| 1 | // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| 2 | // Copyright (C) 2016 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | /*************************************************************************** |
| 5 | ** This file was generated by glgen version 0.1 |
| 6 | ** Command line was: glgen |
| 7 | ** |
| 8 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| 9 | ** |
| 10 | ** This is an auto-generated file. |
| 11 | ** Do not edit! All changes made to it will be lost. |
| 12 | ** |
| 13 | ****************************************************************************/ |
| 14 | |
| 15 | #ifndef QOPENGLVERSIONFUNCTIONS_3_1_H |
| 16 | #define QOPENGLVERSIONFUNCTIONS_3_1_H |
| 17 | |
| 18 | #include <QtOpenGL/qtopenglglobal.h> |
| 19 | |
| 20 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
| 21 | |
| 22 | #include <QtOpenGL/QOpenGLVersionProfile> |
| 23 | #include <QtOpenGL/QOpenGLVersionFunctions> |
| 24 | #include <QtGui/qopenglcontext.h> |
| 25 | |
| 26 | QT_BEGIN_NAMESPACE |
| 27 | |
| 28 | class Q_OPENGL_EXPORT QOpenGLFunctions_3_1 : public QAbstractOpenGLFunctions |
| 29 | { |
| 30 | public: |
| 31 | QOpenGLFunctions_3_1(); |
| 32 | ~QOpenGLFunctions_3_1(); |
| 33 | |
| 34 | bool initializeOpenGLFunctions() override; |
| 35 | |
| 36 | // OpenGL 1.0 core functions |
| 37 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| 38 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
| 39 | GLboolean glIsEnabled(GLenum cap); |
| 40 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
| 41 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
| 42 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
| 43 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| 44 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
| 45 | const GLubyte * glGetString(GLenum name); |
| 46 | void glGetIntegerv(GLenum pname, GLint *params); |
| 47 | void glGetFloatv(GLenum pname, GLfloat *params); |
| 48 | GLenum glGetError(); |
| 49 | void glGetDoublev(GLenum pname, GLdouble *params); |
| 50 | void glGetBooleanv(GLenum pname, GLboolean *params); |
| 51 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
| 52 | void glReadBuffer(GLenum mode); |
| 53 | void glPixelStorei(GLenum pname, GLint param); |
| 54 | void glPixelStoref(GLenum pname, GLfloat param); |
| 55 | void glDepthFunc(GLenum func); |
| 56 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| 57 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| 58 | void glLogicOp(GLenum opcode); |
| 59 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| 60 | void glFlush(); |
| 61 | void glFinish(); |
| 62 | void glEnable(GLenum cap); |
| 63 | void glDisable(GLenum cap); |
| 64 | void glDepthMask(GLboolean flag); |
| 65 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| 66 | void glStencilMask(GLuint mask); |
| 67 | void glClearDepth(GLdouble depth); |
| 68 | void glClearStencil(GLint s); |
| 69 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| 70 | void glClear(GLbitfield mask); |
| 71 | void glDrawBuffer(GLenum mode); |
| 72 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| 73 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| 74 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
| 75 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| 76 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| 77 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| 78 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| 79 | void glPolygonMode(GLenum face, GLenum mode); |
| 80 | void glPointSize(GLfloat size); |
| 81 | void glLineWidth(GLfloat width); |
| 82 | void glHint(GLenum target, GLenum mode); |
| 83 | void glFrontFace(GLenum mode); |
| 84 | void glCullFace(GLenum mode); |
| 85 | |
| 86 | // OpenGL 1.1 core functions |
| 87 | GLboolean glIsTexture(GLuint texture); |
| 88 | void glGenTextures(GLsizei n, GLuint *textures); |
| 89 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
| 90 | void glBindTexture(GLenum target, GLuint texture); |
| 91 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| 92 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
| 93 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 94 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| 95 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| 96 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
| 97 | void glPolygonOffset(GLfloat factor, GLfloat units); |
| 98 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
| 99 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| 100 | |
| 101 | // OpenGL 1.2 core functions |
| 102 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 103 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
| 104 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| 105 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
| 106 | void glBlendEquation(GLenum mode); |
| 107 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| 108 | |
| 109 | // OpenGL 1.3 core functions |
| 110 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
| 111 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
| 112 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
| 113 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
| 114 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
| 115 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
| 116 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
| 117 | void glSampleCoverage(GLfloat value, GLboolean invert); |
| 118 | void glActiveTexture(GLenum texture); |
| 119 | |
| 120 | // OpenGL 1.4 core functions |
| 121 | void glPointParameteriv(GLenum pname, const GLint *params); |
| 122 | void glPointParameteri(GLenum pname, GLint param); |
| 123 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
| 124 | void glPointParameterf(GLenum pname, GLfloat param); |
| 125 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
| 126 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
| 127 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| 128 | |
| 129 | // OpenGL 1.5 core functions |
| 130 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
| 131 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| 132 | GLboolean glUnmapBuffer(GLenum target); |
| 133 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
| 134 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
| 135 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
| 136 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
| 137 | GLboolean glIsBuffer(GLuint buffer); |
| 138 | void glGenBuffers(GLsizei n, GLuint *buffers); |
| 139 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
| 140 | void glBindBuffer(GLenum target, GLuint buffer); |
| 141 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
| 142 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
| 143 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
| 144 | void glEndQuery(GLenum target); |
| 145 | void glBeginQuery(GLenum target, GLuint id); |
| 146 | GLboolean glIsQuery(GLuint id); |
| 147 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
| 148 | void glGenQueries(GLsizei n, GLuint *ids); |
| 149 | |
| 150 | // OpenGL 2.0 core functions |
| 151 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
| 152 | void glValidateProgram(GLuint program); |
| 153 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 154 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 155 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 156 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
| 157 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
| 158 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
| 159 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
| 160 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
| 161 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
| 162 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
| 163 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
| 164 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| 165 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
| 166 | void glUniform2i(GLint location, GLint v0, GLint v1); |
| 167 | void glUniform1i(GLint location, GLint v0); |
| 168 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| 169 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| 170 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
| 171 | void glUniform1f(GLint location, GLfloat v0); |
| 172 | void glUseProgram(GLuint program); |
| 173 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
| 174 | void glLinkProgram(GLuint program); |
| 175 | GLboolean glIsShader(GLuint shader); |
| 176 | GLboolean glIsProgram(GLuint program); |
| 177 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
| 178 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
| 179 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
| 180 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
| 181 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
| 182 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
| 183 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
| 184 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| 185 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| 186 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
| 187 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| 188 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
| 189 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
| 190 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
| 191 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 192 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 193 | void glEnableVertexAttribArray(GLuint index); |
| 194 | void glDisableVertexAttribArray(GLuint index); |
| 195 | void glDetachShader(GLuint program, GLuint shader); |
| 196 | void glDeleteShader(GLuint shader); |
| 197 | void glDeleteProgram(GLuint program); |
| 198 | GLuint glCreateShader(GLenum type); |
| 199 | GLuint glCreateProgram(); |
| 200 | void glCompileShader(GLuint shader); |
| 201 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
| 202 | void glAttachShader(GLuint program, GLuint shader); |
| 203 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
| 204 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| 205 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| 206 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
| 207 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| 208 | |
| 209 | // OpenGL 2.1 core functions |
| 210 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 211 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 212 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 213 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 214 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 215 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 216 | |
| 217 | // OpenGL 3.0 core functions |
| 218 | GLboolean glIsVertexArray(GLuint array); |
| 219 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
| 220 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
| 221 | void glBindVertexArray(GLuint array); |
| 222 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
| 223 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| 224 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| 225 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| 226 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| 227 | void glGenerateMipmap(GLenum target); |
| 228 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| 229 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| 230 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| 231 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| 232 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| 233 | GLenum glCheckFramebufferStatus(GLenum target); |
| 234 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
| 235 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
| 236 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
| 237 | GLboolean glIsFramebuffer(GLuint framebuffer); |
| 238 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| 239 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| 240 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
| 241 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
| 242 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| 243 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
| 244 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
| 245 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| 246 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| 247 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
| 248 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
| 249 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
| 250 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
| 251 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
| 252 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
| 253 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
| 254 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
| 255 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
| 256 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
| 257 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| 258 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| 259 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
| 260 | void glUniform1ui(GLint location, GLuint v0); |
| 261 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
| 262 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
| 263 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
| 264 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
| 265 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
| 266 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| 267 | void glEndConditionalRender(); |
| 268 | void glBeginConditionalRender(GLuint id, GLenum mode); |
| 269 | void glClampColor(GLenum target, GLenum clamp); |
| 270 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
| 271 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
| 272 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
| 273 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| 274 | void glEndTransformFeedback(); |
| 275 | void glBeginTransformFeedback(GLenum primitiveMode); |
| 276 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
| 277 | void glDisablei(GLenum target, GLuint index); |
| 278 | void glEnablei(GLenum target, GLuint index); |
| 279 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
| 280 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
| 281 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| 282 | |
| 283 | // OpenGL 3.1 core functions |
| 284 | void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| 285 | void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| 286 | void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
| 287 | void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
| 288 | GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
| 289 | void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
| 290 | void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
| 291 | void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
| 292 | void glPrimitiveRestartIndex(GLuint index); |
| 293 | void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
| 294 | void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
| 295 | void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
| 296 | |
| 297 | private: |
| 298 | friend class QOpenGLVersionFunctionsFactory; |
| 299 | |
| 300 | static bool isContextCompatible(QOpenGLContext *context); |
| 301 | static QOpenGLVersionProfile versionProfile(); |
| 302 | |
| 303 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
| 304 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
| 305 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
| 306 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
| 307 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
| 308 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
| 309 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
| 310 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
| 311 | QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
| 312 | QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
| 313 | }; |
| 314 | |
| 315 | // OpenGL 1.0 core functions |
| 316 | inline void QOpenGLFunctions_3_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| 317 | { |
| 318 | d_1_0_Core->f.Viewport(x, y, width, height); |
| 319 | } |
| 320 | |
| 321 | inline void QOpenGLFunctions_3_1::glDepthRange(GLdouble nearVal, GLdouble farVal) |
| 322 | { |
| 323 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
| 324 | } |
| 325 | |
| 326 | inline GLboolean QOpenGLFunctions_3_1::glIsEnabled(GLenum cap) |
| 327 | { |
| 328 | return d_1_0_Core->f.IsEnabled(cap); |
| 329 | } |
| 330 | |
| 331 | inline void QOpenGLFunctions_3_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| 332 | { |
| 333 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
| 334 | } |
| 335 | |
| 336 | inline void QOpenGLFunctions_3_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| 337 | { |
| 338 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
| 339 | } |
| 340 | |
| 341 | inline void QOpenGLFunctions_3_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| 342 | { |
| 343 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
| 344 | } |
| 345 | |
| 346 | inline void QOpenGLFunctions_3_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| 347 | { |
| 348 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
| 349 | } |
| 350 | |
| 351 | inline void QOpenGLFunctions_3_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
| 352 | { |
| 353 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
| 354 | } |
| 355 | |
| 356 | inline const GLubyte * QOpenGLFunctions_3_1::glGetString(GLenum name) |
| 357 | { |
| 358 | return d_1_0_Core->f.GetString(name); |
| 359 | } |
| 360 | |
| 361 | inline void QOpenGLFunctions_3_1::glGetIntegerv(GLenum pname, GLint *params) |
| 362 | { |
| 363 | d_1_0_Core->f.GetIntegerv(pname, params); |
| 364 | } |
| 365 | |
| 366 | inline void QOpenGLFunctions_3_1::glGetFloatv(GLenum pname, GLfloat *params) |
| 367 | { |
| 368 | d_1_0_Core->f.GetFloatv(pname, params); |
| 369 | } |
| 370 | |
| 371 | inline GLenum QOpenGLFunctions_3_1::glGetError() |
| 372 | { |
| 373 | return d_1_0_Core->f.GetError(); |
| 374 | } |
| 375 | |
| 376 | inline void QOpenGLFunctions_3_1::glGetDoublev(GLenum pname, GLdouble *params) |
| 377 | { |
| 378 | d_1_0_Core->f.GetDoublev(pname, params); |
| 379 | } |
| 380 | |
| 381 | inline void QOpenGLFunctions_3_1::glGetBooleanv(GLenum pname, GLboolean *params) |
| 382 | { |
| 383 | d_1_0_Core->f.GetBooleanv(pname, params); |
| 384 | } |
| 385 | |
| 386 | inline void QOpenGLFunctions_3_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
| 387 | { |
| 388 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
| 389 | } |
| 390 | |
| 391 | inline void QOpenGLFunctions_3_1::glReadBuffer(GLenum mode) |
| 392 | { |
| 393 | d_1_0_Core->f.ReadBuffer(mode); |
| 394 | } |
| 395 | |
| 396 | inline void QOpenGLFunctions_3_1::glPixelStorei(GLenum pname, GLint param) |
| 397 | { |
| 398 | d_1_0_Core->f.PixelStorei(pname, param); |
| 399 | } |
| 400 | |
| 401 | inline void QOpenGLFunctions_3_1::glPixelStoref(GLenum pname, GLfloat param) |
| 402 | { |
| 403 | d_1_0_Core->f.PixelStoref(pname, param); |
| 404 | } |
| 405 | |
| 406 | inline void QOpenGLFunctions_3_1::glDepthFunc(GLenum func) |
| 407 | { |
| 408 | d_1_0_Core->f.DepthFunc(func); |
| 409 | } |
| 410 | |
| 411 | inline void QOpenGLFunctions_3_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| 412 | { |
| 413 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
| 414 | } |
| 415 | |
| 416 | inline void QOpenGLFunctions_3_1::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| 417 | { |
| 418 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
| 419 | } |
| 420 | |
| 421 | inline void QOpenGLFunctions_3_1::glLogicOp(GLenum opcode) |
| 422 | { |
| 423 | d_1_0_Core->f.LogicOp(opcode); |
| 424 | } |
| 425 | |
| 426 | inline void QOpenGLFunctions_3_1::glBlendFunc(GLenum sfactor, GLenum dfactor) |
| 427 | { |
| 428 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
| 429 | } |
| 430 | |
| 431 | inline void QOpenGLFunctions_3_1::glFlush() |
| 432 | { |
| 433 | d_1_0_Core->f.Flush(); |
| 434 | } |
| 435 | |
| 436 | inline void QOpenGLFunctions_3_1::glFinish() |
| 437 | { |
| 438 | d_1_0_Core->f.Finish(); |
| 439 | } |
| 440 | |
| 441 | inline void QOpenGLFunctions_3_1::glEnable(GLenum cap) |
| 442 | { |
| 443 | d_1_0_Core->f.Enable(cap); |
| 444 | } |
| 445 | |
| 446 | inline void QOpenGLFunctions_3_1::glDisable(GLenum cap) |
| 447 | { |
| 448 | d_1_0_Core->f.Disable(cap); |
| 449 | } |
| 450 | |
| 451 | inline void QOpenGLFunctions_3_1::glDepthMask(GLboolean flag) |
| 452 | { |
| 453 | d_1_0_Core->f.DepthMask(flag); |
| 454 | } |
| 455 | |
| 456 | inline void QOpenGLFunctions_3_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| 457 | { |
| 458 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
| 459 | } |
| 460 | |
| 461 | inline void QOpenGLFunctions_3_1::glStencilMask(GLuint mask) |
| 462 | { |
| 463 | d_1_0_Core->f.StencilMask(mask); |
| 464 | } |
| 465 | |
| 466 | inline void QOpenGLFunctions_3_1::glClearDepth(GLdouble depth) |
| 467 | { |
| 468 | d_1_0_Core->f.ClearDepth(depth); |
| 469 | } |
| 470 | |
| 471 | inline void QOpenGLFunctions_3_1::glClearStencil(GLint s) |
| 472 | { |
| 473 | d_1_0_Core->f.ClearStencil(s); |
| 474 | } |
| 475 | |
| 476 | inline void QOpenGLFunctions_3_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| 477 | { |
| 478 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
| 479 | } |
| 480 | |
| 481 | inline void QOpenGLFunctions_3_1::glClear(GLbitfield mask) |
| 482 | { |
| 483 | d_1_0_Core->f.Clear(mask); |
| 484 | } |
| 485 | |
| 486 | inline void QOpenGLFunctions_3_1::glDrawBuffer(GLenum mode) |
| 487 | { |
| 488 | d_1_0_Core->f.DrawBuffer(mode); |
| 489 | } |
| 490 | |
| 491 | inline void QOpenGLFunctions_3_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| 492 | { |
| 493 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| 494 | } |
| 495 | |
| 496 | inline void QOpenGLFunctions_3_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| 497 | { |
| 498 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
| 499 | } |
| 500 | |
| 501 | inline void QOpenGLFunctions_3_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| 502 | { |
| 503 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
| 504 | } |
| 505 | |
| 506 | inline void QOpenGLFunctions_3_1::glTexParameteri(GLenum target, GLenum pname, GLint param) |
| 507 | { |
| 508 | d_1_0_Core->f.TexParameteri(target, pname, param); |
| 509 | } |
| 510 | |
| 511 | inline void QOpenGLFunctions_3_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| 512 | { |
| 513 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
| 514 | } |
| 515 | |
| 516 | inline void QOpenGLFunctions_3_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| 517 | { |
| 518 | d_1_0_Core->f.TexParameterf(target, pname, param); |
| 519 | } |
| 520 | |
| 521 | inline void QOpenGLFunctions_3_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| 522 | { |
| 523 | d_1_0_Core->f.Scissor(x, y, width, height); |
| 524 | } |
| 525 | |
| 526 | inline void QOpenGLFunctions_3_1::glPolygonMode(GLenum face, GLenum mode) |
| 527 | { |
| 528 | d_1_0_Core->f.PolygonMode(face, mode); |
| 529 | } |
| 530 | |
| 531 | inline void QOpenGLFunctions_3_1::glPointSize(GLfloat size) |
| 532 | { |
| 533 | d_1_0_Core->f.PointSize(size); |
| 534 | } |
| 535 | |
| 536 | inline void QOpenGLFunctions_3_1::glLineWidth(GLfloat width) |
| 537 | { |
| 538 | d_1_0_Core->f.LineWidth(width); |
| 539 | } |
| 540 | |
| 541 | inline void QOpenGLFunctions_3_1::glHint(GLenum target, GLenum mode) |
| 542 | { |
| 543 | d_1_0_Core->f.Hint(target, mode); |
| 544 | } |
| 545 | |
| 546 | inline void QOpenGLFunctions_3_1::glFrontFace(GLenum mode) |
| 547 | { |
| 548 | d_1_0_Core->f.FrontFace(mode); |
| 549 | } |
| 550 | |
| 551 | inline void QOpenGLFunctions_3_1::glCullFace(GLenum mode) |
| 552 | { |
| 553 | d_1_0_Core->f.CullFace(mode); |
| 554 | } |
| 555 | |
| 556 | |
| 557 | // OpenGL 1.1 core functions |
| 558 | inline GLboolean QOpenGLFunctions_3_1::glIsTexture(GLuint texture) |
| 559 | { |
| 560 | return d_1_1_Core->f.IsTexture(texture); |
| 561 | } |
| 562 | |
| 563 | inline void QOpenGLFunctions_3_1::glGenTextures(GLsizei n, GLuint *textures) |
| 564 | { |
| 565 | d_1_1_Core->f.GenTextures(n, textures); |
| 566 | } |
| 567 | |
| 568 | inline void QOpenGLFunctions_3_1::glDeleteTextures(GLsizei n, const GLuint *textures) |
| 569 | { |
| 570 | d_1_1_Core->f.DeleteTextures(n, textures); |
| 571 | } |
| 572 | |
| 573 | inline void QOpenGLFunctions_3_1::glBindTexture(GLenum target, GLuint texture) |
| 574 | { |
| 575 | d_1_1_Core->f.BindTexture(target, texture); |
| 576 | } |
| 577 | |
| 578 | inline void QOpenGLFunctions_3_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| 579 | { |
| 580 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| 581 | } |
| 582 | |
| 583 | inline void QOpenGLFunctions_3_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
| 584 | { |
| 585 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
| 586 | } |
| 587 | |
| 588 | inline void QOpenGLFunctions_3_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 589 | { |
| 590 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| 591 | } |
| 592 | |
| 593 | inline void QOpenGLFunctions_3_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
| 594 | { |
| 595 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
| 596 | } |
| 597 | |
| 598 | inline void QOpenGLFunctions_3_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| 599 | { |
| 600 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| 601 | } |
| 602 | |
| 603 | inline void QOpenGLFunctions_3_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
| 604 | { |
| 605 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
| 606 | } |
| 607 | |
| 608 | inline void QOpenGLFunctions_3_1::glPolygonOffset(GLfloat factor, GLfloat units) |
| 609 | { |
| 610 | d_1_1_Core->f.PolygonOffset(factor, units); |
| 611 | } |
| 612 | |
| 613 | inline void QOpenGLFunctions_3_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
| 614 | { |
| 615 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
| 616 | } |
| 617 | |
| 618 | inline void QOpenGLFunctions_3_1::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| 619 | { |
| 620 | d_1_1_Core->f.DrawArrays(mode, first, count); |
| 621 | } |
| 622 | |
| 623 | |
| 624 | // OpenGL 1.2 core functions |
| 625 | inline void QOpenGLFunctions_3_1::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 626 | { |
| 627 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| 628 | } |
| 629 | |
| 630 | inline void QOpenGLFunctions_3_1::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
| 631 | { |
| 632 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| 633 | } |
| 634 | |
| 635 | inline void QOpenGLFunctions_3_1::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| 636 | { |
| 637 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
| 638 | } |
| 639 | |
| 640 | inline void QOpenGLFunctions_3_1::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
| 641 | { |
| 642 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
| 643 | } |
| 644 | |
| 645 | inline void QOpenGLFunctions_3_1::glBlendEquation(GLenum mode) |
| 646 | { |
| 647 | d_1_2_Core->f.BlendEquation(mode); |
| 648 | } |
| 649 | |
| 650 | inline void QOpenGLFunctions_3_1::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| 651 | { |
| 652 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
| 653 | } |
| 654 | |
| 655 | |
| 656 | // OpenGL 1.3 core functions |
| 657 | inline void QOpenGLFunctions_3_1::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
| 658 | { |
| 659 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
| 660 | } |
| 661 | |
| 662 | inline void QOpenGLFunctions_3_1::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
| 663 | { |
| 664 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
| 665 | } |
| 666 | |
| 667 | inline void QOpenGLFunctions_3_1::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
| 668 | { |
| 669 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 670 | } |
| 671 | |
| 672 | inline void QOpenGLFunctions_3_1::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
| 673 | { |
| 674 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| 675 | } |
| 676 | |
| 677 | inline void QOpenGLFunctions_3_1::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
| 678 | { |
| 679 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
| 680 | } |
| 681 | |
| 682 | inline void QOpenGLFunctions_3_1::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
| 683 | { |
| 684 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| 685 | } |
| 686 | |
| 687 | inline void QOpenGLFunctions_3_1::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
| 688 | { |
| 689 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
| 690 | } |
| 691 | |
| 692 | inline void QOpenGLFunctions_3_1::glSampleCoverage(GLfloat value, GLboolean invert) |
| 693 | { |
| 694 | d_1_3_Core->f.SampleCoverage(value, invert); |
| 695 | } |
| 696 | |
| 697 | inline void QOpenGLFunctions_3_1::glActiveTexture(GLenum texture) |
| 698 | { |
| 699 | d_1_3_Core->f.ActiveTexture(texture); |
| 700 | } |
| 701 | |
| 702 | |
| 703 | // OpenGL 1.4 core functions |
| 704 | inline void QOpenGLFunctions_3_1::glPointParameteriv(GLenum pname, const GLint *params) |
| 705 | { |
| 706 | d_1_4_Core->f.PointParameteriv(pname, params); |
| 707 | } |
| 708 | |
| 709 | inline void QOpenGLFunctions_3_1::glPointParameteri(GLenum pname, GLint param) |
| 710 | { |
| 711 | d_1_4_Core->f.PointParameteri(pname, param); |
| 712 | } |
| 713 | |
| 714 | inline void QOpenGLFunctions_3_1::glPointParameterfv(GLenum pname, const GLfloat *params) |
| 715 | { |
| 716 | d_1_4_Core->f.PointParameterfv(pname, params); |
| 717 | } |
| 718 | |
| 719 | inline void QOpenGLFunctions_3_1::glPointParameterf(GLenum pname, GLfloat param) |
| 720 | { |
| 721 | d_1_4_Core->f.PointParameterf(pname, param); |
| 722 | } |
| 723 | |
| 724 | inline void QOpenGLFunctions_3_1::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
| 725 | { |
| 726 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
| 727 | } |
| 728 | |
| 729 | inline void QOpenGLFunctions_3_1::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
| 730 | { |
| 731 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
| 732 | } |
| 733 | |
| 734 | inline void QOpenGLFunctions_3_1::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
| 735 | { |
| 736 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
| 737 | } |
| 738 | |
| 739 | |
| 740 | // OpenGL 1.5 core functions |
| 741 | inline void QOpenGLFunctions_3_1::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
| 742 | { |
| 743 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
| 744 | } |
| 745 | |
| 746 | inline void QOpenGLFunctions_3_1::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| 747 | { |
| 748 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
| 749 | } |
| 750 | |
| 751 | inline GLboolean QOpenGLFunctions_3_1::glUnmapBuffer(GLenum target) |
| 752 | { |
| 753 | return d_1_5_Core->f.UnmapBuffer(target); |
| 754 | } |
| 755 | |
| 756 | inline GLvoid* QOpenGLFunctions_3_1::glMapBuffer(GLenum target, GLenum access) |
| 757 | { |
| 758 | return d_1_5_Core->f.MapBuffer(target, access); |
| 759 | } |
| 760 | |
| 761 | inline void QOpenGLFunctions_3_1::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
| 762 | { |
| 763 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
| 764 | } |
| 765 | |
| 766 | inline void QOpenGLFunctions_3_1::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
| 767 | { |
| 768 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
| 769 | } |
| 770 | |
| 771 | inline void QOpenGLFunctions_3_1::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
| 772 | { |
| 773 | d_1_5_Core->f.BufferData(target, size, data, usage); |
| 774 | } |
| 775 | |
| 776 | inline GLboolean QOpenGLFunctions_3_1::glIsBuffer(GLuint buffer) |
| 777 | { |
| 778 | return d_1_5_Core->f.IsBuffer(buffer); |
| 779 | } |
| 780 | |
| 781 | inline void QOpenGLFunctions_3_1::glGenBuffers(GLsizei n, GLuint *buffers) |
| 782 | { |
| 783 | d_1_5_Core->f.GenBuffers(n, buffers); |
| 784 | } |
| 785 | |
| 786 | inline void QOpenGLFunctions_3_1::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
| 787 | { |
| 788 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
| 789 | } |
| 790 | |
| 791 | inline void QOpenGLFunctions_3_1::glBindBuffer(GLenum target, GLuint buffer) |
| 792 | { |
| 793 | d_1_5_Core->f.BindBuffer(target, buffer); |
| 794 | } |
| 795 | |
| 796 | inline void QOpenGLFunctions_3_1::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| 797 | { |
| 798 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
| 799 | } |
| 800 | |
| 801 | inline void QOpenGLFunctions_3_1::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
| 802 | { |
| 803 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
| 804 | } |
| 805 | |
| 806 | inline void QOpenGLFunctions_3_1::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
| 807 | { |
| 808 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
| 809 | } |
| 810 | |
| 811 | inline void QOpenGLFunctions_3_1::glEndQuery(GLenum target) |
| 812 | { |
| 813 | d_1_5_Core->f.EndQuery(target); |
| 814 | } |
| 815 | |
| 816 | inline void QOpenGLFunctions_3_1::glBeginQuery(GLenum target, GLuint id) |
| 817 | { |
| 818 | d_1_5_Core->f.BeginQuery(target, id); |
| 819 | } |
| 820 | |
| 821 | inline GLboolean QOpenGLFunctions_3_1::glIsQuery(GLuint id) |
| 822 | { |
| 823 | return d_1_5_Core->f.IsQuery(id); |
| 824 | } |
| 825 | |
| 826 | inline void QOpenGLFunctions_3_1::glDeleteQueries(GLsizei n, const GLuint *ids) |
| 827 | { |
| 828 | d_1_5_Core->f.DeleteQueries(n, ids); |
| 829 | } |
| 830 | |
| 831 | inline void QOpenGLFunctions_3_1::glGenQueries(GLsizei n, GLuint *ids) |
| 832 | { |
| 833 | d_1_5_Core->f.GenQueries(n, ids); |
| 834 | } |
| 835 | |
| 836 | |
| 837 | // OpenGL 2.0 core functions |
| 838 | inline void QOpenGLFunctions_3_1::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
| 839 | { |
| 840 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
| 841 | } |
| 842 | |
| 843 | inline void QOpenGLFunctions_3_1::glValidateProgram(GLuint program) |
| 844 | { |
| 845 | d_2_0_Core->f.ValidateProgram(program); |
| 846 | } |
| 847 | |
| 848 | inline void QOpenGLFunctions_3_1::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 849 | { |
| 850 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
| 851 | } |
| 852 | |
| 853 | inline void QOpenGLFunctions_3_1::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 854 | { |
| 855 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
| 856 | } |
| 857 | |
| 858 | inline void QOpenGLFunctions_3_1::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 859 | { |
| 860 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
| 861 | } |
| 862 | |
| 863 | inline void QOpenGLFunctions_3_1::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
| 864 | { |
| 865 | d_2_0_Core->f.Uniform4iv(location, count, value); |
| 866 | } |
| 867 | |
| 868 | inline void QOpenGLFunctions_3_1::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
| 869 | { |
| 870 | d_2_0_Core->f.Uniform3iv(location, count, value); |
| 871 | } |
| 872 | |
| 873 | inline void QOpenGLFunctions_3_1::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
| 874 | { |
| 875 | d_2_0_Core->f.Uniform2iv(location, count, value); |
| 876 | } |
| 877 | |
| 878 | inline void QOpenGLFunctions_3_1::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
| 879 | { |
| 880 | d_2_0_Core->f.Uniform1iv(location, count, value); |
| 881 | } |
| 882 | |
| 883 | inline void QOpenGLFunctions_3_1::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
| 884 | { |
| 885 | d_2_0_Core->f.Uniform4fv(location, count, value); |
| 886 | } |
| 887 | |
| 888 | inline void QOpenGLFunctions_3_1::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
| 889 | { |
| 890 | d_2_0_Core->f.Uniform3fv(location, count, value); |
| 891 | } |
| 892 | |
| 893 | inline void QOpenGLFunctions_3_1::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
| 894 | { |
| 895 | d_2_0_Core->f.Uniform2fv(location, count, value); |
| 896 | } |
| 897 | |
| 898 | inline void QOpenGLFunctions_3_1::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
| 899 | { |
| 900 | d_2_0_Core->f.Uniform1fv(location, count, value); |
| 901 | } |
| 902 | |
| 903 | inline void QOpenGLFunctions_3_1::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| 904 | { |
| 905 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
| 906 | } |
| 907 | |
| 908 | inline void QOpenGLFunctions_3_1::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
| 909 | { |
| 910 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
| 911 | } |
| 912 | |
| 913 | inline void QOpenGLFunctions_3_1::glUniform2i(GLint location, GLint v0, GLint v1) |
| 914 | { |
| 915 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
| 916 | } |
| 917 | |
| 918 | inline void QOpenGLFunctions_3_1::glUniform1i(GLint location, GLint v0) |
| 919 | { |
| 920 | d_2_0_Core->f.Uniform1i(location, v0); |
| 921 | } |
| 922 | |
| 923 | inline void QOpenGLFunctions_3_1::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| 924 | { |
| 925 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
| 926 | } |
| 927 | |
| 928 | inline void QOpenGLFunctions_3_1::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| 929 | { |
| 930 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
| 931 | } |
| 932 | |
| 933 | inline void QOpenGLFunctions_3_1::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
| 934 | { |
| 935 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
| 936 | } |
| 937 | |
| 938 | inline void QOpenGLFunctions_3_1::glUniform1f(GLint location, GLfloat v0) |
| 939 | { |
| 940 | d_2_0_Core->f.Uniform1f(location, v0); |
| 941 | } |
| 942 | |
| 943 | inline void QOpenGLFunctions_3_1::glUseProgram(GLuint program) |
| 944 | { |
| 945 | d_2_0_Core->f.UseProgram(program); |
| 946 | } |
| 947 | |
| 948 | inline void QOpenGLFunctions_3_1::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
| 949 | { |
| 950 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
| 951 | } |
| 952 | |
| 953 | inline void QOpenGLFunctions_3_1::glLinkProgram(GLuint program) |
| 954 | { |
| 955 | d_2_0_Core->f.LinkProgram(program); |
| 956 | } |
| 957 | |
| 958 | inline GLboolean QOpenGLFunctions_3_1::glIsShader(GLuint shader) |
| 959 | { |
| 960 | return d_2_0_Core->f.IsShader(shader); |
| 961 | } |
| 962 | |
| 963 | inline GLboolean QOpenGLFunctions_3_1::glIsProgram(GLuint program) |
| 964 | { |
| 965 | return d_2_0_Core->f.IsProgram(program); |
| 966 | } |
| 967 | |
| 968 | inline void QOpenGLFunctions_3_1::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
| 969 | { |
| 970 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
| 971 | } |
| 972 | |
| 973 | inline void QOpenGLFunctions_3_1::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
| 974 | { |
| 975 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
| 976 | } |
| 977 | |
| 978 | inline void QOpenGLFunctions_3_1::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
| 979 | { |
| 980 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
| 981 | } |
| 982 | |
| 983 | inline void QOpenGLFunctions_3_1::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
| 984 | { |
| 985 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
| 986 | } |
| 987 | |
| 988 | inline void QOpenGLFunctions_3_1::glGetUniformiv(GLuint program, GLint location, GLint *params) |
| 989 | { |
| 990 | d_2_0_Core->f.GetUniformiv(program, location, params); |
| 991 | } |
| 992 | |
| 993 | inline void QOpenGLFunctions_3_1::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
| 994 | { |
| 995 | d_2_0_Core->f.GetUniformfv(program, location, params); |
| 996 | } |
| 997 | |
| 998 | inline GLint QOpenGLFunctions_3_1::glGetUniformLocation(GLuint program, const GLchar *name) |
| 999 | { |
| 1000 | return d_2_0_Core->f.GetUniformLocation(program, name); |
| 1001 | } |
| 1002 | |
| 1003 | inline void QOpenGLFunctions_3_1::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| 1004 | { |
| 1005 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
| 1006 | } |
| 1007 | |
| 1008 | inline void QOpenGLFunctions_3_1::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| 1009 | { |
| 1010 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
| 1011 | } |
| 1012 | |
| 1013 | inline void QOpenGLFunctions_3_1::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| 1014 | { |
| 1015 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
| 1016 | } |
| 1017 | |
| 1018 | inline void QOpenGLFunctions_3_1::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| 1019 | { |
| 1020 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
| 1021 | } |
| 1022 | |
| 1023 | inline void QOpenGLFunctions_3_1::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
| 1024 | { |
| 1025 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
| 1026 | } |
| 1027 | |
| 1028 | inline GLint QOpenGLFunctions_3_1::glGetAttribLocation(GLuint program, const GLchar *name) |
| 1029 | { |
| 1030 | return d_2_0_Core->f.GetAttribLocation(program, name); |
| 1031 | } |
| 1032 | |
| 1033 | inline void QOpenGLFunctions_3_1::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
| 1034 | { |
| 1035 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
| 1036 | } |
| 1037 | |
| 1038 | inline void QOpenGLFunctions_3_1::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 1039 | { |
| 1040 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
| 1041 | } |
| 1042 | |
| 1043 | inline void QOpenGLFunctions_3_1::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 1044 | { |
| 1045 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
| 1046 | } |
| 1047 | |
| 1048 | inline void QOpenGLFunctions_3_1::glEnableVertexAttribArray(GLuint index) |
| 1049 | { |
| 1050 | d_2_0_Core->f.EnableVertexAttribArray(index); |
| 1051 | } |
| 1052 | |
| 1053 | inline void QOpenGLFunctions_3_1::glDisableVertexAttribArray(GLuint index) |
| 1054 | { |
| 1055 | d_2_0_Core->f.DisableVertexAttribArray(index); |
| 1056 | } |
| 1057 | |
| 1058 | inline void QOpenGLFunctions_3_1::glDetachShader(GLuint program, GLuint shader) |
| 1059 | { |
| 1060 | d_2_0_Core->f.DetachShader(program, shader); |
| 1061 | } |
| 1062 | |
| 1063 | inline void QOpenGLFunctions_3_1::glDeleteShader(GLuint shader) |
| 1064 | { |
| 1065 | d_2_0_Core->f.DeleteShader(shader); |
| 1066 | } |
| 1067 | |
| 1068 | inline void QOpenGLFunctions_3_1::glDeleteProgram(GLuint program) |
| 1069 | { |
| 1070 | d_2_0_Core->f.DeleteProgram(program); |
| 1071 | } |
| 1072 | |
| 1073 | inline GLuint QOpenGLFunctions_3_1::glCreateShader(GLenum type) |
| 1074 | { |
| 1075 | return d_2_0_Core->f.CreateShader(type); |
| 1076 | } |
| 1077 | |
| 1078 | inline GLuint QOpenGLFunctions_3_1::glCreateProgram() |
| 1079 | { |
| 1080 | return d_2_0_Core->f.CreateProgram(); |
| 1081 | } |
| 1082 | |
| 1083 | inline void QOpenGLFunctions_3_1::glCompileShader(GLuint shader) |
| 1084 | { |
| 1085 | d_2_0_Core->f.CompileShader(shader); |
| 1086 | } |
| 1087 | |
| 1088 | inline void QOpenGLFunctions_3_1::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
| 1089 | { |
| 1090 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
| 1091 | } |
| 1092 | |
| 1093 | inline void QOpenGLFunctions_3_1::glAttachShader(GLuint program, GLuint shader) |
| 1094 | { |
| 1095 | d_2_0_Core->f.AttachShader(program, shader); |
| 1096 | } |
| 1097 | |
| 1098 | inline void QOpenGLFunctions_3_1::glStencilMaskSeparate(GLenum face, GLuint mask) |
| 1099 | { |
| 1100 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
| 1101 | } |
| 1102 | |
| 1103 | inline void QOpenGLFunctions_3_1::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| 1104 | { |
| 1105 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
| 1106 | } |
| 1107 | |
| 1108 | inline void QOpenGLFunctions_3_1::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| 1109 | { |
| 1110 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
| 1111 | } |
| 1112 | |
| 1113 | inline void QOpenGLFunctions_3_1::glDrawBuffers(GLsizei n, const GLenum *bufs) |
| 1114 | { |
| 1115 | d_2_0_Core->f.DrawBuffers(n, bufs); |
| 1116 | } |
| 1117 | |
| 1118 | inline void QOpenGLFunctions_3_1::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| 1119 | { |
| 1120 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
| 1121 | } |
| 1122 | |
| 1123 | |
| 1124 | // OpenGL 2.1 core functions |
| 1125 | inline void QOpenGLFunctions_3_1::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1126 | { |
| 1127 | d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
| 1128 | } |
| 1129 | |
| 1130 | inline void QOpenGLFunctions_3_1::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1131 | { |
| 1132 | d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
| 1133 | } |
| 1134 | |
| 1135 | inline void QOpenGLFunctions_3_1::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1136 | { |
| 1137 | d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
| 1138 | } |
| 1139 | |
| 1140 | inline void QOpenGLFunctions_3_1::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1141 | { |
| 1142 | d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
| 1143 | } |
| 1144 | |
| 1145 | inline void QOpenGLFunctions_3_1::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1146 | { |
| 1147 | d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
| 1148 | } |
| 1149 | |
| 1150 | inline void QOpenGLFunctions_3_1::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1151 | { |
| 1152 | d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
| 1153 | } |
| 1154 | |
| 1155 | |
| 1156 | // OpenGL 3.0 core functions |
| 1157 | inline GLboolean QOpenGLFunctions_3_1::glIsVertexArray(GLuint array) |
| 1158 | { |
| 1159 | return d_3_0_Core->f.IsVertexArray(array); |
| 1160 | } |
| 1161 | |
| 1162 | inline void QOpenGLFunctions_3_1::glGenVertexArrays(GLsizei n, GLuint *arrays) |
| 1163 | { |
| 1164 | d_3_0_Core->f.GenVertexArrays(n, arrays); |
| 1165 | } |
| 1166 | |
| 1167 | inline void QOpenGLFunctions_3_1::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| 1168 | { |
| 1169 | d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
| 1170 | } |
| 1171 | |
| 1172 | inline void QOpenGLFunctions_3_1::glBindVertexArray(GLuint array) |
| 1173 | { |
| 1174 | d_3_0_Core->f.BindVertexArray(array); |
| 1175 | } |
| 1176 | |
| 1177 | inline void QOpenGLFunctions_3_1::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| 1178 | { |
| 1179 | d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
| 1180 | } |
| 1181 | |
| 1182 | inline GLvoid* QOpenGLFunctions_3_1::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| 1183 | { |
| 1184 | return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
| 1185 | } |
| 1186 | |
| 1187 | inline void QOpenGLFunctions_3_1::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| 1188 | { |
| 1189 | d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
| 1190 | } |
| 1191 | |
| 1192 | inline void QOpenGLFunctions_3_1::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| 1193 | { |
| 1194 | d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
| 1195 | } |
| 1196 | |
| 1197 | inline void QOpenGLFunctions_3_1::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| 1198 | { |
| 1199 | d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 1200 | } |
| 1201 | |
| 1202 | inline void QOpenGLFunctions_3_1::glGenerateMipmap(GLenum target) |
| 1203 | { |
| 1204 | d_3_0_Core->f.GenerateMipmap(target); |
| 1205 | } |
| 1206 | |
| 1207 | inline void QOpenGLFunctions_3_1::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
| 1208 | { |
| 1209 | d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| 1210 | } |
| 1211 | |
| 1212 | inline void QOpenGLFunctions_3_1::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 1213 | { |
| 1214 | d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| 1215 | } |
| 1216 | |
| 1217 | inline void QOpenGLFunctions_3_1::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| 1218 | { |
| 1219 | d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
| 1220 | } |
| 1221 | |
| 1222 | inline void QOpenGLFunctions_3_1::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 1223 | { |
| 1224 | d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
| 1225 | } |
| 1226 | |
| 1227 | inline void QOpenGLFunctions_3_1::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 1228 | { |
| 1229 | d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
| 1230 | } |
| 1231 | |
| 1232 | inline GLenum QOpenGLFunctions_3_1::glCheckFramebufferStatus(GLenum target) |
| 1233 | { |
| 1234 | return d_3_0_Core->f.CheckFramebufferStatus(target); |
| 1235 | } |
| 1236 | |
| 1237 | inline void QOpenGLFunctions_3_1::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
| 1238 | { |
| 1239 | d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
| 1240 | } |
| 1241 | |
| 1242 | inline void QOpenGLFunctions_3_1::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
| 1243 | { |
| 1244 | d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
| 1245 | } |
| 1246 | |
| 1247 | inline void QOpenGLFunctions_3_1::glBindFramebuffer(GLenum target, GLuint framebuffer) |
| 1248 | { |
| 1249 | d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
| 1250 | } |
| 1251 | |
| 1252 | inline GLboolean QOpenGLFunctions_3_1::glIsFramebuffer(GLuint framebuffer) |
| 1253 | { |
| 1254 | return d_3_0_Core->f.IsFramebuffer(framebuffer); |
| 1255 | } |
| 1256 | |
| 1257 | inline void QOpenGLFunctions_3_1::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| 1258 | { |
| 1259 | d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
| 1260 | } |
| 1261 | |
| 1262 | inline void QOpenGLFunctions_3_1::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 1263 | { |
| 1264 | d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
| 1265 | } |
| 1266 | |
| 1267 | inline void QOpenGLFunctions_3_1::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| 1268 | { |
| 1269 | d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
| 1270 | } |
| 1271 | |
| 1272 | inline void QOpenGLFunctions_3_1::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
| 1273 | { |
| 1274 | d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
| 1275 | } |
| 1276 | |
| 1277 | inline void QOpenGLFunctions_3_1::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| 1278 | { |
| 1279 | d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
| 1280 | } |
| 1281 | |
| 1282 | inline GLboolean QOpenGLFunctions_3_1::glIsRenderbuffer(GLuint renderbuffer) |
| 1283 | { |
| 1284 | return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
| 1285 | } |
| 1286 | |
| 1287 | inline const GLubyte * QOpenGLFunctions_3_1::glGetStringi(GLenum name, GLuint index) |
| 1288 | { |
| 1289 | return d_3_0_Core->f.GetStringi(name, index); |
| 1290 | } |
| 1291 | |
| 1292 | inline void QOpenGLFunctions_3_1::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| 1293 | { |
| 1294 | d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
| 1295 | } |
| 1296 | |
| 1297 | inline void QOpenGLFunctions_3_1::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| 1298 | { |
| 1299 | d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
| 1300 | } |
| 1301 | |
| 1302 | inline void QOpenGLFunctions_3_1::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
| 1303 | { |
| 1304 | d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
| 1305 | } |
| 1306 | |
| 1307 | inline void QOpenGLFunctions_3_1::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
| 1308 | { |
| 1309 | d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
| 1310 | } |
| 1311 | |
| 1312 | inline void QOpenGLFunctions_3_1::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
| 1313 | { |
| 1314 | d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
| 1315 | } |
| 1316 | |
| 1317 | inline void QOpenGLFunctions_3_1::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
| 1318 | { |
| 1319 | d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
| 1320 | } |
| 1321 | |
| 1322 | inline void QOpenGLFunctions_3_1::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
| 1323 | { |
| 1324 | d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
| 1325 | } |
| 1326 | |
| 1327 | inline void QOpenGLFunctions_3_1::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
| 1328 | { |
| 1329 | d_3_0_Core->f.TexParameterIiv(target, pname, params); |
| 1330 | } |
| 1331 | |
| 1332 | inline void QOpenGLFunctions_3_1::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| 1333 | { |
| 1334 | d_3_0_Core->f.Uniform4uiv(location, count, value); |
| 1335 | } |
| 1336 | |
| 1337 | inline void QOpenGLFunctions_3_1::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| 1338 | { |
| 1339 | d_3_0_Core->f.Uniform3uiv(location, count, value); |
| 1340 | } |
| 1341 | |
| 1342 | inline void QOpenGLFunctions_3_1::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| 1343 | { |
| 1344 | d_3_0_Core->f.Uniform2uiv(location, count, value); |
| 1345 | } |
| 1346 | |
| 1347 | inline void QOpenGLFunctions_3_1::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| 1348 | { |
| 1349 | d_3_0_Core->f.Uniform1uiv(location, count, value); |
| 1350 | } |
| 1351 | |
| 1352 | inline void QOpenGLFunctions_3_1::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| 1353 | { |
| 1354 | d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
| 1355 | } |
| 1356 | |
| 1357 | inline void QOpenGLFunctions_3_1::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| 1358 | { |
| 1359 | d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
| 1360 | } |
| 1361 | |
| 1362 | inline void QOpenGLFunctions_3_1::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
| 1363 | { |
| 1364 | d_3_0_Core->f.Uniform2ui(location, v0, v1); |
| 1365 | } |
| 1366 | |
| 1367 | inline void QOpenGLFunctions_3_1::glUniform1ui(GLint location, GLuint v0) |
| 1368 | { |
| 1369 | d_3_0_Core->f.Uniform1ui(location, v0); |
| 1370 | } |
| 1371 | |
| 1372 | inline GLint QOpenGLFunctions_3_1::glGetFragDataLocation(GLuint program, const GLchar *name) |
| 1373 | { |
| 1374 | return d_3_0_Core->f.GetFragDataLocation(program, name); |
| 1375 | } |
| 1376 | |
| 1377 | inline void QOpenGLFunctions_3_1::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
| 1378 | { |
| 1379 | d_3_0_Core->f.BindFragDataLocation(program, color, name); |
| 1380 | } |
| 1381 | |
| 1382 | inline void QOpenGLFunctions_3_1::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
| 1383 | { |
| 1384 | d_3_0_Core->f.GetUniformuiv(program, location, params); |
| 1385 | } |
| 1386 | |
| 1387 | inline void QOpenGLFunctions_3_1::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| 1388 | { |
| 1389 | d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
| 1390 | } |
| 1391 | |
| 1392 | inline void QOpenGLFunctions_3_1::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| 1393 | { |
| 1394 | d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
| 1395 | } |
| 1396 | |
| 1397 | inline void QOpenGLFunctions_3_1::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| 1398 | { |
| 1399 | d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
| 1400 | } |
| 1401 | |
| 1402 | inline void QOpenGLFunctions_3_1::glEndConditionalRender() |
| 1403 | { |
| 1404 | d_3_0_Core->f.EndConditionalRender(); |
| 1405 | } |
| 1406 | |
| 1407 | inline void QOpenGLFunctions_3_1::glBeginConditionalRender(GLuint id, GLenum mode) |
| 1408 | { |
| 1409 | d_3_0_Core->f.BeginConditionalRender(id, mode); |
| 1410 | } |
| 1411 | |
| 1412 | inline void QOpenGLFunctions_3_1::glClampColor(GLenum target, GLenum clamp) |
| 1413 | { |
| 1414 | d_3_0_Core->f.ClampColor(target, clamp); |
| 1415 | } |
| 1416 | |
| 1417 | inline void QOpenGLFunctions_3_1::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
| 1418 | { |
| 1419 | d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
| 1420 | } |
| 1421 | |
| 1422 | inline void QOpenGLFunctions_3_1::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
| 1423 | { |
| 1424 | d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
| 1425 | } |
| 1426 | |
| 1427 | inline void QOpenGLFunctions_3_1::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| 1428 | { |
| 1429 | d_3_0_Core->f.BindBufferBase(target, index, buffer); |
| 1430 | } |
| 1431 | |
| 1432 | inline void QOpenGLFunctions_3_1::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| 1433 | { |
| 1434 | d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
| 1435 | } |
| 1436 | |
| 1437 | inline void QOpenGLFunctions_3_1::glEndTransformFeedback() |
| 1438 | { |
| 1439 | d_3_0_Core->f.EndTransformFeedback(); |
| 1440 | } |
| 1441 | |
| 1442 | inline void QOpenGLFunctions_3_1::glBeginTransformFeedback(GLenum primitiveMode) |
| 1443 | { |
| 1444 | d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
| 1445 | } |
| 1446 | |
| 1447 | inline GLboolean QOpenGLFunctions_3_1::glIsEnabledi(GLenum target, GLuint index) |
| 1448 | { |
| 1449 | return d_3_0_Core->f.IsEnabledi(target, index); |
| 1450 | } |
| 1451 | |
| 1452 | inline void QOpenGLFunctions_3_1::glDisablei(GLenum target, GLuint index) |
| 1453 | { |
| 1454 | d_3_0_Core->f.Disablei(target, index); |
| 1455 | } |
| 1456 | |
| 1457 | inline void QOpenGLFunctions_3_1::glEnablei(GLenum target, GLuint index) |
| 1458 | { |
| 1459 | d_3_0_Core->f.Enablei(target, index); |
| 1460 | } |
| 1461 | |
| 1462 | inline void QOpenGLFunctions_3_1::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
| 1463 | { |
| 1464 | d_3_0_Core->f.GetIntegeri_v(target, index, data); |
| 1465 | } |
| 1466 | |
| 1467 | inline void QOpenGLFunctions_3_1::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
| 1468 | { |
| 1469 | d_3_0_Core->f.GetBooleani_v(target, index, data); |
| 1470 | } |
| 1471 | |
| 1472 | inline void QOpenGLFunctions_3_1::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| 1473 | { |
| 1474 | d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
| 1475 | } |
| 1476 | |
| 1477 | |
| 1478 | // OpenGL 3.1 core functions |
| 1479 | inline void QOpenGLFunctions_3_1::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
| 1480 | { |
| 1481 | d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
| 1482 | } |
| 1483 | |
| 1484 | inline void QOpenGLFunctions_3_1::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| 1485 | { |
| 1486 | d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
| 1487 | } |
| 1488 | |
| 1489 | inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
| 1490 | { |
| 1491 | d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
| 1492 | } |
| 1493 | |
| 1494 | inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
| 1495 | { |
| 1496 | d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
| 1497 | } |
| 1498 | |
| 1499 | inline GLuint QOpenGLFunctions_3_1::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
| 1500 | { |
| 1501 | return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); |
| 1502 | } |
| 1503 | |
| 1504 | inline void QOpenGLFunctions_3_1::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
| 1505 | { |
| 1506 | d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); |
| 1507 | } |
| 1508 | |
| 1509 | inline void QOpenGLFunctions_3_1::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
| 1510 | { |
| 1511 | d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
| 1512 | } |
| 1513 | |
| 1514 | inline void QOpenGLFunctions_3_1::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) |
| 1515 | { |
| 1516 | d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
| 1517 | } |
| 1518 | |
| 1519 | inline void QOpenGLFunctions_3_1::glPrimitiveRestartIndex(GLuint index) |
| 1520 | { |
| 1521 | d_3_1_Core->f.PrimitiveRestartIndex(index); |
| 1522 | } |
| 1523 | |
| 1524 | inline void QOpenGLFunctions_3_1::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
| 1525 | { |
| 1526 | d_3_1_Core->f.TexBuffer(target, internalformat, buffer); |
| 1527 | } |
| 1528 | |
| 1529 | inline void QOpenGLFunctions_3_1::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
| 1530 | { |
| 1531 | d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); |
| 1532 | } |
| 1533 | |
| 1534 | inline void QOpenGLFunctions_3_1::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
| 1535 | { |
| 1536 | d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); |
| 1537 | } |
| 1538 | |
| 1539 | |
| 1540 | |
| 1541 | QT_END_NAMESPACE |
| 1542 | |
| 1543 | #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2) |
| 1544 | |
| 1545 | #endif |
| 1546 | |