 | } |
| 716 | |
| 717 | private: |
| 718 | qreal pointComponents[2]; |
| 719 | int m_result; |
| 720 | const QPathSegments *m_segments; |
| 721 | QKdPointTree *m_tree; |
| 722 | }; |
| 723 | |
| 724 | // merge all points that are within qFuzzyCompare range of each other |
| 725 | void QPathSegments::mergePoints() |
| 726 | { |
| 727 | QKdPointTree tree(*this); |
| 728 | |
| 729 | if (tree.rootNode()) { |
| 730 | QDataBuffer<QPointF> mergedPoints(points()); |
| 731 | QDataBuffer<int> pointIndices(points()); |
| 732 | |
| 733 | for (int i = 0; i < points(); ++i) { |
| 734 | QKdPointFinder finder(i, *this, tree); |
| 735 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<QKdPointFinder>)(node&: *tree.rootNode(), t&: finder); |
| 736 | |
| 737 | Q_ASSERT(finder.result() != -1); |
| 738 | |
| 739 | if (finder.result() >= mergedPoints.size()) |
| 740 | mergedPoints << m_points.at(i); |
| 741 | |
| 742 | pointIndices << finder.result(); |
| 743 | } |
| 744 | |
| 745 | for (int i = 0; i < m_segments.size(); ++i) { |
| 746 | m_segments.at(i).va = pointIndices.at(i: m_segments.at(i).va); |
| 747 | m_segments.at(i).vb = pointIndices.at(i: m_segments.at(i).vb); |
| 748 | } |
| 749 | |
| 750 | for (int i = 0; i < m_intersections.size(); ++i) |
| 751 | m_intersections.at(i).vertex = pointIndices.at(i: m_intersections.at(i).vertex); |
| 752 | |
| 753 | m_points.swap(other&: mergedPoints); |
| 754 | } |
| 755 | } |
| 756 | |
| 757 | void QWingedEdge::intersectAndAdd() |
| 758 | { |
| 759 | QIntersectionFinder finder; |
| 760 | finder.produceIntersections(segments&: m_segments); |
| 761 | |
| 762 | m_segments.mergePoints(); |
| 763 | |
| 764 | for (int i = 0; i < m_segments.points(); ++i) |
| 765 | addVertex(p: m_segments.pointAt(i)); |
| 766 | |
| 767 | QDataBuffer<QPathSegments::Intersection> intersections(m_segments.segments()); |
| 768 | for (int i = 0; i < m_segments.segments(); ++i) { |
| 769 | intersections.reset(); |
| 770 | |
| 771 | int pathId = m_segments.pathId(index: i); |
| 772 | |
| 773 | const QPathSegments::Intersection *isect = m_segments.intersectionAt(index: i); |
| 774 | while (isect) { |
| 775 | intersections << *isect; |
| 776 | |
| 777 | if (isect->next) { |
| 778 | isect += isect->next; |
| 779 | } else { |
| 780 | isect = nullptr; |
| 781 | } |
| 782 | } |
| 783 | |
| 784 | std::sort(first: intersections.data(), last: intersections.data() + intersections.size()); |
| 785 | |
| 786 | int first = m_segments.segmentAt(index: i).va; |
| 787 | int second = m_segments.segmentAt(index: i).vb; |
| 788 | |
| 789 | int last = first; |
| 790 | for (int j = 0; j < intersections.size(); ++j) { |
| 791 | const QPathSegments::Intersection &isect = intersections.at(i: j); |
| 792 | |
| 793 | QPathEdge *ep = edge(edge: addEdge(vertexA: last, vertexB: isect.vertex)); |
| 794 | |
| 795 | if (ep) { |
| 796 | const int dir = m_segments.pointAt(i: last).y() < m_segments.pointAt(i: isect.vertex).y() ? 1 : -1; |
| 797 | if (pathId == 0) |
| 798 | ep->windingA += dir; |
| 799 | else |
| 800 | ep->windingB += dir; |
| 801 | } |
| 802 | |
| 803 | last = isect.vertex; |
| 804 | } |
| 805 | |
| 806 | QPathEdge *ep = edge(edge: addEdge(vertexA: last, vertexB: second)); |
| 807 | |
| 808 | if (ep) { |
| 809 | const int dir = m_segments.pointAt(i: last).y() < m_segments.pointAt(i: second).y() ? 1 : -1; |
| 810 | if (pathId == 0) |
| 811 | ep->windingA += dir; |
| 812 | else |
| 813 | ep->windingB += dir; |
| 814 | } |
| 815 | } |
| 816 | } |
| 817 | |
| 818 | QWingedEdge::QWingedEdge() : |
| 819 | m_edges(0), |
| 820 | m_vertices(0), |
| 821 | m_segments(0) |
| 822 | { |
| 823 | } |
| 824 | |
| 825 | QWingedEdge::QWingedEdge(const QPainterPath &subject, const QPainterPath &clip) : |
| 826 | m_edges(subject.elementCount()), |
| 827 | m_vertices(subject.elementCount()), |
| 828 | m_segments(subject.elementCount()) |
| 829 | { |
| 830 | m_segments.setPath(subject); |
| 831 | m_segments.addPath(path: clip); |
| 832 | |
| 833 | intersectAndAdd(); |
| 834 | } |
| 835 | |
| 836 | QWingedEdge::TraversalStatus QWingedEdge::next(const QWingedEdge::TraversalStatus &status) const |
| 837 | { |
| 838 | const QPathEdge *sp = edge(edge: status.edge); |
| 839 | Q_ASSERT(sp); |
| 840 | |
| 841 | TraversalStatus result; |
| 842 | result.edge = sp->next(traversal: status.traversal, direction: status.direction); |
| 843 | result.traversal = status.traversal; |
| 844 | result.direction = status.direction; |
| 845 | |
| 846 | const QPathEdge *rp = edge(edge: result.edge); |
| 847 | Q_ASSERT(rp); |
| 848 | |
| 849 | if (sp->vertex(direction: status.direction) == rp->vertex(direction: status.direction)) |
| 850 | result.flip(); |
| 851 | |
| 852 | return result; |
| 853 | } |
| 854 | |
| 855 | static bool isLine(const QBezier &bezier) |
| 856 | { |
| 857 | const bool equal_1_2 = comparePoints(a: bezier.pt1(), b: bezier.pt2()); |
| 858 | const bool equal_2_3 = comparePoints(a: bezier.pt2(), b: bezier.pt3()); |
| 859 | const bool equal_3_4 = comparePoints(a: bezier.pt3(), b: bezier.pt4()); |
| 860 | |
| 861 | // point? |
| 862 | if (equal_1_2 && equal_2_3 && equal_3_4) |
| 863 | return true; |
| 864 | |
| 865 | if (comparePoints(a: bezier.pt1(), b: bezier.pt4())) |
| 866 | return equal_1_2 || equal_3_4; |
| 867 | |
| 868 | return (equal_1_2 && equal_3_4) || (equal_1_2 && equal_2_3) || (equal_2_3 && equal_3_4); |
| 869 | } |
| 870 | |
| 871 | void QPathSegments::setPath(const QPainterPath &path) |
| 872 | { |
| 873 | m_points.reset(); |
| 874 | m_intersections.reset(); |
| 875 | m_segments.reset(); |
| 876 | |
| 877 | m_pathId = 0; |
| 878 | |
| 879 | addPath(path); |
| 880 | } |
| 881 | |
| 882 | void QPathSegments::addPath(const QPainterPath &path) |
| 883 | { |
| 884 | int firstSegment = m_segments.size(); |
| 885 | |
| 886 | bool hasMoveTo = false; |
| 887 | int lastMoveTo = 0; |
| 888 | int last = 0; |
| 889 | for (int i = 0; i < path.elementCount(); ++i) { |
| 890 | int current = m_points.size(); |
| 891 | |
| 892 | QPointF currentPoint; |
| 893 | if (path.elementAt(i).type == QPainterPath::CurveToElement) |
| 894 | currentPoint = path.elementAt(i: i+2); |
| 895 | else |
| 896 | currentPoint = path.elementAt(i); |
| 897 | |
| 898 | if (i > 0 && comparePoints(a: m_points.at(i: lastMoveTo), b: currentPoint)) |
| 899 | current = lastMoveTo; |
| 900 | else |
| 901 | m_points << currentPoint; |
| 902 | |
| 903 | switch (path.elementAt(i).type) { |
| 904 | case QPainterPath::MoveToElement: |
| 905 | if (hasMoveTo && last != lastMoveTo && !comparePoints(a: m_points.at(i: last), b: m_points.at(i: lastMoveTo))) |
| 906 | m_segments << Segment(m_pathId, last, lastMoveTo); |
| 907 | hasMoveTo = true; |
| 908 | last = lastMoveTo = current; |
| 909 | break; |
| 910 | case QPainterPath::LineToElement: |
| 911 | m_segments << Segment(m_pathId, last, current); |
| 912 | last = current; |
| 913 | break; |
| 914 | case QPainterPath::CurveToElement: |
| 915 | { |
| 916 | QBezier bezier = QBezier::fromPoints(p1: m_points.at(i: last), p2: path.elementAt(i), p3: path.elementAt(i: i+1), p4: path.elementAt(i: i+2)); |
| 917 | if (isLine(bezier)) { |
| 918 | m_segments << Segment(m_pathId, last, current); |
| 919 | } else { |
| 920 | QRectF bounds = bezier.bounds(); |
| 921 | |
| 922 | // threshold based on similar algorithm as in qtriangulatingstroker.cpp |
| 923 | int threshold = qMin<float>(a: 64, b: qMax(a: bounds.width(), b: bounds.height()) * (2 * qreal(3.14) / 6)); |
| 924 | |
| 925 | if (threshold < 3) threshold = 3; |
| 926 | qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1); |
| 927 | |
| 928 | for (int t = 1; t < threshold - 1; ++t) { |
| 929 | currentPoint = bezier.pointAt(t: t * one_over_threshold_minus_1); |
| 930 | |
| 931 | int index = m_points.size(); |
| 932 | m_segments << Segment(m_pathId, last, index); |
| 933 | last = index; |
| 934 | |
| 935 | m_points << currentPoint; |
| 936 | } |
| 937 | |
| 938 | m_segments << Segment(m_pathId, last, current); |
| 939 | } |
| 940 | } |
| 941 | last = current; |
| 942 | i += 2; |
| 943 | break; |
| 944 | default: |
| 945 | Q_ASSERT(false); |
| 946 | break; |
| 947 | } |
| 948 | } |
| 949 | |
| 950 | if (hasMoveTo && last != lastMoveTo && !comparePoints(a: m_points.at(i: last), b: m_points.at(i: lastMoveTo))) |
| 951 | m_segments << Segment(m_pathId, last, lastMoveTo); |
| 952 | |
| 953 | for (int i = firstSegment; i < m_segments.size(); ++i) { |
| 954 | const QLineF line = lineAt(index: i); |
| 955 | |
| 956 | qreal x1 = line.p1().x(); |
| 957 | qreal y1 = line.p1().y(); |
| 958 | qreal x2 = line.p2().x(); |
| 959 | qreal y2 = line.p2().y(); |
| 960 | |
| 961 | if (x2 < x1) |
| 962 | qSwap(value1&: x1, value2&: x2); |
| 963 | if (y2 < y1) |
| 964 | qSwap(value1&: y1, value2&: y2); |
| 965 | |
| 966 | m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1); |
| 967 | } |
| 968 | |
| 969 | ++m_pathId; |
| 970 | } |
| 971 | |
| 972 | qreal QWingedEdge::delta(int vertex, int a, int b) const |
| 973 | { |
| 974 | const QPathEdge *ap = edge(edge: a); |
| 975 | const QPathEdge *bp = edge(edge: b); |
| 976 | |
| 977 | double a_angle = ap->angle; |
| 978 | double b_angle = bp->angle; |
| 979 | |
| 980 | if (vertex == ap->second) |
| 981 | a_angle = ap->invAngle; |
| 982 | |
| 983 | if (vertex == bp->second) |
| 984 | b_angle = bp->invAngle; |
| 985 | |
| 986 | double result = b_angle - a_angle; |
| 987 | |
| 988 | if (result >= 128.) |
| 989 | return result - 128.; |
| 990 | else if (result < 0) |
| 991 | return result + 128.; |
| 992 | else |
| 993 | return result; |
| 994 | } |
| 995 | |
| 996 | QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const |
| 997 | { |
| 998 | const QPathVertex *vp = vertex(vertex: vi); |
| 999 | |
| 1000 | Q_ASSERT(vp); |
| 1001 | Q_ASSERT(ei >= 0); |
| 1002 | Q_ASSERT(vp->edge >= 0); |
| 1003 | |
| 1004 | int position = vp->edge; |
| 1005 | qreal d = 128.; |
| 1006 | |
| 1007 | TraversalStatus status; |
| 1008 | status.direction = edge(edge: vp->edge)->directionTo(vertex: vi); |
| 1009 | status.traversal = QPathEdge::RightTraversal; |
| 1010 | status.edge = vp->edge; |
| 1011 | |
| 1012 | #ifdef QDEBUG_CLIPPER |
| 1013 | const QPathEdge *ep = edge(ei); |
| 1014 | qDebug() << "Finding insert status for edge" << ei << "at vertex" << QPointF(*vp) << ", angles: " << ep->angle << ep->invAngle; |
| 1015 | #endif |
| 1016 | |
| 1017 | do { |
| 1018 | status = next(status); |
| 1019 | status.flip(); |
| 1020 | |
| 1021 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi); |
| 1022 | qreal d2 = delta(vertex: vi, a: ei, b: status.edge); |
| 1023 | |
| 1024 | #ifdef QDEBUG_CLIPPER |
| 1025 | const QPathEdge *op = edge(status.edge); |
| 1026 | qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle; |
| 1027 | #endif |
| 1028 | |
| 1029 | if (d2 < d) { |
| 1030 | position = status.edge; |
| 1031 | d = d2; |
| 1032 | } |
| 1033 | } while (status.edge != vp->edge); |
| 1034 | |
| 1035 | status.traversal = QPathEdge::LeftTraversal; |
| 1036 | status.direction = QPathEdge::Forward; |
| 1037 | status.edge = position; |
| 1038 | |
| 1039 | if (edge(edge: status.edge)->vertex(direction: status.direction) != vi) |
| 1040 | status.flip(); |
| 1041 | |
| 1042 | #ifdef QDEBUG_CLIPPER |
| 1043 | qDebug() << "Inserting edge" << ei << "to" << (status.traversal == QPathEdge::LeftTraversal ? "left" : "right" ) << "of edge" << status.edge; |
| 1044 | #endif |
| 1045 | |
| 1046 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi); |
| 1047 | |
| 1048 | return status; |
| 1049 | } |
| 1050 | |
| 1051 | void QWingedEdge::removeEdge(int ei) |
| 1052 | { |
| 1053 | QPathEdge *ep = edge(edge: ei); |
| 1054 | |
| 1055 | TraversalStatus status; |
| 1056 | status.direction = QPathEdge::Forward; |
| 1057 | status.traversal = QPathEdge::RightTraversal; |
| 1058 | status.edge = ei; |
| 1059 | |
| 1060 | TraversalStatus forwardRight = next(status); |
| 1061 | forwardRight.flipDirection(); |
| 1062 | |
| 1063 | status.traversal = QPathEdge::LeftTraversal; |
| 1064 | TraversalStatus forwardLeft = next(status); |
| 1065 | forwardLeft.flipDirection(); |
| 1066 | |
| 1067 | status.direction = QPathEdge::Backward; |
| 1068 | TraversalStatus backwardLeft = next(status); |
| 1069 | backwardLeft.flipDirection(); |
| 1070 | |
| 1071 | status.traversal = QPathEdge::RightTraversal; |
| 1072 | TraversalStatus backwardRight = next(status); |
| 1073 | backwardRight.flipDirection(); |
| 1074 | |
| 1075 | edge(edge: forwardRight.edge)->setNext(traversal: forwardRight.traversal, direction: forwardRight.direction, next: forwardLeft.edge); |
| 1076 | edge(edge: forwardLeft.edge)->setNext(traversal: forwardLeft.traversal, direction: forwardLeft.direction, next: forwardRight.edge); |
| 1077 | |
| 1078 | edge(edge: backwardRight.edge)->setNext(traversal: backwardRight.traversal, direction: backwardRight.direction, next: backwardLeft.edge); |
| 1079 | edge(edge: backwardLeft.edge)->setNext(traversal: backwardLeft.traversal, direction: backwardLeft.direction, next: backwardRight.edge); |
| 1080 | |
| 1081 | ep->setNext(direction: QPathEdge::Forward, next: ei); |
| 1082 | ep->setNext(direction: QPathEdge::Backward, next: ei); |
| 1083 | |
| 1084 | QPathVertex *a = vertex(vertex: ep->first); |
| 1085 | QPathVertex *b = vertex(vertex: ep->second); |
| 1086 | |
| 1087 | a->edge = backwardRight.edge; |
| 1088 | b->edge = forwardRight.edge; |
| 1089 | } |
| 1090 | |
| 1091 | static int commonEdge(const QWingedEdge &list, int a, int b) |
| 1092 | { |
| 1093 | const QPathVertex *ap = list.vertex(vertex: a); |
| 1094 | Q_ASSERT(ap); |
| 1095 | |
| 1096 | const QPathVertex *bp = list.vertex(vertex: b); |
| 1097 | Q_ASSERT(bp); |
| 1098 | |
| 1099 | if (ap->edge < 0 || bp->edge < 0) |
| 1100 | return -1; |
| 1101 | |
| 1102 | QWingedEdge::TraversalStatus status; |
| 1103 | status.edge = ap->edge; |
| 1104 | status.direction = list.edge(edge: status.edge)->directionTo(vertex: a); |
| 1105 | status.traversal = QPathEdge::RightTraversal; |
| 1106 | |
| 1107 | do { |
| 1108 | const QPathEdge *ep = list.edge(edge: status.edge); |
| 1109 | |
| 1110 | if ((ep->first == a && ep->second == b) |
| 1111 | || (ep->first == b && ep->second == a)) |
| 1112 | return status.edge; |
| 1113 | |
| 1114 | status = list.next(status); |
| 1115 | status.flip(); |
| 1116 | } while (status.edge != ap->edge); |
| 1117 | |
| 1118 | return -1; |
| 1119 | } |
| 1120 | |
| 1121 | static double computeAngle(const QPointF &v) |
| 1122 | { |
| 1123 | #if 1 |
| 1124 | if (v.x() == 0) { |
| 1125 | return v.y() <= 0 ? 0 : 64.; |
| 1126 | } else if (v.y() == 0) { |
| 1127 | return v.x() <= 0 ? 32. : 96.; |
| 1128 | } |
| 1129 | |
| 1130 | double vx = v.x(); |
| 1131 | double vy = v.y(); |
| 1132 | normalize(x&: vx, y&: vy); |
| 1133 | if (vy < 0) { |
| 1134 | if (vx < 0) { // 0 - 32 |
| 1135 | return -32. * vx; |
| 1136 | } else { // 96 - 128 |
| 1137 | return 128. - 32. * vx; |
| 1138 | } |
| 1139 | } else { // 32 - 96 |
| 1140 | return 64. + 32. * vx; |
| 1141 | } |
| 1142 | #else |
| 1143 | // doesn't seem to be robust enough |
| 1144 | return qAtan2(v.x(), v.y()) + Q_PI; |
| 1145 | #endif |
| 1146 | } |
| 1147 | |
| 1148 | int QWingedEdge::addEdge(const QPointF &a, const QPointF &b) |
| 1149 | { |
| 1150 | int fi = insert(vertex: a); |
| 1151 | int si = insert(vertex: b); |
| 1152 | |
| 1153 | return addEdge(vertexA: fi, vertexB: si); |
| 1154 | } |
| 1155 | |
| 1156 | int QWingedEdge::addEdge(int fi, int si) |
| 1157 | { |
| 1158 | if (fi == si) |
| 1159 | return -1; |
| 1160 | |
| 1161 | int common = commonEdge(list: *this, a: fi, b: si); |
| 1162 | if (common >= 0) |
| 1163 | return common; |
| 1164 | |
| 1165 | m_edges << QPathEdge(fi, si); |
| 1166 | |
| 1167 | int ei = m_edges.size() - 1; |
| 1168 | |
| 1169 | QPathVertex *fp = vertex(vertex: fi); |
| 1170 | QPathVertex *sp = vertex(vertex: si); |
| 1171 | |
| 1172 | QPathEdge *ep = edge(edge: ei); |
| 1173 | |
| 1174 | const QPointF tangent = QPointF(*sp) - QPointF(*fp); |
| 1175 | ep->angle = computeAngle(v: tangent); |
| 1176 | ep->invAngle = ep->angle + 64; |
| 1177 | if (ep->invAngle >= 128) |
| 1178 | ep->invAngle -= 128; |
| 1179 | |
| 1180 | QPathVertex *vertices[2] = { fp, sp }; |
| 1181 | QPathEdge::Direction dirs[2] = { QPathEdge::Backward, QPathEdge::Forward }; |
| 1182 | |
| 1183 | #ifdef QDEBUG_CLIPPER |
| 1184 | printf("** Adding edge %d / vertices: %.07f %.07f, %.07f %.07f\n" , ei, fp->x, fp->y, sp->x, sp->y); |
| 1185 | #endif |
| 1186 | |
| 1187 | for (int i = 0; i < 2; ++i) { |
| 1188 | QPathVertex *vp = vertices[i]; |
| 1189 | if (vp->edge < 0) { |
| 1190 | vp->edge = ei; |
| 1191 | ep->setNext(direction: dirs[i], next: ei); |
| 1192 | } else { |
| 1193 | int vi = ep->vertex(direction: dirs[i]); |
| 1194 | Q_ASSERT(vertex(vi) == vertices[i]); |
| 1195 | |
| 1196 | TraversalStatus os = findInsertStatus(vi, ei); |
| 1197 | QPathEdge *op = edge(edge: os.edge); |
| 1198 | |
| 1199 | Q_ASSERT(vertex(op->vertex(os.direction)) == vertices[i]); |
| 1200 | |
| 1201 | TraversalStatus ns = next(status: os); |
| 1202 | ns.flipDirection(); |
| 1203 | QPathEdge *np = edge(edge: ns.edge); |
| 1204 | |
| 1205 | op->setNext(traversal: os.traversal, direction: os.direction, next: ei); |
| 1206 | np->setNext(traversal: ns.traversal, direction: ns.direction, next: ei); |
| 1207 | |
| 1208 | int oe = os.edge; |
| 1209 | int ne = ns.edge; |
| 1210 | |
| 1211 | os = next(status: os); |
| 1212 | ns = next(status: ns); |
| 1213 | |
| 1214 | os.flipDirection(); |
| 1215 | ns.flipDirection(); |
| 1216 | |
| 1217 | Q_ASSERT(os.edge == ei); |
| 1218 | Q_ASSERT(ns.edge == ei); |
| 1219 | |
| 1220 | ep->setNext(traversal: os.traversal, direction: os.direction, next: oe); |
| 1221 | ep->setNext(traversal: ns.traversal, direction: ns.direction, next: ne); |
| 1222 | } |
| 1223 | } |
| 1224 | |
| 1225 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Forward) >= 0); |
| 1226 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Backward) >= 0); |
| 1227 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Forward) >= 0); |
| 1228 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Backward) >= 0); |
| 1229 | |
| 1230 | return ei; |
| 1231 | } |
| 1232 | |
| 1233 | int QWingedEdge::insert(const QPathVertex &vertex) |
| 1234 | { |
| 1235 | if (!m_vertices.isEmpty()) { |
| 1236 | const QPathVertex &last = m_vertices.last(); |
| 1237 | if (vertex.x == last.x && vertex.y == last.y) |
| 1238 | return m_vertices.size() - 1; |
| 1239 | |
| 1240 | for (int i = 0; i < m_vertices.size(); ++i) { |
| 1241 | const QPathVertex &v = m_vertices.at(i); |
| 1242 | if (qFuzzyCompare(p1: v.x, p2: vertex.x) && qFuzzyCompare(p1: v.y, p2: vertex.y)) { |
| 1243 | return i; |
| 1244 | } |
| 1245 | } |
| 1246 | } |
| 1247 | |
| 1248 | m_vertices << vertex; |
| 1249 | return m_vertices.size() - 1; |
| 1250 | } |
| 1251 | |
| 1252 | static void addLineTo(QPainterPath &path, const QPointF &point) |
| 1253 | { |
| 1254 | const int elementCount = path.elementCount(); |
| 1255 | if (elementCount >= 2) { |
| 1256 | const QPainterPath::Element &middle = path.elementAt(i: elementCount - 1); |
| 1257 | if (middle.type == QPainterPath::LineToElement) { |
| 1258 | const QPointF first = path.elementAt(i: elementCount - 2); |
| 1259 | const QPointF d1 = point - first; |
| 1260 | const QPointF d2 = middle - first; |
| 1261 | |
| 1262 | const QPointF p(-d1.y(), d1.x()); |
| 1263 | |
| 1264 | if (qFuzzyIsNull(d: dot(a: p, b: d2))) { |
| 1265 | path.setElementPositionAt(i: elementCount - 1, x: point.x(), y: point.y()); |
| 1266 | return; |
| 1267 | } |
| 1268 | } |
| 1269 | } |
| 1270 | |
| 1271 | path.lineTo(p: point); |
| 1272 | } |
| 1273 | |
| 1274 | static void add(QPainterPath &path, const QWingedEdge &list, int edge, QPathEdge::Traversal traversal) |
| 1275 | { |
| 1276 | QWingedEdge::TraversalStatus status; |
| 1277 | status.edge = edge; |
| 1278 | status.traversal = traversal; |
| 1279 | status.direction = QPathEdge::Forward; |
| 1280 | |
| 1281 | path.moveTo(p: *list.vertex(vertex: list.edge(edge)->first)); |
| 1282 | |
| 1283 | do { |
| 1284 | const QPathEdge *ep = list.edge(edge: status.edge); |
| 1285 | |
| 1286 | addLineTo(path, point: *list.vertex(vertex: ep->vertex(direction: status.direction))); |
| 1287 | |
| 1288 | if (status.traversal == QPathEdge::LeftTraversal) |
| 1289 | ep->flag &= ~16; |
| 1290 | else |
| 1291 | ep->flag &= ~32; |
| 1292 | |
| 1293 | status = list.next(status); |
| 1294 | } while (status.edge != edge); |
| 1295 | } |
| 1296 | |
| 1297 | void QWingedEdge::simplify() |
| 1298 | { |
| 1299 | for (int i = 0; i < edgeCount(); ++i) { |
| 1300 | const QPathEdge *ep = edge(edge: i); |
| 1301 | |
| 1302 | // if both sides are part of the inside then we can collapse the edge |
| 1303 | int flag = 0x3 << 4; |
| 1304 | if ((ep->flag & flag) == flag) { |
| 1305 | removeEdge(ei: i); |
| 1306 | |
| 1307 | ep->flag &= ~flag; |
| 1308 | } |
| 1309 | } |
| 1310 | } |
| 1311 | |
| 1312 | QPainterPath QWingedEdge::toPath() const |
| 1313 | { |
| 1314 | QPainterPath path; |
| 1315 | |
| 1316 | for (int i = 0; i < edgeCount(); ++i) { |
| 1317 | const QPathEdge *ep = edge(edge: i); |
| 1318 | |
| 1319 | if (ep->flag & 16) { |
| 1320 | add(path, list: *this, edge: i, traversal: QPathEdge::LeftTraversal); |
| 1321 | } |
| 1322 | |
| 1323 | if (ep->flag & 32) |
| 1324 | add(path, list: *this, edge: i, traversal: QPathEdge::RightTraversal); |
| 1325 | } |
| 1326 | |
| 1327 | return path; |
| 1328 | } |
| 1329 | |
| 1330 | bool QPathClipper::intersect() |
| 1331 | { |
| 1332 | if (subjectPath == clipPath) |
| 1333 | return true; |
| 1334 | |
| 1335 | QRectF r1 = subjectPath.controlPointRect(); |
| 1336 | QRectF r2 = clipPath.controlPointRect(); |
| 1337 | if (qMax(a: r1.x(), b: r2.x()) > qMin(a: r1.x() + r1.width(), b: r2.x() + r2.width()) || |
| 1338 | qMax(a: r1.y(), b: r2.y()) > qMin(a: r1.y() + r1.height(), b: r2.y() + r2.height())) { |
| 1339 | // no way we could intersect |
| 1340 | return false; |
| 1341 | } |
| 1342 | |
| 1343 | bool subjectIsRect = pathToRect(path: subjectPath); |
| 1344 | bool clipIsRect = pathToRect(path: clipPath); |
| 1345 | |
| 1346 | if (subjectIsRect && clipIsRect) |
| 1347 | return true; |
| 1348 | else if (subjectIsRect) |
| 1349 | return clipPath.intersects(rect: r1); |
| 1350 | else if (clipIsRect) |
| 1351 | return subjectPath.intersects(rect: r2); |
| 1352 | |
| 1353 | QPathSegments a(subjectPath.elementCount()); |
| 1354 | a.setPath(subjectPath); |
| 1355 | QPathSegments b(clipPath.elementCount()); |
| 1356 | b.setPath(clipPath); |
| 1357 | |
| 1358 | QIntersectionFinder finder; |
| 1359 | if (finder.hasIntersections(a, b)) |
| 1360 | return true; |
| 1361 | |
| 1362 | for (int i = 0; i < clipPath.elementCount(); ++i) { |
| 1363 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) { |
| 1364 | const QPointF point = clipPath.elementAt(i); |
| 1365 | if (r1.contains(p: point) && subjectPath.contains(pt: point)) |
| 1366 | return true; |
| 1367 | } |
| 1368 | } |
| 1369 | |
| 1370 | for (int i = 0; i < subjectPath.elementCount(); ++i) { |
| 1371 | if (subjectPath.elementAt(i).type == QPainterPath::MoveToElement) { |
| 1372 | const QPointF point = subjectPath.elementAt(i); |
| 1373 | if (r2.contains(p: point) && clipPath.contains(pt: point)) |
| 1374 | return true; |
| 1375 | } |
| 1376 | } |
| 1377 | |
| 1378 | return false; |
| 1379 | } |
| 1380 | |
| 1381 | bool QPathClipper::contains() |
| 1382 | { |
| 1383 | if (subjectPath == clipPath) |
| 1384 | return false; |
| 1385 | |
| 1386 | QRectF r1 = subjectPath.controlPointRect(); |
| 1387 | QRectF r2 = clipPath.controlPointRect(); |
| 1388 | if (qMax(a: r1.x(), b: r2.x()) > qMin(a: r1.x() + r1.width(), b: r2.x() + r2.width()) || |
| 1389 | qMax(a: r1.y(), b: r2.y()) > qMin(a: r1.y() + r1.height(), b: r2.y() + r2.height())) { |
| 1390 | // no intersection -> not contained |
| 1391 | return false; |
| 1392 | } |
| 1393 | |
| 1394 | bool clipIsRect = pathToRect(path: clipPath); |
| 1395 | if (clipIsRect) |
| 1396 | return subjectPath.contains(rect: r2); |
| 1397 | |
| 1398 | QPathSegments a(subjectPath.elementCount()); |
| 1399 | a.setPath(subjectPath); |
| 1400 | QPathSegments b(clipPath.elementCount()); |
| 1401 | b.setPath(clipPath); |
| 1402 | |
| 1403 | QIntersectionFinder finder; |
| 1404 | if (finder.hasIntersections(a, b)) |
| 1405 | return false; |
| 1406 | |
| 1407 | for (int i = 0; i < clipPath.elementCount(); ++i) { |
| 1408 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) { |
| 1409 | const QPointF point = clipPath.elementAt(i); |
| 1410 | if (!r1.contains(p: point) || !subjectPath.contains(pt: point)) |
| 1411 | return false; |
| 1412 | } |
| 1413 | } |
| 1414 | |
| 1415 | return true; |
| 1416 | } |
| 1417 | |
| 1418 | QPathClipper::QPathClipper(const QPainterPath &subject, |
| 1419 | const QPainterPath &clip) |
| 1420 | : subjectPath(subject) |
| 1421 | , clipPath(clip) |
| 1422 | { |
| 1423 | aMask = subjectPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1; |
| 1424 | bMask = clipPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1; |
| 1425 | } |
| 1426 | |
| 1427 | static void clear(QWingedEdge& list, int edge, QPathEdge::Traversal traversal) |
| 1428 | { |
| 1429 | QWingedEdge::TraversalStatus status; |
| 1430 | status.edge = edge; |
| 1431 | status.traversal = traversal; |
| 1432 | status.direction = QPathEdge::Forward; |
| 1433 | |
| 1434 | do { |
| 1435 | if (status.traversal == QPathEdge::LeftTraversal) |
| 1436 | list.edge(edge: status.edge)->flag |= 1; |
| 1437 | else |
| 1438 | list.edge(edge: status.edge)->flag |= 2; |
| 1439 | |
| 1440 | status = list.next(status); |
| 1441 | } while (status.edge != edge); |
| 1442 | } |
| 1443 | |
| 1444 | template <typename InputIterator> |
| 1445 | InputIterator qFuzzyFind(InputIterator first, InputIterator last, qreal val) |
| 1446 | { |
| 1447 | while (first != last && !QT_PREPEND_NAMESPACE(qFuzzyCompare)(p1: qreal(*first), p2: qreal(val))) |
| 1448 | ++first; |
| 1449 | return first; |
| 1450 | } |
| 1451 | |
| 1452 | static bool fuzzyCompare(qreal a, qreal b) |
| 1453 | { |
| 1454 | return qFuzzyCompare(p1: a, p2: b); |
| 1455 | } |
| 1456 | |
| 1457 | bool QPathClipper::pathToRect(const QPainterPath &path, QRectF *rect) |
| 1458 | { |
| 1459 | if (path.elementCount() != 5) |
| 1460 | return false; |
| 1461 | |
| 1462 | const bool mightBeRect = path.elementAt(i: 0).isMoveTo() |
| 1463 | && path.elementAt(i: 1).isLineTo() |
| 1464 | && path.elementAt(i: 2).isLineTo() |
| 1465 | && path.elementAt(i: 3).isLineTo() |
| 1466 | && path.elementAt(i: 4).isLineTo(); |
| 1467 | |
| 1468 | if (!mightBeRect) |
| 1469 | return false; |
| 1470 | |
| 1471 | const qreal x1 = path.elementAt(i: 0).x; |
| 1472 | const qreal y1 = path.elementAt(i: 0).y; |
| 1473 | |
| 1474 | const qreal x2 = path.elementAt(i: 1).x; |
| 1475 | const qreal y2 = path.elementAt(i: 2).y; |
| 1476 | |
| 1477 | if (path.elementAt(i: 1).y != y1) |
| 1478 | return false; |
| 1479 | |
| 1480 | if (path.elementAt(i: 2).x != x2) |
| 1481 | return false; |
| 1482 | |
| 1483 | if (path.elementAt(i: 3).x != x1 || path.elementAt(i: 3).y != y2) |
| 1484 | return false; |
| 1485 | |
| 1486 | if (path.elementAt(i: 4).x != x1 || path.elementAt(i: 4).y != y1) |
| 1487 | return false; |
| 1488 | |
| 1489 | if (rect) |
| 1490 | rect->setCoords(xp1: x1, yp1: y1, xp2: x2, yp2: y2); |
| 1491 | |
| 1492 | return true; |
| 1493 | } |
| 1494 | |
| 1495 | |
| 1496 | QPainterPath QPathClipper::clip(Operation operation) |
| 1497 | { |
| 1498 | op = operation; |
| 1499 | |
| 1500 | if (op != Simplify) { |
| 1501 | if (subjectPath == clipPath) |
| 1502 | return op == BoolSub ? QPainterPath() : subjectPath; |
| 1503 | |
| 1504 | bool subjectIsRect = pathToRect(path: subjectPath, rect: nullptr); |
| 1505 | bool clipIsRect = pathToRect(path: clipPath, rect: nullptr); |
| 1506 | |
| 1507 | const QRectF clipBounds = clipPath.boundingRect(); |
| 1508 | const QRectF subjectBounds = subjectPath.boundingRect(); |
| 1509 | |
| 1510 | if (!clipBounds.intersects(r: subjectBounds)) { |
| 1511 | switch (op) { |
| 1512 | case BoolSub: |
| 1513 | return subjectPath; |
| 1514 | case BoolAnd: |
| 1515 | return QPainterPath(); |
| 1516 | case BoolOr: { |
| 1517 | QPainterPath result = subjectPath; |
| 1518 | if (result.fillRule() == clipPath.fillRule()) { |
| 1519 | result.addPath(path: clipPath); |
| 1520 | } else if (result.fillRule() == Qt::WindingFill) { |
| 1521 | result = result.simplified(); |
| 1522 | result.addPath(path: clipPath); |
| 1523 | } else { |
| 1524 | result.addPath(path: clipPath.simplified()); |
| 1525 | } |
| 1526 | return result; |
| 1527 | } |
| 1528 | default: |
| 1529 | break; |
| 1530 | } |
| 1531 | } |
| 1532 | |
| 1533 | if (clipBounds.contains(r: subjectBounds)) { |
| 1534 | if (clipIsRect) { |
| 1535 | switch (op) { |
| 1536 | case BoolSub: |
| 1537 | return QPainterPath(); |
| 1538 | case BoolAnd: |
| 1539 | return subjectPath; |
| 1540 | case BoolOr: |
| 1541 | return clipPath; |
| 1542 | default: |
| 1543 | break; |
| 1544 | } |
| 1545 | } |
| 1546 | } else if (subjectBounds.contains(r: clipBounds)) { |
| 1547 | if (subjectIsRect) { |
| 1548 | switch (op) { |
| 1549 | case BoolSub: |
| 1550 | if (clipPath.fillRule() == Qt::OddEvenFill) { |
| 1551 | QPainterPath result = clipPath; |
| 1552 | result.addRect(rect: subjectBounds); |
| 1553 | return result; |
| 1554 | } else { |
| 1555 | QPainterPath result = clipPath.simplified(); |
| 1556 | result.addRect(rect: subjectBounds); |
| 1557 | return result; |
| 1558 | } |
| 1559 | case BoolAnd: |
| 1560 | return clipPath; |
| 1561 | case BoolOr: |
| 1562 | return subjectPath; |
| 1563 | default: |
| 1564 | break; |
| 1565 | } |
| 1566 | } |
| 1567 | } |
| 1568 | |
| 1569 | if (op == BoolAnd) { |
| 1570 | if (subjectIsRect) |
| 1571 | return intersect(path: clipPath, rect: subjectBounds); |
| 1572 | else if (clipIsRect) |
| 1573 | return intersect(path: subjectPath, rect: clipBounds); |
| 1574 | } |
| 1575 | } |
| 1576 | |
| 1577 | QWingedEdge list(subjectPath, clipPath); |
| 1578 | |
| 1579 | doClip(list, mode: ClipMode); |
| 1580 | |
| 1581 | QPainterPath path = list.toPath(); |
| 1582 | return path; |
| 1583 | } |
| 1584 | |
| 1585 | bool QPathClipper::doClip(QWingedEdge &list, ClipperMode mode) |
| 1586 | { |
| 1587 | QList<qreal> y_coords; |
| 1588 | y_coords.reserve(asize: list.vertexCount()); |
| 1589 | for (int i = 0; i < list.vertexCount(); ++i) |
| 1590 | y_coords << list.vertex(vertex: i)->y; |
| 1591 | |
| 1592 | std::sort(first: y_coords.begin(), last: y_coords.end()); |
| 1593 | y_coords.erase(abegin: std::unique(first: y_coords.begin(), last: y_coords.end(), binary_pred: fuzzyCompare), aend: y_coords.end()); |
| 1594 | |
| 1595 | #ifdef QDEBUG_CLIPPER |
| 1596 | printf("sorted y coords:\n" ); |
| 1597 | for (int i = 0; i < y_coords.size(); ++i) { |
| 1598 | printf("%.9f\n" , y_coords.at(i)); |
| 1599 | } |
| 1600 | #endif |
| 1601 | |
| 1602 | bool found; |
| 1603 | do { |
| 1604 | found = false; |
| 1605 | int index = 0; |
| 1606 | qreal maxHeight = 0; |
| 1607 | for (int i = 0; i < list.edgeCount(); ++i) { |
| 1608 | QPathEdge *edge = list.edge(edge: i); |
| 1609 | |
| 1610 | // have both sides of this edge already been handled? |
| 1611 | if ((edge->flag & 0x3) == 0x3) |
| 1612 | continue; |
| 1613 | |
| 1614 | QPathVertex *a = list.vertex(vertex: edge->first); |
| 1615 | QPathVertex *b = list.vertex(vertex: edge->second); |
| 1616 | |
| 1617 | if (qFuzzyCompare(p1: a->y, p2: b->y)) |
| 1618 | continue; |
| 1619 | |
| 1620 | found = true; |
| 1621 | |
| 1622 | qreal height = qAbs(t: a->y - b->y); |
| 1623 | if (height > maxHeight) { |
| 1624 | index = i; |
| 1625 | maxHeight = height; |
| 1626 | } |
| 1627 | } |
| 1628 | |
| 1629 | if (found) { |
| 1630 | QPathEdge *edge = list.edge(edge: index); |
| 1631 | |
| 1632 | QPathVertex *a = list.vertex(vertex: edge->first); |
| 1633 | QPathVertex *b = list.vertex(vertex: edge->second); |
| 1634 | |
| 1635 | // FIXME: this can be optimized by using binary search |
| 1636 | const int first = qFuzzyFind(first: y_coords.cbegin(), last: y_coords.cend(), val: qMin(a: a->y, b: b->y)) - y_coords.cbegin(); |
| 1637 | const int last = qFuzzyFind(first: y_coords.cbegin() + first, last: y_coords.cend(), val: qMax(a: a->y, b: b->y)) - y_coords.cbegin(); |
| 1638 | |
| 1639 | Q_ASSERT(first < y_coords.size() - 1); |
| 1640 | Q_ASSERT(last < y_coords.size()); |
| 1641 | |
| 1642 | qreal biggestGap = y_coords.at(i: first + 1) - y_coords.at(i: first); |
| 1643 | int bestIdx = first; |
| 1644 | for (int i = first + 1; i < last; ++i) { |
| 1645 | qreal gap = y_coords.at(i: i + 1) - y_coords.at(i); |
| 1646 | |
| 1647 | if (gap > biggestGap) { |
| 1648 | bestIdx = i; |
| 1649 | biggestGap = gap; |
| 1650 | } |
| 1651 | } |
| 1652 | const qreal bestY = 0.5 * (y_coords.at(i: bestIdx) + y_coords.at(i: bestIdx + 1)); |
| 1653 | |
| 1654 | #ifdef QDEBUG_CLIPPER |
| 1655 | printf("y: %.9f, gap: %.9f\n" , bestY, biggestGap); |
| 1656 | #endif |
| 1657 | |
| 1658 | if (handleCrossingEdges(list, y: bestY, mode) && mode == CheckMode) |
| 1659 | return true; |
| 1660 | |
| 1661 | edge->flag |= 0x3; |
| 1662 | } |
| 1663 | } while (found); |
| 1664 | |
| 1665 | if (mode == ClipMode) |
| 1666 | list.simplify(); |
| 1667 | |
| 1668 | return false; |
| 1669 | } |
| 1670 | |
| 1671 | static void traverse(QWingedEdge &list, int edge, QPathEdge::Traversal traversal) |
| 1672 | { |
| 1673 | QWingedEdge::TraversalStatus status; |
| 1674 | status.edge = edge; |
| 1675 | status.traversal = traversal; |
| 1676 | status.direction = QPathEdge::Forward; |
| 1677 | |
| 1678 | do { |
| 1679 | int flag = status.traversal == QPathEdge::LeftTraversal ? 1 : 2; |
| 1680 | |
| 1681 | QPathEdge *ep = list.edge(edge: status.edge); |
| 1682 | |
| 1683 | ep->flag |= (flag | (flag << 4)); |
| 1684 | |
| 1685 | #ifdef QDEBUG_CLIPPER |
| 1686 | qDebug() << "traverse: adding edge " << status.edge << ", mask:" << (flag << 4) <<ep->flag; |
| 1687 | #endif |
| 1688 | |
| 1689 | status = list.next(status); |
| 1690 | } while (status.edge != edge); |
| 1691 | } |
| 1692 | |
| 1693 | struct QCrossingEdge |
| 1694 | { |
| 1695 | int edge; |
| 1696 | qreal x; |
| 1697 | |
| 1698 | bool operator<(const QCrossingEdge &edge) const |
| 1699 | { |
| 1700 | return x < edge.x; |
| 1701 | } |
| 1702 | }; |
| 1703 | Q_DECLARE_TYPEINFO(QCrossingEdge, Q_PRIMITIVE_TYPE); |
| 1704 | |
| 1705 | static bool bool_op(bool a, bool b, QPathClipper::Operation op) |
| 1706 | { |
| 1707 | switch (op) { |
| 1708 | case QPathClipper::BoolAnd: |
| 1709 | return a && b; |
| 1710 | case QPathClipper::BoolOr: |
| 1711 | case QPathClipper::Simplify: |
| 1712 | return a || b; |
| 1713 | case QPathClipper::BoolSub: |
| 1714 | return a && !b; |
| 1715 | default: |
| 1716 | Q_ASSERT(false); |
| 1717 | return false; |
| 1718 | } |
| 1719 | } |
| 1720 | |
| 1721 | bool QWingedEdge::isInside(qreal x, qreal y) const |
| 1722 | { |
| 1723 | int winding = 0; |
| 1724 | for (int i = 0; i < edgeCount(); ++i) { |
| 1725 | const QPathEdge *ep = edge(edge: i); |
| 1726 | |
| 1727 | // left xor right |
| 1728 | int w = ((ep->flag >> 4) ^ (ep->flag >> 5)) & 1; |
| 1729 | |
| 1730 | if (!w) |
| 1731 | continue; |
| 1732 | |
| 1733 | QPointF a = *vertex(vertex: ep->first); |
| 1734 | QPointF b = *vertex(vertex: ep->second); |
| 1735 | |
| 1736 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { |
| 1737 | qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); |
| 1738 | |
| 1739 | if (intersectionX > x) |
| 1740 | winding += w; |
| 1741 | } |
| 1742 | } |
| 1743 | |
| 1744 | return winding & 1; |
| 1745 | } |
| 1746 | |
| 1747 | static QList<QCrossingEdge> findCrossings(const QWingedEdge &list, qreal y) |
| 1748 | { |
| 1749 | QList<QCrossingEdge> crossings; |
| 1750 | for (int i = 0; i < list.edgeCount(); ++i) { |
| 1751 | const QPathEdge *edge = list.edge(edge: i); |
| 1752 | QPointF a = *list.vertex(vertex: edge->first); |
| 1753 | QPointF b = *list.vertex(vertex: edge->second); |
| 1754 | |
| 1755 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { |
| 1756 | const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); |
| 1757 | const QCrossingEdge edge = { .edge: i, .x: intersection }; |
| 1758 | crossings << edge; |
| 1759 | } |
| 1760 | } |
| 1761 | return crossings; |
| 1762 | } |
| 1763 | |
| 1764 | bool QPathClipper::handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode) |
| 1765 | { |
| 1766 | QList<QCrossingEdge> crossings = findCrossings(list, y); |
| 1767 | |
| 1768 | Q_ASSERT(!crossings.isEmpty()); |
| 1769 | std::sort(first: crossings.begin(), last: crossings.end()); |
| 1770 | |
| 1771 | int windingA = 0; |
| 1772 | int windingB = 0; |
| 1773 | |
| 1774 | int windingD = 0; |
| 1775 | |
| 1776 | #ifdef QDEBUG_CLIPPER |
| 1777 | qDebug() << "crossings:" << crossings.size(); |
| 1778 | #endif |
| 1779 | for (int i = 0; i < crossings.size() - 1; ++i) { |
| 1780 | int ei = crossings.at(i).edge; |
| 1781 | const QPathEdge *edge = list.edge(edge: ei); |
| 1782 | |
| 1783 | windingA += edge->windingA; |
| 1784 | windingB += edge->windingB; |
| 1785 | |
| 1786 | const bool hasLeft = (edge->flag >> 4) & 1; |
| 1787 | const bool hasRight = (edge->flag >> 4) & 2; |
| 1788 | |
| 1789 | windingD += hasLeft ^ hasRight; |
| 1790 | |
| 1791 | const bool inA = (windingA & aMask) != 0; |
| 1792 | const bool inB = (windingB & bMask) != 0; |
| 1793 | const bool inD = (windingD & 0x1) != 0; |
| 1794 | |
| 1795 | const bool inside = bool_op(a: inA, b: inB, op); |
| 1796 | const bool add = inD ^ inside; |
| 1797 | |
| 1798 | #ifdef QDEBUG_CLIPPER |
| 1799 | printf("y %f, x %f, inA: %d, inB: %d, inD: %d, inside: %d, flag: %x, bezier: %p, edge: %d\n" , y, crossings.at(i).x, inA, inB, inD, inside, edge->flag, edge->bezier, ei); |
| 1800 | #endif |
| 1801 | |
| 1802 | if (add) { |
| 1803 | if (mode == CheckMode) |
| 1804 | return true; |
| 1805 | |
| 1806 | qreal y0 = list.vertex(vertex: edge->first)->y; |
| 1807 | qreal y1 = list.vertex(vertex: edge->second)->y; |
| 1808 | |
| 1809 | if (y0 < y1) { |
| 1810 | if (!(edge->flag & 1)) |
| 1811 | traverse(list, edge: ei, traversal: QPathEdge::LeftTraversal); |
| 1812 | |
| 1813 | if (!(edge->flag & 2)) |
| 1814 | clear(list, edge: ei, traversal: QPathEdge::RightTraversal); |
| 1815 | } else { |
| 1816 | if (!(edge->flag & 1)) |
| 1817 | clear(list, edge: ei, traversal: QPathEdge::LeftTraversal); |
| 1818 | |
| 1819 | if (!(edge->flag & 2)) |
| 1820 | traverse(list, edge: ei, traversal: QPathEdge::RightTraversal); |
| 1821 | } |
| 1822 | |
| 1823 | ++windingD; |
| 1824 | } else { |
| 1825 | if (!(edge->flag & 1)) |
| 1826 | clear(list, edge: ei, traversal: QPathEdge::LeftTraversal); |
| 1827 | |
| 1828 | if (!(edge->flag & 2)) |
| 1829 | clear(list, edge: ei, traversal: QPathEdge::RightTraversal); |
| 1830 | } |
| 1831 | } |
| 1832 | |
| 1833 | return false; |
| 1834 | } |
| 1835 | |
| 1836 | namespace { |
| 1837 | |
| 1838 | QList<QPainterPath> toSubpaths(const QPainterPath &path) |
| 1839 | { |
| 1840 | |
| 1841 | QList<QPainterPath> subpaths; |
| 1842 | if (path.isEmpty()) |
| 1843 | return subpaths; |
| 1844 | |
| 1845 | QPainterPath current; |
| 1846 | for (int i = 0; i < path.elementCount(); ++i) { |
| 1847 | const QPainterPath::Element &e = path.elementAt(i); |
| 1848 | switch (e.type) { |
| 1849 | case QPainterPath::MoveToElement: |
| 1850 | if (current.elementCount() > 1) |
| 1851 | subpaths += current; |
| 1852 | current = QPainterPath(); |
| 1853 | current.moveTo(p: e); |
| 1854 | break; |
| 1855 | case QPainterPath::LineToElement: |
| 1856 | current.lineTo(p: e); |
| 1857 | break; |
| 1858 | case QPainterPath::CurveToElement: { |
| 1859 | current.cubicTo(ctrlPt1: e, ctrlPt2: path.elementAt(i: i + 1), endPt: path.elementAt(i: i + 2)); |
| 1860 | i+=2; |
| 1861 | break; |
| 1862 | } |
| 1863 | case QPainterPath::CurveToDataElement: |
| 1864 | Q_ASSERT(!"toSubpaths(), bad element type" ); |
| 1865 | break; |
| 1866 | } |
| 1867 | } |
| 1868 | |
| 1869 | if (current.elementCount() > 1) |
| 1870 | subpaths << current; |
| 1871 | |
| 1872 | return subpaths; |
| 1873 | } |
| 1874 | |
| 1875 | enum Edge |
| 1876 | { |
| 1877 | Left, Top, Right, Bottom |
| 1878 | }; |
| 1879 | |
| 1880 | static bool isVertical(Edge edge) |
| 1881 | { |
| 1882 | return edge == Left || edge == Right; |
| 1883 | } |
| 1884 | |
| 1885 | template <Edge edge> |
| 1886 | bool compare(const QPointF &p, qreal t) |
| 1887 | { |
| 1888 | switch (edge) |
| 1889 | { |
| 1890 | case Left: |
| 1891 | return p.x() < t; |
| 1892 | case Right: |
| 1893 | return p.x() > t; |
| 1894 | case Top: |
| 1895 | return p.y() < t; |
| 1896 | default: |
| 1897 | return p.y() > t; |
| 1898 | } |
| 1899 | } |
| 1900 | |
| 1901 | template <Edge edge> |
| 1902 | QPointF intersectLine(const QPointF &a, const QPointF &b, qreal t) |
| 1903 | { |
| 1904 | QLineF line(a, b); |
| 1905 | switch (edge) { |
| 1906 | case Left: |
| 1907 | case Right: |
| 1908 | return line.pointAt(t: (t - a.x()) / (b.x() - a.x())); |
| 1909 | default: |
| 1910 | return line.pointAt(t: (t - a.y()) / (b.y() - a.y())); |
| 1911 | } |
| 1912 | } |
| 1913 | |
| 1914 | void addLine(QPainterPath &path, const QLineF &line) |
| 1915 | { |
| 1916 | if (path.elementCount() > 0) |
| 1917 | path.lineTo(p: line.p1()); |
| 1918 | else |
| 1919 | path.moveTo(p: line.p1()); |
| 1920 | |
| 1921 | path.lineTo(p: line.p2()); |
| 1922 | } |
| 1923 | |
| 1924 | template <Edge edge> |
| 1925 | void clipLine(const QPointF &a, const QPointF &b, qreal t, QPainterPath &result) |
| 1926 | { |
| 1927 | bool outA = compare<edge>(a, t); |
| 1928 | bool outB = compare<edge>(b, t); |
| 1929 | if (outA && outB) |
| 1930 | return; |
| 1931 | |
| 1932 | if (outA) |
| 1933 | addLine(path&: result, line: QLineF(intersectLine<edge>(a, b, t), b)); |
| 1934 | else if (outB) |
| 1935 | addLine(path&: result, line: QLineF(a, intersectLine<edge>(a, b, t))); |
| 1936 | else |
| 1937 | addLine(path&: result, line: QLineF(a, b)); |
| 1938 | } |
| 1939 | |
| 1940 | void addBezier(QPainterPath &path, const QBezier &bezier) |
| 1941 | { |
| 1942 | if (path.elementCount() > 0) |
| 1943 | path.lineTo(p: bezier.pt1()); |
| 1944 | else |
| 1945 | path.moveTo(p: bezier.pt1()); |
| 1946 | |
| 1947 | path.cubicTo(ctrlPt1: bezier.pt2(), ctrlPt2: bezier.pt3(), endPt: bezier.pt4()); |
| 1948 | } |
| 1949 | |
| 1950 | template <Edge edge> |
| 1951 | void clipBezier(const QPointF &a, const QPointF &b, const QPointF &c, const QPointF &d, qreal t, QPainterPath &result) |
| 1952 | { |
| 1953 | QBezier bezier = QBezier::fromPoints(p1: a, p2: b, p3: c, p4: d); |
| 1954 | |
| 1955 | bool outA = compare<edge>(a, t); |
| 1956 | bool outB = compare<edge>(b, t); |
| 1957 | bool outC = compare<edge>(c, t); |
| 1958 | bool outD = compare<edge>(d, t); |
| 1959 | |
| 1960 | int outCount = int(outA) + int(outB) + int(outC) + int(outD); |
| 1961 | |
| 1962 | if (outCount == 4) |
| 1963 | return; |
| 1964 | |
| 1965 | if (outCount == 0) { |
| 1966 | addBezier(path&: result, bezier); |
| 1967 | return; |
| 1968 | } |
| 1969 | |
| 1970 | QTransform flip = isVertical(edge) ? QTransform(0, 1, 1, 0, 0, 0) : QTransform(); |
| 1971 | QBezier unflipped = bezier; |
| 1972 | QBezier flipped = bezier.mapBy(transform: flip); |
| 1973 | |
| 1974 | qreal t0 = 0, t1 = 1; |
| 1975 | int stationary = flipped.stationaryYPoints(t0, t1); |
| 1976 | |
| 1977 | qreal segments[4]; |
| 1978 | QPointF points[4]; |
| 1979 | points[0] = unflipped.pt1(); |
| 1980 | segments[0] = 0; |
| 1981 | |
| 1982 | int segmentCount = 0; |
| 1983 | if (stationary > 0) { |
| 1984 | ++segmentCount; |
| 1985 | segments[segmentCount] = t0; |
| 1986 | points[segmentCount] = unflipped.pointAt(t: t0); |
| 1987 | } |
| 1988 | if (stationary > 1) { |
| 1989 | ++segmentCount; |
| 1990 | segments[segmentCount] = t1; |
| 1991 | points[segmentCount] = unflipped.pointAt(t: t1); |
| 1992 | } |
| 1993 | ++segmentCount; |
| 1994 | segments[segmentCount] = 1; |
| 1995 | points[segmentCount] = unflipped.pt4(); |
| 1996 | |
| 1997 | qreal lastIntersection = 0; |
| 1998 | for (int i = 0; i < segmentCount; ++i) { |
| 1999 | outA = compare<edge>(points[i], t); |
| 2000 | outB = compare<edge>(points[i+1], t); |
| 2001 | |
| 2002 | if (outA != outB) { |
| 2003 | qreal intersection = flipped.tForY(t0: segments[i], t1: segments[i+1], y: t); |
| 2004 | |
| 2005 | if (outB) |
| 2006 | addBezier(path&: result, bezier: unflipped.getSubRange(t0: lastIntersection, t1: intersection)); |
| 2007 | |
| 2008 | lastIntersection = intersection; |
| 2009 | } |
| 2010 | } |
| 2011 | |
| 2012 | if (!outB) |
| 2013 | addBezier(path&: result, bezier: unflipped.getSubRange(t0: lastIntersection, t1: 1)); |
| 2014 | } |
| 2015 | |
| 2016 | // clips a single subpath against a single edge |
| 2017 | template <Edge edge> |
| 2018 | QPainterPath clip(const QPainterPath &path, qreal t) |
| 2019 | { |
| 2020 | QPainterPath result; |
| 2021 | for (int i = 1; i < path.elementCount(); ++i) { |
| 2022 | const QPainterPath::Element &element = path.elementAt(i); |
| 2023 | Q_ASSERT(!element.isMoveTo()); |
| 2024 | if (element.isLineTo()) { |
| 2025 | clipLine<edge>(path.elementAt(i: i-1), path.elementAt(i), t, result); |
| 2026 | } else { |
| 2027 | clipBezier<edge>(path.elementAt(i: i-1), path.elementAt(i), path.elementAt(i: i+1), path.elementAt(i: i+2), t, result); |
| 2028 | i += 2; |
| 2029 | } |
| 2030 | } |
| 2031 | |
| 2032 | int last = path.elementCount() - 1; |
| 2033 | if (QPointF(path.elementAt(i: last)) != QPointF(path.elementAt(i: 0))) |
| 2034 | clipLine<edge>(path.elementAt(i: last), path.elementAt(i: 0), t, result); |
| 2035 | |
| 2036 | return result; |
| 2037 | } |
| 2038 | |
| 2039 | QPainterPath intersectPath(const QPainterPath &path, const QRectF &rect) |
| 2040 | { |
| 2041 | QList<QPainterPath> subpaths = toSubpaths(path); |
| 2042 | |
| 2043 | QPainterPath result; |
| 2044 | result.setFillRule(path.fillRule()); |
| 2045 | for (int i = 0; i < subpaths.size(); ++i) { |
| 2046 | QPainterPath subPath = subpaths.at(i); |
| 2047 | QRectF bounds = subPath.boundingRect(); |
| 2048 | if (bounds.intersects(r: rect)) { |
| 2049 | if (bounds.left() < rect.left()) |
| 2050 | subPath = clip<Left>(path: subPath, t: rect.left()); |
| 2051 | if (bounds.right() > rect.right()) |
| 2052 | subPath = clip<Right>(path: subPath, t: rect.right()); |
| 2053 | |
| 2054 | bounds = subPath.boundingRect(); |
| 2055 | |
| 2056 | if (bounds.top() < rect.top()) |
| 2057 | subPath = clip<Top>(path: subPath, t: rect.top()); |
| 2058 | if (bounds.bottom() > rect.bottom()) |
| 2059 | subPath = clip<Bottom>(path: subPath, t: rect.bottom()); |
| 2060 | |
| 2061 | if (subPath.elementCount() > 1) |
| 2062 | result.addPath(path: subPath); |
| 2063 | } |
| 2064 | } |
| 2065 | // The algorithm above might return one side of \a rect if there was no intersection, |
| 2066 | // so only return intersections that are not empty rectangles. |
| 2067 | if (result.boundingRect().isEmpty()) |
| 2068 | return QPainterPath(); |
| 2069 | else |
| 2070 | return result; |
| 2071 | } |
| 2072 | |
| 2073 | } |
| 2074 | |
| 2075 | QPainterPath QPathClipper::intersect(const QPainterPath &path, const QRectF &rect) |
| 2076 | { |
| 2077 | return intersectPath(path, rect); |
| 2078 | } |
| 2079 | |
| 2080 | QT_END_NAMESPACE |
| 2081 | |