1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14
15#ifndef QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H
16#define QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H
17
18#include <QtOpenGL/qtopenglglobal.h>
19
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
21
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
25
26QT_BEGIN_NAMESPACE
27
28class Q_OPENGL_EXPORT QOpenGLFunctions_4_1_Compatibility : public QAbstractOpenGLFunctions
29{
30public:
31 QOpenGLFunctions_4_1_Compatibility();
32 ~QOpenGLFunctions_4_1_Compatibility();
33
34 bool initializeOpenGLFunctions() override;
35
36 // OpenGL 1.0 core functions
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
48 GLenum glGetError();
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
60 void glFlush();
61 void glFinish();
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
85
86 // OpenGL 1.1 core functions
87 void glIndexubv(const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n, const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
103
104 // OpenGL 1.2 core functions
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
111
112 // OpenGL 1.3 core functions
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
122
123 // OpenGL 1.4 core functions
124 void glPointParameteriv(GLenum pname, const GLint *params);
125 void glPointParameteri(GLenum pname, GLint param);
126 void glPointParameterfv(GLenum pname, const GLfloat *params);
127 void glPointParameterf(GLenum pname, GLfloat param);
128 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
129 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
131
132 // OpenGL 1.5 core functions
133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
135 GLboolean glUnmapBuffer(GLenum target);
136 GLvoid* glMapBuffer(GLenum target, GLenum access);
137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
139 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
140 GLboolean glIsBuffer(GLuint buffer);
141 void glGenBuffers(GLsizei n, GLuint *buffers);
142 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
143 void glBindBuffer(GLenum target, GLuint buffer);
144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
147 void glEndQuery(GLenum target);
148 void glBeginQuery(GLenum target, GLuint id);
149 GLboolean glIsQuery(GLuint id);
150 void glDeleteQueries(GLsizei n, const GLuint *ids);
151 void glGenQueries(GLsizei n, GLuint *ids);
152
153 // OpenGL 2.0 core functions
154 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
155 void glValidateProgram(GLuint program);
156 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
158 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
159 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
160 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
161 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
162 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
163 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
164 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
165 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
166 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
167 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
168 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
169 void glUniform2i(GLint location, GLint v0, GLint v1);
170 void glUniform1i(GLint location, GLint v0);
171 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
172 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
173 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
174 void glUniform1f(GLint location, GLfloat v0);
175 void glUseProgram(GLuint program);
176 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
177 void glLinkProgram(GLuint program);
178 GLboolean glIsShader(GLuint shader);
179 GLboolean glIsProgram(GLuint program);
180 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
181 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
182 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
183 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
184 void glGetUniformiv(GLuint program, GLint location, GLint *params);
185 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
186 GLint glGetUniformLocation(GLuint program, const GLchar *name);
187 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
188 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
189 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
190 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
191 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
192 GLint glGetAttribLocation(GLuint program, const GLchar *name);
193 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
194 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
195 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glEnableVertexAttribArray(GLuint index);
197 void glDisableVertexAttribArray(GLuint index);
198 void glDetachShader(GLuint program, GLuint shader);
199 void glDeleteShader(GLuint shader);
200 void glDeleteProgram(GLuint program);
201 GLuint glCreateShader(GLenum type);
202 GLuint glCreateProgram();
203 void glCompileShader(GLuint shader);
204 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
205 void glAttachShader(GLuint program, GLuint shader);
206 void glStencilMaskSeparate(GLenum face, GLuint mask);
207 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
208 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
209 void glDrawBuffers(GLsizei n, const GLenum *bufs);
210 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
211
212 // OpenGL 2.1 core functions
213 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
214 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
217 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
218 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
219
220 // OpenGL 3.0 core functions
221 GLboolean glIsVertexArray(GLuint array);
222 void glGenVertexArrays(GLsizei n, GLuint *arrays);
223 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
224 void glBindVertexArray(GLuint array);
225 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
226 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
227 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
228 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
229 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
230 void glGenerateMipmap(GLenum target);
231 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
232 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
233 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
234 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
235 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 GLenum glCheckFramebufferStatus(GLenum target);
237 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
238 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
239 void glBindFramebuffer(GLenum target, GLuint framebuffer);
240 GLboolean glIsFramebuffer(GLuint framebuffer);
241 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
242 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
243 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
244 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
245 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
246 GLboolean glIsRenderbuffer(GLuint renderbuffer);
247 const GLubyte * glGetStringi(GLenum name, GLuint index);
248 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
249 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
250 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
251 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
252 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
253 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
254 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
255 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
256 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
257 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
258 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
259 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
260 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
261 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
262 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
263 void glUniform1ui(GLint location, GLuint v0);
264 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
265 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
266 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
267 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
268 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
269 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
270 void glEndConditionalRender();
271 void glBeginConditionalRender(GLuint id, GLenum mode);
272 void glClampColor(GLenum target, GLenum clamp);
273 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
274 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
275 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
276 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
277 void glEndTransformFeedback();
278 void glBeginTransformFeedback(GLenum primitiveMode);
279 GLboolean glIsEnabledi(GLenum target, GLuint index);
280 void glDisablei(GLenum target, GLuint index);
281 void glEnablei(GLenum target, GLuint index);
282 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
283 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
284 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
285
286 // OpenGL 3.1 core functions
287 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
288 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
289 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
290 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
291 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
292 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
293 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
294 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
295 void glPrimitiveRestartIndex(GLuint index);
296 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
297 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
298 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
299
300 // OpenGL 3.2 core functions
301 void glSampleMaski(GLuint index, GLbitfield mask);
302 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
303 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
304 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
305 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
306 void glGetInteger64v(GLenum pname, GLint64 *params);
307 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
308 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
309 void glDeleteSync(GLsync sync);
310 GLboolean glIsSync(GLsync sync);
311 GLsync glFenceSync(GLenum condition, GLbitfield flags);
312 void glProvokingVertex(GLenum mode);
313 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
314 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
315 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
316 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
317 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
318 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
319 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
320
321 // OpenGL 3.3 core functions
322 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
323 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
324 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
325 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
326 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
327 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
328 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
329 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
330 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
331 void glSecondaryColorP3ui(GLenum type, GLuint color);
332 void glColorP4uiv(GLenum type, const GLuint *color);
333 void glColorP4ui(GLenum type, GLuint color);
334 void glColorP3uiv(GLenum type, const GLuint *color);
335 void glColorP3ui(GLenum type, GLuint color);
336 void glNormalP3uiv(GLenum type, const GLuint *coords);
337 void glNormalP3ui(GLenum type, GLuint coords);
338 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
339 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
340 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
341 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
342 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
343 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
344 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
345 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
346 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
347 void glTexCoordP4ui(GLenum type, GLuint coords);
348 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
349 void glTexCoordP3ui(GLenum type, GLuint coords);
350 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
351 void glTexCoordP2ui(GLenum type, GLuint coords);
352 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
353 void glTexCoordP1ui(GLenum type, GLuint coords);
354 void glVertexP4uiv(GLenum type, const GLuint *value);
355 void glVertexP4ui(GLenum type, GLuint value);
356 void glVertexP3uiv(GLenum type, const GLuint *value);
357 void glVertexP3ui(GLenum type, GLuint value);
358 void glVertexP2uiv(GLenum type, const GLuint *value);
359 void glVertexP2ui(GLenum type, GLuint value);
360 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
361 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
362 void glQueryCounter(GLuint id, GLenum target);
363 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
364 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
365 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
366 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
367 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
368 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
369 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
370 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
371 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
372 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
373 void glBindSampler(GLuint unit, GLuint sampler);
374 GLboolean glIsSampler(GLuint sampler);
375 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
376 void glGenSamplers(GLsizei count, GLuint *samplers);
377 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
378 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
379 void glVertexAttribDivisor(GLuint index, GLuint divisor);
380
381 // OpenGL 4.0 core functions
382 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
383 void glEndQueryIndexed(GLenum target, GLuint index);
384 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
385 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
386 void glDrawTransformFeedback(GLenum mode, GLuint id);
387 void glResumeTransformFeedback();
388 void glPauseTransformFeedback();
389 GLboolean glIsTransformFeedback(GLuint id);
390 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
391 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
392 void glBindTransformFeedback(GLenum target, GLuint id);
393 void glPatchParameterfv(GLenum pname, const GLfloat *values);
394 void glPatchParameteri(GLenum pname, GLint value);
395 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
396 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
397 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
398 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
399 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
400 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
401 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
402 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
403 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
404 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
405 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
406 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
407 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
408 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
409 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
410 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
411 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
412 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
413 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
414 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
415 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
416 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
417 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
418 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
419 void glUniform2d(GLint location, GLdouble x, GLdouble y);
420 void glUniform1d(GLint location, GLdouble x);
421 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
422 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
423 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
424 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
425 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
426 void glBlendEquationi(GLuint buf, GLenum mode);
427 void glMinSampleShading(GLfloat value);
428
429 // OpenGL 4.1 core functions
430 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
431 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
432 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
433 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
434 void glScissorIndexedv(GLuint index, const GLint *v);
435 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
436 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
437 void glViewportIndexedfv(GLuint index, const GLfloat *v);
438 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
439 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
440 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
441 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
442 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
443 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
444 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
445 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
446 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
447 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
448 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
449 void glVertexAttribL1d(GLuint index, GLdouble x);
450 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
451 void glValidateProgramPipeline(GLuint pipeline);
452 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
453 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
454 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
455 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
456 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
457 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
458 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
459 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
460 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
461 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
462 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
463 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
464 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
465 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
466 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
467 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
468 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
469 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
470 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
471 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
472 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
473 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
474 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
475 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
476 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
477 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
478 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
479 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
480 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
481 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
482 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
483 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
485 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
486 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
487 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
488 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
489 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
490 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
491 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
492 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
493 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
494 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
495 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
496 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
497 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
498 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
499 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
500 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
501 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
502 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
503 GLboolean glIsProgramPipeline(GLuint pipeline);
504 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
505 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
506 void glBindProgramPipeline(GLuint pipeline);
507 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
508 void glActiveShaderProgram(GLuint pipeline, GLuint program);
509 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
510 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
511 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
512 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
513 void glClearDepthf(GLfloat dd);
514 void glDepthRangef(GLfloat n, GLfloat f);
515 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
516 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
517 void glReleaseShaderCompiler();
518
519 // OpenGL 1.0 deprecated functions
520 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
521 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
522 void glScalef(GLfloat x, GLfloat y, GLfloat z);
523 void glScaled(GLdouble x, GLdouble y, GLdouble z);
524 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
525 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
526 void glPushMatrix();
527 void glPopMatrix();
528 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
529 void glMultMatrixd(const GLdouble *m);
530 void glMultMatrixf(const GLfloat *m);
531 void glMatrixMode(GLenum mode);
532 void glLoadMatrixd(const GLdouble *m);
533 void glLoadMatrixf(const GLfloat *m);
534 void glLoadIdentity();
535 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
536 GLboolean glIsList(GLuint list);
537 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
538 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
539 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
540 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
541 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
542 void glGetPolygonStipple(GLubyte *mask);
543 void glGetPixelMapusv(GLenum map, GLushort *values);
544 void glGetPixelMapuiv(GLenum map, GLuint *values);
545 void glGetPixelMapfv(GLenum map, GLfloat *values);
546 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
547 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
548 void glGetMapiv(GLenum target, GLenum query, GLint *v);
549 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
550 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
551 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
552 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
553 void glGetClipPlane(GLenum plane, GLdouble *equation);
554 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
555 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
556 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
557 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
558 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
559 void glPixelTransferi(GLenum pname, GLint param);
560 void glPixelTransferf(GLenum pname, GLfloat param);
561 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
562 void glAlphaFunc(GLenum func, GLfloat ref);
563 void glEvalPoint2(GLint i, GLint j);
564 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
565 void glEvalPoint1(GLint i);
566 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
567 void glEvalCoord2fv(const GLfloat *u);
568 void glEvalCoord2f(GLfloat u, GLfloat v);
569 void glEvalCoord2dv(const GLdouble *u);
570 void glEvalCoord2d(GLdouble u, GLdouble v);
571 void glEvalCoord1fv(const GLfloat *u);
572 void glEvalCoord1f(GLfloat u);
573 void glEvalCoord1dv(const GLdouble *u);
574 void glEvalCoord1d(GLdouble u);
575 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
576 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
577 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
578 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
579 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
580 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
581 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
582 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
583 void glPushAttrib(GLbitfield mask);
584 void glPopAttrib();
585 void glAccum(GLenum op, GLfloat value);
586 void glIndexMask(GLuint mask);
587 void glClearIndex(GLfloat c);
588 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
589 void glPushName(GLuint name);
590 void glPopName();
591 void glPassThrough(GLfloat token);
592 void glLoadName(GLuint name);
593 void glInitNames();
594 GLint glRenderMode(GLenum mode);
595 void glSelectBuffer(GLsizei size, GLuint *buffer);
596 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
597 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
598 void glTexGeni(GLenum coord, GLenum pname, GLint param);
599 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
600 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
601 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
602 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
603 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
604 void glTexEnvi(GLenum target, GLenum pname, GLint param);
605 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
606 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
607 void glShadeModel(GLenum mode);
608 void glPolygonStipple(const GLubyte *mask);
609 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
610 void glMateriali(GLenum face, GLenum pname, GLint param);
611 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
612 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
613 void glLineStipple(GLint factor, GLushort pattern);
614 void glLightModeliv(GLenum pname, const GLint *params);
615 void glLightModeli(GLenum pname, GLint param);
616 void glLightModelfv(GLenum pname, const GLfloat *params);
617 void glLightModelf(GLenum pname, GLfloat param);
618 void glLightiv(GLenum light, GLenum pname, const GLint *params);
619 void glLighti(GLenum light, GLenum pname, GLint param);
620 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
621 void glLightf(GLenum light, GLenum pname, GLfloat param);
622 void glFogiv(GLenum pname, const GLint *params);
623 void glFogi(GLenum pname, GLint param);
624 void glFogfv(GLenum pname, const GLfloat *params);
625 void glFogf(GLenum pname, GLfloat param);
626 void glColorMaterial(GLenum face, GLenum mode);
627 void glClipPlane(GLenum plane, const GLdouble *equation);
628 void glVertex4sv(const GLshort *v);
629 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
630 void glVertex4iv(const GLint *v);
631 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
632 void glVertex4fv(const GLfloat *v);
633 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
634 void glVertex4dv(const GLdouble *v);
635 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
636 void glVertex3sv(const GLshort *v);
637 void glVertex3s(GLshort x, GLshort y, GLshort z);
638 void glVertex3iv(const GLint *v);
639 void glVertex3i(GLint x, GLint y, GLint z);
640 void glVertex3fv(const GLfloat *v);
641 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
642 void glVertex3dv(const GLdouble *v);
643 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
644 void glVertex2sv(const GLshort *v);
645 void glVertex2s(GLshort x, GLshort y);
646 void glVertex2iv(const GLint *v);
647 void glVertex2i(GLint x, GLint y);
648 void glVertex2fv(const GLfloat *v);
649 void glVertex2f(GLfloat x, GLfloat y);
650 void glVertex2dv(const GLdouble *v);
651 void glVertex2d(GLdouble x, GLdouble y);
652 void glTexCoord4sv(const GLshort *v);
653 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
654 void glTexCoord4iv(const GLint *v);
655 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
656 void glTexCoord4fv(const GLfloat *v);
657 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
658 void glTexCoord4dv(const GLdouble *v);
659 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
660 void glTexCoord3sv(const GLshort *v);
661 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
662 void glTexCoord3iv(const GLint *v);
663 void glTexCoord3i(GLint s, GLint t, GLint r);
664 void glTexCoord3fv(const GLfloat *v);
665 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
666 void glTexCoord3dv(const GLdouble *v);
667 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
668 void glTexCoord2sv(const GLshort *v);
669 void glTexCoord2s(GLshort s, GLshort t);
670 void glTexCoord2iv(const GLint *v);
671 void glTexCoord2i(GLint s, GLint t);
672 void glTexCoord2fv(const GLfloat *v);
673 void glTexCoord2f(GLfloat s, GLfloat t);
674 void glTexCoord2dv(const GLdouble *v);
675 void glTexCoord2d(GLdouble s, GLdouble t);
676 void glTexCoord1sv(const GLshort *v);
677 void glTexCoord1s(GLshort s);
678 void glTexCoord1iv(const GLint *v);
679 void glTexCoord1i(GLint s);
680 void glTexCoord1fv(const GLfloat *v);
681 void glTexCoord1f(GLfloat s);
682 void glTexCoord1dv(const GLdouble *v);
683 void glTexCoord1d(GLdouble s);
684 void glRectsv(const GLshort *v1, const GLshort *v2);
685 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
686 void glRectiv(const GLint *v1, const GLint *v2);
687 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
688 void glRectfv(const GLfloat *v1, const GLfloat *v2);
689 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
690 void glRectdv(const GLdouble *v1, const GLdouble *v2);
691 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
692 void glRasterPos4sv(const GLshort *v);
693 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
694 void glRasterPos4iv(const GLint *v);
695 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
696 void glRasterPos4fv(const GLfloat *v);
697 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
698 void glRasterPos4dv(const GLdouble *v);
699 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
700 void glRasterPos3sv(const GLshort *v);
701 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
702 void glRasterPos3iv(const GLint *v);
703 void glRasterPos3i(GLint x, GLint y, GLint z);
704 void glRasterPos3fv(const GLfloat *v);
705 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
706 void glRasterPos3dv(const GLdouble *v);
707 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
708 void glRasterPos2sv(const GLshort *v);
709 void glRasterPos2s(GLshort x, GLshort y);
710 void glRasterPos2iv(const GLint *v);
711 void glRasterPos2i(GLint x, GLint y);
712 void glRasterPos2fv(const GLfloat *v);
713 void glRasterPos2f(GLfloat x, GLfloat y);
714 void glRasterPos2dv(const GLdouble *v);
715 void glRasterPos2d(GLdouble x, GLdouble y);
716 void glNormal3sv(const GLshort *v);
717 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
718 void glNormal3iv(const GLint *v);
719 void glNormal3i(GLint nx, GLint ny, GLint nz);
720 void glNormal3fv(const GLfloat *v);
721 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
722 void glNormal3dv(const GLdouble *v);
723 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
724 void glNormal3bv(const GLbyte *v);
725 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
726 void glIndexsv(const GLshort *c);
727 void glIndexs(GLshort c);
728 void glIndexiv(const GLint *c);
729 void glIndexi(GLint c);
730 void glIndexfv(const GLfloat *c);
731 void glIndexf(GLfloat c);
732 void glIndexdv(const GLdouble *c);
733 void glIndexd(GLdouble c);
734 void glEnd();
735 void glEdgeFlagv(const GLboolean *flag);
736 void glEdgeFlag(GLboolean flag);
737 void glColor4usv(const GLushort *v);
738 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
739 void glColor4uiv(const GLuint *v);
740 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
741 void glColor4ubv(const GLubyte *v);
742 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
743 void glColor4sv(const GLshort *v);
744 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
745 void glColor4iv(const GLint *v);
746 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
747 void glColor4fv(const GLfloat *v);
748 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
749 void glColor4dv(const GLdouble *v);
750 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
751 void glColor4bv(const GLbyte *v);
752 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
753 void glColor3usv(const GLushort *v);
754 void glColor3us(GLushort red, GLushort green, GLushort blue);
755 void glColor3uiv(const GLuint *v);
756 void glColor3ui(GLuint red, GLuint green, GLuint blue);
757 void glColor3ubv(const GLubyte *v);
758 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
759 void glColor3sv(const GLshort *v);
760 void glColor3s(GLshort red, GLshort green, GLshort blue);
761 void glColor3iv(const GLint *v);
762 void glColor3i(GLint red, GLint green, GLint blue);
763 void glColor3fv(const GLfloat *v);
764 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
765 void glColor3dv(const GLdouble *v);
766 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
767 void glColor3bv(const GLbyte *v);
768 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
769 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
770 void glBegin(GLenum mode);
771 void glListBase(GLuint base);
772 GLuint glGenLists(GLsizei range);
773 void glDeleteLists(GLuint list, GLsizei range);
774 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
775 void glCallList(GLuint list);
776 void glEndList();
777 void glNewList(GLuint list, GLenum mode);
778
779 // OpenGL 1.1 deprecated functions
780 void glPushClientAttrib(GLbitfield mask);
781 void glPopClientAttrib();
782 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
783 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
784 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
785 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
786 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
787 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
788 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
789 void glEnableClientState(GLenum array);
790 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
791 void glDisableClientState(GLenum array);
792 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
793 void glArrayElement(GLint i);
794
795 // OpenGL 1.2 deprecated functions
796 void glResetMinmax(GLenum target);
797 void glResetHistogram(GLenum target);
798 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
799 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
800 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
801 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
802 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
803 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
804 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
805 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
806 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
807 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
808 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
809 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
810 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
811 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
812 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
813 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
814 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
815 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
816 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
817 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
818 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
819 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
820 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
821 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
822 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
823 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
824 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
825 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
826 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
827 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
828
829 // OpenGL 1.3 deprecated functions
830 void glMultTransposeMatrixd(const GLdouble *m);
831 void glMultTransposeMatrixf(const GLfloat *m);
832 void glLoadTransposeMatrixd(const GLdouble *m);
833 void glLoadTransposeMatrixf(const GLfloat *m);
834 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
835 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
836 void glMultiTexCoord4iv(GLenum target, const GLint *v);
837 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
838 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
839 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
840 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
841 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
842 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
843 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
844 void glMultiTexCoord3iv(GLenum target, const GLint *v);
845 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
846 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
847 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
848 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
849 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
850 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
851 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
852 void glMultiTexCoord2iv(GLenum target, const GLint *v);
853 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
854 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
855 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
856 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
857 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
858 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
859 void glMultiTexCoord1s(GLenum target, GLshort s);
860 void glMultiTexCoord1iv(GLenum target, const GLint *v);
861 void glMultiTexCoord1i(GLenum target, GLint s);
862 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
863 void glMultiTexCoord1f(GLenum target, GLfloat s);
864 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
865 void glMultiTexCoord1d(GLenum target, GLdouble s);
866 void glClientActiveTexture(GLenum texture);
867
868 // OpenGL 1.4 deprecated functions
869 void glWindowPos3sv(const GLshort *v);
870 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
871 void glWindowPos3iv(const GLint *v);
872 void glWindowPos3i(GLint x, GLint y, GLint z);
873 void glWindowPos3fv(const GLfloat *v);
874 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
875 void glWindowPos3dv(const GLdouble *v);
876 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
877 void glWindowPos2sv(const GLshort *v);
878 void glWindowPos2s(GLshort x, GLshort y);
879 void glWindowPos2iv(const GLint *v);
880 void glWindowPos2i(GLint x, GLint y);
881 void glWindowPos2fv(const GLfloat *v);
882 void glWindowPos2f(GLfloat x, GLfloat y);
883 void glWindowPos2dv(const GLdouble *v);
884 void glWindowPos2d(GLdouble x, GLdouble y);
885 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
886 void glSecondaryColor3usv(const GLushort *v);
887 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
888 void glSecondaryColor3uiv(const GLuint *v);
889 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
890 void glSecondaryColor3ubv(const GLubyte *v);
891 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
892 void glSecondaryColor3sv(const GLshort *v);
893 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
894 void glSecondaryColor3iv(const GLint *v);
895 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
896 void glSecondaryColor3fv(const GLfloat *v);
897 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
898 void glSecondaryColor3dv(const GLdouble *v);
899 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
900 void glSecondaryColor3bv(const GLbyte *v);
901 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
902 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
903 void glFogCoorddv(const GLdouble *coord);
904 void glFogCoordd(GLdouble coord);
905 void glFogCoordfv(const GLfloat *coord);
906 void glFogCoordf(GLfloat coord);
907
908 // OpenGL 1.5 deprecated functions
909
910 // OpenGL 2.0 deprecated functions
911 void glVertexAttrib4usv(GLuint index, const GLushort *v);
912 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
913 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
914 void glVertexAttrib4sv(GLuint index, const GLshort *v);
915 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
916 void glVertexAttrib4iv(GLuint index, const GLint *v);
917 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
918 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
919 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
920 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
921 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
922 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
923 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
924 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
925 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
926 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
927 void glVertexAttrib4Niv(GLuint index, const GLint *v);
928 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
929 void glVertexAttrib3sv(GLuint index, const GLshort *v);
930 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
931 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
932 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
933 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
934 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
935 void glVertexAttrib2sv(GLuint index, const GLshort *v);
936 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
937 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
938 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
939 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
940 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
941 void glVertexAttrib1sv(GLuint index, const GLshort *v);
942 void glVertexAttrib1s(GLuint index, GLshort x);
943 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
944 void glVertexAttrib1f(GLuint index, GLfloat x);
945 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
946 void glVertexAttrib1d(GLuint index, GLdouble x);
947
948 // OpenGL 2.1 deprecated functions
949
950 // OpenGL 3.0 deprecated functions
951 void glVertexAttribI4usv(GLuint index, const GLushort *v);
952 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
953 void glVertexAttribI4sv(GLuint index, const GLshort *v);
954 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
955 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
956 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
957 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
958 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
959 void glVertexAttribI4iv(GLuint index, const GLint *v);
960 void glVertexAttribI3iv(GLuint index, const GLint *v);
961 void glVertexAttribI2iv(GLuint index, const GLint *v);
962 void glVertexAttribI1iv(GLuint index, const GLint *v);
963 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
964 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
965 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
966 void glVertexAttribI1ui(GLuint index, GLuint x);
967 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
968 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
969 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
970 void glVertexAttribI1i(GLuint index, GLint x);
971
972 // OpenGL 3.1 deprecated functions
973
974 // OpenGL 3.2 deprecated functions
975
976 // OpenGL 3.3 deprecated functions
977
978 // OpenGL 4.0 deprecated functions
979
980 // OpenGL 4.1 deprecated functions
981
982private:
983 friend class QOpenGLVersionFunctionsFactory;
984
985 static bool isContextCompatible(QOpenGLContext *context);
986 static QOpenGLVersionProfile versionProfile();
987
988 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
989 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
990 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
991 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
992 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
993 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
994 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
995 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
996 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
997 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
998 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
999 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
1000 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
1001 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
1002 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
1003 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
1004 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
1005 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
1006 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
1007 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
1008 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
1009};
1010
1011// OpenGL 1.0 core functions
1012inline void QOpenGLFunctions_4_1_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
1013{
1014 d_1_0_Core->f.Viewport(x, y, width, height);
1015}
1016
1017inline void QOpenGLFunctions_4_1_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
1018{
1019 d_1_0_Core->f.DepthRange(nearVal, farVal);
1020}
1021
1022inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabled(GLenum cap)
1023{
1024 return d_1_0_Core->f.IsEnabled(cap);
1025}
1026
1027inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
1028{
1029 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
1030}
1031
1032inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
1033{
1034 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
1035}
1036
1037inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
1038{
1039 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
1040}
1041
1042inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
1043{
1044 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
1045}
1046
1047inline void QOpenGLFunctions_4_1_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
1048{
1049 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
1050}
1051
1052inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetString(GLenum name)
1053{
1054 return d_1_0_Core->f.GetString(name);
1055}
1056
1057inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
1058{
1059 d_1_0_Core->f.GetIntegerv(pname, params);
1060}
1061
1062inline void QOpenGLFunctions_4_1_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
1063{
1064 d_1_0_Core->f.GetFloatv(pname, params);
1065}
1066
1067inline GLenum QOpenGLFunctions_4_1_Compatibility::glGetError()
1068{
1069 return d_1_0_Core->f.GetError();
1070}
1071
1072inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
1073{
1074 d_1_0_Core->f.GetDoublev(pname, params);
1075}
1076
1077inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
1078{
1079 d_1_0_Core->f.GetBooleanv(pname, params);
1080}
1081
1082inline void QOpenGLFunctions_4_1_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
1083{
1084 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
1085}
1086
1087inline void QOpenGLFunctions_4_1_Compatibility::glReadBuffer(GLenum mode)
1088{
1089 d_1_0_Core->f.ReadBuffer(mode);
1090}
1091
1092inline void QOpenGLFunctions_4_1_Compatibility::glPixelStorei(GLenum pname, GLint param)
1093{
1094 d_1_0_Core->f.PixelStorei(pname, param);
1095}
1096
1097inline void QOpenGLFunctions_4_1_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
1098{
1099 d_1_0_Core->f.PixelStoref(pname, param);
1100}
1101
1102inline void QOpenGLFunctions_4_1_Compatibility::glDepthFunc(GLenum func)
1103{
1104 d_1_0_Core->f.DepthFunc(func);
1105}
1106
1107inline void QOpenGLFunctions_4_1_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1108{
1109 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
1110}
1111
1112inline void QOpenGLFunctions_4_1_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
1113{
1114 d_1_0_Core->f.StencilFunc(func, ref, mask);
1115}
1116
1117inline void QOpenGLFunctions_4_1_Compatibility::glLogicOp(GLenum opcode)
1118{
1119 d_1_0_Core->f.LogicOp(opcode);
1120}
1121
1122inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
1123{
1124 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
1125}
1126
1127inline void QOpenGLFunctions_4_1_Compatibility::glFlush()
1128{
1129 d_1_0_Core->f.Flush();
1130}
1131
1132inline void QOpenGLFunctions_4_1_Compatibility::glFinish()
1133{
1134 d_1_0_Core->f.Finish();
1135}
1136
1137inline void QOpenGLFunctions_4_1_Compatibility::glEnable(GLenum cap)
1138{
1139 d_1_0_Core->f.Enable(cap);
1140}
1141
1142inline void QOpenGLFunctions_4_1_Compatibility::glDisable(GLenum cap)
1143{
1144 d_1_0_Core->f.Disable(cap);
1145}
1146
1147inline void QOpenGLFunctions_4_1_Compatibility::glDepthMask(GLboolean flag)
1148{
1149 d_1_0_Core->f.DepthMask(flag);
1150}
1151
1152inline void QOpenGLFunctions_4_1_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1153{
1154 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1155}
1156
1157inline void QOpenGLFunctions_4_1_Compatibility::glStencilMask(GLuint mask)
1158{
1159 d_1_0_Core->f.StencilMask(mask);
1160}
1161
1162inline void QOpenGLFunctions_4_1_Compatibility::glClearDepth(GLdouble depth)
1163{
1164 d_1_0_Core->f.ClearDepth(depth);
1165}
1166
1167inline void QOpenGLFunctions_4_1_Compatibility::glClearStencil(GLint s)
1168{
1169 d_1_0_Core->f.ClearStencil(s);
1170}
1171
1172inline void QOpenGLFunctions_4_1_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1173{
1174 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1175}
1176
1177inline void QOpenGLFunctions_4_1_Compatibility::glClear(GLbitfield mask)
1178{
1179 d_1_0_Core->f.Clear(mask);
1180}
1181
1182inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffer(GLenum mode)
1183{
1184 d_1_0_Core->f.DrawBuffer(mode);
1185}
1186
1187inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1188{
1189 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1190}
1191
1192inline void QOpenGLFunctions_4_1_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1193{
1194 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1195}
1196
1197inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1198{
1199 d_1_0_Core->f.TexParameteriv(target, pname, params);
1200}
1201
1202inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1203{
1204 d_1_0_Core->f.TexParameteri(target, pname, param);
1205}
1206
1207inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1208{
1209 d_1_0_Core->f.TexParameterfv(target, pname, params);
1210}
1211
1212inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1213{
1214 d_1_0_Core->f.TexParameterf(target, pname, param);
1215}
1216
1217inline void QOpenGLFunctions_4_1_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1218{
1219 d_1_0_Core->f.Scissor(x, y, width, height);
1220}
1221
1222inline void QOpenGLFunctions_4_1_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1223{
1224 d_1_0_Core->f.PolygonMode(face, mode);
1225}
1226
1227inline void QOpenGLFunctions_4_1_Compatibility::glPointSize(GLfloat size)
1228{
1229 d_1_0_Core->f.PointSize(size);
1230}
1231
1232inline void QOpenGLFunctions_4_1_Compatibility::glLineWidth(GLfloat width)
1233{
1234 d_1_0_Core->f.LineWidth(width);
1235}
1236
1237inline void QOpenGLFunctions_4_1_Compatibility::glHint(GLenum target, GLenum mode)
1238{
1239 d_1_0_Core->f.Hint(target, mode);
1240}
1241
1242inline void QOpenGLFunctions_4_1_Compatibility::glFrontFace(GLenum mode)
1243{
1244 d_1_0_Core->f.FrontFace(mode);
1245}
1246
1247inline void QOpenGLFunctions_4_1_Compatibility::glCullFace(GLenum mode)
1248{
1249 d_1_0_Core->f.CullFace(mode);
1250}
1251
1252
1253// OpenGL 1.1 core functions
1254inline void QOpenGLFunctions_4_1_Compatibility::glIndexubv(const GLubyte *c)
1255{
1256 d_1_1_Deprecated->f.Indexubv(c);
1257}
1258
1259inline void QOpenGLFunctions_4_1_Compatibility::glIndexub(GLubyte c)
1260{
1261 d_1_1_Deprecated->f.Indexub(c);
1262}
1263
1264inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTexture(GLuint texture)
1265{
1266 return d_1_1_Core->f.IsTexture(texture);
1267}
1268
1269inline void QOpenGLFunctions_4_1_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1270{
1271 d_1_1_Core->f.GenTextures(n, textures);
1272}
1273
1274inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1275{
1276 d_1_1_Core->f.DeleteTextures(n, textures);
1277}
1278
1279inline void QOpenGLFunctions_4_1_Compatibility::glBindTexture(GLenum target, GLuint texture)
1280{
1281 d_1_1_Core->f.BindTexture(target, texture);
1282}
1283
1284inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1285{
1286 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1287}
1288
1289inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1290{
1291 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1292}
1293
1294inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1295{
1296 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1297}
1298
1299inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1300{
1301 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1302}
1303
1304inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1305{
1306 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1307}
1308
1309inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1310{
1311 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1312}
1313
1314inline void QOpenGLFunctions_4_1_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1315{
1316 d_1_1_Core->f.PolygonOffset(factor, units);
1317}
1318
1319inline void QOpenGLFunctions_4_1_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1320{
1321 d_1_1_Deprecated->f.GetPointerv(pname, params);
1322}
1323
1324inline void QOpenGLFunctions_4_1_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1325{
1326 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1327}
1328
1329inline void QOpenGLFunctions_4_1_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1330{
1331 d_1_1_Core->f.DrawArrays(mode, first, count);
1332}
1333
1334
1335// OpenGL 1.2 core functions
1336inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1337{
1338 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1339}
1340
1341inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1342{
1343 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1344}
1345
1346inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1347{
1348 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1349}
1350
1351inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1352{
1353 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1354}
1355
1356inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquation(GLenum mode)
1357{
1358 d_1_2_Core->f.BlendEquation(mode);
1359}
1360
1361inline void QOpenGLFunctions_4_1_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1362{
1363 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1364}
1365
1366
1367// OpenGL 1.3 core functions
1368inline void QOpenGLFunctions_4_1_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1369{
1370 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1371}
1372
1373inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1374{
1375 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1376}
1377
1378inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1379{
1380 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1381}
1382
1383inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1384{
1385 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1386}
1387
1388inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1389{
1390 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1391}
1392
1393inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1394{
1395 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1396}
1397
1398inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1399{
1400 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1401}
1402
1403inline void QOpenGLFunctions_4_1_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1404{
1405 d_1_3_Core->f.SampleCoverage(value, invert);
1406}
1407
1408inline void QOpenGLFunctions_4_1_Compatibility::glActiveTexture(GLenum texture)
1409{
1410 d_1_3_Core->f.ActiveTexture(texture);
1411}
1412
1413
1414// OpenGL 1.4 core functions
1415inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1416{
1417 d_1_4_Core->f.PointParameteriv(pname, params);
1418}
1419
1420inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteri(GLenum pname, GLint param)
1421{
1422 d_1_4_Core->f.PointParameteri(pname, param);
1423}
1424
1425inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1426{
1427 d_1_4_Core->f.PointParameterfv(pname, params);
1428}
1429
1430inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1431{
1432 d_1_4_Core->f.PointParameterf(pname, param);
1433}
1434
1435inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1436{
1437 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1438}
1439
1440inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1441{
1442 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1443}
1444
1445inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1446{
1447 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1448}
1449
1450
1451// OpenGL 1.5 core functions
1452inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1453{
1454 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1455}
1456
1457inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1458{
1459 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1460}
1461
1462inline GLboolean QOpenGLFunctions_4_1_Compatibility::glUnmapBuffer(GLenum target)
1463{
1464 return d_1_5_Core->f.UnmapBuffer(target);
1465}
1466
1467inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBuffer(GLenum target, GLenum access)
1468{
1469 return d_1_5_Core->f.MapBuffer(target, access);
1470}
1471
1472inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1473{
1474 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1475}
1476
1477inline void QOpenGLFunctions_4_1_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1478{
1479 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1480}
1481
1482inline void QOpenGLFunctions_4_1_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1483{
1484 d_1_5_Core->f.BufferData(target, size, data, usage);
1485}
1486
1487inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsBuffer(GLuint buffer)
1488{
1489 return d_1_5_Core->f.IsBuffer(buffer);
1490}
1491
1492inline void QOpenGLFunctions_4_1_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1493{
1494 d_1_5_Core->f.GenBuffers(n, buffers);
1495}
1496
1497inline void QOpenGLFunctions_4_1_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1498{
1499 d_1_5_Core->f.DeleteBuffers(n, buffers);
1500}
1501
1502inline void QOpenGLFunctions_4_1_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1503{
1504 d_1_5_Core->f.BindBuffer(target, buffer);
1505}
1506
1507inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1508{
1509 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1510}
1511
1512inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1513{
1514 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1515}
1516
1517inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1518{
1519 d_1_5_Core->f.GetQueryiv(target, pname, params);
1520}
1521
1522inline void QOpenGLFunctions_4_1_Compatibility::glEndQuery(GLenum target)
1523{
1524 d_1_5_Core->f.EndQuery(target);
1525}
1526
1527inline void QOpenGLFunctions_4_1_Compatibility::glBeginQuery(GLenum target, GLuint id)
1528{
1529 d_1_5_Core->f.BeginQuery(target, id);
1530}
1531
1532inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsQuery(GLuint id)
1533{
1534 return d_1_5_Core->f.IsQuery(id);
1535}
1536
1537inline void QOpenGLFunctions_4_1_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1538{
1539 d_1_5_Core->f.DeleteQueries(n, ids);
1540}
1541
1542inline void QOpenGLFunctions_4_1_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1543{
1544 d_1_5_Core->f.GenQueries(n, ids);
1545}
1546
1547
1548// OpenGL 2.0 core functions
1549inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1550{
1551 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1552}
1553
1554inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgram(GLuint program)
1555{
1556 d_2_0_Core->f.ValidateProgram(program);
1557}
1558
1559inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1560{
1561 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1562}
1563
1564inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1565{
1566 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1567}
1568
1569inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1570{
1571 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1572}
1573
1574inline void QOpenGLFunctions_4_1_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1575{
1576 d_2_0_Core->f.Uniform4iv(location, count, value);
1577}
1578
1579inline void QOpenGLFunctions_4_1_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1580{
1581 d_2_0_Core->f.Uniform3iv(location, count, value);
1582}
1583
1584inline void QOpenGLFunctions_4_1_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1585{
1586 d_2_0_Core->f.Uniform2iv(location, count, value);
1587}
1588
1589inline void QOpenGLFunctions_4_1_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1590{
1591 d_2_0_Core->f.Uniform1iv(location, count, value);
1592}
1593
1594inline void QOpenGLFunctions_4_1_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1595{
1596 d_2_0_Core->f.Uniform4fv(location, count, value);
1597}
1598
1599inline void QOpenGLFunctions_4_1_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1600{
1601 d_2_0_Core->f.Uniform3fv(location, count, value);
1602}
1603
1604inline void QOpenGLFunctions_4_1_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1605{
1606 d_2_0_Core->f.Uniform2fv(location, count, value);
1607}
1608
1609inline void QOpenGLFunctions_4_1_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1610{
1611 d_2_0_Core->f.Uniform1fv(location, count, value);
1612}
1613
1614inline void QOpenGLFunctions_4_1_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1615{
1616 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1617}
1618
1619inline void QOpenGLFunctions_4_1_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1620{
1621 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1622}
1623
1624inline void QOpenGLFunctions_4_1_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1625{
1626 d_2_0_Core->f.Uniform2i(location, v0, v1);
1627}
1628
1629inline void QOpenGLFunctions_4_1_Compatibility::glUniform1i(GLint location, GLint v0)
1630{
1631 d_2_0_Core->f.Uniform1i(location, v0);
1632}
1633
1634inline void QOpenGLFunctions_4_1_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1635{
1636 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1637}
1638
1639inline void QOpenGLFunctions_4_1_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1640{
1641 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1642}
1643
1644inline void QOpenGLFunctions_4_1_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1645{
1646 d_2_0_Core->f.Uniform2f(location, v0, v1);
1647}
1648
1649inline void QOpenGLFunctions_4_1_Compatibility::glUniform1f(GLint location, GLfloat v0)
1650{
1651 d_2_0_Core->f.Uniform1f(location, v0);
1652}
1653
1654inline void QOpenGLFunctions_4_1_Compatibility::glUseProgram(GLuint program)
1655{
1656 d_2_0_Core->f.UseProgram(program);
1657}
1658
1659inline void QOpenGLFunctions_4_1_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1660{
1661 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1662}
1663
1664inline void QOpenGLFunctions_4_1_Compatibility::glLinkProgram(GLuint program)
1665{
1666 d_2_0_Core->f.LinkProgram(program);
1667}
1668
1669inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsShader(GLuint shader)
1670{
1671 return d_2_0_Core->f.IsShader(shader);
1672}
1673
1674inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgram(GLuint program)
1675{
1676 return d_2_0_Core->f.IsProgram(program);
1677}
1678
1679inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1680{
1681 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1682}
1683
1684inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1685{
1686 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1687}
1688
1689inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1690{
1691 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1692}
1693
1694inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1695{
1696 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1697}
1698
1699inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1700{
1701 d_2_0_Core->f.GetUniformiv(program, location, params);
1702}
1703
1704inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1705{
1706 d_2_0_Core->f.GetUniformfv(program, location, params);
1707}
1708
1709inline GLint QOpenGLFunctions_4_1_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1710{
1711 return d_2_0_Core->f.GetUniformLocation(program, name);
1712}
1713
1714inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1715{
1716 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1717}
1718
1719inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1720{
1721 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1722}
1723
1724inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1725{
1726 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1727}
1728
1729inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1730{
1731 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1732}
1733
1734inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1735{
1736 d_2_0_Core->f.GetProgramiv(program, pname, params);
1737}
1738
1739inline GLint QOpenGLFunctions_4_1_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1740{
1741 return d_2_0_Core->f.GetAttribLocation(program, name);
1742}
1743
1744inline void QOpenGLFunctions_4_1_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1745{
1746 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1747}
1748
1749inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1750{
1751 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1752}
1753
1754inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1755{
1756 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1757}
1758
1759inline void QOpenGLFunctions_4_1_Compatibility::glEnableVertexAttribArray(GLuint index)
1760{
1761 d_2_0_Core->f.EnableVertexAttribArray(index);
1762}
1763
1764inline void QOpenGLFunctions_4_1_Compatibility::glDisableVertexAttribArray(GLuint index)
1765{
1766 d_2_0_Core->f.DisableVertexAttribArray(index);
1767}
1768
1769inline void QOpenGLFunctions_4_1_Compatibility::glDetachShader(GLuint program, GLuint shader)
1770{
1771 d_2_0_Core->f.DetachShader(program, shader);
1772}
1773
1774inline void QOpenGLFunctions_4_1_Compatibility::glDeleteShader(GLuint shader)
1775{
1776 d_2_0_Core->f.DeleteShader(shader);
1777}
1778
1779inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgram(GLuint program)
1780{
1781 d_2_0_Core->f.DeleteProgram(program);
1782}
1783
1784inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShader(GLenum type)
1785{
1786 return d_2_0_Core->f.CreateShader(type);
1787}
1788
1789inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateProgram()
1790{
1791 return d_2_0_Core->f.CreateProgram();
1792}
1793
1794inline void QOpenGLFunctions_4_1_Compatibility::glCompileShader(GLuint shader)
1795{
1796 d_2_0_Core->f.CompileShader(shader);
1797}
1798
1799inline void QOpenGLFunctions_4_1_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1800{
1801 d_2_0_Core->f.BindAttribLocation(program, index, name);
1802}
1803
1804inline void QOpenGLFunctions_4_1_Compatibility::glAttachShader(GLuint program, GLuint shader)
1805{
1806 d_2_0_Core->f.AttachShader(program, shader);
1807}
1808
1809inline void QOpenGLFunctions_4_1_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1810{
1811 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1812}
1813
1814inline void QOpenGLFunctions_4_1_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1815{
1816 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1817}
1818
1819inline void QOpenGLFunctions_4_1_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1820{
1821 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1822}
1823
1824inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1825{
1826 d_2_0_Core->f.DrawBuffers(n, bufs);
1827}
1828
1829inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1830{
1831 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1832}
1833
1834
1835// OpenGL 2.1 core functions
1836inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1837{
1838 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1839}
1840
1841inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1842{
1843 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1844}
1845
1846inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1847{
1848 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1849}
1850
1851inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1852{
1853 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1854}
1855
1856inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1857{
1858 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1859}
1860
1861inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1862{
1863 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1864}
1865
1866
1867// OpenGL 3.0 core functions
1868inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsVertexArray(GLuint array)
1869{
1870 return d_3_0_Core->f.IsVertexArray(array);
1871}
1872
1873inline void QOpenGLFunctions_4_1_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1874{
1875 d_3_0_Core->f.GenVertexArrays(n, arrays);
1876}
1877
1878inline void QOpenGLFunctions_4_1_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1879{
1880 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1881}
1882
1883inline void QOpenGLFunctions_4_1_Compatibility::glBindVertexArray(GLuint array)
1884{
1885 d_3_0_Core->f.BindVertexArray(array);
1886}
1887
1888inline void QOpenGLFunctions_4_1_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1889{
1890 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1891}
1892
1893inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1894{
1895 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1896}
1897
1898inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1899{
1900 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1901}
1902
1903inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1904{
1905 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1906}
1907
1908inline void QOpenGLFunctions_4_1_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1909{
1910 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1911}
1912
1913inline void QOpenGLFunctions_4_1_Compatibility::glGenerateMipmap(GLenum target)
1914{
1915 d_3_0_Core->f.GenerateMipmap(target);
1916}
1917
1918inline void QOpenGLFunctions_4_1_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1919{
1920 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1921}
1922
1923inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1924{
1925 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1926}
1927
1928inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1929{
1930 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1931}
1932
1933inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1934{
1935 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1936}
1937
1938inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1939{
1940 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1941}
1942
1943inline GLenum QOpenGLFunctions_4_1_Compatibility::glCheckFramebufferStatus(GLenum target)
1944{
1945 return d_3_0_Core->f.CheckFramebufferStatus(target);
1946}
1947
1948inline void QOpenGLFunctions_4_1_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1949{
1950 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1951}
1952
1953inline void QOpenGLFunctions_4_1_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1954{
1955 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1956}
1957
1958inline void QOpenGLFunctions_4_1_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1959{
1960 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1961}
1962
1963inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsFramebuffer(GLuint framebuffer)
1964{
1965 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1966}
1967
1968inline void QOpenGLFunctions_4_1_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1969{
1970 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1971}
1972
1973inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1974{
1975 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1976}
1977
1978inline void QOpenGLFunctions_4_1_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1979{
1980 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1981}
1982
1983inline void QOpenGLFunctions_4_1_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1984{
1985 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1986}
1987
1988inline void QOpenGLFunctions_4_1_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1989{
1990 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1991}
1992
1993inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1994{
1995 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1996}
1997
1998inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetStringi(GLenum name, GLuint index)
1999{
2000 return d_3_0_Core->f.GetStringi(name, index);
2001}
2002
2003inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
2004{
2005 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
2006}
2007
2008inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
2009{
2010 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
2011}
2012
2013inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
2014{
2015 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
2016}
2017
2018inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
2019{
2020 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
2021}
2022
2023inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
2024{
2025 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
2026}
2027
2028inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
2029{
2030 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
2031}
2032
2033inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
2034{
2035 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
2036}
2037
2038inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
2039{
2040 d_3_0_Core->f.TexParameterIiv(target, pname, params);
2041}
2042
2043inline void QOpenGLFunctions_4_1_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
2044{
2045 d_3_0_Core->f.Uniform4uiv(location, count, value);
2046}
2047
2048inline void QOpenGLFunctions_4_1_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
2049{
2050 d_3_0_Core->f.Uniform3uiv(location, count, value);
2051}
2052
2053inline void QOpenGLFunctions_4_1_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
2054{
2055 d_3_0_Core->f.Uniform2uiv(location, count, value);
2056}
2057
2058inline void QOpenGLFunctions_4_1_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
2059{
2060 d_3_0_Core->f.Uniform1uiv(location, count, value);
2061}
2062
2063inline void QOpenGLFunctions_4_1_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2064{
2065 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
2066}
2067
2068inline void QOpenGLFunctions_4_1_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
2069{
2070 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
2071}
2072
2073inline void QOpenGLFunctions_4_1_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
2074{
2075 d_3_0_Core->f.Uniform2ui(location, v0, v1);
2076}
2077
2078inline void QOpenGLFunctions_4_1_Compatibility::glUniform1ui(GLint location, GLuint v0)
2079{
2080 d_3_0_Core->f.Uniform1ui(location, v0);
2081}
2082
2083inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
2084{
2085 return d_3_0_Core->f.GetFragDataLocation(program, name);
2086}
2087
2088inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
2089{
2090 d_3_0_Core->f.BindFragDataLocation(program, color, name);
2091}
2092
2093inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
2094{
2095 d_3_0_Core->f.GetUniformuiv(program, location, params);
2096}
2097
2098inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
2099{
2100 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
2101}
2102
2103inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2104{
2105 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
2106}
2107
2108inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2109{
2110 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2111}
2112
2113inline void QOpenGLFunctions_4_1_Compatibility::glEndConditionalRender()
2114{
2115 d_3_0_Core->f.EndConditionalRender();
2116}
2117
2118inline void QOpenGLFunctions_4_1_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
2119{
2120 d_3_0_Core->f.BeginConditionalRender(id, mode);
2121}
2122
2123inline void QOpenGLFunctions_4_1_Compatibility::glClampColor(GLenum target, GLenum clamp)
2124{
2125 d_3_0_Core->f.ClampColor(target, clamp);
2126}
2127
2128inline void QOpenGLFunctions_4_1_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2129{
2130 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2131}
2132
2133inline void QOpenGLFunctions_4_1_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
2134{
2135 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2136}
2137
2138inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2139{
2140 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2141}
2142
2143inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2144{
2145 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2146}
2147
2148inline void QOpenGLFunctions_4_1_Compatibility::glEndTransformFeedback()
2149{
2150 d_3_0_Core->f.EndTransformFeedback();
2151}
2152
2153inline void QOpenGLFunctions_4_1_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
2154{
2155 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2156}
2157
2158inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabledi(GLenum target, GLuint index)
2159{
2160 return d_3_0_Core->f.IsEnabledi(target, index);
2161}
2162
2163inline void QOpenGLFunctions_4_1_Compatibility::glDisablei(GLenum target, GLuint index)
2164{
2165 d_3_0_Core->f.Disablei(target, index);
2166}
2167
2168inline void QOpenGLFunctions_4_1_Compatibility::glEnablei(GLenum target, GLuint index)
2169{
2170 d_3_0_Core->f.Enablei(target, index);
2171}
2172
2173inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2174{
2175 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2176}
2177
2178inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2179{
2180 d_3_0_Core->f.GetBooleani_v(target, index, data);
2181}
2182
2183inline void QOpenGLFunctions_4_1_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2184{
2185 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2186}
2187
2188
2189// OpenGL 3.1 core functions
2190inline void QOpenGLFunctions_4_1_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2191{
2192 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2193}
2194
2195inline void QOpenGLFunctions_4_1_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2196{
2197 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2198}
2199
2200inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2201{
2202 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2203}
2204
2205inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2206{
2207 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2208}
2209
2210inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2211{
2212 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2213}
2214
2215inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2216{
2217 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2218}
2219
2220inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2221{
2222 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2223}
2224
2225inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2226{
2227 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2228}
2229
2230inline void QOpenGLFunctions_4_1_Compatibility::glPrimitiveRestartIndex(GLuint index)
2231{
2232 d_3_1_Core->f.PrimitiveRestartIndex(index);
2233}
2234
2235inline void QOpenGLFunctions_4_1_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2236{
2237 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2238}
2239
2240inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2241{
2242 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2243}
2244
2245inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2246{
2247 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2248}
2249
2250
2251// OpenGL 3.2 core functions
2252inline void QOpenGLFunctions_4_1_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2253{
2254 d_3_2_Core->f.SampleMaski(index, mask);
2255}
2256
2257inline void QOpenGLFunctions_4_1_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2258{
2259 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2260}
2261
2262inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2263{
2264 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2265}
2266
2267inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2268{
2269 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2270}
2271
2272inline void QOpenGLFunctions_4_1_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2273{
2274 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2275}
2276
2277inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2278{
2279 d_3_2_Core->f.GetInteger64v(pname, params);
2280}
2281
2282inline void QOpenGLFunctions_4_1_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2283{
2284 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2285}
2286
2287inline GLenum QOpenGLFunctions_4_1_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2288{
2289 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2290}
2291
2292inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSync(GLsync sync)
2293{
2294 d_3_2_Core->f.DeleteSync(sync);
2295}
2296
2297inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSync(GLsync sync)
2298{
2299 return d_3_2_Core->f.IsSync(sync);
2300}
2301
2302inline GLsync QOpenGLFunctions_4_1_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2303{
2304 return d_3_2_Core->f.FenceSync(condition, flags);
2305}
2306
2307inline void QOpenGLFunctions_4_1_Compatibility::glProvokingVertex(GLenum mode)
2308{
2309 d_3_2_Core->f.ProvokingVertex(mode);
2310}
2311
2312inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2313{
2314 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2315}
2316
2317inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2318{
2319 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2320}
2321
2322inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2323{
2324 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2325}
2326
2327inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2328{
2329 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2330}
2331
2332inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2333{
2334 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2335}
2336
2337inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2338{
2339 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2340}
2341
2342inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2343{
2344 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2345}
2346
2347
2348// OpenGL 3.3 core functions
2349inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2350{
2351 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2352}
2353
2354inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2355{
2356 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2357}
2358
2359inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2360{
2361 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2362}
2363
2364inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2365{
2366 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2367}
2368
2369inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2370{
2371 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2372}
2373
2374inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2375{
2376 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2377}
2378
2379inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2380{
2381 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2382}
2383
2384inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2385{
2386 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2387}
2388
2389inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
2390{
2391 d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
2392}
2393
2394inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
2395{
2396 d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
2397}
2398
2399inline void QOpenGLFunctions_4_1_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
2400{
2401 d_3_3_Deprecated->f.ColorP4uiv(type, color);
2402}
2403
2404inline void QOpenGLFunctions_4_1_Compatibility::glColorP4ui(GLenum type, GLuint color)
2405{
2406 d_3_3_Deprecated->f.ColorP4ui(type, color);
2407}
2408
2409inline void QOpenGLFunctions_4_1_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
2410{
2411 d_3_3_Deprecated->f.ColorP3uiv(type, color);
2412}
2413
2414inline void QOpenGLFunctions_4_1_Compatibility::glColorP3ui(GLenum type, GLuint color)
2415{
2416 d_3_3_Deprecated->f.ColorP3ui(type, color);
2417}
2418
2419inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
2420{
2421 d_3_3_Deprecated->f.NormalP3uiv(type, coords);
2422}
2423
2424inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
2425{
2426 d_3_3_Deprecated->f.NormalP3ui(type, coords);
2427}
2428
2429inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2430{
2431 d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
2432}
2433
2434inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2435{
2436 d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
2437}
2438
2439inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2440{
2441 d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
2442}
2443
2444inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2445{
2446 d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
2447}
2448
2449inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2450{
2451 d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
2452}
2453
2454inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2455{
2456 d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
2457}
2458
2459inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2460{
2461 d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
2462}
2463
2464inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2465{
2466 d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
2467}
2468
2469inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2470{
2471 d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
2472}
2473
2474inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
2475{
2476 d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
2477}
2478
2479inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2480{
2481 d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
2482}
2483
2484inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
2485{
2486 d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
2487}
2488
2489inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2490{
2491 d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
2492}
2493
2494inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
2495{
2496 d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
2497}
2498
2499inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2500{
2501 d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
2502}
2503
2504inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
2505{
2506 d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
2507}
2508
2509inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
2510{
2511 d_3_3_Deprecated->f.VertexP4uiv(type, value);
2512}
2513
2514inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4ui(GLenum type, GLuint value)
2515{
2516 d_3_3_Deprecated->f.VertexP4ui(type, value);
2517}
2518
2519inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
2520{
2521 d_3_3_Deprecated->f.VertexP3uiv(type, value);
2522}
2523
2524inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3ui(GLenum type, GLuint value)
2525{
2526 d_3_3_Deprecated->f.VertexP3ui(type, value);
2527}
2528
2529inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
2530{
2531 d_3_3_Deprecated->f.VertexP2uiv(type, value);
2532}
2533
2534inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2ui(GLenum type, GLuint value)
2535{
2536 d_3_3_Deprecated->f.VertexP2ui(type, value);
2537}
2538
2539inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2540{
2541 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2542}
2543
2544inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2545{
2546 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2547}
2548
2549inline void QOpenGLFunctions_4_1_Compatibility::glQueryCounter(GLuint id, GLenum target)
2550{
2551 d_3_3_Core->f.QueryCounter(id, target);
2552}
2553
2554inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2555{
2556 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2557}
2558
2559inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2560{
2561 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2562}
2563
2564inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2565{
2566 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2567}
2568
2569inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2570{
2571 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2572}
2573
2574inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2575{
2576 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2577}
2578
2579inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2580{
2581 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2582}
2583
2584inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2585{
2586 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2587}
2588
2589inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2590{
2591 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2592}
2593
2594inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2595{
2596 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2597}
2598
2599inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2600{
2601 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2602}
2603
2604inline void QOpenGLFunctions_4_1_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
2605{
2606 d_3_3_Core->f.BindSampler(unit, sampler);
2607}
2608
2609inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSampler(GLuint sampler)
2610{
2611 return d_3_3_Core->f.IsSampler(sampler);
2612}
2613
2614inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2615{
2616 d_3_3_Core->f.DeleteSamplers(count, samplers);
2617}
2618
2619inline void QOpenGLFunctions_4_1_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
2620{
2621 d_3_3_Core->f.GenSamplers(count, samplers);
2622}
2623
2624inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
2625{
2626 return d_3_3_Core->f.GetFragDataIndex(program, name);
2627}
2628
2629inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2630{
2631 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2632}
2633
2634inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
2635{
2636 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2637}
2638
2639
2640// OpenGL 4.0 core functions
2641inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2642{
2643 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2644}
2645
2646inline void QOpenGLFunctions_4_1_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
2647{
2648 d_4_0_Core->f.EndQueryIndexed(target, index);
2649}
2650
2651inline void QOpenGLFunctions_4_1_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2652{
2653 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2654}
2655
2656inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2657{
2658 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2659}
2660
2661inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
2662{
2663 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2664}
2665
2666inline void QOpenGLFunctions_4_1_Compatibility::glResumeTransformFeedback()
2667{
2668 d_4_0_Core->f.ResumeTransformFeedback();
2669}
2670
2671inline void QOpenGLFunctions_4_1_Compatibility::glPauseTransformFeedback()
2672{
2673 d_4_0_Core->f.PauseTransformFeedback();
2674}
2675
2676inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTransformFeedback(GLuint id)
2677{
2678 return d_4_0_Core->f.IsTransformFeedback(id);
2679}
2680
2681inline void QOpenGLFunctions_4_1_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2682{
2683 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2684}
2685
2686inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2687{
2688 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2689}
2690
2691inline void QOpenGLFunctions_4_1_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
2692{
2693 d_4_0_Core->f.BindTransformFeedback(target, id);
2694}
2695
2696inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
2697{
2698 d_4_0_Core->f.PatchParameterfv(pname, values);
2699}
2700
2701inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameteri(GLenum pname, GLint value)
2702{
2703 d_4_0_Core->f.PatchParameteri(pname, value);
2704}
2705
2706inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2707{
2708 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2709}
2710
2711inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2712{
2713 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2714}
2715
2716inline void QOpenGLFunctions_4_1_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2717{
2718 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2719}
2720
2721inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2722{
2723 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2724}
2725
2726inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2727{
2728 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2729}
2730
2731inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2732{
2733 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2734}
2735
2736inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2737{
2738 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2739}
2740
2741inline GLint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2742{
2743 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2744}
2745
2746inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2747{
2748 d_4_0_Core->f.GetUniformdv(program, location, params);
2749}
2750
2751inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2752{
2753 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2754}
2755
2756inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2757{
2758 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2759}
2760
2761inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2762{
2763 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2764}
2765
2766inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2767{
2768 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2769}
2770
2771inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2772{
2773 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2774}
2775
2776inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2777{
2778 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2779}
2780
2781inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2782{
2783 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2784}
2785
2786inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2787{
2788 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2789}
2790
2791inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2792{
2793 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2794}
2795
2796inline void QOpenGLFunctions_4_1_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2797{
2798 d_4_0_Core->f.Uniform4dv(location, count, value);
2799}
2800
2801inline void QOpenGLFunctions_4_1_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2802{
2803 d_4_0_Core->f.Uniform3dv(location, count, value);
2804}
2805
2806inline void QOpenGLFunctions_4_1_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2807{
2808 d_4_0_Core->f.Uniform2dv(location, count, value);
2809}
2810
2811inline void QOpenGLFunctions_4_1_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2812{
2813 d_4_0_Core->f.Uniform1dv(location, count, value);
2814}
2815
2816inline void QOpenGLFunctions_4_1_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2817{
2818 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2819}
2820
2821inline void QOpenGLFunctions_4_1_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2822{
2823 d_4_0_Core->f.Uniform3d(location, x, y, z);
2824}
2825
2826inline void QOpenGLFunctions_4_1_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
2827{
2828 d_4_0_Core->f.Uniform2d(location, x, y);
2829}
2830
2831inline void QOpenGLFunctions_4_1_Compatibility::glUniform1d(GLint location, GLdouble x)
2832{
2833 d_4_0_Core->f.Uniform1d(location, x);
2834}
2835
2836inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2837{
2838 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2839}
2840
2841inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2842{
2843 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2844}
2845
2846inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2847{
2848 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2849}
2850
2851inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2852{
2853 d_4_0_Core->f.BlendFunci(buf, src, dst);
2854}
2855
2856inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2857{
2858 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2859}
2860
2861inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
2862{
2863 d_4_0_Core->f.BlendEquationi(buf, mode);
2864}
2865
2866inline void QOpenGLFunctions_4_1_Compatibility::glMinSampleShading(GLfloat value)
2867{
2868 d_4_0_Core->f.MinSampleShading(value);
2869}
2870
2871
2872// OpenGL 4.1 core functions
2873inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2874{
2875 d_4_1_Core->f.GetDoublei_v(target, index, data);
2876}
2877
2878inline void QOpenGLFunctions_4_1_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2879{
2880 d_4_1_Core->f.GetFloati_v(target, index, data);
2881}
2882
2883inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2884{
2885 d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2886}
2887
2888inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2889{
2890 d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2891}
2892
2893inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
2894{
2895 d_4_1_Core->f.ScissorIndexedv(index, v);
2896}
2897
2898inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2899{
2900 d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2901}
2902
2903inline void QOpenGLFunctions_4_1_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2904{
2905 d_4_1_Core->f.ScissorArrayv(first, count, v);
2906}
2907
2908inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
2909{
2910 d_4_1_Core->f.ViewportIndexedfv(index, v);
2911}
2912
2913inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2914{
2915 d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2916}
2917
2918inline void QOpenGLFunctions_4_1_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2919{
2920 d_4_1_Core->f.ViewportArrayv(first, count, v);
2921}
2922
2923inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2924{
2925 d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2926}
2927
2928inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2929{
2930 d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2931}
2932
2933inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2934{
2935 d_4_1_Core->f.VertexAttribL4dv(index, v);
2936}
2937
2938inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2939{
2940 d_4_1_Core->f.VertexAttribL3dv(index, v);
2941}
2942
2943inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2944{
2945 d_4_1_Core->f.VertexAttribL2dv(index, v);
2946}
2947
2948inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2949{
2950 d_4_1_Core->f.VertexAttribL1dv(index, v);
2951}
2952
2953inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2954{
2955 d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2956}
2957
2958inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2959{
2960 d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2961}
2962
2963inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2964{
2965 d_4_1_Core->f.VertexAttribL2d(index, x, y);
2966}
2967
2968inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
2969{
2970 d_4_1_Core->f.VertexAttribL1d(index, x);
2971}
2972
2973inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2974{
2975 d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2976}
2977
2978inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgramPipeline(GLuint pipeline)
2979{
2980 d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2981}
2982
2983inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2984{
2985 d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2986}
2987
2988inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2989{
2990 d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2991}
2992
2993inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2994{
2995 d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2996}
2997
2998inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2999{
3000 d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
3001}
3002
3003inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3004{
3005 d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
3006}
3007
3008inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3009{
3010 d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
3011}
3012
3013inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3014{
3015 d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
3016}
3017
3018inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3019{
3020 d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
3021}
3022
3023inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3024{
3025 d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
3026}
3027
3028inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3029{
3030 d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
3031}
3032
3033inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3034{
3035 d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
3036}
3037
3038inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3039{
3040 d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
3041}
3042
3043inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3044{
3045 d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
3046}
3047
3048inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3049{
3050 d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
3051}
3052
3053inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3054{
3055 d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
3056}
3057
3058inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3059{
3060 d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
3061}
3062
3063inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3064{
3065 d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
3066}
3067
3068inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3069{
3070 d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
3071}
3072
3073inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3074{
3075 d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
3076}
3077
3078inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
3079{
3080 d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
3081}
3082
3083inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3084{
3085 d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
3086}
3087
3088inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
3089{
3090 d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
3091}
3092
3093inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3094{
3095 d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
3096}
3097
3098inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
3099{
3100 d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
3101}
3102
3103inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3104{
3105 d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
3106}
3107
3108inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
3109{
3110 d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
3111}
3112
3113inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3114{
3115 d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
3116}
3117
3118inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
3119{
3120 d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
3121}
3122
3123inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3124{
3125 d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
3126}
3127
3128inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
3129{
3130 d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
3131}
3132
3133inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3134{
3135 d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
3136}
3137
3138inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
3139{
3140 d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
3141}
3142
3143inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3144{
3145 d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
3146}
3147
3148inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
3149{
3150 d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
3151}
3152
3153inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3154{
3155 d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
3156}
3157
3158inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
3159{
3160 d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
3161}
3162
3163inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3164{
3165 d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
3166}
3167
3168inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
3169{
3170 d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
3171}
3172
3173inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3174{
3175 d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
3176}
3177
3178inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
3179{
3180 d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
3181}
3182
3183inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3184{
3185 d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
3186}
3187
3188inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
3189{
3190 d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
3191}
3192
3193inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3194{
3195 d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
3196}
3197
3198inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
3199{
3200 d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
3201}
3202
3203inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3204{
3205 d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
3206}
3207
3208inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
3209{
3210 d_4_1_Core->f.ProgramUniform1d(program, location, v0);
3211}
3212
3213inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3214{
3215 d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
3216}
3217
3218inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
3219{
3220 d_4_1_Core->f.ProgramUniform1f(program, location, v0);
3221}
3222
3223inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3224{
3225 d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
3226}
3227
3228inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
3229{
3230 d_4_1_Core->f.ProgramUniform1i(program, location, v0);
3231}
3232
3233inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
3234{
3235 d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
3236}
3237
3238inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgramPipeline(GLuint pipeline)
3239{
3240 return d_4_1_Core->f.IsProgramPipeline(pipeline);
3241}
3242
3243inline void QOpenGLFunctions_4_1_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
3244{
3245 d_4_1_Core->f.GenProgramPipelines(n, pipelines);
3246}
3247
3248inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
3249{
3250 d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
3251}
3252
3253inline void QOpenGLFunctions_4_1_Compatibility::glBindProgramPipeline(GLuint pipeline)
3254{
3255 d_4_1_Core->f.BindProgramPipeline(pipeline);
3256}
3257
3258inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
3259{
3260 return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
3261}
3262
3263inline void QOpenGLFunctions_4_1_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
3264{
3265 d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
3266}
3267
3268inline void QOpenGLFunctions_4_1_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
3269{
3270 d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
3271}
3272
3273inline void QOpenGLFunctions_4_1_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
3274{
3275 d_4_1_Core->f.ProgramParameteri(program, pname, value);
3276}
3277
3278inline void QOpenGLFunctions_4_1_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
3279{
3280 d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
3281}
3282
3283inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
3284{
3285 d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
3286}
3287
3288inline void QOpenGLFunctions_4_1_Compatibility::glClearDepthf(GLfloat dd)
3289{
3290 d_4_1_Core->f.ClearDepthf(dd);
3291}
3292
3293inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
3294{
3295 d_4_1_Core->f.DepthRangef(n, f);
3296}
3297
3298inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
3299{
3300 d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
3301}
3302
3303inline void QOpenGLFunctions_4_1_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
3304{
3305 d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
3306}
3307
3308inline void QOpenGLFunctions_4_1_Compatibility::glReleaseShaderCompiler()
3309{
3310 d_4_1_Core->f.ReleaseShaderCompiler();
3311}
3312
3313
3314// OpenGL 1.0 deprecated functions
3315inline void QOpenGLFunctions_4_1_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
3316{
3317 d_1_0_Deprecated->f.Translatef(x, y, z);
3318}
3319
3320inline void QOpenGLFunctions_4_1_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
3321{
3322 d_1_0_Deprecated->f.Translated(x, y, z);
3323}
3324
3325inline void QOpenGLFunctions_4_1_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
3326{
3327 d_1_0_Deprecated->f.Scalef(x, y, z);
3328}
3329
3330inline void QOpenGLFunctions_4_1_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
3331{
3332 d_1_0_Deprecated->f.Scaled(x, y, z);
3333}
3334
3335inline void QOpenGLFunctions_4_1_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
3336{
3337 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
3338}
3339
3340inline void QOpenGLFunctions_4_1_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
3341{
3342 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
3343}
3344
3345inline void QOpenGLFunctions_4_1_Compatibility::glPushMatrix()
3346{
3347 d_1_0_Deprecated->f.PushMatrix();
3348}
3349
3350inline void QOpenGLFunctions_4_1_Compatibility::glPopMatrix()
3351{
3352 d_1_0_Deprecated->f.PopMatrix();
3353}
3354
3355inline void QOpenGLFunctions_4_1_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3356{
3357 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
3358}
3359
3360inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixd(const GLdouble *m)
3361{
3362 d_1_0_Deprecated->f.MultMatrixd(m);
3363}
3364
3365inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixf(const GLfloat *m)
3366{
3367 d_1_0_Deprecated->f.MultMatrixf(m);
3368}
3369
3370inline void QOpenGLFunctions_4_1_Compatibility::glMatrixMode(GLenum mode)
3371{
3372 d_1_0_Deprecated->f.MatrixMode(mode);
3373}
3374
3375inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixd(const GLdouble *m)
3376{
3377 d_1_0_Deprecated->f.LoadMatrixd(m);
3378}
3379
3380inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixf(const GLfloat *m)
3381{
3382 d_1_0_Deprecated->f.LoadMatrixf(m);
3383}
3384
3385inline void QOpenGLFunctions_4_1_Compatibility::glLoadIdentity()
3386{
3387 d_1_0_Deprecated->f.LoadIdentity();
3388}
3389
3390inline void QOpenGLFunctions_4_1_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3391{
3392 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
3393}
3394
3395inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsList(GLuint list)
3396{
3397 return d_1_0_Deprecated->f.IsList(list);
3398}
3399
3400inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
3401{
3402 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
3403}
3404
3405inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
3406{
3407 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
3408}
3409
3410inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
3411{
3412 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
3413}
3414
3415inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
3416{
3417 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
3418}
3419
3420inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
3421{
3422 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
3423}
3424
3425inline void QOpenGLFunctions_4_1_Compatibility::glGetPolygonStipple(GLubyte *mask)
3426{
3427 d_1_0_Deprecated->f.GetPolygonStipple(mask);
3428}
3429
3430inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
3431{
3432 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
3433}
3434
3435inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
3436{
3437 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
3438}
3439
3440inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
3441{
3442 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
3443}
3444
3445inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
3446{
3447 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
3448}
3449
3450inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
3451{
3452 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
3453}
3454
3455inline void QOpenGLFunctions_4_1_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
3456{
3457 d_1_0_Deprecated->f.GetMapiv(target, query, v);
3458}
3459
3460inline void QOpenGLFunctions_4_1_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
3461{
3462 d_1_0_Deprecated->f.GetMapfv(target, query, v);
3463}
3464
3465inline void QOpenGLFunctions_4_1_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
3466{
3467 d_1_0_Deprecated->f.GetMapdv(target, query, v);
3468}
3469
3470inline void QOpenGLFunctions_4_1_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
3471{
3472 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
3473}
3474
3475inline void QOpenGLFunctions_4_1_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
3476{
3477 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
3478}
3479
3480inline void QOpenGLFunctions_4_1_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
3481{
3482 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
3483}
3484
3485inline void QOpenGLFunctions_4_1_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
3486{
3487 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
3488}
3489
3490inline void QOpenGLFunctions_4_1_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
3491{
3492 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
3493}
3494
3495inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
3496{
3497 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
3498}
3499
3500inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
3501{
3502 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
3503}
3504
3505inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
3506{
3507 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
3508}
3509
3510inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferi(GLenum pname, GLint param)
3511{
3512 d_1_0_Deprecated->f.PixelTransferi(pname, param);
3513}
3514
3515inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
3516{
3517 d_1_0_Deprecated->f.PixelTransferf(pname, param);
3518}
3519
3520inline void QOpenGLFunctions_4_1_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
3521{
3522 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
3523}
3524
3525inline void QOpenGLFunctions_4_1_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
3526{
3527 d_1_0_Deprecated->f.AlphaFunc(func, ref);
3528}
3529
3530inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint2(GLint i, GLint j)
3531{
3532 d_1_0_Deprecated->f.EvalPoint2(i, j);
3533}
3534
3535inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
3536{
3537 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
3538}
3539
3540inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint1(GLint i)
3541{
3542 d_1_0_Deprecated->f.EvalPoint1(i);
3543}
3544
3545inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
3546{
3547 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
3548}
3549
3550inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2fv(const GLfloat *u)
3551{
3552 d_1_0_Deprecated->f.EvalCoord2fv(u);
3553}
3554
3555inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
3556{
3557 d_1_0_Deprecated->f.EvalCoord2f(u, v);
3558}
3559
3560inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2dv(const GLdouble *u)
3561{
3562 d_1_0_Deprecated->f.EvalCoord2dv(u);
3563}
3564
3565inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
3566{
3567 d_1_0_Deprecated->f.EvalCoord2d(u, v);
3568}
3569
3570inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1fv(const GLfloat *u)
3571{
3572 d_1_0_Deprecated->f.EvalCoord1fv(u);
3573}
3574
3575inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1f(GLfloat u)
3576{
3577 d_1_0_Deprecated->f.EvalCoord1f(u);
3578}
3579
3580inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1dv(const GLdouble *u)
3581{
3582 d_1_0_Deprecated->f.EvalCoord1dv(u);
3583}
3584
3585inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1d(GLdouble u)
3586{
3587 d_1_0_Deprecated->f.EvalCoord1d(u);
3588}
3589
3590inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
3591{
3592 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
3593}
3594
3595inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
3596{
3597 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
3598}
3599
3600inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
3601{
3602 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
3603}
3604
3605inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
3606{
3607 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
3608}
3609
3610inline void QOpenGLFunctions_4_1_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
3611{
3612 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3613}
3614
3615inline void QOpenGLFunctions_4_1_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
3616{
3617 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3618}
3619
3620inline void QOpenGLFunctions_4_1_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
3621{
3622 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
3623}
3624
3625inline void QOpenGLFunctions_4_1_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
3626{
3627 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
3628}
3629
3630inline void QOpenGLFunctions_4_1_Compatibility::glPushAttrib(GLbitfield mask)
3631{
3632 d_1_0_Deprecated->f.PushAttrib(mask);
3633}
3634
3635inline void QOpenGLFunctions_4_1_Compatibility::glPopAttrib()
3636{
3637 d_1_0_Deprecated->f.PopAttrib();
3638}
3639
3640inline void QOpenGLFunctions_4_1_Compatibility::glAccum(GLenum op, GLfloat value)
3641{
3642 d_1_0_Deprecated->f.Accum(op, value);
3643}
3644
3645inline void QOpenGLFunctions_4_1_Compatibility::glIndexMask(GLuint mask)
3646{
3647 d_1_0_Deprecated->f.IndexMask(mask);
3648}
3649
3650inline void QOpenGLFunctions_4_1_Compatibility::glClearIndex(GLfloat c)
3651{
3652 d_1_0_Deprecated->f.ClearIndex(c);
3653}
3654
3655inline void QOpenGLFunctions_4_1_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3656{
3657 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
3658}
3659
3660inline void QOpenGLFunctions_4_1_Compatibility::glPushName(GLuint name)
3661{
3662 d_1_0_Deprecated->f.PushName(name);
3663}
3664
3665inline void QOpenGLFunctions_4_1_Compatibility::glPopName()
3666{
3667 d_1_0_Deprecated->f.PopName();
3668}
3669
3670inline void QOpenGLFunctions_4_1_Compatibility::glPassThrough(GLfloat token)
3671{
3672 d_1_0_Deprecated->f.PassThrough(token);
3673}
3674
3675inline void QOpenGLFunctions_4_1_Compatibility::glLoadName(GLuint name)
3676{
3677 d_1_0_Deprecated->f.LoadName(name);
3678}
3679
3680inline void QOpenGLFunctions_4_1_Compatibility::glInitNames()
3681{
3682 d_1_0_Deprecated->f.InitNames();
3683}
3684
3685inline GLint QOpenGLFunctions_4_1_Compatibility::glRenderMode(GLenum mode)
3686{
3687 return d_1_0_Deprecated->f.RenderMode(mode);
3688}
3689
3690inline void QOpenGLFunctions_4_1_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
3691{
3692 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
3693}
3694
3695inline void QOpenGLFunctions_4_1_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
3696{
3697 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
3698}
3699
3700inline void QOpenGLFunctions_4_1_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
3701{
3702 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
3703}
3704
3705inline void QOpenGLFunctions_4_1_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
3706{
3707 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
3708}
3709
3710inline void QOpenGLFunctions_4_1_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
3711{
3712 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
3713}
3714
3715inline void QOpenGLFunctions_4_1_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
3716{
3717 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
3718}
3719
3720inline void QOpenGLFunctions_4_1_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
3721{
3722 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
3723}
3724
3725inline void QOpenGLFunctions_4_1_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
3726{
3727 d_1_0_Deprecated->f.TexGend(coord, pname, param);
3728}
3729
3730inline void QOpenGLFunctions_4_1_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
3731{
3732 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
3733}
3734
3735inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
3736{
3737 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
3738}
3739
3740inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3741{
3742 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
3743}
3744
3745inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
3746{
3747 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
3748}
3749
3750inline void QOpenGLFunctions_4_1_Compatibility::glShadeModel(GLenum mode)
3751{
3752 d_1_0_Deprecated->f.ShadeModel(mode);
3753}
3754
3755inline void QOpenGLFunctions_4_1_Compatibility::glPolygonStipple(const GLubyte *mask)
3756{
3757 d_1_0_Deprecated->f.PolygonStipple(mask);
3758}
3759
3760inline void QOpenGLFunctions_4_1_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
3761{
3762 d_1_0_Deprecated->f.Materialiv(face, pname, params);
3763}
3764
3765inline void QOpenGLFunctions_4_1_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
3766{
3767 d_1_0_Deprecated->f.Materiali(face, pname, param);
3768}
3769
3770inline void QOpenGLFunctions_4_1_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
3771{
3772 d_1_0_Deprecated->f.Materialfv(face, pname, params);
3773}
3774
3775inline void QOpenGLFunctions_4_1_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
3776{
3777 d_1_0_Deprecated->f.Materialf(face, pname, param);
3778}
3779
3780inline void QOpenGLFunctions_4_1_Compatibility::glLineStipple(GLint factor, GLushort pattern)
3781{
3782 d_1_0_Deprecated->f.LineStipple(factor, pattern);
3783}
3784
3785inline void QOpenGLFunctions_4_1_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
3786{
3787 d_1_0_Deprecated->f.LightModeliv(pname, params);
3788}
3789
3790inline void QOpenGLFunctions_4_1_Compatibility::glLightModeli(GLenum pname, GLint param)
3791{
3792 d_1_0_Deprecated->f.LightModeli(pname, param);
3793}
3794
3795inline void QOpenGLFunctions_4_1_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
3796{
3797 d_1_0_Deprecated->f.LightModelfv(pname, params);
3798}
3799
3800inline void QOpenGLFunctions_4_1_Compatibility::glLightModelf(GLenum pname, GLfloat param)
3801{
3802 d_1_0_Deprecated->f.LightModelf(pname, param);
3803}
3804
3805inline void QOpenGLFunctions_4_1_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
3806{
3807 d_1_0_Deprecated->f.Lightiv(light, pname, params);
3808}
3809
3810inline void QOpenGLFunctions_4_1_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
3811{
3812 d_1_0_Deprecated->f.Lighti(light, pname, param);
3813}
3814
3815inline void QOpenGLFunctions_4_1_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
3816{
3817 d_1_0_Deprecated->f.Lightfv(light, pname, params);
3818}
3819
3820inline void QOpenGLFunctions_4_1_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
3821{
3822 d_1_0_Deprecated->f.Lightf(light, pname, param);
3823}
3824
3825inline void QOpenGLFunctions_4_1_Compatibility::glFogiv(GLenum pname, const GLint *params)
3826{
3827 d_1_0_Deprecated->f.Fogiv(pname, params);
3828}
3829
3830inline void QOpenGLFunctions_4_1_Compatibility::glFogi(GLenum pname, GLint param)
3831{
3832 d_1_0_Deprecated->f.Fogi(pname, param);
3833}
3834
3835inline void QOpenGLFunctions_4_1_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
3836{
3837 d_1_0_Deprecated->f.Fogfv(pname, params);
3838}
3839
3840inline void QOpenGLFunctions_4_1_Compatibility::glFogf(GLenum pname, GLfloat param)
3841{
3842 d_1_0_Deprecated->f.Fogf(pname, param);
3843}
3844
3845inline void QOpenGLFunctions_4_1_Compatibility::glColorMaterial(GLenum face, GLenum mode)
3846{
3847 d_1_0_Deprecated->f.ColorMaterial(face, mode);
3848}
3849
3850inline void QOpenGLFunctions_4_1_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
3851{
3852 d_1_0_Deprecated->f.ClipPlane(plane, equation);
3853}
3854
3855inline void QOpenGLFunctions_4_1_Compatibility::glVertex4sv(const GLshort *v)
3856{
3857 d_1_0_Deprecated->f.Vertex4sv(v);
3858}
3859
3860inline void QOpenGLFunctions_4_1_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
3861{
3862 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
3863}
3864
3865inline void QOpenGLFunctions_4_1_Compatibility::glVertex4iv(const GLint *v)
3866{
3867 d_1_0_Deprecated->f.Vertex4iv(v);
3868}
3869
3870inline void QOpenGLFunctions_4_1_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
3871{
3872 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
3873}
3874
3875inline void QOpenGLFunctions_4_1_Compatibility::glVertex4fv(const GLfloat *v)
3876{
3877 d_1_0_Deprecated->f.Vertex4fv(v);
3878}
3879
3880inline void QOpenGLFunctions_4_1_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3881{
3882 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
3883}
3884
3885inline void QOpenGLFunctions_4_1_Compatibility::glVertex4dv(const GLdouble *v)
3886{
3887 d_1_0_Deprecated->f.Vertex4dv(v);
3888}
3889
3890inline void QOpenGLFunctions_4_1_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3891{
3892 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
3893}
3894
3895inline void QOpenGLFunctions_4_1_Compatibility::glVertex3sv(const GLshort *v)
3896{
3897 d_1_0_Deprecated->f.Vertex3sv(v);
3898}
3899
3900inline void QOpenGLFunctions_4_1_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
3901{
3902 d_1_0_Deprecated->f.Vertex3s(x, y, z);
3903}
3904
3905inline void QOpenGLFunctions_4_1_Compatibility::glVertex3iv(const GLint *v)
3906{
3907 d_1_0_Deprecated->f.Vertex3iv(v);
3908}
3909
3910inline void QOpenGLFunctions_4_1_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
3911{
3912 d_1_0_Deprecated->f.Vertex3i(x, y, z);
3913}
3914
3915inline void QOpenGLFunctions_4_1_Compatibility::glVertex3fv(const GLfloat *v)
3916{
3917 d_1_0_Deprecated->f.Vertex3fv(v);
3918}
3919
3920inline void QOpenGLFunctions_4_1_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
3921{
3922 d_1_0_Deprecated->f.Vertex3f(x, y, z);
3923}
3924
3925inline void QOpenGLFunctions_4_1_Compatibility::glVertex3dv(const GLdouble *v)
3926{
3927 d_1_0_Deprecated->f.Vertex3dv(v);
3928}
3929
3930inline void QOpenGLFunctions_4_1_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
3931{
3932 d_1_0_Deprecated->f.Vertex3d(x, y, z);
3933}
3934
3935inline void QOpenGLFunctions_4_1_Compatibility::glVertex2sv(const GLshort *v)
3936{
3937 d_1_0_Deprecated->f.Vertex2sv(v);
3938}
3939
3940inline void QOpenGLFunctions_4_1_Compatibility::glVertex2s(GLshort x, GLshort y)
3941{
3942 d_1_0_Deprecated->f.Vertex2s(x, y);
3943}
3944
3945inline void QOpenGLFunctions_4_1_Compatibility::glVertex2iv(const GLint *v)
3946{
3947 d_1_0_Deprecated->f.Vertex2iv(v);
3948}
3949
3950inline void QOpenGLFunctions_4_1_Compatibility::glVertex2i(GLint x, GLint y)
3951{
3952 d_1_0_Deprecated->f.Vertex2i(x, y);
3953}
3954
3955inline void QOpenGLFunctions_4_1_Compatibility::glVertex2fv(const GLfloat *v)
3956{
3957 d_1_0_Deprecated->f.Vertex2fv(v);
3958}
3959
3960inline void QOpenGLFunctions_4_1_Compatibility::glVertex2f(GLfloat x, GLfloat y)
3961{
3962 d_1_0_Deprecated->f.Vertex2f(x, y);
3963}
3964
3965inline void QOpenGLFunctions_4_1_Compatibility::glVertex2dv(const GLdouble *v)
3966{
3967 d_1_0_Deprecated->f.Vertex2dv(v);
3968}
3969
3970inline void QOpenGLFunctions_4_1_Compatibility::glVertex2d(GLdouble x, GLdouble y)
3971{
3972 d_1_0_Deprecated->f.Vertex2d(x, y);
3973}
3974
3975inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4sv(const GLshort *v)
3976{
3977 d_1_0_Deprecated->f.TexCoord4sv(v);
3978}
3979
3980inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
3981{
3982 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
3983}
3984
3985inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4iv(const GLint *v)
3986{
3987 d_1_0_Deprecated->f.TexCoord4iv(v);
3988}
3989
3990inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
3991{
3992 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
3993}
3994
3995inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4fv(const GLfloat *v)
3996{
3997 d_1_0_Deprecated->f.TexCoord4fv(v);
3998}
3999
4000inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4001{
4002 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
4003}
4004
4005inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4dv(const GLdouble *v)
4006{
4007 d_1_0_Deprecated->f.TexCoord4dv(v);
4008}
4009
4010inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4011{
4012 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
4013}
4014
4015inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3sv(const GLshort *v)
4016{
4017 d_1_0_Deprecated->f.TexCoord3sv(v);
4018}
4019
4020inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
4021{
4022 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
4023}
4024
4025inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3iv(const GLint *v)
4026{
4027 d_1_0_Deprecated->f.TexCoord3iv(v);
4028}
4029
4030inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
4031{
4032 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
4033}
4034
4035inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3fv(const GLfloat *v)
4036{
4037 d_1_0_Deprecated->f.TexCoord3fv(v);
4038}
4039
4040inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
4041{
4042 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
4043}
4044
4045inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3dv(const GLdouble *v)
4046{
4047 d_1_0_Deprecated->f.TexCoord3dv(v);
4048}
4049
4050inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
4051{
4052 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
4053}
4054
4055inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2sv(const GLshort *v)
4056{
4057 d_1_0_Deprecated->f.TexCoord2sv(v);
4058}
4059
4060inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2s(GLshort s, GLshort t)
4061{
4062 d_1_0_Deprecated->f.TexCoord2s(s, t);
4063}
4064
4065inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2iv(const GLint *v)
4066{
4067 d_1_0_Deprecated->f.TexCoord2iv(v);
4068}
4069
4070inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2i(GLint s, GLint t)
4071{
4072 d_1_0_Deprecated->f.TexCoord2i(s, t);
4073}
4074
4075inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2fv(const GLfloat *v)
4076{
4077 d_1_0_Deprecated->f.TexCoord2fv(v);
4078}
4079
4080inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
4081{
4082 d_1_0_Deprecated->f.TexCoord2f(s, t);
4083}
4084
4085inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2dv(const GLdouble *v)
4086{
4087 d_1_0_Deprecated->f.TexCoord2dv(v);
4088}
4089
4090inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
4091{
4092 d_1_0_Deprecated->f.TexCoord2d(s, t);
4093}
4094
4095inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1sv(const GLshort *v)
4096{
4097 d_1_0_Deprecated->f.TexCoord1sv(v);
4098}
4099
4100inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1s(GLshort s)
4101{
4102 d_1_0_Deprecated->f.TexCoord1s(s);
4103}
4104
4105inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1iv(const GLint *v)
4106{
4107 d_1_0_Deprecated->f.TexCoord1iv(v);
4108}
4109
4110inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1i(GLint s)
4111{
4112 d_1_0_Deprecated->f.TexCoord1i(s);
4113}
4114
4115inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1fv(const GLfloat *v)
4116{
4117 d_1_0_Deprecated->f.TexCoord1fv(v);
4118}
4119
4120inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1f(GLfloat s)
4121{
4122 d_1_0_Deprecated->f.TexCoord1f(s);
4123}
4124
4125inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1dv(const GLdouble *v)
4126{
4127 d_1_0_Deprecated->f.TexCoord1dv(v);
4128}
4129
4130inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1d(GLdouble s)
4131{
4132 d_1_0_Deprecated->f.TexCoord1d(s);
4133}
4134
4135inline void QOpenGLFunctions_4_1_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
4136{
4137 d_1_0_Deprecated->f.Rectsv(v1, v2);
4138}
4139
4140inline void QOpenGLFunctions_4_1_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
4141{
4142 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
4143}
4144
4145inline void QOpenGLFunctions_4_1_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
4146{
4147 d_1_0_Deprecated->f.Rectiv(v1, v2);
4148}
4149
4150inline void QOpenGLFunctions_4_1_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
4151{
4152 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
4153}
4154
4155inline void QOpenGLFunctions_4_1_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
4156{
4157 d_1_0_Deprecated->f.Rectfv(v1, v2);
4158}
4159
4160inline void QOpenGLFunctions_4_1_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
4161{
4162 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
4163}
4164
4165inline void QOpenGLFunctions_4_1_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
4166{
4167 d_1_0_Deprecated->f.Rectdv(v1, v2);
4168}
4169
4170inline void QOpenGLFunctions_4_1_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
4171{
4172 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
4173}
4174
4175inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4sv(const GLshort *v)
4176{
4177 d_1_0_Deprecated->f.RasterPos4sv(v);
4178}
4179
4180inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
4181{
4182 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
4183}
4184
4185inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4iv(const GLint *v)
4186{
4187 d_1_0_Deprecated->f.RasterPos4iv(v);
4188}
4189
4190inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
4191{
4192 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
4193}
4194
4195inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4fv(const GLfloat *v)
4196{
4197 d_1_0_Deprecated->f.RasterPos4fv(v);
4198}
4199
4200inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4201{
4202 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
4203}
4204
4205inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4dv(const GLdouble *v)
4206{
4207 d_1_0_Deprecated->f.RasterPos4dv(v);
4208}
4209
4210inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4211{
4212 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
4213}
4214
4215inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3sv(const GLshort *v)
4216{
4217 d_1_0_Deprecated->f.RasterPos3sv(v);
4218}
4219
4220inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
4221{
4222 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
4223}
4224
4225inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3iv(const GLint *v)
4226{
4227 d_1_0_Deprecated->f.RasterPos3iv(v);
4228}
4229
4230inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
4231{
4232 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
4233}
4234
4235inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3fv(const GLfloat *v)
4236{
4237 d_1_0_Deprecated->f.RasterPos3fv(v);
4238}
4239
4240inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
4241{
4242 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
4243}
4244
4245inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3dv(const GLdouble *v)
4246{
4247 d_1_0_Deprecated->f.RasterPos3dv(v);
4248}
4249
4250inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
4251{
4252 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
4253}
4254
4255inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2sv(const GLshort *v)
4256{
4257 d_1_0_Deprecated->f.RasterPos2sv(v);
4258}
4259
4260inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2s(GLshort x, GLshort y)
4261{
4262 d_1_0_Deprecated->f.RasterPos2s(x, y);
4263}
4264
4265inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2iv(const GLint *v)
4266{
4267 d_1_0_Deprecated->f.RasterPos2iv(v);
4268}
4269
4270inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2i(GLint x, GLint y)
4271{
4272 d_1_0_Deprecated->f.RasterPos2i(x, y);
4273}
4274
4275inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2fv(const GLfloat *v)
4276{
4277 d_1_0_Deprecated->f.RasterPos2fv(v);
4278}
4279
4280inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
4281{
4282 d_1_0_Deprecated->f.RasterPos2f(x, y);
4283}
4284
4285inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2dv(const GLdouble *v)
4286{
4287 d_1_0_Deprecated->f.RasterPos2dv(v);
4288}
4289
4290inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
4291{
4292 d_1_0_Deprecated->f.RasterPos2d(x, y);
4293}
4294
4295inline void QOpenGLFunctions_4_1_Compatibility::glNormal3sv(const GLshort *v)
4296{
4297 d_1_0_Deprecated->f.Normal3sv(v);
4298}
4299
4300inline void QOpenGLFunctions_4_1_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
4301{
4302 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
4303}
4304
4305inline void QOpenGLFunctions_4_1_Compatibility::glNormal3iv(const GLint *v)
4306{
4307 d_1_0_Deprecated->f.Normal3iv(v);
4308}
4309
4310inline void QOpenGLFunctions_4_1_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
4311{
4312 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
4313}
4314
4315inline void QOpenGLFunctions_4_1_Compatibility::glNormal3fv(const GLfloat *v)
4316{
4317 d_1_0_Deprecated->f.Normal3fv(v);
4318}
4319
4320inline void QOpenGLFunctions_4_1_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
4321{
4322 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
4323}
4324
4325inline void QOpenGLFunctions_4_1_Compatibility::glNormal3dv(const GLdouble *v)
4326{
4327 d_1_0_Deprecated->f.Normal3dv(v);
4328}
4329
4330inline void QOpenGLFunctions_4_1_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
4331{
4332 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
4333}
4334
4335inline void QOpenGLFunctions_4_1_Compatibility::glNormal3bv(const GLbyte *v)
4336{
4337 d_1_0_Deprecated->f.Normal3bv(v);
4338}
4339
4340inline void QOpenGLFunctions_4_1_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
4341{
4342 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
4343}
4344
4345inline void QOpenGLFunctions_4_1_Compatibility::glIndexsv(const GLshort *c)
4346{
4347 d_1_0_Deprecated->f.Indexsv(c);
4348}
4349
4350inline void QOpenGLFunctions_4_1_Compatibility::glIndexs(GLshort c)
4351{
4352 d_1_0_Deprecated->f.Indexs(c);
4353}
4354
4355inline void QOpenGLFunctions_4_1_Compatibility::glIndexiv(const GLint *c)
4356{
4357 d_1_0_Deprecated->f.Indexiv(c);
4358}
4359
4360inline void QOpenGLFunctions_4_1_Compatibility::glIndexi(GLint c)
4361{
4362 d_1_0_Deprecated->f.Indexi(c);
4363}
4364
4365inline void QOpenGLFunctions_4_1_Compatibility::glIndexfv(const GLfloat *c)
4366{
4367 d_1_0_Deprecated->f.Indexfv(c);
4368}
4369
4370inline void QOpenGLFunctions_4_1_Compatibility::glIndexf(GLfloat c)
4371{
4372 d_1_0_Deprecated->f.Indexf(c);
4373}
4374
4375inline void QOpenGLFunctions_4_1_Compatibility::glIndexdv(const GLdouble *c)
4376{
4377 d_1_0_Deprecated->f.Indexdv(c);
4378}
4379
4380inline void QOpenGLFunctions_4_1_Compatibility::glIndexd(GLdouble c)
4381{
4382 d_1_0_Deprecated->f.Indexd(c);
4383}
4384
4385inline void QOpenGLFunctions_4_1_Compatibility::glEnd()
4386{
4387 d_1_0_Deprecated->f.End();
4388}
4389
4390inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagv(const GLboolean *flag)
4391{
4392 d_1_0_Deprecated->f.EdgeFlagv(flag);
4393}
4394
4395inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlag(GLboolean flag)
4396{
4397 d_1_0_Deprecated->f.EdgeFlag(flag);
4398}
4399
4400inline void QOpenGLFunctions_4_1_Compatibility::glColor4usv(const GLushort *v)
4401{
4402 d_1_0_Deprecated->f.Color4usv(v);
4403}
4404
4405inline void QOpenGLFunctions_4_1_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
4406{
4407 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
4408}
4409
4410inline void QOpenGLFunctions_4_1_Compatibility::glColor4uiv(const GLuint *v)
4411{
4412 d_1_0_Deprecated->f.Color4uiv(v);
4413}
4414
4415inline void QOpenGLFunctions_4_1_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
4416{
4417 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
4418}
4419
4420inline void QOpenGLFunctions_4_1_Compatibility::glColor4ubv(const GLubyte *v)
4421{
4422 d_1_0_Deprecated->f.Color4ubv(v);
4423}
4424
4425inline void QOpenGLFunctions_4_1_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
4426{
4427 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
4428}
4429
4430inline void QOpenGLFunctions_4_1_Compatibility::glColor4sv(const GLshort *v)
4431{
4432 d_1_0_Deprecated->f.Color4sv(v);
4433}
4434
4435inline void QOpenGLFunctions_4_1_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
4436{
4437 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
4438}
4439
4440inline void QOpenGLFunctions_4_1_Compatibility::glColor4iv(const GLint *v)
4441{
4442 d_1_0_Deprecated->f.Color4iv(v);
4443}
4444
4445inline void QOpenGLFunctions_4_1_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
4446{
4447 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
4448}
4449
4450inline void QOpenGLFunctions_4_1_Compatibility::glColor4fv(const GLfloat *v)
4451{
4452 d_1_0_Deprecated->f.Color4fv(v);
4453}
4454
4455inline void QOpenGLFunctions_4_1_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
4456{
4457 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
4458}
4459
4460inline void QOpenGLFunctions_4_1_Compatibility::glColor4dv(const GLdouble *v)
4461{
4462 d_1_0_Deprecated->f.Color4dv(v);
4463}
4464
4465inline void QOpenGLFunctions_4_1_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
4466{
4467 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
4468}
4469
4470inline void QOpenGLFunctions_4_1_Compatibility::glColor4bv(const GLbyte *v)
4471{
4472 d_1_0_Deprecated->f.Color4bv(v);
4473}
4474
4475inline void QOpenGLFunctions_4_1_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
4476{
4477 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
4478}
4479
4480inline void QOpenGLFunctions_4_1_Compatibility::glColor3usv(const GLushort *v)
4481{
4482 d_1_0_Deprecated->f.Color3usv(v);
4483}
4484
4485inline void QOpenGLFunctions_4_1_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
4486{
4487 d_1_0_Deprecated->f.Color3us(red, green, blue);
4488}
4489
4490inline void QOpenGLFunctions_4_1_Compatibility::glColor3uiv(const GLuint *v)
4491{
4492 d_1_0_Deprecated->f.Color3uiv(v);
4493}
4494
4495inline void QOpenGLFunctions_4_1_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
4496{
4497 d_1_0_Deprecated->f.Color3ui(red, green, blue);
4498}
4499
4500inline void QOpenGLFunctions_4_1_Compatibility::glColor3ubv(const GLubyte *v)
4501{
4502 d_1_0_Deprecated->f.Color3ubv(v);
4503}
4504
4505inline void QOpenGLFunctions_4_1_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4506{
4507 d_1_0_Deprecated->f.Color3ub(red, green, blue);
4508}
4509
4510inline void QOpenGLFunctions_4_1_Compatibility::glColor3sv(const GLshort *v)
4511{
4512 d_1_0_Deprecated->f.Color3sv(v);
4513}
4514
4515inline void QOpenGLFunctions_4_1_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
4516{
4517 d_1_0_Deprecated->f.Color3s(red, green, blue);
4518}
4519
4520inline void QOpenGLFunctions_4_1_Compatibility::glColor3iv(const GLint *v)
4521{
4522 d_1_0_Deprecated->f.Color3iv(v);
4523}
4524
4525inline void QOpenGLFunctions_4_1_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
4526{
4527 d_1_0_Deprecated->f.Color3i(red, green, blue);
4528}
4529
4530inline void QOpenGLFunctions_4_1_Compatibility::glColor3fv(const GLfloat *v)
4531{
4532 d_1_0_Deprecated->f.Color3fv(v);
4533}
4534
4535inline void QOpenGLFunctions_4_1_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
4536{
4537 d_1_0_Deprecated->f.Color3f(red, green, blue);
4538}
4539
4540inline void QOpenGLFunctions_4_1_Compatibility::glColor3dv(const GLdouble *v)
4541{
4542 d_1_0_Deprecated->f.Color3dv(v);
4543}
4544
4545inline void QOpenGLFunctions_4_1_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
4546{
4547 d_1_0_Deprecated->f.Color3d(red, green, blue);
4548}
4549
4550inline void QOpenGLFunctions_4_1_Compatibility::glColor3bv(const GLbyte *v)
4551{
4552 d_1_0_Deprecated->f.Color3bv(v);
4553}
4554
4555inline void QOpenGLFunctions_4_1_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
4556{
4557 d_1_0_Deprecated->f.Color3b(red, green, blue);
4558}
4559
4560inline void QOpenGLFunctions_4_1_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
4561{
4562 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
4563}
4564
4565inline void QOpenGLFunctions_4_1_Compatibility::glBegin(GLenum mode)
4566{
4567 d_1_0_Deprecated->f.Begin(mode);
4568}
4569
4570inline void QOpenGLFunctions_4_1_Compatibility::glListBase(GLuint base)
4571{
4572 d_1_0_Deprecated->f.ListBase(base);
4573}
4574
4575inline GLuint QOpenGLFunctions_4_1_Compatibility::glGenLists(GLsizei range)
4576{
4577 return d_1_0_Deprecated->f.GenLists(range);
4578}
4579
4580inline void QOpenGLFunctions_4_1_Compatibility::glDeleteLists(GLuint list, GLsizei range)
4581{
4582 d_1_0_Deprecated->f.DeleteLists(list, range);
4583}
4584
4585inline void QOpenGLFunctions_4_1_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
4586{
4587 d_1_0_Deprecated->f.CallLists(n, type, lists);
4588}
4589
4590inline void QOpenGLFunctions_4_1_Compatibility::glCallList(GLuint list)
4591{
4592 d_1_0_Deprecated->f.CallList(list);
4593}
4594
4595inline void QOpenGLFunctions_4_1_Compatibility::glEndList()
4596{
4597 d_1_0_Deprecated->f.EndList();
4598}
4599
4600inline void QOpenGLFunctions_4_1_Compatibility::glNewList(GLuint list, GLenum mode)
4601{
4602 d_1_0_Deprecated->f.NewList(list, mode);
4603}
4604
4605
4606// OpenGL 1.1 deprecated functions
4607inline void QOpenGLFunctions_4_1_Compatibility::glPushClientAttrib(GLbitfield mask)
4608{
4609 d_1_1_Deprecated->f.PushClientAttrib(mask);
4610}
4611
4612inline void QOpenGLFunctions_4_1_Compatibility::glPopClientAttrib()
4613{
4614 d_1_1_Deprecated->f.PopClientAttrib();
4615}
4616
4617inline void QOpenGLFunctions_4_1_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
4618{
4619 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
4620}
4621
4622inline GLboolean QOpenGLFunctions_4_1_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
4623{
4624 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
4625}
4626
4627inline void QOpenGLFunctions_4_1_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4628{
4629 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
4630}
4631
4632inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4633{
4634 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
4635}
4636
4637inline void QOpenGLFunctions_4_1_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4638{
4639 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
4640}
4641
4642inline void QOpenGLFunctions_4_1_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
4643{
4644 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
4645}
4646
4647inline void QOpenGLFunctions_4_1_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4648{
4649 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
4650}
4651
4652inline void QOpenGLFunctions_4_1_Compatibility::glEnableClientState(GLenum array)
4653{
4654 d_1_1_Deprecated->f.EnableClientState(array);
4655}
4656
4657inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
4658{
4659 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
4660}
4661
4662inline void QOpenGLFunctions_4_1_Compatibility::glDisableClientState(GLenum array)
4663{
4664 d_1_1_Deprecated->f.DisableClientState(array);
4665}
4666
4667inline void QOpenGLFunctions_4_1_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4668{
4669 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
4670}
4671
4672inline void QOpenGLFunctions_4_1_Compatibility::glArrayElement(GLint i)
4673{
4674 d_1_1_Deprecated->f.ArrayElement(i);
4675}
4676
4677
4678// OpenGL 1.2 deprecated functions
4679inline void QOpenGLFunctions_4_1_Compatibility::glResetMinmax(GLenum target)
4680{
4681 d_1_2_Deprecated->f.ResetMinmax(target);
4682}
4683
4684inline void QOpenGLFunctions_4_1_Compatibility::glResetHistogram(GLenum target)
4685{
4686 d_1_2_Deprecated->f.ResetHistogram(target);
4687}
4688
4689inline void QOpenGLFunctions_4_1_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
4690{
4691 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
4692}
4693
4694inline void QOpenGLFunctions_4_1_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
4695{
4696 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
4697}
4698
4699inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
4700{
4701 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
4702}
4703
4704inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
4705{
4706 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
4707}
4708
4709inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4710{
4711 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
4712}
4713
4714inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
4715{
4716 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
4717}
4718
4719inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
4720{
4721 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
4722}
4723
4724inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4725{
4726 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
4727}
4728
4729inline void QOpenGLFunctions_4_1_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
4730{
4731 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
4732}
4733
4734inline void QOpenGLFunctions_4_1_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
4735{
4736 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
4737}
4738
4739inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
4740{
4741 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
4742}
4743
4744inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
4745{
4746 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
4747}
4748
4749inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
4750{
4751 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
4752}
4753
4754inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
4755{
4756 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
4757}
4758
4759inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4760{
4761 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
4762}
4763
4764inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
4765{
4766 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
4767}
4768
4769inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
4770{
4771 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
4772}
4773
4774inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4775{
4776 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
4777}
4778
4779inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
4780{
4781 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
4782}
4783
4784inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
4785{
4786 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
4787}
4788
4789inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
4790{
4791 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
4792}
4793
4794inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
4795{
4796 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
4797}
4798
4799inline void QOpenGLFunctions_4_1_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
4800{
4801 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
4802}
4803
4804inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
4805{
4806 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
4807}
4808
4809inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
4810{
4811 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
4812}
4813
4814inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
4815{
4816 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
4817}
4818
4819inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4820{
4821 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
4822}
4823
4824inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
4825{
4826 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
4827}
4828
4829inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4830{
4831 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
4832}
4833
4834inline void QOpenGLFunctions_4_1_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
4835{
4836 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
4837}
4838
4839
4840// OpenGL 1.3 deprecated functions
4841inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
4842{
4843 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
4844}
4845
4846inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
4847{
4848 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
4849}
4850
4851inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
4852{
4853 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
4854}
4855
4856inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
4857{
4858 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
4859}
4860
4861inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
4862{
4863 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
4864}
4865
4866inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
4867{
4868 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
4869}
4870
4871inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
4872{
4873 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
4874}
4875
4876inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
4877{
4878 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
4879}
4880
4881inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
4882{
4883 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
4884}
4885
4886inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4887{
4888 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
4889}
4890
4891inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
4892{
4893 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
4894}
4895
4896inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4897{
4898 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
4899}
4900
4901inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
4902{
4903 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
4904}
4905
4906inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
4907{
4908 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
4909}
4910
4911inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
4912{
4913 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
4914}
4915
4916inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
4917{
4918 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
4919}
4920
4921inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
4922{
4923 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
4924}
4925
4926inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
4927{
4928 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
4929}
4930
4931inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
4932{
4933 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
4934}
4935
4936inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
4937{
4938 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
4939}
4940
4941inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
4942{
4943 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
4944}
4945
4946inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
4947{
4948 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
4949}
4950
4951inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
4952{
4953 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
4954}
4955
4956inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
4957{
4958 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
4959}
4960
4961inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
4962{
4963 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
4964}
4965
4966inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
4967{
4968 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
4969}
4970
4971inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
4972{
4973 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
4974}
4975
4976inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
4977{
4978 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
4979}
4980
4981inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
4982{
4983 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
4984}
4985
4986inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
4987{
4988 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
4989}
4990
4991inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
4992{
4993 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
4994}
4995
4996inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
4997{
4998 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
4999}
5000
5001inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
5002{
5003 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
5004}
5005
5006inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
5007{
5008 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
5009}
5010
5011inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
5012{
5013 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
5014}
5015
5016inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
5017{
5018 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
5019}
5020
5021inline void QOpenGLFunctions_4_1_Compatibility::glClientActiveTexture(GLenum texture)
5022{
5023 d_1_3_Deprecated->f.ClientActiveTexture(texture);
5024}
5025
5026
5027// OpenGL 1.4 deprecated functions
5028inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3sv(const GLshort *v)
5029{
5030 d_1_4_Deprecated->f.WindowPos3sv(v);
5031}
5032
5033inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
5034{
5035 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
5036}
5037
5038inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3iv(const GLint *v)
5039{
5040 d_1_4_Deprecated->f.WindowPos3iv(v);
5041}
5042
5043inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
5044{
5045 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
5046}
5047
5048inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3fv(const GLfloat *v)
5049{
5050 d_1_4_Deprecated->f.WindowPos3fv(v);
5051}
5052
5053inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
5054{
5055 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
5056}
5057
5058inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3dv(const GLdouble *v)
5059{
5060 d_1_4_Deprecated->f.WindowPos3dv(v);
5061}
5062
5063inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
5064{
5065 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
5066}
5067
5068inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2sv(const GLshort *v)
5069{
5070 d_1_4_Deprecated->f.WindowPos2sv(v);
5071}
5072
5073inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2s(GLshort x, GLshort y)
5074{
5075 d_1_4_Deprecated->f.WindowPos2s(x, y);
5076}
5077
5078inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2iv(const GLint *v)
5079{
5080 d_1_4_Deprecated->f.WindowPos2iv(v);
5081}
5082
5083inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2i(GLint x, GLint y)
5084{
5085 d_1_4_Deprecated->f.WindowPos2i(x, y);
5086}
5087
5088inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2fv(const GLfloat *v)
5089{
5090 d_1_4_Deprecated->f.WindowPos2fv(v);
5091}
5092
5093inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
5094{
5095 d_1_4_Deprecated->f.WindowPos2f(x, y);
5096}
5097
5098inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2dv(const GLdouble *v)
5099{
5100 d_1_4_Deprecated->f.WindowPos2dv(v);
5101}
5102
5103inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
5104{
5105 d_1_4_Deprecated->f.WindowPos2d(x, y);
5106}
5107
5108inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
5109{
5110 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
5111}
5112
5113inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3usv(const GLushort *v)
5114{
5115 d_1_4_Deprecated->f.SecondaryColor3usv(v);
5116}
5117
5118inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
5119{
5120 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
5121}
5122
5123inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3uiv(const GLuint *v)
5124{
5125 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
5126}
5127
5128inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
5129{
5130 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
5131}
5132
5133inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
5134{
5135 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
5136}
5137
5138inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
5139{
5140 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
5141}
5142
5143inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3sv(const GLshort *v)
5144{
5145 d_1_4_Deprecated->f.SecondaryColor3sv(v);
5146}
5147
5148inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
5149{
5150 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
5151}
5152
5153inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3iv(const GLint *v)
5154{
5155 d_1_4_Deprecated->f.SecondaryColor3iv(v);
5156}
5157
5158inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
5159{
5160 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
5161}
5162
5163inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3fv(const GLfloat *v)
5164{
5165 d_1_4_Deprecated->f.SecondaryColor3fv(v);
5166}
5167
5168inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
5169{
5170 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
5171}
5172
5173inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3dv(const GLdouble *v)
5174{
5175 d_1_4_Deprecated->f.SecondaryColor3dv(v);
5176}
5177
5178inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
5179{
5180 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
5181}
5182
5183inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3bv(const GLbyte *v)
5184{
5185 d_1_4_Deprecated->f.SecondaryColor3bv(v);
5186}
5187
5188inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
5189{
5190 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
5191}
5192
5193inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
5194{
5195 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
5196}
5197
5198inline void QOpenGLFunctions_4_1_Compatibility::glFogCoorddv(const GLdouble *coord)
5199{
5200 d_1_4_Deprecated->f.FogCoorddv(coord);
5201}
5202
5203inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordd(GLdouble coord)
5204{
5205 d_1_4_Deprecated->f.FogCoordd(coord);
5206}
5207
5208inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordfv(const GLfloat *coord)
5209{
5210 d_1_4_Deprecated->f.FogCoordfv(coord);
5211}
5212
5213inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordf(GLfloat coord)
5214{
5215 d_1_4_Deprecated->f.FogCoordf(coord);
5216}
5217
5218
5219// OpenGL 1.5 deprecated functions
5220
5221// OpenGL 2.0 deprecated functions
5222inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
5223{
5224 d_2_0_Core->f.VertexAttrib4usv(index, v);
5225}
5226
5227inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
5228{
5229 d_2_0_Core->f.VertexAttrib4uiv(index, v);
5230}
5231
5232inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
5233{
5234 d_2_0_Core->f.VertexAttrib4ubv(index, v);
5235}
5236
5237inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
5238{
5239 d_2_0_Core->f.VertexAttrib4sv(index, v);
5240}
5241
5242inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
5243{
5244 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
5245}
5246
5247inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
5248{
5249 d_2_0_Core->f.VertexAttrib4iv(index, v);
5250}
5251
5252inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
5253{
5254 d_2_0_Core->f.VertexAttrib4fv(index, v);
5255}
5256
5257inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5258{
5259 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
5260}
5261
5262inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
5263{
5264 d_2_0_Core->f.VertexAttrib4dv(index, v);
5265}
5266
5267inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
5268{
5269 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
5270}
5271
5272inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
5273{
5274 d_2_0_Core->f.VertexAttrib4bv(index, v);
5275}
5276
5277inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
5278{
5279 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
5280}
5281
5282inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
5283{
5284 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
5285}
5286
5287inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
5288{
5289 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
5290}
5291
5292inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
5293{
5294 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
5295}
5296
5297inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
5298{
5299 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
5300}
5301
5302inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
5303{
5304 d_2_0_Core->f.VertexAttrib4Niv(index, v);
5305}
5306
5307inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
5308{
5309 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
5310}
5311
5312inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
5313{
5314 d_2_0_Core->f.VertexAttrib3sv(index, v);
5315}
5316
5317inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
5318{
5319 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
5320}
5321
5322inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
5323{
5324 d_2_0_Core->f.VertexAttrib3fv(index, v);
5325}
5326
5327inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5328{
5329 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
5330}
5331
5332inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
5333{
5334 d_2_0_Core->f.VertexAttrib3dv(index, v);
5335}
5336
5337inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
5338{
5339 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
5340}
5341
5342inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
5343{
5344 d_2_0_Core->f.VertexAttrib2sv(index, v);
5345}
5346
5347inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
5348{
5349 d_2_0_Core->f.VertexAttrib2s(index, x, y);
5350}
5351
5352inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
5353{
5354 d_2_0_Core->f.VertexAttrib2fv(index, v);
5355}
5356
5357inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5358{
5359 d_2_0_Core->f.VertexAttrib2f(index, x, y);
5360}
5361
5362inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
5363{
5364 d_2_0_Core->f.VertexAttrib2dv(index, v);
5365}
5366
5367inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
5368{
5369 d_2_0_Core->f.VertexAttrib2d(index, x, y);
5370}
5371
5372inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
5373{
5374 d_2_0_Core->f.VertexAttrib1sv(index, v);
5375}
5376
5377inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
5378{
5379 d_2_0_Core->f.VertexAttrib1s(index, x);
5380}
5381
5382inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
5383{
5384 d_2_0_Core->f.VertexAttrib1fv(index, v);
5385}
5386
5387inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
5388{
5389 d_2_0_Core->f.VertexAttrib1f(index, x);
5390}
5391
5392inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
5393{
5394 d_2_0_Core->f.VertexAttrib1dv(index, v);
5395}
5396
5397inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
5398{
5399 d_2_0_Core->f.VertexAttrib1d(index, x);
5400}
5401
5402
5403// OpenGL 2.1 deprecated functions
5404
5405// OpenGL 3.0 deprecated functions
5406inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
5407{
5408 d_3_0_Core->f.VertexAttribI4usv(index, v);
5409}
5410
5411inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
5412{
5413 d_3_0_Core->f.VertexAttribI4ubv(index, v);
5414}
5415
5416inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
5417{
5418 d_3_0_Core->f.VertexAttribI4sv(index, v);
5419}
5420
5421inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
5422{
5423 d_3_0_Core->f.VertexAttribI4bv(index, v);
5424}
5425
5426inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
5427{
5428 d_3_0_Core->f.VertexAttribI4uiv(index, v);
5429}
5430
5431inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
5432{
5433 d_3_0_Core->f.VertexAttribI3uiv(index, v);
5434}
5435
5436inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
5437{
5438 d_3_0_Core->f.VertexAttribI2uiv(index, v);
5439}
5440
5441inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
5442{
5443 d_3_0_Core->f.VertexAttribI1uiv(index, v);
5444}
5445
5446inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
5447{
5448 d_3_0_Core->f.VertexAttribI4iv(index, v);
5449}
5450
5451inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
5452{
5453 d_3_0_Core->f.VertexAttribI3iv(index, v);
5454}
5455
5456inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
5457{
5458 d_3_0_Core->f.VertexAttribI2iv(index, v);
5459}
5460
5461inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
5462{
5463 d_3_0_Core->f.VertexAttribI1iv(index, v);
5464}
5465
5466inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
5467{
5468 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
5469}
5470
5471inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
5472{
5473 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
5474}
5475
5476inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
5477{
5478 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
5479}
5480
5481inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
5482{
5483 d_3_0_Core->f.VertexAttribI1ui(index, x);
5484}
5485
5486inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
5487{
5488 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
5489}
5490
5491inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
5492{
5493 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
5494}
5495
5496inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
5497{
5498 d_3_0_Core->f.VertexAttribI2i(index, x, y);
5499}
5500
5501inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
5502{
5503 d_3_0_Core->f.VertexAttribI1i(index, x);
5504}
5505
5506
5507// OpenGL 3.1 deprecated functions
5508
5509// OpenGL 3.2 deprecated functions
5510
5511// OpenGL 3.3 deprecated functions
5512
5513// OpenGL 4.0 deprecated functions
5514
5515// OpenGL 4.1 deprecated functions
5516
5517
5518QT_END_NAMESPACE
5519
5520#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
5521
5522#endif
5523

source code of qtbase/src/opengl/qopenglfunctions_4_1_compatibility.h