1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qpathclipper_p.h" |
5 | |
6 | #include <private/qbezier_p.h> |
7 | #include <private/qdatabuffer_p.h> |
8 | #include <private/qnumeric_p.h> |
9 | #include <qmath.h> |
10 | #include <algorithm> |
11 | |
12 | /** |
13 | The algorithm is as follows: |
14 | |
15 | 1. Find all intersections between the two paths (including self-intersections), |
16 | and build a winged edge structure of non-intersecting parts. |
17 | 2. While there are more unhandled edges: |
18 | 3. Pick a y-coordinate from an unhandled edge. |
19 | 4. Intersect the horizontal line at y-coordinate with all edges. |
20 | 5. Traverse intersections left to right deciding whether each subpath should be added or not. |
21 | 6. If the subpath should be added, traverse the winged-edge structure and add the edges to |
22 | a separate winged edge structure. |
23 | 7. Mark all edges in subpaths crossing the horizontal line as handled. |
24 | 8. (Optional) Simplify the resulting winged edge structure by merging shared edges. |
25 | 9. Convert the resulting winged edge structure to a painter path. |
26 | */ |
27 | |
28 | #include <qdebug.h> |
29 | |
30 | QT_BEGIN_NAMESPACE |
31 | |
32 | static inline bool fuzzyIsNull(qreal d) |
33 | { |
34 | if (sizeof(qreal) == sizeof(double)) |
35 | return qAbs(t: d) <= 1e-12; |
36 | else |
37 | return qAbs(t: d) <= 1e-5f; |
38 | } |
39 | |
40 | static inline bool comparePoints(const QPointF &a, const QPointF &b) |
41 | { |
42 | return fuzzyIsNull(d: a.x() - b.x()) |
43 | && fuzzyIsNull(d: a.y() - b.y()); |
44 | } |
45 | |
46 | //#define QDEBUG_CLIPPER |
47 | static qreal dot(const QPointF &a, const QPointF &b) |
48 | { |
49 | return a.x() * b.x() + a.y() * b.y(); |
50 | } |
51 | |
52 | static void normalize(double &x, double &y) |
53 | { |
54 | double reciprocal = 1 / qSqrt(v: x * x + y * y); |
55 | x *= reciprocal; |
56 | y *= reciprocal; |
57 | } |
58 | |
59 | struct QIntersection |
60 | { |
61 | qreal alphaA; |
62 | qreal alphaB; |
63 | |
64 | QPointF pos; |
65 | }; |
66 | Q_DECLARE_TYPEINFO(QIntersection, Q_PRIMITIVE_TYPE); |
67 | |
68 | class QIntersectionFinder |
69 | { |
70 | public: |
71 | void produceIntersections(QPathSegments &segments); |
72 | bool hasIntersections(const QPathSegments &a, const QPathSegments &b) const; |
73 | |
74 | private: |
75 | bool linesIntersect(const QLineF &a, const QLineF &b) const; |
76 | }; |
77 | |
78 | bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const |
79 | { |
80 | const QPointF p1 = a.p1(); |
81 | const QPointF p2 = a.p2(); |
82 | |
83 | const QPointF q1 = b.p1(); |
84 | const QPointF q2 = b.p2(); |
85 | |
86 | if (comparePoints(a: p1, b: p2) || comparePoints(a: q1, b: q2)) |
87 | return false; |
88 | |
89 | const bool p1_equals_q1 = comparePoints(a: p1, b: q1); |
90 | const bool p2_equals_q2 = comparePoints(a: p2, b: q2); |
91 | |
92 | if (p1_equals_q1 && p2_equals_q2) |
93 | return true; |
94 | |
95 | const bool p1_equals_q2 = comparePoints(a: p1, b: q2); |
96 | const bool p2_equals_q1 = comparePoints(a: p2, b: q1); |
97 | |
98 | if (p1_equals_q2 && p2_equals_q1) |
99 | return true; |
100 | |
101 | const QPointF pDelta = p2 - p1; |
102 | const QPointF qDelta = q2 - q1; |
103 | |
104 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); |
105 | |
106 | if (qFuzzyIsNull(d: par)) { |
107 | const QPointF normal(-pDelta.y(), pDelta.x()); |
108 | |
109 | // coinciding? |
110 | if (qFuzzyIsNull(d: dot(a: normal, b: q1 - p1))) { |
111 | const qreal dp = dot(a: pDelta, b: pDelta); |
112 | |
113 | const qreal tq1 = dot(a: pDelta, b: q1 - p1); |
114 | const qreal tq2 = dot(a: pDelta, b: q2 - p1); |
115 | |
116 | if ((tq1 > 0 && tq1 < dp) || (tq2 > 0 && tq2 < dp)) |
117 | return true; |
118 | |
119 | const qreal dq = dot(a: qDelta, b: qDelta); |
120 | |
121 | const qreal tp1 = dot(a: qDelta, b: p1 - q1); |
122 | const qreal tp2 = dot(a: qDelta, b: p2 - q1); |
123 | |
124 | if ((tp1 > 0 && tp1 < dq) || (tp2 > 0 && tp2 < dq)) |
125 | return true; |
126 | } |
127 | |
128 | return false; |
129 | } |
130 | |
131 | const qreal invPar = 1 / par; |
132 | |
133 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) - |
134 | qDelta.x() * (q1.y() - p1.y())) * invPar; |
135 | |
136 | if (tp < 0 || tp > 1) |
137 | return false; |
138 | |
139 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) - |
140 | pDelta.x() * (q1.y() - p1.y())) * invPar; |
141 | |
142 | return tq >= 0 && tq <= 1; |
143 | } |
144 | |
145 | bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const |
146 | { |
147 | if (a.segments() == 0 || b.segments() == 0) |
148 | return false; |
149 | |
150 | const QRectF &rb0 = b.elementBounds(index: 0); |
151 | |
152 | qreal minX = rb0.left(); |
153 | qreal minY = rb0.top(); |
154 | qreal maxX = rb0.right(); |
155 | qreal maxY = rb0.bottom(); |
156 | |
157 | for (int i = 1; i < b.segments(); ++i) { |
158 | const QRectF &r = b.elementBounds(index: i); |
159 | minX = qMin(a: minX, b: r.left()); |
160 | minY = qMin(a: minY, b: r.top()); |
161 | maxX = qMax(a: maxX, b: r.right()); |
162 | maxY = qMax(a: maxY, b: r.bottom()); |
163 | } |
164 | |
165 | QRectF rb(minX, minY, maxX - minX, maxY - minY); |
166 | |
167 | for (int i = 0; i < a.segments(); ++i) { |
168 | const QRectF &r1 = a.elementBounds(index: i); |
169 | |
170 | if (r1.left() > rb.right() || rb.left() > r1.right()) |
171 | continue; |
172 | if (r1.top() > rb.bottom() || rb.top() > r1.bottom()) |
173 | continue; |
174 | |
175 | for (int j = 0; j < b.segments(); ++j) { |
176 | const QRectF &r2 = b.elementBounds(index: j); |
177 | |
178 | if (r1.left() > r2.right() || r2.left() > r1.right()) |
179 | continue; |
180 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) |
181 | continue; |
182 | |
183 | if (linesIntersect(a: a.lineAt(index: i), b: b.lineAt(index: j))) |
184 | return true; |
185 | } |
186 | } |
187 | |
188 | return false; |
189 | } |
190 | |
191 | namespace { |
192 | struct TreeNode |
193 | { |
194 | qreal splitLeft; |
195 | qreal splitRight; |
196 | bool leaf; |
197 | |
198 | int lowestLeftIndex; |
199 | int lowestRightIndex; |
200 | |
201 | union { |
202 | struct { |
203 | int first; |
204 | int last; |
205 | } interval; |
206 | struct { |
207 | int left; |
208 | int right; |
209 | } children; |
210 | } index; |
211 | }; |
212 | |
213 | struct RectF |
214 | { |
215 | qreal x1; |
216 | qreal y1; |
217 | qreal x2; |
218 | qreal y2; |
219 | }; |
220 | |
221 | class SegmentTree |
222 | { |
223 | public: |
224 | SegmentTree(QPathSegments &segments); |
225 | |
226 | void produceIntersections(int segment); |
227 | |
228 | private: |
229 | TreeNode buildTree(int first, int last, int depth, const RectF &bounds); |
230 | |
231 | void produceIntersectionsLeaf(const TreeNode &node, int segment); |
232 | void produceIntersections(const TreeNode &node, int segment, const RectF &segmentBounds, const RectF &nodeBounds, int axis); |
233 | void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections); |
234 | |
235 | QPathSegments &m_segments; |
236 | QList<int> m_index; |
237 | |
238 | RectF m_bounds; |
239 | |
240 | QList<TreeNode> m_tree; |
241 | QDataBuffer<QIntersection> m_intersections; |
242 | }; |
243 | |
244 | SegmentTree::SegmentTree(QPathSegments &segments) |
245 | : m_segments(segments), |
246 | m_intersections(0) |
247 | { |
248 | m_bounds.x1 = qt_inf(); |
249 | m_bounds.y1 = qt_inf(); |
250 | m_bounds.x2 = -qt_inf(); |
251 | m_bounds.y2 = -qt_inf(); |
252 | |
253 | m_index.resize(size: m_segments.segments()); |
254 | |
255 | for (int i = 0; i < m_index.size(); ++i) { |
256 | m_index[i] = i; |
257 | |
258 | const QRectF &segmentBounds = m_segments.elementBounds(index: i); |
259 | |
260 | if (segmentBounds.left() < m_bounds.x1) |
261 | m_bounds.x1 = segmentBounds.left(); |
262 | if (segmentBounds.top() < m_bounds.y1) |
263 | m_bounds.y1 = segmentBounds.top(); |
264 | if (segmentBounds.right() > m_bounds.x2) |
265 | m_bounds.x2 = segmentBounds.right(); |
266 | if (segmentBounds.bottom() > m_bounds.y2) |
267 | m_bounds.y2 = segmentBounds.bottom(); |
268 | } |
269 | |
270 | m_tree.resize(size: 1); |
271 | |
272 | TreeNode root = buildTree(first: 0, last: m_index.size(), depth: 0, bounds: m_bounds); |
273 | m_tree[0] = root; |
274 | } |
275 | |
276 | static inline qreal coordinate(const QPointF &pos, int axis) |
277 | { |
278 | return axis == 0 ? pos.x() : pos.y(); |
279 | } |
280 | |
281 | TreeNode SegmentTree::buildTree(int first, int last, int depth, const RectF &bounds) |
282 | { |
283 | if (depth >= 24 || (last - first) <= 10) { |
284 | TreeNode node = {}; |
285 | node.leaf = true; |
286 | node.index.interval.first = first; |
287 | node.index.interval.last = last; |
288 | |
289 | return node; |
290 | } |
291 | |
292 | int splitAxis = (depth & 1); |
293 | |
294 | TreeNode node; |
295 | node.leaf = false; |
296 | |
297 | qreal split = 0.5f * ((&bounds.x1)[splitAxis] + (&bounds.x2)[splitAxis]); |
298 | |
299 | node.splitLeft = (&bounds.x1)[splitAxis]; |
300 | node.splitRight = (&bounds.x2)[splitAxis]; |
301 | |
302 | node.lowestLeftIndex = INT_MAX; |
303 | node.lowestRightIndex = INT_MAX; |
304 | |
305 | const int treeSize = m_tree.size(); |
306 | |
307 | node.index.children.left = treeSize; |
308 | node.index.children.right = treeSize + 1; |
309 | |
310 | m_tree.resize(size: treeSize + 2); |
311 | |
312 | int l = first; |
313 | int r = last - 1; |
314 | |
315 | // partition into left and right sets |
316 | while (l <= r) { |
317 | const int index = m_index.at(i: l); |
318 | const QRectF &segmentBounds = m_segments.elementBounds(index); |
319 | |
320 | qreal lowCoordinate = coordinate(pos: segmentBounds.topLeft(), axis: splitAxis); |
321 | |
322 | if (coordinate(pos: segmentBounds.center(), axis: splitAxis) < split) { |
323 | qreal highCoordinate = coordinate(pos: segmentBounds.bottomRight(), axis: splitAxis); |
324 | if (highCoordinate > node.splitLeft) |
325 | node.splitLeft = highCoordinate; |
326 | if (index < node.lowestLeftIndex) |
327 | node.lowestLeftIndex = index; |
328 | ++l; |
329 | } else { |
330 | if (lowCoordinate < node.splitRight) |
331 | node.splitRight = lowCoordinate; |
332 | if (index < node.lowestRightIndex) |
333 | node.lowestRightIndex = index; |
334 | qSwap(value1&: m_index[l], value2&: m_index[r]); |
335 | --r; |
336 | } |
337 | } |
338 | |
339 | RectF lbounds = bounds; |
340 | (&lbounds.x2)[splitAxis] = node.splitLeft; |
341 | |
342 | RectF rbounds = bounds; |
343 | (&rbounds.x1)[splitAxis] = node.splitRight; |
344 | |
345 | TreeNode left = buildTree(first, last: l, depth: depth + 1, bounds: lbounds); |
346 | m_tree[node.index.children.left] = left; |
347 | |
348 | TreeNode right = buildTree(first: l, last, depth: depth + 1, bounds: rbounds); |
349 | m_tree[node.index.children.right] = right; |
350 | |
351 | return node; |
352 | } |
353 | |
354 | void SegmentTree::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections) |
355 | { |
356 | const QPointF p1 = a.p1(); |
357 | const QPointF p2 = a.p2(); |
358 | |
359 | const QPointF q1 = b.p1(); |
360 | const QPointF q2 = b.p2(); |
361 | |
362 | if (comparePoints(a: p1, b: p2) || comparePoints(a: q1, b: q2)) |
363 | return; |
364 | |
365 | const bool p1_equals_q1 = comparePoints(a: p1, b: q1); |
366 | const bool p2_equals_q2 = comparePoints(a: p2, b: q2); |
367 | |
368 | if (p1_equals_q1 && p2_equals_q2) |
369 | return; |
370 | |
371 | const bool p1_equals_q2 = comparePoints(a: p1, b: q2); |
372 | const bool p2_equals_q1 = comparePoints(a: p2, b: q1); |
373 | |
374 | if (p1_equals_q2 && p2_equals_q1) |
375 | return; |
376 | |
377 | const QPointF pDelta = p2 - p1; |
378 | const QPointF qDelta = q2 - q1; |
379 | |
380 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); |
381 | |
382 | if (qFuzzyIsNull(d: par)) { |
383 | const QPointF normal(-pDelta.y(), pDelta.x()); |
384 | |
385 | // coinciding? |
386 | if (qFuzzyIsNull(d: dot(a: normal, b: q1 - p1))) { |
387 | const qreal invDp = 1 / dot(a: pDelta, b: pDelta); |
388 | |
389 | const qreal tq1 = dot(a: pDelta, b: q1 - p1) * invDp; |
390 | const qreal tq2 = dot(a: pDelta, b: q2 - p1) * invDp; |
391 | |
392 | if (tq1 > 0 && tq1 < 1) { |
393 | QIntersection intersection; |
394 | intersection.alphaA = tq1; |
395 | intersection.alphaB = 0; |
396 | intersection.pos = q1; |
397 | intersections.add(t: intersection); |
398 | } |
399 | |
400 | if (tq2 > 0 && tq2 < 1) { |
401 | QIntersection intersection; |
402 | intersection.alphaA = tq2; |
403 | intersection.alphaB = 1; |
404 | intersection.pos = q2; |
405 | intersections.add(t: intersection); |
406 | } |
407 | |
408 | const qreal invDq = 1 / dot(a: qDelta, b: qDelta); |
409 | |
410 | const qreal tp1 = dot(a: qDelta, b: p1 - q1) * invDq; |
411 | const qreal tp2 = dot(a: qDelta, b: p2 - q1) * invDq; |
412 | |
413 | if (tp1 > 0 && tp1 < 1) { |
414 | QIntersection intersection; |
415 | intersection.alphaA = 0; |
416 | intersection.alphaB = tp1; |
417 | intersection.pos = p1; |
418 | intersections.add(t: intersection); |
419 | } |
420 | |
421 | if (tp2 > 0 && tp2 < 1) { |
422 | QIntersection intersection; |
423 | intersection.alphaA = 1; |
424 | intersection.alphaB = tp2; |
425 | intersection.pos = p2; |
426 | intersections.add(t: intersection); |
427 | } |
428 | } |
429 | |
430 | return; |
431 | } |
432 | |
433 | // if the lines are not parallel and share a common end point, then they |
434 | // don't intersect |
435 | if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2) |
436 | return; |
437 | |
438 | |
439 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) - |
440 | qDelta.x() * (q1.y() - p1.y())) / par; |
441 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) - |
442 | pDelta.x() * (q1.y() - p1.y())) / par; |
443 | |
444 | if (tp<0 || tp>1 || tq<0 || tq>1) |
445 | return; |
446 | |
447 | const bool p_zero = qFuzzyIsNull(d: tp); |
448 | const bool p_one = qFuzzyIsNull(d: tp - 1); |
449 | |
450 | const bool q_zero = qFuzzyIsNull(d: tq); |
451 | const bool q_one = qFuzzyIsNull(d: tq - 1); |
452 | |
453 | if ((q_zero || q_one) && (p_zero || p_one)) |
454 | return; |
455 | |
456 | QPointF pt; |
457 | if (p_zero) { |
458 | pt = p1; |
459 | } else if (p_one) { |
460 | pt = p2; |
461 | } else if (q_zero) { |
462 | pt = q1; |
463 | } else if (q_one) { |
464 | pt = q2; |
465 | } else { |
466 | pt = q1 + (q2 - q1) * tq; |
467 | } |
468 | |
469 | QIntersection intersection; |
470 | intersection.alphaA = tp; |
471 | intersection.alphaB = tq; |
472 | intersection.pos = pt; |
473 | intersections.add(t: intersection); |
474 | } |
475 | |
476 | void SegmentTree::produceIntersections(int segment) |
477 | { |
478 | const QRectF &segmentBounds = m_segments.elementBounds(index: segment); |
479 | |
480 | RectF sbounds; |
481 | sbounds.x1 = segmentBounds.left(); |
482 | sbounds.y1 = segmentBounds.top(); |
483 | sbounds.x2 = segmentBounds.right(); |
484 | sbounds.y2 = segmentBounds.bottom(); |
485 | |
486 | produceIntersections(node: m_tree.at(i: 0), segment, segmentBounds: sbounds, nodeBounds: m_bounds, axis: 0); |
487 | } |
488 | |
489 | void SegmentTree::produceIntersectionsLeaf(const TreeNode &node, int segment) |
490 | { |
491 | const QRectF &r1 = m_segments.elementBounds(index: segment); |
492 | const QLineF lineA = m_segments.lineAt(index: segment); |
493 | |
494 | for (int i = node.index.interval.first; i < node.index.interval.last; ++i) { |
495 | const int other = m_index.at(i); |
496 | if (other >= segment) |
497 | continue; |
498 | |
499 | const QRectF &r2 = m_segments.elementBounds(index: other); |
500 | |
501 | if (r1.left() > r2.right() || r2.left() > r1.right()) |
502 | continue; |
503 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) |
504 | continue; |
505 | |
506 | m_intersections.reset(); |
507 | |
508 | const QLineF lineB = m_segments.lineAt(index: other); |
509 | |
510 | intersectLines(a: lineA, b: lineB, intersections&: m_intersections); |
511 | |
512 | for (int k = 0; k < m_intersections.size(); ++k) { |
513 | QPathSegments::Intersection i_isect, j_isect; |
514 | i_isect.t = m_intersections.at(i: k).alphaA; |
515 | j_isect.t = m_intersections.at(i: k).alphaB; |
516 | |
517 | i_isect.vertex = j_isect.vertex = m_segments.addPoint(point: m_intersections.at(i: k).pos); |
518 | |
519 | i_isect.next = 0; |
520 | j_isect.next = 0; |
521 | |
522 | m_segments.addIntersection(index: segment, intersection: i_isect); |
523 | m_segments.addIntersection(index: other, intersection: j_isect); |
524 | } |
525 | } |
526 | } |
527 | |
528 | void SegmentTree::produceIntersections(const TreeNode &node, int segment, const RectF &segmentBounds, const RectF &nodeBounds, int axis) |
529 | { |
530 | if (node.leaf) { |
531 | produceIntersectionsLeaf(node, segment); |
532 | return; |
533 | } |
534 | |
535 | RectF lbounds = nodeBounds; |
536 | (&lbounds.x2)[axis] = node.splitLeft; |
537 | |
538 | RectF rbounds = nodeBounds; |
539 | (&rbounds.x1)[axis] = node.splitRight; |
540 | |
541 | if (segment > node.lowestLeftIndex && (&segmentBounds.x1)[axis] <= node.splitLeft) |
542 | produceIntersections(node: m_tree.at(i: node.index.children.left), segment, segmentBounds, nodeBounds: lbounds, axis: !axis); |
543 | |
544 | if (segment > node.lowestRightIndex && (&segmentBounds.x2)[axis] >= node.splitRight) |
545 | produceIntersections(node: m_tree.at(i: node.index.children.right), segment, segmentBounds, nodeBounds: rbounds, axis: !axis); |
546 | } |
547 | |
548 | } |
549 | |
550 | void QIntersectionFinder::produceIntersections(QPathSegments &segments) |
551 | { |
552 | SegmentTree tree(segments); |
553 | |
554 | for (int i = 0; i < segments.segments(); ++i) |
555 | tree.produceIntersections(segment: i); |
556 | } |
557 | |
558 | class QKdPointTree |
559 | { |
560 | public: |
561 | enum Traversal { |
562 | TraverseBoth, |
563 | TraverseLeft, |
564 | TraverseRight, |
565 | TraverseNone |
566 | }; |
567 | |
568 | struct Node { |
569 | int point; |
570 | int id; |
571 | |
572 | Node *left; |
573 | Node *right; |
574 | }; |
575 | |
576 | QKdPointTree(const QPathSegments &segments) |
577 | : m_segments(&segments) |
578 | , m_nodes(m_segments->points()) |
579 | , m_id(0) |
580 | { |
581 | m_nodes.resize(size: m_segments->points()); |
582 | |
583 | for (int i = 0; i < m_nodes.size(); ++i) { |
584 | m_nodes.at(i).point = i; |
585 | m_nodes.at(i).id = -1; |
586 | } |
587 | |
588 | m_rootNode = build(begin: 0, end: m_nodes.size()); |
589 | } |
590 | |
591 | int build(int begin, int end, int depth = 0); |
592 | |
593 | Node *rootNode() |
594 | { |
595 | return &m_nodes.at(i: m_rootNode); |
596 | } |
597 | |
598 | inline int nextId() |
599 | { |
600 | return m_id++; |
601 | } |
602 | |
603 | private: |
604 | const QPathSegments *m_segments; |
605 | QDataBuffer<Node> m_nodes; |
606 | |
607 | int m_rootNode; |
608 | int m_id; |
609 | }; |
610 | |
611 | template <typename T> |
612 | void qTraverseKdPointTree(QKdPointTree::Node &node, T &t, int depth = 0) |
613 | { |
614 | QKdPointTree::Traversal status = t(node, depth); |
615 | |
616 | const bool traverseRight = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseRight); |
617 | const bool traverseLeft = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseLeft); |
618 | |
619 | if (traverseLeft && node.left) |
620 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.left, t, depth + 1); |
621 | |
622 | if (traverseRight && node.right) |
623 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.right, t, depth + 1); |
624 | } |
625 | |
626 | static inline qreal component(const QPointF &point, unsigned int i) |
627 | { |
628 | Q_ASSERT(i < 2); |
629 | const qreal components[] = { point.x(), point.y() }; |
630 | return components[i]; |
631 | } |
632 | |
633 | int QKdPointTree::build(int begin, int end, int depth) |
634 | { |
635 | Q_ASSERT(end > begin); |
636 | |
637 | const qreal pivot = component(point: m_segments->pointAt(i: m_nodes.at(i: begin).point), i: depth & 1); |
638 | |
639 | int first = begin + 1; |
640 | int last = end - 1; |
641 | |
642 | while (first <= last) { |
643 | const qreal value = component(point: m_segments->pointAt(i: m_nodes.at(i: first).point), i: depth & 1); |
644 | |
645 | if (value < pivot) |
646 | ++first; |
647 | else { |
648 | qSwap(value1&: m_nodes.at(i: first), value2&: m_nodes.at(i: last)); |
649 | --last; |
650 | } |
651 | } |
652 | |
653 | if (last != begin) |
654 | qSwap(value1&: m_nodes.at(i: last), value2&: m_nodes.at(i: begin)); |
655 | |
656 | if (last > begin) |
657 | m_nodes.at(i: last).left = &m_nodes.at(i: build(begin, end: last, depth: depth + 1)); |
658 | else |
659 | m_nodes.at(i: last).left = nullptr; |
660 | |
661 | if (last + 1 < end) |
662 | m_nodes.at(i: last).right = &m_nodes.at(i: build(begin: last + 1, end, depth: depth + 1)); |
663 | else |
664 | m_nodes.at(i: last).right = nullptr; |
665 | |
666 | return last; |
667 | } |
668 | |
669 | class QKdPointFinder |
670 | { |
671 | public: |
672 | QKdPointFinder(int point, const QPathSegments &segments, QKdPointTree &tree) |
673 | : m_result(-1) |
674 | , m_segments(&segments) |
675 | , m_tree(&tree) |
676 | { |
677 | pointComponents[0] = segments.pointAt(i: point).x(); |
678 | pointComponents[1] = segments.pointAt(i: point).y(); |
679 | } |
680 | |
681 | inline QKdPointTree::Traversal operator()(QKdPointTree::Node &node, int depth) |
682 | { |
683 | if (m_result != -1) |
684 | return QKdPointTree::TraverseNone; |
685 | |
686 | const QPointF &nodePoint = m_segments->pointAt(i: node.point); |
687 | |
688 | const qreal pivotComponents[] = { nodePoint.x(), nodePoint.y() }; |
689 | |
690 | const qreal pivot = pivotComponents[depth & 1]; |
691 | const qreal value = pointComponents[depth & 1]; |
692 | |
693 | if (fuzzyIsNull(d: pivot - value)) { |
694 | const qreal pivot2 = pivotComponents[(depth + 1) & 1]; |
695 | const qreal value2 = pointComponents[(depth + 1) & 1]; |
696 | |
697 | if (fuzzyIsNull(d: pivot2 - value2)) { |
698 | if (node.id < 0) |
699 | node.id = m_tree->nextId(); |
700 | |
701 | m_result = node.id; |
702 | return QKdPointTree::TraverseNone; |
703 | } else |
704 | return QKdPointTree::TraverseBoth; |
705 | } else if (value < pivot) { |
706 | return QKdPointTree::TraverseLeft; |
707 | } else { |
708 | return QKdPointTree::TraverseRight; |
709 | } |
710 | } |
711 | |
712 | int result() const |
713 | { |
714 | return m_result; |
715 | } |
716 | |
717 | private: |
718 | qreal pointComponents[2]; |
719 | int m_result; |
720 | const QPathSegments *m_segments; |
721 | QKdPointTree *m_tree; |
722 | }; |
723 | |
724 | // merge all points that are within qFuzzyCompare range of each other |
725 | void QPathSegments::mergePoints() |
726 | { |
727 | QKdPointTree tree(*this); |
728 | |
729 | if (tree.rootNode()) { |
730 | QDataBuffer<QPointF> mergedPoints(points()); |
731 | QDataBuffer<int> pointIndices(points()); |
732 | |
733 | for (int i = 0; i < points(); ++i) { |
734 | QKdPointFinder finder(i, *this, tree); |
735 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<QKdPointFinder>)(node&: *tree.rootNode(), t&: finder); |
736 | |
737 | Q_ASSERT(finder.result() != -1); |
738 | |
739 | if (finder.result() >= mergedPoints.size()) |
740 | mergedPoints << m_points.at(i); |
741 | |
742 | pointIndices << finder.result(); |
743 | } |
744 | |
745 | for (int i = 0; i < m_segments.size(); ++i) { |
746 | m_segments.at(i).va = pointIndices.at(i: m_segments.at(i).va); |
747 | m_segments.at(i).vb = pointIndices.at(i: m_segments.at(i).vb); |
748 | } |
749 | |
750 | for (int i = 0; i < m_intersections.size(); ++i) |
751 | m_intersections.at(i).vertex = pointIndices.at(i: m_intersections.at(i).vertex); |
752 | |
753 | m_points.swap(other&: mergedPoints); |
754 | } |
755 | } |
756 | |
757 | void QWingedEdge::intersectAndAdd() |
758 | { |
759 | QIntersectionFinder finder; |
760 | finder.produceIntersections(segments&: m_segments); |
761 | |
762 | m_segments.mergePoints(); |
763 | |
764 | for (int i = 0; i < m_segments.points(); ++i) |
765 | addVertex(p: m_segments.pointAt(i)); |
766 | |
767 | QDataBuffer<QPathSegments::Intersection> intersections(m_segments.segments()); |
768 | for (int i = 0; i < m_segments.segments(); ++i) { |
769 | intersections.reset(); |
770 | |
771 | int pathId = m_segments.pathId(index: i); |
772 | |
773 | const QPathSegments::Intersection *isect = m_segments.intersectionAt(index: i); |
774 | while (isect) { |
775 | intersections << *isect; |
776 | |
777 | if (isect->next) { |
778 | isect += isect->next; |
779 | } else { |
780 | isect = nullptr; |
781 | } |
782 | } |
783 | |
784 | std::sort(first: intersections.data(), last: intersections.data() + intersections.size()); |
785 | |
786 | int first = m_segments.segmentAt(index: i).va; |
787 | int second = m_segments.segmentAt(index: i).vb; |
788 | |
789 | int last = first; |
790 | for (int j = 0; j < intersections.size(); ++j) { |
791 | const QPathSegments::Intersection &isect = intersections.at(i: j); |
792 | |
793 | QPathEdge *ep = edge(edge: addEdge(vertexA: last, vertexB: isect.vertex)); |
794 | |
795 | if (ep) { |
796 | const int dir = m_segments.pointAt(i: last).y() < m_segments.pointAt(i: isect.vertex).y() ? 1 : -1; |
797 | if (pathId == 0) |
798 | ep->windingA += dir; |
799 | else |
800 | ep->windingB += dir; |
801 | } |
802 | |
803 | last = isect.vertex; |
804 | } |
805 | |
806 | QPathEdge *ep = edge(edge: addEdge(vertexA: last, vertexB: second)); |
807 | |
808 | if (ep) { |
809 | const int dir = m_segments.pointAt(i: last).y() < m_segments.pointAt(i: second).y() ? 1 : -1; |
810 | if (pathId == 0) |
811 | ep->windingA += dir; |
812 | else |
813 | ep->windingB += dir; |
814 | } |
815 | } |
816 | } |
817 | |
818 | QWingedEdge::QWingedEdge() : |
819 | m_edges(0), |
820 | m_vertices(0), |
821 | m_segments(0) |
822 | { |
823 | } |
824 | |
825 | QWingedEdge::QWingedEdge(const QPainterPath &subject, const QPainterPath &clip) : |
826 | m_edges(subject.elementCount()), |
827 | m_vertices(subject.elementCount()), |
828 | m_segments(subject.elementCount()) |
829 | { |
830 | m_segments.setPath(subject); |
831 | m_segments.addPath(path: clip); |
832 | |
833 | intersectAndAdd(); |
834 | } |
835 | |
836 | QWingedEdge::TraversalStatus QWingedEdge::next(const QWingedEdge::TraversalStatus &status) const |
837 | { |
838 | const QPathEdge *sp = edge(edge: status.edge); |
839 | Q_ASSERT(sp); |
840 | |
841 | TraversalStatus result; |
842 | result.edge = sp->next(traversal: status.traversal, direction: status.direction); |
843 | result.traversal = status.traversal; |
844 | result.direction = status.direction; |
845 | |
846 | const QPathEdge *rp = edge(edge: result.edge); |
847 | Q_ASSERT(rp); |
848 | |
849 | if (sp->vertex(direction: status.direction) == rp->vertex(direction: status.direction)) |
850 | result.flip(); |
851 | |
852 | return result; |
853 | } |
854 | |
855 | static bool isLine(const QBezier &bezier) |
856 | { |
857 | const bool equal_1_2 = comparePoints(a: bezier.pt1(), b: bezier.pt2()); |
858 | const bool equal_2_3 = comparePoints(a: bezier.pt2(), b: bezier.pt3()); |
859 | const bool equal_3_4 = comparePoints(a: bezier.pt3(), b: bezier.pt4()); |
860 | |
861 | // point? |
862 | if (equal_1_2 && equal_2_3 && equal_3_4) |
863 | return true; |
864 | |
865 | if (comparePoints(a: bezier.pt1(), b: bezier.pt4())) |
866 | return equal_1_2 || equal_3_4; |
867 | |
868 | return (equal_1_2 && equal_3_4) || (equal_1_2 && equal_2_3) || (equal_2_3 && equal_3_4); |
869 | } |
870 | |
871 | void QPathSegments::setPath(const QPainterPath &path) |
872 | { |
873 | m_points.reset(); |
874 | m_intersections.reset(); |
875 | m_segments.reset(); |
876 | |
877 | m_pathId = 0; |
878 | |
879 | addPath(path); |
880 | } |
881 | |
882 | void QPathSegments::addPath(const QPainterPath &path) |
883 | { |
884 | int firstSegment = m_segments.size(); |
885 | |
886 | bool hasMoveTo = false; |
887 | int lastMoveTo = 0; |
888 | int last = 0; |
889 | for (int i = 0; i < path.elementCount(); ++i) { |
890 | int current = m_points.size(); |
891 | |
892 | QPointF currentPoint; |
893 | if (path.elementAt(i).type == QPainterPath::CurveToElement) |
894 | currentPoint = path.elementAt(i: i+2); |
895 | else |
896 | currentPoint = path.elementAt(i); |
897 | |
898 | if (i > 0 && comparePoints(a: m_points.at(i: lastMoveTo), b: currentPoint)) |
899 | current = lastMoveTo; |
900 | else |
901 | m_points << currentPoint; |
902 | |
903 | switch (path.elementAt(i).type) { |
904 | case QPainterPath::MoveToElement: |
905 | if (hasMoveTo && last != lastMoveTo && !comparePoints(a: m_points.at(i: last), b: m_points.at(i: lastMoveTo))) |
906 | m_segments << Segment(m_pathId, last, lastMoveTo); |
907 | hasMoveTo = true; |
908 | last = lastMoveTo = current; |
909 | break; |
910 | case QPainterPath::LineToElement: |
911 | m_segments << Segment(m_pathId, last, current); |
912 | last = current; |
913 | break; |
914 | case QPainterPath::CurveToElement: |
915 | { |
916 | QBezier bezier = QBezier::fromPoints(p1: m_points.at(i: last), p2: path.elementAt(i), p3: path.elementAt(i: i+1), p4: path.elementAt(i: i+2)); |
917 | if (isLine(bezier)) { |
918 | m_segments << Segment(m_pathId, last, current); |
919 | } else { |
920 | QRectF bounds = bezier.bounds(); |
921 | |
922 | // threshold based on similar algorithm as in qtriangulatingstroker.cpp |
923 | int threshold = qMin<float>(a: 64, b: qMax(a: bounds.width(), b: bounds.height()) * (2 * qreal(3.14) / 6)); |
924 | |
925 | if (threshold < 3) threshold = 3; |
926 | qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1); |
927 | |
928 | for (int t = 1; t < threshold - 1; ++t) { |
929 | currentPoint = bezier.pointAt(t: t * one_over_threshold_minus_1); |
930 | |
931 | int index = m_points.size(); |
932 | m_segments << Segment(m_pathId, last, index); |
933 | last = index; |
934 | |
935 | m_points << currentPoint; |
936 | } |
937 | |
938 | m_segments << Segment(m_pathId, last, current); |
939 | } |
940 | } |
941 | last = current; |
942 | i += 2; |
943 | break; |
944 | default: |
945 | Q_ASSERT(false); |
946 | break; |
947 | } |
948 | } |
949 | |
950 | if (hasMoveTo && last != lastMoveTo && !comparePoints(a: m_points.at(i: last), b: m_points.at(i: lastMoveTo))) |
951 | m_segments << Segment(m_pathId, last, lastMoveTo); |
952 | |
953 | for (int i = firstSegment; i < m_segments.size(); ++i) { |
954 | const QLineF line = lineAt(index: i); |
955 | |
956 | qreal x1 = line.p1().x(); |
957 | qreal y1 = line.p1().y(); |
958 | qreal x2 = line.p2().x(); |
959 | qreal y2 = line.p2().y(); |
960 | |
961 | if (x2 < x1) |
962 | qSwap(value1&: x1, value2&: x2); |
963 | if (y2 < y1) |
964 | qSwap(value1&: y1, value2&: y2); |
965 | |
966 | m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1); |
967 | } |
968 | |
969 | ++m_pathId; |
970 | } |
971 | |
972 | qreal QWingedEdge::delta(int vertex, int a, int b) const |
973 | { |
974 | const QPathEdge *ap = edge(edge: a); |
975 | const QPathEdge *bp = edge(edge: b); |
976 | |
977 | double a_angle = ap->angle; |
978 | double b_angle = bp->angle; |
979 | |
980 | if (vertex == ap->second) |
981 | a_angle = ap->invAngle; |
982 | |
983 | if (vertex == bp->second) |
984 | b_angle = bp->invAngle; |
985 | |
986 | double result = b_angle - a_angle; |
987 | |
988 | if (result >= 128.) |
989 | return result - 128.; |
990 | else if (result < 0) |
991 | return result + 128.; |
992 | else |
993 | return result; |
994 | } |
995 | |
996 | QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const |
997 | { |
998 | const QPathVertex *vp = vertex(vertex: vi); |
999 | |
1000 | Q_ASSERT(vp); |
1001 | Q_ASSERT(ei >= 0); |
1002 | Q_ASSERT(vp->edge >= 0); |
1003 | |
1004 | int position = vp->edge; |
1005 | qreal d = 128.; |
1006 | |
1007 | TraversalStatus status; |
1008 | status.direction = edge(edge: vp->edge)->directionTo(vertex: vi); |
1009 | status.traversal = QPathEdge::RightTraversal; |
1010 | status.edge = vp->edge; |
1011 | |
1012 | #ifdef QDEBUG_CLIPPER |
1013 | const QPathEdge *ep = edge(ei); |
1014 | qDebug() << "Finding insert status for edge" << ei << "at vertex" << QPointF(*vp) << ", angles: " << ep->angle << ep->invAngle; |
1015 | #endif |
1016 | |
1017 | do { |
1018 | status = next(status); |
1019 | status.flip(); |
1020 | |
1021 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi); |
1022 | qreal d2 = delta(vertex: vi, a: ei, b: status.edge); |
1023 | |
1024 | #ifdef QDEBUG_CLIPPER |
1025 | const QPathEdge *op = edge(status.edge); |
1026 | qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle; |
1027 | #endif |
1028 | |
1029 | if (d2 < d) { |
1030 | position = status.edge; |
1031 | d = d2; |
1032 | } |
1033 | } while (status.edge != vp->edge); |
1034 | |
1035 | status.traversal = QPathEdge::LeftTraversal; |
1036 | status.direction = QPathEdge::Forward; |
1037 | status.edge = position; |
1038 | |
1039 | if (edge(edge: status.edge)->vertex(direction: status.direction) != vi) |
1040 | status.flip(); |
1041 | |
1042 | #ifdef QDEBUG_CLIPPER |
1043 | qDebug() << "Inserting edge" << ei << "to" << (status.traversal == QPathEdge::LeftTraversal ? "left" : "right" ) << "of edge" << status.edge; |
1044 | #endif |
1045 | |
1046 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi); |
1047 | |
1048 | return status; |
1049 | } |
1050 | |
1051 | void QWingedEdge::removeEdge(int ei) |
1052 | { |
1053 | QPathEdge *ep = edge(edge: ei); |
1054 | |
1055 | TraversalStatus status; |
1056 | status.direction = QPathEdge::Forward; |
1057 | status.traversal = QPathEdge::RightTraversal; |
1058 | status.edge = ei; |
1059 | |
1060 | TraversalStatus forwardRight = next(status); |
1061 | forwardRight.flipDirection(); |
1062 | |
1063 | status.traversal = QPathEdge::LeftTraversal; |
1064 | TraversalStatus forwardLeft = next(status); |
1065 | forwardLeft.flipDirection(); |
1066 | |
1067 | status.direction = QPathEdge::Backward; |
1068 | TraversalStatus backwardLeft = next(status); |
1069 | backwardLeft.flipDirection(); |
1070 | |
1071 | status.traversal = QPathEdge::RightTraversal; |
1072 | TraversalStatus backwardRight = next(status); |
1073 | backwardRight.flipDirection(); |
1074 | |
1075 | edge(edge: forwardRight.edge)->setNext(traversal: forwardRight.traversal, direction: forwardRight.direction, next: forwardLeft.edge); |
1076 | edge(edge: forwardLeft.edge)->setNext(traversal: forwardLeft.traversal, direction: forwardLeft.direction, next: forwardRight.edge); |
1077 | |
1078 | edge(edge: backwardRight.edge)->setNext(traversal: backwardRight.traversal, direction: backwardRight.direction, next: backwardLeft.edge); |
1079 | edge(edge: backwardLeft.edge)->setNext(traversal: backwardLeft.traversal, direction: backwardLeft.direction, next: backwardRight.edge); |
1080 | |
1081 | ep->setNext(direction: QPathEdge::Forward, next: ei); |
1082 | ep->setNext(direction: QPathEdge::Backward, next: ei); |
1083 | |
1084 | QPathVertex *a = vertex(vertex: ep->first); |
1085 | QPathVertex *b = vertex(vertex: ep->second); |
1086 | |
1087 | a->edge = backwardRight.edge; |
1088 | b->edge = forwardRight.edge; |
1089 | } |
1090 | |
1091 | static int commonEdge(const QWingedEdge &list, int a, int b) |
1092 | { |
1093 | const QPathVertex *ap = list.vertex(vertex: a); |
1094 | Q_ASSERT(ap); |
1095 | |
1096 | const QPathVertex *bp = list.vertex(vertex: b); |
1097 | Q_ASSERT(bp); |
1098 | |
1099 | if (ap->edge < 0 || bp->edge < 0) |
1100 | return -1; |
1101 | |
1102 | QWingedEdge::TraversalStatus status; |
1103 | status.edge = ap->edge; |
1104 | status.direction = list.edge(edge: status.edge)->directionTo(vertex: a); |
1105 | status.traversal = QPathEdge::RightTraversal; |
1106 | |
1107 | do { |
1108 | const QPathEdge *ep = list.edge(edge: status.edge); |
1109 | |
1110 | if ((ep->first == a && ep->second == b) |
1111 | || (ep->first == b && ep->second == a)) |
1112 | return status.edge; |
1113 | |
1114 | status = list.next(status); |
1115 | status.flip(); |
1116 | } while (status.edge != ap->edge); |
1117 | |
1118 | return -1; |
1119 | } |
1120 | |
1121 | static double computeAngle(const QPointF &v) |
1122 | { |
1123 | #if 1 |
1124 | if (v.x() == 0) { |
1125 | return v.y() <= 0 ? 0 : 64.; |
1126 | } else if (v.y() == 0) { |
1127 | return v.x() <= 0 ? 32. : 96.; |
1128 | } |
1129 | |
1130 | double vx = v.x(); |
1131 | double vy = v.y(); |
1132 | normalize(x&: vx, y&: vy); |
1133 | if (vy < 0) { |
1134 | if (vx < 0) { // 0 - 32 |
1135 | return -32. * vx; |
1136 | } else { // 96 - 128 |
1137 | return 128. - 32. * vx; |
1138 | } |
1139 | } else { // 32 - 96 |
1140 | return 64. + 32. * vx; |
1141 | } |
1142 | #else |
1143 | // doesn't seem to be robust enough |
1144 | return qAtan2(v.x(), v.y()) + Q_PI; |
1145 | #endif |
1146 | } |
1147 | |
1148 | int QWingedEdge::addEdge(const QPointF &a, const QPointF &b) |
1149 | { |
1150 | int fi = insert(vertex: a); |
1151 | int si = insert(vertex: b); |
1152 | |
1153 | return addEdge(vertexA: fi, vertexB: si); |
1154 | } |
1155 | |
1156 | int QWingedEdge::addEdge(int fi, int si) |
1157 | { |
1158 | if (fi == si) |
1159 | return -1; |
1160 | |
1161 | int common = commonEdge(list: *this, a: fi, b: si); |
1162 | if (common >= 0) |
1163 | return common; |
1164 | |
1165 | m_edges << QPathEdge(fi, si); |
1166 | |
1167 | int ei = m_edges.size() - 1; |
1168 | |
1169 | QPathVertex *fp = vertex(vertex: fi); |
1170 | QPathVertex *sp = vertex(vertex: si); |
1171 | |
1172 | QPathEdge *ep = edge(edge: ei); |
1173 | |
1174 | const QPointF tangent = QPointF(*sp) - QPointF(*fp); |
1175 | ep->angle = computeAngle(v: tangent); |
1176 | ep->invAngle = ep->angle + 64; |
1177 | if (ep->invAngle >= 128) |
1178 | ep->invAngle -= 128; |
1179 | |
1180 | QPathVertex *vertices[2] = { fp, sp }; |
1181 | QPathEdge::Direction dirs[2] = { QPathEdge::Backward, QPathEdge::Forward }; |
1182 | |
1183 | #ifdef QDEBUG_CLIPPER |
1184 | printf("** Adding edge %d / vertices: %.07f %.07f, %.07f %.07f\n" , ei, fp->x, fp->y, sp->x, sp->y); |
1185 | #endif |
1186 | |
1187 | for (int i = 0; i < 2; ++i) { |
1188 | QPathVertex *vp = vertices[i]; |
1189 | if (vp->edge < 0) { |
1190 | vp->edge = ei; |
1191 | ep->setNext(direction: dirs[i], next: ei); |
1192 | } else { |
1193 | int vi = ep->vertex(direction: dirs[i]); |
1194 | Q_ASSERT(vertex(vi) == vertices[i]); |
1195 | |
1196 | TraversalStatus os = findInsertStatus(vi, ei); |
1197 | QPathEdge *op = edge(edge: os.edge); |
1198 | |
1199 | Q_ASSERT(vertex(op->vertex(os.direction)) == vertices[i]); |
1200 | |
1201 | TraversalStatus ns = next(status: os); |
1202 | ns.flipDirection(); |
1203 | QPathEdge *np = edge(edge: ns.edge); |
1204 | |
1205 | op->setNext(traversal: os.traversal, direction: os.direction, next: ei); |
1206 | np->setNext(traversal: ns.traversal, direction: ns.direction, next: ei); |
1207 | |
1208 | int oe = os.edge; |
1209 | int ne = ns.edge; |
1210 | |
1211 | os = next(status: os); |
1212 | ns = next(status: ns); |
1213 | |
1214 | os.flipDirection(); |
1215 | ns.flipDirection(); |
1216 | |
1217 | Q_ASSERT(os.edge == ei); |
1218 | Q_ASSERT(ns.edge == ei); |
1219 | |
1220 | ep->setNext(traversal: os.traversal, direction: os.direction, next: oe); |
1221 | ep->setNext(traversal: ns.traversal, direction: ns.direction, next: ne); |
1222 | } |
1223 | } |
1224 | |
1225 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Forward) >= 0); |
1226 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Backward) >= 0); |
1227 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Forward) >= 0); |
1228 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Backward) >= 0); |
1229 | |
1230 | return ei; |
1231 | } |
1232 | |
1233 | int QWingedEdge::insert(const QPathVertex &vertex) |
1234 | { |
1235 | if (!m_vertices.isEmpty()) { |
1236 | const QPathVertex &last = m_vertices.last(); |
1237 | if (vertex.x == last.x && vertex.y == last.y) |
1238 | return m_vertices.size() - 1; |
1239 | |
1240 | for (int i = 0; i < m_vertices.size(); ++i) { |
1241 | const QPathVertex &v = m_vertices.at(i); |
1242 | if (qFuzzyCompare(p1: v.x, p2: vertex.x) && qFuzzyCompare(p1: v.y, p2: vertex.y)) { |
1243 | return i; |
1244 | } |
1245 | } |
1246 | } |
1247 | |
1248 | m_vertices << vertex; |
1249 | return m_vertices.size() - 1; |
1250 | } |
1251 | |
1252 | static void addLineTo(QPainterPath &path, const QPointF &point) |
1253 | { |
1254 | const int elementCount = path.elementCount(); |
1255 | if (elementCount >= 2) { |
1256 | const QPainterPath::Element &middle = path.elementAt(i: elementCount - 1); |
1257 | if (middle.type == QPainterPath::LineToElement) { |
1258 | const QPointF first = path.elementAt(i: elementCount - 2); |
1259 | const QPointF d1 = point - first; |
1260 | const QPointF d2 = middle - first; |
1261 | |
1262 | const QPointF p(-d1.y(), d1.x()); |
1263 | |
1264 | if (qFuzzyIsNull(d: dot(a: p, b: d2))) { |
1265 | path.setElementPositionAt(i: elementCount - 1, x: point.x(), y: point.y()); |
1266 | return; |
1267 | } |
1268 | } |
1269 | } |
1270 | |
1271 | path.lineTo(p: point); |
1272 | } |
1273 | |
1274 | static void add(QPainterPath &path, const QWingedEdge &list, int edge, QPathEdge::Traversal traversal) |
1275 | { |
1276 | QWingedEdge::TraversalStatus status; |
1277 | status.edge = edge; |
1278 | status.traversal = traversal; |
1279 | status.direction = QPathEdge::Forward; |
1280 | |
1281 | path.moveTo(p: *list.vertex(vertex: list.edge(edge)->first)); |
1282 | |
1283 | do { |
1284 | const QPathEdge *ep = list.edge(edge: status.edge); |
1285 | |
1286 | addLineTo(path, point: *list.vertex(vertex: ep->vertex(direction: status.direction))); |
1287 | |
1288 | if (status.traversal == QPathEdge::LeftTraversal) |
1289 | ep->flag &= ~16; |
1290 | else |
1291 | ep->flag &= ~32; |
1292 | |
1293 | status = list.next(status); |
1294 | } while (status.edge != edge); |
1295 | } |
1296 | |
1297 | void QWingedEdge::simplify() |
1298 | { |
1299 | for (int i = 0; i < edgeCount(); ++i) { |
1300 | const QPathEdge *ep = edge(edge: i); |
1301 | |
1302 | // if both sides are part of the inside then we can collapse the edge |
1303 | int flag = 0x3 << 4; |
1304 | if ((ep->flag & flag) == flag) { |
1305 | removeEdge(ei: i); |
1306 | |
1307 | ep->flag &= ~flag; |
1308 | } |
1309 | } |
1310 | } |
1311 | |
1312 | QPainterPath QWingedEdge::toPath() const |
1313 | { |
1314 | QPainterPath path; |
1315 | |
1316 | for (int i = 0; i < edgeCount(); ++i) { |
1317 | const QPathEdge *ep = edge(edge: i); |
1318 | |
1319 | if (ep->flag & 16) { |
1320 | add(path, list: *this, edge: i, traversal: QPathEdge::LeftTraversal); |
1321 | } |
1322 | |
1323 | if (ep->flag & 32) |
1324 | add(path, list: *this, edge: i, traversal: QPathEdge::RightTraversal); |
1325 | } |
1326 | |
1327 | return path; |
1328 | } |
1329 | |
1330 | bool QPathClipper::intersect() |
1331 | { |
1332 | if (subjectPath == clipPath) |
1333 | return true; |
1334 | |
1335 | QRectF r1 = subjectPath.controlPointRect(); |
1336 | QRectF r2 = clipPath.controlPointRect(); |
1337 | if (qMax(a: r1.x(), b: r2.x()) > qMin(a: r1.x() + r1.width(), b: r2.x() + r2.width()) || |
1338 | qMax(a: r1.y(), b: r2.y()) > qMin(a: r1.y() + r1.height(), b: r2.y() + r2.height())) { |
1339 | // no way we could intersect |
1340 | return false; |
1341 | } |
1342 | |
1343 | bool subjectIsRect = pathToRect(path: subjectPath); |
1344 | bool clipIsRect = pathToRect(path: clipPath); |
1345 | |
1346 | if (subjectIsRect && clipIsRect) |
1347 | return true; |
1348 | else if (subjectIsRect) |
1349 | return clipPath.intersects(rect: r1); |
1350 | else if (clipIsRect) |
1351 | return subjectPath.intersects(rect: r2); |
1352 | |
1353 | QPathSegments a(subjectPath.elementCount()); |
1354 | a.setPath(subjectPath); |
1355 | QPathSegments b(clipPath.elementCount()); |
1356 | b.setPath(clipPath); |
1357 | |
1358 | QIntersectionFinder finder; |
1359 | if (finder.hasIntersections(a, b)) |
1360 | return true; |
1361 | |
1362 | for (int i = 0; i < clipPath.elementCount(); ++i) { |
1363 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) { |
1364 | const QPointF point = clipPath.elementAt(i); |
1365 | if (r1.contains(p: point) && subjectPath.contains(pt: point)) |
1366 | return true; |
1367 | } |
1368 | } |
1369 | |
1370 | for (int i = 0; i < subjectPath.elementCount(); ++i) { |
1371 | if (subjectPath.elementAt(i).type == QPainterPath::MoveToElement) { |
1372 | const QPointF point = subjectPath.elementAt(i); |
1373 | if (r2.contains(p: point) && clipPath.contains(pt: point)) |
1374 | return true; |
1375 | } |
1376 | } |
1377 | |
1378 | return false; |
1379 | } |
1380 | |
1381 | bool QPathClipper::contains() |
1382 | { |
1383 | if (subjectPath == clipPath) |
1384 | return false; |
1385 | |
1386 | QRectF r1 = subjectPath.controlPointRect(); |
1387 | QRectF r2 = clipPath.controlPointRect(); |
1388 | if (qMax(a: r1.x(), b: r2.x()) > qMin(a: r1.x() + r1.width(), b: r2.x() + r2.width()) || |
1389 | qMax(a: r1.y(), b: r2.y()) > qMin(a: r1.y() + r1.height(), b: r2.y() + r2.height())) { |
1390 | // no intersection -> not contained |
1391 | return false; |
1392 | } |
1393 | |
1394 | bool clipIsRect = pathToRect(path: clipPath); |
1395 | if (clipIsRect) |
1396 | return subjectPath.contains(rect: r2); |
1397 | |
1398 | QPathSegments a(subjectPath.elementCount()); |
1399 | a.setPath(subjectPath); |
1400 | QPathSegments b(clipPath.elementCount()); |
1401 | b.setPath(clipPath); |
1402 | |
1403 | QIntersectionFinder finder; |
1404 | if (finder.hasIntersections(a, b)) |
1405 | return false; |
1406 | |
1407 | for (int i = 0; i < clipPath.elementCount(); ++i) { |
1408 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) { |
1409 | const QPointF point = clipPath.elementAt(i); |
1410 | if (!r1.contains(p: point) || !subjectPath.contains(pt: point)) |
1411 | return false; |
1412 | } |
1413 | } |
1414 | |
1415 | return true; |
1416 | } |
1417 | |
1418 | QPathClipper::QPathClipper(const QPainterPath &subject, |
1419 | const QPainterPath &clip) |
1420 | : subjectPath(subject) |
1421 | , clipPath(clip) |
1422 | { |
1423 | aMask = subjectPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1; |
1424 | bMask = clipPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1; |
1425 | } |
1426 | |
1427 | static void clear(QWingedEdge& list, int edge, QPathEdge::Traversal traversal) |
1428 | { |
1429 | QWingedEdge::TraversalStatus status; |
1430 | status.edge = edge; |
1431 | status.traversal = traversal; |
1432 | status.direction = QPathEdge::Forward; |
1433 | |
1434 | do { |
1435 | if (status.traversal == QPathEdge::LeftTraversal) |
1436 | list.edge(edge: status.edge)->flag |= 1; |
1437 | else |
1438 | list.edge(edge: status.edge)->flag |= 2; |
1439 | |
1440 | status = list.next(status); |
1441 | } while (status.edge != edge); |
1442 | } |
1443 | |
1444 | template <typename InputIterator> |
1445 | InputIterator qFuzzyFind(InputIterator first, InputIterator last, qreal val) |
1446 | { |
1447 | while (first != last && !QT_PREPEND_NAMESPACE(qFuzzyCompare)(p1: qreal(*first), p2: qreal(val))) |
1448 | ++first; |
1449 | return first; |
1450 | } |
1451 | |
1452 | static bool fuzzyCompare(qreal a, qreal b) |
1453 | { |
1454 | return qFuzzyCompare(p1: a, p2: b); |
1455 | } |
1456 | |
1457 | bool QPathClipper::pathToRect(const QPainterPath &path, QRectF *rect) |
1458 | { |
1459 | if (path.elementCount() != 5) |
1460 | return false; |
1461 | |
1462 | const bool mightBeRect = path.elementAt(i: 0).isMoveTo() |
1463 | && path.elementAt(i: 1).isLineTo() |
1464 | && path.elementAt(i: 2).isLineTo() |
1465 | && path.elementAt(i: 3).isLineTo() |
1466 | && path.elementAt(i: 4).isLineTo(); |
1467 | |
1468 | if (!mightBeRect) |
1469 | return false; |
1470 | |
1471 | const qreal x1 = path.elementAt(i: 0).x; |
1472 | const qreal y1 = path.elementAt(i: 0).y; |
1473 | |
1474 | const qreal x2 = path.elementAt(i: 1).x; |
1475 | const qreal y2 = path.elementAt(i: 2).y; |
1476 | |
1477 | if (path.elementAt(i: 1).y != y1) |
1478 | return false; |
1479 | |
1480 | if (path.elementAt(i: 2).x != x2) |
1481 | return false; |
1482 | |
1483 | if (path.elementAt(i: 3).x != x1 || path.elementAt(i: 3).y != y2) |
1484 | return false; |
1485 | |
1486 | if (path.elementAt(i: 4).x != x1 || path.elementAt(i: 4).y != y1) |
1487 | return false; |
1488 | |
1489 | if (rect) |
1490 | rect->setCoords(xp1: x1, yp1: y1, xp2: x2, yp2: y2); |
1491 | |
1492 | return true; |
1493 | } |
1494 | |
1495 | |
1496 | QPainterPath QPathClipper::clip(Operation operation) |
1497 | { |
1498 | op = operation; |
1499 | |
1500 | if (op != Simplify) { |
1501 | if (subjectPath == clipPath) |
1502 | return op == BoolSub ? QPainterPath() : subjectPath; |
1503 | |
1504 | bool subjectIsRect = pathToRect(path: subjectPath, rect: nullptr); |
1505 | bool clipIsRect = pathToRect(path: clipPath, rect: nullptr); |
1506 | |
1507 | const QRectF clipBounds = clipPath.boundingRect(); |
1508 | const QRectF subjectBounds = subjectPath.boundingRect(); |
1509 | |
1510 | if (!clipBounds.intersects(r: subjectBounds)) { |
1511 | switch (op) { |
1512 | case BoolSub: |
1513 | return subjectPath; |
1514 | case BoolAnd: |
1515 | return QPainterPath(); |
1516 | case BoolOr: { |
1517 | QPainterPath result = subjectPath; |
1518 | if (result.fillRule() == clipPath.fillRule()) { |
1519 | result.addPath(path: clipPath); |
1520 | } else if (result.fillRule() == Qt::WindingFill) { |
1521 | result = result.simplified(); |
1522 | result.addPath(path: clipPath); |
1523 | } else { |
1524 | result.addPath(path: clipPath.simplified()); |
1525 | } |
1526 | return result; |
1527 | } |
1528 | default: |
1529 | break; |
1530 | } |
1531 | } |
1532 | |
1533 | if (clipBounds.contains(r: subjectBounds)) { |
1534 | if (clipIsRect) { |
1535 | switch (op) { |
1536 | case BoolSub: |
1537 | return QPainterPath(); |
1538 | case BoolAnd: |
1539 | return subjectPath; |
1540 | case BoolOr: |
1541 | return clipPath; |
1542 | default: |
1543 | break; |
1544 | } |
1545 | } |
1546 | } else if (subjectBounds.contains(r: clipBounds)) { |
1547 | if (subjectIsRect) { |
1548 | switch (op) { |
1549 | case BoolSub: |
1550 | if (clipPath.fillRule() == Qt::OddEvenFill) { |
1551 | QPainterPath result = clipPath; |
1552 | result.addRect(rect: subjectBounds); |
1553 | return result; |
1554 | } else { |
1555 | QPainterPath result = clipPath.simplified(); |
1556 | result.addRect(rect: subjectBounds); |
1557 | return result; |
1558 | } |
1559 | case BoolAnd: |
1560 | return clipPath; |
1561 | case BoolOr: |
1562 | return subjectPath; |
1563 | default: |
1564 | break; |
1565 | } |
1566 | } |
1567 | } |
1568 | |
1569 | if (op == BoolAnd) { |
1570 | if (subjectIsRect) |
1571 | return intersect(path: clipPath, rect: subjectBounds); |
1572 | else if (clipIsRect) |
1573 | return intersect(path: subjectPath, rect: clipBounds); |
1574 | } |
1575 | } |
1576 | |
1577 | QWingedEdge list(subjectPath, clipPath); |
1578 | |
1579 | doClip(list, mode: ClipMode); |
1580 | |
1581 | QPainterPath path = list.toPath(); |
1582 | return path; |
1583 | } |
1584 | |
1585 | bool QPathClipper::doClip(QWingedEdge &list, ClipperMode mode) |
1586 | { |
1587 | QList<qreal> y_coords; |
1588 | y_coords.reserve(asize: list.vertexCount()); |
1589 | for (int i = 0; i < list.vertexCount(); ++i) |
1590 | y_coords << list.vertex(vertex: i)->y; |
1591 | |
1592 | std::sort(first: y_coords.begin(), last: y_coords.end()); |
1593 | y_coords.erase(abegin: std::unique(first: y_coords.begin(), last: y_coords.end(), binary_pred: fuzzyCompare), aend: y_coords.end()); |
1594 | |
1595 | #ifdef QDEBUG_CLIPPER |
1596 | printf("sorted y coords:\n" ); |
1597 | for (int i = 0; i < y_coords.size(); ++i) { |
1598 | printf("%.9f\n" , y_coords.at(i)); |
1599 | } |
1600 | #endif |
1601 | |
1602 | bool found; |
1603 | do { |
1604 | found = false; |
1605 | int index = 0; |
1606 | qreal maxHeight = 0; |
1607 | for (int i = 0; i < list.edgeCount(); ++i) { |
1608 | QPathEdge *edge = list.edge(edge: i); |
1609 | |
1610 | // have both sides of this edge already been handled? |
1611 | if ((edge->flag & 0x3) == 0x3) |
1612 | continue; |
1613 | |
1614 | QPathVertex *a = list.vertex(vertex: edge->first); |
1615 | QPathVertex *b = list.vertex(vertex: edge->second); |
1616 | |
1617 | if (qFuzzyCompare(p1: a->y, p2: b->y)) |
1618 | continue; |
1619 | |
1620 | found = true; |
1621 | |
1622 | qreal height = qAbs(t: a->y - b->y); |
1623 | if (height > maxHeight) { |
1624 | index = i; |
1625 | maxHeight = height; |
1626 | } |
1627 | } |
1628 | |
1629 | if (found) { |
1630 | QPathEdge *edge = list.edge(edge: index); |
1631 | |
1632 | QPathVertex *a = list.vertex(vertex: edge->first); |
1633 | QPathVertex *b = list.vertex(vertex: edge->second); |
1634 | |
1635 | // FIXME: this can be optimized by using binary search |
1636 | const int first = qFuzzyFind(first: y_coords.cbegin(), last: y_coords.cend(), val: qMin(a: a->y, b: b->y)) - y_coords.cbegin(); |
1637 | const int last = qFuzzyFind(first: y_coords.cbegin() + first, last: y_coords.cend(), val: qMax(a: a->y, b: b->y)) - y_coords.cbegin(); |
1638 | |
1639 | Q_ASSERT(first < y_coords.size() - 1); |
1640 | Q_ASSERT(last < y_coords.size()); |
1641 | |
1642 | qreal biggestGap = y_coords.at(i: first + 1) - y_coords.at(i: first); |
1643 | int bestIdx = first; |
1644 | for (int i = first + 1; i < last; ++i) { |
1645 | qreal gap = y_coords.at(i: i + 1) - y_coords.at(i); |
1646 | |
1647 | if (gap > biggestGap) { |
1648 | bestIdx = i; |
1649 | biggestGap = gap; |
1650 | } |
1651 | } |
1652 | const qreal bestY = 0.5 * (y_coords.at(i: bestIdx) + y_coords.at(i: bestIdx + 1)); |
1653 | |
1654 | #ifdef QDEBUG_CLIPPER |
1655 | printf("y: %.9f, gap: %.9f\n" , bestY, biggestGap); |
1656 | #endif |
1657 | |
1658 | if (handleCrossingEdges(list, y: bestY, mode) && mode == CheckMode) |
1659 | return true; |
1660 | |
1661 | edge->flag |= 0x3; |
1662 | } |
1663 | } while (found); |
1664 | |
1665 | if (mode == ClipMode) |
1666 | list.simplify(); |
1667 | |
1668 | return false; |
1669 | } |
1670 | |
1671 | static void traverse(QWingedEdge &list, int edge, QPathEdge::Traversal traversal) |
1672 | { |
1673 | QWingedEdge::TraversalStatus status; |
1674 | status.edge = edge; |
1675 | status.traversal = traversal; |
1676 | status.direction = QPathEdge::Forward; |
1677 | |
1678 | do { |
1679 | int flag = status.traversal == QPathEdge::LeftTraversal ? 1 : 2; |
1680 | |
1681 | QPathEdge *ep = list.edge(edge: status.edge); |
1682 | |
1683 | ep->flag |= (flag | (flag << 4)); |
1684 | |
1685 | #ifdef QDEBUG_CLIPPER |
1686 | qDebug() << "traverse: adding edge " << status.edge << ", mask:" << (flag << 4) <<ep->flag; |
1687 | #endif |
1688 | |
1689 | status = list.next(status); |
1690 | } while (status.edge != edge); |
1691 | } |
1692 | |
1693 | struct QCrossingEdge |
1694 | { |
1695 | int edge; |
1696 | qreal x; |
1697 | |
1698 | bool operator<(const QCrossingEdge &edge) const |
1699 | { |
1700 | return x < edge.x; |
1701 | } |
1702 | }; |
1703 | Q_DECLARE_TYPEINFO(QCrossingEdge, Q_PRIMITIVE_TYPE); |
1704 | |
1705 | static bool bool_op(bool a, bool b, QPathClipper::Operation op) |
1706 | { |
1707 | switch (op) { |
1708 | case QPathClipper::BoolAnd: |
1709 | return a && b; |
1710 | case QPathClipper::BoolOr: |
1711 | case QPathClipper::Simplify: |
1712 | return a || b; |
1713 | case QPathClipper::BoolSub: |
1714 | return a && !b; |
1715 | default: |
1716 | Q_ASSERT(false); |
1717 | return false; |
1718 | } |
1719 | } |
1720 | |
1721 | bool QWingedEdge::isInside(qreal x, qreal y) const |
1722 | { |
1723 | int winding = 0; |
1724 | for (int i = 0; i < edgeCount(); ++i) { |
1725 | const QPathEdge *ep = edge(edge: i); |
1726 | |
1727 | // left xor right |
1728 | int w = ((ep->flag >> 4) ^ (ep->flag >> 5)) & 1; |
1729 | |
1730 | if (!w) |
1731 | continue; |
1732 | |
1733 | QPointF a = *vertex(vertex: ep->first); |
1734 | QPointF b = *vertex(vertex: ep->second); |
1735 | |
1736 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { |
1737 | qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); |
1738 | |
1739 | if (intersectionX > x) |
1740 | winding += w; |
1741 | } |
1742 | } |
1743 | |
1744 | return winding & 1; |
1745 | } |
1746 | |
1747 | static QList<QCrossingEdge> findCrossings(const QWingedEdge &list, qreal y) |
1748 | { |
1749 | QList<QCrossingEdge> crossings; |
1750 | for (int i = 0; i < list.edgeCount(); ++i) { |
1751 | const QPathEdge *edge = list.edge(edge: i); |
1752 | QPointF a = *list.vertex(vertex: edge->first); |
1753 | QPointF b = *list.vertex(vertex: edge->second); |
1754 | |
1755 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { |
1756 | const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); |
1757 | const QCrossingEdge edge = { .edge: i, .x: intersection }; |
1758 | crossings << edge; |
1759 | } |
1760 | } |
1761 | return crossings; |
1762 | } |
1763 | |
1764 | bool QPathClipper::handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode) |
1765 | { |
1766 | QList<QCrossingEdge> crossings = findCrossings(list, y); |
1767 | |
1768 | Q_ASSERT(!crossings.isEmpty()); |
1769 | std::sort(first: crossings.begin(), last: crossings.end()); |
1770 | |
1771 | int windingA = 0; |
1772 | int windingB = 0; |
1773 | |
1774 | int windingD = 0; |
1775 | |
1776 | #ifdef QDEBUG_CLIPPER |
1777 | qDebug() << "crossings:" << crossings.size(); |
1778 | #endif |
1779 | for (int i = 0; i < crossings.size() - 1; ++i) { |
1780 | int ei = crossings.at(i).edge; |
1781 | const QPathEdge *edge = list.edge(edge: ei); |
1782 | |
1783 | windingA += edge->windingA; |
1784 | windingB += edge->windingB; |
1785 | |
1786 | const bool hasLeft = (edge->flag >> 4) & 1; |
1787 | const bool hasRight = (edge->flag >> 4) & 2; |
1788 | |
1789 | windingD += hasLeft ^ hasRight; |
1790 | |
1791 | const bool inA = (windingA & aMask) != 0; |
1792 | const bool inB = (windingB & bMask) != 0; |
1793 | const bool inD = (windingD & 0x1) != 0; |
1794 | |
1795 | const bool inside = bool_op(a: inA, b: inB, op); |
1796 | const bool add = inD ^ inside; |
1797 | |
1798 | #ifdef QDEBUG_CLIPPER |
1799 | printf("y %f, x %f, inA: %d, inB: %d, inD: %d, inside: %d, flag: %x, bezier: %p, edge: %d\n" , y, crossings.at(i).x, inA, inB, inD, inside, edge->flag, edge->bezier, ei); |
1800 | #endif |
1801 | |
1802 | if (add) { |
1803 | if (mode == CheckMode) |
1804 | return true; |
1805 | |
1806 | qreal y0 = list.vertex(vertex: edge->first)->y; |
1807 | qreal y1 = list.vertex(vertex: edge->second)->y; |
1808 | |
1809 | if (y0 < y1) { |
1810 | if (!(edge->flag & 1)) |
1811 | traverse(list, edge: ei, traversal: QPathEdge::LeftTraversal); |
1812 | |
1813 | if (!(edge->flag & 2)) |
1814 | clear(list, edge: ei, traversal: QPathEdge::RightTraversal); |
1815 | } else { |
1816 | if (!(edge->flag & 1)) |
1817 | clear(list, edge: ei, traversal: QPathEdge::LeftTraversal); |
1818 | |
1819 | if (!(edge->flag & 2)) |
1820 | traverse(list, edge: ei, traversal: QPathEdge::RightTraversal); |
1821 | } |
1822 | |
1823 | ++windingD; |
1824 | } else { |
1825 | if (!(edge->flag & 1)) |
1826 | clear(list, edge: ei, traversal: QPathEdge::LeftTraversal); |
1827 | |
1828 | if (!(edge->flag & 2)) |
1829 | clear(list, edge: ei, traversal: QPathEdge::RightTraversal); |
1830 | } |
1831 | } |
1832 | |
1833 | return false; |
1834 | } |
1835 | |
1836 | namespace { |
1837 | |
1838 | QList<QPainterPath> toSubpaths(const QPainterPath &path) |
1839 | { |
1840 | |
1841 | QList<QPainterPath> subpaths; |
1842 | if (path.isEmpty()) |
1843 | return subpaths; |
1844 | |
1845 | QPainterPath current; |
1846 | for (int i = 0; i < path.elementCount(); ++i) { |
1847 | const QPainterPath::Element &e = path.elementAt(i); |
1848 | switch (e.type) { |
1849 | case QPainterPath::MoveToElement: |
1850 | if (current.elementCount() > 1) |
1851 | subpaths += current; |
1852 | current = QPainterPath(); |
1853 | current.moveTo(p: e); |
1854 | break; |
1855 | case QPainterPath::LineToElement: |
1856 | current.lineTo(p: e); |
1857 | break; |
1858 | case QPainterPath::CurveToElement: { |
1859 | current.cubicTo(ctrlPt1: e, ctrlPt2: path.elementAt(i: i + 1), endPt: path.elementAt(i: i + 2)); |
1860 | i+=2; |
1861 | break; |
1862 | } |
1863 | case QPainterPath::CurveToDataElement: |
1864 | Q_ASSERT(!"toSubpaths(), bad element type" ); |
1865 | break; |
1866 | } |
1867 | } |
1868 | |
1869 | if (current.elementCount() > 1) |
1870 | subpaths << current; |
1871 | |
1872 | return subpaths; |
1873 | } |
1874 | |
1875 | enum Edge |
1876 | { |
1877 | Left, Top, Right, Bottom |
1878 | }; |
1879 | |
1880 | static bool isVertical(Edge edge) |
1881 | { |
1882 | return edge == Left || edge == Right; |
1883 | } |
1884 | |
1885 | template <Edge edge> |
1886 | bool compare(const QPointF &p, qreal t) |
1887 | { |
1888 | switch (edge) |
1889 | { |
1890 | case Left: |
1891 | return p.x() < t; |
1892 | case Right: |
1893 | return p.x() > t; |
1894 | case Top: |
1895 | return p.y() < t; |
1896 | default: |
1897 | return p.y() > t; |
1898 | } |
1899 | } |
1900 | |
1901 | template <Edge edge> |
1902 | QPointF intersectLine(const QPointF &a, const QPointF &b, qreal t) |
1903 | { |
1904 | QLineF line(a, b); |
1905 | switch (edge) { |
1906 | case Left: |
1907 | case Right: |
1908 | return line.pointAt(t: (t - a.x()) / (b.x() - a.x())); |
1909 | default: |
1910 | return line.pointAt(t: (t - a.y()) / (b.y() - a.y())); |
1911 | } |
1912 | } |
1913 | |
1914 | void addLine(QPainterPath &path, const QLineF &line) |
1915 | { |
1916 | if (path.elementCount() > 0) |
1917 | path.lineTo(p: line.p1()); |
1918 | else |
1919 | path.moveTo(p: line.p1()); |
1920 | |
1921 | path.lineTo(p: line.p2()); |
1922 | } |
1923 | |
1924 | template <Edge edge> |
1925 | void clipLine(const QPointF &a, const QPointF &b, qreal t, QPainterPath &result) |
1926 | { |
1927 | bool outA = compare<edge>(a, t); |
1928 | bool outB = compare<edge>(b, t); |
1929 | if (outA && outB) |
1930 | return; |
1931 | |
1932 | if (outA) |
1933 | addLine(path&: result, line: QLineF(intersectLine<edge>(a, b, t), b)); |
1934 | else if (outB) |
1935 | addLine(path&: result, line: QLineF(a, intersectLine<edge>(a, b, t))); |
1936 | else |
1937 | addLine(path&: result, line: QLineF(a, b)); |
1938 | } |
1939 | |
1940 | void addBezier(QPainterPath &path, const QBezier &bezier) |
1941 | { |
1942 | if (path.elementCount() > 0) |
1943 | path.lineTo(p: bezier.pt1()); |
1944 | else |
1945 | path.moveTo(p: bezier.pt1()); |
1946 | |
1947 | path.cubicTo(ctrlPt1: bezier.pt2(), ctrlPt2: bezier.pt3(), endPt: bezier.pt4()); |
1948 | } |
1949 | |
1950 | template <Edge edge> |
1951 | void clipBezier(const QPointF &a, const QPointF &b, const QPointF &c, const QPointF &d, qreal t, QPainterPath &result) |
1952 | { |
1953 | QBezier bezier = QBezier::fromPoints(p1: a, p2: b, p3: c, p4: d); |
1954 | |
1955 | bool outA = compare<edge>(a, t); |
1956 | bool outB = compare<edge>(b, t); |
1957 | bool outC = compare<edge>(c, t); |
1958 | bool outD = compare<edge>(d, t); |
1959 | |
1960 | int outCount = int(outA) + int(outB) + int(outC) + int(outD); |
1961 | |
1962 | if (outCount == 4) |
1963 | return; |
1964 | |
1965 | if (outCount == 0) { |
1966 | addBezier(path&: result, bezier); |
1967 | return; |
1968 | } |
1969 | |
1970 | QTransform flip = isVertical(edge) ? QTransform(0, 1, 1, 0, 0, 0) : QTransform(); |
1971 | QBezier unflipped = bezier; |
1972 | QBezier flipped = bezier.mapBy(transform: flip); |
1973 | |
1974 | qreal t0 = 0, t1 = 1; |
1975 | int stationary = flipped.stationaryYPoints(t0, t1); |
1976 | |
1977 | qreal segments[4]; |
1978 | QPointF points[4]; |
1979 | points[0] = unflipped.pt1(); |
1980 | segments[0] = 0; |
1981 | |
1982 | int segmentCount = 0; |
1983 | if (stationary > 0) { |
1984 | ++segmentCount; |
1985 | segments[segmentCount] = t0; |
1986 | points[segmentCount] = unflipped.pointAt(t: t0); |
1987 | } |
1988 | if (stationary > 1) { |
1989 | ++segmentCount; |
1990 | segments[segmentCount] = t1; |
1991 | points[segmentCount] = unflipped.pointAt(t: t1); |
1992 | } |
1993 | ++segmentCount; |
1994 | segments[segmentCount] = 1; |
1995 | points[segmentCount] = unflipped.pt4(); |
1996 | |
1997 | qreal lastIntersection = 0; |
1998 | for (int i = 0; i < segmentCount; ++i) { |
1999 | outA = compare<edge>(points[i], t); |
2000 | outB = compare<edge>(points[i+1], t); |
2001 | |
2002 | if (outA != outB) { |
2003 | qreal intersection = flipped.tForY(t0: segments[i], t1: segments[i+1], y: t); |
2004 | |
2005 | if (outB) |
2006 | addBezier(path&: result, bezier: unflipped.getSubRange(t0: lastIntersection, t1: intersection)); |
2007 | |
2008 | lastIntersection = intersection; |
2009 | } |
2010 | } |
2011 | |
2012 | if (!outB) |
2013 | addBezier(path&: result, bezier: unflipped.getSubRange(t0: lastIntersection, t1: 1)); |
2014 | } |
2015 | |
2016 | // clips a single subpath against a single edge |
2017 | template <Edge edge> |
2018 | QPainterPath clip(const QPainterPath &path, qreal t) |
2019 | { |
2020 | QPainterPath result; |
2021 | for (int i = 1; i < path.elementCount(); ++i) { |
2022 | const QPainterPath::Element &element = path.elementAt(i); |
2023 | Q_ASSERT(!element.isMoveTo()); |
2024 | if (element.isLineTo()) { |
2025 | clipLine<edge>(path.elementAt(i: i-1), path.elementAt(i), t, result); |
2026 | } else { |
2027 | clipBezier<edge>(path.elementAt(i: i-1), path.elementAt(i), path.elementAt(i: i+1), path.elementAt(i: i+2), t, result); |
2028 | i += 2; |
2029 | } |
2030 | } |
2031 | |
2032 | int last = path.elementCount() - 1; |
2033 | if (QPointF(path.elementAt(i: last)) != QPointF(path.elementAt(i: 0))) |
2034 | clipLine<edge>(path.elementAt(i: last), path.elementAt(i: 0), t, result); |
2035 | |
2036 | return result; |
2037 | } |
2038 | |
2039 | QPainterPath intersectPath(const QPainterPath &path, const QRectF &rect) |
2040 | { |
2041 | QList<QPainterPath> subpaths = toSubpaths(path); |
2042 | |
2043 | QPainterPath result; |
2044 | result.setFillRule(path.fillRule()); |
2045 | for (int i = 0; i < subpaths.size(); ++i) { |
2046 | QPainterPath subPath = subpaths.at(i); |
2047 | QRectF bounds = subPath.boundingRect(); |
2048 | if (bounds.intersects(r: rect)) { |
2049 | if (bounds.left() < rect.left()) |
2050 | subPath = clip<Left>(path: subPath, t: rect.left()); |
2051 | if (bounds.right() > rect.right()) |
2052 | subPath = clip<Right>(path: subPath, t: rect.right()); |
2053 | |
2054 | bounds = subPath.boundingRect(); |
2055 | |
2056 | if (bounds.top() < rect.top()) |
2057 | subPath = clip<Top>(path: subPath, t: rect.top()); |
2058 | if (bounds.bottom() > rect.bottom()) |
2059 | subPath = clip<Bottom>(path: subPath, t: rect.bottom()); |
2060 | |
2061 | if (subPath.elementCount() > 1) |
2062 | result.addPath(path: subPath); |
2063 | } |
2064 | } |
2065 | // The algorithm above might return one side of \a rect if there was no intersection, |
2066 | // so only return intersections that are not empty rectangles. |
2067 | if (result.boundingRect().isEmpty()) |
2068 | return QPainterPath(); |
2069 | else |
2070 | return result; |
2071 | } |
2072 | |
2073 | } |
2074 | |
2075 | QPainterPath QPathClipper::intersect(const QPainterPath &path, const QRectF &rect) |
2076 | { |
2077 | return intersectPath(path, rect); |
2078 | } |
2079 | |
2080 | QT_END_NAMESPACE |
2081 | |