1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14
15#ifndef QOPENGLVERSIONFUNCTIONS_1_2_H
16#define QOPENGLVERSIONFUNCTIONS_1_2_H
17
18#include <QtOpenGL/qtopenglglobal.h>
19
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
21
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtOpenGL/QOpenGLVersionProfile>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_1_2 : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_1_2();
33 ~QOpenGLFunctions_1_2();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 void glIndexubv(const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n, const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
104
105 // OpenGL 1.2 core functions
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
112
113 // OpenGL 1.0 deprecated functions
114 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
115 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
116 void glScalef(GLfloat x, GLfloat y, GLfloat z);
117 void glScaled(GLdouble x, GLdouble y, GLdouble z);
118 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
119 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
120 void glPushMatrix();
121 void glPopMatrix();
122 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
123 void glMultMatrixd(const GLdouble *m);
124 void glMultMatrixf(const GLfloat *m);
125 void glMatrixMode(GLenum mode);
126 void glLoadMatrixd(const GLdouble *m);
127 void glLoadMatrixf(const GLfloat *m);
128 void glLoadIdentity();
129 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
130 GLboolean glIsList(GLuint list);
131 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
132 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
133 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
134 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
135 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
136 void glGetPolygonStipple(GLubyte *mask);
137 void glGetPixelMapusv(GLenum map, GLushort *values);
138 void glGetPixelMapuiv(GLenum map, GLuint *values);
139 void glGetPixelMapfv(GLenum map, GLfloat *values);
140 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
141 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
142 void glGetMapiv(GLenum target, GLenum query, GLint *v);
143 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
144 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
145 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
146 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
147 void glGetClipPlane(GLenum plane, GLdouble *equation);
148 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
149 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
150 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
151 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
152 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
153 void glPixelTransferi(GLenum pname, GLint param);
154 void glPixelTransferf(GLenum pname, GLfloat param);
155 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
156 void glAlphaFunc(GLenum func, GLfloat ref);
157 void glEvalPoint2(GLint i, GLint j);
158 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
159 void glEvalPoint1(GLint i);
160 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
161 void glEvalCoord2fv(const GLfloat *u);
162 void glEvalCoord2f(GLfloat u, GLfloat v);
163 void glEvalCoord2dv(const GLdouble *u);
164 void glEvalCoord2d(GLdouble u, GLdouble v);
165 void glEvalCoord1fv(const GLfloat *u);
166 void glEvalCoord1f(GLfloat u);
167 void glEvalCoord1dv(const GLdouble *u);
168 void glEvalCoord1d(GLdouble u);
169 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
170 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
171 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
172 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
173 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
174 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
175 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
176 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
177 void glPushAttrib(GLbitfield mask);
178 void glPopAttrib();
179 void glAccum(GLenum op, GLfloat value);
180 void glIndexMask(GLuint mask);
181 void glClearIndex(GLfloat c);
182 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
183 void glPushName(GLuint name);
184 void glPopName();
185 void glPassThrough(GLfloat token);
186 void glLoadName(GLuint name);
187 void glInitNames();
188 GLint glRenderMode(GLenum mode);
189 void glSelectBuffer(GLsizei size, GLuint *buffer);
190 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
191 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
192 void glTexGeni(GLenum coord, GLenum pname, GLint param);
193 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
194 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
195 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
196 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
197 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
198 void glTexEnvi(GLenum target, GLenum pname, GLint param);
199 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
200 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
201 void glShadeModel(GLenum mode);
202 void glPolygonStipple(const GLubyte *mask);
203 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
204 void glMateriali(GLenum face, GLenum pname, GLint param);
205 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
206 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
207 void glLineStipple(GLint factor, GLushort pattern);
208 void glLightModeliv(GLenum pname, const GLint *params);
209 void glLightModeli(GLenum pname, GLint param);
210 void glLightModelfv(GLenum pname, const GLfloat *params);
211 void glLightModelf(GLenum pname, GLfloat param);
212 void glLightiv(GLenum light, GLenum pname, const GLint *params);
213 void glLighti(GLenum light, GLenum pname, GLint param);
214 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
215 void glLightf(GLenum light, GLenum pname, GLfloat param);
216 void glFogiv(GLenum pname, const GLint *params);
217 void glFogi(GLenum pname, GLint param);
218 void glFogfv(GLenum pname, const GLfloat *params);
219 void glFogf(GLenum pname, GLfloat param);
220 void glColorMaterial(GLenum face, GLenum mode);
221 void glClipPlane(GLenum plane, const GLdouble *equation);
222 void glVertex4sv(const GLshort *v);
223 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
224 void glVertex4iv(const GLint *v);
225 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
226 void glVertex4fv(const GLfloat *v);
227 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
228 void glVertex4dv(const GLdouble *v);
229 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
230 void glVertex3sv(const GLshort *v);
231 void glVertex3s(GLshort x, GLshort y, GLshort z);
232 void glVertex3iv(const GLint *v);
233 void glVertex3i(GLint x, GLint y, GLint z);
234 void glVertex3fv(const GLfloat *v);
235 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
236 void glVertex3dv(const GLdouble *v);
237 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
238 void glVertex2sv(const GLshort *v);
239 void glVertex2s(GLshort x, GLshort y);
240 void glVertex2iv(const GLint *v);
241 void glVertex2i(GLint x, GLint y);
242 void glVertex2fv(const GLfloat *v);
243 void glVertex2f(GLfloat x, GLfloat y);
244 void glVertex2dv(const GLdouble *v);
245 void glVertex2d(GLdouble x, GLdouble y);
246 void glTexCoord4sv(const GLshort *v);
247 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
248 void glTexCoord4iv(const GLint *v);
249 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
250 void glTexCoord4fv(const GLfloat *v);
251 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
252 void glTexCoord4dv(const GLdouble *v);
253 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
254 void glTexCoord3sv(const GLshort *v);
255 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
256 void glTexCoord3iv(const GLint *v);
257 void glTexCoord3i(GLint s, GLint t, GLint r);
258 void glTexCoord3fv(const GLfloat *v);
259 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
260 void glTexCoord3dv(const GLdouble *v);
261 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
262 void glTexCoord2sv(const GLshort *v);
263 void glTexCoord2s(GLshort s, GLshort t);
264 void glTexCoord2iv(const GLint *v);
265 void glTexCoord2i(GLint s, GLint t);
266 void glTexCoord2fv(const GLfloat *v);
267 void glTexCoord2f(GLfloat s, GLfloat t);
268 void glTexCoord2dv(const GLdouble *v);
269 void glTexCoord2d(GLdouble s, GLdouble t);
270 void glTexCoord1sv(const GLshort *v);
271 void glTexCoord1s(GLshort s);
272 void glTexCoord1iv(const GLint *v);
273 void glTexCoord1i(GLint s);
274 void glTexCoord1fv(const GLfloat *v);
275 void glTexCoord1f(GLfloat s);
276 void glTexCoord1dv(const GLdouble *v);
277 void glTexCoord1d(GLdouble s);
278 void glRectsv(const GLshort *v1, const GLshort *v2);
279 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
280 void glRectiv(const GLint *v1, const GLint *v2);
281 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
282 void glRectfv(const GLfloat *v1, const GLfloat *v2);
283 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
284 void glRectdv(const GLdouble *v1, const GLdouble *v2);
285 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
286 void glRasterPos4sv(const GLshort *v);
287 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
288 void glRasterPos4iv(const GLint *v);
289 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
290 void glRasterPos4fv(const GLfloat *v);
291 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
292 void glRasterPos4dv(const GLdouble *v);
293 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
294 void glRasterPos3sv(const GLshort *v);
295 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
296 void glRasterPos3iv(const GLint *v);
297 void glRasterPos3i(GLint x, GLint y, GLint z);
298 void glRasterPos3fv(const GLfloat *v);
299 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
300 void glRasterPos3dv(const GLdouble *v);
301 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
302 void glRasterPos2sv(const GLshort *v);
303 void glRasterPos2s(GLshort x, GLshort y);
304 void glRasterPos2iv(const GLint *v);
305 void glRasterPos2i(GLint x, GLint y);
306 void glRasterPos2fv(const GLfloat *v);
307 void glRasterPos2f(GLfloat x, GLfloat y);
308 void glRasterPos2dv(const GLdouble *v);
309 void glRasterPos2d(GLdouble x, GLdouble y);
310 void glNormal3sv(const GLshort *v);
311 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
312 void glNormal3iv(const GLint *v);
313 void glNormal3i(GLint nx, GLint ny, GLint nz);
314 void glNormal3fv(const GLfloat *v);
315 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
316 void glNormal3dv(const GLdouble *v);
317 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
318 void glNormal3bv(const GLbyte *v);
319 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
320 void glIndexsv(const GLshort *c);
321 void glIndexs(GLshort c);
322 void glIndexiv(const GLint *c);
323 void glIndexi(GLint c);
324 void glIndexfv(const GLfloat *c);
325 void glIndexf(GLfloat c);
326 void glIndexdv(const GLdouble *c);
327 void glIndexd(GLdouble c);
328 void glEnd();
329 void glEdgeFlagv(const GLboolean *flag);
330 void glEdgeFlag(GLboolean flag);
331 void glColor4usv(const GLushort *v);
332 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
333 void glColor4uiv(const GLuint *v);
334 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
335 void glColor4ubv(const GLubyte *v);
336 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
337 void glColor4sv(const GLshort *v);
338 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
339 void glColor4iv(const GLint *v);
340 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
341 void glColor4fv(const GLfloat *v);
342 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
343 void glColor4dv(const GLdouble *v);
344 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
345 void glColor4bv(const GLbyte *v);
346 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
347 void glColor3usv(const GLushort *v);
348 void glColor3us(GLushort red, GLushort green, GLushort blue);
349 void glColor3uiv(const GLuint *v);
350 void glColor3ui(GLuint red, GLuint green, GLuint blue);
351 void glColor3ubv(const GLubyte *v);
352 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
353 void glColor3sv(const GLshort *v);
354 void glColor3s(GLshort red, GLshort green, GLshort blue);
355 void glColor3iv(const GLint *v);
356 void glColor3i(GLint red, GLint green, GLint blue);
357 void glColor3fv(const GLfloat *v);
358 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
359 void glColor3dv(const GLdouble *v);
360 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
361 void glColor3bv(const GLbyte *v);
362 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
363 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
364 void glBegin(GLenum mode);
365 void glListBase(GLuint base);
366 GLuint glGenLists(GLsizei range);
367 void glDeleteLists(GLuint list, GLsizei range);
368 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
369 void glCallList(GLuint list);
370 void glEndList();
371 void glNewList(GLuint list, GLenum mode);
372
373 // OpenGL 1.1 deprecated functions
374 void glPushClientAttrib(GLbitfield mask);
375 void glPopClientAttrib();
376 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
377 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
378 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
379 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
380 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
381 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
382 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
383 void glEnableClientState(GLenum array);
384 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
385 void glDisableClientState(GLenum array);
386 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
387 void glArrayElement(GLint i);
388
389 // OpenGL 1.2 deprecated functions
390 void glResetMinmax(GLenum target);
391 void glResetHistogram(GLenum target);
392 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
393 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
394 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
395 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
396 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
397 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
398 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
399 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
400 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
401 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
402 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
403 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
404 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
405 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
406 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
407 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
408 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
409 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
410 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
411 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
412 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
413 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
414 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
415 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
416 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
417 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
418 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
419 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
420 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
421 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
422
423private:
424 friend class QOpenGLVersionFunctionsFactory;
425
426 static bool isContextCompatible(QOpenGLContext *context);
427 static QOpenGLVersionProfile versionProfile();
428
429 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
430 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
431 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
432 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
433 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
434 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
435};
436
437// OpenGL 1.0 core functions
438inline void QOpenGLFunctions_1_2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
439{
440 d_1_0_Core->f.Viewport(x, y, width, height);
441}
442
443inline void QOpenGLFunctions_1_2::glDepthRange(GLdouble nearVal, GLdouble farVal)
444{
445 d_1_0_Core->f.DepthRange(nearVal, farVal);
446}
447
448inline GLboolean QOpenGLFunctions_1_2::glIsEnabled(GLenum cap)
449{
450 return d_1_0_Core->f.IsEnabled(cap);
451}
452
453inline void QOpenGLFunctions_1_2::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
454{
455 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
456}
457
458inline void QOpenGLFunctions_1_2::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
459{
460 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
461}
462
463inline void QOpenGLFunctions_1_2::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
464{
465 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
466}
467
468inline void QOpenGLFunctions_1_2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
469{
470 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
471}
472
473inline void QOpenGLFunctions_1_2::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
474{
475 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
476}
477
478inline const GLubyte * QOpenGLFunctions_1_2::glGetString(GLenum name)
479{
480 return d_1_0_Core->f.GetString(name);
481}
482
483inline void QOpenGLFunctions_1_2::glGetIntegerv(GLenum pname, GLint *params)
484{
485 d_1_0_Core->f.GetIntegerv(pname, params);
486}
487
488inline void QOpenGLFunctions_1_2::glGetFloatv(GLenum pname, GLfloat *params)
489{
490 d_1_0_Core->f.GetFloatv(pname, params);
491}
492
493inline GLenum QOpenGLFunctions_1_2::glGetError()
494{
495 return d_1_0_Core->f.GetError();
496}
497
498inline void QOpenGLFunctions_1_2::glGetDoublev(GLenum pname, GLdouble *params)
499{
500 d_1_0_Core->f.GetDoublev(pname, params);
501}
502
503inline void QOpenGLFunctions_1_2::glGetBooleanv(GLenum pname, GLboolean *params)
504{
505 d_1_0_Core->f.GetBooleanv(pname, params);
506}
507
508inline void QOpenGLFunctions_1_2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
509{
510 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
511}
512
513inline void QOpenGLFunctions_1_2::glReadBuffer(GLenum mode)
514{
515 d_1_0_Core->f.ReadBuffer(mode);
516}
517
518inline void QOpenGLFunctions_1_2::glPixelStorei(GLenum pname, GLint param)
519{
520 d_1_0_Core->f.PixelStorei(pname, param);
521}
522
523inline void QOpenGLFunctions_1_2::glPixelStoref(GLenum pname, GLfloat param)
524{
525 d_1_0_Core->f.PixelStoref(pname, param);
526}
527
528inline void QOpenGLFunctions_1_2::glDepthFunc(GLenum func)
529{
530 d_1_0_Core->f.DepthFunc(func);
531}
532
533inline void QOpenGLFunctions_1_2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
534{
535 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
536}
537
538inline void QOpenGLFunctions_1_2::glStencilFunc(GLenum func, GLint ref, GLuint mask)
539{
540 d_1_0_Core->f.StencilFunc(func, ref, mask);
541}
542
543inline void QOpenGLFunctions_1_2::glLogicOp(GLenum opcode)
544{
545 d_1_0_Core->f.LogicOp(opcode);
546}
547
548inline void QOpenGLFunctions_1_2::glBlendFunc(GLenum sfactor, GLenum dfactor)
549{
550 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
551}
552
553inline void QOpenGLFunctions_1_2::glFlush()
554{
555 d_1_0_Core->f.Flush();
556}
557
558inline void QOpenGLFunctions_1_2::glFinish()
559{
560 d_1_0_Core->f.Finish();
561}
562
563inline void QOpenGLFunctions_1_2::glEnable(GLenum cap)
564{
565 d_1_0_Core->f.Enable(cap);
566}
567
568inline void QOpenGLFunctions_1_2::glDisable(GLenum cap)
569{
570 d_1_0_Core->f.Disable(cap);
571}
572
573inline void QOpenGLFunctions_1_2::glDepthMask(GLboolean flag)
574{
575 d_1_0_Core->f.DepthMask(flag);
576}
577
578inline void QOpenGLFunctions_1_2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
579{
580 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
581}
582
583inline void QOpenGLFunctions_1_2::glStencilMask(GLuint mask)
584{
585 d_1_0_Core->f.StencilMask(mask);
586}
587
588inline void QOpenGLFunctions_1_2::glClearDepth(GLdouble depth)
589{
590 d_1_0_Core->f.ClearDepth(depth);
591}
592
593inline void QOpenGLFunctions_1_2::glClearStencil(GLint s)
594{
595 d_1_0_Core->f.ClearStencil(s);
596}
597
598inline void QOpenGLFunctions_1_2::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
599{
600 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
601}
602
603inline void QOpenGLFunctions_1_2::glClear(GLbitfield mask)
604{
605 d_1_0_Core->f.Clear(mask);
606}
607
608inline void QOpenGLFunctions_1_2::glDrawBuffer(GLenum mode)
609{
610 d_1_0_Core->f.DrawBuffer(mode);
611}
612
613inline void QOpenGLFunctions_1_2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
614{
615 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
616}
617
618inline void QOpenGLFunctions_1_2::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
619{
620 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
621}
622
623inline void QOpenGLFunctions_1_2::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
624{
625 d_1_0_Core->f.TexParameteriv(target, pname, params);
626}
627
628inline void QOpenGLFunctions_1_2::glTexParameteri(GLenum target, GLenum pname, GLint param)
629{
630 d_1_0_Core->f.TexParameteri(target, pname, param);
631}
632
633inline void QOpenGLFunctions_1_2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
634{
635 d_1_0_Core->f.TexParameterfv(target, pname, params);
636}
637
638inline void QOpenGLFunctions_1_2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
639{
640 d_1_0_Core->f.TexParameterf(target, pname, param);
641}
642
643inline void QOpenGLFunctions_1_2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
644{
645 d_1_0_Core->f.Scissor(x, y, width, height);
646}
647
648inline void QOpenGLFunctions_1_2::glPolygonMode(GLenum face, GLenum mode)
649{
650 d_1_0_Core->f.PolygonMode(face, mode);
651}
652
653inline void QOpenGLFunctions_1_2::glPointSize(GLfloat size)
654{
655 d_1_0_Core->f.PointSize(size);
656}
657
658inline void QOpenGLFunctions_1_2::glLineWidth(GLfloat width)
659{
660 d_1_0_Core->f.LineWidth(width);
661}
662
663inline void QOpenGLFunctions_1_2::glHint(GLenum target, GLenum mode)
664{
665 d_1_0_Core->f.Hint(target, mode);
666}
667
668inline void QOpenGLFunctions_1_2::glFrontFace(GLenum mode)
669{
670 d_1_0_Core->f.FrontFace(mode);
671}
672
673inline void QOpenGLFunctions_1_2::glCullFace(GLenum mode)
674{
675 d_1_0_Core->f.CullFace(mode);
676}
677
678
679// OpenGL 1.1 core functions
680inline void QOpenGLFunctions_1_2::glIndexubv(const GLubyte *c)
681{
682 d_1_1_Deprecated->f.Indexubv(c);
683}
684
685inline void QOpenGLFunctions_1_2::glIndexub(GLubyte c)
686{
687 d_1_1_Deprecated->f.Indexub(c);
688}
689
690inline GLboolean QOpenGLFunctions_1_2::glIsTexture(GLuint texture)
691{
692 return d_1_1_Core->f.IsTexture(texture);
693}
694
695inline void QOpenGLFunctions_1_2::glGenTextures(GLsizei n, GLuint *textures)
696{
697 d_1_1_Core->f.GenTextures(n, textures);
698}
699
700inline void QOpenGLFunctions_1_2::glDeleteTextures(GLsizei n, const GLuint *textures)
701{
702 d_1_1_Core->f.DeleteTextures(n, textures);
703}
704
705inline void QOpenGLFunctions_1_2::glBindTexture(GLenum target, GLuint texture)
706{
707 d_1_1_Core->f.BindTexture(target, texture);
708}
709
710inline void QOpenGLFunctions_1_2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
711{
712 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
713}
714
715inline void QOpenGLFunctions_1_2::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
716{
717 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
718}
719
720inline void QOpenGLFunctions_1_2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
721{
722 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
723}
724
725inline void QOpenGLFunctions_1_2::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
726{
727 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
728}
729
730inline void QOpenGLFunctions_1_2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
731{
732 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
733}
734
735inline void QOpenGLFunctions_1_2::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
736{
737 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
738}
739
740inline void QOpenGLFunctions_1_2::glPolygonOffset(GLfloat factor, GLfloat units)
741{
742 d_1_1_Core->f.PolygonOffset(factor, units);
743}
744
745inline void QOpenGLFunctions_1_2::glGetPointerv(GLenum pname, GLvoid* *params)
746{
747 d_1_1_Deprecated->f.GetPointerv(pname, params);
748}
749
750inline void QOpenGLFunctions_1_2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
751{
752 d_1_1_Core->f.DrawElements(mode, count, type, indices);
753}
754
755inline void QOpenGLFunctions_1_2::glDrawArrays(GLenum mode, GLint first, GLsizei count)
756{
757 d_1_1_Core->f.DrawArrays(mode, first, count);
758}
759
760
761// OpenGL 1.2 core functions
762inline void QOpenGLFunctions_1_2::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
763{
764 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
765}
766
767inline void QOpenGLFunctions_1_2::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
768{
769 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
770}
771
772inline void QOpenGLFunctions_1_2::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
773{
774 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
775}
776
777inline void QOpenGLFunctions_1_2::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
778{
779 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
780}
781
782inline void QOpenGLFunctions_1_2::glBlendEquation(GLenum mode)
783{
784 d_1_2_Core->f.BlendEquation(mode);
785}
786
787inline void QOpenGLFunctions_1_2::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
788{
789 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
790}
791
792
793// OpenGL 1.0 deprecated functions
794inline void QOpenGLFunctions_1_2::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
795{
796 d_1_0_Deprecated->f.Translatef(x, y, z);
797}
798
799inline void QOpenGLFunctions_1_2::glTranslated(GLdouble x, GLdouble y, GLdouble z)
800{
801 d_1_0_Deprecated->f.Translated(x, y, z);
802}
803
804inline void QOpenGLFunctions_1_2::glScalef(GLfloat x, GLfloat y, GLfloat z)
805{
806 d_1_0_Deprecated->f.Scalef(x, y, z);
807}
808
809inline void QOpenGLFunctions_1_2::glScaled(GLdouble x, GLdouble y, GLdouble z)
810{
811 d_1_0_Deprecated->f.Scaled(x, y, z);
812}
813
814inline void QOpenGLFunctions_1_2::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
815{
816 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
817}
818
819inline void QOpenGLFunctions_1_2::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
820{
821 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
822}
823
824inline void QOpenGLFunctions_1_2::glPushMatrix()
825{
826 d_1_0_Deprecated->f.PushMatrix();
827}
828
829inline void QOpenGLFunctions_1_2::glPopMatrix()
830{
831 d_1_0_Deprecated->f.PopMatrix();
832}
833
834inline void QOpenGLFunctions_1_2::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
835{
836 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
837}
838
839inline void QOpenGLFunctions_1_2::glMultMatrixd(const GLdouble *m)
840{
841 d_1_0_Deprecated->f.MultMatrixd(m);
842}
843
844inline void QOpenGLFunctions_1_2::glMultMatrixf(const GLfloat *m)
845{
846 d_1_0_Deprecated->f.MultMatrixf(m);
847}
848
849inline void QOpenGLFunctions_1_2::glMatrixMode(GLenum mode)
850{
851 d_1_0_Deprecated->f.MatrixMode(mode);
852}
853
854inline void QOpenGLFunctions_1_2::glLoadMatrixd(const GLdouble *m)
855{
856 d_1_0_Deprecated->f.LoadMatrixd(m);
857}
858
859inline void QOpenGLFunctions_1_2::glLoadMatrixf(const GLfloat *m)
860{
861 d_1_0_Deprecated->f.LoadMatrixf(m);
862}
863
864inline void QOpenGLFunctions_1_2::glLoadIdentity()
865{
866 d_1_0_Deprecated->f.LoadIdentity();
867}
868
869inline void QOpenGLFunctions_1_2::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
870{
871 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
872}
873
874inline GLboolean QOpenGLFunctions_1_2::glIsList(GLuint list)
875{
876 return d_1_0_Deprecated->f.IsList(list);
877}
878
879inline void QOpenGLFunctions_1_2::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
880{
881 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
882}
883
884inline void QOpenGLFunctions_1_2::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
885{
886 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
887}
888
889inline void QOpenGLFunctions_1_2::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
890{
891 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
892}
893
894inline void QOpenGLFunctions_1_2::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
895{
896 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
897}
898
899inline void QOpenGLFunctions_1_2::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
900{
901 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
902}
903
904inline void QOpenGLFunctions_1_2::glGetPolygonStipple(GLubyte *mask)
905{
906 d_1_0_Deprecated->f.GetPolygonStipple(mask);
907}
908
909inline void QOpenGLFunctions_1_2::glGetPixelMapusv(GLenum map, GLushort *values)
910{
911 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
912}
913
914inline void QOpenGLFunctions_1_2::glGetPixelMapuiv(GLenum map, GLuint *values)
915{
916 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
917}
918
919inline void QOpenGLFunctions_1_2::glGetPixelMapfv(GLenum map, GLfloat *values)
920{
921 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
922}
923
924inline void QOpenGLFunctions_1_2::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
925{
926 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
927}
928
929inline void QOpenGLFunctions_1_2::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
930{
931 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
932}
933
934inline void QOpenGLFunctions_1_2::glGetMapiv(GLenum target, GLenum query, GLint *v)
935{
936 d_1_0_Deprecated->f.GetMapiv(target, query, v);
937}
938
939inline void QOpenGLFunctions_1_2::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
940{
941 d_1_0_Deprecated->f.GetMapfv(target, query, v);
942}
943
944inline void QOpenGLFunctions_1_2::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
945{
946 d_1_0_Deprecated->f.GetMapdv(target, query, v);
947}
948
949inline void QOpenGLFunctions_1_2::glGetLightiv(GLenum light, GLenum pname, GLint *params)
950{
951 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
952}
953
954inline void QOpenGLFunctions_1_2::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
955{
956 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
957}
958
959inline void QOpenGLFunctions_1_2::glGetClipPlane(GLenum plane, GLdouble *equation)
960{
961 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
962}
963
964inline void QOpenGLFunctions_1_2::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
965{
966 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
967}
968
969inline void QOpenGLFunctions_1_2::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
970{
971 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
972}
973
974inline void QOpenGLFunctions_1_2::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
975{
976 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
977}
978
979inline void QOpenGLFunctions_1_2::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
980{
981 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
982}
983
984inline void QOpenGLFunctions_1_2::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
985{
986 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
987}
988
989inline void QOpenGLFunctions_1_2::glPixelTransferi(GLenum pname, GLint param)
990{
991 d_1_0_Deprecated->f.PixelTransferi(pname, param);
992}
993
994inline void QOpenGLFunctions_1_2::glPixelTransferf(GLenum pname, GLfloat param)
995{
996 d_1_0_Deprecated->f.PixelTransferf(pname, param);
997}
998
999inline void QOpenGLFunctions_1_2::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1000{
1001 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1002}
1003
1004inline void QOpenGLFunctions_1_2::glAlphaFunc(GLenum func, GLfloat ref)
1005{
1006 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1007}
1008
1009inline void QOpenGLFunctions_1_2::glEvalPoint2(GLint i, GLint j)
1010{
1011 d_1_0_Deprecated->f.EvalPoint2(i, j);
1012}
1013
1014inline void QOpenGLFunctions_1_2::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1015{
1016 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1017}
1018
1019inline void QOpenGLFunctions_1_2::glEvalPoint1(GLint i)
1020{
1021 d_1_0_Deprecated->f.EvalPoint1(i);
1022}
1023
1024inline void QOpenGLFunctions_1_2::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1025{
1026 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1027}
1028
1029inline void QOpenGLFunctions_1_2::glEvalCoord2fv(const GLfloat *u)
1030{
1031 d_1_0_Deprecated->f.EvalCoord2fv(u);
1032}
1033
1034inline void QOpenGLFunctions_1_2::glEvalCoord2f(GLfloat u, GLfloat v)
1035{
1036 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1037}
1038
1039inline void QOpenGLFunctions_1_2::glEvalCoord2dv(const GLdouble *u)
1040{
1041 d_1_0_Deprecated->f.EvalCoord2dv(u);
1042}
1043
1044inline void QOpenGLFunctions_1_2::glEvalCoord2d(GLdouble u, GLdouble v)
1045{
1046 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1047}
1048
1049inline void QOpenGLFunctions_1_2::glEvalCoord1fv(const GLfloat *u)
1050{
1051 d_1_0_Deprecated->f.EvalCoord1fv(u);
1052}
1053
1054inline void QOpenGLFunctions_1_2::glEvalCoord1f(GLfloat u)
1055{
1056 d_1_0_Deprecated->f.EvalCoord1f(u);
1057}
1058
1059inline void QOpenGLFunctions_1_2::glEvalCoord1dv(const GLdouble *u)
1060{
1061 d_1_0_Deprecated->f.EvalCoord1dv(u);
1062}
1063
1064inline void QOpenGLFunctions_1_2::glEvalCoord1d(GLdouble u)
1065{
1066 d_1_0_Deprecated->f.EvalCoord1d(u);
1067}
1068
1069inline void QOpenGLFunctions_1_2::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1070{
1071 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1072}
1073
1074inline void QOpenGLFunctions_1_2::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1075{
1076 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1077}
1078
1079inline void QOpenGLFunctions_1_2::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1080{
1081 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1082}
1083
1084inline void QOpenGLFunctions_1_2::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1085{
1086 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1087}
1088
1089inline void QOpenGLFunctions_1_2::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1090{
1091 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1092}
1093
1094inline void QOpenGLFunctions_1_2::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1095{
1096 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1097}
1098
1099inline void QOpenGLFunctions_1_2::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1100{
1101 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1102}
1103
1104inline void QOpenGLFunctions_1_2::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1105{
1106 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1107}
1108
1109inline void QOpenGLFunctions_1_2::glPushAttrib(GLbitfield mask)
1110{
1111 d_1_0_Deprecated->f.PushAttrib(mask);
1112}
1113
1114inline void QOpenGLFunctions_1_2::glPopAttrib()
1115{
1116 d_1_0_Deprecated->f.PopAttrib();
1117}
1118
1119inline void QOpenGLFunctions_1_2::glAccum(GLenum op, GLfloat value)
1120{
1121 d_1_0_Deprecated->f.Accum(op, value);
1122}
1123
1124inline void QOpenGLFunctions_1_2::glIndexMask(GLuint mask)
1125{
1126 d_1_0_Deprecated->f.IndexMask(mask);
1127}
1128
1129inline void QOpenGLFunctions_1_2::glClearIndex(GLfloat c)
1130{
1131 d_1_0_Deprecated->f.ClearIndex(c);
1132}
1133
1134inline void QOpenGLFunctions_1_2::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1135{
1136 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1137}
1138
1139inline void QOpenGLFunctions_1_2::glPushName(GLuint name)
1140{
1141 d_1_0_Deprecated->f.PushName(name);
1142}
1143
1144inline void QOpenGLFunctions_1_2::glPopName()
1145{
1146 d_1_0_Deprecated->f.PopName();
1147}
1148
1149inline void QOpenGLFunctions_1_2::glPassThrough(GLfloat token)
1150{
1151 d_1_0_Deprecated->f.PassThrough(token);
1152}
1153
1154inline void QOpenGLFunctions_1_2::glLoadName(GLuint name)
1155{
1156 d_1_0_Deprecated->f.LoadName(name);
1157}
1158
1159inline void QOpenGLFunctions_1_2::glInitNames()
1160{
1161 d_1_0_Deprecated->f.InitNames();
1162}
1163
1164inline GLint QOpenGLFunctions_1_2::glRenderMode(GLenum mode)
1165{
1166 return d_1_0_Deprecated->f.RenderMode(mode);
1167}
1168
1169inline void QOpenGLFunctions_1_2::glSelectBuffer(GLsizei size, GLuint *buffer)
1170{
1171 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1172}
1173
1174inline void QOpenGLFunctions_1_2::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1175{
1176 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1177}
1178
1179inline void QOpenGLFunctions_1_2::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1180{
1181 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1182}
1183
1184inline void QOpenGLFunctions_1_2::glTexGeni(GLenum coord, GLenum pname, GLint param)
1185{
1186 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1187}
1188
1189inline void QOpenGLFunctions_1_2::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1190{
1191 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1192}
1193
1194inline void QOpenGLFunctions_1_2::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1195{
1196 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1197}
1198
1199inline void QOpenGLFunctions_1_2::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1200{
1201 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1202}
1203
1204inline void QOpenGLFunctions_1_2::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1205{
1206 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1207}
1208
1209inline void QOpenGLFunctions_1_2::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1210{
1211 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1212}
1213
1214inline void QOpenGLFunctions_1_2::glTexEnvi(GLenum target, GLenum pname, GLint param)
1215{
1216 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1217}
1218
1219inline void QOpenGLFunctions_1_2::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1220{
1221 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1222}
1223
1224inline void QOpenGLFunctions_1_2::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1225{
1226 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1227}
1228
1229inline void QOpenGLFunctions_1_2::glShadeModel(GLenum mode)
1230{
1231 d_1_0_Deprecated->f.ShadeModel(mode);
1232}
1233
1234inline void QOpenGLFunctions_1_2::glPolygonStipple(const GLubyte *mask)
1235{
1236 d_1_0_Deprecated->f.PolygonStipple(mask);
1237}
1238
1239inline void QOpenGLFunctions_1_2::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1240{
1241 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1242}
1243
1244inline void QOpenGLFunctions_1_2::glMateriali(GLenum face, GLenum pname, GLint param)
1245{
1246 d_1_0_Deprecated->f.Materiali(face, pname, param);
1247}
1248
1249inline void QOpenGLFunctions_1_2::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1250{
1251 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1252}
1253
1254inline void QOpenGLFunctions_1_2::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1255{
1256 d_1_0_Deprecated->f.Materialf(face, pname, param);
1257}
1258
1259inline void QOpenGLFunctions_1_2::glLineStipple(GLint factor, GLushort pattern)
1260{
1261 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1262}
1263
1264inline void QOpenGLFunctions_1_2::glLightModeliv(GLenum pname, const GLint *params)
1265{
1266 d_1_0_Deprecated->f.LightModeliv(pname, params);
1267}
1268
1269inline void QOpenGLFunctions_1_2::glLightModeli(GLenum pname, GLint param)
1270{
1271 d_1_0_Deprecated->f.LightModeli(pname, param);
1272}
1273
1274inline void QOpenGLFunctions_1_2::glLightModelfv(GLenum pname, const GLfloat *params)
1275{
1276 d_1_0_Deprecated->f.LightModelfv(pname, params);
1277}
1278
1279inline void QOpenGLFunctions_1_2::glLightModelf(GLenum pname, GLfloat param)
1280{
1281 d_1_0_Deprecated->f.LightModelf(pname, param);
1282}
1283
1284inline void QOpenGLFunctions_1_2::glLightiv(GLenum light, GLenum pname, const GLint *params)
1285{
1286 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1287}
1288
1289inline void QOpenGLFunctions_1_2::glLighti(GLenum light, GLenum pname, GLint param)
1290{
1291 d_1_0_Deprecated->f.Lighti(light, pname, param);
1292}
1293
1294inline void QOpenGLFunctions_1_2::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1295{
1296 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1297}
1298
1299inline void QOpenGLFunctions_1_2::glLightf(GLenum light, GLenum pname, GLfloat param)
1300{
1301 d_1_0_Deprecated->f.Lightf(light, pname, param);
1302}
1303
1304inline void QOpenGLFunctions_1_2::glFogiv(GLenum pname, const GLint *params)
1305{
1306 d_1_0_Deprecated->f.Fogiv(pname, params);
1307}
1308
1309inline void QOpenGLFunctions_1_2::glFogi(GLenum pname, GLint param)
1310{
1311 d_1_0_Deprecated->f.Fogi(pname, param);
1312}
1313
1314inline void QOpenGLFunctions_1_2::glFogfv(GLenum pname, const GLfloat *params)
1315{
1316 d_1_0_Deprecated->f.Fogfv(pname, params);
1317}
1318
1319inline void QOpenGLFunctions_1_2::glFogf(GLenum pname, GLfloat param)
1320{
1321 d_1_0_Deprecated->f.Fogf(pname, param);
1322}
1323
1324inline void QOpenGLFunctions_1_2::glColorMaterial(GLenum face, GLenum mode)
1325{
1326 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1327}
1328
1329inline void QOpenGLFunctions_1_2::glClipPlane(GLenum plane, const GLdouble *equation)
1330{
1331 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1332}
1333
1334inline void QOpenGLFunctions_1_2::glVertex4sv(const GLshort *v)
1335{
1336 d_1_0_Deprecated->f.Vertex4sv(v);
1337}
1338
1339inline void QOpenGLFunctions_1_2::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1340{
1341 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1342}
1343
1344inline void QOpenGLFunctions_1_2::glVertex4iv(const GLint *v)
1345{
1346 d_1_0_Deprecated->f.Vertex4iv(v);
1347}
1348
1349inline void QOpenGLFunctions_1_2::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1350{
1351 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1352}
1353
1354inline void QOpenGLFunctions_1_2::glVertex4fv(const GLfloat *v)
1355{
1356 d_1_0_Deprecated->f.Vertex4fv(v);
1357}
1358
1359inline void QOpenGLFunctions_1_2::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1360{
1361 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1362}
1363
1364inline void QOpenGLFunctions_1_2::glVertex4dv(const GLdouble *v)
1365{
1366 d_1_0_Deprecated->f.Vertex4dv(v);
1367}
1368
1369inline void QOpenGLFunctions_1_2::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1370{
1371 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1372}
1373
1374inline void QOpenGLFunctions_1_2::glVertex3sv(const GLshort *v)
1375{
1376 d_1_0_Deprecated->f.Vertex3sv(v);
1377}
1378
1379inline void QOpenGLFunctions_1_2::glVertex3s(GLshort x, GLshort y, GLshort z)
1380{
1381 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1382}
1383
1384inline void QOpenGLFunctions_1_2::glVertex3iv(const GLint *v)
1385{
1386 d_1_0_Deprecated->f.Vertex3iv(v);
1387}
1388
1389inline void QOpenGLFunctions_1_2::glVertex3i(GLint x, GLint y, GLint z)
1390{
1391 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1392}
1393
1394inline void QOpenGLFunctions_1_2::glVertex3fv(const GLfloat *v)
1395{
1396 d_1_0_Deprecated->f.Vertex3fv(v);
1397}
1398
1399inline void QOpenGLFunctions_1_2::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1400{
1401 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1402}
1403
1404inline void QOpenGLFunctions_1_2::glVertex3dv(const GLdouble *v)
1405{
1406 d_1_0_Deprecated->f.Vertex3dv(v);
1407}
1408
1409inline void QOpenGLFunctions_1_2::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1410{
1411 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1412}
1413
1414inline void QOpenGLFunctions_1_2::glVertex2sv(const GLshort *v)
1415{
1416 d_1_0_Deprecated->f.Vertex2sv(v);
1417}
1418
1419inline void QOpenGLFunctions_1_2::glVertex2s(GLshort x, GLshort y)
1420{
1421 d_1_0_Deprecated->f.Vertex2s(x, y);
1422}
1423
1424inline void QOpenGLFunctions_1_2::glVertex2iv(const GLint *v)
1425{
1426 d_1_0_Deprecated->f.Vertex2iv(v);
1427}
1428
1429inline void QOpenGLFunctions_1_2::glVertex2i(GLint x, GLint y)
1430{
1431 d_1_0_Deprecated->f.Vertex2i(x, y);
1432}
1433
1434inline void QOpenGLFunctions_1_2::glVertex2fv(const GLfloat *v)
1435{
1436 d_1_0_Deprecated->f.Vertex2fv(v);
1437}
1438
1439inline void QOpenGLFunctions_1_2::glVertex2f(GLfloat x, GLfloat y)
1440{
1441 d_1_0_Deprecated->f.Vertex2f(x, y);
1442}
1443
1444inline void QOpenGLFunctions_1_2::glVertex2dv(const GLdouble *v)
1445{
1446 d_1_0_Deprecated->f.Vertex2dv(v);
1447}
1448
1449inline void QOpenGLFunctions_1_2::glVertex2d(GLdouble x, GLdouble y)
1450{
1451 d_1_0_Deprecated->f.Vertex2d(x, y);
1452}
1453
1454inline void QOpenGLFunctions_1_2::glTexCoord4sv(const GLshort *v)
1455{
1456 d_1_0_Deprecated->f.TexCoord4sv(v);
1457}
1458
1459inline void QOpenGLFunctions_1_2::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1460{
1461 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1462}
1463
1464inline void QOpenGLFunctions_1_2::glTexCoord4iv(const GLint *v)
1465{
1466 d_1_0_Deprecated->f.TexCoord4iv(v);
1467}
1468
1469inline void QOpenGLFunctions_1_2::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1470{
1471 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1472}
1473
1474inline void QOpenGLFunctions_1_2::glTexCoord4fv(const GLfloat *v)
1475{
1476 d_1_0_Deprecated->f.TexCoord4fv(v);
1477}
1478
1479inline void QOpenGLFunctions_1_2::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1480{
1481 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1482}
1483
1484inline void QOpenGLFunctions_1_2::glTexCoord4dv(const GLdouble *v)
1485{
1486 d_1_0_Deprecated->f.TexCoord4dv(v);
1487}
1488
1489inline void QOpenGLFunctions_1_2::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1490{
1491 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1492}
1493
1494inline void QOpenGLFunctions_1_2::glTexCoord3sv(const GLshort *v)
1495{
1496 d_1_0_Deprecated->f.TexCoord3sv(v);
1497}
1498
1499inline void QOpenGLFunctions_1_2::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1500{
1501 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1502}
1503
1504inline void QOpenGLFunctions_1_2::glTexCoord3iv(const GLint *v)
1505{
1506 d_1_0_Deprecated->f.TexCoord3iv(v);
1507}
1508
1509inline void QOpenGLFunctions_1_2::glTexCoord3i(GLint s, GLint t, GLint r)
1510{
1511 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1512}
1513
1514inline void QOpenGLFunctions_1_2::glTexCoord3fv(const GLfloat *v)
1515{
1516 d_1_0_Deprecated->f.TexCoord3fv(v);
1517}
1518
1519inline void QOpenGLFunctions_1_2::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1520{
1521 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1522}
1523
1524inline void QOpenGLFunctions_1_2::glTexCoord3dv(const GLdouble *v)
1525{
1526 d_1_0_Deprecated->f.TexCoord3dv(v);
1527}
1528
1529inline void QOpenGLFunctions_1_2::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1530{
1531 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1532}
1533
1534inline void QOpenGLFunctions_1_2::glTexCoord2sv(const GLshort *v)
1535{
1536 d_1_0_Deprecated->f.TexCoord2sv(v);
1537}
1538
1539inline void QOpenGLFunctions_1_2::glTexCoord2s(GLshort s, GLshort t)
1540{
1541 d_1_0_Deprecated->f.TexCoord2s(s, t);
1542}
1543
1544inline void QOpenGLFunctions_1_2::glTexCoord2iv(const GLint *v)
1545{
1546 d_1_0_Deprecated->f.TexCoord2iv(v);
1547}
1548
1549inline void QOpenGLFunctions_1_2::glTexCoord2i(GLint s, GLint t)
1550{
1551 d_1_0_Deprecated->f.TexCoord2i(s, t);
1552}
1553
1554inline void QOpenGLFunctions_1_2::glTexCoord2fv(const GLfloat *v)
1555{
1556 d_1_0_Deprecated->f.TexCoord2fv(v);
1557}
1558
1559inline void QOpenGLFunctions_1_2::glTexCoord2f(GLfloat s, GLfloat t)
1560{
1561 d_1_0_Deprecated->f.TexCoord2f(s, t);
1562}
1563
1564inline void QOpenGLFunctions_1_2::glTexCoord2dv(const GLdouble *v)
1565{
1566 d_1_0_Deprecated->f.TexCoord2dv(v);
1567}
1568
1569inline void QOpenGLFunctions_1_2::glTexCoord2d(GLdouble s, GLdouble t)
1570{
1571 d_1_0_Deprecated->f.TexCoord2d(s, t);
1572}
1573
1574inline void QOpenGLFunctions_1_2::glTexCoord1sv(const GLshort *v)
1575{
1576 d_1_0_Deprecated->f.TexCoord1sv(v);
1577}
1578
1579inline void QOpenGLFunctions_1_2::glTexCoord1s(GLshort s)
1580{
1581 d_1_0_Deprecated->f.TexCoord1s(s);
1582}
1583
1584inline void QOpenGLFunctions_1_2::glTexCoord1iv(const GLint *v)
1585{
1586 d_1_0_Deprecated->f.TexCoord1iv(v);
1587}
1588
1589inline void QOpenGLFunctions_1_2::glTexCoord1i(GLint s)
1590{
1591 d_1_0_Deprecated->f.TexCoord1i(s);
1592}
1593
1594inline void QOpenGLFunctions_1_2::glTexCoord1fv(const GLfloat *v)
1595{
1596 d_1_0_Deprecated->f.TexCoord1fv(v);
1597}
1598
1599inline void QOpenGLFunctions_1_2::glTexCoord1f(GLfloat s)
1600{
1601 d_1_0_Deprecated->f.TexCoord1f(s);
1602}
1603
1604inline void QOpenGLFunctions_1_2::glTexCoord1dv(const GLdouble *v)
1605{
1606 d_1_0_Deprecated->f.TexCoord1dv(v);
1607}
1608
1609inline void QOpenGLFunctions_1_2::glTexCoord1d(GLdouble s)
1610{
1611 d_1_0_Deprecated->f.TexCoord1d(s);
1612}
1613
1614inline void QOpenGLFunctions_1_2::glRectsv(const GLshort *v1, const GLshort *v2)
1615{
1616 d_1_0_Deprecated->f.Rectsv(v1, v2);
1617}
1618
1619inline void QOpenGLFunctions_1_2::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1620{
1621 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1622}
1623
1624inline void QOpenGLFunctions_1_2::glRectiv(const GLint *v1, const GLint *v2)
1625{
1626 d_1_0_Deprecated->f.Rectiv(v1, v2);
1627}
1628
1629inline void QOpenGLFunctions_1_2::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1630{
1631 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1632}
1633
1634inline void QOpenGLFunctions_1_2::glRectfv(const GLfloat *v1, const GLfloat *v2)
1635{
1636 d_1_0_Deprecated->f.Rectfv(v1, v2);
1637}
1638
1639inline void QOpenGLFunctions_1_2::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1640{
1641 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1642}
1643
1644inline void QOpenGLFunctions_1_2::glRectdv(const GLdouble *v1, const GLdouble *v2)
1645{
1646 d_1_0_Deprecated->f.Rectdv(v1, v2);
1647}
1648
1649inline void QOpenGLFunctions_1_2::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1650{
1651 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1652}
1653
1654inline void QOpenGLFunctions_1_2::glRasterPos4sv(const GLshort *v)
1655{
1656 d_1_0_Deprecated->f.RasterPos4sv(v);
1657}
1658
1659inline void QOpenGLFunctions_1_2::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1660{
1661 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1662}
1663
1664inline void QOpenGLFunctions_1_2::glRasterPos4iv(const GLint *v)
1665{
1666 d_1_0_Deprecated->f.RasterPos4iv(v);
1667}
1668
1669inline void QOpenGLFunctions_1_2::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1670{
1671 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1672}
1673
1674inline void QOpenGLFunctions_1_2::glRasterPos4fv(const GLfloat *v)
1675{
1676 d_1_0_Deprecated->f.RasterPos4fv(v);
1677}
1678
1679inline void QOpenGLFunctions_1_2::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1680{
1681 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1682}
1683
1684inline void QOpenGLFunctions_1_2::glRasterPos4dv(const GLdouble *v)
1685{
1686 d_1_0_Deprecated->f.RasterPos4dv(v);
1687}
1688
1689inline void QOpenGLFunctions_1_2::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1690{
1691 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1692}
1693
1694inline void QOpenGLFunctions_1_2::glRasterPos3sv(const GLshort *v)
1695{
1696 d_1_0_Deprecated->f.RasterPos3sv(v);
1697}
1698
1699inline void QOpenGLFunctions_1_2::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1700{
1701 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1702}
1703
1704inline void QOpenGLFunctions_1_2::glRasterPos3iv(const GLint *v)
1705{
1706 d_1_0_Deprecated->f.RasterPos3iv(v);
1707}
1708
1709inline void QOpenGLFunctions_1_2::glRasterPos3i(GLint x, GLint y, GLint z)
1710{
1711 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1712}
1713
1714inline void QOpenGLFunctions_1_2::glRasterPos3fv(const GLfloat *v)
1715{
1716 d_1_0_Deprecated->f.RasterPos3fv(v);
1717}
1718
1719inline void QOpenGLFunctions_1_2::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1720{
1721 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1722}
1723
1724inline void QOpenGLFunctions_1_2::glRasterPos3dv(const GLdouble *v)
1725{
1726 d_1_0_Deprecated->f.RasterPos3dv(v);
1727}
1728
1729inline void QOpenGLFunctions_1_2::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1730{
1731 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1732}
1733
1734inline void QOpenGLFunctions_1_2::glRasterPos2sv(const GLshort *v)
1735{
1736 d_1_0_Deprecated->f.RasterPos2sv(v);
1737}
1738
1739inline void QOpenGLFunctions_1_2::glRasterPos2s(GLshort x, GLshort y)
1740{
1741 d_1_0_Deprecated->f.RasterPos2s(x, y);
1742}
1743
1744inline void QOpenGLFunctions_1_2::glRasterPos2iv(const GLint *v)
1745{
1746 d_1_0_Deprecated->f.RasterPos2iv(v);
1747}
1748
1749inline void QOpenGLFunctions_1_2::glRasterPos2i(GLint x, GLint y)
1750{
1751 d_1_0_Deprecated->f.RasterPos2i(x, y);
1752}
1753
1754inline void QOpenGLFunctions_1_2::glRasterPos2fv(const GLfloat *v)
1755{
1756 d_1_0_Deprecated->f.RasterPos2fv(v);
1757}
1758
1759inline void QOpenGLFunctions_1_2::glRasterPos2f(GLfloat x, GLfloat y)
1760{
1761 d_1_0_Deprecated->f.RasterPos2f(x, y);
1762}
1763
1764inline void QOpenGLFunctions_1_2::glRasterPos2dv(const GLdouble *v)
1765{
1766 d_1_0_Deprecated->f.RasterPos2dv(v);
1767}
1768
1769inline void QOpenGLFunctions_1_2::glRasterPos2d(GLdouble x, GLdouble y)
1770{
1771 d_1_0_Deprecated->f.RasterPos2d(x, y);
1772}
1773
1774inline void QOpenGLFunctions_1_2::glNormal3sv(const GLshort *v)
1775{
1776 d_1_0_Deprecated->f.Normal3sv(v);
1777}
1778
1779inline void QOpenGLFunctions_1_2::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1780{
1781 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1782}
1783
1784inline void QOpenGLFunctions_1_2::glNormal3iv(const GLint *v)
1785{
1786 d_1_0_Deprecated->f.Normal3iv(v);
1787}
1788
1789inline void QOpenGLFunctions_1_2::glNormal3i(GLint nx, GLint ny, GLint nz)
1790{
1791 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1792}
1793
1794inline void QOpenGLFunctions_1_2::glNormal3fv(const GLfloat *v)
1795{
1796 d_1_0_Deprecated->f.Normal3fv(v);
1797}
1798
1799inline void QOpenGLFunctions_1_2::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1800{
1801 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1802}
1803
1804inline void QOpenGLFunctions_1_2::glNormal3dv(const GLdouble *v)
1805{
1806 d_1_0_Deprecated->f.Normal3dv(v);
1807}
1808
1809inline void QOpenGLFunctions_1_2::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1810{
1811 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1812}
1813
1814inline void QOpenGLFunctions_1_2::glNormal3bv(const GLbyte *v)
1815{
1816 d_1_0_Deprecated->f.Normal3bv(v);
1817}
1818
1819inline void QOpenGLFunctions_1_2::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1820{
1821 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1822}
1823
1824inline void QOpenGLFunctions_1_2::glIndexsv(const GLshort *c)
1825{
1826 d_1_0_Deprecated->f.Indexsv(c);
1827}
1828
1829inline void QOpenGLFunctions_1_2::glIndexs(GLshort c)
1830{
1831 d_1_0_Deprecated->f.Indexs(c);
1832}
1833
1834inline void QOpenGLFunctions_1_2::glIndexiv(const GLint *c)
1835{
1836 d_1_0_Deprecated->f.Indexiv(c);
1837}
1838
1839inline void QOpenGLFunctions_1_2::glIndexi(GLint c)
1840{
1841 d_1_0_Deprecated->f.Indexi(c);
1842}
1843
1844inline void QOpenGLFunctions_1_2::glIndexfv(const GLfloat *c)
1845{
1846 d_1_0_Deprecated->f.Indexfv(c);
1847}
1848
1849inline void QOpenGLFunctions_1_2::glIndexf(GLfloat c)
1850{
1851 d_1_0_Deprecated->f.Indexf(c);
1852}
1853
1854inline void QOpenGLFunctions_1_2::glIndexdv(const GLdouble *c)
1855{
1856 d_1_0_Deprecated->f.Indexdv(c);
1857}
1858
1859inline void QOpenGLFunctions_1_2::glIndexd(GLdouble c)
1860{
1861 d_1_0_Deprecated->f.Indexd(c);
1862}
1863
1864inline void QOpenGLFunctions_1_2::glEnd()
1865{
1866 d_1_0_Deprecated->f.End();
1867}
1868
1869inline void QOpenGLFunctions_1_2::glEdgeFlagv(const GLboolean *flag)
1870{
1871 d_1_0_Deprecated->f.EdgeFlagv(flag);
1872}
1873
1874inline void QOpenGLFunctions_1_2::glEdgeFlag(GLboolean flag)
1875{
1876 d_1_0_Deprecated->f.EdgeFlag(flag);
1877}
1878
1879inline void QOpenGLFunctions_1_2::glColor4usv(const GLushort *v)
1880{
1881 d_1_0_Deprecated->f.Color4usv(v);
1882}
1883
1884inline void QOpenGLFunctions_1_2::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1885{
1886 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1887}
1888
1889inline void QOpenGLFunctions_1_2::glColor4uiv(const GLuint *v)
1890{
1891 d_1_0_Deprecated->f.Color4uiv(v);
1892}
1893
1894inline void QOpenGLFunctions_1_2::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1895{
1896 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1897}
1898
1899inline void QOpenGLFunctions_1_2::glColor4ubv(const GLubyte *v)
1900{
1901 d_1_0_Deprecated->f.Color4ubv(v);
1902}
1903
1904inline void QOpenGLFunctions_1_2::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1905{
1906 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1907}
1908
1909inline void QOpenGLFunctions_1_2::glColor4sv(const GLshort *v)
1910{
1911 d_1_0_Deprecated->f.Color4sv(v);
1912}
1913
1914inline void QOpenGLFunctions_1_2::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1915{
1916 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1917}
1918
1919inline void QOpenGLFunctions_1_2::glColor4iv(const GLint *v)
1920{
1921 d_1_0_Deprecated->f.Color4iv(v);
1922}
1923
1924inline void QOpenGLFunctions_1_2::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1925{
1926 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1927}
1928
1929inline void QOpenGLFunctions_1_2::glColor4fv(const GLfloat *v)
1930{
1931 d_1_0_Deprecated->f.Color4fv(v);
1932}
1933
1934inline void QOpenGLFunctions_1_2::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1935{
1936 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1937}
1938
1939inline void QOpenGLFunctions_1_2::glColor4dv(const GLdouble *v)
1940{
1941 d_1_0_Deprecated->f.Color4dv(v);
1942}
1943
1944inline void QOpenGLFunctions_1_2::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1945{
1946 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1947}
1948
1949inline void QOpenGLFunctions_1_2::glColor4bv(const GLbyte *v)
1950{
1951 d_1_0_Deprecated->f.Color4bv(v);
1952}
1953
1954inline void QOpenGLFunctions_1_2::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1955{
1956 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1957}
1958
1959inline void QOpenGLFunctions_1_2::glColor3usv(const GLushort *v)
1960{
1961 d_1_0_Deprecated->f.Color3usv(v);
1962}
1963
1964inline void QOpenGLFunctions_1_2::glColor3us(GLushort red, GLushort green, GLushort blue)
1965{
1966 d_1_0_Deprecated->f.Color3us(red, green, blue);
1967}
1968
1969inline void QOpenGLFunctions_1_2::glColor3uiv(const GLuint *v)
1970{
1971 d_1_0_Deprecated->f.Color3uiv(v);
1972}
1973
1974inline void QOpenGLFunctions_1_2::glColor3ui(GLuint red, GLuint green, GLuint blue)
1975{
1976 d_1_0_Deprecated->f.Color3ui(red, green, blue);
1977}
1978
1979inline void QOpenGLFunctions_1_2::glColor3ubv(const GLubyte *v)
1980{
1981 d_1_0_Deprecated->f.Color3ubv(v);
1982}
1983
1984inline void QOpenGLFunctions_1_2::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1985{
1986 d_1_0_Deprecated->f.Color3ub(red, green, blue);
1987}
1988
1989inline void QOpenGLFunctions_1_2::glColor3sv(const GLshort *v)
1990{
1991 d_1_0_Deprecated->f.Color3sv(v);
1992}
1993
1994inline void QOpenGLFunctions_1_2::glColor3s(GLshort red, GLshort green, GLshort blue)
1995{
1996 d_1_0_Deprecated->f.Color3s(red, green, blue);
1997}
1998
1999inline void QOpenGLFunctions_1_2::glColor3iv(const GLint *v)
2000{
2001 d_1_0_Deprecated->f.Color3iv(v);
2002}
2003
2004inline void QOpenGLFunctions_1_2::glColor3i(GLint red, GLint green, GLint blue)
2005{
2006 d_1_0_Deprecated->f.Color3i(red, green, blue);
2007}
2008
2009inline void QOpenGLFunctions_1_2::glColor3fv(const GLfloat *v)
2010{
2011 d_1_0_Deprecated->f.Color3fv(v);
2012}
2013
2014inline void QOpenGLFunctions_1_2::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2015{
2016 d_1_0_Deprecated->f.Color3f(red, green, blue);
2017}
2018
2019inline void QOpenGLFunctions_1_2::glColor3dv(const GLdouble *v)
2020{
2021 d_1_0_Deprecated->f.Color3dv(v);
2022}
2023
2024inline void QOpenGLFunctions_1_2::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2025{
2026 d_1_0_Deprecated->f.Color3d(red, green, blue);
2027}
2028
2029inline void QOpenGLFunctions_1_2::glColor3bv(const GLbyte *v)
2030{
2031 d_1_0_Deprecated->f.Color3bv(v);
2032}
2033
2034inline void QOpenGLFunctions_1_2::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2035{
2036 d_1_0_Deprecated->f.Color3b(red, green, blue);
2037}
2038
2039inline void QOpenGLFunctions_1_2::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2040{
2041 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2042}
2043
2044inline void QOpenGLFunctions_1_2::glBegin(GLenum mode)
2045{
2046 d_1_0_Deprecated->f.Begin(mode);
2047}
2048
2049inline void QOpenGLFunctions_1_2::glListBase(GLuint base)
2050{
2051 d_1_0_Deprecated->f.ListBase(base);
2052}
2053
2054inline GLuint QOpenGLFunctions_1_2::glGenLists(GLsizei range)
2055{
2056 return d_1_0_Deprecated->f.GenLists(range);
2057}
2058
2059inline void QOpenGLFunctions_1_2::glDeleteLists(GLuint list, GLsizei range)
2060{
2061 d_1_0_Deprecated->f.DeleteLists(list, range);
2062}
2063
2064inline void QOpenGLFunctions_1_2::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2065{
2066 d_1_0_Deprecated->f.CallLists(n, type, lists);
2067}
2068
2069inline void QOpenGLFunctions_1_2::glCallList(GLuint list)
2070{
2071 d_1_0_Deprecated->f.CallList(list);
2072}
2073
2074inline void QOpenGLFunctions_1_2::glEndList()
2075{
2076 d_1_0_Deprecated->f.EndList();
2077}
2078
2079inline void QOpenGLFunctions_1_2::glNewList(GLuint list, GLenum mode)
2080{
2081 d_1_0_Deprecated->f.NewList(list, mode);
2082}
2083
2084
2085// OpenGL 1.1 deprecated functions
2086inline void QOpenGLFunctions_1_2::glPushClientAttrib(GLbitfield mask)
2087{
2088 d_1_1_Deprecated->f.PushClientAttrib(mask);
2089}
2090
2091inline void QOpenGLFunctions_1_2::glPopClientAttrib()
2092{
2093 d_1_1_Deprecated->f.PopClientAttrib();
2094}
2095
2096inline void QOpenGLFunctions_1_2::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2097{
2098 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2099}
2100
2101inline GLboolean QOpenGLFunctions_1_2::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2102{
2103 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2104}
2105
2106inline void QOpenGLFunctions_1_2::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2107{
2108 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2109}
2110
2111inline void QOpenGLFunctions_1_2::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2112{
2113 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2114}
2115
2116inline void QOpenGLFunctions_1_2::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2117{
2118 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2119}
2120
2121inline void QOpenGLFunctions_1_2::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2122{
2123 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2124}
2125
2126inline void QOpenGLFunctions_1_2::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2127{
2128 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2129}
2130
2131inline void QOpenGLFunctions_1_2::glEnableClientState(GLenum array)
2132{
2133 d_1_1_Deprecated->f.EnableClientState(array);
2134}
2135
2136inline void QOpenGLFunctions_1_2::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2137{
2138 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2139}
2140
2141inline void QOpenGLFunctions_1_2::glDisableClientState(GLenum array)
2142{
2143 d_1_1_Deprecated->f.DisableClientState(array);
2144}
2145
2146inline void QOpenGLFunctions_1_2::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2147{
2148 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2149}
2150
2151inline void QOpenGLFunctions_1_2::glArrayElement(GLint i)
2152{
2153 d_1_1_Deprecated->f.ArrayElement(i);
2154}
2155
2156
2157// OpenGL 1.2 deprecated functions
2158inline void QOpenGLFunctions_1_2::glResetMinmax(GLenum target)
2159{
2160 d_1_2_Deprecated->f.ResetMinmax(target);
2161}
2162
2163inline void QOpenGLFunctions_1_2::glResetHistogram(GLenum target)
2164{
2165 d_1_2_Deprecated->f.ResetHistogram(target);
2166}
2167
2168inline void QOpenGLFunctions_1_2::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2169{
2170 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2171}
2172
2173inline void QOpenGLFunctions_1_2::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2174{
2175 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2176}
2177
2178inline void QOpenGLFunctions_1_2::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2179{
2180 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2181}
2182
2183inline void QOpenGLFunctions_1_2::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2184{
2185 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2186}
2187
2188inline void QOpenGLFunctions_1_2::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2189{
2190 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2191}
2192
2193inline void QOpenGLFunctions_1_2::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2194{
2195 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2196}
2197
2198inline void QOpenGLFunctions_1_2::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2199{
2200 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2201}
2202
2203inline void QOpenGLFunctions_1_2::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2204{
2205 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2206}
2207
2208inline void QOpenGLFunctions_1_2::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2209{
2210 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2211}
2212
2213inline void QOpenGLFunctions_1_2::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2214{
2215 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2216}
2217
2218inline void QOpenGLFunctions_1_2::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2219{
2220 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2221}
2222
2223inline void QOpenGLFunctions_1_2::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2224{
2225 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2226}
2227
2228inline void QOpenGLFunctions_1_2::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2229{
2230 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2231}
2232
2233inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2234{
2235 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2236}
2237
2238inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2239{
2240 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2241}
2242
2243inline void QOpenGLFunctions_1_2::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2244{
2245 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2246}
2247
2248inline void QOpenGLFunctions_1_2::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2249{
2250 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2251}
2252
2253inline void QOpenGLFunctions_1_2::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2254{
2255 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2256}
2257
2258inline void QOpenGLFunctions_1_2::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2259{
2260 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2261}
2262
2263inline void QOpenGLFunctions_1_2::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2264{
2265 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2266}
2267
2268inline void QOpenGLFunctions_1_2::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2269{
2270 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2271}
2272
2273inline void QOpenGLFunctions_1_2::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2274{
2275 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2276}
2277
2278inline void QOpenGLFunctions_1_2::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2279{
2280 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2281}
2282
2283inline void QOpenGLFunctions_1_2::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2284{
2285 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2286}
2287
2288inline void QOpenGLFunctions_1_2::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2289{
2290 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2291}
2292
2293inline void QOpenGLFunctions_1_2::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2294{
2295 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2296}
2297
2298inline void QOpenGLFunctions_1_2::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2299{
2300 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2301}
2302
2303inline void QOpenGLFunctions_1_2::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2304{
2305 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2306}
2307
2308inline void QOpenGLFunctions_1_2::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2309{
2310 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2311}
2312
2313inline void QOpenGLFunctions_1_2::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2314{
2315 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2316}
2317
2318
2319
2320QT_END_NAMESPACE
2321
2322#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
2323
2324#endif
2325

source code of qtbase/src/opengl/qopenglfunctions_1_2.h