1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qopengl2pexvertexarray_p.h" |
5 | |
6 | #include <private/qbezier_p.h> |
7 | |
8 | QT_BEGIN_NAMESPACE |
9 | |
10 | void QOpenGL2PEXVertexArray::clear() |
11 | { |
12 | vertexArray.reset(); |
13 | vertexArrayStops.reset(); |
14 | boundingRectDirty = true; |
15 | } |
16 | |
17 | |
18 | QOpenGLRect QOpenGL2PEXVertexArray::boundingRect() const |
19 | { |
20 | if (boundingRectDirty) |
21 | return QOpenGLRect(0.0, 0.0, 0.0, 0.0); |
22 | else |
23 | return QOpenGLRect(minX, minY, maxX, maxY); |
24 | } |
25 | |
26 | void QOpenGL2PEXVertexArray::addClosingLine(int index) |
27 | { |
28 | QPointF point(vertexArray.at(i: index)); |
29 | if (point != QPointF(vertexArray.last())) |
30 | vertexArray.add(t: point); |
31 | } |
32 | |
33 | void QOpenGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex) |
34 | { |
35 | const QPointF *const points = reinterpret_cast<const QPointF *>(path.points()); |
36 | const QPainterPath::ElementType *const elements = path.elements(); |
37 | |
38 | QPointF sum = points[subPathIndex]; |
39 | int count = 1; |
40 | |
41 | for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) { |
42 | sum += points[i]; |
43 | ++count; |
44 | } |
45 | |
46 | const QPointF centroid = sum / qreal(count); |
47 | vertexArray.add(t: centroid); |
48 | } |
49 | |
50 | void QOpenGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline) |
51 | { |
52 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); |
53 | const QPainterPath::ElementType* const elements = path.elements(); |
54 | |
55 | if (boundingRectDirty) { |
56 | minX = maxX = points[0].x(); |
57 | minY = maxY = points[0].y(); |
58 | boundingRectDirty = false; |
59 | } |
60 | |
61 | if (!outline && !path.isConvex()) |
62 | addCentroid(path, subPathIndex: 0); |
63 | |
64 | int lastMoveTo = vertexArray.size(); |
65 | vertexArray.add(t: points[0]); // The first element is always a moveTo |
66 | |
67 | do { |
68 | if (!elements) { |
69 | // qDebug("QVectorPath has no elements"); |
70 | // If the path has a null elements pointer, the elements implicitly |
71 | // start with a moveTo (already added) and continue with lineTos: |
72 | for (int i=1; i<path.elementCount(); ++i) |
73 | lineToArray(x: points[i].x(), y: points[i].y()); |
74 | |
75 | break; |
76 | } |
77 | // qDebug("QVectorPath has element types"); |
78 | |
79 | for (int i=1; i<path.elementCount(); ++i) { |
80 | switch (elements[i]) { |
81 | case QPainterPath::MoveToElement: |
82 | if (!outline) |
83 | addClosingLine(index: lastMoveTo); |
84 | // qDebug("element[%d] is a MoveToElement", i); |
85 | vertexArrayStops.add(t: vertexArray.size()); |
86 | if (!outline) { |
87 | if (!path.isConvex()) addCentroid(path, subPathIndex: i); |
88 | lastMoveTo = vertexArray.size(); |
89 | } |
90 | lineToArray(x: points[i].x(), y: points[i].y()); // Add the moveTo as a new vertex |
91 | break; |
92 | case QPainterPath::LineToElement: |
93 | // qDebug("element[%d] is a LineToElement", i); |
94 | lineToArray(x: points[i].x(), y: points[i].y()); |
95 | break; |
96 | case QPainterPath::CurveToElement: { |
97 | QBezier b = QBezier::fromPoints(p1: *(((const QPointF *) points) + i - 1), |
98 | p2: points[i], |
99 | p3: points[i+1], |
100 | p4: points[i+2]); |
101 | QRectF bounds = b.bounds(); |
102 | // threshold based on same algorithm as in qtriangulatingstroker.cpp |
103 | int threshold = qMin<float>(a: 64, b: qMax(a: bounds.width(), b: bounds.height()) * 3.14f / (curveInverseScale * 6)); |
104 | if (threshold < 3) threshold = 3; |
105 | qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1); |
106 | for (int t=0; t<threshold; ++t) { |
107 | QPointF pt = b.pointAt(t: t * one_over_threshold_minus_1); |
108 | lineToArray(x: pt.x(), y: pt.y()); |
109 | } |
110 | i += 2; |
111 | break; } |
112 | default: |
113 | break; |
114 | } |
115 | } |
116 | } while (0); |
117 | |
118 | if (!outline) |
119 | addClosingLine(index: lastMoveTo); |
120 | vertexArrayStops.add(t: vertexArray.size()); |
121 | } |
122 | |
123 | void QOpenGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y) |
124 | { |
125 | vertexArray.add(t: QOpenGLPoint(x, y)); |
126 | |
127 | if (x > maxX) |
128 | maxX = x; |
129 | else if (x < minX) |
130 | minX = x; |
131 | if (y > maxY) |
132 | maxY = y; |
133 | else if (y < minY) |
134 | minY = y; |
135 | } |
136 | |
137 | QT_END_NAMESPACE |
138 | |