| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qopengl2pexvertexarray_p.h" |
| 5 | |
| 6 | #include <private/qbezier_p.h> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | void QOpenGL2PEXVertexArray::clear() |
| 11 | { |
| 12 | vertexArray.reset(); |
| 13 | vertexArrayStops.reset(); |
| 14 | boundingRectDirty = true; |
| 15 | } |
| 16 | |
| 17 | |
| 18 | QOpenGLRect QOpenGL2PEXVertexArray::boundingRect() const |
| 19 | { |
| 20 | if (boundingRectDirty) |
| 21 | return QOpenGLRect(0.0, 0.0, 0.0, 0.0); |
| 22 | else |
| 23 | return QOpenGLRect(minX, minY, maxX, maxY); |
| 24 | } |
| 25 | |
| 26 | void QOpenGL2PEXVertexArray::addClosingLine(int index) |
| 27 | { |
| 28 | QPointF point(vertexArray.at(i: index)); |
| 29 | if (point != QPointF(vertexArray.last())) |
| 30 | vertexArray.add(t: point); |
| 31 | } |
| 32 | |
| 33 | void QOpenGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex) |
| 34 | { |
| 35 | const QPointF *const points = reinterpret_cast<const QPointF *>(path.points()); |
| 36 | const QPainterPath::ElementType *const elements = path.elements(); |
| 37 | |
| 38 | QPointF sum = points[subPathIndex]; |
| 39 | int count = 1; |
| 40 | |
| 41 | for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) { |
| 42 | sum += points[i]; |
| 43 | ++count; |
| 44 | } |
| 45 | |
| 46 | const QPointF centroid = sum / qreal(count); |
| 47 | vertexArray.add(t: centroid); |
| 48 | } |
| 49 | |
| 50 | void QOpenGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline) |
| 51 | { |
| 52 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); |
| 53 | const QPainterPath::ElementType* const elements = path.elements(); |
| 54 | |
| 55 | if (boundingRectDirty) { |
| 56 | minX = maxX = points[0].x(); |
| 57 | minY = maxY = points[0].y(); |
| 58 | boundingRectDirty = false; |
| 59 | } |
| 60 | |
| 61 | if (!outline && !path.isConvex()) |
| 62 | addCentroid(path, subPathIndex: 0); |
| 63 | |
| 64 | int lastMoveTo = vertexArray.size(); |
| 65 | vertexArray.add(t: points[0]); // The first element is always a moveTo |
| 66 | |
| 67 | do { |
| 68 | if (!elements) { |
| 69 | // qDebug("QVectorPath has no elements"); |
| 70 | // If the path has a null elements pointer, the elements implicitly |
| 71 | // start with a moveTo (already added) and continue with lineTos: |
| 72 | for (int i=1; i<path.elementCount(); ++i) |
| 73 | lineToArray(x: points[i].x(), y: points[i].y()); |
| 74 | |
| 75 | break; |
| 76 | } |
| 77 | // qDebug("QVectorPath has element types"); |
| 78 | |
| 79 | for (int i=1; i<path.elementCount(); ++i) { |
| 80 | switch (elements[i]) { |
| 81 | case QPainterPath::MoveToElement: |
| 82 | if (!outline) |
| 83 | addClosingLine(index: lastMoveTo); |
| 84 | // qDebug("element[%d] is a MoveToElement", i); |
| 85 | vertexArrayStops.add(t: vertexArray.size()); |
| 86 | if (!outline) { |
| 87 | if (!path.isConvex()) addCentroid(path, subPathIndex: i); |
| 88 | lastMoveTo = vertexArray.size(); |
| 89 | } |
| 90 | lineToArray(x: points[i].x(), y: points[i].y()); // Add the moveTo as a new vertex |
| 91 | break; |
| 92 | case QPainterPath::LineToElement: |
| 93 | // qDebug("element[%d] is a LineToElement", i); |
| 94 | lineToArray(x: points[i].x(), y: points[i].y()); |
| 95 | break; |
| 96 | case QPainterPath::CurveToElement: { |
| 97 | QBezier b = QBezier::fromPoints(p1: *(((const QPointF *) points) + i - 1), |
| 98 | p2: points[i], |
| 99 | p3: points[i+1], |
| 100 | p4: points[i+2]); |
| 101 | QRectF bounds = b.bounds(); |
| 102 | // threshold based on same algorithm as in qtriangulatingstroker.cpp |
| 103 | int threshold = qMin<float>(a: 64, b: qMax(a: bounds.width(), b: bounds.height()) * 3.14f / (curveInverseScale * 6)); |
| 104 | if (threshold < 3) threshold = 3; |
| 105 | qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1); |
| 106 | for (int t=0; t<threshold; ++t) { |
| 107 | QPointF pt = b.pointAt(t: t * one_over_threshold_minus_1); |
| 108 | lineToArray(x: pt.x(), y: pt.y()); |
| 109 | } |
| 110 | i += 2; |
| 111 | break; } |
| 112 | default: |
| 113 | break; |
| 114 | } |
| 115 | } |
| 116 | } while (0); |
| 117 | |
| 118 | if (!outline) |
| 119 | addClosingLine(index: lastMoveTo); |
| 120 | vertexArrayStops.add(t: vertexArray.size()); |
| 121 | } |
| 122 | |
| 123 | void QOpenGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y) |
| 124 | { |
| 125 | vertexArray.add(t: QOpenGLPoint(x, y)); |
| 126 | |
| 127 | if (x > maxX) |
| 128 | maxX = x; |
| 129 | else if (x < minX) |
| 130 | minX = x; |
| 131 | if (y > maxY) |
| 132 | maxY = y; |
| 133 | else if (y < minY) |
| 134 | minY = y; |
| 135 | } |
| 136 | |
| 137 | QT_END_NAMESPACE |
| 138 | |