1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14
15#ifndef QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
16#define QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
17
18#include <QtOpenGL/qtopenglglobal.h>
19
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
21
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
25
26QT_BEGIN_NAMESPACE
27
28class Q_OPENGL_EXPORT QOpenGLFunctions_3_3_Compatibility : public QAbstractOpenGLFunctions
29{
30public:
31 QOpenGLFunctions_3_3_Compatibility();
32 ~QOpenGLFunctions_3_3_Compatibility();
33
34 bool initializeOpenGLFunctions() override;
35
36 // OpenGL 1.0 core functions
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
48 GLenum glGetError();
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
60 void glFlush();
61 void glFinish();
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
85
86 // OpenGL 1.1 core functions
87 void glIndexubv(const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n, const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
103
104 // OpenGL 1.2 core functions
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
111
112 // OpenGL 1.3 core functions
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
122
123 // OpenGL 1.4 core functions
124 void glPointParameteriv(GLenum pname, const GLint *params);
125 void glPointParameteri(GLenum pname, GLint param);
126 void glPointParameterfv(GLenum pname, const GLfloat *params);
127 void glPointParameterf(GLenum pname, GLfloat param);
128 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
129 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
131
132 // OpenGL 1.5 core functions
133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
135 GLboolean glUnmapBuffer(GLenum target);
136 GLvoid* glMapBuffer(GLenum target, GLenum access);
137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
139 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
140 GLboolean glIsBuffer(GLuint buffer);
141 void glGenBuffers(GLsizei n, GLuint *buffers);
142 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
143 void glBindBuffer(GLenum target, GLuint buffer);
144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
147 void glEndQuery(GLenum target);
148 void glBeginQuery(GLenum target, GLuint id);
149 GLboolean glIsQuery(GLuint id);
150 void glDeleteQueries(GLsizei n, const GLuint *ids);
151 void glGenQueries(GLsizei n, GLuint *ids);
152
153 // OpenGL 2.0 core functions
154 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
155 void glValidateProgram(GLuint program);
156 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
158 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
159 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
160 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
161 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
162 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
163 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
164 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
165 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
166 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
167 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
168 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
169 void glUniform2i(GLint location, GLint v0, GLint v1);
170 void glUniform1i(GLint location, GLint v0);
171 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
172 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
173 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
174 void glUniform1f(GLint location, GLfloat v0);
175 void glUseProgram(GLuint program);
176 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
177 void glLinkProgram(GLuint program);
178 GLboolean glIsShader(GLuint shader);
179 GLboolean glIsProgram(GLuint program);
180 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
181 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
182 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
183 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
184 void glGetUniformiv(GLuint program, GLint location, GLint *params);
185 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
186 GLint glGetUniformLocation(GLuint program, const GLchar *name);
187 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
188 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
189 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
190 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
191 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
192 GLint glGetAttribLocation(GLuint program, const GLchar *name);
193 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
194 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
195 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glEnableVertexAttribArray(GLuint index);
197 void glDisableVertexAttribArray(GLuint index);
198 void glDetachShader(GLuint program, GLuint shader);
199 void glDeleteShader(GLuint shader);
200 void glDeleteProgram(GLuint program);
201 GLuint glCreateShader(GLenum type);
202 GLuint glCreateProgram();
203 void glCompileShader(GLuint shader);
204 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
205 void glAttachShader(GLuint program, GLuint shader);
206 void glStencilMaskSeparate(GLenum face, GLuint mask);
207 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
208 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
209 void glDrawBuffers(GLsizei n, const GLenum *bufs);
210 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
211
212 // OpenGL 2.1 core functions
213 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
214 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
217 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
218 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
219
220 // OpenGL 3.0 core functions
221 GLboolean glIsVertexArray(GLuint array);
222 void glGenVertexArrays(GLsizei n, GLuint *arrays);
223 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
224 void glBindVertexArray(GLuint array);
225 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
226 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
227 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
228 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
229 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
230 void glGenerateMipmap(GLenum target);
231 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
232 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
233 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
234 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
235 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 GLenum glCheckFramebufferStatus(GLenum target);
237 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
238 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
239 void glBindFramebuffer(GLenum target, GLuint framebuffer);
240 GLboolean glIsFramebuffer(GLuint framebuffer);
241 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
242 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
243 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
244 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
245 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
246 GLboolean glIsRenderbuffer(GLuint renderbuffer);
247 const GLubyte * glGetStringi(GLenum name, GLuint index);
248 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
249 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
250 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
251 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
252 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
253 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
254 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
255 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
256 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
257 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
258 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
259 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
260 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
261 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
262 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
263 void glUniform1ui(GLint location, GLuint v0);
264 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
265 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
266 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
267 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
268 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
269 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
270 void glEndConditionalRender();
271 void glBeginConditionalRender(GLuint id, GLenum mode);
272 void glClampColor(GLenum target, GLenum clamp);
273 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
274 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
275 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
276 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
277 void glEndTransformFeedback();
278 void glBeginTransformFeedback(GLenum primitiveMode);
279 GLboolean glIsEnabledi(GLenum target, GLuint index);
280 void glDisablei(GLenum target, GLuint index);
281 void glEnablei(GLenum target, GLuint index);
282 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
283 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
284 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
285
286 // OpenGL 3.1 core functions
287 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
288 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
289 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
290 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
291 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
292 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
293 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
294 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
295 void glPrimitiveRestartIndex(GLuint index);
296 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
297 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
298 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
299
300 // OpenGL 3.2 core functions
301 void glSampleMaski(GLuint index, GLbitfield mask);
302 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
303 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
304 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
305 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
306 void glGetInteger64v(GLenum pname, GLint64 *params);
307 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
308 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
309 void glDeleteSync(GLsync sync);
310 GLboolean glIsSync(GLsync sync);
311 GLsync glFenceSync(GLenum condition, GLbitfield flags);
312 void glProvokingVertex(GLenum mode);
313 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
314 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
315 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
316 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
317 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
318 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
319 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
320
321 // OpenGL 3.3 core functions
322 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
323 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
324 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
325 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
326 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
327 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
328 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
329 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
330 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
331 void glSecondaryColorP3ui(GLenum type, GLuint color);
332 void glColorP4uiv(GLenum type, const GLuint *color);
333 void glColorP4ui(GLenum type, GLuint color);
334 void glColorP3uiv(GLenum type, const GLuint *color);
335 void glColorP3ui(GLenum type, GLuint color);
336 void glNormalP3uiv(GLenum type, const GLuint *coords);
337 void glNormalP3ui(GLenum type, GLuint coords);
338 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
339 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
340 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
341 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
342 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
343 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
344 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
345 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
346 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
347 void glTexCoordP4ui(GLenum type, GLuint coords);
348 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
349 void glTexCoordP3ui(GLenum type, GLuint coords);
350 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
351 void glTexCoordP2ui(GLenum type, GLuint coords);
352 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
353 void glTexCoordP1ui(GLenum type, GLuint coords);
354 void glVertexP4uiv(GLenum type, const GLuint *value);
355 void glVertexP4ui(GLenum type, GLuint value);
356 void glVertexP3uiv(GLenum type, const GLuint *value);
357 void glVertexP3ui(GLenum type, GLuint value);
358 void glVertexP2uiv(GLenum type, const GLuint *value);
359 void glVertexP2ui(GLenum type, GLuint value);
360 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
361 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
362 void glQueryCounter(GLuint id, GLenum target);
363 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
364 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
365 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
366 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
367 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
368 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
369 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
370 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
371 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
372 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
373 void glBindSampler(GLuint unit, GLuint sampler);
374 GLboolean glIsSampler(GLuint sampler);
375 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
376 void glGenSamplers(GLsizei count, GLuint *samplers);
377 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
378 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
379 void glVertexAttribDivisor(GLuint index, GLuint divisor);
380
381 // OpenGL 1.0 deprecated functions
382 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
383 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
384 void glScalef(GLfloat x, GLfloat y, GLfloat z);
385 void glScaled(GLdouble x, GLdouble y, GLdouble z);
386 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
387 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
388 void glPushMatrix();
389 void glPopMatrix();
390 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
391 void glMultMatrixd(const GLdouble *m);
392 void glMultMatrixf(const GLfloat *m);
393 void glMatrixMode(GLenum mode);
394 void glLoadMatrixd(const GLdouble *m);
395 void glLoadMatrixf(const GLfloat *m);
396 void glLoadIdentity();
397 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
398 GLboolean glIsList(GLuint list);
399 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
400 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
401 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
402 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
403 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
404 void glGetPolygonStipple(GLubyte *mask);
405 void glGetPixelMapusv(GLenum map, GLushort *values);
406 void glGetPixelMapuiv(GLenum map, GLuint *values);
407 void glGetPixelMapfv(GLenum map, GLfloat *values);
408 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
409 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
410 void glGetMapiv(GLenum target, GLenum query, GLint *v);
411 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
412 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
413 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
414 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
415 void glGetClipPlane(GLenum plane, GLdouble *equation);
416 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
417 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
418 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
419 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
420 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
421 void glPixelTransferi(GLenum pname, GLint param);
422 void glPixelTransferf(GLenum pname, GLfloat param);
423 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
424 void glAlphaFunc(GLenum func, GLfloat ref);
425 void glEvalPoint2(GLint i, GLint j);
426 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
427 void glEvalPoint1(GLint i);
428 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
429 void glEvalCoord2fv(const GLfloat *u);
430 void glEvalCoord2f(GLfloat u, GLfloat v);
431 void glEvalCoord2dv(const GLdouble *u);
432 void glEvalCoord2d(GLdouble u, GLdouble v);
433 void glEvalCoord1fv(const GLfloat *u);
434 void glEvalCoord1f(GLfloat u);
435 void glEvalCoord1dv(const GLdouble *u);
436 void glEvalCoord1d(GLdouble u);
437 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
438 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
439 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
440 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
441 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
442 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
443 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
444 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
445 void glPushAttrib(GLbitfield mask);
446 void glPopAttrib();
447 void glAccum(GLenum op, GLfloat value);
448 void glIndexMask(GLuint mask);
449 void glClearIndex(GLfloat c);
450 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
451 void glPushName(GLuint name);
452 void glPopName();
453 void glPassThrough(GLfloat token);
454 void glLoadName(GLuint name);
455 void glInitNames();
456 GLint glRenderMode(GLenum mode);
457 void glSelectBuffer(GLsizei size, GLuint *buffer);
458 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
459 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
460 void glTexGeni(GLenum coord, GLenum pname, GLint param);
461 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
462 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
463 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
464 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
465 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
466 void glTexEnvi(GLenum target, GLenum pname, GLint param);
467 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
468 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
469 void glShadeModel(GLenum mode);
470 void glPolygonStipple(const GLubyte *mask);
471 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
472 void glMateriali(GLenum face, GLenum pname, GLint param);
473 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
474 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
475 void glLineStipple(GLint factor, GLushort pattern);
476 void glLightModeliv(GLenum pname, const GLint *params);
477 void glLightModeli(GLenum pname, GLint param);
478 void glLightModelfv(GLenum pname, const GLfloat *params);
479 void glLightModelf(GLenum pname, GLfloat param);
480 void glLightiv(GLenum light, GLenum pname, const GLint *params);
481 void glLighti(GLenum light, GLenum pname, GLint param);
482 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
483 void glLightf(GLenum light, GLenum pname, GLfloat param);
484 void glFogiv(GLenum pname, const GLint *params);
485 void glFogi(GLenum pname, GLint param);
486 void glFogfv(GLenum pname, const GLfloat *params);
487 void glFogf(GLenum pname, GLfloat param);
488 void glColorMaterial(GLenum face, GLenum mode);
489 void glClipPlane(GLenum plane, const GLdouble *equation);
490 void glVertex4sv(const GLshort *v);
491 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
492 void glVertex4iv(const GLint *v);
493 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
494 void glVertex4fv(const GLfloat *v);
495 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
496 void glVertex4dv(const GLdouble *v);
497 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
498 void glVertex3sv(const GLshort *v);
499 void glVertex3s(GLshort x, GLshort y, GLshort z);
500 void glVertex3iv(const GLint *v);
501 void glVertex3i(GLint x, GLint y, GLint z);
502 void glVertex3fv(const GLfloat *v);
503 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
504 void glVertex3dv(const GLdouble *v);
505 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
506 void glVertex2sv(const GLshort *v);
507 void glVertex2s(GLshort x, GLshort y);
508 void glVertex2iv(const GLint *v);
509 void glVertex2i(GLint x, GLint y);
510 void glVertex2fv(const GLfloat *v);
511 void glVertex2f(GLfloat x, GLfloat y);
512 void glVertex2dv(const GLdouble *v);
513 void glVertex2d(GLdouble x, GLdouble y);
514 void glTexCoord4sv(const GLshort *v);
515 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
516 void glTexCoord4iv(const GLint *v);
517 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
518 void glTexCoord4fv(const GLfloat *v);
519 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
520 void glTexCoord4dv(const GLdouble *v);
521 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
522 void glTexCoord3sv(const GLshort *v);
523 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
524 void glTexCoord3iv(const GLint *v);
525 void glTexCoord3i(GLint s, GLint t, GLint r);
526 void glTexCoord3fv(const GLfloat *v);
527 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
528 void glTexCoord3dv(const GLdouble *v);
529 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
530 void glTexCoord2sv(const GLshort *v);
531 void glTexCoord2s(GLshort s, GLshort t);
532 void glTexCoord2iv(const GLint *v);
533 void glTexCoord2i(GLint s, GLint t);
534 void glTexCoord2fv(const GLfloat *v);
535 void glTexCoord2f(GLfloat s, GLfloat t);
536 void glTexCoord2dv(const GLdouble *v);
537 void glTexCoord2d(GLdouble s, GLdouble t);
538 void glTexCoord1sv(const GLshort *v);
539 void glTexCoord1s(GLshort s);
540 void glTexCoord1iv(const GLint *v);
541 void glTexCoord1i(GLint s);
542 void glTexCoord1fv(const GLfloat *v);
543 void glTexCoord1f(GLfloat s);
544 void glTexCoord1dv(const GLdouble *v);
545 void glTexCoord1d(GLdouble s);
546 void glRectsv(const GLshort *v1, const GLshort *v2);
547 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
548 void glRectiv(const GLint *v1, const GLint *v2);
549 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
550 void glRectfv(const GLfloat *v1, const GLfloat *v2);
551 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
552 void glRectdv(const GLdouble *v1, const GLdouble *v2);
553 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
554 void glRasterPos4sv(const GLshort *v);
555 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
556 void glRasterPos4iv(const GLint *v);
557 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
558 void glRasterPos4fv(const GLfloat *v);
559 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
560 void glRasterPos4dv(const GLdouble *v);
561 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
562 void glRasterPos3sv(const GLshort *v);
563 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
564 void glRasterPos3iv(const GLint *v);
565 void glRasterPos3i(GLint x, GLint y, GLint z);
566 void glRasterPos3fv(const GLfloat *v);
567 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
568 void glRasterPos3dv(const GLdouble *v);
569 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
570 void glRasterPos2sv(const GLshort *v);
571 void glRasterPos2s(GLshort x, GLshort y);
572 void glRasterPos2iv(const GLint *v);
573 void glRasterPos2i(GLint x, GLint y);
574 void glRasterPos2fv(const GLfloat *v);
575 void glRasterPos2f(GLfloat x, GLfloat y);
576 void glRasterPos2dv(const GLdouble *v);
577 void glRasterPos2d(GLdouble x, GLdouble y);
578 void glNormal3sv(const GLshort *v);
579 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
580 void glNormal3iv(const GLint *v);
581 void glNormal3i(GLint nx, GLint ny, GLint nz);
582 void glNormal3fv(const GLfloat *v);
583 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
584 void glNormal3dv(const GLdouble *v);
585 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
586 void glNormal3bv(const GLbyte *v);
587 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
588 void glIndexsv(const GLshort *c);
589 void glIndexs(GLshort c);
590 void glIndexiv(const GLint *c);
591 void glIndexi(GLint c);
592 void glIndexfv(const GLfloat *c);
593 void glIndexf(GLfloat c);
594 void glIndexdv(const GLdouble *c);
595 void glIndexd(GLdouble c);
596 void glEnd();
597 void glEdgeFlagv(const GLboolean *flag);
598 void glEdgeFlag(GLboolean flag);
599 void glColor4usv(const GLushort *v);
600 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
601 void glColor4uiv(const GLuint *v);
602 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
603 void glColor4ubv(const GLubyte *v);
604 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
605 void glColor4sv(const GLshort *v);
606 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
607 void glColor4iv(const GLint *v);
608 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
609 void glColor4fv(const GLfloat *v);
610 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
611 void glColor4dv(const GLdouble *v);
612 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
613 void glColor4bv(const GLbyte *v);
614 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
615 void glColor3usv(const GLushort *v);
616 void glColor3us(GLushort red, GLushort green, GLushort blue);
617 void glColor3uiv(const GLuint *v);
618 void glColor3ui(GLuint red, GLuint green, GLuint blue);
619 void glColor3ubv(const GLubyte *v);
620 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
621 void glColor3sv(const GLshort *v);
622 void glColor3s(GLshort red, GLshort green, GLshort blue);
623 void glColor3iv(const GLint *v);
624 void glColor3i(GLint red, GLint green, GLint blue);
625 void glColor3fv(const GLfloat *v);
626 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
627 void glColor3dv(const GLdouble *v);
628 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
629 void glColor3bv(const GLbyte *v);
630 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
631 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
632 void glBegin(GLenum mode);
633 void glListBase(GLuint base);
634 GLuint glGenLists(GLsizei range);
635 void glDeleteLists(GLuint list, GLsizei range);
636 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
637 void glCallList(GLuint list);
638 void glEndList();
639 void glNewList(GLuint list, GLenum mode);
640
641 // OpenGL 1.1 deprecated functions
642 void glPushClientAttrib(GLbitfield mask);
643 void glPopClientAttrib();
644 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
645 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
646 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
647 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
648 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
649 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
650 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
651 void glEnableClientState(GLenum array);
652 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
653 void glDisableClientState(GLenum array);
654 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
655 void glArrayElement(GLint i);
656
657 // OpenGL 1.2 deprecated functions
658 void glResetMinmax(GLenum target);
659 void glResetHistogram(GLenum target);
660 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
661 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
662 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
663 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
664 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
665 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
666 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
667 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
668 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
669 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
670 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
671 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
672 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
673 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
674 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
675 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
676 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
677 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
678 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
679 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
680 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
681 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
682 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
683 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
684 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
685 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
686 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
687 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
688 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
689 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
690
691 // OpenGL 1.3 deprecated functions
692 void glMultTransposeMatrixd(const GLdouble *m);
693 void glMultTransposeMatrixf(const GLfloat *m);
694 void glLoadTransposeMatrixd(const GLdouble *m);
695 void glLoadTransposeMatrixf(const GLfloat *m);
696 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
697 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
698 void glMultiTexCoord4iv(GLenum target, const GLint *v);
699 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
700 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
701 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
702 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
703 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
704 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
705 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
706 void glMultiTexCoord3iv(GLenum target, const GLint *v);
707 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
708 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
709 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
710 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
711 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
712 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
713 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
714 void glMultiTexCoord2iv(GLenum target, const GLint *v);
715 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
716 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
717 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
718 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
719 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
720 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
721 void glMultiTexCoord1s(GLenum target, GLshort s);
722 void glMultiTexCoord1iv(GLenum target, const GLint *v);
723 void glMultiTexCoord1i(GLenum target, GLint s);
724 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
725 void glMultiTexCoord1f(GLenum target, GLfloat s);
726 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
727 void glMultiTexCoord1d(GLenum target, GLdouble s);
728 void glClientActiveTexture(GLenum texture);
729
730 // OpenGL 1.4 deprecated functions
731 void glWindowPos3sv(const GLshort *v);
732 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
733 void glWindowPos3iv(const GLint *v);
734 void glWindowPos3i(GLint x, GLint y, GLint z);
735 void glWindowPos3fv(const GLfloat *v);
736 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
737 void glWindowPos3dv(const GLdouble *v);
738 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
739 void glWindowPos2sv(const GLshort *v);
740 void glWindowPos2s(GLshort x, GLshort y);
741 void glWindowPos2iv(const GLint *v);
742 void glWindowPos2i(GLint x, GLint y);
743 void glWindowPos2fv(const GLfloat *v);
744 void glWindowPos2f(GLfloat x, GLfloat y);
745 void glWindowPos2dv(const GLdouble *v);
746 void glWindowPos2d(GLdouble x, GLdouble y);
747 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
748 void glSecondaryColor3usv(const GLushort *v);
749 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
750 void glSecondaryColor3uiv(const GLuint *v);
751 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
752 void glSecondaryColor3ubv(const GLubyte *v);
753 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
754 void glSecondaryColor3sv(const GLshort *v);
755 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
756 void glSecondaryColor3iv(const GLint *v);
757 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
758 void glSecondaryColor3fv(const GLfloat *v);
759 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
760 void glSecondaryColor3dv(const GLdouble *v);
761 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
762 void glSecondaryColor3bv(const GLbyte *v);
763 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
764 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
765 void glFogCoorddv(const GLdouble *coord);
766 void glFogCoordd(GLdouble coord);
767 void glFogCoordfv(const GLfloat *coord);
768 void glFogCoordf(GLfloat coord);
769
770 // OpenGL 1.5 deprecated functions
771
772 // OpenGL 2.0 deprecated functions
773 void glVertexAttrib4usv(GLuint index, const GLushort *v);
774 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
775 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
776 void glVertexAttrib4sv(GLuint index, const GLshort *v);
777 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
778 void glVertexAttrib4iv(GLuint index, const GLint *v);
779 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
780 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
781 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
782 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
783 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
784 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
785 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
786 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
787 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
788 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
789 void glVertexAttrib4Niv(GLuint index, const GLint *v);
790 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
791 void glVertexAttrib3sv(GLuint index, const GLshort *v);
792 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
793 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
794 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
795 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
796 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
797 void glVertexAttrib2sv(GLuint index, const GLshort *v);
798 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
799 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
800 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
801 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
802 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
803 void glVertexAttrib1sv(GLuint index, const GLshort *v);
804 void glVertexAttrib1s(GLuint index, GLshort x);
805 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
806 void glVertexAttrib1f(GLuint index, GLfloat x);
807 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
808 void glVertexAttrib1d(GLuint index, GLdouble x);
809
810 // OpenGL 2.1 deprecated functions
811
812 // OpenGL 3.0 deprecated functions
813 void glVertexAttribI4usv(GLuint index, const GLushort *v);
814 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
815 void glVertexAttribI4sv(GLuint index, const GLshort *v);
816 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
817 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
818 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
819 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
820 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
821 void glVertexAttribI4iv(GLuint index, const GLint *v);
822 void glVertexAttribI3iv(GLuint index, const GLint *v);
823 void glVertexAttribI2iv(GLuint index, const GLint *v);
824 void glVertexAttribI1iv(GLuint index, const GLint *v);
825 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
826 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
827 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
828 void glVertexAttribI1ui(GLuint index, GLuint x);
829 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
830 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
831 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
832 void glVertexAttribI1i(GLuint index, GLint x);
833
834 // OpenGL 3.1 deprecated functions
835
836 // OpenGL 3.2 deprecated functions
837
838 // OpenGL 3.3 deprecated functions
839
840private:
841 friend class QOpenGLVersionFunctionsFactory;
842
843 static bool isContextCompatible(QOpenGLContext *context);
844 static QOpenGLVersionProfile versionProfile();
845
846 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
847 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
848 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
849 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
850 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
851 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
852 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
853 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
854 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
855 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
856 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
857 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
858 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
859 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
860 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
861 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
862 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
863 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
864 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
865};
866
867// OpenGL 1.0 core functions
868inline void QOpenGLFunctions_3_3_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
869{
870 d_1_0_Core->f.Viewport(x, y, width, height);
871}
872
873inline void QOpenGLFunctions_3_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
874{
875 d_1_0_Core->f.DepthRange(nearVal, farVal);
876}
877
878inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabled(GLenum cap)
879{
880 return d_1_0_Core->f.IsEnabled(cap);
881}
882
883inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
884{
885 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
886}
887
888inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
889{
890 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
891}
892
893inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
894{
895 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
896}
897
898inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
899{
900 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
901}
902
903inline void QOpenGLFunctions_3_3_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
904{
905 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
906}
907
908inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetString(GLenum name)
909{
910 return d_1_0_Core->f.GetString(name);
911}
912
913inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
914{
915 d_1_0_Core->f.GetIntegerv(pname, params);
916}
917
918inline void QOpenGLFunctions_3_3_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
919{
920 d_1_0_Core->f.GetFloatv(pname, params);
921}
922
923inline GLenum QOpenGLFunctions_3_3_Compatibility::glGetError()
924{
925 return d_1_0_Core->f.GetError();
926}
927
928inline void QOpenGLFunctions_3_3_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
929{
930 d_1_0_Core->f.GetDoublev(pname, params);
931}
932
933inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
934{
935 d_1_0_Core->f.GetBooleanv(pname, params);
936}
937
938inline void QOpenGLFunctions_3_3_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
939{
940 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
941}
942
943inline void QOpenGLFunctions_3_3_Compatibility::glReadBuffer(GLenum mode)
944{
945 d_1_0_Core->f.ReadBuffer(mode);
946}
947
948inline void QOpenGLFunctions_3_3_Compatibility::glPixelStorei(GLenum pname, GLint param)
949{
950 d_1_0_Core->f.PixelStorei(pname, param);
951}
952
953inline void QOpenGLFunctions_3_3_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
954{
955 d_1_0_Core->f.PixelStoref(pname, param);
956}
957
958inline void QOpenGLFunctions_3_3_Compatibility::glDepthFunc(GLenum func)
959{
960 d_1_0_Core->f.DepthFunc(func);
961}
962
963inline void QOpenGLFunctions_3_3_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
964{
965 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
966}
967
968inline void QOpenGLFunctions_3_3_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
969{
970 d_1_0_Core->f.StencilFunc(func, ref, mask);
971}
972
973inline void QOpenGLFunctions_3_3_Compatibility::glLogicOp(GLenum opcode)
974{
975 d_1_0_Core->f.LogicOp(opcode);
976}
977
978inline void QOpenGLFunctions_3_3_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
979{
980 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
981}
982
983inline void QOpenGLFunctions_3_3_Compatibility::glFlush()
984{
985 d_1_0_Core->f.Flush();
986}
987
988inline void QOpenGLFunctions_3_3_Compatibility::glFinish()
989{
990 d_1_0_Core->f.Finish();
991}
992
993inline void QOpenGLFunctions_3_3_Compatibility::glEnable(GLenum cap)
994{
995 d_1_0_Core->f.Enable(cap);
996}
997
998inline void QOpenGLFunctions_3_3_Compatibility::glDisable(GLenum cap)
999{
1000 d_1_0_Core->f.Disable(cap);
1001}
1002
1003inline void QOpenGLFunctions_3_3_Compatibility::glDepthMask(GLboolean flag)
1004{
1005 d_1_0_Core->f.DepthMask(flag);
1006}
1007
1008inline void QOpenGLFunctions_3_3_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1009{
1010 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1011}
1012
1013inline void QOpenGLFunctions_3_3_Compatibility::glStencilMask(GLuint mask)
1014{
1015 d_1_0_Core->f.StencilMask(mask);
1016}
1017
1018inline void QOpenGLFunctions_3_3_Compatibility::glClearDepth(GLdouble depth)
1019{
1020 d_1_0_Core->f.ClearDepth(depth);
1021}
1022
1023inline void QOpenGLFunctions_3_3_Compatibility::glClearStencil(GLint s)
1024{
1025 d_1_0_Core->f.ClearStencil(s);
1026}
1027
1028inline void QOpenGLFunctions_3_3_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1029{
1030 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1031}
1032
1033inline void QOpenGLFunctions_3_3_Compatibility::glClear(GLbitfield mask)
1034{
1035 d_1_0_Core->f.Clear(mask);
1036}
1037
1038inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffer(GLenum mode)
1039{
1040 d_1_0_Core->f.DrawBuffer(mode);
1041}
1042
1043inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1044{
1045 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1046}
1047
1048inline void QOpenGLFunctions_3_3_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1049{
1050 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1051}
1052
1053inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1054{
1055 d_1_0_Core->f.TexParameteriv(target, pname, params);
1056}
1057
1058inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1059{
1060 d_1_0_Core->f.TexParameteri(target, pname, param);
1061}
1062
1063inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1064{
1065 d_1_0_Core->f.TexParameterfv(target, pname, params);
1066}
1067
1068inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1069{
1070 d_1_0_Core->f.TexParameterf(target, pname, param);
1071}
1072
1073inline void QOpenGLFunctions_3_3_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1074{
1075 d_1_0_Core->f.Scissor(x, y, width, height);
1076}
1077
1078inline void QOpenGLFunctions_3_3_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1079{
1080 d_1_0_Core->f.PolygonMode(face, mode);
1081}
1082
1083inline void QOpenGLFunctions_3_3_Compatibility::glPointSize(GLfloat size)
1084{
1085 d_1_0_Core->f.PointSize(size);
1086}
1087
1088inline void QOpenGLFunctions_3_3_Compatibility::glLineWidth(GLfloat width)
1089{
1090 d_1_0_Core->f.LineWidth(width);
1091}
1092
1093inline void QOpenGLFunctions_3_3_Compatibility::glHint(GLenum target, GLenum mode)
1094{
1095 d_1_0_Core->f.Hint(target, mode);
1096}
1097
1098inline void QOpenGLFunctions_3_3_Compatibility::glFrontFace(GLenum mode)
1099{
1100 d_1_0_Core->f.FrontFace(mode);
1101}
1102
1103inline void QOpenGLFunctions_3_3_Compatibility::glCullFace(GLenum mode)
1104{
1105 d_1_0_Core->f.CullFace(mode);
1106}
1107
1108
1109// OpenGL 1.1 core functions
1110inline void QOpenGLFunctions_3_3_Compatibility::glIndexubv(const GLubyte *c)
1111{
1112 d_1_1_Deprecated->f.Indexubv(c);
1113}
1114
1115inline void QOpenGLFunctions_3_3_Compatibility::glIndexub(GLubyte c)
1116{
1117 d_1_1_Deprecated->f.Indexub(c);
1118}
1119
1120inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsTexture(GLuint texture)
1121{
1122 return d_1_1_Core->f.IsTexture(texture);
1123}
1124
1125inline void QOpenGLFunctions_3_3_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1126{
1127 d_1_1_Core->f.GenTextures(n, textures);
1128}
1129
1130inline void QOpenGLFunctions_3_3_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1131{
1132 d_1_1_Core->f.DeleteTextures(n, textures);
1133}
1134
1135inline void QOpenGLFunctions_3_3_Compatibility::glBindTexture(GLenum target, GLuint texture)
1136{
1137 d_1_1_Core->f.BindTexture(target, texture);
1138}
1139
1140inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1141{
1142 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1143}
1144
1145inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1146{
1147 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1148}
1149
1150inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1151{
1152 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1153}
1154
1155inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1156{
1157 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1158}
1159
1160inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1161{
1162 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1163}
1164
1165inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1166{
1167 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1168}
1169
1170inline void QOpenGLFunctions_3_3_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1171{
1172 d_1_1_Core->f.PolygonOffset(factor, units);
1173}
1174
1175inline void QOpenGLFunctions_3_3_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1176{
1177 d_1_1_Deprecated->f.GetPointerv(pname, params);
1178}
1179
1180inline void QOpenGLFunctions_3_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1181{
1182 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1183}
1184
1185inline void QOpenGLFunctions_3_3_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1186{
1187 d_1_1_Core->f.DrawArrays(mode, first, count);
1188}
1189
1190
1191// OpenGL 1.2 core functions
1192inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1193{
1194 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1195}
1196
1197inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1198{
1199 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1200}
1201
1202inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1203{
1204 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1205}
1206
1207inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1208{
1209 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1210}
1211
1212inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquation(GLenum mode)
1213{
1214 d_1_2_Core->f.BlendEquation(mode);
1215}
1216
1217inline void QOpenGLFunctions_3_3_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1218{
1219 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1220}
1221
1222
1223// OpenGL 1.3 core functions
1224inline void QOpenGLFunctions_3_3_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1225{
1226 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1227}
1228
1229inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1230{
1231 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1232}
1233
1234inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1235{
1236 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1237}
1238
1239inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1240{
1241 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1242}
1243
1244inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1245{
1246 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1247}
1248
1249inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1250{
1251 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1252}
1253
1254inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1255{
1256 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1257}
1258
1259inline void QOpenGLFunctions_3_3_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1260{
1261 d_1_3_Core->f.SampleCoverage(value, invert);
1262}
1263
1264inline void QOpenGLFunctions_3_3_Compatibility::glActiveTexture(GLenum texture)
1265{
1266 d_1_3_Core->f.ActiveTexture(texture);
1267}
1268
1269
1270// OpenGL 1.4 core functions
1271inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1272{
1273 d_1_4_Core->f.PointParameteriv(pname, params);
1274}
1275
1276inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteri(GLenum pname, GLint param)
1277{
1278 d_1_4_Core->f.PointParameteri(pname, param);
1279}
1280
1281inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1282{
1283 d_1_4_Core->f.PointParameterfv(pname, params);
1284}
1285
1286inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1287{
1288 d_1_4_Core->f.PointParameterf(pname, param);
1289}
1290
1291inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1292{
1293 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1294}
1295
1296inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1297{
1298 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1299}
1300
1301inline void QOpenGLFunctions_3_3_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1302{
1303 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1304}
1305
1306
1307// OpenGL 1.5 core functions
1308inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1309{
1310 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1311}
1312
1313inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1314{
1315 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1316}
1317
1318inline GLboolean QOpenGLFunctions_3_3_Compatibility::glUnmapBuffer(GLenum target)
1319{
1320 return d_1_5_Core->f.UnmapBuffer(target);
1321}
1322
1323inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBuffer(GLenum target, GLenum access)
1324{
1325 return d_1_5_Core->f.MapBuffer(target, access);
1326}
1327
1328inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1329{
1330 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1331}
1332
1333inline void QOpenGLFunctions_3_3_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1334{
1335 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1336}
1337
1338inline void QOpenGLFunctions_3_3_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1339{
1340 d_1_5_Core->f.BufferData(target, size, data, usage);
1341}
1342
1343inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsBuffer(GLuint buffer)
1344{
1345 return d_1_5_Core->f.IsBuffer(buffer);
1346}
1347
1348inline void QOpenGLFunctions_3_3_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1349{
1350 d_1_5_Core->f.GenBuffers(n, buffers);
1351}
1352
1353inline void QOpenGLFunctions_3_3_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1354{
1355 d_1_5_Core->f.DeleteBuffers(n, buffers);
1356}
1357
1358inline void QOpenGLFunctions_3_3_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1359{
1360 d_1_5_Core->f.BindBuffer(target, buffer);
1361}
1362
1363inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1364{
1365 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1366}
1367
1368inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1369{
1370 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1371}
1372
1373inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1374{
1375 d_1_5_Core->f.GetQueryiv(target, pname, params);
1376}
1377
1378inline void QOpenGLFunctions_3_3_Compatibility::glEndQuery(GLenum target)
1379{
1380 d_1_5_Core->f.EndQuery(target);
1381}
1382
1383inline void QOpenGLFunctions_3_3_Compatibility::glBeginQuery(GLenum target, GLuint id)
1384{
1385 d_1_5_Core->f.BeginQuery(target, id);
1386}
1387
1388inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsQuery(GLuint id)
1389{
1390 return d_1_5_Core->f.IsQuery(id);
1391}
1392
1393inline void QOpenGLFunctions_3_3_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1394{
1395 d_1_5_Core->f.DeleteQueries(n, ids);
1396}
1397
1398inline void QOpenGLFunctions_3_3_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1399{
1400 d_1_5_Core->f.GenQueries(n, ids);
1401}
1402
1403
1404// OpenGL 2.0 core functions
1405inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1406{
1407 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1408}
1409
1410inline void QOpenGLFunctions_3_3_Compatibility::glValidateProgram(GLuint program)
1411{
1412 d_2_0_Core->f.ValidateProgram(program);
1413}
1414
1415inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1416{
1417 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1418}
1419
1420inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1421{
1422 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1423}
1424
1425inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1426{
1427 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1428}
1429
1430inline void QOpenGLFunctions_3_3_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1431{
1432 d_2_0_Core->f.Uniform4iv(location, count, value);
1433}
1434
1435inline void QOpenGLFunctions_3_3_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1436{
1437 d_2_0_Core->f.Uniform3iv(location, count, value);
1438}
1439
1440inline void QOpenGLFunctions_3_3_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1441{
1442 d_2_0_Core->f.Uniform2iv(location, count, value);
1443}
1444
1445inline void QOpenGLFunctions_3_3_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1446{
1447 d_2_0_Core->f.Uniform1iv(location, count, value);
1448}
1449
1450inline void QOpenGLFunctions_3_3_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1451{
1452 d_2_0_Core->f.Uniform4fv(location, count, value);
1453}
1454
1455inline void QOpenGLFunctions_3_3_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1456{
1457 d_2_0_Core->f.Uniform3fv(location, count, value);
1458}
1459
1460inline void QOpenGLFunctions_3_3_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1461{
1462 d_2_0_Core->f.Uniform2fv(location, count, value);
1463}
1464
1465inline void QOpenGLFunctions_3_3_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1466{
1467 d_2_0_Core->f.Uniform1fv(location, count, value);
1468}
1469
1470inline void QOpenGLFunctions_3_3_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1471{
1472 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1473}
1474
1475inline void QOpenGLFunctions_3_3_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1476{
1477 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1478}
1479
1480inline void QOpenGLFunctions_3_3_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1481{
1482 d_2_0_Core->f.Uniform2i(location, v0, v1);
1483}
1484
1485inline void QOpenGLFunctions_3_3_Compatibility::glUniform1i(GLint location, GLint v0)
1486{
1487 d_2_0_Core->f.Uniform1i(location, v0);
1488}
1489
1490inline void QOpenGLFunctions_3_3_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1491{
1492 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1493}
1494
1495inline void QOpenGLFunctions_3_3_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1496{
1497 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1498}
1499
1500inline void QOpenGLFunctions_3_3_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1501{
1502 d_2_0_Core->f.Uniform2f(location, v0, v1);
1503}
1504
1505inline void QOpenGLFunctions_3_3_Compatibility::glUniform1f(GLint location, GLfloat v0)
1506{
1507 d_2_0_Core->f.Uniform1f(location, v0);
1508}
1509
1510inline void QOpenGLFunctions_3_3_Compatibility::glUseProgram(GLuint program)
1511{
1512 d_2_0_Core->f.UseProgram(program);
1513}
1514
1515inline void QOpenGLFunctions_3_3_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1516{
1517 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1518}
1519
1520inline void QOpenGLFunctions_3_3_Compatibility::glLinkProgram(GLuint program)
1521{
1522 d_2_0_Core->f.LinkProgram(program);
1523}
1524
1525inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsShader(GLuint shader)
1526{
1527 return d_2_0_Core->f.IsShader(shader);
1528}
1529
1530inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsProgram(GLuint program)
1531{
1532 return d_2_0_Core->f.IsProgram(program);
1533}
1534
1535inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1536{
1537 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1538}
1539
1540inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1541{
1542 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1543}
1544
1545inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1546{
1547 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1548}
1549
1550inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1551{
1552 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1553}
1554
1555inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1556{
1557 d_2_0_Core->f.GetUniformiv(program, location, params);
1558}
1559
1560inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1561{
1562 d_2_0_Core->f.GetUniformfv(program, location, params);
1563}
1564
1565inline GLint QOpenGLFunctions_3_3_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1566{
1567 return d_2_0_Core->f.GetUniformLocation(program, name);
1568}
1569
1570inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1571{
1572 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1573}
1574
1575inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1576{
1577 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1578}
1579
1580inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1581{
1582 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1583}
1584
1585inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1586{
1587 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1588}
1589
1590inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1591{
1592 d_2_0_Core->f.GetProgramiv(program, pname, params);
1593}
1594
1595inline GLint QOpenGLFunctions_3_3_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1596{
1597 return d_2_0_Core->f.GetAttribLocation(program, name);
1598}
1599
1600inline void QOpenGLFunctions_3_3_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1601{
1602 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1603}
1604
1605inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1606{
1607 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1608}
1609
1610inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1611{
1612 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1613}
1614
1615inline void QOpenGLFunctions_3_3_Compatibility::glEnableVertexAttribArray(GLuint index)
1616{
1617 d_2_0_Core->f.EnableVertexAttribArray(index);
1618}
1619
1620inline void QOpenGLFunctions_3_3_Compatibility::glDisableVertexAttribArray(GLuint index)
1621{
1622 d_2_0_Core->f.DisableVertexAttribArray(index);
1623}
1624
1625inline void QOpenGLFunctions_3_3_Compatibility::glDetachShader(GLuint program, GLuint shader)
1626{
1627 d_2_0_Core->f.DetachShader(program, shader);
1628}
1629
1630inline void QOpenGLFunctions_3_3_Compatibility::glDeleteShader(GLuint shader)
1631{
1632 d_2_0_Core->f.DeleteShader(shader);
1633}
1634
1635inline void QOpenGLFunctions_3_3_Compatibility::glDeleteProgram(GLuint program)
1636{
1637 d_2_0_Core->f.DeleteProgram(program);
1638}
1639
1640inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateShader(GLenum type)
1641{
1642 return d_2_0_Core->f.CreateShader(type);
1643}
1644
1645inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateProgram()
1646{
1647 return d_2_0_Core->f.CreateProgram();
1648}
1649
1650inline void QOpenGLFunctions_3_3_Compatibility::glCompileShader(GLuint shader)
1651{
1652 d_2_0_Core->f.CompileShader(shader);
1653}
1654
1655inline void QOpenGLFunctions_3_3_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1656{
1657 d_2_0_Core->f.BindAttribLocation(program, index, name);
1658}
1659
1660inline void QOpenGLFunctions_3_3_Compatibility::glAttachShader(GLuint program, GLuint shader)
1661{
1662 d_2_0_Core->f.AttachShader(program, shader);
1663}
1664
1665inline void QOpenGLFunctions_3_3_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1666{
1667 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1668}
1669
1670inline void QOpenGLFunctions_3_3_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1671{
1672 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1673}
1674
1675inline void QOpenGLFunctions_3_3_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1676{
1677 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1678}
1679
1680inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1681{
1682 d_2_0_Core->f.DrawBuffers(n, bufs);
1683}
1684
1685inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1686{
1687 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1688}
1689
1690
1691// OpenGL 2.1 core functions
1692inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1693{
1694 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1695}
1696
1697inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1698{
1699 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1700}
1701
1702inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1703{
1704 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1705}
1706
1707inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1708{
1709 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1710}
1711
1712inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1713{
1714 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1715}
1716
1717inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1718{
1719 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1720}
1721
1722
1723// OpenGL 3.0 core functions
1724inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsVertexArray(GLuint array)
1725{
1726 return d_3_0_Core->f.IsVertexArray(array);
1727}
1728
1729inline void QOpenGLFunctions_3_3_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1730{
1731 d_3_0_Core->f.GenVertexArrays(n, arrays);
1732}
1733
1734inline void QOpenGLFunctions_3_3_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1735{
1736 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1737}
1738
1739inline void QOpenGLFunctions_3_3_Compatibility::glBindVertexArray(GLuint array)
1740{
1741 d_3_0_Core->f.BindVertexArray(array);
1742}
1743
1744inline void QOpenGLFunctions_3_3_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1745{
1746 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1747}
1748
1749inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1750{
1751 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1752}
1753
1754inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1755{
1756 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1757}
1758
1759inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1760{
1761 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1762}
1763
1764inline void QOpenGLFunctions_3_3_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1765{
1766 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1767}
1768
1769inline void QOpenGLFunctions_3_3_Compatibility::glGenerateMipmap(GLenum target)
1770{
1771 d_3_0_Core->f.GenerateMipmap(target);
1772}
1773
1774inline void QOpenGLFunctions_3_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1775{
1776 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1777}
1778
1779inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1780{
1781 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1782}
1783
1784inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1785{
1786 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1787}
1788
1789inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1790{
1791 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1792}
1793
1794inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1795{
1796 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1797}
1798
1799inline GLenum QOpenGLFunctions_3_3_Compatibility::glCheckFramebufferStatus(GLenum target)
1800{
1801 return d_3_0_Core->f.CheckFramebufferStatus(target);
1802}
1803
1804inline void QOpenGLFunctions_3_3_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1805{
1806 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1807}
1808
1809inline void QOpenGLFunctions_3_3_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1810{
1811 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1812}
1813
1814inline void QOpenGLFunctions_3_3_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1815{
1816 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1817}
1818
1819inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsFramebuffer(GLuint framebuffer)
1820{
1821 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1822}
1823
1824inline void QOpenGLFunctions_3_3_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1825{
1826 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1827}
1828
1829inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1830{
1831 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1832}
1833
1834inline void QOpenGLFunctions_3_3_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1835{
1836 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1837}
1838
1839inline void QOpenGLFunctions_3_3_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1840{
1841 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1842}
1843
1844inline void QOpenGLFunctions_3_3_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1845{
1846 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1847}
1848
1849inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1850{
1851 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1852}
1853
1854inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetStringi(GLenum name, GLuint index)
1855{
1856 return d_3_0_Core->f.GetStringi(name, index);
1857}
1858
1859inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1860{
1861 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1862}
1863
1864inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1865{
1866 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1867}
1868
1869inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1870{
1871 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1872}
1873
1874inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1875{
1876 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1877}
1878
1879inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1880{
1881 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1882}
1883
1884inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1885{
1886 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1887}
1888
1889inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1890{
1891 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1892}
1893
1894inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1895{
1896 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1897}
1898
1899inline void QOpenGLFunctions_3_3_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1900{
1901 d_3_0_Core->f.Uniform4uiv(location, count, value);
1902}
1903
1904inline void QOpenGLFunctions_3_3_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1905{
1906 d_3_0_Core->f.Uniform3uiv(location, count, value);
1907}
1908
1909inline void QOpenGLFunctions_3_3_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1910{
1911 d_3_0_Core->f.Uniform2uiv(location, count, value);
1912}
1913
1914inline void QOpenGLFunctions_3_3_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1915{
1916 d_3_0_Core->f.Uniform1uiv(location, count, value);
1917}
1918
1919inline void QOpenGLFunctions_3_3_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1920{
1921 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1922}
1923
1924inline void QOpenGLFunctions_3_3_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1925{
1926 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1927}
1928
1929inline void QOpenGLFunctions_3_3_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1930{
1931 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1932}
1933
1934inline void QOpenGLFunctions_3_3_Compatibility::glUniform1ui(GLint location, GLuint v0)
1935{
1936 d_3_0_Core->f.Uniform1ui(location, v0);
1937}
1938
1939inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
1940{
1941 return d_3_0_Core->f.GetFragDataLocation(program, name);
1942}
1943
1944inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1945{
1946 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1947}
1948
1949inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1950{
1951 d_3_0_Core->f.GetUniformuiv(program, location, params);
1952}
1953
1954inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1955{
1956 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1957}
1958
1959inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1960{
1961 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1962}
1963
1964inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1965{
1966 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1967}
1968
1969inline void QOpenGLFunctions_3_3_Compatibility::glEndConditionalRender()
1970{
1971 d_3_0_Core->f.EndConditionalRender();
1972}
1973
1974inline void QOpenGLFunctions_3_3_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
1975{
1976 d_3_0_Core->f.BeginConditionalRender(id, mode);
1977}
1978
1979inline void QOpenGLFunctions_3_3_Compatibility::glClampColor(GLenum target, GLenum clamp)
1980{
1981 d_3_0_Core->f.ClampColor(target, clamp);
1982}
1983
1984inline void QOpenGLFunctions_3_3_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1985{
1986 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1987}
1988
1989inline void QOpenGLFunctions_3_3_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1990{
1991 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1992}
1993
1994inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1995{
1996 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1997}
1998
1999inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2000{
2001 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2002}
2003
2004inline void QOpenGLFunctions_3_3_Compatibility::glEndTransformFeedback()
2005{
2006 d_3_0_Core->f.EndTransformFeedback();
2007}
2008
2009inline void QOpenGLFunctions_3_3_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
2010{
2011 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2012}
2013
2014inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabledi(GLenum target, GLuint index)
2015{
2016 return d_3_0_Core->f.IsEnabledi(target, index);
2017}
2018
2019inline void QOpenGLFunctions_3_3_Compatibility::glDisablei(GLenum target, GLuint index)
2020{
2021 d_3_0_Core->f.Disablei(target, index);
2022}
2023
2024inline void QOpenGLFunctions_3_3_Compatibility::glEnablei(GLenum target, GLuint index)
2025{
2026 d_3_0_Core->f.Enablei(target, index);
2027}
2028
2029inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2030{
2031 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2032}
2033
2034inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2035{
2036 d_3_0_Core->f.GetBooleani_v(target, index, data);
2037}
2038
2039inline void QOpenGLFunctions_3_3_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2040{
2041 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2042}
2043
2044
2045// OpenGL 3.1 core functions
2046inline void QOpenGLFunctions_3_3_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2047{
2048 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2049}
2050
2051inline void QOpenGLFunctions_3_3_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2052{
2053 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2054}
2055
2056inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2057{
2058 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2059}
2060
2061inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2062{
2063 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2064}
2065
2066inline GLuint QOpenGLFunctions_3_3_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2067{
2068 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2069}
2070
2071inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2072{
2073 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2074}
2075
2076inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2077{
2078 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2079}
2080
2081inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2082{
2083 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2084}
2085
2086inline void QOpenGLFunctions_3_3_Compatibility::glPrimitiveRestartIndex(GLuint index)
2087{
2088 d_3_1_Core->f.PrimitiveRestartIndex(index);
2089}
2090
2091inline void QOpenGLFunctions_3_3_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2092{
2093 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2094}
2095
2096inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2097{
2098 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2099}
2100
2101inline void QOpenGLFunctions_3_3_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2102{
2103 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2104}
2105
2106
2107// OpenGL 3.2 core functions
2108inline void QOpenGLFunctions_3_3_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2109{
2110 d_3_2_Core->f.SampleMaski(index, mask);
2111}
2112
2113inline void QOpenGLFunctions_3_3_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2114{
2115 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2116}
2117
2118inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2119{
2120 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2121}
2122
2123inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2124{
2125 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2126}
2127
2128inline void QOpenGLFunctions_3_3_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2129{
2130 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2131}
2132
2133inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2134{
2135 d_3_2_Core->f.GetInteger64v(pname, params);
2136}
2137
2138inline void QOpenGLFunctions_3_3_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2139{
2140 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2141}
2142
2143inline GLenum QOpenGLFunctions_3_3_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2144{
2145 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2146}
2147
2148inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSync(GLsync sync)
2149{
2150 d_3_2_Core->f.DeleteSync(sync);
2151}
2152
2153inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSync(GLsync sync)
2154{
2155 return d_3_2_Core->f.IsSync(sync);
2156}
2157
2158inline GLsync QOpenGLFunctions_3_3_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2159{
2160 return d_3_2_Core->f.FenceSync(condition, flags);
2161}
2162
2163inline void QOpenGLFunctions_3_3_Compatibility::glProvokingVertex(GLenum mode)
2164{
2165 d_3_2_Core->f.ProvokingVertex(mode);
2166}
2167
2168inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2169{
2170 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2171}
2172
2173inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2174{
2175 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2176}
2177
2178inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2179{
2180 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2181}
2182
2183inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2184{
2185 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2186}
2187
2188inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2189{
2190 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2191}
2192
2193inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2194{
2195 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2196}
2197
2198inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2199{
2200 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2201}
2202
2203
2204// OpenGL 3.3 core functions
2205inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2206{
2207 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2208}
2209
2210inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2211{
2212 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2213}
2214
2215inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2216{
2217 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2218}
2219
2220inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2221{
2222 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2223}
2224
2225inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2226{
2227 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2228}
2229
2230inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2231{
2232 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2233}
2234
2235inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2236{
2237 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2238}
2239
2240inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2241{
2242 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2243}
2244
2245inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
2246{
2247 d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
2248}
2249
2250inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
2251{
2252 d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
2253}
2254
2255inline void QOpenGLFunctions_3_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
2256{
2257 d_3_3_Deprecated->f.ColorP4uiv(type, color);
2258}
2259
2260inline void QOpenGLFunctions_3_3_Compatibility::glColorP4ui(GLenum type, GLuint color)
2261{
2262 d_3_3_Deprecated->f.ColorP4ui(type, color);
2263}
2264
2265inline void QOpenGLFunctions_3_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
2266{
2267 d_3_3_Deprecated->f.ColorP3uiv(type, color);
2268}
2269
2270inline void QOpenGLFunctions_3_3_Compatibility::glColorP3ui(GLenum type, GLuint color)
2271{
2272 d_3_3_Deprecated->f.ColorP3ui(type, color);
2273}
2274
2275inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
2276{
2277 d_3_3_Deprecated->f.NormalP3uiv(type, coords);
2278}
2279
2280inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
2281{
2282 d_3_3_Deprecated->f.NormalP3ui(type, coords);
2283}
2284
2285inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2286{
2287 d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
2288}
2289
2290inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2291{
2292 d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
2293}
2294
2295inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2296{
2297 d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
2298}
2299
2300inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2301{
2302 d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
2303}
2304
2305inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2306{
2307 d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
2308}
2309
2310inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2311{
2312 d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
2313}
2314
2315inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2316{
2317 d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
2318}
2319
2320inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2321{
2322 d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
2323}
2324
2325inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2326{
2327 d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
2328}
2329
2330inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
2331{
2332 d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
2333}
2334
2335inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2336{
2337 d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
2338}
2339
2340inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
2341{
2342 d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
2343}
2344
2345inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2346{
2347 d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
2348}
2349
2350inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
2351{
2352 d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
2353}
2354
2355inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2356{
2357 d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
2358}
2359
2360inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
2361{
2362 d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
2363}
2364
2365inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
2366{
2367 d_3_3_Deprecated->f.VertexP4uiv(type, value);
2368}
2369
2370inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4ui(GLenum type, GLuint value)
2371{
2372 d_3_3_Deprecated->f.VertexP4ui(type, value);
2373}
2374
2375inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
2376{
2377 d_3_3_Deprecated->f.VertexP3uiv(type, value);
2378}
2379
2380inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3ui(GLenum type, GLuint value)
2381{
2382 d_3_3_Deprecated->f.VertexP3ui(type, value);
2383}
2384
2385inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
2386{
2387 d_3_3_Deprecated->f.VertexP2uiv(type, value);
2388}
2389
2390inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2ui(GLenum type, GLuint value)
2391{
2392 d_3_3_Deprecated->f.VertexP2ui(type, value);
2393}
2394
2395inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2396{
2397 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2398}
2399
2400inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2401{
2402 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2403}
2404
2405inline void QOpenGLFunctions_3_3_Compatibility::glQueryCounter(GLuint id, GLenum target)
2406{
2407 d_3_3_Core->f.QueryCounter(id, target);
2408}
2409
2410inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2411{
2412 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2413}
2414
2415inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2416{
2417 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2418}
2419
2420inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2421{
2422 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2423}
2424
2425inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2426{
2427 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2428}
2429
2430inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2431{
2432 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2433}
2434
2435inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2436{
2437 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2438}
2439
2440inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2441{
2442 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2443}
2444
2445inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2446{
2447 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2448}
2449
2450inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2451{
2452 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2453}
2454
2455inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2456{
2457 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2458}
2459
2460inline void QOpenGLFunctions_3_3_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
2461{
2462 d_3_3_Core->f.BindSampler(unit, sampler);
2463}
2464
2465inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSampler(GLuint sampler)
2466{
2467 return d_3_3_Core->f.IsSampler(sampler);
2468}
2469
2470inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2471{
2472 d_3_3_Core->f.DeleteSamplers(count, samplers);
2473}
2474
2475inline void QOpenGLFunctions_3_3_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
2476{
2477 d_3_3_Core->f.GenSamplers(count, samplers);
2478}
2479
2480inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
2481{
2482 return d_3_3_Core->f.GetFragDataIndex(program, name);
2483}
2484
2485inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2486{
2487 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2488}
2489
2490inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
2491{
2492 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2493}
2494
2495
2496// OpenGL 1.0 deprecated functions
2497inline void QOpenGLFunctions_3_3_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2498{
2499 d_1_0_Deprecated->f.Translatef(x, y, z);
2500}
2501
2502inline void QOpenGLFunctions_3_3_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2503{
2504 d_1_0_Deprecated->f.Translated(x, y, z);
2505}
2506
2507inline void QOpenGLFunctions_3_3_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2508{
2509 d_1_0_Deprecated->f.Scalef(x, y, z);
2510}
2511
2512inline void QOpenGLFunctions_3_3_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2513{
2514 d_1_0_Deprecated->f.Scaled(x, y, z);
2515}
2516
2517inline void QOpenGLFunctions_3_3_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2518{
2519 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2520}
2521
2522inline void QOpenGLFunctions_3_3_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2523{
2524 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2525}
2526
2527inline void QOpenGLFunctions_3_3_Compatibility::glPushMatrix()
2528{
2529 d_1_0_Deprecated->f.PushMatrix();
2530}
2531
2532inline void QOpenGLFunctions_3_3_Compatibility::glPopMatrix()
2533{
2534 d_1_0_Deprecated->f.PopMatrix();
2535}
2536
2537inline void QOpenGLFunctions_3_3_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2538{
2539 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2540}
2541
2542inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixd(const GLdouble *m)
2543{
2544 d_1_0_Deprecated->f.MultMatrixd(m);
2545}
2546
2547inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixf(const GLfloat *m)
2548{
2549 d_1_0_Deprecated->f.MultMatrixf(m);
2550}
2551
2552inline void QOpenGLFunctions_3_3_Compatibility::glMatrixMode(GLenum mode)
2553{
2554 d_1_0_Deprecated->f.MatrixMode(mode);
2555}
2556
2557inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixd(const GLdouble *m)
2558{
2559 d_1_0_Deprecated->f.LoadMatrixd(m);
2560}
2561
2562inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixf(const GLfloat *m)
2563{
2564 d_1_0_Deprecated->f.LoadMatrixf(m);
2565}
2566
2567inline void QOpenGLFunctions_3_3_Compatibility::glLoadIdentity()
2568{
2569 d_1_0_Deprecated->f.LoadIdentity();
2570}
2571
2572inline void QOpenGLFunctions_3_3_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2573{
2574 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2575}
2576
2577inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsList(GLuint list)
2578{
2579 return d_1_0_Deprecated->f.IsList(list);
2580}
2581
2582inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2583{
2584 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2585}
2586
2587inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2588{
2589 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2590}
2591
2592inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2593{
2594 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2595}
2596
2597inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2598{
2599 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2600}
2601
2602inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2603{
2604 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2605}
2606
2607inline void QOpenGLFunctions_3_3_Compatibility::glGetPolygonStipple(GLubyte *mask)
2608{
2609 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2610}
2611
2612inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2613{
2614 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2615}
2616
2617inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2618{
2619 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2620}
2621
2622inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2623{
2624 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2625}
2626
2627inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2628{
2629 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2630}
2631
2632inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2633{
2634 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2635}
2636
2637inline void QOpenGLFunctions_3_3_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2638{
2639 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2640}
2641
2642inline void QOpenGLFunctions_3_3_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2643{
2644 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2645}
2646
2647inline void QOpenGLFunctions_3_3_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2648{
2649 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2650}
2651
2652inline void QOpenGLFunctions_3_3_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2653{
2654 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2655}
2656
2657inline void QOpenGLFunctions_3_3_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2658{
2659 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2660}
2661
2662inline void QOpenGLFunctions_3_3_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2663{
2664 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2665}
2666
2667inline void QOpenGLFunctions_3_3_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2668{
2669 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2670}
2671
2672inline void QOpenGLFunctions_3_3_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2673{
2674 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2675}
2676
2677inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2678{
2679 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2680}
2681
2682inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2683{
2684 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2685}
2686
2687inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2688{
2689 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2690}
2691
2692inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferi(GLenum pname, GLint param)
2693{
2694 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2695}
2696
2697inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
2698{
2699 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2700}
2701
2702inline void QOpenGLFunctions_3_3_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2703{
2704 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2705}
2706
2707inline void QOpenGLFunctions_3_3_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
2708{
2709 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2710}
2711
2712inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint2(GLint i, GLint j)
2713{
2714 d_1_0_Deprecated->f.EvalPoint2(i, j);
2715}
2716
2717inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2718{
2719 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2720}
2721
2722inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint1(GLint i)
2723{
2724 d_1_0_Deprecated->f.EvalPoint1(i);
2725}
2726
2727inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2728{
2729 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2730}
2731
2732inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2fv(const GLfloat *u)
2733{
2734 d_1_0_Deprecated->f.EvalCoord2fv(u);
2735}
2736
2737inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
2738{
2739 d_1_0_Deprecated->f.EvalCoord2f(u, v);
2740}
2741
2742inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2dv(const GLdouble *u)
2743{
2744 d_1_0_Deprecated->f.EvalCoord2dv(u);
2745}
2746
2747inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
2748{
2749 d_1_0_Deprecated->f.EvalCoord2d(u, v);
2750}
2751
2752inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1fv(const GLfloat *u)
2753{
2754 d_1_0_Deprecated->f.EvalCoord1fv(u);
2755}
2756
2757inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1f(GLfloat u)
2758{
2759 d_1_0_Deprecated->f.EvalCoord1f(u);
2760}
2761
2762inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1dv(const GLdouble *u)
2763{
2764 d_1_0_Deprecated->f.EvalCoord1dv(u);
2765}
2766
2767inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1d(GLdouble u)
2768{
2769 d_1_0_Deprecated->f.EvalCoord1d(u);
2770}
2771
2772inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2773{
2774 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2775}
2776
2777inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2778{
2779 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2780}
2781
2782inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2783{
2784 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2785}
2786
2787inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2788{
2789 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2790}
2791
2792inline void QOpenGLFunctions_3_3_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2793{
2794 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2795}
2796
2797inline void QOpenGLFunctions_3_3_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2798{
2799 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2800}
2801
2802inline void QOpenGLFunctions_3_3_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2803{
2804 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2805}
2806
2807inline void QOpenGLFunctions_3_3_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2808{
2809 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2810}
2811
2812inline void QOpenGLFunctions_3_3_Compatibility::glPushAttrib(GLbitfield mask)
2813{
2814 d_1_0_Deprecated->f.PushAttrib(mask);
2815}
2816
2817inline void QOpenGLFunctions_3_3_Compatibility::glPopAttrib()
2818{
2819 d_1_0_Deprecated->f.PopAttrib();
2820}
2821
2822inline void QOpenGLFunctions_3_3_Compatibility::glAccum(GLenum op, GLfloat value)
2823{
2824 d_1_0_Deprecated->f.Accum(op, value);
2825}
2826
2827inline void QOpenGLFunctions_3_3_Compatibility::glIndexMask(GLuint mask)
2828{
2829 d_1_0_Deprecated->f.IndexMask(mask);
2830}
2831
2832inline void QOpenGLFunctions_3_3_Compatibility::glClearIndex(GLfloat c)
2833{
2834 d_1_0_Deprecated->f.ClearIndex(c);
2835}
2836
2837inline void QOpenGLFunctions_3_3_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2838{
2839 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2840}
2841
2842inline void QOpenGLFunctions_3_3_Compatibility::glPushName(GLuint name)
2843{
2844 d_1_0_Deprecated->f.PushName(name);
2845}
2846
2847inline void QOpenGLFunctions_3_3_Compatibility::glPopName()
2848{
2849 d_1_0_Deprecated->f.PopName();
2850}
2851
2852inline void QOpenGLFunctions_3_3_Compatibility::glPassThrough(GLfloat token)
2853{
2854 d_1_0_Deprecated->f.PassThrough(token);
2855}
2856
2857inline void QOpenGLFunctions_3_3_Compatibility::glLoadName(GLuint name)
2858{
2859 d_1_0_Deprecated->f.LoadName(name);
2860}
2861
2862inline void QOpenGLFunctions_3_3_Compatibility::glInitNames()
2863{
2864 d_1_0_Deprecated->f.InitNames();
2865}
2866
2867inline GLint QOpenGLFunctions_3_3_Compatibility::glRenderMode(GLenum mode)
2868{
2869 return d_1_0_Deprecated->f.RenderMode(mode);
2870}
2871
2872inline void QOpenGLFunctions_3_3_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
2873{
2874 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2875}
2876
2877inline void QOpenGLFunctions_3_3_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2878{
2879 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2880}
2881
2882inline void QOpenGLFunctions_3_3_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2883{
2884 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2885}
2886
2887inline void QOpenGLFunctions_3_3_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
2888{
2889 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2890}
2891
2892inline void QOpenGLFunctions_3_3_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2893{
2894 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2895}
2896
2897inline void QOpenGLFunctions_3_3_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2898{
2899 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2900}
2901
2902inline void QOpenGLFunctions_3_3_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2903{
2904 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2905}
2906
2907inline void QOpenGLFunctions_3_3_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2908{
2909 d_1_0_Deprecated->f.TexGend(coord, pname, param);
2910}
2911
2912inline void QOpenGLFunctions_3_3_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2913{
2914 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2915}
2916
2917inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
2918{
2919 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2920}
2921
2922inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2923{
2924 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2925}
2926
2927inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2928{
2929 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2930}
2931
2932inline void QOpenGLFunctions_3_3_Compatibility::glShadeModel(GLenum mode)
2933{
2934 d_1_0_Deprecated->f.ShadeModel(mode);
2935}
2936
2937inline void QOpenGLFunctions_3_3_Compatibility::glPolygonStipple(const GLubyte *mask)
2938{
2939 d_1_0_Deprecated->f.PolygonStipple(mask);
2940}
2941
2942inline void QOpenGLFunctions_3_3_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2943{
2944 d_1_0_Deprecated->f.Materialiv(face, pname, params);
2945}
2946
2947inline void QOpenGLFunctions_3_3_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
2948{
2949 d_1_0_Deprecated->f.Materiali(face, pname, param);
2950}
2951
2952inline void QOpenGLFunctions_3_3_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2953{
2954 d_1_0_Deprecated->f.Materialfv(face, pname, params);
2955}
2956
2957inline void QOpenGLFunctions_3_3_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2958{
2959 d_1_0_Deprecated->f.Materialf(face, pname, param);
2960}
2961
2962inline void QOpenGLFunctions_3_3_Compatibility::glLineStipple(GLint factor, GLushort pattern)
2963{
2964 d_1_0_Deprecated->f.LineStipple(factor, pattern);
2965}
2966
2967inline void QOpenGLFunctions_3_3_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
2968{
2969 d_1_0_Deprecated->f.LightModeliv(pname, params);
2970}
2971
2972inline void QOpenGLFunctions_3_3_Compatibility::glLightModeli(GLenum pname, GLint param)
2973{
2974 d_1_0_Deprecated->f.LightModeli(pname, param);
2975}
2976
2977inline void QOpenGLFunctions_3_3_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
2978{
2979 d_1_0_Deprecated->f.LightModelfv(pname, params);
2980}
2981
2982inline void QOpenGLFunctions_3_3_Compatibility::glLightModelf(GLenum pname, GLfloat param)
2983{
2984 d_1_0_Deprecated->f.LightModelf(pname, param);
2985}
2986
2987inline void QOpenGLFunctions_3_3_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
2988{
2989 d_1_0_Deprecated->f.Lightiv(light, pname, params);
2990}
2991
2992inline void QOpenGLFunctions_3_3_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
2993{
2994 d_1_0_Deprecated->f.Lighti(light, pname, param);
2995}
2996
2997inline void QOpenGLFunctions_3_3_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2998{
2999 d_1_0_Deprecated->f.Lightfv(light, pname, params);
3000}
3001
3002inline void QOpenGLFunctions_3_3_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
3003{
3004 d_1_0_Deprecated->f.Lightf(light, pname, param);
3005}
3006
3007inline void QOpenGLFunctions_3_3_Compatibility::glFogiv(GLenum pname, const GLint *params)
3008{
3009 d_1_0_Deprecated->f.Fogiv(pname, params);
3010}
3011
3012inline void QOpenGLFunctions_3_3_Compatibility::glFogi(GLenum pname, GLint param)
3013{
3014 d_1_0_Deprecated->f.Fogi(pname, param);
3015}
3016
3017inline void QOpenGLFunctions_3_3_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
3018{
3019 d_1_0_Deprecated->f.Fogfv(pname, params);
3020}
3021
3022inline void QOpenGLFunctions_3_3_Compatibility::glFogf(GLenum pname, GLfloat param)
3023{
3024 d_1_0_Deprecated->f.Fogf(pname, param);
3025}
3026
3027inline void QOpenGLFunctions_3_3_Compatibility::glColorMaterial(GLenum face, GLenum mode)
3028{
3029 d_1_0_Deprecated->f.ColorMaterial(face, mode);
3030}
3031
3032inline void QOpenGLFunctions_3_3_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
3033{
3034 d_1_0_Deprecated->f.ClipPlane(plane, equation);
3035}
3036
3037inline void QOpenGLFunctions_3_3_Compatibility::glVertex4sv(const GLshort *v)
3038{
3039 d_1_0_Deprecated->f.Vertex4sv(v);
3040}
3041
3042inline void QOpenGLFunctions_3_3_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
3043{
3044 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
3045}
3046
3047inline void QOpenGLFunctions_3_3_Compatibility::glVertex4iv(const GLint *v)
3048{
3049 d_1_0_Deprecated->f.Vertex4iv(v);
3050}
3051
3052inline void QOpenGLFunctions_3_3_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
3053{
3054 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
3055}
3056
3057inline void QOpenGLFunctions_3_3_Compatibility::glVertex4fv(const GLfloat *v)
3058{
3059 d_1_0_Deprecated->f.Vertex4fv(v);
3060}
3061
3062inline void QOpenGLFunctions_3_3_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3063{
3064 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
3065}
3066
3067inline void QOpenGLFunctions_3_3_Compatibility::glVertex4dv(const GLdouble *v)
3068{
3069 d_1_0_Deprecated->f.Vertex4dv(v);
3070}
3071
3072inline void QOpenGLFunctions_3_3_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3073{
3074 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
3075}
3076
3077inline void QOpenGLFunctions_3_3_Compatibility::glVertex3sv(const GLshort *v)
3078{
3079 d_1_0_Deprecated->f.Vertex3sv(v);
3080}
3081
3082inline void QOpenGLFunctions_3_3_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
3083{
3084 d_1_0_Deprecated->f.Vertex3s(x, y, z);
3085}
3086
3087inline void QOpenGLFunctions_3_3_Compatibility::glVertex3iv(const GLint *v)
3088{
3089 d_1_0_Deprecated->f.Vertex3iv(v);
3090}
3091
3092inline void QOpenGLFunctions_3_3_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
3093{
3094 d_1_0_Deprecated->f.Vertex3i(x, y, z);
3095}
3096
3097inline void QOpenGLFunctions_3_3_Compatibility::glVertex3fv(const GLfloat *v)
3098{
3099 d_1_0_Deprecated->f.Vertex3fv(v);
3100}
3101
3102inline void QOpenGLFunctions_3_3_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
3103{
3104 d_1_0_Deprecated->f.Vertex3f(x, y, z);
3105}
3106
3107inline void QOpenGLFunctions_3_3_Compatibility::glVertex3dv(const GLdouble *v)
3108{
3109 d_1_0_Deprecated->f.Vertex3dv(v);
3110}
3111
3112inline void QOpenGLFunctions_3_3_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
3113{
3114 d_1_0_Deprecated->f.Vertex3d(x, y, z);
3115}
3116
3117inline void QOpenGLFunctions_3_3_Compatibility::glVertex2sv(const GLshort *v)
3118{
3119 d_1_0_Deprecated->f.Vertex2sv(v);
3120}
3121
3122inline void QOpenGLFunctions_3_3_Compatibility::glVertex2s(GLshort x, GLshort y)
3123{
3124 d_1_0_Deprecated->f.Vertex2s(x, y);
3125}
3126
3127inline void QOpenGLFunctions_3_3_Compatibility::glVertex2iv(const GLint *v)
3128{
3129 d_1_0_Deprecated->f.Vertex2iv(v);
3130}
3131
3132inline void QOpenGLFunctions_3_3_Compatibility::glVertex2i(GLint x, GLint y)
3133{
3134 d_1_0_Deprecated->f.Vertex2i(x, y);
3135}
3136
3137inline void QOpenGLFunctions_3_3_Compatibility::glVertex2fv(const GLfloat *v)
3138{
3139 d_1_0_Deprecated->f.Vertex2fv(v);
3140}
3141
3142inline void QOpenGLFunctions_3_3_Compatibility::glVertex2f(GLfloat x, GLfloat y)
3143{
3144 d_1_0_Deprecated->f.Vertex2f(x, y);
3145}
3146
3147inline void QOpenGLFunctions_3_3_Compatibility::glVertex2dv(const GLdouble *v)
3148{
3149 d_1_0_Deprecated->f.Vertex2dv(v);
3150}
3151
3152inline void QOpenGLFunctions_3_3_Compatibility::glVertex2d(GLdouble x, GLdouble y)
3153{
3154 d_1_0_Deprecated->f.Vertex2d(x, y);
3155}
3156
3157inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4sv(const GLshort *v)
3158{
3159 d_1_0_Deprecated->f.TexCoord4sv(v);
3160}
3161
3162inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
3163{
3164 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
3165}
3166
3167inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4iv(const GLint *v)
3168{
3169 d_1_0_Deprecated->f.TexCoord4iv(v);
3170}
3171
3172inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
3173{
3174 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
3175}
3176
3177inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4fv(const GLfloat *v)
3178{
3179 d_1_0_Deprecated->f.TexCoord4fv(v);
3180}
3181
3182inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3183{
3184 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
3185}
3186
3187inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4dv(const GLdouble *v)
3188{
3189 d_1_0_Deprecated->f.TexCoord4dv(v);
3190}
3191
3192inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3193{
3194 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
3195}
3196
3197inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3sv(const GLshort *v)
3198{
3199 d_1_0_Deprecated->f.TexCoord3sv(v);
3200}
3201
3202inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
3203{
3204 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
3205}
3206
3207inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3iv(const GLint *v)
3208{
3209 d_1_0_Deprecated->f.TexCoord3iv(v);
3210}
3211
3212inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
3213{
3214 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
3215}
3216
3217inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3fv(const GLfloat *v)
3218{
3219 d_1_0_Deprecated->f.TexCoord3fv(v);
3220}
3221
3222inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
3223{
3224 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
3225}
3226
3227inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3dv(const GLdouble *v)
3228{
3229 d_1_0_Deprecated->f.TexCoord3dv(v);
3230}
3231
3232inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
3233{
3234 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
3235}
3236
3237inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2sv(const GLshort *v)
3238{
3239 d_1_0_Deprecated->f.TexCoord2sv(v);
3240}
3241
3242inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2s(GLshort s, GLshort t)
3243{
3244 d_1_0_Deprecated->f.TexCoord2s(s, t);
3245}
3246
3247inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2iv(const GLint *v)
3248{
3249 d_1_0_Deprecated->f.TexCoord2iv(v);
3250}
3251
3252inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2i(GLint s, GLint t)
3253{
3254 d_1_0_Deprecated->f.TexCoord2i(s, t);
3255}
3256
3257inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2fv(const GLfloat *v)
3258{
3259 d_1_0_Deprecated->f.TexCoord2fv(v);
3260}
3261
3262inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
3263{
3264 d_1_0_Deprecated->f.TexCoord2f(s, t);
3265}
3266
3267inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2dv(const GLdouble *v)
3268{
3269 d_1_0_Deprecated->f.TexCoord2dv(v);
3270}
3271
3272inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
3273{
3274 d_1_0_Deprecated->f.TexCoord2d(s, t);
3275}
3276
3277inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1sv(const GLshort *v)
3278{
3279 d_1_0_Deprecated->f.TexCoord1sv(v);
3280}
3281
3282inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1s(GLshort s)
3283{
3284 d_1_0_Deprecated->f.TexCoord1s(s);
3285}
3286
3287inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1iv(const GLint *v)
3288{
3289 d_1_0_Deprecated->f.TexCoord1iv(v);
3290}
3291
3292inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1i(GLint s)
3293{
3294 d_1_0_Deprecated->f.TexCoord1i(s);
3295}
3296
3297inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1fv(const GLfloat *v)
3298{
3299 d_1_0_Deprecated->f.TexCoord1fv(v);
3300}
3301
3302inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1f(GLfloat s)
3303{
3304 d_1_0_Deprecated->f.TexCoord1f(s);
3305}
3306
3307inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1dv(const GLdouble *v)
3308{
3309 d_1_0_Deprecated->f.TexCoord1dv(v);
3310}
3311
3312inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1d(GLdouble s)
3313{
3314 d_1_0_Deprecated->f.TexCoord1d(s);
3315}
3316
3317inline void QOpenGLFunctions_3_3_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
3318{
3319 d_1_0_Deprecated->f.Rectsv(v1, v2);
3320}
3321
3322inline void QOpenGLFunctions_3_3_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
3323{
3324 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
3325}
3326
3327inline void QOpenGLFunctions_3_3_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
3328{
3329 d_1_0_Deprecated->f.Rectiv(v1, v2);
3330}
3331
3332inline void QOpenGLFunctions_3_3_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
3333{
3334 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
3335}
3336
3337inline void QOpenGLFunctions_3_3_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
3338{
3339 d_1_0_Deprecated->f.Rectfv(v1, v2);
3340}
3341
3342inline void QOpenGLFunctions_3_3_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
3343{
3344 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
3345}
3346
3347inline void QOpenGLFunctions_3_3_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
3348{
3349 d_1_0_Deprecated->f.Rectdv(v1, v2);
3350}
3351
3352inline void QOpenGLFunctions_3_3_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
3353{
3354 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3355}
3356
3357inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4sv(const GLshort *v)
3358{
3359 d_1_0_Deprecated->f.RasterPos4sv(v);
3360}
3361
3362inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3363{
3364 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3365}
3366
3367inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4iv(const GLint *v)
3368{
3369 d_1_0_Deprecated->f.RasterPos4iv(v);
3370}
3371
3372inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3373{
3374 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3375}
3376
3377inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4fv(const GLfloat *v)
3378{
3379 d_1_0_Deprecated->f.RasterPos4fv(v);
3380}
3381
3382inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3383{
3384 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3385}
3386
3387inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4dv(const GLdouble *v)
3388{
3389 d_1_0_Deprecated->f.RasterPos4dv(v);
3390}
3391
3392inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3393{
3394 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3395}
3396
3397inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3sv(const GLshort *v)
3398{
3399 d_1_0_Deprecated->f.RasterPos3sv(v);
3400}
3401
3402inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3403{
3404 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3405}
3406
3407inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3iv(const GLint *v)
3408{
3409 d_1_0_Deprecated->f.RasterPos3iv(v);
3410}
3411
3412inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3413{
3414 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3415}
3416
3417inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3fv(const GLfloat *v)
3418{
3419 d_1_0_Deprecated->f.RasterPos3fv(v);
3420}
3421
3422inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3423{
3424 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3425}
3426
3427inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3dv(const GLdouble *v)
3428{
3429 d_1_0_Deprecated->f.RasterPos3dv(v);
3430}
3431
3432inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3433{
3434 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3435}
3436
3437inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2sv(const GLshort *v)
3438{
3439 d_1_0_Deprecated->f.RasterPos2sv(v);
3440}
3441
3442inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3443{
3444 d_1_0_Deprecated->f.RasterPos2s(x, y);
3445}
3446
3447inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2iv(const GLint *v)
3448{
3449 d_1_0_Deprecated->f.RasterPos2iv(v);
3450}
3451
3452inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2i(GLint x, GLint y)
3453{
3454 d_1_0_Deprecated->f.RasterPos2i(x, y);
3455}
3456
3457inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2fv(const GLfloat *v)
3458{
3459 d_1_0_Deprecated->f.RasterPos2fv(v);
3460}
3461
3462inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3463{
3464 d_1_0_Deprecated->f.RasterPos2f(x, y);
3465}
3466
3467inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2dv(const GLdouble *v)
3468{
3469 d_1_0_Deprecated->f.RasterPos2dv(v);
3470}
3471
3472inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3473{
3474 d_1_0_Deprecated->f.RasterPos2d(x, y);
3475}
3476
3477inline void QOpenGLFunctions_3_3_Compatibility::glNormal3sv(const GLshort *v)
3478{
3479 d_1_0_Deprecated->f.Normal3sv(v);
3480}
3481
3482inline void QOpenGLFunctions_3_3_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3483{
3484 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3485}
3486
3487inline void QOpenGLFunctions_3_3_Compatibility::glNormal3iv(const GLint *v)
3488{
3489 d_1_0_Deprecated->f.Normal3iv(v);
3490}
3491
3492inline void QOpenGLFunctions_3_3_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3493{
3494 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3495}
3496
3497inline void QOpenGLFunctions_3_3_Compatibility::glNormal3fv(const GLfloat *v)
3498{
3499 d_1_0_Deprecated->f.Normal3fv(v);
3500}
3501
3502inline void QOpenGLFunctions_3_3_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3503{
3504 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3505}
3506
3507inline void QOpenGLFunctions_3_3_Compatibility::glNormal3dv(const GLdouble *v)
3508{
3509 d_1_0_Deprecated->f.Normal3dv(v);
3510}
3511
3512inline void QOpenGLFunctions_3_3_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3513{
3514 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3515}
3516
3517inline void QOpenGLFunctions_3_3_Compatibility::glNormal3bv(const GLbyte *v)
3518{
3519 d_1_0_Deprecated->f.Normal3bv(v);
3520}
3521
3522inline void QOpenGLFunctions_3_3_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3523{
3524 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3525}
3526
3527inline void QOpenGLFunctions_3_3_Compatibility::glIndexsv(const GLshort *c)
3528{
3529 d_1_0_Deprecated->f.Indexsv(c);
3530}
3531
3532inline void QOpenGLFunctions_3_3_Compatibility::glIndexs(GLshort c)
3533{
3534 d_1_0_Deprecated->f.Indexs(c);
3535}
3536
3537inline void QOpenGLFunctions_3_3_Compatibility::glIndexiv(const GLint *c)
3538{
3539 d_1_0_Deprecated->f.Indexiv(c);
3540}
3541
3542inline void QOpenGLFunctions_3_3_Compatibility::glIndexi(GLint c)
3543{
3544 d_1_0_Deprecated->f.Indexi(c);
3545}
3546
3547inline void QOpenGLFunctions_3_3_Compatibility::glIndexfv(const GLfloat *c)
3548{
3549 d_1_0_Deprecated->f.Indexfv(c);
3550}
3551
3552inline void QOpenGLFunctions_3_3_Compatibility::glIndexf(GLfloat c)
3553{
3554 d_1_0_Deprecated->f.Indexf(c);
3555}
3556
3557inline void QOpenGLFunctions_3_3_Compatibility::glIndexdv(const GLdouble *c)
3558{
3559 d_1_0_Deprecated->f.Indexdv(c);
3560}
3561
3562inline void QOpenGLFunctions_3_3_Compatibility::glIndexd(GLdouble c)
3563{
3564 d_1_0_Deprecated->f.Indexd(c);
3565}
3566
3567inline void QOpenGLFunctions_3_3_Compatibility::glEnd()
3568{
3569 d_1_0_Deprecated->f.End();
3570}
3571
3572inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagv(const GLboolean *flag)
3573{
3574 d_1_0_Deprecated->f.EdgeFlagv(flag);
3575}
3576
3577inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlag(GLboolean flag)
3578{
3579 d_1_0_Deprecated->f.EdgeFlag(flag);
3580}
3581
3582inline void QOpenGLFunctions_3_3_Compatibility::glColor4usv(const GLushort *v)
3583{
3584 d_1_0_Deprecated->f.Color4usv(v);
3585}
3586
3587inline void QOpenGLFunctions_3_3_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3588{
3589 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3590}
3591
3592inline void QOpenGLFunctions_3_3_Compatibility::glColor4uiv(const GLuint *v)
3593{
3594 d_1_0_Deprecated->f.Color4uiv(v);
3595}
3596
3597inline void QOpenGLFunctions_3_3_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3598{
3599 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3600}
3601
3602inline void QOpenGLFunctions_3_3_Compatibility::glColor4ubv(const GLubyte *v)
3603{
3604 d_1_0_Deprecated->f.Color4ubv(v);
3605}
3606
3607inline void QOpenGLFunctions_3_3_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3608{
3609 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3610}
3611
3612inline void QOpenGLFunctions_3_3_Compatibility::glColor4sv(const GLshort *v)
3613{
3614 d_1_0_Deprecated->f.Color4sv(v);
3615}
3616
3617inline void QOpenGLFunctions_3_3_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3618{
3619 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3620}
3621
3622inline void QOpenGLFunctions_3_3_Compatibility::glColor4iv(const GLint *v)
3623{
3624 d_1_0_Deprecated->f.Color4iv(v);
3625}
3626
3627inline void QOpenGLFunctions_3_3_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3628{
3629 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3630}
3631
3632inline void QOpenGLFunctions_3_3_Compatibility::glColor4fv(const GLfloat *v)
3633{
3634 d_1_0_Deprecated->f.Color4fv(v);
3635}
3636
3637inline void QOpenGLFunctions_3_3_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3638{
3639 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3640}
3641
3642inline void QOpenGLFunctions_3_3_Compatibility::glColor4dv(const GLdouble *v)
3643{
3644 d_1_0_Deprecated->f.Color4dv(v);
3645}
3646
3647inline void QOpenGLFunctions_3_3_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3648{
3649 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3650}
3651
3652inline void QOpenGLFunctions_3_3_Compatibility::glColor4bv(const GLbyte *v)
3653{
3654 d_1_0_Deprecated->f.Color4bv(v);
3655}
3656
3657inline void QOpenGLFunctions_3_3_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3658{
3659 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3660}
3661
3662inline void QOpenGLFunctions_3_3_Compatibility::glColor3usv(const GLushort *v)
3663{
3664 d_1_0_Deprecated->f.Color3usv(v);
3665}
3666
3667inline void QOpenGLFunctions_3_3_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3668{
3669 d_1_0_Deprecated->f.Color3us(red, green, blue);
3670}
3671
3672inline void QOpenGLFunctions_3_3_Compatibility::glColor3uiv(const GLuint *v)
3673{
3674 d_1_0_Deprecated->f.Color3uiv(v);
3675}
3676
3677inline void QOpenGLFunctions_3_3_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3678{
3679 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3680}
3681
3682inline void QOpenGLFunctions_3_3_Compatibility::glColor3ubv(const GLubyte *v)
3683{
3684 d_1_0_Deprecated->f.Color3ubv(v);
3685}
3686
3687inline void QOpenGLFunctions_3_3_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3688{
3689 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3690}
3691
3692inline void QOpenGLFunctions_3_3_Compatibility::glColor3sv(const GLshort *v)
3693{
3694 d_1_0_Deprecated->f.Color3sv(v);
3695}
3696
3697inline void QOpenGLFunctions_3_3_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
3698{
3699 d_1_0_Deprecated->f.Color3s(red, green, blue);
3700}
3701
3702inline void QOpenGLFunctions_3_3_Compatibility::glColor3iv(const GLint *v)
3703{
3704 d_1_0_Deprecated->f.Color3iv(v);
3705}
3706
3707inline void QOpenGLFunctions_3_3_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
3708{
3709 d_1_0_Deprecated->f.Color3i(red, green, blue);
3710}
3711
3712inline void QOpenGLFunctions_3_3_Compatibility::glColor3fv(const GLfloat *v)
3713{
3714 d_1_0_Deprecated->f.Color3fv(v);
3715}
3716
3717inline void QOpenGLFunctions_3_3_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3718{
3719 d_1_0_Deprecated->f.Color3f(red, green, blue);
3720}
3721
3722inline void QOpenGLFunctions_3_3_Compatibility::glColor3dv(const GLdouble *v)
3723{
3724 d_1_0_Deprecated->f.Color3dv(v);
3725}
3726
3727inline void QOpenGLFunctions_3_3_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3728{
3729 d_1_0_Deprecated->f.Color3d(red, green, blue);
3730}
3731
3732inline void QOpenGLFunctions_3_3_Compatibility::glColor3bv(const GLbyte *v)
3733{
3734 d_1_0_Deprecated->f.Color3bv(v);
3735}
3736
3737inline void QOpenGLFunctions_3_3_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3738{
3739 d_1_0_Deprecated->f.Color3b(red, green, blue);
3740}
3741
3742inline void QOpenGLFunctions_3_3_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3743{
3744 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3745}
3746
3747inline void QOpenGLFunctions_3_3_Compatibility::glBegin(GLenum mode)
3748{
3749 d_1_0_Deprecated->f.Begin(mode);
3750}
3751
3752inline void QOpenGLFunctions_3_3_Compatibility::glListBase(GLuint base)
3753{
3754 d_1_0_Deprecated->f.ListBase(base);
3755}
3756
3757inline GLuint QOpenGLFunctions_3_3_Compatibility::glGenLists(GLsizei range)
3758{
3759 return d_1_0_Deprecated->f.GenLists(range);
3760}
3761
3762inline void QOpenGLFunctions_3_3_Compatibility::glDeleteLists(GLuint list, GLsizei range)
3763{
3764 d_1_0_Deprecated->f.DeleteLists(list, range);
3765}
3766
3767inline void QOpenGLFunctions_3_3_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3768{
3769 d_1_0_Deprecated->f.CallLists(n, type, lists);
3770}
3771
3772inline void QOpenGLFunctions_3_3_Compatibility::glCallList(GLuint list)
3773{
3774 d_1_0_Deprecated->f.CallList(list);
3775}
3776
3777inline void QOpenGLFunctions_3_3_Compatibility::glEndList()
3778{
3779 d_1_0_Deprecated->f.EndList();
3780}
3781
3782inline void QOpenGLFunctions_3_3_Compatibility::glNewList(GLuint list, GLenum mode)
3783{
3784 d_1_0_Deprecated->f.NewList(list, mode);
3785}
3786
3787
3788// OpenGL 1.1 deprecated functions
3789inline void QOpenGLFunctions_3_3_Compatibility::glPushClientAttrib(GLbitfield mask)
3790{
3791 d_1_1_Deprecated->f.PushClientAttrib(mask);
3792}
3793
3794inline void QOpenGLFunctions_3_3_Compatibility::glPopClientAttrib()
3795{
3796 d_1_1_Deprecated->f.PopClientAttrib();
3797}
3798
3799inline void QOpenGLFunctions_3_3_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3800{
3801 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3802}
3803
3804inline GLboolean QOpenGLFunctions_3_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3805{
3806 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3807}
3808
3809inline void QOpenGLFunctions_3_3_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3810{
3811 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3812}
3813
3814inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3815{
3816 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3817}
3818
3819inline void QOpenGLFunctions_3_3_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3820{
3821 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3822}
3823
3824inline void QOpenGLFunctions_3_3_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3825{
3826 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3827}
3828
3829inline void QOpenGLFunctions_3_3_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3830{
3831 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3832}
3833
3834inline void QOpenGLFunctions_3_3_Compatibility::glEnableClientState(GLenum array)
3835{
3836 d_1_1_Deprecated->f.EnableClientState(array);
3837}
3838
3839inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3840{
3841 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3842}
3843
3844inline void QOpenGLFunctions_3_3_Compatibility::glDisableClientState(GLenum array)
3845{
3846 d_1_1_Deprecated->f.DisableClientState(array);
3847}
3848
3849inline void QOpenGLFunctions_3_3_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3850{
3851 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3852}
3853
3854inline void QOpenGLFunctions_3_3_Compatibility::glArrayElement(GLint i)
3855{
3856 d_1_1_Deprecated->f.ArrayElement(i);
3857}
3858
3859
3860// OpenGL 1.2 deprecated functions
3861inline void QOpenGLFunctions_3_3_Compatibility::glResetMinmax(GLenum target)
3862{
3863 d_1_2_Deprecated->f.ResetMinmax(target);
3864}
3865
3866inline void QOpenGLFunctions_3_3_Compatibility::glResetHistogram(GLenum target)
3867{
3868 d_1_2_Deprecated->f.ResetHistogram(target);
3869}
3870
3871inline void QOpenGLFunctions_3_3_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3872{
3873 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3874}
3875
3876inline void QOpenGLFunctions_3_3_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3877{
3878 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3879}
3880
3881inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3882{
3883 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3884}
3885
3886inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3887{
3888 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3889}
3890
3891inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3892{
3893 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3894}
3895
3896inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3897{
3898 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3899}
3900
3901inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3902{
3903 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3904}
3905
3906inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3907{
3908 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3909}
3910
3911inline void QOpenGLFunctions_3_3_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3912{
3913 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3914}
3915
3916inline void QOpenGLFunctions_3_3_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3917{
3918 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3919}
3920
3921inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3922{
3923 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3924}
3925
3926inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3927{
3928 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3929}
3930
3931inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3932{
3933 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3934}
3935
3936inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3937{
3938 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3939}
3940
3941inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3942{
3943 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3944}
3945
3946inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3947{
3948 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3949}
3950
3951inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3952{
3953 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3954}
3955
3956inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3957{
3958 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3959}
3960
3961inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3962{
3963 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3964}
3965
3966inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
3967{
3968 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3969}
3970
3971inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
3972{
3973 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
3974}
3975
3976inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3977{
3978 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3979}
3980
3981inline void QOpenGLFunctions_3_3_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3982{
3983 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3984}
3985
3986inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3987{
3988 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3989}
3990
3991inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3992{
3993 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3994}
3995
3996inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3997{
3998 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3999}
4000
4001inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4002{
4003 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
4004}
4005
4006inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
4007{
4008 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
4009}
4010
4011inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4012{
4013 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
4014}
4015
4016inline void QOpenGLFunctions_3_3_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
4017{
4018 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
4019}
4020
4021
4022// OpenGL 1.3 deprecated functions
4023inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
4024{
4025 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
4026}
4027
4028inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
4029{
4030 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
4031}
4032
4033inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
4034{
4035 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
4036}
4037
4038inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
4039{
4040 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
4041}
4042
4043inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
4044{
4045 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
4046}
4047
4048inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
4049{
4050 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
4051}
4052
4053inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
4054{
4055 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
4056}
4057
4058inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
4059{
4060 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
4061}
4062
4063inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
4064{
4065 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
4066}
4067
4068inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4069{
4070 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
4071}
4072
4073inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
4074{
4075 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
4076}
4077
4078inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4079{
4080 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
4081}
4082
4083inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
4084{
4085 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
4086}
4087
4088inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
4089{
4090 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
4091}
4092
4093inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
4094{
4095 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
4096}
4097
4098inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
4099{
4100 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
4101}
4102
4103inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
4104{
4105 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
4106}
4107
4108inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
4109{
4110 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
4111}
4112
4113inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
4114{
4115 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
4116}
4117
4118inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
4119{
4120 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
4121}
4122
4123inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
4124{
4125 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
4126}
4127
4128inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
4129{
4130 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
4131}
4132
4133inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
4134{
4135 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
4136}
4137
4138inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
4139{
4140 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
4141}
4142
4143inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
4144{
4145 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
4146}
4147
4148inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
4149{
4150 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
4151}
4152
4153inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
4154{
4155 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
4156}
4157
4158inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
4159{
4160 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
4161}
4162
4163inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
4164{
4165 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
4166}
4167
4168inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
4169{
4170 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
4171}
4172
4173inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
4174{
4175 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
4176}
4177
4178inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
4179{
4180 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
4181}
4182
4183inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
4184{
4185 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
4186}
4187
4188inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
4189{
4190 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
4191}
4192
4193inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
4194{
4195 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
4196}
4197
4198inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
4199{
4200 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
4201}
4202
4203inline void QOpenGLFunctions_3_3_Compatibility::glClientActiveTexture(GLenum texture)
4204{
4205 d_1_3_Deprecated->f.ClientActiveTexture(texture);
4206}
4207
4208
4209// OpenGL 1.4 deprecated functions
4210inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3sv(const GLshort *v)
4211{
4212 d_1_4_Deprecated->f.WindowPos3sv(v);
4213}
4214
4215inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
4216{
4217 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
4218}
4219
4220inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3iv(const GLint *v)
4221{
4222 d_1_4_Deprecated->f.WindowPos3iv(v);
4223}
4224
4225inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
4226{
4227 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
4228}
4229
4230inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3fv(const GLfloat *v)
4231{
4232 d_1_4_Deprecated->f.WindowPos3fv(v);
4233}
4234
4235inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
4236{
4237 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
4238}
4239
4240inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3dv(const GLdouble *v)
4241{
4242 d_1_4_Deprecated->f.WindowPos3dv(v);
4243}
4244
4245inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
4246{
4247 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
4248}
4249
4250inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2sv(const GLshort *v)
4251{
4252 d_1_4_Deprecated->f.WindowPos2sv(v);
4253}
4254
4255inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2s(GLshort x, GLshort y)
4256{
4257 d_1_4_Deprecated->f.WindowPos2s(x, y);
4258}
4259
4260inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2iv(const GLint *v)
4261{
4262 d_1_4_Deprecated->f.WindowPos2iv(v);
4263}
4264
4265inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2i(GLint x, GLint y)
4266{
4267 d_1_4_Deprecated->f.WindowPos2i(x, y);
4268}
4269
4270inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2fv(const GLfloat *v)
4271{
4272 d_1_4_Deprecated->f.WindowPos2fv(v);
4273}
4274
4275inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
4276{
4277 d_1_4_Deprecated->f.WindowPos2f(x, y);
4278}
4279
4280inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2dv(const GLdouble *v)
4281{
4282 d_1_4_Deprecated->f.WindowPos2dv(v);
4283}
4284
4285inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
4286{
4287 d_1_4_Deprecated->f.WindowPos2d(x, y);
4288}
4289
4290inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4291{
4292 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
4293}
4294
4295inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3usv(const GLushort *v)
4296{
4297 d_1_4_Deprecated->f.SecondaryColor3usv(v);
4298}
4299
4300inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
4301{
4302 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
4303}
4304
4305inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3uiv(const GLuint *v)
4306{
4307 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
4308}
4309
4310inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
4311{
4312 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
4313}
4314
4315inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
4316{
4317 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
4318}
4319
4320inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4321{
4322 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
4323}
4324
4325inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3sv(const GLshort *v)
4326{
4327 d_1_4_Deprecated->f.SecondaryColor3sv(v);
4328}
4329
4330inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
4331{
4332 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
4333}
4334
4335inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3iv(const GLint *v)
4336{
4337 d_1_4_Deprecated->f.SecondaryColor3iv(v);
4338}
4339
4340inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
4341{
4342 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
4343}
4344
4345inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3fv(const GLfloat *v)
4346{
4347 d_1_4_Deprecated->f.SecondaryColor3fv(v);
4348}
4349
4350inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
4351{
4352 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
4353}
4354
4355inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4356{
4357 d_1_4_Deprecated->f.SecondaryColor3dv(v);
4358}
4359
4360inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4361{
4362 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4363}
4364
4365inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4366{
4367 d_1_4_Deprecated->f.SecondaryColor3bv(v);
4368}
4369
4370inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4371{
4372 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4373}
4374
4375inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4376{
4377 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4378}
4379
4380inline void QOpenGLFunctions_3_3_Compatibility::glFogCoorddv(const GLdouble *coord)
4381{
4382 d_1_4_Deprecated->f.FogCoorddv(coord);
4383}
4384
4385inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordd(GLdouble coord)
4386{
4387 d_1_4_Deprecated->f.FogCoordd(coord);
4388}
4389
4390inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordfv(const GLfloat *coord)
4391{
4392 d_1_4_Deprecated->f.FogCoordfv(coord);
4393}
4394
4395inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordf(GLfloat coord)
4396{
4397 d_1_4_Deprecated->f.FogCoordf(coord);
4398}
4399
4400
4401// OpenGL 1.5 deprecated functions
4402
4403// OpenGL 2.0 deprecated functions
4404inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4405{
4406 d_2_0_Core->f.VertexAttrib4usv(index, v);
4407}
4408
4409inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4410{
4411 d_2_0_Core->f.VertexAttrib4uiv(index, v);
4412}
4413
4414inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4415{
4416 d_2_0_Core->f.VertexAttrib4ubv(index, v);
4417}
4418
4419inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4420{
4421 d_2_0_Core->f.VertexAttrib4sv(index, v);
4422}
4423
4424inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4425{
4426 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4427}
4428
4429inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4430{
4431 d_2_0_Core->f.VertexAttrib4iv(index, v);
4432}
4433
4434inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4435{
4436 d_2_0_Core->f.VertexAttrib4fv(index, v);
4437}
4438
4439inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4440{
4441 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4442}
4443
4444inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4445{
4446 d_2_0_Core->f.VertexAttrib4dv(index, v);
4447}
4448
4449inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4450{
4451 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4452}
4453
4454inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4455{
4456 d_2_0_Core->f.VertexAttrib4bv(index, v);
4457}
4458
4459inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4460{
4461 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4462}
4463
4464inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4465{
4466 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4467}
4468
4469inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4470{
4471 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4472}
4473
4474inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4475{
4476 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4477}
4478
4479inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4480{
4481 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4482}
4483
4484inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4485{
4486 d_2_0_Core->f.VertexAttrib4Niv(index, v);
4487}
4488
4489inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4490{
4491 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4492}
4493
4494inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4495{
4496 d_2_0_Core->f.VertexAttrib3sv(index, v);
4497}
4498
4499inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4500{
4501 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4502}
4503
4504inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4505{
4506 d_2_0_Core->f.VertexAttrib3fv(index, v);
4507}
4508
4509inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4510{
4511 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4512}
4513
4514inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4515{
4516 d_2_0_Core->f.VertexAttrib3dv(index, v);
4517}
4518
4519inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4520{
4521 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4522}
4523
4524inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4525{
4526 d_2_0_Core->f.VertexAttrib2sv(index, v);
4527}
4528
4529inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4530{
4531 d_2_0_Core->f.VertexAttrib2s(index, x, y);
4532}
4533
4534inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4535{
4536 d_2_0_Core->f.VertexAttrib2fv(index, v);
4537}
4538
4539inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4540{
4541 d_2_0_Core->f.VertexAttrib2f(index, x, y);
4542}
4543
4544inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4545{
4546 d_2_0_Core->f.VertexAttrib2dv(index, v);
4547}
4548
4549inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4550{
4551 d_2_0_Core->f.VertexAttrib2d(index, x, y);
4552}
4553
4554inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4555{
4556 d_2_0_Core->f.VertexAttrib1sv(index, v);
4557}
4558
4559inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4560{
4561 d_2_0_Core->f.VertexAttrib1s(index, x);
4562}
4563
4564inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4565{
4566 d_2_0_Core->f.VertexAttrib1fv(index, v);
4567}
4568
4569inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4570{
4571 d_2_0_Core->f.VertexAttrib1f(index, x);
4572}
4573
4574inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4575{
4576 d_2_0_Core->f.VertexAttrib1dv(index, v);
4577}
4578
4579inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4580{
4581 d_2_0_Core->f.VertexAttrib1d(index, x);
4582}
4583
4584
4585// OpenGL 2.1 deprecated functions
4586
4587// OpenGL 3.0 deprecated functions
4588inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4589{
4590 d_3_0_Core->f.VertexAttribI4usv(index, v);
4591}
4592
4593inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4594{
4595 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4596}
4597
4598inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4599{
4600 d_3_0_Core->f.VertexAttribI4sv(index, v);
4601}
4602
4603inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4604{
4605 d_3_0_Core->f.VertexAttribI4bv(index, v);
4606}
4607
4608inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4609{
4610 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4611}
4612
4613inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4614{
4615 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4616}
4617
4618inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4619{
4620 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4621}
4622
4623inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4624{
4625 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4626}
4627
4628inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4629{
4630 d_3_0_Core->f.VertexAttribI4iv(index, v);
4631}
4632
4633inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4634{
4635 d_3_0_Core->f.VertexAttribI3iv(index, v);
4636}
4637
4638inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4639{
4640 d_3_0_Core->f.VertexAttribI2iv(index, v);
4641}
4642
4643inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4644{
4645 d_3_0_Core->f.VertexAttribI1iv(index, v);
4646}
4647
4648inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4649{
4650 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4651}
4652
4653inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4654{
4655 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4656}
4657
4658inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4659{
4660 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4661}
4662
4663inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4664{
4665 d_3_0_Core->f.VertexAttribI1ui(index, x);
4666}
4667
4668inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4669{
4670 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4671}
4672
4673inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4674{
4675 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4676}
4677
4678inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4679{
4680 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4681}
4682
4683inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
4684{
4685 d_3_0_Core->f.VertexAttribI1i(index, x);
4686}
4687
4688
4689// OpenGL 3.1 deprecated functions
4690
4691// OpenGL 3.2 deprecated functions
4692
4693// OpenGL 3.3 deprecated functions
4694
4695
4696QT_END_NAMESPACE
4697
4698#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
4699
4700#endif
4701

source code of qtbase/src/opengl/qopenglfunctions_3_3_compatibility.h