1 | // Copyright (C) 2017 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include <QtGui/QOpenGLContext> |
5 | #include <QtGui/QWindow> |
6 | #include <QtGui/QPainter> |
7 | #include <qpa/qplatformbackingstore.h> |
8 | #include <private/qwindow_p.h> |
9 | #include <rhi/qrhi.h> |
10 | |
11 | #include "qopenglcompositorbackingstore_p.h" |
12 | #include "qopenglcompositor_p.h" |
13 | |
14 | #ifndef GL_UNPACK_ROW_LENGTH |
15 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
16 | #endif |
17 | |
18 | QT_BEGIN_NAMESPACE |
19 | |
20 | /*! |
21 | \class QOpenGLCompositorBackingStore |
22 | \brief A backing store implementation for OpenGL |
23 | \since 5.4 |
24 | \internal |
25 | \ingroup qpa |
26 | |
27 | This implementation uploads raster-rendered widget windows into |
28 | textures. It is meant to be used with QOpenGLCompositor that |
29 | composites the textures onto a single native window using OpenGL. |
30 | This means that multiple top-level widgets are supported without |
31 | creating actual native windows for each of them. |
32 | |
33 | \note It is important to call notifyComposited() from the |
34 | corresponding platform window's endCompositing() callback |
35 | (inherited from QOpenGLCompositorWindow). |
36 | |
37 | \note When implementing QOpenGLCompositorWindow::textures() for |
38 | windows of type RasterSurface or RasterGLSurface, simply return |
39 | the list provided by this class' textures(). |
40 | */ |
41 | |
42 | QOpenGLCompositorBackingStore::QOpenGLCompositorBackingStore(QWindow *window) |
43 | : QPlatformBackingStore(window), |
44 | m_window(window), |
45 | m_bsTexture(0), |
46 | m_bsTextureWrapper(nullptr), |
47 | m_bsTextureContext(0), |
48 | m_textures(new QPlatformTextureList), |
49 | m_lockedWidgetTextures(0), |
50 | m_rhi(nullptr) |
51 | { |
52 | } |
53 | |
54 | QOpenGLCompositorBackingStore::~QOpenGLCompositorBackingStore() |
55 | { |
56 | if (m_bsTexture && m_rhi) { |
57 | delete m_bsTextureWrapper; |
58 | // Contexts are sharing resources, won't matter which one is |
59 | // current here, use the rhi's shortcut. |
60 | m_rhi->makeThreadLocalNativeContextCurrent(); |
61 | glDeleteTextures(n: 1, textures: &m_bsTexture); |
62 | } |
63 | |
64 | delete m_textures; // this does not actually own any GL resources |
65 | } |
66 | |
67 | QPaintDevice *QOpenGLCompositorBackingStore::paintDevice() |
68 | { |
69 | return &m_image; |
70 | } |
71 | |
72 | void QOpenGLCompositorBackingStore::updateTexture() |
73 | { |
74 | if (!m_bsTexture) { |
75 | m_bsTextureContext = QOpenGLContext::currentContext(); |
76 | Q_ASSERT(m_bsTextureContext); |
77 | glGenTextures(n: 1, textures: &m_bsTexture); |
78 | glBindTexture(GL_TEXTURE_2D, texture: m_bsTexture); |
79 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
80 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
81 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
82 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
83 | glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA, width: m_image.width(), height: m_image.height(), border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels: 0); |
84 | } else { |
85 | glBindTexture(GL_TEXTURE_2D, texture: m_bsTexture); |
86 | } |
87 | |
88 | if (!m_dirty.isNull()) { |
89 | QRegion fixed; |
90 | QRect imageRect = m_image.rect(); |
91 | |
92 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
93 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
94 | for (const QRect &rect : m_dirty) { |
95 | QRect r = imageRect & rect; |
96 | glPixelStorei(GL_UNPACK_ROW_LENGTH, param: m_image.width()); |
97 | glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: r.x(), yoffset: r.y(), width: r.width(), height: r.height(), GL_RGBA, GL_UNSIGNED_BYTE, |
98 | pixels: m_image.constScanLine(r.y()) + r.x() * 4); |
99 | glPixelStorei(GL_UNPACK_ROW_LENGTH, param: 0); |
100 | } |
101 | } else { |
102 | for (const QRect &rect : m_dirty) { |
103 | // intersect with image rect to be sure |
104 | QRect r = imageRect & rect; |
105 | |
106 | // if the rect is wide enough it's cheaper to just |
107 | // extend it instead of doing an image copy |
108 | if (r.width() >= imageRect.width() / 2) { |
109 | r.setX(0); |
110 | r.setWidth(imageRect.width()); |
111 | } |
112 | |
113 | fixed |= r; |
114 | } |
115 | for (const QRect &rect : fixed) { |
116 | // if the sub-rect is full-width we can pass the image data directly to |
117 | // OpenGL instead of copying, since there's no gap between scanlines |
118 | if (rect.width() == imageRect.width()) { |
119 | glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: 0, yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, GL_UNSIGNED_BYTE, |
120 | pixels: m_image.constScanLine(rect.y())); |
121 | } else { |
122 | glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: rect.x(), yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, GL_UNSIGNED_BYTE, |
123 | pixels: m_image.copy(rect).constBits()); |
124 | } |
125 | } |
126 | } |
127 | |
128 | m_dirty = QRegion(); |
129 | } |
130 | |
131 | if (!m_bsTextureWrapper) { |
132 | m_bsTextureWrapper = m_rhi->newTexture(format: QRhiTexture::RGBA8, pixelSize: m_image.size()); |
133 | m_bsTextureWrapper->createFrom(src: {.object: m_bsTexture, .layout: 0}); |
134 | } |
135 | } |
136 | |
137 | void QOpenGLCompositorBackingStore::flush(QWindow *window, const QRegion ®ion, const QPoint &offset) |
138 | { |
139 | // Called for ordinary raster windows. |
140 | |
141 | Q_UNUSED(region); |
142 | Q_UNUSED(offset); |
143 | |
144 | m_rhi = rhi(); |
145 | if (!m_rhi) { |
146 | setRhiConfig(QPlatformBackingStoreRhiConfig(QPlatformBackingStoreRhiConfig::OpenGL)); |
147 | m_rhi = rhi(); |
148 | } |
149 | Q_ASSERT(m_rhi); |
150 | |
151 | QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); |
152 | QOpenGLContext *dstCtx = compositor->context(); |
153 | if (!dstCtx) |
154 | return; |
155 | |
156 | QWindow *dstWin = compositor->targetWindow(); |
157 | if (!dstWin) |
158 | return; |
159 | |
160 | if (!dstCtx->makeCurrent(surface: dstWin)) |
161 | return; |
162 | |
163 | updateTexture(); |
164 | m_textures->clear(); |
165 | m_textures->appendTexture(source: nullptr, texture: m_bsTextureWrapper, geometry: window->geometry()); |
166 | |
167 | compositor->update(); |
168 | } |
169 | |
170 | QPlatformBackingStore::FlushResult QOpenGLCompositorBackingStore::rhiFlush(QWindow *window, |
171 | qreal sourceDevicePixelRatio, |
172 | const QRegion ®ion, |
173 | const QPoint &offset, |
174 | QPlatformTextureList *textures, |
175 | bool translucentBackground) |
176 | { |
177 | // QOpenGLWidget/QQuickWidget content provided as textures. The raster content goes on top. |
178 | |
179 | Q_UNUSED(region); |
180 | Q_UNUSED(offset); |
181 | Q_UNUSED(translucentBackground); |
182 | Q_UNUSED(sourceDevicePixelRatio); |
183 | |
184 | m_rhi = rhi(); |
185 | if (!m_rhi) { |
186 | setRhiConfig(QPlatformBackingStoreRhiConfig(QPlatformBackingStoreRhiConfig::OpenGL)); |
187 | m_rhi = rhi(); |
188 | } |
189 | Q_ASSERT(m_rhi); |
190 | |
191 | QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); |
192 | QOpenGLContext *dstCtx = compositor->context(); |
193 | if (!dstCtx) |
194 | return FlushFailed; |
195 | |
196 | QWindow *dstWin = compositor->targetWindow(); |
197 | if (!dstWin) |
198 | return FlushFailed; |
199 | |
200 | if (!dstCtx->makeCurrent(surface: dstWin)) |
201 | return FlushFailed; |
202 | |
203 | QWindowPrivate::get(window)->lastComposeTime.start(); |
204 | |
205 | m_textures->clear(); |
206 | for (int i = 0; i < textures->count(); ++i) { |
207 | m_textures->appendTexture(source: textures->source(index: i), texture: textures->texture(index: i), geometry: textures->geometry(index: i), |
208 | clipRect: textures->clipRect(index: i), flags: textures->flags(index: i)); |
209 | } |
210 | |
211 | updateTexture(); |
212 | m_textures->appendTexture(source: nullptr, texture: m_bsTextureWrapper, geometry: window->geometry()); |
213 | |
214 | textures->lock(on: true); |
215 | m_lockedWidgetTextures = textures; |
216 | |
217 | compositor->update(); |
218 | |
219 | return FlushSuccess; |
220 | } |
221 | |
222 | void QOpenGLCompositorBackingStore::notifyComposited() |
223 | { |
224 | if (m_lockedWidgetTextures) { |
225 | QPlatformTextureList *textureList = m_lockedWidgetTextures; |
226 | m_lockedWidgetTextures = 0; // may reenter so null before unlocking |
227 | textureList->lock(on: false); |
228 | } |
229 | } |
230 | |
231 | void QOpenGLCompositorBackingStore::beginPaint(const QRegion ®ion) |
232 | { |
233 | m_dirty |= region; |
234 | |
235 | if (m_image.hasAlphaChannel()) { |
236 | QPainter p(&m_image); |
237 | p.setCompositionMode(QPainter::CompositionMode_Source); |
238 | for (const QRect &r : region) |
239 | p.fillRect(r, c: Qt::transparent); |
240 | } |
241 | } |
242 | |
243 | void QOpenGLCompositorBackingStore::resize(const QSize &size, const QRegion &staticContents) |
244 | { |
245 | Q_UNUSED(staticContents); |
246 | |
247 | QOpenGLCompositor *compositor = QOpenGLCompositor::instance(); |
248 | QOpenGLContext *dstCtx = compositor->context(); |
249 | QWindow *dstWin = compositor->targetWindow(); |
250 | if (!dstWin) |
251 | return; |
252 | |
253 | m_image = QImage(size, QImage::Format_RGBA8888); |
254 | |
255 | m_window->create(); |
256 | |
257 | dstCtx->makeCurrent(surface: dstWin); |
258 | if (m_bsTexture) { |
259 | delete m_bsTextureWrapper; |
260 | m_bsTextureWrapper = nullptr; |
261 | glDeleteTextures(n: 1, textures: &m_bsTexture); |
262 | m_bsTexture = 0; |
263 | m_bsTextureContext = nullptr; |
264 | } |
265 | } |
266 | |
267 | QImage QOpenGLCompositorBackingStore::toImage() const |
268 | { |
269 | return m_image; |
270 | } |
271 | |
272 | QT_END_NAMESPACE |
273 | |