| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include <QtOpenGL/QOpenGLFramebufferObject> |
| 5 | #include <QtGui/QOpenGLContext> |
| 6 | #include <QtGui/QWindow> |
| 7 | #include <rhi/qrhi.h> |
| 8 | #include <qpa/qplatformbackingstore.h> |
| 9 | |
| 10 | #include "qopenglcompositor_p.h" |
| 11 | |
| 12 | QT_BEGIN_NAMESPACE |
| 13 | |
| 14 | /*! |
| 15 | \class QOpenGLCompositor |
| 16 | \brief A generic OpenGL-based compositor |
| 17 | \since 5.4 |
| 18 | \internal |
| 19 | \ingroup qpa |
| 20 | |
| 21 | This class provides a lightweight compositor that maintains the |
| 22 | basic stacking order of windows and composites them by drawing |
| 23 | textured quads via OpenGL. |
| 24 | |
| 25 | It it meant to be used by platform plugins that run without a |
| 26 | windowing system. |
| 27 | |
| 28 | It is up to the platform plugin to manage the lifetime of the |
| 29 | compositor (instance(), destroy()), set the correct destination |
| 30 | context and window as early as possible (setTarget()), |
| 31 | register the composited windows as they are shown, activated, |
| 32 | raised and lowered (addWindow(), moveToTop(), etc.), and to |
| 33 | schedule repaints (update()). |
| 34 | |
| 35 | \note To get support for QWidget-based windows, just use |
| 36 | QOpenGLCompositorBackingStore. It will automatically create |
| 37 | textures from the raster-rendered content and trigger the |
| 38 | necessary repaints. |
| 39 | */ |
| 40 | |
| 41 | static QOpenGLCompositor *compositor = 0; |
| 42 | |
| 43 | QOpenGLCompositor::QOpenGLCompositor() |
| 44 | : m_context(0), |
| 45 | m_targetWindow(0), |
| 46 | m_rotation(0) |
| 47 | { |
| 48 | Q_ASSERT(!compositor); |
| 49 | m_updateTimer.setSingleShot(true); |
| 50 | m_updateTimer.setInterval(0); |
| 51 | connect(asender: &m_updateTimer, SIGNAL(timeout()), SLOT(handleRenderAllRequest())); |
| 52 | } |
| 53 | |
| 54 | QOpenGLCompositor::~QOpenGLCompositor() |
| 55 | { |
| 56 | Q_ASSERT(compositor == this); |
| 57 | m_blitter.destroy(); |
| 58 | compositor = 0; |
| 59 | } |
| 60 | |
| 61 | void QOpenGLCompositor::setTargetWindow(QWindow *targetWindow, const QRect &nativeTargetGeometry) |
| 62 | { |
| 63 | m_targetWindow = targetWindow; |
| 64 | m_nativeTargetGeometry = nativeTargetGeometry; |
| 65 | } |
| 66 | |
| 67 | void QOpenGLCompositor::setTargetContext(QOpenGLContext *context) |
| 68 | { |
| 69 | m_context = context; |
| 70 | } |
| 71 | |
| 72 | void QOpenGLCompositor::setRotation(int degrees) |
| 73 | { |
| 74 | m_rotation = degrees; |
| 75 | m_rotationMatrix.setToIdentity(); |
| 76 | m_rotationMatrix.rotate(angle: degrees, x: 0, y: 0, z: 1); |
| 77 | } |
| 78 | |
| 79 | void QOpenGLCompositor::update() |
| 80 | { |
| 81 | if (!m_updateTimer.isActive()) |
| 82 | m_updateTimer.start(); |
| 83 | } |
| 84 | |
| 85 | QImage QOpenGLCompositor::grab() |
| 86 | { |
| 87 | Q_ASSERT(m_context && m_targetWindow); |
| 88 | QOpenGLFramebufferObject fbo(m_nativeTargetGeometry.size()); |
| 89 | grabToFrameBufferObject(fbo: &fbo); |
| 90 | return fbo.toImage(); |
| 91 | } |
| 92 | |
| 93 | bool QOpenGLCompositor::grabToFrameBufferObject(QOpenGLFramebufferObject *fbo, GrabOrientation orientation) |
| 94 | { |
| 95 | Q_ASSERT(fbo); |
| 96 | if (fbo->size() != m_nativeTargetGeometry.size() |
| 97 | || fbo->format().textureTarget() != GL_TEXTURE_2D) |
| 98 | return false; |
| 99 | |
| 100 | m_context->makeCurrent(surface: m_targetWindow); |
| 101 | renderAll(fbo, |
| 102 | origin: orientation == Flipped ? QOpenGLTextureBlitter::OriginTopLeft |
| 103 | : QOpenGLTextureBlitter::OriginBottomLeft); |
| 104 | return true; |
| 105 | } |
| 106 | |
| 107 | void QOpenGLCompositor::handleRenderAllRequest() |
| 108 | { |
| 109 | Q_ASSERT(m_context && m_targetWindow); |
| 110 | m_context->makeCurrent(surface: m_targetWindow); |
| 111 | renderAll(fbo: 0); |
| 112 | } |
| 113 | |
| 114 | void QOpenGLCompositor::renderAll(QOpenGLFramebufferObject *fbo, QOpenGLTextureBlitter::Origin origin) |
| 115 | { |
| 116 | if (fbo) |
| 117 | fbo->bind(); |
| 118 | |
| 119 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 120 | glViewport(x: 0, y: 0, width: m_nativeTargetGeometry.width(), height: m_nativeTargetGeometry.height()); |
| 121 | |
| 122 | if (!m_blitter.isCreated()) |
| 123 | m_blitter.create(); |
| 124 | |
| 125 | m_blitter.bind(); |
| 126 | |
| 127 | for (int i = 0; i < m_windows.size(); ++i) |
| 128 | m_windows.at(i)->beginCompositing(); |
| 129 | |
| 130 | for (int i = 0; i < m_windows.size(); ++i) |
| 131 | render(window: m_windows.at(i), origin); |
| 132 | |
| 133 | m_blitter.release(); |
| 134 | if (!fbo) |
| 135 | m_context->swapBuffers(surface: m_targetWindow); |
| 136 | else |
| 137 | fbo->release(); |
| 138 | |
| 139 | for (int i = 0; i < m_windows.size(); ++i) |
| 140 | m_windows.at(i)->endCompositing(); |
| 141 | } |
| 142 | |
| 143 | struct BlendStateBinder |
| 144 | { |
| 145 | BlendStateBinder() : m_blend(false) { |
| 146 | glDisable(GL_BLEND); |
| 147 | } |
| 148 | void set(bool blend) { |
| 149 | if (blend != m_blend) { |
| 150 | if (blend) { |
| 151 | glEnable(GL_BLEND); |
| 152 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 153 | } else { |
| 154 | glDisable(GL_BLEND); |
| 155 | } |
| 156 | m_blend = blend; |
| 157 | } |
| 158 | } |
| 159 | ~BlendStateBinder() { |
| 160 | if (m_blend) |
| 161 | glDisable(GL_BLEND); |
| 162 | } |
| 163 | bool m_blend; |
| 164 | }; |
| 165 | |
| 166 | static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight) |
| 167 | { |
| 168 | return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1, |
| 169 | topLeftRect.width(), topLeftRect.height()); |
| 170 | } |
| 171 | |
| 172 | static void clippedBlit(const QPlatformTextureList *textures, int idx, |
| 173 | const QRect &sourceWindowRect, const QRect &targetWindowRect, |
| 174 | QOpenGLTextureBlitter *blitter, QMatrix4x4 *rotationMatrix, |
| 175 | QOpenGLTextureBlitter::Origin sourceOrigin) |
| 176 | { |
| 177 | const QRect clipRect = textures->clipRect(index: idx); |
| 178 | if (clipRect.isEmpty()) |
| 179 | return; |
| 180 | |
| 181 | const QRect rectInWindow = textures->geometry(index: idx).translated(p: sourceWindowRect.topLeft()); |
| 182 | const QRect clippedRectInWindow = rectInWindow & clipRect.translated(p: rectInWindow.topLeft()); |
| 183 | const QRect srcRect = toBottomLeftRect(topLeftRect: clipRect, windowHeight: rectInWindow.height()); |
| 184 | |
| 185 | QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(target: clippedRectInWindow, viewport: targetWindowRect); |
| 186 | if (rotationMatrix) |
| 187 | target = *rotationMatrix * target; |
| 188 | |
| 189 | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(subTexture: srcRect, textureSize: rectInWindow.size(), |
| 190 | origin: sourceOrigin); |
| 191 | |
| 192 | const uint textureId = textures->texture(index: idx)->nativeTexture().object; |
| 193 | blitter->blit(texture: textureId, targetTransform: target, sourceTransform: source); |
| 194 | } |
| 195 | |
| 196 | void QOpenGLCompositor::render(QOpenGLCompositorWindow *window, QOpenGLTextureBlitter::Origin origin) |
| 197 | { |
| 198 | const QPlatformTextureList *textures = window->textures(); |
| 199 | if (!textures) |
| 200 | return; |
| 201 | |
| 202 | const QRect targetWindowRect(QPoint(0, 0), m_targetWindow->geometry().size()); |
| 203 | float currentOpacity = 1.0f; |
| 204 | BlendStateBinder blend; |
| 205 | const QRect sourceWindowRect = window->sourceWindow()->geometry(); |
| 206 | auto clippedBlitSourceOrigin = origin == QOpenGLTextureBlitter::OriginTopLeft |
| 207 | ? QOpenGLTextureBlitter::OriginBottomLeft |
| 208 | : QOpenGLTextureBlitter::OriginTopLeft; |
| 209 | for (int i = 0; i < textures->count(); ++i) { |
| 210 | const uint textureId = textures->texture(index: i)->nativeTexture().object; |
| 211 | const float opacity = window->sourceWindow()->opacity(); |
| 212 | if (opacity != currentOpacity) { |
| 213 | currentOpacity = opacity; |
| 214 | m_blitter.setOpacity(currentOpacity); |
| 215 | } |
| 216 | |
| 217 | if (textures->count() > 1 && i == textures->count() - 1) { |
| 218 | // Backingstore for a widget with QOpenGLWidget subwidgets |
| 219 | blend.set(true); |
| 220 | QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(target: textures->geometry(index: i), viewport: targetWindowRect); |
| 221 | if (m_rotation) |
| 222 | target = m_rotationMatrix * target; |
| 223 | m_blitter.blit(texture: textureId, targetTransform: target, sourceOrigin: origin); |
| 224 | } else if (textures->count() == 1) { |
| 225 | // A regular QWidget window |
| 226 | const bool translucent = window->sourceWindow()->requestedFormat().alphaBufferSize() > 0; |
| 227 | blend.set(translucent); |
| 228 | QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(target: textures->geometry(index: i), viewport: targetWindowRect); |
| 229 | if (m_rotation) |
| 230 | target = m_rotationMatrix * target; |
| 231 | m_blitter.blit(texture: textureId, targetTransform: target, sourceOrigin: origin); |
| 232 | } else if (!textures->flags(index: i).testFlag(flag: QPlatformTextureList::StacksOnTop)) { |
| 233 | // Texture from an FBO belonging to a QOpenGLWidget or QQuickWidget |
| 234 | blend.set(false); |
| 235 | clippedBlit(textures, idx: i, sourceWindowRect, targetWindowRect, blitter: &m_blitter, |
| 236 | rotationMatrix: m_rotation ? &m_rotationMatrix : nullptr, sourceOrigin: clippedBlitSourceOrigin); |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | for (int i = 0; i < textures->count(); ++i) { |
| 241 | if (textures->flags(index: i).testFlag(flag: QPlatformTextureList::StacksOnTop)) { |
| 242 | blend.set(true); |
| 243 | clippedBlit(textures, idx: i, sourceWindowRect, targetWindowRect, blitter: &m_blitter, |
| 244 | rotationMatrix: m_rotation ? &m_rotationMatrix : nullptr, sourceOrigin: clippedBlitSourceOrigin); |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | m_blitter.setOpacity(1.0f); |
| 249 | } |
| 250 | |
| 251 | QOpenGLCompositor *QOpenGLCompositor::instance() |
| 252 | { |
| 253 | if (!compositor) |
| 254 | compositor = new QOpenGLCompositor; |
| 255 | return compositor; |
| 256 | } |
| 257 | |
| 258 | void QOpenGLCompositor::destroy() |
| 259 | { |
| 260 | delete compositor; |
| 261 | compositor = 0; |
| 262 | } |
| 263 | |
| 264 | void QOpenGLCompositor::addWindow(QOpenGLCompositorWindow *window) |
| 265 | { |
| 266 | if (!m_windows.contains(t: window)) { |
| 267 | m_windows.append(t: window); |
| 268 | ensureCorrectZOrder(); |
| 269 | if (window == m_windows.constLast()) |
| 270 | emit topWindowChanged(window); |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | void QOpenGLCompositor::removeWindow(QOpenGLCompositorWindow *window) |
| 275 | { |
| 276 | bool couldChangeTopWindow = (m_windows.size() > 1) ? (window == m_windows.constLast()) : false; |
| 277 | if (m_windows.removeOne(t: window) && couldChangeTopWindow) |
| 278 | emit topWindowChanged(window: m_windows.constLast()); |
| 279 | } |
| 280 | |
| 281 | void QOpenGLCompositor::moveToTop(QOpenGLCompositorWindow *window) |
| 282 | { |
| 283 | if (!m_windows.isEmpty() && window == m_windows.constLast()) { |
| 284 | // Already on top |
| 285 | return; |
| 286 | } |
| 287 | |
| 288 | m_windows.removeOne(t: window); |
| 289 | m_windows.append(t: window); |
| 290 | ensureCorrectZOrder(); |
| 291 | |
| 292 | if (window == m_windows.constLast()) |
| 293 | emit topWindowChanged(window); |
| 294 | } |
| 295 | |
| 296 | void QOpenGLCompositor::changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx) |
| 297 | { |
| 298 | int idx = m_windows.indexOf(t: window); |
| 299 | if (idx != -1 && idx != newIdx) { |
| 300 | m_windows.move(from: idx, to: newIdx); |
| 301 | ensureCorrectZOrder(); |
| 302 | if (window == m_windows.constLast()) |
| 303 | emit topWindowChanged(window: m_windows.last()); |
| 304 | } |
| 305 | } |
| 306 | |
| 307 | void QOpenGLCompositor::ensureCorrectZOrder() |
| 308 | { |
| 309 | const auto originalOrder = m_windows; |
| 310 | |
| 311 | std::sort(first: m_windows.begin(), last: m_windows.end(), |
| 312 | comp: [this, &originalOrder](QOpenGLCompositorWindow *cw1, QOpenGLCompositorWindow *cw2) { |
| 313 | QWindow *w1 = cw1->sourceWindow(); |
| 314 | QWindow *w2 = cw2->sourceWindow(); |
| 315 | |
| 316 | // Case #1: The main window needs to have less z-order. It can never be in |
| 317 | // front of our tool windows, popups etc, because it's fullscreen! |
| 318 | if (w1 == m_targetWindow || w2 == m_targetWindow) |
| 319 | return w1 == m_targetWindow; |
| 320 | |
| 321 | // Case #2: |
| 322 | if (w2->isAncestorOf(child: w1)) { |
| 323 | // w1 is transient child of w2. W1 goes in front then. |
| 324 | return false; |
| 325 | } |
| 326 | |
| 327 | if (w1->isAncestorOf(child: w2)) { |
| 328 | // Or the other way around |
| 329 | return true; |
| 330 | } |
| 331 | |
| 332 | // Case #3: Modality gets higher Z |
| 333 | if (w1->modality() != Qt::NonModal && w2->modality() == Qt::NonModal) |
| 334 | return false; |
| 335 | |
| 336 | if (w2->modality() != Qt::NonModal && w1->modality() == Qt::NonModal) |
| 337 | return true; |
| 338 | |
| 339 | const bool isTool1 = (w1->flags() & Qt::Tool) == Qt::Tool; |
| 340 | const bool isTool2 = (w2->flags() & Qt::Tool) == Qt::Tool; |
| 341 | const bool = !isTool1 && (w1->flags() & Qt::Popup) == Qt::Popup; |
| 342 | const bool = !isTool2 && (w2->flags() & Qt::Popup) == Qt::Popup; |
| 343 | |
| 344 | // Case #4: By pure-popup we mean menus and tooltips. Qt::Tool implies Qt::Popup |
| 345 | // and we don't want to catch QDockWidget and other tool windows just yet |
| 346 | if (isPurePopup1 != isPurePopup2) |
| 347 | return !isPurePopup1; |
| 348 | |
| 349 | // Case #5: One of the window is a Tool, that goes to front, as done in other QPAs |
| 350 | if (isTool1 != isTool2) |
| 351 | return !isTool1; |
| 352 | |
| 353 | // Case #6: Just preserve original sorting: |
| 354 | return originalOrder.indexOf(t: cw1) < originalOrder.indexOf(t: cw2); |
| 355 | }); |
| 356 | } |
| 357 | |
| 358 | QT_END_NAMESPACE |
| 359 | |
| 360 | #include "moc_qopenglcompositor_p.cpp" |
| 361 | |