1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14
15#ifndef QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
16#define QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
17
18#include <QtOpenGL/qtopenglglobal.h>
19
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
21
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
25
26QT_BEGIN_NAMESPACE
27
28class Q_OPENGL_EXPORT QOpenGLFunctions_3_2_Compatibility : public QAbstractOpenGLFunctions
29{
30public:
31 QOpenGLFunctions_3_2_Compatibility();
32 ~QOpenGLFunctions_3_2_Compatibility();
33
34 bool initializeOpenGLFunctions() override;
35
36 // OpenGL 1.0 core functions
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
48 GLenum glGetError();
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
60 void glFlush();
61 void glFinish();
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
85
86 // OpenGL 1.1 core functions
87 void glIndexubv(const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n, const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
103
104 // OpenGL 1.2 core functions
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
111
112 // OpenGL 1.3 core functions
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
122
123 // OpenGL 1.4 core functions
124 void glPointParameteriv(GLenum pname, const GLint *params);
125 void glPointParameteri(GLenum pname, GLint param);
126 void glPointParameterfv(GLenum pname, const GLfloat *params);
127 void glPointParameterf(GLenum pname, GLfloat param);
128 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
129 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
131
132 // OpenGL 1.5 core functions
133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
135 GLboolean glUnmapBuffer(GLenum target);
136 GLvoid* glMapBuffer(GLenum target, GLenum access);
137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
139 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
140 GLboolean glIsBuffer(GLuint buffer);
141 void glGenBuffers(GLsizei n, GLuint *buffers);
142 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
143 void glBindBuffer(GLenum target, GLuint buffer);
144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
147 void glEndQuery(GLenum target);
148 void glBeginQuery(GLenum target, GLuint id);
149 GLboolean glIsQuery(GLuint id);
150 void glDeleteQueries(GLsizei n, const GLuint *ids);
151 void glGenQueries(GLsizei n, GLuint *ids);
152
153 // OpenGL 2.0 core functions
154 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
155 void glValidateProgram(GLuint program);
156 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
158 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
159 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
160 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
161 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
162 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
163 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
164 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
165 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
166 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
167 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
168 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
169 void glUniform2i(GLint location, GLint v0, GLint v1);
170 void glUniform1i(GLint location, GLint v0);
171 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
172 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
173 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
174 void glUniform1f(GLint location, GLfloat v0);
175 void glUseProgram(GLuint program);
176 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
177 void glLinkProgram(GLuint program);
178 GLboolean glIsShader(GLuint shader);
179 GLboolean glIsProgram(GLuint program);
180 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
181 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
182 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
183 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
184 void glGetUniformiv(GLuint program, GLint location, GLint *params);
185 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
186 GLint glGetUniformLocation(GLuint program, const GLchar *name);
187 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
188 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
189 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
190 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
191 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
192 GLint glGetAttribLocation(GLuint program, const GLchar *name);
193 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
194 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
195 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glEnableVertexAttribArray(GLuint index);
197 void glDisableVertexAttribArray(GLuint index);
198 void glDetachShader(GLuint program, GLuint shader);
199 void glDeleteShader(GLuint shader);
200 void glDeleteProgram(GLuint program);
201 GLuint glCreateShader(GLenum type);
202 GLuint glCreateProgram();
203 void glCompileShader(GLuint shader);
204 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
205 void glAttachShader(GLuint program, GLuint shader);
206 void glStencilMaskSeparate(GLenum face, GLuint mask);
207 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
208 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
209 void glDrawBuffers(GLsizei n, const GLenum *bufs);
210 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
211
212 // OpenGL 2.1 core functions
213 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
214 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
217 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
218 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
219
220 // OpenGL 3.0 core functions
221 GLboolean glIsVertexArray(GLuint array);
222 void glGenVertexArrays(GLsizei n, GLuint *arrays);
223 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
224 void glBindVertexArray(GLuint array);
225 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
226 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
227 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
228 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
229 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
230 void glGenerateMipmap(GLenum target);
231 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
232 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
233 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
234 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
235 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 GLenum glCheckFramebufferStatus(GLenum target);
237 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
238 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
239 void glBindFramebuffer(GLenum target, GLuint framebuffer);
240 GLboolean glIsFramebuffer(GLuint framebuffer);
241 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
242 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
243 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
244 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
245 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
246 GLboolean glIsRenderbuffer(GLuint renderbuffer);
247 const GLubyte * glGetStringi(GLenum name, GLuint index);
248 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
249 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
250 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
251 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
252 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
253 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
254 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
255 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
256 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
257 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
258 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
259 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
260 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
261 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
262 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
263 void glUniform1ui(GLint location, GLuint v0);
264 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
265 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
266 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
267 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
268 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
269 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
270 void glEndConditionalRender();
271 void glBeginConditionalRender(GLuint id, GLenum mode);
272 void glClampColor(GLenum target, GLenum clamp);
273 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
274 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
275 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
276 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
277 void glEndTransformFeedback();
278 void glBeginTransformFeedback(GLenum primitiveMode);
279 GLboolean glIsEnabledi(GLenum target, GLuint index);
280 void glDisablei(GLenum target, GLuint index);
281 void glEnablei(GLenum target, GLuint index);
282 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
283 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
284 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
285
286 // OpenGL 3.1 core functions
287 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
288 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
289 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
290 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
291 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
292 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
293 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
294 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
295 void glPrimitiveRestartIndex(GLuint index);
296 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
297 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
298 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
299
300 // OpenGL 3.2 core functions
301 void glSampleMaski(GLuint index, GLbitfield mask);
302 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
303 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
304 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
305 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
306 void glGetInteger64v(GLenum pname, GLint64 *params);
307 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
308 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
309 void glDeleteSync(GLsync sync);
310 GLboolean glIsSync(GLsync sync);
311 GLsync glFenceSync(GLenum condition, GLbitfield flags);
312 void glProvokingVertex(GLenum mode);
313 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
314 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
315 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
316 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
317 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
318 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
319 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
320
321 // OpenGL 1.0 deprecated functions
322 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
323 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
324 void glScalef(GLfloat x, GLfloat y, GLfloat z);
325 void glScaled(GLdouble x, GLdouble y, GLdouble z);
326 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
327 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
328 void glPushMatrix();
329 void glPopMatrix();
330 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
331 void glMultMatrixd(const GLdouble *m);
332 void glMultMatrixf(const GLfloat *m);
333 void glMatrixMode(GLenum mode);
334 void glLoadMatrixd(const GLdouble *m);
335 void glLoadMatrixf(const GLfloat *m);
336 void glLoadIdentity();
337 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
338 GLboolean glIsList(GLuint list);
339 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
340 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
341 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
342 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
343 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
344 void glGetPolygonStipple(GLubyte *mask);
345 void glGetPixelMapusv(GLenum map, GLushort *values);
346 void glGetPixelMapuiv(GLenum map, GLuint *values);
347 void glGetPixelMapfv(GLenum map, GLfloat *values);
348 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
349 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
350 void glGetMapiv(GLenum target, GLenum query, GLint *v);
351 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
352 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
353 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
354 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
355 void glGetClipPlane(GLenum plane, GLdouble *equation);
356 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
357 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
358 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
359 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
360 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
361 void glPixelTransferi(GLenum pname, GLint param);
362 void glPixelTransferf(GLenum pname, GLfloat param);
363 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
364 void glAlphaFunc(GLenum func, GLfloat ref);
365 void glEvalPoint2(GLint i, GLint j);
366 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
367 void glEvalPoint1(GLint i);
368 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
369 void glEvalCoord2fv(const GLfloat *u);
370 void glEvalCoord2f(GLfloat u, GLfloat v);
371 void glEvalCoord2dv(const GLdouble *u);
372 void glEvalCoord2d(GLdouble u, GLdouble v);
373 void glEvalCoord1fv(const GLfloat *u);
374 void glEvalCoord1f(GLfloat u);
375 void glEvalCoord1dv(const GLdouble *u);
376 void glEvalCoord1d(GLdouble u);
377 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
378 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
379 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
380 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
381 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
382 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
383 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
384 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
385 void glPushAttrib(GLbitfield mask);
386 void glPopAttrib();
387 void glAccum(GLenum op, GLfloat value);
388 void glIndexMask(GLuint mask);
389 void glClearIndex(GLfloat c);
390 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
391 void glPushName(GLuint name);
392 void glPopName();
393 void glPassThrough(GLfloat token);
394 void glLoadName(GLuint name);
395 void glInitNames();
396 GLint glRenderMode(GLenum mode);
397 void glSelectBuffer(GLsizei size, GLuint *buffer);
398 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
399 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
400 void glTexGeni(GLenum coord, GLenum pname, GLint param);
401 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
402 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
403 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
404 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
405 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
406 void glTexEnvi(GLenum target, GLenum pname, GLint param);
407 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
408 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
409 void glShadeModel(GLenum mode);
410 void glPolygonStipple(const GLubyte *mask);
411 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
412 void glMateriali(GLenum face, GLenum pname, GLint param);
413 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
414 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
415 void glLineStipple(GLint factor, GLushort pattern);
416 void glLightModeliv(GLenum pname, const GLint *params);
417 void glLightModeli(GLenum pname, GLint param);
418 void glLightModelfv(GLenum pname, const GLfloat *params);
419 void glLightModelf(GLenum pname, GLfloat param);
420 void glLightiv(GLenum light, GLenum pname, const GLint *params);
421 void glLighti(GLenum light, GLenum pname, GLint param);
422 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
423 void glLightf(GLenum light, GLenum pname, GLfloat param);
424 void glFogiv(GLenum pname, const GLint *params);
425 void glFogi(GLenum pname, GLint param);
426 void glFogfv(GLenum pname, const GLfloat *params);
427 void glFogf(GLenum pname, GLfloat param);
428 void glColorMaterial(GLenum face, GLenum mode);
429 void glClipPlane(GLenum plane, const GLdouble *equation);
430 void glVertex4sv(const GLshort *v);
431 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
432 void glVertex4iv(const GLint *v);
433 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
434 void glVertex4fv(const GLfloat *v);
435 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
436 void glVertex4dv(const GLdouble *v);
437 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
438 void glVertex3sv(const GLshort *v);
439 void glVertex3s(GLshort x, GLshort y, GLshort z);
440 void glVertex3iv(const GLint *v);
441 void glVertex3i(GLint x, GLint y, GLint z);
442 void glVertex3fv(const GLfloat *v);
443 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
444 void glVertex3dv(const GLdouble *v);
445 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
446 void glVertex2sv(const GLshort *v);
447 void glVertex2s(GLshort x, GLshort y);
448 void glVertex2iv(const GLint *v);
449 void glVertex2i(GLint x, GLint y);
450 void glVertex2fv(const GLfloat *v);
451 void glVertex2f(GLfloat x, GLfloat y);
452 void glVertex2dv(const GLdouble *v);
453 void glVertex2d(GLdouble x, GLdouble y);
454 void glTexCoord4sv(const GLshort *v);
455 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
456 void glTexCoord4iv(const GLint *v);
457 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
458 void glTexCoord4fv(const GLfloat *v);
459 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
460 void glTexCoord4dv(const GLdouble *v);
461 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
462 void glTexCoord3sv(const GLshort *v);
463 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
464 void glTexCoord3iv(const GLint *v);
465 void glTexCoord3i(GLint s, GLint t, GLint r);
466 void glTexCoord3fv(const GLfloat *v);
467 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
468 void glTexCoord3dv(const GLdouble *v);
469 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
470 void glTexCoord2sv(const GLshort *v);
471 void glTexCoord2s(GLshort s, GLshort t);
472 void glTexCoord2iv(const GLint *v);
473 void glTexCoord2i(GLint s, GLint t);
474 void glTexCoord2fv(const GLfloat *v);
475 void glTexCoord2f(GLfloat s, GLfloat t);
476 void glTexCoord2dv(const GLdouble *v);
477 void glTexCoord2d(GLdouble s, GLdouble t);
478 void glTexCoord1sv(const GLshort *v);
479 void glTexCoord1s(GLshort s);
480 void glTexCoord1iv(const GLint *v);
481 void glTexCoord1i(GLint s);
482 void glTexCoord1fv(const GLfloat *v);
483 void glTexCoord1f(GLfloat s);
484 void glTexCoord1dv(const GLdouble *v);
485 void glTexCoord1d(GLdouble s);
486 void glRectsv(const GLshort *v1, const GLshort *v2);
487 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
488 void glRectiv(const GLint *v1, const GLint *v2);
489 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
490 void glRectfv(const GLfloat *v1, const GLfloat *v2);
491 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
492 void glRectdv(const GLdouble *v1, const GLdouble *v2);
493 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
494 void glRasterPos4sv(const GLshort *v);
495 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
496 void glRasterPos4iv(const GLint *v);
497 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
498 void glRasterPos4fv(const GLfloat *v);
499 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
500 void glRasterPos4dv(const GLdouble *v);
501 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
502 void glRasterPos3sv(const GLshort *v);
503 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
504 void glRasterPos3iv(const GLint *v);
505 void glRasterPos3i(GLint x, GLint y, GLint z);
506 void glRasterPos3fv(const GLfloat *v);
507 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
508 void glRasterPos3dv(const GLdouble *v);
509 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
510 void glRasterPos2sv(const GLshort *v);
511 void glRasterPos2s(GLshort x, GLshort y);
512 void glRasterPos2iv(const GLint *v);
513 void glRasterPos2i(GLint x, GLint y);
514 void glRasterPos2fv(const GLfloat *v);
515 void glRasterPos2f(GLfloat x, GLfloat y);
516 void glRasterPos2dv(const GLdouble *v);
517 void glRasterPos2d(GLdouble x, GLdouble y);
518 void glNormal3sv(const GLshort *v);
519 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
520 void glNormal3iv(const GLint *v);
521 void glNormal3i(GLint nx, GLint ny, GLint nz);
522 void glNormal3fv(const GLfloat *v);
523 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
524 void glNormal3dv(const GLdouble *v);
525 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
526 void glNormal3bv(const GLbyte *v);
527 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
528 void glIndexsv(const GLshort *c);
529 void glIndexs(GLshort c);
530 void glIndexiv(const GLint *c);
531 void glIndexi(GLint c);
532 void glIndexfv(const GLfloat *c);
533 void glIndexf(GLfloat c);
534 void glIndexdv(const GLdouble *c);
535 void glIndexd(GLdouble c);
536 void glEnd();
537 void glEdgeFlagv(const GLboolean *flag);
538 void glEdgeFlag(GLboolean flag);
539 void glColor4usv(const GLushort *v);
540 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
541 void glColor4uiv(const GLuint *v);
542 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
543 void glColor4ubv(const GLubyte *v);
544 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
545 void glColor4sv(const GLshort *v);
546 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
547 void glColor4iv(const GLint *v);
548 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
549 void glColor4fv(const GLfloat *v);
550 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
551 void glColor4dv(const GLdouble *v);
552 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
553 void glColor4bv(const GLbyte *v);
554 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
555 void glColor3usv(const GLushort *v);
556 void glColor3us(GLushort red, GLushort green, GLushort blue);
557 void glColor3uiv(const GLuint *v);
558 void glColor3ui(GLuint red, GLuint green, GLuint blue);
559 void glColor3ubv(const GLubyte *v);
560 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
561 void glColor3sv(const GLshort *v);
562 void glColor3s(GLshort red, GLshort green, GLshort blue);
563 void glColor3iv(const GLint *v);
564 void glColor3i(GLint red, GLint green, GLint blue);
565 void glColor3fv(const GLfloat *v);
566 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
567 void glColor3dv(const GLdouble *v);
568 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
569 void glColor3bv(const GLbyte *v);
570 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
571 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
572 void glBegin(GLenum mode);
573 void glListBase(GLuint base);
574 GLuint glGenLists(GLsizei range);
575 void glDeleteLists(GLuint list, GLsizei range);
576 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
577 void glCallList(GLuint list);
578 void glEndList();
579 void glNewList(GLuint list, GLenum mode);
580
581 // OpenGL 1.1 deprecated functions
582 void glPushClientAttrib(GLbitfield mask);
583 void glPopClientAttrib();
584 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
585 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
586 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
587 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
588 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
589 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
590 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
591 void glEnableClientState(GLenum array);
592 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
593 void glDisableClientState(GLenum array);
594 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
595 void glArrayElement(GLint i);
596
597 // OpenGL 1.2 deprecated functions
598 void glResetMinmax(GLenum target);
599 void glResetHistogram(GLenum target);
600 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
601 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
602 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
603 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
604 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
605 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
606 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
607 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
608 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
609 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
610 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
611 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
612 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
613 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
614 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
615 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
616 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
617 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
618 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
619 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
620 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
621 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
622 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
623 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
624 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
625 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
626 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
627 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
628 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
629 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
630
631 // OpenGL 1.3 deprecated functions
632 void glMultTransposeMatrixd(const GLdouble *m);
633 void glMultTransposeMatrixf(const GLfloat *m);
634 void glLoadTransposeMatrixd(const GLdouble *m);
635 void glLoadTransposeMatrixf(const GLfloat *m);
636 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
637 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
638 void glMultiTexCoord4iv(GLenum target, const GLint *v);
639 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
640 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
641 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
642 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
643 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
644 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
645 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
646 void glMultiTexCoord3iv(GLenum target, const GLint *v);
647 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
648 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
649 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
650 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
651 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
652 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
653 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
654 void glMultiTexCoord2iv(GLenum target, const GLint *v);
655 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
656 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
657 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
658 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
659 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
660 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
661 void glMultiTexCoord1s(GLenum target, GLshort s);
662 void glMultiTexCoord1iv(GLenum target, const GLint *v);
663 void glMultiTexCoord1i(GLenum target, GLint s);
664 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
665 void glMultiTexCoord1f(GLenum target, GLfloat s);
666 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
667 void glMultiTexCoord1d(GLenum target, GLdouble s);
668 void glClientActiveTexture(GLenum texture);
669
670 // OpenGL 1.4 deprecated functions
671 void glWindowPos3sv(const GLshort *v);
672 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
673 void glWindowPos3iv(const GLint *v);
674 void glWindowPos3i(GLint x, GLint y, GLint z);
675 void glWindowPos3fv(const GLfloat *v);
676 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
677 void glWindowPos3dv(const GLdouble *v);
678 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
679 void glWindowPos2sv(const GLshort *v);
680 void glWindowPos2s(GLshort x, GLshort y);
681 void glWindowPos2iv(const GLint *v);
682 void glWindowPos2i(GLint x, GLint y);
683 void glWindowPos2fv(const GLfloat *v);
684 void glWindowPos2f(GLfloat x, GLfloat y);
685 void glWindowPos2dv(const GLdouble *v);
686 void glWindowPos2d(GLdouble x, GLdouble y);
687 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
688 void glSecondaryColor3usv(const GLushort *v);
689 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
690 void glSecondaryColor3uiv(const GLuint *v);
691 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
692 void glSecondaryColor3ubv(const GLubyte *v);
693 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
694 void glSecondaryColor3sv(const GLshort *v);
695 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
696 void glSecondaryColor3iv(const GLint *v);
697 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
698 void glSecondaryColor3fv(const GLfloat *v);
699 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
700 void glSecondaryColor3dv(const GLdouble *v);
701 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
702 void glSecondaryColor3bv(const GLbyte *v);
703 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
704 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
705 void glFogCoorddv(const GLdouble *coord);
706 void glFogCoordd(GLdouble coord);
707 void glFogCoordfv(const GLfloat *coord);
708 void glFogCoordf(GLfloat coord);
709
710 // OpenGL 1.5 deprecated functions
711
712 // OpenGL 2.0 deprecated functions
713 void glVertexAttrib4usv(GLuint index, const GLushort *v);
714 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
715 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
716 void glVertexAttrib4sv(GLuint index, const GLshort *v);
717 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
718 void glVertexAttrib4iv(GLuint index, const GLint *v);
719 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
720 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
721 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
722 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
723 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
724 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
725 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
726 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
727 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
728 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
729 void glVertexAttrib4Niv(GLuint index, const GLint *v);
730 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
731 void glVertexAttrib3sv(GLuint index, const GLshort *v);
732 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
733 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
734 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
735 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
736 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
737 void glVertexAttrib2sv(GLuint index, const GLshort *v);
738 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
739 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
740 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
741 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
742 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
743 void glVertexAttrib1sv(GLuint index, const GLshort *v);
744 void glVertexAttrib1s(GLuint index, GLshort x);
745 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
746 void glVertexAttrib1f(GLuint index, GLfloat x);
747 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
748 void glVertexAttrib1d(GLuint index, GLdouble x);
749
750 // OpenGL 2.1 deprecated functions
751
752 // OpenGL 3.0 deprecated functions
753 void glVertexAttribI4usv(GLuint index, const GLushort *v);
754 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
755 void glVertexAttribI4sv(GLuint index, const GLshort *v);
756 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
757 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
758 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
759 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
760 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
761 void glVertexAttribI4iv(GLuint index, const GLint *v);
762 void glVertexAttribI3iv(GLuint index, const GLint *v);
763 void glVertexAttribI2iv(GLuint index, const GLint *v);
764 void glVertexAttribI1iv(GLuint index, const GLint *v);
765 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
766 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
767 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
768 void glVertexAttribI1ui(GLuint index, GLuint x);
769 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
770 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
771 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
772 void glVertexAttribI1i(GLuint index, GLint x);
773
774 // OpenGL 3.1 deprecated functions
775
776 // OpenGL 3.2 deprecated functions
777
778private:
779 friend class QOpenGLVersionFunctionsFactory;
780
781 static bool isContextCompatible(QOpenGLContext *context);
782 static QOpenGLVersionProfile versionProfile();
783
784 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
785 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
786 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
787 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
788 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
789 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
790 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
791 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
792 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
793 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
794 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
795 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
796 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
797 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
798 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
799 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
800 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
801 Q_DECL_UNUSED_MEMBER void *m_reserved_3_0_Deprecated = nullptr; // To maintain BC
802};
803
804// OpenGL 1.0 core functions
805inline void QOpenGLFunctions_3_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
806{
807 d_1_0_Core->f.Viewport(x, y, width, height);
808}
809
810inline void QOpenGLFunctions_3_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
811{
812 d_1_0_Core->f.DepthRange(nearVal, farVal);
813}
814
815inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabled(GLenum cap)
816{
817 return d_1_0_Core->f.IsEnabled(cap);
818}
819
820inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
821{
822 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
823}
824
825inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
826{
827 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
828}
829
830inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
831{
832 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
833}
834
835inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
836{
837 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
838}
839
840inline void QOpenGLFunctions_3_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
841{
842 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
843}
844
845inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetString(GLenum name)
846{
847 return d_1_0_Core->f.GetString(name);
848}
849
850inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
851{
852 d_1_0_Core->f.GetIntegerv(pname, params);
853}
854
855inline void QOpenGLFunctions_3_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
856{
857 d_1_0_Core->f.GetFloatv(pname, params);
858}
859
860inline GLenum QOpenGLFunctions_3_2_Compatibility::glGetError()
861{
862 return d_1_0_Core->f.GetError();
863}
864
865inline void QOpenGLFunctions_3_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
866{
867 d_1_0_Core->f.GetDoublev(pname, params);
868}
869
870inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
871{
872 d_1_0_Core->f.GetBooleanv(pname, params);
873}
874
875inline void QOpenGLFunctions_3_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
876{
877 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
878}
879
880inline void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode)
881{
882 d_1_0_Core->f.ReadBuffer(mode);
883}
884
885inline void QOpenGLFunctions_3_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
886{
887 d_1_0_Core->f.PixelStorei(pname, param);
888}
889
890inline void QOpenGLFunctions_3_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
891{
892 d_1_0_Core->f.PixelStoref(pname, param);
893}
894
895inline void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func)
896{
897 d_1_0_Core->f.DepthFunc(func);
898}
899
900inline void QOpenGLFunctions_3_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
901{
902 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
903}
904
905inline void QOpenGLFunctions_3_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
906{
907 d_1_0_Core->f.StencilFunc(func, ref, mask);
908}
909
910inline void QOpenGLFunctions_3_2_Compatibility::glLogicOp(GLenum opcode)
911{
912 d_1_0_Core->f.LogicOp(opcode);
913}
914
915inline void QOpenGLFunctions_3_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
916{
917 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
918}
919
920inline void QOpenGLFunctions_3_2_Compatibility::glFlush()
921{
922 d_1_0_Core->f.Flush();
923}
924
925inline void QOpenGLFunctions_3_2_Compatibility::glFinish()
926{
927 d_1_0_Core->f.Finish();
928}
929
930inline void QOpenGLFunctions_3_2_Compatibility::glEnable(GLenum cap)
931{
932 d_1_0_Core->f.Enable(cap);
933}
934
935inline void QOpenGLFunctions_3_2_Compatibility::glDisable(GLenum cap)
936{
937 d_1_0_Core->f.Disable(cap);
938}
939
940inline void QOpenGLFunctions_3_2_Compatibility::glDepthMask(GLboolean flag)
941{
942 d_1_0_Core->f.DepthMask(flag);
943}
944
945inline void QOpenGLFunctions_3_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
946{
947 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
948}
949
950inline void QOpenGLFunctions_3_2_Compatibility::glStencilMask(GLuint mask)
951{
952 d_1_0_Core->f.StencilMask(mask);
953}
954
955inline void QOpenGLFunctions_3_2_Compatibility::glClearDepth(GLdouble depth)
956{
957 d_1_0_Core->f.ClearDepth(depth);
958}
959
960inline void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s)
961{
962 d_1_0_Core->f.ClearStencil(s);
963}
964
965inline void QOpenGLFunctions_3_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
966{
967 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
968}
969
970inline void QOpenGLFunctions_3_2_Compatibility::glClear(GLbitfield mask)
971{
972 d_1_0_Core->f.Clear(mask);
973}
974
975inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffer(GLenum mode)
976{
977 d_1_0_Core->f.DrawBuffer(mode);
978}
979
980inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
981{
982 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
983}
984
985inline void QOpenGLFunctions_3_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
986{
987 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
988}
989
990inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
991{
992 d_1_0_Core->f.TexParameteriv(target, pname, params);
993}
994
995inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
996{
997 d_1_0_Core->f.TexParameteri(target, pname, param);
998}
999
1000inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1001{
1002 d_1_0_Core->f.TexParameterfv(target, pname, params);
1003}
1004
1005inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1006{
1007 d_1_0_Core->f.TexParameterf(target, pname, param);
1008}
1009
1010inline void QOpenGLFunctions_3_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1011{
1012 d_1_0_Core->f.Scissor(x, y, width, height);
1013}
1014
1015inline void QOpenGLFunctions_3_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1016{
1017 d_1_0_Core->f.PolygonMode(face, mode);
1018}
1019
1020inline void QOpenGLFunctions_3_2_Compatibility::glPointSize(GLfloat size)
1021{
1022 d_1_0_Core->f.PointSize(size);
1023}
1024
1025inline void QOpenGLFunctions_3_2_Compatibility::glLineWidth(GLfloat width)
1026{
1027 d_1_0_Core->f.LineWidth(width);
1028}
1029
1030inline void QOpenGLFunctions_3_2_Compatibility::glHint(GLenum target, GLenum mode)
1031{
1032 d_1_0_Core->f.Hint(target, mode);
1033}
1034
1035inline void QOpenGLFunctions_3_2_Compatibility::glFrontFace(GLenum mode)
1036{
1037 d_1_0_Core->f.FrontFace(mode);
1038}
1039
1040inline void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode)
1041{
1042 d_1_0_Core->f.CullFace(mode);
1043}
1044
1045
1046// OpenGL 1.1 core functions
1047inline void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte *c)
1048{
1049 d_1_1_Deprecated->f.Indexubv(c);
1050}
1051
1052inline void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c)
1053{
1054 d_1_1_Deprecated->f.Indexub(c);
1055}
1056
1057inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture)
1058{
1059 return d_1_1_Core->f.IsTexture(texture);
1060}
1061
1062inline void QOpenGLFunctions_3_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1063{
1064 d_1_1_Core->f.GenTextures(n, textures);
1065}
1066
1067inline void QOpenGLFunctions_3_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1068{
1069 d_1_1_Core->f.DeleteTextures(n, textures);
1070}
1071
1072inline void QOpenGLFunctions_3_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
1073{
1074 d_1_1_Core->f.BindTexture(target, texture);
1075}
1076
1077inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1078{
1079 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1080}
1081
1082inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1083{
1084 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1085}
1086
1087inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1088{
1089 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1090}
1091
1092inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1093{
1094 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1095}
1096
1097inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1098{
1099 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1100}
1101
1102inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1103{
1104 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1105}
1106
1107inline void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1108{
1109 d_1_1_Core->f.PolygonOffset(factor, units);
1110}
1111
1112inline void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1113{
1114 d_1_1_Deprecated->f.GetPointerv(pname, params);
1115}
1116
1117inline void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1118{
1119 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1120}
1121
1122inline void QOpenGLFunctions_3_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1123{
1124 d_1_1_Core->f.DrawArrays(mode, first, count);
1125}
1126
1127
1128// OpenGL 1.2 core functions
1129inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1130{
1131 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1132}
1133
1134inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1135{
1136 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1137}
1138
1139inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1140{
1141 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1142}
1143
1144inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1145{
1146 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1147}
1148
1149inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquation(GLenum mode)
1150{
1151 d_1_2_Core->f.BlendEquation(mode);
1152}
1153
1154inline void QOpenGLFunctions_3_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1155{
1156 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1157}
1158
1159
1160// OpenGL 1.3 core functions
1161inline void QOpenGLFunctions_3_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1162{
1163 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1164}
1165
1166inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1167{
1168 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1169}
1170
1171inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1172{
1173 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1174}
1175
1176inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1177{
1178 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1179}
1180
1181inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1182{
1183 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1184}
1185
1186inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1187{
1188 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1189}
1190
1191inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1192{
1193 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1194}
1195
1196inline void QOpenGLFunctions_3_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1197{
1198 d_1_3_Core->f.SampleCoverage(value, invert);
1199}
1200
1201inline void QOpenGLFunctions_3_2_Compatibility::glActiveTexture(GLenum texture)
1202{
1203 d_1_3_Core->f.ActiveTexture(texture);
1204}
1205
1206
1207// OpenGL 1.4 core functions
1208inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1209{
1210 d_1_4_Core->f.PointParameteriv(pname, params);
1211}
1212
1213inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
1214{
1215 d_1_4_Core->f.PointParameteri(pname, param);
1216}
1217
1218inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1219{
1220 d_1_4_Core->f.PointParameterfv(pname, params);
1221}
1222
1223inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1224{
1225 d_1_4_Core->f.PointParameterf(pname, param);
1226}
1227
1228inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1229{
1230 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1231}
1232
1233inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1234{
1235 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1236}
1237
1238inline void QOpenGLFunctions_3_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1239{
1240 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1241}
1242
1243
1244// OpenGL 1.5 core functions
1245inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1246{
1247 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1248}
1249
1250inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1251{
1252 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1253}
1254
1255inline GLboolean QOpenGLFunctions_3_2_Compatibility::glUnmapBuffer(GLenum target)
1256{
1257 return d_1_5_Core->f.UnmapBuffer(target);
1258}
1259
1260inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
1261{
1262 return d_1_5_Core->f.MapBuffer(target, access);
1263}
1264
1265inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1266{
1267 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1268}
1269
1270inline void QOpenGLFunctions_3_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1271{
1272 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1273}
1274
1275inline void QOpenGLFunctions_3_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1276{
1277 d_1_5_Core->f.BufferData(target, size, data, usage);
1278}
1279
1280inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsBuffer(GLuint buffer)
1281{
1282 return d_1_5_Core->f.IsBuffer(buffer);
1283}
1284
1285inline void QOpenGLFunctions_3_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1286{
1287 d_1_5_Core->f.GenBuffers(n, buffers);
1288}
1289
1290inline void QOpenGLFunctions_3_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1291{
1292 d_1_5_Core->f.DeleteBuffers(n, buffers);
1293}
1294
1295inline void QOpenGLFunctions_3_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1296{
1297 d_1_5_Core->f.BindBuffer(target, buffer);
1298}
1299
1300inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1301{
1302 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1303}
1304
1305inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1306{
1307 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1308}
1309
1310inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1311{
1312 d_1_5_Core->f.GetQueryiv(target, pname, params);
1313}
1314
1315inline void QOpenGLFunctions_3_2_Compatibility::glEndQuery(GLenum target)
1316{
1317 d_1_5_Core->f.EndQuery(target);
1318}
1319
1320inline void QOpenGLFunctions_3_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
1321{
1322 d_1_5_Core->f.BeginQuery(target, id);
1323}
1324
1325inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsQuery(GLuint id)
1326{
1327 return d_1_5_Core->f.IsQuery(id);
1328}
1329
1330inline void QOpenGLFunctions_3_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1331{
1332 d_1_5_Core->f.DeleteQueries(n, ids);
1333}
1334
1335inline void QOpenGLFunctions_3_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1336{
1337 d_1_5_Core->f.GenQueries(n, ids);
1338}
1339
1340
1341// OpenGL 2.0 core functions
1342inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1343{
1344 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1345}
1346
1347inline void QOpenGLFunctions_3_2_Compatibility::glValidateProgram(GLuint program)
1348{
1349 d_2_0_Core->f.ValidateProgram(program);
1350}
1351
1352inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1353{
1354 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1355}
1356
1357inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1358{
1359 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1360}
1361
1362inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1363{
1364 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1365}
1366
1367inline void QOpenGLFunctions_3_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1368{
1369 d_2_0_Core->f.Uniform4iv(location, count, value);
1370}
1371
1372inline void QOpenGLFunctions_3_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1373{
1374 d_2_0_Core->f.Uniform3iv(location, count, value);
1375}
1376
1377inline void QOpenGLFunctions_3_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1378{
1379 d_2_0_Core->f.Uniform2iv(location, count, value);
1380}
1381
1382inline void QOpenGLFunctions_3_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1383{
1384 d_2_0_Core->f.Uniform1iv(location, count, value);
1385}
1386
1387inline void QOpenGLFunctions_3_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1388{
1389 d_2_0_Core->f.Uniform4fv(location, count, value);
1390}
1391
1392inline void QOpenGLFunctions_3_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1393{
1394 d_2_0_Core->f.Uniform3fv(location, count, value);
1395}
1396
1397inline void QOpenGLFunctions_3_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1398{
1399 d_2_0_Core->f.Uniform2fv(location, count, value);
1400}
1401
1402inline void QOpenGLFunctions_3_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1403{
1404 d_2_0_Core->f.Uniform1fv(location, count, value);
1405}
1406
1407inline void QOpenGLFunctions_3_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1408{
1409 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1410}
1411
1412inline void QOpenGLFunctions_3_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1413{
1414 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1415}
1416
1417inline void QOpenGLFunctions_3_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1418{
1419 d_2_0_Core->f.Uniform2i(location, v0, v1);
1420}
1421
1422inline void QOpenGLFunctions_3_2_Compatibility::glUniform1i(GLint location, GLint v0)
1423{
1424 d_2_0_Core->f.Uniform1i(location, v0);
1425}
1426
1427inline void QOpenGLFunctions_3_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1428{
1429 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1430}
1431
1432inline void QOpenGLFunctions_3_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1433{
1434 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1435}
1436
1437inline void QOpenGLFunctions_3_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1438{
1439 d_2_0_Core->f.Uniform2f(location, v0, v1);
1440}
1441
1442inline void QOpenGLFunctions_3_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
1443{
1444 d_2_0_Core->f.Uniform1f(location, v0);
1445}
1446
1447inline void QOpenGLFunctions_3_2_Compatibility::glUseProgram(GLuint program)
1448{
1449 d_2_0_Core->f.UseProgram(program);
1450}
1451
1452inline void QOpenGLFunctions_3_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1453{
1454 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1455}
1456
1457inline void QOpenGLFunctions_3_2_Compatibility::glLinkProgram(GLuint program)
1458{
1459 d_2_0_Core->f.LinkProgram(program);
1460}
1461
1462inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsShader(GLuint shader)
1463{
1464 return d_2_0_Core->f.IsShader(shader);
1465}
1466
1467inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsProgram(GLuint program)
1468{
1469 return d_2_0_Core->f.IsProgram(program);
1470}
1471
1472inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1473{
1474 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1475}
1476
1477inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1478{
1479 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1480}
1481
1482inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1483{
1484 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1485}
1486
1487inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1488{
1489 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1490}
1491
1492inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1493{
1494 d_2_0_Core->f.GetUniformiv(program, location, params);
1495}
1496
1497inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1498{
1499 d_2_0_Core->f.GetUniformfv(program, location, params);
1500}
1501
1502inline GLint QOpenGLFunctions_3_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1503{
1504 return d_2_0_Core->f.GetUniformLocation(program, name);
1505}
1506
1507inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1508{
1509 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1510}
1511
1512inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1513{
1514 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1515}
1516
1517inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1518{
1519 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1520}
1521
1522inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1523{
1524 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1525}
1526
1527inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1528{
1529 d_2_0_Core->f.GetProgramiv(program, pname, params);
1530}
1531
1532inline GLint QOpenGLFunctions_3_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1533{
1534 return d_2_0_Core->f.GetAttribLocation(program, name);
1535}
1536
1537inline void QOpenGLFunctions_3_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1538{
1539 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1540}
1541
1542inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1543{
1544 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1545}
1546
1547inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1548{
1549 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1550}
1551
1552inline void QOpenGLFunctions_3_2_Compatibility::glEnableVertexAttribArray(GLuint index)
1553{
1554 d_2_0_Core->f.EnableVertexAttribArray(index);
1555}
1556
1557inline void QOpenGLFunctions_3_2_Compatibility::glDisableVertexAttribArray(GLuint index)
1558{
1559 d_2_0_Core->f.DisableVertexAttribArray(index);
1560}
1561
1562inline void QOpenGLFunctions_3_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
1563{
1564 d_2_0_Core->f.DetachShader(program, shader);
1565}
1566
1567inline void QOpenGLFunctions_3_2_Compatibility::glDeleteShader(GLuint shader)
1568{
1569 d_2_0_Core->f.DeleteShader(shader);
1570}
1571
1572inline void QOpenGLFunctions_3_2_Compatibility::glDeleteProgram(GLuint program)
1573{
1574 d_2_0_Core->f.DeleteProgram(program);
1575}
1576
1577inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateShader(GLenum type)
1578{
1579 return d_2_0_Core->f.CreateShader(type);
1580}
1581
1582inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateProgram()
1583{
1584 return d_2_0_Core->f.CreateProgram();
1585}
1586
1587inline void QOpenGLFunctions_3_2_Compatibility::glCompileShader(GLuint shader)
1588{
1589 d_2_0_Core->f.CompileShader(shader);
1590}
1591
1592inline void QOpenGLFunctions_3_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1593{
1594 d_2_0_Core->f.BindAttribLocation(program, index, name);
1595}
1596
1597inline void QOpenGLFunctions_3_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
1598{
1599 d_2_0_Core->f.AttachShader(program, shader);
1600}
1601
1602inline void QOpenGLFunctions_3_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1603{
1604 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1605}
1606
1607inline void QOpenGLFunctions_3_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1608{
1609 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1610}
1611
1612inline void QOpenGLFunctions_3_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1613{
1614 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1615}
1616
1617inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1618{
1619 d_2_0_Core->f.DrawBuffers(n, bufs);
1620}
1621
1622inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1623{
1624 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1625}
1626
1627
1628// OpenGL 2.1 core functions
1629inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1630{
1631 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1632}
1633
1634inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1635{
1636 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1637}
1638
1639inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1640{
1641 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1642}
1643
1644inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1645{
1646 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1647}
1648
1649inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1650{
1651 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1652}
1653
1654inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1655{
1656 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1657}
1658
1659
1660// OpenGL 3.0 core functions
1661inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsVertexArray(GLuint array)
1662{
1663 return d_3_0_Core->f.IsVertexArray(array);
1664}
1665
1666inline void QOpenGLFunctions_3_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1667{
1668 d_3_0_Core->f.GenVertexArrays(n, arrays);
1669}
1670
1671inline void QOpenGLFunctions_3_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1672{
1673 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1674}
1675
1676inline void QOpenGLFunctions_3_2_Compatibility::glBindVertexArray(GLuint array)
1677{
1678 d_3_0_Core->f.BindVertexArray(array);
1679}
1680
1681inline void QOpenGLFunctions_3_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1682{
1683 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1684}
1685
1686inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1687{
1688 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1689}
1690
1691inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1692{
1693 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1694}
1695
1696inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1697{
1698 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1699}
1700
1701inline void QOpenGLFunctions_3_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1702{
1703 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1704}
1705
1706inline void QOpenGLFunctions_3_2_Compatibility::glGenerateMipmap(GLenum target)
1707{
1708 d_3_0_Core->f.GenerateMipmap(target);
1709}
1710
1711inline void QOpenGLFunctions_3_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1712{
1713 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1714}
1715
1716inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1717{
1718 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1719}
1720
1721inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1722{
1723 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1724}
1725
1726inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1727{
1728 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1729}
1730
1731inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1732{
1733 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1734}
1735
1736inline GLenum QOpenGLFunctions_3_2_Compatibility::glCheckFramebufferStatus(GLenum target)
1737{
1738 return d_3_0_Core->f.CheckFramebufferStatus(target);
1739}
1740
1741inline void QOpenGLFunctions_3_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1742{
1743 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1744}
1745
1746inline void QOpenGLFunctions_3_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1747{
1748 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1749}
1750
1751inline void QOpenGLFunctions_3_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1752{
1753 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1754}
1755
1756inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
1757{
1758 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1759}
1760
1761inline void QOpenGLFunctions_3_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1762{
1763 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1764}
1765
1766inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1767{
1768 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1769}
1770
1771inline void QOpenGLFunctions_3_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1772{
1773 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1774}
1775
1776inline void QOpenGLFunctions_3_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1777{
1778 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1779}
1780
1781inline void QOpenGLFunctions_3_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1782{
1783 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1784}
1785
1786inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1787{
1788 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1789}
1790
1791inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetStringi(GLenum name, GLuint index)
1792{
1793 return d_3_0_Core->f.GetStringi(name, index);
1794}
1795
1796inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1797{
1798 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1799}
1800
1801inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1802{
1803 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1804}
1805
1806inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1807{
1808 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1809}
1810
1811inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1812{
1813 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1814}
1815
1816inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1817{
1818 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1819}
1820
1821inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1822{
1823 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1824}
1825
1826inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1827{
1828 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1829}
1830
1831inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1832{
1833 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1834}
1835
1836inline void QOpenGLFunctions_3_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1837{
1838 d_3_0_Core->f.Uniform4uiv(location, count, value);
1839}
1840
1841inline void QOpenGLFunctions_3_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1842{
1843 d_3_0_Core->f.Uniform3uiv(location, count, value);
1844}
1845
1846inline void QOpenGLFunctions_3_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1847{
1848 d_3_0_Core->f.Uniform2uiv(location, count, value);
1849}
1850
1851inline void QOpenGLFunctions_3_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1852{
1853 d_3_0_Core->f.Uniform1uiv(location, count, value);
1854}
1855
1856inline void QOpenGLFunctions_3_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1857{
1858 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1859}
1860
1861inline void QOpenGLFunctions_3_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1862{
1863 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1864}
1865
1866inline void QOpenGLFunctions_3_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1867{
1868 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1869}
1870
1871inline void QOpenGLFunctions_3_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
1872{
1873 d_3_0_Core->f.Uniform1ui(location, v0);
1874}
1875
1876inline GLint QOpenGLFunctions_3_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
1877{
1878 return d_3_0_Core->f.GetFragDataLocation(program, name);
1879}
1880
1881inline void QOpenGLFunctions_3_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1882{
1883 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1884}
1885
1886inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1887{
1888 d_3_0_Core->f.GetUniformuiv(program, location, params);
1889}
1890
1891inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1892{
1893 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1894}
1895
1896inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1897{
1898 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1899}
1900
1901inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1902{
1903 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1904}
1905
1906inline void QOpenGLFunctions_3_2_Compatibility::glEndConditionalRender()
1907{
1908 d_3_0_Core->f.EndConditionalRender();
1909}
1910
1911inline void QOpenGLFunctions_3_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
1912{
1913 d_3_0_Core->f.BeginConditionalRender(id, mode);
1914}
1915
1916inline void QOpenGLFunctions_3_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
1917{
1918 d_3_0_Core->f.ClampColor(target, clamp);
1919}
1920
1921inline void QOpenGLFunctions_3_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1922{
1923 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1924}
1925
1926inline void QOpenGLFunctions_3_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1927{
1928 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1929}
1930
1931inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1932{
1933 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1934}
1935
1936inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1937{
1938 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1939}
1940
1941inline void QOpenGLFunctions_3_2_Compatibility::glEndTransformFeedback()
1942{
1943 d_3_0_Core->f.EndTransformFeedback();
1944}
1945
1946inline void QOpenGLFunctions_3_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
1947{
1948 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1949}
1950
1951inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
1952{
1953 return d_3_0_Core->f.IsEnabledi(target, index);
1954}
1955
1956inline void QOpenGLFunctions_3_2_Compatibility::glDisablei(GLenum target, GLuint index)
1957{
1958 d_3_0_Core->f.Disablei(target, index);
1959}
1960
1961inline void QOpenGLFunctions_3_2_Compatibility::glEnablei(GLenum target, GLuint index)
1962{
1963 d_3_0_Core->f.Enablei(target, index);
1964}
1965
1966inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1967{
1968 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1969}
1970
1971inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1972{
1973 d_3_0_Core->f.GetBooleani_v(target, index, data);
1974}
1975
1976inline void QOpenGLFunctions_3_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1977{
1978 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1979}
1980
1981
1982// OpenGL 3.1 core functions
1983inline void QOpenGLFunctions_3_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1984{
1985 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1986}
1987
1988inline void QOpenGLFunctions_3_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1989{
1990 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1991}
1992
1993inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1994{
1995 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1996}
1997
1998inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1999{
2000 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2001}
2002
2003inline GLuint QOpenGLFunctions_3_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2004{
2005 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2006}
2007
2008inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2009{
2010 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2011}
2012
2013inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2014{
2015 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2016}
2017
2018inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2019{
2020 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2021}
2022
2023inline void QOpenGLFunctions_3_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
2024{
2025 d_3_1_Core->f.PrimitiveRestartIndex(index);
2026}
2027
2028inline void QOpenGLFunctions_3_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2029{
2030 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2031}
2032
2033inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2034{
2035 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2036}
2037
2038inline void QOpenGLFunctions_3_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2039{
2040 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2041}
2042
2043
2044// OpenGL 3.2 core functions
2045inline void QOpenGLFunctions_3_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2046{
2047 d_3_2_Core->f.SampleMaski(index, mask);
2048}
2049
2050inline void QOpenGLFunctions_3_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2051{
2052 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2053}
2054
2055inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2056{
2057 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2058}
2059
2060inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2061{
2062 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2063}
2064
2065inline void QOpenGLFunctions_3_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2066{
2067 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2068}
2069
2070inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2071{
2072 d_3_2_Core->f.GetInteger64v(pname, params);
2073}
2074
2075inline void QOpenGLFunctions_3_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2076{
2077 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2078}
2079
2080inline GLenum QOpenGLFunctions_3_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2081{
2082 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2083}
2084
2085inline void QOpenGLFunctions_3_2_Compatibility::glDeleteSync(GLsync sync)
2086{
2087 d_3_2_Core->f.DeleteSync(sync);
2088}
2089
2090inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsSync(GLsync sync)
2091{
2092 return d_3_2_Core->f.IsSync(sync);
2093}
2094
2095inline GLsync QOpenGLFunctions_3_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2096{
2097 return d_3_2_Core->f.FenceSync(condition, flags);
2098}
2099
2100inline void QOpenGLFunctions_3_2_Compatibility::glProvokingVertex(GLenum mode)
2101{
2102 d_3_2_Core->f.ProvokingVertex(mode);
2103}
2104
2105inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2106{
2107 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2108}
2109
2110inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2111{
2112 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2113}
2114
2115inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2116{
2117 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2118}
2119
2120inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2121{
2122 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2123}
2124
2125inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2126{
2127 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2128}
2129
2130inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2131{
2132 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2133}
2134
2135inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2136{
2137 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2138}
2139
2140
2141// OpenGL 1.0 deprecated functions
2142inline void QOpenGLFunctions_3_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2143{
2144 d_1_0_Deprecated->f.Translatef(x, y, z);
2145}
2146
2147inline void QOpenGLFunctions_3_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2148{
2149 d_1_0_Deprecated->f.Translated(x, y, z);
2150}
2151
2152inline void QOpenGLFunctions_3_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2153{
2154 d_1_0_Deprecated->f.Scalef(x, y, z);
2155}
2156
2157inline void QOpenGLFunctions_3_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2158{
2159 d_1_0_Deprecated->f.Scaled(x, y, z);
2160}
2161
2162inline void QOpenGLFunctions_3_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2163{
2164 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2165}
2166
2167inline void QOpenGLFunctions_3_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2168{
2169 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2170}
2171
2172inline void QOpenGLFunctions_3_2_Compatibility::glPushMatrix()
2173{
2174 d_1_0_Deprecated->f.PushMatrix();
2175}
2176
2177inline void QOpenGLFunctions_3_2_Compatibility::glPopMatrix()
2178{
2179 d_1_0_Deprecated->f.PopMatrix();
2180}
2181
2182inline void QOpenGLFunctions_3_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2183{
2184 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2185}
2186
2187inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixd(const GLdouble *m)
2188{
2189 d_1_0_Deprecated->f.MultMatrixd(m);
2190}
2191
2192inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixf(const GLfloat *m)
2193{
2194 d_1_0_Deprecated->f.MultMatrixf(m);
2195}
2196
2197inline void QOpenGLFunctions_3_2_Compatibility::glMatrixMode(GLenum mode)
2198{
2199 d_1_0_Deprecated->f.MatrixMode(mode);
2200}
2201
2202inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixd(const GLdouble *m)
2203{
2204 d_1_0_Deprecated->f.LoadMatrixd(m);
2205}
2206
2207inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixf(const GLfloat *m)
2208{
2209 d_1_0_Deprecated->f.LoadMatrixf(m);
2210}
2211
2212inline void QOpenGLFunctions_3_2_Compatibility::glLoadIdentity()
2213{
2214 d_1_0_Deprecated->f.LoadIdentity();
2215}
2216
2217inline void QOpenGLFunctions_3_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2218{
2219 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2220}
2221
2222inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsList(GLuint list)
2223{
2224 return d_1_0_Deprecated->f.IsList(list);
2225}
2226
2227inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2228{
2229 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2230}
2231
2232inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2233{
2234 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2235}
2236
2237inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2238{
2239 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2240}
2241
2242inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2243{
2244 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2245}
2246
2247inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2248{
2249 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2250}
2251
2252inline void QOpenGLFunctions_3_2_Compatibility::glGetPolygonStipple(GLubyte *mask)
2253{
2254 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2255}
2256
2257inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2258{
2259 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2260}
2261
2262inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2263{
2264 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2265}
2266
2267inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2268{
2269 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2270}
2271
2272inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2273{
2274 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2275}
2276
2277inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2278{
2279 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2280}
2281
2282inline void QOpenGLFunctions_3_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2283{
2284 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2285}
2286
2287inline void QOpenGLFunctions_3_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2288{
2289 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2290}
2291
2292inline void QOpenGLFunctions_3_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2293{
2294 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2295}
2296
2297inline void QOpenGLFunctions_3_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2298{
2299 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2300}
2301
2302inline void QOpenGLFunctions_3_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2303{
2304 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2305}
2306
2307inline void QOpenGLFunctions_3_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2308{
2309 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2310}
2311
2312inline void QOpenGLFunctions_3_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2313{
2314 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2315}
2316
2317inline void QOpenGLFunctions_3_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2318{
2319 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2320}
2321
2322inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2323{
2324 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2325}
2326
2327inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2328{
2329 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2330}
2331
2332inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2333{
2334 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2335}
2336
2337inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
2338{
2339 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2340}
2341
2342inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
2343{
2344 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2345}
2346
2347inline void QOpenGLFunctions_3_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2348{
2349 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2350}
2351
2352inline void QOpenGLFunctions_3_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
2353{
2354 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2355}
2356
2357inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint2(GLint i, GLint j)
2358{
2359 d_1_0_Deprecated->f.EvalPoint2(i, j);
2360}
2361
2362inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2363{
2364 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2365}
2366
2367inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint1(GLint i)
2368{
2369 d_1_0_Deprecated->f.EvalPoint1(i);
2370}
2371
2372inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2373{
2374 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2375}
2376
2377inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2fv(const GLfloat *u)
2378{
2379 d_1_0_Deprecated->f.EvalCoord2fv(u);
2380}
2381
2382inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
2383{
2384 d_1_0_Deprecated->f.EvalCoord2f(u, v);
2385}
2386
2387inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2dv(const GLdouble *u)
2388{
2389 d_1_0_Deprecated->f.EvalCoord2dv(u);
2390}
2391
2392inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
2393{
2394 d_1_0_Deprecated->f.EvalCoord2d(u, v);
2395}
2396
2397inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1fv(const GLfloat *u)
2398{
2399 d_1_0_Deprecated->f.EvalCoord1fv(u);
2400}
2401
2402inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1f(GLfloat u)
2403{
2404 d_1_0_Deprecated->f.EvalCoord1f(u);
2405}
2406
2407inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1dv(const GLdouble *u)
2408{
2409 d_1_0_Deprecated->f.EvalCoord1dv(u);
2410}
2411
2412inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1d(GLdouble u)
2413{
2414 d_1_0_Deprecated->f.EvalCoord1d(u);
2415}
2416
2417inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2418{
2419 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2420}
2421
2422inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2423{
2424 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2425}
2426
2427inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2428{
2429 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2430}
2431
2432inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2433{
2434 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2435}
2436
2437inline void QOpenGLFunctions_3_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2438{
2439 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2440}
2441
2442inline void QOpenGLFunctions_3_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2443{
2444 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2445}
2446
2447inline void QOpenGLFunctions_3_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2448{
2449 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2450}
2451
2452inline void QOpenGLFunctions_3_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2453{
2454 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2455}
2456
2457inline void QOpenGLFunctions_3_2_Compatibility::glPushAttrib(GLbitfield mask)
2458{
2459 d_1_0_Deprecated->f.PushAttrib(mask);
2460}
2461
2462inline void QOpenGLFunctions_3_2_Compatibility::glPopAttrib()
2463{
2464 d_1_0_Deprecated->f.PopAttrib();
2465}
2466
2467inline void QOpenGLFunctions_3_2_Compatibility::glAccum(GLenum op, GLfloat value)
2468{
2469 d_1_0_Deprecated->f.Accum(op, value);
2470}
2471
2472inline void QOpenGLFunctions_3_2_Compatibility::glIndexMask(GLuint mask)
2473{
2474 d_1_0_Deprecated->f.IndexMask(mask);
2475}
2476
2477inline void QOpenGLFunctions_3_2_Compatibility::glClearIndex(GLfloat c)
2478{
2479 d_1_0_Deprecated->f.ClearIndex(c);
2480}
2481
2482inline void QOpenGLFunctions_3_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2483{
2484 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2485}
2486
2487inline void QOpenGLFunctions_3_2_Compatibility::glPushName(GLuint name)
2488{
2489 d_1_0_Deprecated->f.PushName(name);
2490}
2491
2492inline void QOpenGLFunctions_3_2_Compatibility::glPopName()
2493{
2494 d_1_0_Deprecated->f.PopName();
2495}
2496
2497inline void QOpenGLFunctions_3_2_Compatibility::glPassThrough(GLfloat token)
2498{
2499 d_1_0_Deprecated->f.PassThrough(token);
2500}
2501
2502inline void QOpenGLFunctions_3_2_Compatibility::glLoadName(GLuint name)
2503{
2504 d_1_0_Deprecated->f.LoadName(name);
2505}
2506
2507inline void QOpenGLFunctions_3_2_Compatibility::glInitNames()
2508{
2509 d_1_0_Deprecated->f.InitNames();
2510}
2511
2512inline GLint QOpenGLFunctions_3_2_Compatibility::glRenderMode(GLenum mode)
2513{
2514 return d_1_0_Deprecated->f.RenderMode(mode);
2515}
2516
2517inline void QOpenGLFunctions_3_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
2518{
2519 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2520}
2521
2522inline void QOpenGLFunctions_3_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2523{
2524 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2525}
2526
2527inline void QOpenGLFunctions_3_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2528{
2529 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2530}
2531
2532inline void QOpenGLFunctions_3_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
2533{
2534 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2535}
2536
2537inline void QOpenGLFunctions_3_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2538{
2539 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2540}
2541
2542inline void QOpenGLFunctions_3_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2543{
2544 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2545}
2546
2547inline void QOpenGLFunctions_3_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2548{
2549 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2550}
2551
2552inline void QOpenGLFunctions_3_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2553{
2554 d_1_0_Deprecated->f.TexGend(coord, pname, param);
2555}
2556
2557inline void QOpenGLFunctions_3_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2558{
2559 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2560}
2561
2562inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
2563{
2564 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2565}
2566
2567inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2568{
2569 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2570}
2571
2572inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2573{
2574 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2575}
2576
2577inline void QOpenGLFunctions_3_2_Compatibility::glShadeModel(GLenum mode)
2578{
2579 d_1_0_Deprecated->f.ShadeModel(mode);
2580}
2581
2582inline void QOpenGLFunctions_3_2_Compatibility::glPolygonStipple(const GLubyte *mask)
2583{
2584 d_1_0_Deprecated->f.PolygonStipple(mask);
2585}
2586
2587inline void QOpenGLFunctions_3_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2588{
2589 d_1_0_Deprecated->f.Materialiv(face, pname, params);
2590}
2591
2592inline void QOpenGLFunctions_3_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
2593{
2594 d_1_0_Deprecated->f.Materiali(face, pname, param);
2595}
2596
2597inline void QOpenGLFunctions_3_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2598{
2599 d_1_0_Deprecated->f.Materialfv(face, pname, params);
2600}
2601
2602inline void QOpenGLFunctions_3_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2603{
2604 d_1_0_Deprecated->f.Materialf(face, pname, param);
2605}
2606
2607inline void QOpenGLFunctions_3_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
2608{
2609 d_1_0_Deprecated->f.LineStipple(factor, pattern);
2610}
2611
2612inline void QOpenGLFunctions_3_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
2613{
2614 d_1_0_Deprecated->f.LightModeliv(pname, params);
2615}
2616
2617inline void QOpenGLFunctions_3_2_Compatibility::glLightModeli(GLenum pname, GLint param)
2618{
2619 d_1_0_Deprecated->f.LightModeli(pname, param);
2620}
2621
2622inline void QOpenGLFunctions_3_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
2623{
2624 d_1_0_Deprecated->f.LightModelfv(pname, params);
2625}
2626
2627inline void QOpenGLFunctions_3_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
2628{
2629 d_1_0_Deprecated->f.LightModelf(pname, param);
2630}
2631
2632inline void QOpenGLFunctions_3_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
2633{
2634 d_1_0_Deprecated->f.Lightiv(light, pname, params);
2635}
2636
2637inline void QOpenGLFunctions_3_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
2638{
2639 d_1_0_Deprecated->f.Lighti(light, pname, param);
2640}
2641
2642inline void QOpenGLFunctions_3_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2643{
2644 d_1_0_Deprecated->f.Lightfv(light, pname, params);
2645}
2646
2647inline void QOpenGLFunctions_3_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
2648{
2649 d_1_0_Deprecated->f.Lightf(light, pname, param);
2650}
2651
2652inline void QOpenGLFunctions_3_2_Compatibility::glFogiv(GLenum pname, const GLint *params)
2653{
2654 d_1_0_Deprecated->f.Fogiv(pname, params);
2655}
2656
2657inline void QOpenGLFunctions_3_2_Compatibility::glFogi(GLenum pname, GLint param)
2658{
2659 d_1_0_Deprecated->f.Fogi(pname, param);
2660}
2661
2662inline void QOpenGLFunctions_3_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
2663{
2664 d_1_0_Deprecated->f.Fogfv(pname, params);
2665}
2666
2667inline void QOpenGLFunctions_3_2_Compatibility::glFogf(GLenum pname, GLfloat param)
2668{
2669 d_1_0_Deprecated->f.Fogf(pname, param);
2670}
2671
2672inline void QOpenGLFunctions_3_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
2673{
2674 d_1_0_Deprecated->f.ColorMaterial(face, mode);
2675}
2676
2677inline void QOpenGLFunctions_3_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
2678{
2679 d_1_0_Deprecated->f.ClipPlane(plane, equation);
2680}
2681
2682inline void QOpenGLFunctions_3_2_Compatibility::glVertex4sv(const GLshort *v)
2683{
2684 d_1_0_Deprecated->f.Vertex4sv(v);
2685}
2686
2687inline void QOpenGLFunctions_3_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2688{
2689 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2690}
2691
2692inline void QOpenGLFunctions_3_2_Compatibility::glVertex4iv(const GLint *v)
2693{
2694 d_1_0_Deprecated->f.Vertex4iv(v);
2695}
2696
2697inline void QOpenGLFunctions_3_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2698{
2699 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2700}
2701
2702inline void QOpenGLFunctions_3_2_Compatibility::glVertex4fv(const GLfloat *v)
2703{
2704 d_1_0_Deprecated->f.Vertex4fv(v);
2705}
2706
2707inline void QOpenGLFunctions_3_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2708{
2709 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2710}
2711
2712inline void QOpenGLFunctions_3_2_Compatibility::glVertex4dv(const GLdouble *v)
2713{
2714 d_1_0_Deprecated->f.Vertex4dv(v);
2715}
2716
2717inline void QOpenGLFunctions_3_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2718{
2719 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2720}
2721
2722inline void QOpenGLFunctions_3_2_Compatibility::glVertex3sv(const GLshort *v)
2723{
2724 d_1_0_Deprecated->f.Vertex3sv(v);
2725}
2726
2727inline void QOpenGLFunctions_3_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
2728{
2729 d_1_0_Deprecated->f.Vertex3s(x, y, z);
2730}
2731
2732inline void QOpenGLFunctions_3_2_Compatibility::glVertex3iv(const GLint *v)
2733{
2734 d_1_0_Deprecated->f.Vertex3iv(v);
2735}
2736
2737inline void QOpenGLFunctions_3_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
2738{
2739 d_1_0_Deprecated->f.Vertex3i(x, y, z);
2740}
2741
2742inline void QOpenGLFunctions_3_2_Compatibility::glVertex3fv(const GLfloat *v)
2743{
2744 d_1_0_Deprecated->f.Vertex3fv(v);
2745}
2746
2747inline void QOpenGLFunctions_3_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2748{
2749 d_1_0_Deprecated->f.Vertex3f(x, y, z);
2750}
2751
2752inline void QOpenGLFunctions_3_2_Compatibility::glVertex3dv(const GLdouble *v)
2753{
2754 d_1_0_Deprecated->f.Vertex3dv(v);
2755}
2756
2757inline void QOpenGLFunctions_3_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2758{
2759 d_1_0_Deprecated->f.Vertex3d(x, y, z);
2760}
2761
2762inline void QOpenGLFunctions_3_2_Compatibility::glVertex2sv(const GLshort *v)
2763{
2764 d_1_0_Deprecated->f.Vertex2sv(v);
2765}
2766
2767inline void QOpenGLFunctions_3_2_Compatibility::glVertex2s(GLshort x, GLshort y)
2768{
2769 d_1_0_Deprecated->f.Vertex2s(x, y);
2770}
2771
2772inline void QOpenGLFunctions_3_2_Compatibility::glVertex2iv(const GLint *v)
2773{
2774 d_1_0_Deprecated->f.Vertex2iv(v);
2775}
2776
2777inline void QOpenGLFunctions_3_2_Compatibility::glVertex2i(GLint x, GLint y)
2778{
2779 d_1_0_Deprecated->f.Vertex2i(x, y);
2780}
2781
2782inline void QOpenGLFunctions_3_2_Compatibility::glVertex2fv(const GLfloat *v)
2783{
2784 d_1_0_Deprecated->f.Vertex2fv(v);
2785}
2786
2787inline void QOpenGLFunctions_3_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
2788{
2789 d_1_0_Deprecated->f.Vertex2f(x, y);
2790}
2791
2792inline void QOpenGLFunctions_3_2_Compatibility::glVertex2dv(const GLdouble *v)
2793{
2794 d_1_0_Deprecated->f.Vertex2dv(v);
2795}
2796
2797inline void QOpenGLFunctions_3_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
2798{
2799 d_1_0_Deprecated->f.Vertex2d(x, y);
2800}
2801
2802inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4sv(const GLshort *v)
2803{
2804 d_1_0_Deprecated->f.TexCoord4sv(v);
2805}
2806
2807inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2808{
2809 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2810}
2811
2812inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4iv(const GLint *v)
2813{
2814 d_1_0_Deprecated->f.TexCoord4iv(v);
2815}
2816
2817inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2818{
2819 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2820}
2821
2822inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4fv(const GLfloat *v)
2823{
2824 d_1_0_Deprecated->f.TexCoord4fv(v);
2825}
2826
2827inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2828{
2829 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2830}
2831
2832inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4dv(const GLdouble *v)
2833{
2834 d_1_0_Deprecated->f.TexCoord4dv(v);
2835}
2836
2837inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2838{
2839 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2840}
2841
2842inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3sv(const GLshort *v)
2843{
2844 d_1_0_Deprecated->f.TexCoord3sv(v);
2845}
2846
2847inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2848{
2849 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2850}
2851
2852inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3iv(const GLint *v)
2853{
2854 d_1_0_Deprecated->f.TexCoord3iv(v);
2855}
2856
2857inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
2858{
2859 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2860}
2861
2862inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3fv(const GLfloat *v)
2863{
2864 d_1_0_Deprecated->f.TexCoord3fv(v);
2865}
2866
2867inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2868{
2869 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2870}
2871
2872inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3dv(const GLdouble *v)
2873{
2874 d_1_0_Deprecated->f.TexCoord3dv(v);
2875}
2876
2877inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2878{
2879 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2880}
2881
2882inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2sv(const GLshort *v)
2883{
2884 d_1_0_Deprecated->f.TexCoord2sv(v);
2885}
2886
2887inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
2888{
2889 d_1_0_Deprecated->f.TexCoord2s(s, t);
2890}
2891
2892inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2iv(const GLint *v)
2893{
2894 d_1_0_Deprecated->f.TexCoord2iv(v);
2895}
2896
2897inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2i(GLint s, GLint t)
2898{
2899 d_1_0_Deprecated->f.TexCoord2i(s, t);
2900}
2901
2902inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2fv(const GLfloat *v)
2903{
2904 d_1_0_Deprecated->f.TexCoord2fv(v);
2905}
2906
2907inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
2908{
2909 d_1_0_Deprecated->f.TexCoord2f(s, t);
2910}
2911
2912inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2dv(const GLdouble *v)
2913{
2914 d_1_0_Deprecated->f.TexCoord2dv(v);
2915}
2916
2917inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
2918{
2919 d_1_0_Deprecated->f.TexCoord2d(s, t);
2920}
2921
2922inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1sv(const GLshort *v)
2923{
2924 d_1_0_Deprecated->f.TexCoord1sv(v);
2925}
2926
2927inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1s(GLshort s)
2928{
2929 d_1_0_Deprecated->f.TexCoord1s(s);
2930}
2931
2932inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1iv(const GLint *v)
2933{
2934 d_1_0_Deprecated->f.TexCoord1iv(v);
2935}
2936
2937inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1i(GLint s)
2938{
2939 d_1_0_Deprecated->f.TexCoord1i(s);
2940}
2941
2942inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1fv(const GLfloat *v)
2943{
2944 d_1_0_Deprecated->f.TexCoord1fv(v);
2945}
2946
2947inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1f(GLfloat s)
2948{
2949 d_1_0_Deprecated->f.TexCoord1f(s);
2950}
2951
2952inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1dv(const GLdouble *v)
2953{
2954 d_1_0_Deprecated->f.TexCoord1dv(v);
2955}
2956
2957inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1d(GLdouble s)
2958{
2959 d_1_0_Deprecated->f.TexCoord1d(s);
2960}
2961
2962inline void QOpenGLFunctions_3_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
2963{
2964 d_1_0_Deprecated->f.Rectsv(v1, v2);
2965}
2966
2967inline void QOpenGLFunctions_3_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2968{
2969 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2970}
2971
2972inline void QOpenGLFunctions_3_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
2973{
2974 d_1_0_Deprecated->f.Rectiv(v1, v2);
2975}
2976
2977inline void QOpenGLFunctions_3_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2978{
2979 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2980}
2981
2982inline void QOpenGLFunctions_3_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
2983{
2984 d_1_0_Deprecated->f.Rectfv(v1, v2);
2985}
2986
2987inline void QOpenGLFunctions_3_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2988{
2989 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2990}
2991
2992inline void QOpenGLFunctions_3_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
2993{
2994 d_1_0_Deprecated->f.Rectdv(v1, v2);
2995}
2996
2997inline void QOpenGLFunctions_3_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2998{
2999 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3000}
3001
3002inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4sv(const GLshort *v)
3003{
3004 d_1_0_Deprecated->f.RasterPos4sv(v);
3005}
3006
3007inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3008{
3009 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3010}
3011
3012inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4iv(const GLint *v)
3013{
3014 d_1_0_Deprecated->f.RasterPos4iv(v);
3015}
3016
3017inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3018{
3019 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3020}
3021
3022inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4fv(const GLfloat *v)
3023{
3024 d_1_0_Deprecated->f.RasterPos4fv(v);
3025}
3026
3027inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3028{
3029 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3030}
3031
3032inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4dv(const GLdouble *v)
3033{
3034 d_1_0_Deprecated->f.RasterPos4dv(v);
3035}
3036
3037inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3038{
3039 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3040}
3041
3042inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3sv(const GLshort *v)
3043{
3044 d_1_0_Deprecated->f.RasterPos3sv(v);
3045}
3046
3047inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3048{
3049 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3050}
3051
3052inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3iv(const GLint *v)
3053{
3054 d_1_0_Deprecated->f.RasterPos3iv(v);
3055}
3056
3057inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3058{
3059 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3060}
3061
3062inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3fv(const GLfloat *v)
3063{
3064 d_1_0_Deprecated->f.RasterPos3fv(v);
3065}
3066
3067inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3068{
3069 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3070}
3071
3072inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3dv(const GLdouble *v)
3073{
3074 d_1_0_Deprecated->f.RasterPos3dv(v);
3075}
3076
3077inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3078{
3079 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3080}
3081
3082inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2sv(const GLshort *v)
3083{
3084 d_1_0_Deprecated->f.RasterPos2sv(v);
3085}
3086
3087inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3088{
3089 d_1_0_Deprecated->f.RasterPos2s(x, y);
3090}
3091
3092inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2iv(const GLint *v)
3093{
3094 d_1_0_Deprecated->f.RasterPos2iv(v);
3095}
3096
3097inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2i(GLint x, GLint y)
3098{
3099 d_1_0_Deprecated->f.RasterPos2i(x, y);
3100}
3101
3102inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2fv(const GLfloat *v)
3103{
3104 d_1_0_Deprecated->f.RasterPos2fv(v);
3105}
3106
3107inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3108{
3109 d_1_0_Deprecated->f.RasterPos2f(x, y);
3110}
3111
3112inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2dv(const GLdouble *v)
3113{
3114 d_1_0_Deprecated->f.RasterPos2dv(v);
3115}
3116
3117inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3118{
3119 d_1_0_Deprecated->f.RasterPos2d(x, y);
3120}
3121
3122inline void QOpenGLFunctions_3_2_Compatibility::glNormal3sv(const GLshort *v)
3123{
3124 d_1_0_Deprecated->f.Normal3sv(v);
3125}
3126
3127inline void QOpenGLFunctions_3_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3128{
3129 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3130}
3131
3132inline void QOpenGLFunctions_3_2_Compatibility::glNormal3iv(const GLint *v)
3133{
3134 d_1_0_Deprecated->f.Normal3iv(v);
3135}
3136
3137inline void QOpenGLFunctions_3_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3138{
3139 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3140}
3141
3142inline void QOpenGLFunctions_3_2_Compatibility::glNormal3fv(const GLfloat *v)
3143{
3144 d_1_0_Deprecated->f.Normal3fv(v);
3145}
3146
3147inline void QOpenGLFunctions_3_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3148{
3149 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3150}
3151
3152inline void QOpenGLFunctions_3_2_Compatibility::glNormal3dv(const GLdouble *v)
3153{
3154 d_1_0_Deprecated->f.Normal3dv(v);
3155}
3156
3157inline void QOpenGLFunctions_3_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3158{
3159 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3160}
3161
3162inline void QOpenGLFunctions_3_2_Compatibility::glNormal3bv(const GLbyte *v)
3163{
3164 d_1_0_Deprecated->f.Normal3bv(v);
3165}
3166
3167inline void QOpenGLFunctions_3_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3168{
3169 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3170}
3171
3172inline void QOpenGLFunctions_3_2_Compatibility::glIndexsv(const GLshort *c)
3173{
3174 d_1_0_Deprecated->f.Indexsv(c);
3175}
3176
3177inline void QOpenGLFunctions_3_2_Compatibility::glIndexs(GLshort c)
3178{
3179 d_1_0_Deprecated->f.Indexs(c);
3180}
3181
3182inline void QOpenGLFunctions_3_2_Compatibility::glIndexiv(const GLint *c)
3183{
3184 d_1_0_Deprecated->f.Indexiv(c);
3185}
3186
3187inline void QOpenGLFunctions_3_2_Compatibility::glIndexi(GLint c)
3188{
3189 d_1_0_Deprecated->f.Indexi(c);
3190}
3191
3192inline void QOpenGLFunctions_3_2_Compatibility::glIndexfv(const GLfloat *c)
3193{
3194 d_1_0_Deprecated->f.Indexfv(c);
3195}
3196
3197inline void QOpenGLFunctions_3_2_Compatibility::glIndexf(GLfloat c)
3198{
3199 d_1_0_Deprecated->f.Indexf(c);
3200}
3201
3202inline void QOpenGLFunctions_3_2_Compatibility::glIndexdv(const GLdouble *c)
3203{
3204 d_1_0_Deprecated->f.Indexdv(c);
3205}
3206
3207inline void QOpenGLFunctions_3_2_Compatibility::glIndexd(GLdouble c)
3208{
3209 d_1_0_Deprecated->f.Indexd(c);
3210}
3211
3212inline void QOpenGLFunctions_3_2_Compatibility::glEnd()
3213{
3214 d_1_0_Deprecated->f.End();
3215}
3216
3217inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagv(const GLboolean *flag)
3218{
3219 d_1_0_Deprecated->f.EdgeFlagv(flag);
3220}
3221
3222inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlag(GLboolean flag)
3223{
3224 d_1_0_Deprecated->f.EdgeFlag(flag);
3225}
3226
3227inline void QOpenGLFunctions_3_2_Compatibility::glColor4usv(const GLushort *v)
3228{
3229 d_1_0_Deprecated->f.Color4usv(v);
3230}
3231
3232inline void QOpenGLFunctions_3_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3233{
3234 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3235}
3236
3237inline void QOpenGLFunctions_3_2_Compatibility::glColor4uiv(const GLuint *v)
3238{
3239 d_1_0_Deprecated->f.Color4uiv(v);
3240}
3241
3242inline void QOpenGLFunctions_3_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3243{
3244 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3245}
3246
3247inline void QOpenGLFunctions_3_2_Compatibility::glColor4ubv(const GLubyte *v)
3248{
3249 d_1_0_Deprecated->f.Color4ubv(v);
3250}
3251
3252inline void QOpenGLFunctions_3_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3253{
3254 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3255}
3256
3257inline void QOpenGLFunctions_3_2_Compatibility::glColor4sv(const GLshort *v)
3258{
3259 d_1_0_Deprecated->f.Color4sv(v);
3260}
3261
3262inline void QOpenGLFunctions_3_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3263{
3264 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3265}
3266
3267inline void QOpenGLFunctions_3_2_Compatibility::glColor4iv(const GLint *v)
3268{
3269 d_1_0_Deprecated->f.Color4iv(v);
3270}
3271
3272inline void QOpenGLFunctions_3_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3273{
3274 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3275}
3276
3277inline void QOpenGLFunctions_3_2_Compatibility::glColor4fv(const GLfloat *v)
3278{
3279 d_1_0_Deprecated->f.Color4fv(v);
3280}
3281
3282inline void QOpenGLFunctions_3_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3283{
3284 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3285}
3286
3287inline void QOpenGLFunctions_3_2_Compatibility::glColor4dv(const GLdouble *v)
3288{
3289 d_1_0_Deprecated->f.Color4dv(v);
3290}
3291
3292inline void QOpenGLFunctions_3_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3293{
3294 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3295}
3296
3297inline void QOpenGLFunctions_3_2_Compatibility::glColor4bv(const GLbyte *v)
3298{
3299 d_1_0_Deprecated->f.Color4bv(v);
3300}
3301
3302inline void QOpenGLFunctions_3_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3303{
3304 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3305}
3306
3307inline void QOpenGLFunctions_3_2_Compatibility::glColor3usv(const GLushort *v)
3308{
3309 d_1_0_Deprecated->f.Color3usv(v);
3310}
3311
3312inline void QOpenGLFunctions_3_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3313{
3314 d_1_0_Deprecated->f.Color3us(red, green, blue);
3315}
3316
3317inline void QOpenGLFunctions_3_2_Compatibility::glColor3uiv(const GLuint *v)
3318{
3319 d_1_0_Deprecated->f.Color3uiv(v);
3320}
3321
3322inline void QOpenGLFunctions_3_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3323{
3324 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3325}
3326
3327inline void QOpenGLFunctions_3_2_Compatibility::glColor3ubv(const GLubyte *v)
3328{
3329 d_1_0_Deprecated->f.Color3ubv(v);
3330}
3331
3332inline void QOpenGLFunctions_3_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3333{
3334 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3335}
3336
3337inline void QOpenGLFunctions_3_2_Compatibility::glColor3sv(const GLshort *v)
3338{
3339 d_1_0_Deprecated->f.Color3sv(v);
3340}
3341
3342inline void QOpenGLFunctions_3_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
3343{
3344 d_1_0_Deprecated->f.Color3s(red, green, blue);
3345}
3346
3347inline void QOpenGLFunctions_3_2_Compatibility::glColor3iv(const GLint *v)
3348{
3349 d_1_0_Deprecated->f.Color3iv(v);
3350}
3351
3352inline void QOpenGLFunctions_3_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
3353{
3354 d_1_0_Deprecated->f.Color3i(red, green, blue);
3355}
3356
3357inline void QOpenGLFunctions_3_2_Compatibility::glColor3fv(const GLfloat *v)
3358{
3359 d_1_0_Deprecated->f.Color3fv(v);
3360}
3361
3362inline void QOpenGLFunctions_3_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3363{
3364 d_1_0_Deprecated->f.Color3f(red, green, blue);
3365}
3366
3367inline void QOpenGLFunctions_3_2_Compatibility::glColor3dv(const GLdouble *v)
3368{
3369 d_1_0_Deprecated->f.Color3dv(v);
3370}
3371
3372inline void QOpenGLFunctions_3_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3373{
3374 d_1_0_Deprecated->f.Color3d(red, green, blue);
3375}
3376
3377inline void QOpenGLFunctions_3_2_Compatibility::glColor3bv(const GLbyte *v)
3378{
3379 d_1_0_Deprecated->f.Color3bv(v);
3380}
3381
3382inline void QOpenGLFunctions_3_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3383{
3384 d_1_0_Deprecated->f.Color3b(red, green, blue);
3385}
3386
3387inline void QOpenGLFunctions_3_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3388{
3389 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3390}
3391
3392inline void QOpenGLFunctions_3_2_Compatibility::glBegin(GLenum mode)
3393{
3394 d_1_0_Deprecated->f.Begin(mode);
3395}
3396
3397inline void QOpenGLFunctions_3_2_Compatibility::glListBase(GLuint base)
3398{
3399 d_1_0_Deprecated->f.ListBase(base);
3400}
3401
3402inline GLuint QOpenGLFunctions_3_2_Compatibility::glGenLists(GLsizei range)
3403{
3404 return d_1_0_Deprecated->f.GenLists(range);
3405}
3406
3407inline void QOpenGLFunctions_3_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
3408{
3409 d_1_0_Deprecated->f.DeleteLists(list, range);
3410}
3411
3412inline void QOpenGLFunctions_3_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3413{
3414 d_1_0_Deprecated->f.CallLists(n, type, lists);
3415}
3416
3417inline void QOpenGLFunctions_3_2_Compatibility::glCallList(GLuint list)
3418{
3419 d_1_0_Deprecated->f.CallList(list);
3420}
3421
3422inline void QOpenGLFunctions_3_2_Compatibility::glEndList()
3423{
3424 d_1_0_Deprecated->f.EndList();
3425}
3426
3427inline void QOpenGLFunctions_3_2_Compatibility::glNewList(GLuint list, GLenum mode)
3428{
3429 d_1_0_Deprecated->f.NewList(list, mode);
3430}
3431
3432
3433// OpenGL 1.1 deprecated functions
3434inline void QOpenGLFunctions_3_2_Compatibility::glPushClientAttrib(GLbitfield mask)
3435{
3436 d_1_1_Deprecated->f.PushClientAttrib(mask);
3437}
3438
3439inline void QOpenGLFunctions_3_2_Compatibility::glPopClientAttrib()
3440{
3441 d_1_1_Deprecated->f.PopClientAttrib();
3442}
3443
3444inline void QOpenGLFunctions_3_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3445{
3446 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3447}
3448
3449inline GLboolean QOpenGLFunctions_3_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3450{
3451 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3452}
3453
3454inline void QOpenGLFunctions_3_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3455{
3456 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3457}
3458
3459inline void QOpenGLFunctions_3_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3460{
3461 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3462}
3463
3464inline void QOpenGLFunctions_3_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3465{
3466 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3467}
3468
3469inline void QOpenGLFunctions_3_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3470{
3471 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3472}
3473
3474inline void QOpenGLFunctions_3_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3475{
3476 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3477}
3478
3479inline void QOpenGLFunctions_3_2_Compatibility::glEnableClientState(GLenum array)
3480{
3481 d_1_1_Deprecated->f.EnableClientState(array);
3482}
3483
3484inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3485{
3486 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3487}
3488
3489inline void QOpenGLFunctions_3_2_Compatibility::glDisableClientState(GLenum array)
3490{
3491 d_1_1_Deprecated->f.DisableClientState(array);
3492}
3493
3494inline void QOpenGLFunctions_3_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3495{
3496 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3497}
3498
3499inline void QOpenGLFunctions_3_2_Compatibility::glArrayElement(GLint i)
3500{
3501 d_1_1_Deprecated->f.ArrayElement(i);
3502}
3503
3504
3505// OpenGL 1.2 deprecated functions
3506inline void QOpenGLFunctions_3_2_Compatibility::glResetMinmax(GLenum target)
3507{
3508 d_1_2_Deprecated->f.ResetMinmax(target);
3509}
3510
3511inline void QOpenGLFunctions_3_2_Compatibility::glResetHistogram(GLenum target)
3512{
3513 d_1_2_Deprecated->f.ResetHistogram(target);
3514}
3515
3516inline void QOpenGLFunctions_3_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3517{
3518 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3519}
3520
3521inline void QOpenGLFunctions_3_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3522{
3523 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3524}
3525
3526inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3527{
3528 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3529}
3530
3531inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3532{
3533 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3534}
3535
3536inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3537{
3538 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3539}
3540
3541inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3542{
3543 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3544}
3545
3546inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3547{
3548 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3549}
3550
3551inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3552{
3553 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3554}
3555
3556inline void QOpenGLFunctions_3_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3557{
3558 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3559}
3560
3561inline void QOpenGLFunctions_3_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3562{
3563 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3564}
3565
3566inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3567{
3568 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3569}
3570
3571inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3572{
3573 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3574}
3575
3576inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3577{
3578 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3579}
3580
3581inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3582{
3583 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3584}
3585
3586inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3587{
3588 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3589}
3590
3591inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3592{
3593 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3594}
3595
3596inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3597{
3598 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3599}
3600
3601inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3602{
3603 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3604}
3605
3606inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3607{
3608 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3609}
3610
3611inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
3612{
3613 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3614}
3615
3616inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
3617{
3618 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
3619}
3620
3621inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3622{
3623 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3624}
3625
3626inline void QOpenGLFunctions_3_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3627{
3628 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3629}
3630
3631inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3632{
3633 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3634}
3635
3636inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3637{
3638 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3639}
3640
3641inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3642{
3643 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3644}
3645
3646inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3647{
3648 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
3649}
3650
3651inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
3652{
3653 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3654}
3655
3656inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3657{
3658 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3659}
3660
3661inline void QOpenGLFunctions_3_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3662{
3663 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3664}
3665
3666
3667// OpenGL 1.3 deprecated functions
3668inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
3669{
3670 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3671}
3672
3673inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
3674{
3675 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3676}
3677
3678inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
3679{
3680 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3681}
3682
3683inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
3684{
3685 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3686}
3687
3688inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3689{
3690 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3691}
3692
3693inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3694{
3695 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3696}
3697
3698inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
3699{
3700 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3701}
3702
3703inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3704{
3705 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3706}
3707
3708inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3709{
3710 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3711}
3712
3713inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3714{
3715 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3716}
3717
3718inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3719{
3720 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3721}
3722
3723inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3724{
3725 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3726}
3727
3728inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3729{
3730 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3731}
3732
3733inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3734{
3735 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3736}
3737
3738inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
3739{
3740 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3741}
3742
3743inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3744{
3745 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3746}
3747
3748inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3749{
3750 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3751}
3752
3753inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3754{
3755 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3756}
3757
3758inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3759{
3760 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3761}
3762
3763inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3764{
3765 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3766}
3767
3768inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3769{
3770 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3771}
3772
3773inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3774{
3775 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3776}
3777
3778inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
3779{
3780 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3781}
3782
3783inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3784{
3785 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3786}
3787
3788inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3789{
3790 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3791}
3792
3793inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3794{
3795 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3796}
3797
3798inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3799{
3800 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3801}
3802
3803inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3804{
3805 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3806}
3807
3808inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3809{
3810 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3811}
3812
3813inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
3814{
3815 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3816}
3817
3818inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
3819{
3820 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3821}
3822
3823inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
3824{
3825 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3826}
3827
3828inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3829{
3830 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3831}
3832
3833inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
3834{
3835 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3836}
3837
3838inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3839{
3840 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3841}
3842
3843inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
3844{
3845 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3846}
3847
3848inline void QOpenGLFunctions_3_2_Compatibility::glClientActiveTexture(GLenum texture)
3849{
3850 d_1_3_Deprecated->f.ClientActiveTexture(texture);
3851}
3852
3853
3854// OpenGL 1.4 deprecated functions
3855inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3sv(const GLshort *v)
3856{
3857 d_1_4_Deprecated->f.WindowPos3sv(v);
3858}
3859
3860inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3861{
3862 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3863}
3864
3865inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3iv(const GLint *v)
3866{
3867 d_1_4_Deprecated->f.WindowPos3iv(v);
3868}
3869
3870inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
3871{
3872 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3873}
3874
3875inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3fv(const GLfloat *v)
3876{
3877 d_1_4_Deprecated->f.WindowPos3fv(v);
3878}
3879
3880inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3881{
3882 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3883}
3884
3885inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3dv(const GLdouble *v)
3886{
3887 d_1_4_Deprecated->f.WindowPos3dv(v);
3888}
3889
3890inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3891{
3892 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3893}
3894
3895inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2sv(const GLshort *v)
3896{
3897 d_1_4_Deprecated->f.WindowPos2sv(v);
3898}
3899
3900inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
3901{
3902 d_1_4_Deprecated->f.WindowPos2s(x, y);
3903}
3904
3905inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2iv(const GLint *v)
3906{
3907 d_1_4_Deprecated->f.WindowPos2iv(v);
3908}
3909
3910inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2i(GLint x, GLint y)
3911{
3912 d_1_4_Deprecated->f.WindowPos2i(x, y);
3913}
3914
3915inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2fv(const GLfloat *v)
3916{
3917 d_1_4_Deprecated->f.WindowPos2fv(v);
3918}
3919
3920inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
3921{
3922 d_1_4_Deprecated->f.WindowPos2f(x, y);
3923}
3924
3925inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2dv(const GLdouble *v)
3926{
3927 d_1_4_Deprecated->f.WindowPos2dv(v);
3928}
3929
3930inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
3931{
3932 d_1_4_Deprecated->f.WindowPos2d(x, y);
3933}
3934
3935inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3936{
3937 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3938}
3939
3940inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3usv(const GLushort *v)
3941{
3942 d_1_4_Deprecated->f.SecondaryColor3usv(v);
3943}
3944
3945inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3946{
3947 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3948}
3949
3950inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3uiv(const GLuint *v)
3951{
3952 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3953}
3954
3955inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3956{
3957 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3958}
3959
3960inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
3961{
3962 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3963}
3964
3965inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3966{
3967 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3968}
3969
3970inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3sv(const GLshort *v)
3971{
3972 d_1_4_Deprecated->f.SecondaryColor3sv(v);
3973}
3974
3975inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3976{
3977 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3978}
3979
3980inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3iv(const GLint *v)
3981{
3982 d_1_4_Deprecated->f.SecondaryColor3iv(v);
3983}
3984
3985inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3986{
3987 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3988}
3989
3990inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3fv(const GLfloat *v)
3991{
3992 d_1_4_Deprecated->f.SecondaryColor3fv(v);
3993}
3994
3995inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3996{
3997 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3998}
3999
4000inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4001{
4002 d_1_4_Deprecated->f.SecondaryColor3dv(v);
4003}
4004
4005inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4006{
4007 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4008}
4009
4010inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4011{
4012 d_1_4_Deprecated->f.SecondaryColor3bv(v);
4013}
4014
4015inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4016{
4017 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4018}
4019
4020inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4021{
4022 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4023}
4024
4025inline void QOpenGLFunctions_3_2_Compatibility::glFogCoorddv(const GLdouble *coord)
4026{
4027 d_1_4_Deprecated->f.FogCoorddv(coord);
4028}
4029
4030inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordd(GLdouble coord)
4031{
4032 d_1_4_Deprecated->f.FogCoordd(coord);
4033}
4034
4035inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordfv(const GLfloat *coord)
4036{
4037 d_1_4_Deprecated->f.FogCoordfv(coord);
4038}
4039
4040inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord)
4041{
4042 d_1_4_Deprecated->f.FogCoordf(coord);
4043}
4044
4045
4046// OpenGL 1.5 deprecated functions
4047
4048// OpenGL 2.0 deprecated functions
4049inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4050{
4051 d_2_0_Core->f.VertexAttrib4usv(index, v);
4052}
4053
4054inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4055{
4056 d_2_0_Core->f.VertexAttrib4uiv(index, v);
4057}
4058
4059inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4060{
4061 d_2_0_Core->f.VertexAttrib4ubv(index, v);
4062}
4063
4064inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4065{
4066 d_2_0_Core->f.VertexAttrib4sv(index, v);
4067}
4068
4069inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4070{
4071 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4072}
4073
4074inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4075{
4076 d_2_0_Core->f.VertexAttrib4iv(index, v);
4077}
4078
4079inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4080{
4081 d_2_0_Core->f.VertexAttrib4fv(index, v);
4082}
4083
4084inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4085{
4086 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4087}
4088
4089inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4090{
4091 d_2_0_Core->f.VertexAttrib4dv(index, v);
4092}
4093
4094inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4095{
4096 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4097}
4098
4099inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4100{
4101 d_2_0_Core->f.VertexAttrib4bv(index, v);
4102}
4103
4104inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4105{
4106 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4107}
4108
4109inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4110{
4111 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4112}
4113
4114inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4115{
4116 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4117}
4118
4119inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4120{
4121 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4122}
4123
4124inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4125{
4126 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4127}
4128
4129inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4130{
4131 d_2_0_Core->f.VertexAttrib4Niv(index, v);
4132}
4133
4134inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4135{
4136 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4137}
4138
4139inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4140{
4141 d_2_0_Core->f.VertexAttrib3sv(index, v);
4142}
4143
4144inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4145{
4146 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4147}
4148
4149inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4150{
4151 d_2_0_Core->f.VertexAttrib3fv(index, v);
4152}
4153
4154inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4155{
4156 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4157}
4158
4159inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4160{
4161 d_2_0_Core->f.VertexAttrib3dv(index, v);
4162}
4163
4164inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4165{
4166 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4167}
4168
4169inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4170{
4171 d_2_0_Core->f.VertexAttrib2sv(index, v);
4172}
4173
4174inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4175{
4176 d_2_0_Core->f.VertexAttrib2s(index, x, y);
4177}
4178
4179inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4180{
4181 d_2_0_Core->f.VertexAttrib2fv(index, v);
4182}
4183
4184inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4185{
4186 d_2_0_Core->f.VertexAttrib2f(index, x, y);
4187}
4188
4189inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4190{
4191 d_2_0_Core->f.VertexAttrib2dv(index, v);
4192}
4193
4194inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4195{
4196 d_2_0_Core->f.VertexAttrib2d(index, x, y);
4197}
4198
4199inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4200{
4201 d_2_0_Core->f.VertexAttrib1sv(index, v);
4202}
4203
4204inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4205{
4206 d_2_0_Core->f.VertexAttrib1s(index, x);
4207}
4208
4209inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4210{
4211 d_2_0_Core->f.VertexAttrib1fv(index, v);
4212}
4213
4214inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4215{
4216 d_2_0_Core->f.VertexAttrib1f(index, x);
4217}
4218
4219inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4220{
4221 d_2_0_Core->f.VertexAttrib1dv(index, v);
4222}
4223
4224inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4225{
4226 d_2_0_Core->f.VertexAttrib1d(index, x);
4227}
4228
4229
4230// OpenGL 2.1 deprecated functions
4231
4232// OpenGL 3.0 deprecated functions
4233inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4234{
4235 d_3_0_Core->f.VertexAttribI4usv(index, v);
4236}
4237
4238inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4239{
4240 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4241}
4242
4243inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4244{
4245 d_3_0_Core->f.VertexAttribI4sv(index, v);
4246}
4247
4248inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4249{
4250 d_3_0_Core->f.VertexAttribI4bv(index, v);
4251}
4252
4253inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4254{
4255 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4256}
4257
4258inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4259{
4260 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4261}
4262
4263inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4264{
4265 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4266}
4267
4268inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4269{
4270 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4271}
4272
4273inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4274{
4275 d_3_0_Core->f.VertexAttribI4iv(index, v);
4276}
4277
4278inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4279{
4280 d_3_0_Core->f.VertexAttribI3iv(index, v);
4281}
4282
4283inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4284{
4285 d_3_0_Core->f.VertexAttribI2iv(index, v);
4286}
4287
4288inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4289{
4290 d_3_0_Core->f.VertexAttribI1iv(index, v);
4291}
4292
4293inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4294{
4295 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4296}
4297
4298inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4299{
4300 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4301}
4302
4303inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4304{
4305 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4306}
4307
4308inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4309{
4310 d_3_0_Core->f.VertexAttribI1ui(index, x);
4311}
4312
4313inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4314{
4315 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4316}
4317
4318inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4319{
4320 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4321}
4322
4323inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4324{
4325 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4326}
4327
4328inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
4329{
4330 d_3_0_Core->f.VertexAttribI1i(index, x);
4331}
4332
4333
4334// OpenGL 3.1 deprecated functions
4335
4336// OpenGL 3.2 deprecated functions
4337
4338
4339QT_END_NAMESPACE
4340
4341#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
4342
4343#endif
4344

source code of qtbase/src/opengl/qopenglfunctions_3_2_compatibility.h