1 | // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
2 | // Copyright (C) 2016 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | /*************************************************************************** |
5 | ** This file was generated by glgen version 0.1 |
6 | ** Command line was: glgen |
7 | ** |
8 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
9 | ** |
10 | ** This is an auto-generated file. |
11 | ** Do not edit! All changes made to it will be lost. |
12 | ** |
13 | ****************************************************************************/ |
14 | |
15 | #ifndef QOPENGLVERSIONFUNCTIONS_4_0_CORE_H |
16 | #define QOPENGLVERSIONFUNCTIONS_4_0_CORE_H |
17 | |
18 | #include <QtOpenGL/qtopenglglobal.h> |
19 | |
20 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
21 | |
22 | #include <QtOpenGL/QOpenGLVersionProfile> |
23 | #include <QtOpenGL/QOpenGLVersionFunctions> |
24 | #include <QtGui/qopenglcontext.h> |
25 | |
26 | QT_BEGIN_NAMESPACE |
27 | |
28 | class Q_OPENGL_EXPORT QOpenGLFunctions_4_0_Core : public QAbstractOpenGLFunctions |
29 | { |
30 | public: |
31 | QOpenGLFunctions_4_0_Core(); |
32 | ~QOpenGLFunctions_4_0_Core(); |
33 | |
34 | bool initializeOpenGLFunctions() override; |
35 | |
36 | // OpenGL 1.0 core functions |
37 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
38 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
39 | GLboolean glIsEnabled(GLenum cap); |
40 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
41 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
42 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
43 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
44 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
45 | const GLubyte * glGetString(GLenum name); |
46 | void glGetIntegerv(GLenum pname, GLint *params); |
47 | void glGetFloatv(GLenum pname, GLfloat *params); |
48 | GLenum glGetError(); |
49 | void glGetDoublev(GLenum pname, GLdouble *params); |
50 | void glGetBooleanv(GLenum pname, GLboolean *params); |
51 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
52 | void glReadBuffer(GLenum mode); |
53 | void glPixelStorei(GLenum pname, GLint param); |
54 | void glPixelStoref(GLenum pname, GLfloat param); |
55 | void glDepthFunc(GLenum func); |
56 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
57 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
58 | void glLogicOp(GLenum opcode); |
59 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
60 | void glFlush(); |
61 | void glFinish(); |
62 | void glEnable(GLenum cap); |
63 | void glDisable(GLenum cap); |
64 | void glDepthMask(GLboolean flag); |
65 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
66 | void glStencilMask(GLuint mask); |
67 | void glClearDepth(GLdouble depth); |
68 | void glClearStencil(GLint s); |
69 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
70 | void glClear(GLbitfield mask); |
71 | void glDrawBuffer(GLenum mode); |
72 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
73 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
74 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
75 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
76 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
77 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
78 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
79 | void glPolygonMode(GLenum face, GLenum mode); |
80 | void glPointSize(GLfloat size); |
81 | void glLineWidth(GLfloat width); |
82 | void glHint(GLenum target, GLenum mode); |
83 | void glFrontFace(GLenum mode); |
84 | void glCullFace(GLenum mode); |
85 | |
86 | // OpenGL 1.1 core functions |
87 | GLboolean glIsTexture(GLuint texture); |
88 | void glGenTextures(GLsizei n, GLuint *textures); |
89 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
90 | void glBindTexture(GLenum target, GLuint texture); |
91 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
92 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
93 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
94 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
95 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
96 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
97 | void glPolygonOffset(GLfloat factor, GLfloat units); |
98 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
99 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
100 | |
101 | // OpenGL 1.2 core functions |
102 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
103 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
104 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
105 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
106 | void glBlendEquation(GLenum mode); |
107 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
108 | |
109 | // OpenGL 1.3 core functions |
110 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
111 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
112 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
113 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
114 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
115 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
116 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
117 | void glSampleCoverage(GLfloat value, GLboolean invert); |
118 | void glActiveTexture(GLenum texture); |
119 | |
120 | // OpenGL 1.4 core functions |
121 | void glPointParameteriv(GLenum pname, const GLint *params); |
122 | void glPointParameteri(GLenum pname, GLint param); |
123 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
124 | void glPointParameterf(GLenum pname, GLfloat param); |
125 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
126 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
127 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
128 | |
129 | // OpenGL 1.5 core functions |
130 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
131 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
132 | GLboolean glUnmapBuffer(GLenum target); |
133 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
134 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
135 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
136 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
137 | GLboolean glIsBuffer(GLuint buffer); |
138 | void glGenBuffers(GLsizei n, GLuint *buffers); |
139 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
140 | void glBindBuffer(GLenum target, GLuint buffer); |
141 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
142 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
143 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
144 | void glEndQuery(GLenum target); |
145 | void glBeginQuery(GLenum target, GLuint id); |
146 | GLboolean glIsQuery(GLuint id); |
147 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
148 | void glGenQueries(GLsizei n, GLuint *ids); |
149 | |
150 | // OpenGL 2.0 core functions |
151 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
152 | void glValidateProgram(GLuint program); |
153 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
154 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
155 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
156 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
157 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
158 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
159 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
160 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
161 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
162 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
163 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
164 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
165 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
166 | void glUniform2i(GLint location, GLint v0, GLint v1); |
167 | void glUniform1i(GLint location, GLint v0); |
168 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
169 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
170 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
171 | void glUniform1f(GLint location, GLfloat v0); |
172 | void glUseProgram(GLuint program); |
173 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
174 | void glLinkProgram(GLuint program); |
175 | GLboolean glIsShader(GLuint shader); |
176 | GLboolean glIsProgram(GLuint program); |
177 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
178 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
179 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
180 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
181 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
182 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
183 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
184 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
185 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
186 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
187 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
188 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
189 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
190 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
191 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
192 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
193 | void glEnableVertexAttribArray(GLuint index); |
194 | void glDisableVertexAttribArray(GLuint index); |
195 | void glDetachShader(GLuint program, GLuint shader); |
196 | void glDeleteShader(GLuint shader); |
197 | void glDeleteProgram(GLuint program); |
198 | GLuint glCreateShader(GLenum type); |
199 | GLuint glCreateProgram(); |
200 | void glCompileShader(GLuint shader); |
201 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
202 | void glAttachShader(GLuint program, GLuint shader); |
203 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
204 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
205 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
206 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
207 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
208 | |
209 | // OpenGL 2.1 core functions |
210 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
211 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
212 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
213 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
214 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
215 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
216 | |
217 | // OpenGL 3.0 core functions |
218 | GLboolean glIsVertexArray(GLuint array); |
219 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
220 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
221 | void glBindVertexArray(GLuint array); |
222 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
223 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
224 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
225 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
226 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
227 | void glGenerateMipmap(GLenum target); |
228 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
229 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
230 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
231 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
232 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
233 | GLenum glCheckFramebufferStatus(GLenum target); |
234 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
235 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
236 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
237 | GLboolean glIsFramebuffer(GLuint framebuffer); |
238 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
239 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
240 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
241 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
242 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
243 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
244 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
245 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
246 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
247 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
248 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
249 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
250 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
251 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
252 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
253 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
254 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
255 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
256 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
257 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
258 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
259 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
260 | void glUniform1ui(GLint location, GLuint v0); |
261 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
262 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
263 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
264 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
265 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
266 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
267 | void glEndConditionalRender(); |
268 | void glBeginConditionalRender(GLuint id, GLenum mode); |
269 | void glClampColor(GLenum target, GLenum clamp); |
270 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
271 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
272 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
273 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
274 | void glEndTransformFeedback(); |
275 | void glBeginTransformFeedback(GLenum primitiveMode); |
276 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
277 | void glDisablei(GLenum target, GLuint index); |
278 | void glEnablei(GLenum target, GLuint index); |
279 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
280 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
281 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
282 | |
283 | // OpenGL 3.1 core functions |
284 | void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
285 | void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
286 | void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
287 | void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
288 | GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
289 | void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
290 | void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
291 | void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
292 | void glPrimitiveRestartIndex(GLuint index); |
293 | void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
294 | void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
295 | void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
296 | |
297 | // OpenGL 3.2 core functions |
298 | void glSampleMaski(GLuint index, GLbitfield mask); |
299 | void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
300 | void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
301 | void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
302 | void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
303 | void glGetInteger64v(GLenum pname, GLint64 *params); |
304 | void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
305 | GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
306 | void glDeleteSync(GLsync sync); |
307 | GLboolean glIsSync(GLsync sync); |
308 | GLsync glFenceSync(GLenum condition, GLbitfield flags); |
309 | void glProvokingVertex(GLenum mode); |
310 | void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); |
311 | void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); |
312 | void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
313 | void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
314 | void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); |
315 | void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
316 | void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
317 | |
318 | // OpenGL 3.3 core functions |
319 | void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
320 | void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
321 | void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
322 | void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
323 | void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
324 | void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
325 | void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
326 | void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
327 | void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); |
328 | void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); |
329 | void glQueryCounter(GLuint id, GLenum target); |
330 | void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
331 | void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
332 | void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
333 | void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
334 | void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); |
335 | void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
336 | void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); |
337 | void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
338 | void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
339 | void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
340 | void glBindSampler(GLuint unit, GLuint sampler); |
341 | GLboolean glIsSampler(GLuint sampler); |
342 | void glDeleteSamplers(GLsizei count, const GLuint *samplers); |
343 | void glGenSamplers(GLsizei count, GLuint *samplers); |
344 | GLint glGetFragDataIndex(GLuint program, const GLchar *name); |
345 | void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
346 | void glVertexAttribDivisor(GLuint index, GLuint divisor); |
347 | |
348 | // OpenGL 4.0 core functions |
349 | void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); |
350 | void glEndQueryIndexed(GLenum target, GLuint index); |
351 | void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); |
352 | void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); |
353 | void glDrawTransformFeedback(GLenum mode, GLuint id); |
354 | void glResumeTransformFeedback(); |
355 | void glPauseTransformFeedback(); |
356 | GLboolean glIsTransformFeedback(GLuint id); |
357 | void glGenTransformFeedbacks(GLsizei n, GLuint *ids); |
358 | void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); |
359 | void glBindTransformFeedback(GLenum target, GLuint id); |
360 | void glPatchParameterfv(GLenum pname, const GLfloat *values); |
361 | void glPatchParameteri(GLenum pname, GLint value); |
362 | void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); |
363 | void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); |
364 | void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); |
365 | void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
366 | void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
367 | void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); |
368 | GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); |
369 | GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); |
370 | void glGetUniformdv(GLuint program, GLint location, GLdouble *params); |
371 | void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
372 | void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
373 | void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
374 | void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
375 | void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
376 | void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
377 | void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
378 | void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
379 | void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
380 | void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); |
381 | void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); |
382 | void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); |
383 | void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); |
384 | void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
385 | void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); |
386 | void glUniform2d(GLint location, GLdouble x, GLdouble y); |
387 | void glUniform1d(GLint location, GLdouble x); |
388 | void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); |
389 | void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); |
390 | void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
391 | void glBlendFunci(GLuint buf, GLenum src, GLenum dst); |
392 | void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
393 | void glBlendEquationi(GLuint buf, GLenum mode); |
394 | void glMinSampleShading(GLfloat value); |
395 | |
396 | private: |
397 | friend class QOpenGLVersionFunctionsFactory; |
398 | |
399 | static bool isContextCompatible(QOpenGLContext *context); |
400 | static QOpenGLVersionProfile versionProfile(); |
401 | |
402 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
403 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
404 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
405 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
406 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
407 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
408 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
409 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
410 | QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
411 | QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
412 | QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; |
413 | QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; |
414 | QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; |
415 | }; |
416 | |
417 | // OpenGL 1.0 core functions |
418 | inline void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
419 | { |
420 | d_1_0_Core->f.Viewport(x, y, width, height); |
421 | } |
422 | |
423 | inline void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) |
424 | { |
425 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
426 | } |
427 | |
428 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap) |
429 | { |
430 | return d_1_0_Core->f.IsEnabled(cap); |
431 | } |
432 | |
433 | inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
434 | { |
435 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
436 | } |
437 | |
438 | inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
439 | { |
440 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
441 | } |
442 | |
443 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
444 | { |
445 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
446 | } |
447 | |
448 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
449 | { |
450 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
451 | } |
452 | |
453 | inline void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
454 | { |
455 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
456 | } |
457 | |
458 | inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetString(GLenum name) |
459 | { |
460 | return d_1_0_Core->f.GetString(name); |
461 | } |
462 | |
463 | inline void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params) |
464 | { |
465 | d_1_0_Core->f.GetIntegerv(pname, params); |
466 | } |
467 | |
468 | inline void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params) |
469 | { |
470 | d_1_0_Core->f.GetFloatv(pname, params); |
471 | } |
472 | |
473 | inline GLenum QOpenGLFunctions_4_0_Core::glGetError() |
474 | { |
475 | return d_1_0_Core->f.GetError(); |
476 | } |
477 | |
478 | inline void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params) |
479 | { |
480 | d_1_0_Core->f.GetDoublev(pname, params); |
481 | } |
482 | |
483 | inline void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params) |
484 | { |
485 | d_1_0_Core->f.GetBooleanv(pname, params); |
486 | } |
487 | |
488 | inline void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
489 | { |
490 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
491 | } |
492 | |
493 | inline void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode) |
494 | { |
495 | d_1_0_Core->f.ReadBuffer(mode); |
496 | } |
497 | |
498 | inline void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param) |
499 | { |
500 | d_1_0_Core->f.PixelStorei(pname, param); |
501 | } |
502 | |
503 | inline void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param) |
504 | { |
505 | d_1_0_Core->f.PixelStoref(pname, param); |
506 | } |
507 | |
508 | inline void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func) |
509 | { |
510 | d_1_0_Core->f.DepthFunc(func); |
511 | } |
512 | |
513 | inline void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
514 | { |
515 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
516 | } |
517 | |
518 | inline void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
519 | { |
520 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
521 | } |
522 | |
523 | inline void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode) |
524 | { |
525 | d_1_0_Core->f.LogicOp(opcode); |
526 | } |
527 | |
528 | inline void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) |
529 | { |
530 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
531 | } |
532 | |
533 | inline void QOpenGLFunctions_4_0_Core::glFlush() |
534 | { |
535 | d_1_0_Core->f.Flush(); |
536 | } |
537 | |
538 | inline void QOpenGLFunctions_4_0_Core::glFinish() |
539 | { |
540 | d_1_0_Core->f.Finish(); |
541 | } |
542 | |
543 | inline void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap) |
544 | { |
545 | d_1_0_Core->f.Enable(cap); |
546 | } |
547 | |
548 | inline void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap) |
549 | { |
550 | d_1_0_Core->f.Disable(cap); |
551 | } |
552 | |
553 | inline void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag) |
554 | { |
555 | d_1_0_Core->f.DepthMask(flag); |
556 | } |
557 | |
558 | inline void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
559 | { |
560 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
561 | } |
562 | |
563 | inline void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask) |
564 | { |
565 | d_1_0_Core->f.StencilMask(mask); |
566 | } |
567 | |
568 | inline void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth) |
569 | { |
570 | d_1_0_Core->f.ClearDepth(depth); |
571 | } |
572 | |
573 | inline void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s) |
574 | { |
575 | d_1_0_Core->f.ClearStencil(s); |
576 | } |
577 | |
578 | inline void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
579 | { |
580 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
581 | } |
582 | |
583 | inline void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask) |
584 | { |
585 | d_1_0_Core->f.Clear(mask); |
586 | } |
587 | |
588 | inline void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode) |
589 | { |
590 | d_1_0_Core->f.DrawBuffer(mode); |
591 | } |
592 | |
593 | inline void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
594 | { |
595 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
596 | } |
597 | |
598 | inline void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
599 | { |
600 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
601 | } |
602 | |
603 | inline void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
604 | { |
605 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
606 | } |
607 | |
608 | inline void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) |
609 | { |
610 | d_1_0_Core->f.TexParameteri(target, pname, param); |
611 | } |
612 | |
613 | inline void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
614 | { |
615 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
616 | } |
617 | |
618 | inline void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
619 | { |
620 | d_1_0_Core->f.TexParameterf(target, pname, param); |
621 | } |
622 | |
623 | inline void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
624 | { |
625 | d_1_0_Core->f.Scissor(x, y, width, height); |
626 | } |
627 | |
628 | inline void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode) |
629 | { |
630 | d_1_0_Core->f.PolygonMode(face, mode); |
631 | } |
632 | |
633 | inline void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size) |
634 | { |
635 | d_1_0_Core->f.PointSize(size); |
636 | } |
637 | |
638 | inline void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width) |
639 | { |
640 | d_1_0_Core->f.LineWidth(width); |
641 | } |
642 | |
643 | inline void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode) |
644 | { |
645 | d_1_0_Core->f.Hint(target, mode); |
646 | } |
647 | |
648 | inline void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode) |
649 | { |
650 | d_1_0_Core->f.FrontFace(mode); |
651 | } |
652 | |
653 | inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode) |
654 | { |
655 | d_1_0_Core->f.CullFace(mode); |
656 | } |
657 | |
658 | |
659 | // OpenGL 1.1 core functions |
660 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture) |
661 | { |
662 | return d_1_1_Core->f.IsTexture(texture); |
663 | } |
664 | |
665 | inline void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures) |
666 | { |
667 | d_1_1_Core->f.GenTextures(n, textures); |
668 | } |
669 | |
670 | inline void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures) |
671 | { |
672 | d_1_1_Core->f.DeleteTextures(n, textures); |
673 | } |
674 | |
675 | inline void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture) |
676 | { |
677 | d_1_1_Core->f.BindTexture(target, texture); |
678 | } |
679 | |
680 | inline void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
681 | { |
682 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
683 | } |
684 | |
685 | inline void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
686 | { |
687 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
688 | } |
689 | |
690 | inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
691 | { |
692 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
693 | } |
694 | |
695 | inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
696 | { |
697 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
698 | } |
699 | |
700 | inline void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
701 | { |
702 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
703 | } |
704 | |
705 | inline void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
706 | { |
707 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
708 | } |
709 | |
710 | inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units) |
711 | { |
712 | d_1_1_Core->f.PolygonOffset(factor, units); |
713 | } |
714 | |
715 | inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
716 | { |
717 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
718 | } |
719 | |
720 | inline void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
721 | { |
722 | d_1_1_Core->f.DrawArrays(mode, first, count); |
723 | } |
724 | |
725 | |
726 | // OpenGL 1.2 core functions |
727 | inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
728 | { |
729 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
730 | } |
731 | |
732 | inline void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
733 | { |
734 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
735 | } |
736 | |
737 | inline void QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
738 | { |
739 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
740 | } |
741 | |
742 | inline void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
743 | { |
744 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
745 | } |
746 | |
747 | inline void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode) |
748 | { |
749 | d_1_2_Core->f.BlendEquation(mode); |
750 | } |
751 | |
752 | inline void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
753 | { |
754 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
755 | } |
756 | |
757 | |
758 | // OpenGL 1.3 core functions |
759 | inline void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
760 | { |
761 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
762 | } |
763 | |
764 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
765 | { |
766 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
767 | } |
768 | |
769 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
770 | { |
771 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
772 | } |
773 | |
774 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
775 | { |
776 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
777 | } |
778 | |
779 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
780 | { |
781 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
782 | } |
783 | |
784 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
785 | { |
786 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
787 | } |
788 | |
789 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
790 | { |
791 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
792 | } |
793 | |
794 | inline void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert) |
795 | { |
796 | d_1_3_Core->f.SampleCoverage(value, invert); |
797 | } |
798 | |
799 | inline void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture) |
800 | { |
801 | d_1_3_Core->f.ActiveTexture(texture); |
802 | } |
803 | |
804 | |
805 | // OpenGL 1.4 core functions |
806 | inline void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params) |
807 | { |
808 | d_1_4_Core->f.PointParameteriv(pname, params); |
809 | } |
810 | |
811 | inline void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param) |
812 | { |
813 | d_1_4_Core->f.PointParameteri(pname, param); |
814 | } |
815 | |
816 | inline void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params) |
817 | { |
818 | d_1_4_Core->f.PointParameterfv(pname, params); |
819 | } |
820 | |
821 | inline void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param) |
822 | { |
823 | d_1_4_Core->f.PointParameterf(pname, param); |
824 | } |
825 | |
826 | inline void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
827 | { |
828 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
829 | } |
830 | |
831 | inline void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
832 | { |
833 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
834 | } |
835 | |
836 | inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
837 | { |
838 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
839 | } |
840 | |
841 | |
842 | // OpenGL 1.5 core functions |
843 | inline void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
844 | { |
845 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
846 | } |
847 | |
848 | inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
849 | { |
850 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
851 | } |
852 | |
853 | inline GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target) |
854 | { |
855 | return d_1_5_Core->f.UnmapBuffer(target); |
856 | } |
857 | |
858 | inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access) |
859 | { |
860 | return d_1_5_Core->f.MapBuffer(target, access); |
861 | } |
862 | |
863 | inline void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
864 | { |
865 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
866 | } |
867 | |
868 | inline void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
869 | { |
870 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
871 | } |
872 | |
873 | inline void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
874 | { |
875 | d_1_5_Core->f.BufferData(target, size, data, usage); |
876 | } |
877 | |
878 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer) |
879 | { |
880 | return d_1_5_Core->f.IsBuffer(buffer); |
881 | } |
882 | |
883 | inline void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers) |
884 | { |
885 | d_1_5_Core->f.GenBuffers(n, buffers); |
886 | } |
887 | |
888 | inline void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
889 | { |
890 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
891 | } |
892 | |
893 | inline void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer) |
894 | { |
895 | d_1_5_Core->f.BindBuffer(target, buffer); |
896 | } |
897 | |
898 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
899 | { |
900 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
901 | } |
902 | |
903 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
904 | { |
905 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
906 | } |
907 | |
908 | inline void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
909 | { |
910 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
911 | } |
912 | |
913 | inline void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target) |
914 | { |
915 | d_1_5_Core->f.EndQuery(target); |
916 | } |
917 | |
918 | inline void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id) |
919 | { |
920 | d_1_5_Core->f.BeginQuery(target, id); |
921 | } |
922 | |
923 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id) |
924 | { |
925 | return d_1_5_Core->f.IsQuery(id); |
926 | } |
927 | |
928 | inline void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids) |
929 | { |
930 | d_1_5_Core->f.DeleteQueries(n, ids); |
931 | } |
932 | |
933 | inline void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids) |
934 | { |
935 | d_1_5_Core->f.GenQueries(n, ids); |
936 | } |
937 | |
938 | |
939 | // OpenGL 2.0 core functions |
940 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
941 | { |
942 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
943 | } |
944 | |
945 | inline void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program) |
946 | { |
947 | d_2_0_Core->f.ValidateProgram(program); |
948 | } |
949 | |
950 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
951 | { |
952 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
953 | } |
954 | |
955 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
956 | { |
957 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
958 | } |
959 | |
960 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
961 | { |
962 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
963 | } |
964 | |
965 | inline void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
966 | { |
967 | d_2_0_Core->f.Uniform4iv(location, count, value); |
968 | } |
969 | |
970 | inline void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
971 | { |
972 | d_2_0_Core->f.Uniform3iv(location, count, value); |
973 | } |
974 | |
975 | inline void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
976 | { |
977 | d_2_0_Core->f.Uniform2iv(location, count, value); |
978 | } |
979 | |
980 | inline void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
981 | { |
982 | d_2_0_Core->f.Uniform1iv(location, count, value); |
983 | } |
984 | |
985 | inline void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
986 | { |
987 | d_2_0_Core->f.Uniform4fv(location, count, value); |
988 | } |
989 | |
990 | inline void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
991 | { |
992 | d_2_0_Core->f.Uniform3fv(location, count, value); |
993 | } |
994 | |
995 | inline void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
996 | { |
997 | d_2_0_Core->f.Uniform2fv(location, count, value); |
998 | } |
999 | |
1000 | inline void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1001 | { |
1002 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1003 | } |
1004 | |
1005 | inline void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1006 | { |
1007 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1008 | } |
1009 | |
1010 | inline void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1011 | { |
1012 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1013 | } |
1014 | |
1015 | inline void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1) |
1016 | { |
1017 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1018 | } |
1019 | |
1020 | inline void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0) |
1021 | { |
1022 | d_2_0_Core->f.Uniform1i(location, v0); |
1023 | } |
1024 | |
1025 | inline void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1026 | { |
1027 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1028 | } |
1029 | |
1030 | inline void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1031 | { |
1032 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1033 | } |
1034 | |
1035 | inline void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1036 | { |
1037 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1038 | } |
1039 | |
1040 | inline void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0) |
1041 | { |
1042 | d_2_0_Core->f.Uniform1f(location, v0); |
1043 | } |
1044 | |
1045 | inline void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program) |
1046 | { |
1047 | d_2_0_Core->f.UseProgram(program); |
1048 | } |
1049 | |
1050 | inline void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1051 | { |
1052 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1053 | } |
1054 | |
1055 | inline void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program) |
1056 | { |
1057 | d_2_0_Core->f.LinkProgram(program); |
1058 | } |
1059 | |
1060 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader) |
1061 | { |
1062 | return d_2_0_Core->f.IsShader(shader); |
1063 | } |
1064 | |
1065 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program) |
1066 | { |
1067 | return d_2_0_Core->f.IsProgram(program); |
1068 | } |
1069 | |
1070 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1071 | { |
1072 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1073 | } |
1074 | |
1075 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1076 | { |
1077 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1078 | } |
1079 | |
1080 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1081 | { |
1082 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1083 | } |
1084 | |
1085 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1086 | { |
1087 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1088 | } |
1089 | |
1090 | inline void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1091 | { |
1092 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1093 | } |
1094 | |
1095 | inline void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1096 | { |
1097 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1098 | } |
1099 | |
1100 | inline GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name) |
1101 | { |
1102 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1103 | } |
1104 | |
1105 | inline void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1106 | { |
1107 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1108 | } |
1109 | |
1110 | inline void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1111 | { |
1112 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
1113 | } |
1114 | |
1115 | inline void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
1116 | { |
1117 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
1118 | } |
1119 | |
1120 | inline void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1121 | { |
1122 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
1123 | } |
1124 | |
1125 | inline void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
1126 | { |
1127 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
1128 | } |
1129 | |
1130 | inline GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name) |
1131 | { |
1132 | return d_2_0_Core->f.GetAttribLocation(program, name); |
1133 | } |
1134 | |
1135 | inline void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
1136 | { |
1137 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
1138 | } |
1139 | |
1140 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1141 | { |
1142 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
1143 | } |
1144 | |
1145 | inline void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1146 | { |
1147 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
1148 | } |
1149 | |
1150 | inline void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index) |
1151 | { |
1152 | d_2_0_Core->f.EnableVertexAttribArray(index); |
1153 | } |
1154 | |
1155 | inline void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index) |
1156 | { |
1157 | d_2_0_Core->f.DisableVertexAttribArray(index); |
1158 | } |
1159 | |
1160 | inline void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader) |
1161 | { |
1162 | d_2_0_Core->f.DetachShader(program, shader); |
1163 | } |
1164 | |
1165 | inline void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader) |
1166 | { |
1167 | d_2_0_Core->f.DeleteShader(shader); |
1168 | } |
1169 | |
1170 | inline void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program) |
1171 | { |
1172 | d_2_0_Core->f.DeleteProgram(program); |
1173 | } |
1174 | |
1175 | inline GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type) |
1176 | { |
1177 | return d_2_0_Core->f.CreateShader(type); |
1178 | } |
1179 | |
1180 | inline GLuint QOpenGLFunctions_4_0_Core::glCreateProgram() |
1181 | { |
1182 | return d_2_0_Core->f.CreateProgram(); |
1183 | } |
1184 | |
1185 | inline void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader) |
1186 | { |
1187 | d_2_0_Core->f.CompileShader(shader); |
1188 | } |
1189 | |
1190 | inline void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
1191 | { |
1192 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
1193 | } |
1194 | |
1195 | inline void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader) |
1196 | { |
1197 | d_2_0_Core->f.AttachShader(program, shader); |
1198 | } |
1199 | |
1200 | inline void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask) |
1201 | { |
1202 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
1203 | } |
1204 | |
1205 | inline void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1206 | { |
1207 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
1208 | } |
1209 | |
1210 | inline void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
1211 | { |
1212 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
1213 | } |
1214 | |
1215 | inline void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs) |
1216 | { |
1217 | d_2_0_Core->f.DrawBuffers(n, bufs); |
1218 | } |
1219 | |
1220 | inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
1221 | { |
1222 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
1223 | } |
1224 | |
1225 | |
1226 | // OpenGL 2.1 core functions |
1227 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1228 | { |
1229 | d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
1230 | } |
1231 | |
1232 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1233 | { |
1234 | d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
1235 | } |
1236 | |
1237 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1238 | { |
1239 | d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
1240 | } |
1241 | |
1242 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1243 | { |
1244 | d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
1245 | } |
1246 | |
1247 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1248 | { |
1249 | d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
1250 | } |
1251 | |
1252 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1253 | { |
1254 | d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
1255 | } |
1256 | |
1257 | |
1258 | // OpenGL 3.0 core functions |
1259 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array) |
1260 | { |
1261 | return d_3_0_Core->f.IsVertexArray(array); |
1262 | } |
1263 | |
1264 | inline void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays) |
1265 | { |
1266 | d_3_0_Core->f.GenVertexArrays(n, arrays); |
1267 | } |
1268 | |
1269 | inline void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
1270 | { |
1271 | d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
1272 | } |
1273 | |
1274 | inline void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array) |
1275 | { |
1276 | d_3_0_Core->f.BindVertexArray(array); |
1277 | } |
1278 | |
1279 | inline void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
1280 | { |
1281 | d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
1282 | } |
1283 | |
1284 | inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
1285 | { |
1286 | return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
1287 | } |
1288 | |
1289 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
1290 | { |
1291 | d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
1292 | } |
1293 | |
1294 | inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
1295 | { |
1296 | d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
1297 | } |
1298 | |
1299 | inline void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1300 | { |
1301 | d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1302 | } |
1303 | |
1304 | inline void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target) |
1305 | { |
1306 | d_3_0_Core->f.GenerateMipmap(target); |
1307 | } |
1308 | |
1309 | inline void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
1310 | { |
1311 | d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
1312 | } |
1313 | |
1314 | inline void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
1315 | { |
1316 | d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
1317 | } |
1318 | |
1319 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
1320 | { |
1321 | d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
1322 | } |
1323 | |
1324 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1325 | { |
1326 | d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
1327 | } |
1328 | |
1329 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1330 | { |
1331 | d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
1332 | } |
1333 | |
1334 | inline GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target) |
1335 | { |
1336 | return d_3_0_Core->f.CheckFramebufferStatus(target); |
1337 | } |
1338 | |
1339 | inline void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
1340 | { |
1341 | d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
1342 | } |
1343 | |
1344 | inline void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
1345 | { |
1346 | d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
1347 | } |
1348 | |
1349 | inline void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer) |
1350 | { |
1351 | d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
1352 | } |
1353 | |
1354 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer) |
1355 | { |
1356 | return d_3_0_Core->f.IsFramebuffer(framebuffer); |
1357 | } |
1358 | |
1359 | inline void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1360 | { |
1361 | d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
1362 | } |
1363 | |
1364 | inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
1365 | { |
1366 | d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
1367 | } |
1368 | |
1369 | inline void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
1370 | { |
1371 | d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
1372 | } |
1373 | |
1374 | inline void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
1375 | { |
1376 | d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
1377 | } |
1378 | |
1379 | inline void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
1380 | { |
1381 | d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
1382 | } |
1383 | |
1384 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer) |
1385 | { |
1386 | return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
1387 | } |
1388 | |
1389 | inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index) |
1390 | { |
1391 | return d_3_0_Core->f.GetStringi(name, index); |
1392 | } |
1393 | |
1394 | inline void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
1395 | { |
1396 | d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
1397 | } |
1398 | |
1399 | inline void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
1400 | { |
1401 | d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
1402 | } |
1403 | |
1404 | inline void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
1405 | { |
1406 | d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
1407 | } |
1408 | |
1409 | inline void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
1410 | { |
1411 | d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
1412 | } |
1413 | |
1414 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
1415 | { |
1416 | d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
1417 | } |
1418 | |
1419 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
1420 | { |
1421 | d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
1422 | } |
1423 | |
1424 | inline void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
1425 | { |
1426 | d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
1427 | } |
1428 | |
1429 | inline void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
1430 | { |
1431 | d_3_0_Core->f.TexParameterIiv(target, pname, params); |
1432 | } |
1433 | |
1434 | inline void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
1435 | { |
1436 | d_3_0_Core->f.Uniform4uiv(location, count, value); |
1437 | } |
1438 | |
1439 | inline void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
1440 | { |
1441 | d_3_0_Core->f.Uniform3uiv(location, count, value); |
1442 | } |
1443 | |
1444 | inline void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
1445 | { |
1446 | d_3_0_Core->f.Uniform2uiv(location, count, value); |
1447 | } |
1448 | |
1449 | inline void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
1450 | { |
1451 | d_3_0_Core->f.Uniform1uiv(location, count, value); |
1452 | } |
1453 | |
1454 | inline void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
1455 | { |
1456 | d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
1457 | } |
1458 | |
1459 | inline void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
1460 | { |
1461 | d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
1462 | } |
1463 | |
1464 | inline void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
1465 | { |
1466 | d_3_0_Core->f.Uniform2ui(location, v0, v1); |
1467 | } |
1468 | |
1469 | inline void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0) |
1470 | { |
1471 | d_3_0_Core->f.Uniform1ui(location, v0); |
1472 | } |
1473 | |
1474 | inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name) |
1475 | { |
1476 | return d_3_0_Core->f.GetFragDataLocation(program, name); |
1477 | } |
1478 | |
1479 | inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
1480 | { |
1481 | d_3_0_Core->f.BindFragDataLocation(program, color, name); |
1482 | } |
1483 | |
1484 | inline void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
1485 | { |
1486 | d_3_0_Core->f.GetUniformuiv(program, location, params); |
1487 | } |
1488 | |
1489 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
1490 | { |
1491 | d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
1492 | } |
1493 | |
1494 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
1495 | { |
1496 | d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
1497 | } |
1498 | |
1499 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
1500 | { |
1501 | d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
1502 | } |
1503 | |
1504 | inline void QOpenGLFunctions_4_0_Core::glEndConditionalRender() |
1505 | { |
1506 | d_3_0_Core->f.EndConditionalRender(); |
1507 | } |
1508 | |
1509 | inline void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode) |
1510 | { |
1511 | d_3_0_Core->f.BeginConditionalRender(id, mode); |
1512 | } |
1513 | |
1514 | inline void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp) |
1515 | { |
1516 | d_3_0_Core->f.ClampColor(target, clamp); |
1517 | } |
1518 | |
1519 | inline void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
1520 | { |
1521 | d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
1522 | } |
1523 | |
1524 | inline void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
1525 | { |
1526 | d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
1527 | } |
1528 | |
1529 | inline void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
1530 | { |
1531 | d_3_0_Core->f.BindBufferBase(target, index, buffer); |
1532 | } |
1533 | |
1534 | inline void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
1535 | { |
1536 | d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
1537 | } |
1538 | |
1539 | inline void QOpenGLFunctions_4_0_Core::glEndTransformFeedback() |
1540 | { |
1541 | d_3_0_Core->f.EndTransformFeedback(); |
1542 | } |
1543 | |
1544 | inline void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode) |
1545 | { |
1546 | d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
1547 | } |
1548 | |
1549 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index) |
1550 | { |
1551 | return d_3_0_Core->f.IsEnabledi(target, index); |
1552 | } |
1553 | |
1554 | inline void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index) |
1555 | { |
1556 | d_3_0_Core->f.Disablei(target, index); |
1557 | } |
1558 | |
1559 | inline void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index) |
1560 | { |
1561 | d_3_0_Core->f.Enablei(target, index); |
1562 | } |
1563 | |
1564 | inline void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
1565 | { |
1566 | d_3_0_Core->f.GetIntegeri_v(target, index, data); |
1567 | } |
1568 | |
1569 | inline void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
1570 | { |
1571 | d_3_0_Core->f.GetBooleani_v(target, index, data); |
1572 | } |
1573 | |
1574 | inline void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
1575 | { |
1576 | d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
1577 | } |
1578 | |
1579 | |
1580 | // OpenGL 3.1 core functions |
1581 | inline void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
1582 | { |
1583 | d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
1584 | } |
1585 | |
1586 | inline void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
1587 | { |
1588 | d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
1589 | } |
1590 | |
1591 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
1592 | { |
1593 | d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
1594 | } |
1595 | |
1596 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
1597 | { |
1598 | d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
1599 | } |
1600 | |
1601 | inline GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
1602 | { |
1603 | return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); |
1604 | } |
1605 | |
1606 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
1607 | { |
1608 | d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); |
1609 | } |
1610 | |
1611 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
1612 | { |
1613 | d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
1614 | } |
1615 | |
1616 | inline void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) |
1617 | { |
1618 | d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
1619 | } |
1620 | |
1621 | inline void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index) |
1622 | { |
1623 | d_3_1_Core->f.PrimitiveRestartIndex(index); |
1624 | } |
1625 | |
1626 | inline void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
1627 | { |
1628 | d_3_1_Core->f.TexBuffer(target, internalformat, buffer); |
1629 | } |
1630 | |
1631 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
1632 | { |
1633 | d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); |
1634 | } |
1635 | |
1636 | inline void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
1637 | { |
1638 | d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); |
1639 | } |
1640 | |
1641 | |
1642 | // OpenGL 3.2 core functions |
1643 | inline void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask) |
1644 | { |
1645 | d_3_2_Core->f.SampleMaski(index, mask); |
1646 | } |
1647 | |
1648 | inline void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
1649 | { |
1650 | d_3_2_Core->f.GetMultisamplefv(pname, index, val); |
1651 | } |
1652 | |
1653 | inline void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
1654 | { |
1655 | d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); |
1656 | } |
1657 | |
1658 | inline void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
1659 | { |
1660 | d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); |
1661 | } |
1662 | |
1663 | inline void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
1664 | { |
1665 | d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); |
1666 | } |
1667 | |
1668 | inline void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params) |
1669 | { |
1670 | d_3_2_Core->f.GetInteger64v(pname, params); |
1671 | } |
1672 | |
1673 | inline void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
1674 | { |
1675 | d_3_2_Core->f.WaitSync(sync, flags, timeout); |
1676 | } |
1677 | |
1678 | inline GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
1679 | { |
1680 | return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); |
1681 | } |
1682 | |
1683 | inline void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync) |
1684 | { |
1685 | d_3_2_Core->f.DeleteSync(sync); |
1686 | } |
1687 | |
1688 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync) |
1689 | { |
1690 | return d_3_2_Core->f.IsSync(sync); |
1691 | } |
1692 | |
1693 | inline GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags) |
1694 | { |
1695 | return d_3_2_Core->f.FenceSync(condition, flags); |
1696 | } |
1697 | |
1698 | inline void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode) |
1699 | { |
1700 | d_3_2_Core->f.ProvokingVertex(mode); |
1701 | } |
1702 | |
1703 | inline void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) |
1704 | { |
1705 | d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); |
1706 | } |
1707 | |
1708 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
1709 | { |
1710 | d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); |
1711 | } |
1712 | |
1713 | inline void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
1714 | { |
1715 | d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); |
1716 | } |
1717 | |
1718 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
1719 | { |
1720 | d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); |
1721 | } |
1722 | |
1723 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
1724 | { |
1725 | d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); |
1726 | } |
1727 | |
1728 | inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
1729 | { |
1730 | d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); |
1731 | } |
1732 | |
1733 | inline void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
1734 | { |
1735 | d_3_2_Core->f.GetInteger64i_v(target, index, data); |
1736 | } |
1737 | |
1738 | |
1739 | // OpenGL 3.3 core functions |
1740 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1741 | { |
1742 | d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); |
1743 | } |
1744 | |
1745 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1746 | { |
1747 | d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); |
1748 | } |
1749 | |
1750 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1751 | { |
1752 | d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); |
1753 | } |
1754 | |
1755 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1756 | { |
1757 | d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); |
1758 | } |
1759 | |
1760 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1761 | { |
1762 | d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); |
1763 | } |
1764 | |
1765 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1766 | { |
1767 | d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); |
1768 | } |
1769 | |
1770 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1771 | { |
1772 | d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); |
1773 | } |
1774 | |
1775 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1776 | { |
1777 | d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); |
1778 | } |
1779 | |
1780 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) |
1781 | { |
1782 | d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); |
1783 | } |
1784 | |
1785 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) |
1786 | { |
1787 | d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); |
1788 | } |
1789 | |
1790 | inline void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target) |
1791 | { |
1792 | d_3_3_Core->f.QueryCounter(id, target); |
1793 | } |
1794 | |
1795 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
1796 | { |
1797 | d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); |
1798 | } |
1799 | |
1800 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
1801 | { |
1802 | d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); |
1803 | } |
1804 | |
1805 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
1806 | { |
1807 | d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); |
1808 | } |
1809 | |
1810 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
1811 | { |
1812 | d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); |
1813 | } |
1814 | |
1815 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
1816 | { |
1817 | d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); |
1818 | } |
1819 | |
1820 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
1821 | { |
1822 | d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); |
1823 | } |
1824 | |
1825 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
1826 | { |
1827 | d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); |
1828 | } |
1829 | |
1830 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
1831 | { |
1832 | d_3_3_Core->f.SamplerParameterf(sampler, pname, param); |
1833 | } |
1834 | |
1835 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
1836 | { |
1837 | d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); |
1838 | } |
1839 | |
1840 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
1841 | { |
1842 | d_3_3_Core->f.SamplerParameteri(sampler, pname, param); |
1843 | } |
1844 | |
1845 | inline void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler) |
1846 | { |
1847 | d_3_3_Core->f.BindSampler(unit, sampler); |
1848 | } |
1849 | |
1850 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler) |
1851 | { |
1852 | return d_3_3_Core->f.IsSampler(sampler); |
1853 | } |
1854 | |
1855 | inline void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers) |
1856 | { |
1857 | d_3_3_Core->f.DeleteSamplers(count, samplers); |
1858 | } |
1859 | |
1860 | inline void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers) |
1861 | { |
1862 | d_3_3_Core->f.GenSamplers(count, samplers); |
1863 | } |
1864 | |
1865 | inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name) |
1866 | { |
1867 | return d_3_3_Core->f.GetFragDataIndex(program, name); |
1868 | } |
1869 | |
1870 | inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
1871 | { |
1872 | d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); |
1873 | } |
1874 | |
1875 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor) |
1876 | { |
1877 | d_3_3_Core->f.VertexAttribDivisor(index, divisor); |
1878 | } |
1879 | |
1880 | |
1881 | // OpenGL 4.0 core functions |
1882 | inline void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) |
1883 | { |
1884 | d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params); |
1885 | } |
1886 | |
1887 | inline void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index) |
1888 | { |
1889 | d_4_0_Core->f.EndQueryIndexed(target, index); |
1890 | } |
1891 | |
1892 | inline void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
1893 | { |
1894 | d_4_0_Core->f.BeginQueryIndexed(target, index, id); |
1895 | } |
1896 | |
1897 | inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) |
1898 | { |
1899 | d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream); |
1900 | } |
1901 | |
1902 | inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id) |
1903 | { |
1904 | d_4_0_Core->f.DrawTransformFeedback(mode, id); |
1905 | } |
1906 | |
1907 | inline void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback() |
1908 | { |
1909 | d_4_0_Core->f.ResumeTransformFeedback(); |
1910 | } |
1911 | |
1912 | inline void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback() |
1913 | { |
1914 | d_4_0_Core->f.PauseTransformFeedback(); |
1915 | } |
1916 | |
1917 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id) |
1918 | { |
1919 | return d_4_0_Core->f.IsTransformFeedback(id); |
1920 | } |
1921 | |
1922 | inline void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
1923 | { |
1924 | d_4_0_Core->f.GenTransformFeedbacks(n, ids); |
1925 | } |
1926 | |
1927 | inline void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
1928 | { |
1929 | d_4_0_Core->f.DeleteTransformFeedbacks(n, ids); |
1930 | } |
1931 | |
1932 | inline void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id) |
1933 | { |
1934 | d_4_0_Core->f.BindTransformFeedback(target, id); |
1935 | } |
1936 | |
1937 | inline void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values) |
1938 | { |
1939 | d_4_0_Core->f.PatchParameterfv(pname, values); |
1940 | } |
1941 | |
1942 | inline void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value) |
1943 | { |
1944 | d_4_0_Core->f.PatchParameteri(pname, value); |
1945 | } |
1946 | |
1947 | inline void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) |
1948 | { |
1949 | d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values); |
1950 | } |
1951 | |
1952 | inline void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) |
1953 | { |
1954 | d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params); |
1955 | } |
1956 | |
1957 | inline void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) |
1958 | { |
1959 | d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices); |
1960 | } |
1961 | |
1962 | inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
1963 | { |
1964 | d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); |
1965 | } |
1966 | |
1967 | inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
1968 | { |
1969 | d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); |
1970 | } |
1971 | |
1972 | inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) |
1973 | { |
1974 | d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); |
1975 | } |
1976 | |
1977 | inline GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) |
1978 | { |
1979 | return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name); |
1980 | } |
1981 | |
1982 | inline GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) |
1983 | { |
1984 | return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name); |
1985 | } |
1986 | |
1987 | inline void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params) |
1988 | { |
1989 | d_4_0_Core->f.GetUniformdv(program, location, params); |
1990 | } |
1991 | |
1992 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
1993 | { |
1994 | d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value); |
1995 | } |
1996 | |
1997 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
1998 | { |
1999 | d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value); |
2000 | } |
2001 | |
2002 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2003 | { |
2004 | d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value); |
2005 | } |
2006 | |
2007 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2008 | { |
2009 | d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value); |
2010 | } |
2011 | |
2012 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2013 | { |
2014 | d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value); |
2015 | } |
2016 | |
2017 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2018 | { |
2019 | d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value); |
2020 | } |
2021 | |
2022 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2023 | { |
2024 | d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value); |
2025 | } |
2026 | |
2027 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2028 | { |
2029 | d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value); |
2030 | } |
2031 | |
2032 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2033 | { |
2034 | d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value); |
2035 | } |
2036 | |
2037 | inline void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) |
2038 | { |
2039 | d_4_0_Core->f.Uniform4dv(location, count, value); |
2040 | } |
2041 | |
2042 | inline void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) |
2043 | { |
2044 | d_4_0_Core->f.Uniform3dv(location, count, value); |
2045 | } |
2046 | |
2047 | inline void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) |
2048 | { |
2049 | d_4_0_Core->f.Uniform2dv(location, count, value); |
2050 | } |
2051 | |
2052 | inline void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) |
2053 | { |
2054 | d_4_0_Core->f.Uniform1dv(location, count, value); |
2055 | } |
2056 | |
2057 | inline void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2058 | { |
2059 | d_4_0_Core->f.Uniform4d(location, x, y, z, w); |
2060 | } |
2061 | |
2062 | inline void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) |
2063 | { |
2064 | d_4_0_Core->f.Uniform3d(location, x, y, z); |
2065 | } |
2066 | |
2067 | inline void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y) |
2068 | { |
2069 | d_4_0_Core->f.Uniform2d(location, x, y); |
2070 | } |
2071 | |
2072 | inline void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x) |
2073 | { |
2074 | d_4_0_Core->f.Uniform1d(location, x); |
2075 | } |
2076 | |
2077 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) |
2078 | { |
2079 | d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect); |
2080 | } |
2081 | |
2082 | inline void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) |
2083 | { |
2084 | d_4_0_Core->f.DrawArraysIndirect(mode, indirect); |
2085 | } |
2086 | |
2087 | inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
2088 | { |
2089 | d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); |
2090 | } |
2091 | |
2092 | inline void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst) |
2093 | { |
2094 | d_4_0_Core->f.BlendFunci(buf, src, dst); |
2095 | } |
2096 | |
2097 | inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
2098 | { |
2099 | d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha); |
2100 | } |
2101 | |
2102 | inline void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode) |
2103 | { |
2104 | d_4_0_Core->f.BlendEquationi(buf, mode); |
2105 | } |
2106 | |
2107 | inline void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value) |
2108 | { |
2109 | d_4_0_Core->f.MinSampleShading(value); |
2110 | } |
2111 | |
2112 | |
2113 | |
2114 | QT_END_NAMESPACE |
2115 | |
2116 | #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2) |
2117 | |
2118 | #endif |
2119 | |