1 | // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
2 | // Copyright (C) 2016 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | /*************************************************************************** |
5 | ** This file was generated by glgen version 0.1 |
6 | ** Command line was: glgen |
7 | ** |
8 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
9 | ** |
10 | ** This is an auto-generated file. |
11 | ** Do not edit! All changes made to it will be lost. |
12 | ** |
13 | ****************************************************************************/ |
14 | |
15 | #ifndef QOPENGLVERSIONFUNCTIONS_4_1_CORE_H |
16 | #define QOPENGLVERSIONFUNCTIONS_4_1_CORE_H |
17 | |
18 | #include <QtOpenGL/qtopenglglobal.h> |
19 | |
20 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
21 | |
22 | #include <QtOpenGL/QOpenGLVersionProfile> |
23 | #include <QtOpenGL/QOpenGLVersionFunctions> |
24 | #include <QtGui/qopenglcontext.h> |
25 | |
26 | QT_BEGIN_NAMESPACE |
27 | |
28 | class Q_OPENGL_EXPORT QOpenGLFunctions_4_1_Core : public QAbstractOpenGLFunctions |
29 | { |
30 | public: |
31 | QOpenGLFunctions_4_1_Core(); |
32 | ~QOpenGLFunctions_4_1_Core(); |
33 | |
34 | bool initializeOpenGLFunctions() override; |
35 | |
36 | // OpenGL 1.0 core functions |
37 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
38 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
39 | GLboolean glIsEnabled(GLenum cap); |
40 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
41 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
42 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
43 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
44 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
45 | const GLubyte * glGetString(GLenum name); |
46 | void glGetIntegerv(GLenum pname, GLint *params); |
47 | void glGetFloatv(GLenum pname, GLfloat *params); |
48 | GLenum glGetError(); |
49 | void glGetDoublev(GLenum pname, GLdouble *params); |
50 | void glGetBooleanv(GLenum pname, GLboolean *params); |
51 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
52 | void glReadBuffer(GLenum mode); |
53 | void glPixelStorei(GLenum pname, GLint param); |
54 | void glPixelStoref(GLenum pname, GLfloat param); |
55 | void glDepthFunc(GLenum func); |
56 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
57 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
58 | void glLogicOp(GLenum opcode); |
59 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
60 | void glFlush(); |
61 | void glFinish(); |
62 | void glEnable(GLenum cap); |
63 | void glDisable(GLenum cap); |
64 | void glDepthMask(GLboolean flag); |
65 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
66 | void glStencilMask(GLuint mask); |
67 | void glClearDepth(GLdouble depth); |
68 | void glClearStencil(GLint s); |
69 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
70 | void glClear(GLbitfield mask); |
71 | void glDrawBuffer(GLenum mode); |
72 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
73 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
74 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
75 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
76 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
77 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
78 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
79 | void glPolygonMode(GLenum face, GLenum mode); |
80 | void glPointSize(GLfloat size); |
81 | void glLineWidth(GLfloat width); |
82 | void glHint(GLenum target, GLenum mode); |
83 | void glFrontFace(GLenum mode); |
84 | void glCullFace(GLenum mode); |
85 | |
86 | // OpenGL 1.1 core functions |
87 | GLboolean glIsTexture(GLuint texture); |
88 | void glGenTextures(GLsizei n, GLuint *textures); |
89 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
90 | void glBindTexture(GLenum target, GLuint texture); |
91 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
92 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
93 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
94 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
95 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
96 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
97 | void glPolygonOffset(GLfloat factor, GLfloat units); |
98 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
99 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
100 | |
101 | // OpenGL 1.2 core functions |
102 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
103 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
104 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
105 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
106 | void glBlendEquation(GLenum mode); |
107 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
108 | |
109 | // OpenGL 1.3 core functions |
110 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
111 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
112 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
113 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
114 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
115 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
116 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
117 | void glSampleCoverage(GLfloat value, GLboolean invert); |
118 | void glActiveTexture(GLenum texture); |
119 | |
120 | // OpenGL 1.4 core functions |
121 | void glPointParameteriv(GLenum pname, const GLint *params); |
122 | void glPointParameteri(GLenum pname, GLint param); |
123 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
124 | void glPointParameterf(GLenum pname, GLfloat param); |
125 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
126 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
127 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
128 | |
129 | // OpenGL 1.5 core functions |
130 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
131 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
132 | GLboolean glUnmapBuffer(GLenum target); |
133 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
134 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
135 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
136 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
137 | GLboolean glIsBuffer(GLuint buffer); |
138 | void glGenBuffers(GLsizei n, GLuint *buffers); |
139 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
140 | void glBindBuffer(GLenum target, GLuint buffer); |
141 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
142 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
143 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
144 | void glEndQuery(GLenum target); |
145 | void glBeginQuery(GLenum target, GLuint id); |
146 | GLboolean glIsQuery(GLuint id); |
147 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
148 | void glGenQueries(GLsizei n, GLuint *ids); |
149 | |
150 | // OpenGL 2.0 core functions |
151 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
152 | void glValidateProgram(GLuint program); |
153 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
154 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
155 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
156 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
157 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
158 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
159 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
160 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
161 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
162 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
163 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
164 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
165 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
166 | void glUniform2i(GLint location, GLint v0, GLint v1); |
167 | void glUniform1i(GLint location, GLint v0); |
168 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
169 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
170 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
171 | void glUniform1f(GLint location, GLfloat v0); |
172 | void glUseProgram(GLuint program); |
173 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
174 | void glLinkProgram(GLuint program); |
175 | GLboolean glIsShader(GLuint shader); |
176 | GLboolean glIsProgram(GLuint program); |
177 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
178 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
179 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
180 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
181 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
182 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
183 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
184 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
185 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
186 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
187 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
188 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
189 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
190 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
191 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
192 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
193 | void glEnableVertexAttribArray(GLuint index); |
194 | void glDisableVertexAttribArray(GLuint index); |
195 | void glDetachShader(GLuint program, GLuint shader); |
196 | void glDeleteShader(GLuint shader); |
197 | void glDeleteProgram(GLuint program); |
198 | GLuint glCreateShader(GLenum type); |
199 | GLuint glCreateProgram(); |
200 | void glCompileShader(GLuint shader); |
201 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
202 | void glAttachShader(GLuint program, GLuint shader); |
203 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
204 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
205 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
206 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
207 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
208 | |
209 | // OpenGL 2.1 core functions |
210 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
211 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
212 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
213 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
214 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
215 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
216 | |
217 | // OpenGL 3.0 core functions |
218 | GLboolean glIsVertexArray(GLuint array); |
219 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
220 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
221 | void glBindVertexArray(GLuint array); |
222 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
223 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
224 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
225 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
226 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
227 | void glGenerateMipmap(GLenum target); |
228 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
229 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
230 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
231 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
232 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
233 | GLenum glCheckFramebufferStatus(GLenum target); |
234 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
235 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
236 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
237 | GLboolean glIsFramebuffer(GLuint framebuffer); |
238 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
239 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
240 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
241 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
242 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
243 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
244 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
245 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
246 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
247 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
248 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
249 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
250 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
251 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
252 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
253 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
254 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
255 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
256 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
257 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
258 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
259 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
260 | void glUniform1ui(GLint location, GLuint v0); |
261 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
262 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
263 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
264 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
265 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
266 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
267 | void glEndConditionalRender(); |
268 | void glBeginConditionalRender(GLuint id, GLenum mode); |
269 | void glClampColor(GLenum target, GLenum clamp); |
270 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
271 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
272 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
273 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
274 | void glEndTransformFeedback(); |
275 | void glBeginTransformFeedback(GLenum primitiveMode); |
276 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
277 | void glDisablei(GLenum target, GLuint index); |
278 | void glEnablei(GLenum target, GLuint index); |
279 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
280 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
281 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
282 | |
283 | // OpenGL 3.1 core functions |
284 | void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
285 | void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
286 | void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
287 | void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
288 | GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
289 | void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
290 | void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
291 | void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
292 | void glPrimitiveRestartIndex(GLuint index); |
293 | void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
294 | void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
295 | void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
296 | |
297 | // OpenGL 3.2 core functions |
298 | void glSampleMaski(GLuint index, GLbitfield mask); |
299 | void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
300 | void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
301 | void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
302 | void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
303 | void glGetInteger64v(GLenum pname, GLint64 *params); |
304 | void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
305 | GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
306 | void glDeleteSync(GLsync sync); |
307 | GLboolean glIsSync(GLsync sync); |
308 | GLsync glFenceSync(GLenum condition, GLbitfield flags); |
309 | void glProvokingVertex(GLenum mode); |
310 | void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); |
311 | void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); |
312 | void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
313 | void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
314 | void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); |
315 | void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
316 | void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
317 | |
318 | // OpenGL 3.3 core functions |
319 | void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
320 | void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
321 | void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
322 | void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
323 | void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
324 | void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
325 | void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
326 | void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
327 | void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); |
328 | void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); |
329 | void glQueryCounter(GLuint id, GLenum target); |
330 | void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
331 | void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
332 | void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
333 | void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
334 | void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); |
335 | void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
336 | void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); |
337 | void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
338 | void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
339 | void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
340 | void glBindSampler(GLuint unit, GLuint sampler); |
341 | GLboolean glIsSampler(GLuint sampler); |
342 | void glDeleteSamplers(GLsizei count, const GLuint *samplers); |
343 | void glGenSamplers(GLsizei count, GLuint *samplers); |
344 | GLint glGetFragDataIndex(GLuint program, const GLchar *name); |
345 | void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
346 | void glVertexAttribDivisor(GLuint index, GLuint divisor); |
347 | |
348 | // OpenGL 4.0 core functions |
349 | void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); |
350 | void glEndQueryIndexed(GLenum target, GLuint index); |
351 | void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); |
352 | void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); |
353 | void glDrawTransformFeedback(GLenum mode, GLuint id); |
354 | void glResumeTransformFeedback(); |
355 | void glPauseTransformFeedback(); |
356 | GLboolean glIsTransformFeedback(GLuint id); |
357 | void glGenTransformFeedbacks(GLsizei n, GLuint *ids); |
358 | void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); |
359 | void glBindTransformFeedback(GLenum target, GLuint id); |
360 | void glPatchParameterfv(GLenum pname, const GLfloat *values); |
361 | void glPatchParameteri(GLenum pname, GLint value); |
362 | void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); |
363 | void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); |
364 | void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); |
365 | void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
366 | void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
367 | void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); |
368 | GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); |
369 | GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); |
370 | void glGetUniformdv(GLuint program, GLint location, GLdouble *params); |
371 | void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
372 | void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
373 | void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
374 | void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
375 | void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
376 | void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
377 | void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
378 | void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
379 | void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
380 | void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); |
381 | void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); |
382 | void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); |
383 | void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); |
384 | void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
385 | void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); |
386 | void glUniform2d(GLint location, GLdouble x, GLdouble y); |
387 | void glUniform1d(GLint location, GLdouble x); |
388 | void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); |
389 | void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); |
390 | void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
391 | void glBlendFunci(GLuint buf, GLenum src, GLenum dst); |
392 | void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
393 | void glBlendEquationi(GLuint buf, GLenum mode); |
394 | void glMinSampleShading(GLfloat value); |
395 | |
396 | // OpenGL 4.1 core functions |
397 | void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data); |
398 | void glGetFloati_v(GLenum target, GLuint index, GLfloat *data); |
399 | void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); |
400 | void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); |
401 | void glScissorIndexedv(GLuint index, const GLint *v); |
402 | void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
403 | void glScissorArrayv(GLuint first, GLsizei count, const GLint *v); |
404 | void glViewportIndexedfv(GLuint index, const GLfloat *v); |
405 | void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
406 | void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); |
407 | void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); |
408 | void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
409 | void glVertexAttribL4dv(GLuint index, const GLdouble *v); |
410 | void glVertexAttribL3dv(GLuint index, const GLdouble *v); |
411 | void glVertexAttribL2dv(GLuint index, const GLdouble *v); |
412 | void glVertexAttribL1dv(GLuint index, const GLdouble *v); |
413 | void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
414 | void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
415 | void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); |
416 | void glVertexAttribL1d(GLuint index, GLdouble x); |
417 | void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
418 | void glValidateProgramPipeline(GLuint pipeline); |
419 | void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
420 | void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
421 | void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
422 | void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
423 | void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
424 | void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
425 | void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
426 | void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
427 | void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
428 | void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
429 | void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
430 | void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
431 | void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
432 | void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
433 | void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
434 | void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
435 | void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
436 | void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
437 | void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
438 | void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
439 | void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
440 | void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); |
441 | void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
442 | void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
443 | void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
444 | void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
445 | void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
446 | void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
447 | void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
448 | void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); |
449 | void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
450 | void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
451 | void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
452 | void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
453 | void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
454 | void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); |
455 | void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
456 | void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); |
457 | void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
458 | void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); |
459 | void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
460 | void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); |
461 | void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
462 | void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); |
463 | void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
464 | void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); |
465 | void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
466 | void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); |
467 | void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
468 | void glProgramUniform1i(GLuint program, GLint location, GLint v0); |
469 | void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); |
470 | GLboolean glIsProgramPipeline(GLuint pipeline); |
471 | void glGenProgramPipelines(GLsizei n, GLuint *pipelines); |
472 | void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); |
473 | void glBindProgramPipeline(GLuint pipeline); |
474 | GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings); |
475 | void glActiveShaderProgram(GLuint pipeline, GLuint program); |
476 | void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); |
477 | void glProgramParameteri(GLuint program, GLenum pname, GLint value); |
478 | void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); |
479 | void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); |
480 | void glClearDepthf(GLfloat dd); |
481 | void glDepthRangef(GLfloat n, GLfloat f); |
482 | void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
483 | void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); |
484 | void glReleaseShaderCompiler(); |
485 | |
486 | private: |
487 | friend class QOpenGLVersionFunctionsFactory; |
488 | |
489 | static bool isContextCompatible(QOpenGLContext *context); |
490 | static QOpenGLVersionProfile versionProfile(); |
491 | |
492 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
493 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
494 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
495 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
496 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
497 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
498 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
499 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
500 | QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
501 | QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
502 | QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; |
503 | QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; |
504 | QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; |
505 | QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core; |
506 | }; |
507 | |
508 | // OpenGL 1.0 core functions |
509 | inline void QOpenGLFunctions_4_1_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
510 | { |
511 | d_1_0_Core->f.Viewport(x, y, width, height); |
512 | } |
513 | |
514 | inline void QOpenGLFunctions_4_1_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) |
515 | { |
516 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
517 | } |
518 | |
519 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabled(GLenum cap) |
520 | { |
521 | return d_1_0_Core->f.IsEnabled(cap); |
522 | } |
523 | |
524 | inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
525 | { |
526 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
527 | } |
528 | |
529 | inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
530 | { |
531 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
532 | } |
533 | |
534 | inline void QOpenGLFunctions_4_1_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
535 | { |
536 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
537 | } |
538 | |
539 | inline void QOpenGLFunctions_4_1_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
540 | { |
541 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
542 | } |
543 | |
544 | inline void QOpenGLFunctions_4_1_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
545 | { |
546 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
547 | } |
548 | |
549 | inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetString(GLenum name) |
550 | { |
551 | return d_1_0_Core->f.GetString(name); |
552 | } |
553 | |
554 | inline void QOpenGLFunctions_4_1_Core::glGetIntegerv(GLenum pname, GLint *params) |
555 | { |
556 | d_1_0_Core->f.GetIntegerv(pname, params); |
557 | } |
558 | |
559 | inline void QOpenGLFunctions_4_1_Core::glGetFloatv(GLenum pname, GLfloat *params) |
560 | { |
561 | d_1_0_Core->f.GetFloatv(pname, params); |
562 | } |
563 | |
564 | inline GLenum QOpenGLFunctions_4_1_Core::glGetError() |
565 | { |
566 | return d_1_0_Core->f.GetError(); |
567 | } |
568 | |
569 | inline void QOpenGLFunctions_4_1_Core::glGetDoublev(GLenum pname, GLdouble *params) |
570 | { |
571 | d_1_0_Core->f.GetDoublev(pname, params); |
572 | } |
573 | |
574 | inline void QOpenGLFunctions_4_1_Core::glGetBooleanv(GLenum pname, GLboolean *params) |
575 | { |
576 | d_1_0_Core->f.GetBooleanv(pname, params); |
577 | } |
578 | |
579 | inline void QOpenGLFunctions_4_1_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
580 | { |
581 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
582 | } |
583 | |
584 | inline void QOpenGLFunctions_4_1_Core::glReadBuffer(GLenum mode) |
585 | { |
586 | d_1_0_Core->f.ReadBuffer(mode); |
587 | } |
588 | |
589 | inline void QOpenGLFunctions_4_1_Core::glPixelStorei(GLenum pname, GLint param) |
590 | { |
591 | d_1_0_Core->f.PixelStorei(pname, param); |
592 | } |
593 | |
594 | inline void QOpenGLFunctions_4_1_Core::glPixelStoref(GLenum pname, GLfloat param) |
595 | { |
596 | d_1_0_Core->f.PixelStoref(pname, param); |
597 | } |
598 | |
599 | inline void QOpenGLFunctions_4_1_Core::glDepthFunc(GLenum func) |
600 | { |
601 | d_1_0_Core->f.DepthFunc(func); |
602 | } |
603 | |
604 | inline void QOpenGLFunctions_4_1_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
605 | { |
606 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
607 | } |
608 | |
609 | inline void QOpenGLFunctions_4_1_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
610 | { |
611 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
612 | } |
613 | |
614 | inline void QOpenGLFunctions_4_1_Core::glLogicOp(GLenum opcode) |
615 | { |
616 | d_1_0_Core->f.LogicOp(opcode); |
617 | } |
618 | |
619 | inline void QOpenGLFunctions_4_1_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) |
620 | { |
621 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
622 | } |
623 | |
624 | inline void QOpenGLFunctions_4_1_Core::glFlush() |
625 | { |
626 | d_1_0_Core->f.Flush(); |
627 | } |
628 | |
629 | inline void QOpenGLFunctions_4_1_Core::glFinish() |
630 | { |
631 | d_1_0_Core->f.Finish(); |
632 | } |
633 | |
634 | inline void QOpenGLFunctions_4_1_Core::glEnable(GLenum cap) |
635 | { |
636 | d_1_0_Core->f.Enable(cap); |
637 | } |
638 | |
639 | inline void QOpenGLFunctions_4_1_Core::glDisable(GLenum cap) |
640 | { |
641 | d_1_0_Core->f.Disable(cap); |
642 | } |
643 | |
644 | inline void QOpenGLFunctions_4_1_Core::glDepthMask(GLboolean flag) |
645 | { |
646 | d_1_0_Core->f.DepthMask(flag); |
647 | } |
648 | |
649 | inline void QOpenGLFunctions_4_1_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
650 | { |
651 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
652 | } |
653 | |
654 | inline void QOpenGLFunctions_4_1_Core::glStencilMask(GLuint mask) |
655 | { |
656 | d_1_0_Core->f.StencilMask(mask); |
657 | } |
658 | |
659 | inline void QOpenGLFunctions_4_1_Core::glClearDepth(GLdouble depth) |
660 | { |
661 | d_1_0_Core->f.ClearDepth(depth); |
662 | } |
663 | |
664 | inline void QOpenGLFunctions_4_1_Core::glClearStencil(GLint s) |
665 | { |
666 | d_1_0_Core->f.ClearStencil(s); |
667 | } |
668 | |
669 | inline void QOpenGLFunctions_4_1_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
670 | { |
671 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
672 | } |
673 | |
674 | inline void QOpenGLFunctions_4_1_Core::glClear(GLbitfield mask) |
675 | { |
676 | d_1_0_Core->f.Clear(mask); |
677 | } |
678 | |
679 | inline void QOpenGLFunctions_4_1_Core::glDrawBuffer(GLenum mode) |
680 | { |
681 | d_1_0_Core->f.DrawBuffer(mode); |
682 | } |
683 | |
684 | inline void QOpenGLFunctions_4_1_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
685 | { |
686 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
687 | } |
688 | |
689 | inline void QOpenGLFunctions_4_1_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
690 | { |
691 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
692 | } |
693 | |
694 | inline void QOpenGLFunctions_4_1_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
695 | { |
696 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
697 | } |
698 | |
699 | inline void QOpenGLFunctions_4_1_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) |
700 | { |
701 | d_1_0_Core->f.TexParameteri(target, pname, param); |
702 | } |
703 | |
704 | inline void QOpenGLFunctions_4_1_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
705 | { |
706 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
707 | } |
708 | |
709 | inline void QOpenGLFunctions_4_1_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
710 | { |
711 | d_1_0_Core->f.TexParameterf(target, pname, param); |
712 | } |
713 | |
714 | inline void QOpenGLFunctions_4_1_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
715 | { |
716 | d_1_0_Core->f.Scissor(x, y, width, height); |
717 | } |
718 | |
719 | inline void QOpenGLFunctions_4_1_Core::glPolygonMode(GLenum face, GLenum mode) |
720 | { |
721 | d_1_0_Core->f.PolygonMode(face, mode); |
722 | } |
723 | |
724 | inline void QOpenGLFunctions_4_1_Core::glPointSize(GLfloat size) |
725 | { |
726 | d_1_0_Core->f.PointSize(size); |
727 | } |
728 | |
729 | inline void QOpenGLFunctions_4_1_Core::glLineWidth(GLfloat width) |
730 | { |
731 | d_1_0_Core->f.LineWidth(width); |
732 | } |
733 | |
734 | inline void QOpenGLFunctions_4_1_Core::glHint(GLenum target, GLenum mode) |
735 | { |
736 | d_1_0_Core->f.Hint(target, mode); |
737 | } |
738 | |
739 | inline void QOpenGLFunctions_4_1_Core::glFrontFace(GLenum mode) |
740 | { |
741 | d_1_0_Core->f.FrontFace(mode); |
742 | } |
743 | |
744 | inline void QOpenGLFunctions_4_1_Core::glCullFace(GLenum mode) |
745 | { |
746 | d_1_0_Core->f.CullFace(mode); |
747 | } |
748 | |
749 | |
750 | // OpenGL 1.1 core functions |
751 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsTexture(GLuint texture) |
752 | { |
753 | return d_1_1_Core->f.IsTexture(texture); |
754 | } |
755 | |
756 | inline void QOpenGLFunctions_4_1_Core::glGenTextures(GLsizei n, GLuint *textures) |
757 | { |
758 | d_1_1_Core->f.GenTextures(n, textures); |
759 | } |
760 | |
761 | inline void QOpenGLFunctions_4_1_Core::glDeleteTextures(GLsizei n, const GLuint *textures) |
762 | { |
763 | d_1_1_Core->f.DeleteTextures(n, textures); |
764 | } |
765 | |
766 | inline void QOpenGLFunctions_4_1_Core::glBindTexture(GLenum target, GLuint texture) |
767 | { |
768 | d_1_1_Core->f.BindTexture(target, texture); |
769 | } |
770 | |
771 | inline void QOpenGLFunctions_4_1_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
772 | { |
773 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
774 | } |
775 | |
776 | inline void QOpenGLFunctions_4_1_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
777 | { |
778 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
779 | } |
780 | |
781 | inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
782 | { |
783 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
784 | } |
785 | |
786 | inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
787 | { |
788 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
789 | } |
790 | |
791 | inline void QOpenGLFunctions_4_1_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
792 | { |
793 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
794 | } |
795 | |
796 | inline void QOpenGLFunctions_4_1_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
797 | { |
798 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
799 | } |
800 | |
801 | inline void QOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat factor, GLfloat units) |
802 | { |
803 | d_1_1_Core->f.PolygonOffset(factor, units); |
804 | } |
805 | |
806 | inline void QOpenGLFunctions_4_1_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
807 | { |
808 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
809 | } |
810 | |
811 | inline void QOpenGLFunctions_4_1_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
812 | { |
813 | d_1_1_Core->f.DrawArrays(mode, first, count); |
814 | } |
815 | |
816 | |
817 | // OpenGL 1.2 core functions |
818 | inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
819 | { |
820 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
821 | } |
822 | |
823 | inline void QOpenGLFunctions_4_1_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
824 | { |
825 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
826 | } |
827 | |
828 | inline void QOpenGLFunctions_4_1_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
829 | { |
830 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
831 | } |
832 | |
833 | inline void QOpenGLFunctions_4_1_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
834 | { |
835 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
836 | } |
837 | |
838 | inline void QOpenGLFunctions_4_1_Core::glBlendEquation(GLenum mode) |
839 | { |
840 | d_1_2_Core->f.BlendEquation(mode); |
841 | } |
842 | |
843 | inline void QOpenGLFunctions_4_1_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
844 | { |
845 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
846 | } |
847 | |
848 | |
849 | // OpenGL 1.3 core functions |
850 | inline void QOpenGLFunctions_4_1_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
851 | { |
852 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
853 | } |
854 | |
855 | inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
856 | { |
857 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
858 | } |
859 | |
860 | inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
861 | { |
862 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
863 | } |
864 | |
865 | inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
866 | { |
867 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
868 | } |
869 | |
870 | inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
871 | { |
872 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
873 | } |
874 | |
875 | inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
876 | { |
877 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
878 | } |
879 | |
880 | inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
881 | { |
882 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
883 | } |
884 | |
885 | inline void QOpenGLFunctions_4_1_Core::glSampleCoverage(GLfloat value, GLboolean invert) |
886 | { |
887 | d_1_3_Core->f.SampleCoverage(value, invert); |
888 | } |
889 | |
890 | inline void QOpenGLFunctions_4_1_Core::glActiveTexture(GLenum texture) |
891 | { |
892 | d_1_3_Core->f.ActiveTexture(texture); |
893 | } |
894 | |
895 | |
896 | // OpenGL 1.4 core functions |
897 | inline void QOpenGLFunctions_4_1_Core::glPointParameteriv(GLenum pname, const GLint *params) |
898 | { |
899 | d_1_4_Core->f.PointParameteriv(pname, params); |
900 | } |
901 | |
902 | inline void QOpenGLFunctions_4_1_Core::glPointParameteri(GLenum pname, GLint param) |
903 | { |
904 | d_1_4_Core->f.PointParameteri(pname, param); |
905 | } |
906 | |
907 | inline void QOpenGLFunctions_4_1_Core::glPointParameterfv(GLenum pname, const GLfloat *params) |
908 | { |
909 | d_1_4_Core->f.PointParameterfv(pname, params); |
910 | } |
911 | |
912 | inline void QOpenGLFunctions_4_1_Core::glPointParameterf(GLenum pname, GLfloat param) |
913 | { |
914 | d_1_4_Core->f.PointParameterf(pname, param); |
915 | } |
916 | |
917 | inline void QOpenGLFunctions_4_1_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
918 | { |
919 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
920 | } |
921 | |
922 | inline void QOpenGLFunctions_4_1_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
923 | { |
924 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
925 | } |
926 | |
927 | inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
928 | { |
929 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
930 | } |
931 | |
932 | |
933 | // OpenGL 1.5 core functions |
934 | inline void QOpenGLFunctions_4_1_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
935 | { |
936 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
937 | } |
938 | |
939 | inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
940 | { |
941 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
942 | } |
943 | |
944 | inline GLboolean QOpenGLFunctions_4_1_Core::glUnmapBuffer(GLenum target) |
945 | { |
946 | return d_1_5_Core->f.UnmapBuffer(target); |
947 | } |
948 | |
949 | inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBuffer(GLenum target, GLenum access) |
950 | { |
951 | return d_1_5_Core->f.MapBuffer(target, access); |
952 | } |
953 | |
954 | inline void QOpenGLFunctions_4_1_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
955 | { |
956 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
957 | } |
958 | |
959 | inline void QOpenGLFunctions_4_1_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
960 | { |
961 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
962 | } |
963 | |
964 | inline void QOpenGLFunctions_4_1_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
965 | { |
966 | d_1_5_Core->f.BufferData(target, size, data, usage); |
967 | } |
968 | |
969 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsBuffer(GLuint buffer) |
970 | { |
971 | return d_1_5_Core->f.IsBuffer(buffer); |
972 | } |
973 | |
974 | inline void QOpenGLFunctions_4_1_Core::glGenBuffers(GLsizei n, GLuint *buffers) |
975 | { |
976 | d_1_5_Core->f.GenBuffers(n, buffers); |
977 | } |
978 | |
979 | inline void QOpenGLFunctions_4_1_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
980 | { |
981 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
982 | } |
983 | |
984 | inline void QOpenGLFunctions_4_1_Core::glBindBuffer(GLenum target, GLuint buffer) |
985 | { |
986 | d_1_5_Core->f.BindBuffer(target, buffer); |
987 | } |
988 | |
989 | inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
990 | { |
991 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
992 | } |
993 | |
994 | inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
995 | { |
996 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
997 | } |
998 | |
999 | inline void QOpenGLFunctions_4_1_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
1000 | { |
1001 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
1002 | } |
1003 | |
1004 | inline void QOpenGLFunctions_4_1_Core::glEndQuery(GLenum target) |
1005 | { |
1006 | d_1_5_Core->f.EndQuery(target); |
1007 | } |
1008 | |
1009 | inline void QOpenGLFunctions_4_1_Core::glBeginQuery(GLenum target, GLuint id) |
1010 | { |
1011 | d_1_5_Core->f.BeginQuery(target, id); |
1012 | } |
1013 | |
1014 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsQuery(GLuint id) |
1015 | { |
1016 | return d_1_5_Core->f.IsQuery(id); |
1017 | } |
1018 | |
1019 | inline void QOpenGLFunctions_4_1_Core::glDeleteQueries(GLsizei n, const GLuint *ids) |
1020 | { |
1021 | d_1_5_Core->f.DeleteQueries(n, ids); |
1022 | } |
1023 | |
1024 | inline void QOpenGLFunctions_4_1_Core::glGenQueries(GLsizei n, GLuint *ids) |
1025 | { |
1026 | d_1_5_Core->f.GenQueries(n, ids); |
1027 | } |
1028 | |
1029 | |
1030 | // OpenGL 2.0 core functions |
1031 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
1032 | { |
1033 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
1034 | } |
1035 | |
1036 | inline void QOpenGLFunctions_4_1_Core::glValidateProgram(GLuint program) |
1037 | { |
1038 | d_2_0_Core->f.ValidateProgram(program); |
1039 | } |
1040 | |
1041 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1042 | { |
1043 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
1044 | } |
1045 | |
1046 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1047 | { |
1048 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
1049 | } |
1050 | |
1051 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1052 | { |
1053 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
1054 | } |
1055 | |
1056 | inline void QOpenGLFunctions_4_1_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
1057 | { |
1058 | d_2_0_Core->f.Uniform4iv(location, count, value); |
1059 | } |
1060 | |
1061 | inline void QOpenGLFunctions_4_1_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
1062 | { |
1063 | d_2_0_Core->f.Uniform3iv(location, count, value); |
1064 | } |
1065 | |
1066 | inline void QOpenGLFunctions_4_1_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
1067 | { |
1068 | d_2_0_Core->f.Uniform2iv(location, count, value); |
1069 | } |
1070 | |
1071 | inline void QOpenGLFunctions_4_1_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
1072 | { |
1073 | d_2_0_Core->f.Uniform1iv(location, count, value); |
1074 | } |
1075 | |
1076 | inline void QOpenGLFunctions_4_1_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
1077 | { |
1078 | d_2_0_Core->f.Uniform4fv(location, count, value); |
1079 | } |
1080 | |
1081 | inline void QOpenGLFunctions_4_1_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
1082 | { |
1083 | d_2_0_Core->f.Uniform3fv(location, count, value); |
1084 | } |
1085 | |
1086 | inline void QOpenGLFunctions_4_1_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
1087 | { |
1088 | d_2_0_Core->f.Uniform2fv(location, count, value); |
1089 | } |
1090 | |
1091 | inline void QOpenGLFunctions_4_1_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1092 | { |
1093 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1094 | } |
1095 | |
1096 | inline void QOpenGLFunctions_4_1_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1097 | { |
1098 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1099 | } |
1100 | |
1101 | inline void QOpenGLFunctions_4_1_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1102 | { |
1103 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1104 | } |
1105 | |
1106 | inline void QOpenGLFunctions_4_1_Core::glUniform2i(GLint location, GLint v0, GLint v1) |
1107 | { |
1108 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1109 | } |
1110 | |
1111 | inline void QOpenGLFunctions_4_1_Core::glUniform1i(GLint location, GLint v0) |
1112 | { |
1113 | d_2_0_Core->f.Uniform1i(location, v0); |
1114 | } |
1115 | |
1116 | inline void QOpenGLFunctions_4_1_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1117 | { |
1118 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1119 | } |
1120 | |
1121 | inline void QOpenGLFunctions_4_1_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1122 | { |
1123 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1124 | } |
1125 | |
1126 | inline void QOpenGLFunctions_4_1_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1127 | { |
1128 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1129 | } |
1130 | |
1131 | inline void QOpenGLFunctions_4_1_Core::glUniform1f(GLint location, GLfloat v0) |
1132 | { |
1133 | d_2_0_Core->f.Uniform1f(location, v0); |
1134 | } |
1135 | |
1136 | inline void QOpenGLFunctions_4_1_Core::glUseProgram(GLuint program) |
1137 | { |
1138 | d_2_0_Core->f.UseProgram(program); |
1139 | } |
1140 | |
1141 | inline void QOpenGLFunctions_4_1_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1142 | { |
1143 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1144 | } |
1145 | |
1146 | inline void QOpenGLFunctions_4_1_Core::glLinkProgram(GLuint program) |
1147 | { |
1148 | d_2_0_Core->f.LinkProgram(program); |
1149 | } |
1150 | |
1151 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsShader(GLuint shader) |
1152 | { |
1153 | return d_2_0_Core->f.IsShader(shader); |
1154 | } |
1155 | |
1156 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgram(GLuint program) |
1157 | { |
1158 | return d_2_0_Core->f.IsProgram(program); |
1159 | } |
1160 | |
1161 | inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1162 | { |
1163 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1164 | } |
1165 | |
1166 | inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1167 | { |
1168 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1169 | } |
1170 | |
1171 | inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1172 | { |
1173 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1174 | } |
1175 | |
1176 | inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1177 | { |
1178 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1179 | } |
1180 | |
1181 | inline void QOpenGLFunctions_4_1_Core::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1182 | { |
1183 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1184 | } |
1185 | |
1186 | inline void QOpenGLFunctions_4_1_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1187 | { |
1188 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1189 | } |
1190 | |
1191 | inline GLint QOpenGLFunctions_4_1_Core::glGetUniformLocation(GLuint program, const GLchar *name) |
1192 | { |
1193 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1194 | } |
1195 | |
1196 | inline void QOpenGLFunctions_4_1_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1197 | { |
1198 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1199 | } |
1200 | |
1201 | inline void QOpenGLFunctions_4_1_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1202 | { |
1203 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
1204 | } |
1205 | |
1206 | inline void QOpenGLFunctions_4_1_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
1207 | { |
1208 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
1209 | } |
1210 | |
1211 | inline void QOpenGLFunctions_4_1_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1212 | { |
1213 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
1214 | } |
1215 | |
1216 | inline void QOpenGLFunctions_4_1_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
1217 | { |
1218 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
1219 | } |
1220 | |
1221 | inline GLint QOpenGLFunctions_4_1_Core::glGetAttribLocation(GLuint program, const GLchar *name) |
1222 | { |
1223 | return d_2_0_Core->f.GetAttribLocation(program, name); |
1224 | } |
1225 | |
1226 | inline void QOpenGLFunctions_4_1_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
1227 | { |
1228 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
1229 | } |
1230 | |
1231 | inline void QOpenGLFunctions_4_1_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1232 | { |
1233 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
1234 | } |
1235 | |
1236 | inline void QOpenGLFunctions_4_1_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1237 | { |
1238 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
1239 | } |
1240 | |
1241 | inline void QOpenGLFunctions_4_1_Core::glEnableVertexAttribArray(GLuint index) |
1242 | { |
1243 | d_2_0_Core->f.EnableVertexAttribArray(index); |
1244 | } |
1245 | |
1246 | inline void QOpenGLFunctions_4_1_Core::glDisableVertexAttribArray(GLuint index) |
1247 | { |
1248 | d_2_0_Core->f.DisableVertexAttribArray(index); |
1249 | } |
1250 | |
1251 | inline void QOpenGLFunctions_4_1_Core::glDetachShader(GLuint program, GLuint shader) |
1252 | { |
1253 | d_2_0_Core->f.DetachShader(program, shader); |
1254 | } |
1255 | |
1256 | inline void QOpenGLFunctions_4_1_Core::glDeleteShader(GLuint shader) |
1257 | { |
1258 | d_2_0_Core->f.DeleteShader(shader); |
1259 | } |
1260 | |
1261 | inline void QOpenGLFunctions_4_1_Core::glDeleteProgram(GLuint program) |
1262 | { |
1263 | d_2_0_Core->f.DeleteProgram(program); |
1264 | } |
1265 | |
1266 | inline GLuint QOpenGLFunctions_4_1_Core::glCreateShader(GLenum type) |
1267 | { |
1268 | return d_2_0_Core->f.CreateShader(type); |
1269 | } |
1270 | |
1271 | inline GLuint QOpenGLFunctions_4_1_Core::glCreateProgram() |
1272 | { |
1273 | return d_2_0_Core->f.CreateProgram(); |
1274 | } |
1275 | |
1276 | inline void QOpenGLFunctions_4_1_Core::glCompileShader(GLuint shader) |
1277 | { |
1278 | d_2_0_Core->f.CompileShader(shader); |
1279 | } |
1280 | |
1281 | inline void QOpenGLFunctions_4_1_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
1282 | { |
1283 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
1284 | } |
1285 | |
1286 | inline void QOpenGLFunctions_4_1_Core::glAttachShader(GLuint program, GLuint shader) |
1287 | { |
1288 | d_2_0_Core->f.AttachShader(program, shader); |
1289 | } |
1290 | |
1291 | inline void QOpenGLFunctions_4_1_Core::glStencilMaskSeparate(GLenum face, GLuint mask) |
1292 | { |
1293 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
1294 | } |
1295 | |
1296 | inline void QOpenGLFunctions_4_1_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1297 | { |
1298 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
1299 | } |
1300 | |
1301 | inline void QOpenGLFunctions_4_1_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
1302 | { |
1303 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
1304 | } |
1305 | |
1306 | inline void QOpenGLFunctions_4_1_Core::glDrawBuffers(GLsizei n, const GLenum *bufs) |
1307 | { |
1308 | d_2_0_Core->f.DrawBuffers(n, bufs); |
1309 | } |
1310 | |
1311 | inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
1312 | { |
1313 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
1314 | } |
1315 | |
1316 | |
1317 | // OpenGL 2.1 core functions |
1318 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1319 | { |
1320 | d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
1321 | } |
1322 | |
1323 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1324 | { |
1325 | d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
1326 | } |
1327 | |
1328 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1329 | { |
1330 | d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
1331 | } |
1332 | |
1333 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1334 | { |
1335 | d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
1336 | } |
1337 | |
1338 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1339 | { |
1340 | d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
1341 | } |
1342 | |
1343 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1344 | { |
1345 | d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
1346 | } |
1347 | |
1348 | |
1349 | // OpenGL 3.0 core functions |
1350 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsVertexArray(GLuint array) |
1351 | { |
1352 | return d_3_0_Core->f.IsVertexArray(array); |
1353 | } |
1354 | |
1355 | inline void QOpenGLFunctions_4_1_Core::glGenVertexArrays(GLsizei n, GLuint *arrays) |
1356 | { |
1357 | d_3_0_Core->f.GenVertexArrays(n, arrays); |
1358 | } |
1359 | |
1360 | inline void QOpenGLFunctions_4_1_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
1361 | { |
1362 | d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
1363 | } |
1364 | |
1365 | inline void QOpenGLFunctions_4_1_Core::glBindVertexArray(GLuint array) |
1366 | { |
1367 | d_3_0_Core->f.BindVertexArray(array); |
1368 | } |
1369 | |
1370 | inline void QOpenGLFunctions_4_1_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
1371 | { |
1372 | d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
1373 | } |
1374 | |
1375 | inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
1376 | { |
1377 | return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
1378 | } |
1379 | |
1380 | inline void QOpenGLFunctions_4_1_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
1381 | { |
1382 | d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
1383 | } |
1384 | |
1385 | inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
1386 | { |
1387 | d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
1388 | } |
1389 | |
1390 | inline void QOpenGLFunctions_4_1_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1391 | { |
1392 | d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1393 | } |
1394 | |
1395 | inline void QOpenGLFunctions_4_1_Core::glGenerateMipmap(GLenum target) |
1396 | { |
1397 | d_3_0_Core->f.GenerateMipmap(target); |
1398 | } |
1399 | |
1400 | inline void QOpenGLFunctions_4_1_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
1401 | { |
1402 | d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
1403 | } |
1404 | |
1405 | inline void QOpenGLFunctions_4_1_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
1406 | { |
1407 | d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
1408 | } |
1409 | |
1410 | inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
1411 | { |
1412 | d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
1413 | } |
1414 | |
1415 | inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1416 | { |
1417 | d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
1418 | } |
1419 | |
1420 | inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1421 | { |
1422 | d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
1423 | } |
1424 | |
1425 | inline GLenum QOpenGLFunctions_4_1_Core::glCheckFramebufferStatus(GLenum target) |
1426 | { |
1427 | return d_3_0_Core->f.CheckFramebufferStatus(target); |
1428 | } |
1429 | |
1430 | inline void QOpenGLFunctions_4_1_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
1431 | { |
1432 | d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
1433 | } |
1434 | |
1435 | inline void QOpenGLFunctions_4_1_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
1436 | { |
1437 | d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
1438 | } |
1439 | |
1440 | inline void QOpenGLFunctions_4_1_Core::glBindFramebuffer(GLenum target, GLuint framebuffer) |
1441 | { |
1442 | d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
1443 | } |
1444 | |
1445 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsFramebuffer(GLuint framebuffer) |
1446 | { |
1447 | return d_3_0_Core->f.IsFramebuffer(framebuffer); |
1448 | } |
1449 | |
1450 | inline void QOpenGLFunctions_4_1_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1451 | { |
1452 | d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
1453 | } |
1454 | |
1455 | inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
1456 | { |
1457 | d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
1458 | } |
1459 | |
1460 | inline void QOpenGLFunctions_4_1_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
1461 | { |
1462 | d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
1463 | } |
1464 | |
1465 | inline void QOpenGLFunctions_4_1_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
1466 | { |
1467 | d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
1468 | } |
1469 | |
1470 | inline void QOpenGLFunctions_4_1_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
1471 | { |
1472 | d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
1473 | } |
1474 | |
1475 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsRenderbuffer(GLuint renderbuffer) |
1476 | { |
1477 | return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
1478 | } |
1479 | |
1480 | inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetStringi(GLenum name, GLuint index) |
1481 | { |
1482 | return d_3_0_Core->f.GetStringi(name, index); |
1483 | } |
1484 | |
1485 | inline void QOpenGLFunctions_4_1_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
1486 | { |
1487 | d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
1488 | } |
1489 | |
1490 | inline void QOpenGLFunctions_4_1_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
1491 | { |
1492 | d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
1493 | } |
1494 | |
1495 | inline void QOpenGLFunctions_4_1_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
1496 | { |
1497 | d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
1498 | } |
1499 | |
1500 | inline void QOpenGLFunctions_4_1_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
1501 | { |
1502 | d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
1503 | } |
1504 | |
1505 | inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
1506 | { |
1507 | d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
1508 | } |
1509 | |
1510 | inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
1511 | { |
1512 | d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
1513 | } |
1514 | |
1515 | inline void QOpenGLFunctions_4_1_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
1516 | { |
1517 | d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
1518 | } |
1519 | |
1520 | inline void QOpenGLFunctions_4_1_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
1521 | { |
1522 | d_3_0_Core->f.TexParameterIiv(target, pname, params); |
1523 | } |
1524 | |
1525 | inline void QOpenGLFunctions_4_1_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
1526 | { |
1527 | d_3_0_Core->f.Uniform4uiv(location, count, value); |
1528 | } |
1529 | |
1530 | inline void QOpenGLFunctions_4_1_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
1531 | { |
1532 | d_3_0_Core->f.Uniform3uiv(location, count, value); |
1533 | } |
1534 | |
1535 | inline void QOpenGLFunctions_4_1_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
1536 | { |
1537 | d_3_0_Core->f.Uniform2uiv(location, count, value); |
1538 | } |
1539 | |
1540 | inline void QOpenGLFunctions_4_1_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
1541 | { |
1542 | d_3_0_Core->f.Uniform1uiv(location, count, value); |
1543 | } |
1544 | |
1545 | inline void QOpenGLFunctions_4_1_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
1546 | { |
1547 | d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
1548 | } |
1549 | |
1550 | inline void QOpenGLFunctions_4_1_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
1551 | { |
1552 | d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
1553 | } |
1554 | |
1555 | inline void QOpenGLFunctions_4_1_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
1556 | { |
1557 | d_3_0_Core->f.Uniform2ui(location, v0, v1); |
1558 | } |
1559 | |
1560 | inline void QOpenGLFunctions_4_1_Core::glUniform1ui(GLint location, GLuint v0) |
1561 | { |
1562 | d_3_0_Core->f.Uniform1ui(location, v0); |
1563 | } |
1564 | |
1565 | inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataLocation(GLuint program, const GLchar *name) |
1566 | { |
1567 | return d_3_0_Core->f.GetFragDataLocation(program, name); |
1568 | } |
1569 | |
1570 | inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
1571 | { |
1572 | d_3_0_Core->f.BindFragDataLocation(program, color, name); |
1573 | } |
1574 | |
1575 | inline void QOpenGLFunctions_4_1_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
1576 | { |
1577 | d_3_0_Core->f.GetUniformuiv(program, location, params); |
1578 | } |
1579 | |
1580 | inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
1581 | { |
1582 | d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
1583 | } |
1584 | |
1585 | inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
1586 | { |
1587 | d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
1588 | } |
1589 | |
1590 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
1591 | { |
1592 | d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
1593 | } |
1594 | |
1595 | inline void QOpenGLFunctions_4_1_Core::glEndConditionalRender() |
1596 | { |
1597 | d_3_0_Core->f.EndConditionalRender(); |
1598 | } |
1599 | |
1600 | inline void QOpenGLFunctions_4_1_Core::glBeginConditionalRender(GLuint id, GLenum mode) |
1601 | { |
1602 | d_3_0_Core->f.BeginConditionalRender(id, mode); |
1603 | } |
1604 | |
1605 | inline void QOpenGLFunctions_4_1_Core::glClampColor(GLenum target, GLenum clamp) |
1606 | { |
1607 | d_3_0_Core->f.ClampColor(target, clamp); |
1608 | } |
1609 | |
1610 | inline void QOpenGLFunctions_4_1_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
1611 | { |
1612 | d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
1613 | } |
1614 | |
1615 | inline void QOpenGLFunctions_4_1_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
1616 | { |
1617 | d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
1618 | } |
1619 | |
1620 | inline void QOpenGLFunctions_4_1_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
1621 | { |
1622 | d_3_0_Core->f.BindBufferBase(target, index, buffer); |
1623 | } |
1624 | |
1625 | inline void QOpenGLFunctions_4_1_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
1626 | { |
1627 | d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
1628 | } |
1629 | |
1630 | inline void QOpenGLFunctions_4_1_Core::glEndTransformFeedback() |
1631 | { |
1632 | d_3_0_Core->f.EndTransformFeedback(); |
1633 | } |
1634 | |
1635 | inline void QOpenGLFunctions_4_1_Core::glBeginTransformFeedback(GLenum primitiveMode) |
1636 | { |
1637 | d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
1638 | } |
1639 | |
1640 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabledi(GLenum target, GLuint index) |
1641 | { |
1642 | return d_3_0_Core->f.IsEnabledi(target, index); |
1643 | } |
1644 | |
1645 | inline void QOpenGLFunctions_4_1_Core::glDisablei(GLenum target, GLuint index) |
1646 | { |
1647 | d_3_0_Core->f.Disablei(target, index); |
1648 | } |
1649 | |
1650 | inline void QOpenGLFunctions_4_1_Core::glEnablei(GLenum target, GLuint index) |
1651 | { |
1652 | d_3_0_Core->f.Enablei(target, index); |
1653 | } |
1654 | |
1655 | inline void QOpenGLFunctions_4_1_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
1656 | { |
1657 | d_3_0_Core->f.GetIntegeri_v(target, index, data); |
1658 | } |
1659 | |
1660 | inline void QOpenGLFunctions_4_1_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
1661 | { |
1662 | d_3_0_Core->f.GetBooleani_v(target, index, data); |
1663 | } |
1664 | |
1665 | inline void QOpenGLFunctions_4_1_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
1666 | { |
1667 | d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
1668 | } |
1669 | |
1670 | |
1671 | // OpenGL 3.1 core functions |
1672 | inline void QOpenGLFunctions_4_1_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
1673 | { |
1674 | d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
1675 | } |
1676 | |
1677 | inline void QOpenGLFunctions_4_1_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
1678 | { |
1679 | d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
1680 | } |
1681 | |
1682 | inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
1683 | { |
1684 | d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
1685 | } |
1686 | |
1687 | inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
1688 | { |
1689 | d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
1690 | } |
1691 | |
1692 | inline GLuint QOpenGLFunctions_4_1_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
1693 | { |
1694 | return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); |
1695 | } |
1696 | |
1697 | inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
1698 | { |
1699 | d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); |
1700 | } |
1701 | |
1702 | inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
1703 | { |
1704 | d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
1705 | } |
1706 | |
1707 | inline void QOpenGLFunctions_4_1_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) |
1708 | { |
1709 | d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
1710 | } |
1711 | |
1712 | inline void QOpenGLFunctions_4_1_Core::glPrimitiveRestartIndex(GLuint index) |
1713 | { |
1714 | d_3_1_Core->f.PrimitiveRestartIndex(index); |
1715 | } |
1716 | |
1717 | inline void QOpenGLFunctions_4_1_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
1718 | { |
1719 | d_3_1_Core->f.TexBuffer(target, internalformat, buffer); |
1720 | } |
1721 | |
1722 | inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
1723 | { |
1724 | d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); |
1725 | } |
1726 | |
1727 | inline void QOpenGLFunctions_4_1_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
1728 | { |
1729 | d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); |
1730 | } |
1731 | |
1732 | |
1733 | // OpenGL 3.2 core functions |
1734 | inline void QOpenGLFunctions_4_1_Core::glSampleMaski(GLuint index, GLbitfield mask) |
1735 | { |
1736 | d_3_2_Core->f.SampleMaski(index, mask); |
1737 | } |
1738 | |
1739 | inline void QOpenGLFunctions_4_1_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
1740 | { |
1741 | d_3_2_Core->f.GetMultisamplefv(pname, index, val); |
1742 | } |
1743 | |
1744 | inline void QOpenGLFunctions_4_1_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
1745 | { |
1746 | d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); |
1747 | } |
1748 | |
1749 | inline void QOpenGLFunctions_4_1_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
1750 | { |
1751 | d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); |
1752 | } |
1753 | |
1754 | inline void QOpenGLFunctions_4_1_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
1755 | { |
1756 | d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); |
1757 | } |
1758 | |
1759 | inline void QOpenGLFunctions_4_1_Core::glGetInteger64v(GLenum pname, GLint64 *params) |
1760 | { |
1761 | d_3_2_Core->f.GetInteger64v(pname, params); |
1762 | } |
1763 | |
1764 | inline void QOpenGLFunctions_4_1_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
1765 | { |
1766 | d_3_2_Core->f.WaitSync(sync, flags, timeout); |
1767 | } |
1768 | |
1769 | inline GLenum QOpenGLFunctions_4_1_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
1770 | { |
1771 | return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); |
1772 | } |
1773 | |
1774 | inline void QOpenGLFunctions_4_1_Core::glDeleteSync(GLsync sync) |
1775 | { |
1776 | d_3_2_Core->f.DeleteSync(sync); |
1777 | } |
1778 | |
1779 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsSync(GLsync sync) |
1780 | { |
1781 | return d_3_2_Core->f.IsSync(sync); |
1782 | } |
1783 | |
1784 | inline GLsync QOpenGLFunctions_4_1_Core::glFenceSync(GLenum condition, GLbitfield flags) |
1785 | { |
1786 | return d_3_2_Core->f.FenceSync(condition, flags); |
1787 | } |
1788 | |
1789 | inline void QOpenGLFunctions_4_1_Core::glProvokingVertex(GLenum mode) |
1790 | { |
1791 | d_3_2_Core->f.ProvokingVertex(mode); |
1792 | } |
1793 | |
1794 | inline void QOpenGLFunctions_4_1_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) |
1795 | { |
1796 | d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); |
1797 | } |
1798 | |
1799 | inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
1800 | { |
1801 | d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); |
1802 | } |
1803 | |
1804 | inline void QOpenGLFunctions_4_1_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
1805 | { |
1806 | d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); |
1807 | } |
1808 | |
1809 | inline void QOpenGLFunctions_4_1_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
1810 | { |
1811 | d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); |
1812 | } |
1813 | |
1814 | inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
1815 | { |
1816 | d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); |
1817 | } |
1818 | |
1819 | inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
1820 | { |
1821 | d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); |
1822 | } |
1823 | |
1824 | inline void QOpenGLFunctions_4_1_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
1825 | { |
1826 | d_3_2_Core->f.GetInteger64i_v(target, index, data); |
1827 | } |
1828 | |
1829 | |
1830 | // OpenGL 3.3 core functions |
1831 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1832 | { |
1833 | d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); |
1834 | } |
1835 | |
1836 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1837 | { |
1838 | d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); |
1839 | } |
1840 | |
1841 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1842 | { |
1843 | d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); |
1844 | } |
1845 | |
1846 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1847 | { |
1848 | d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); |
1849 | } |
1850 | |
1851 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1852 | { |
1853 | d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); |
1854 | } |
1855 | |
1856 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1857 | { |
1858 | d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); |
1859 | } |
1860 | |
1861 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1862 | { |
1863 | d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); |
1864 | } |
1865 | |
1866 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1867 | { |
1868 | d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); |
1869 | } |
1870 | |
1871 | inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) |
1872 | { |
1873 | d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); |
1874 | } |
1875 | |
1876 | inline void QOpenGLFunctions_4_1_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) |
1877 | { |
1878 | d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); |
1879 | } |
1880 | |
1881 | inline void QOpenGLFunctions_4_1_Core::glQueryCounter(GLuint id, GLenum target) |
1882 | { |
1883 | d_3_3_Core->f.QueryCounter(id, target); |
1884 | } |
1885 | |
1886 | inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
1887 | { |
1888 | d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); |
1889 | } |
1890 | |
1891 | inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
1892 | { |
1893 | d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); |
1894 | } |
1895 | |
1896 | inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
1897 | { |
1898 | d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); |
1899 | } |
1900 | |
1901 | inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
1902 | { |
1903 | d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); |
1904 | } |
1905 | |
1906 | inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
1907 | { |
1908 | d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); |
1909 | } |
1910 | |
1911 | inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
1912 | { |
1913 | d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); |
1914 | } |
1915 | |
1916 | inline void QOpenGLFunctions_4_1_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
1917 | { |
1918 | d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); |
1919 | } |
1920 | |
1921 | inline void QOpenGLFunctions_4_1_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
1922 | { |
1923 | d_3_3_Core->f.SamplerParameterf(sampler, pname, param); |
1924 | } |
1925 | |
1926 | inline void QOpenGLFunctions_4_1_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
1927 | { |
1928 | d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); |
1929 | } |
1930 | |
1931 | inline void QOpenGLFunctions_4_1_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
1932 | { |
1933 | d_3_3_Core->f.SamplerParameteri(sampler, pname, param); |
1934 | } |
1935 | |
1936 | inline void QOpenGLFunctions_4_1_Core::glBindSampler(GLuint unit, GLuint sampler) |
1937 | { |
1938 | d_3_3_Core->f.BindSampler(unit, sampler); |
1939 | } |
1940 | |
1941 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsSampler(GLuint sampler) |
1942 | { |
1943 | return d_3_3_Core->f.IsSampler(sampler); |
1944 | } |
1945 | |
1946 | inline void QOpenGLFunctions_4_1_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers) |
1947 | { |
1948 | d_3_3_Core->f.DeleteSamplers(count, samplers); |
1949 | } |
1950 | |
1951 | inline void QOpenGLFunctions_4_1_Core::glGenSamplers(GLsizei count, GLuint *samplers) |
1952 | { |
1953 | d_3_3_Core->f.GenSamplers(count, samplers); |
1954 | } |
1955 | |
1956 | inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataIndex(GLuint program, const GLchar *name) |
1957 | { |
1958 | return d_3_3_Core->f.GetFragDataIndex(program, name); |
1959 | } |
1960 | |
1961 | inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
1962 | { |
1963 | d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); |
1964 | } |
1965 | |
1966 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribDivisor(GLuint index, GLuint divisor) |
1967 | { |
1968 | d_3_3_Core->f.VertexAttribDivisor(index, divisor); |
1969 | } |
1970 | |
1971 | |
1972 | // OpenGL 4.0 core functions |
1973 | inline void QOpenGLFunctions_4_1_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) |
1974 | { |
1975 | d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params); |
1976 | } |
1977 | |
1978 | inline void QOpenGLFunctions_4_1_Core::glEndQueryIndexed(GLenum target, GLuint index) |
1979 | { |
1980 | d_4_0_Core->f.EndQueryIndexed(target, index); |
1981 | } |
1982 | |
1983 | inline void QOpenGLFunctions_4_1_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
1984 | { |
1985 | d_4_0_Core->f.BeginQueryIndexed(target, index, id); |
1986 | } |
1987 | |
1988 | inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) |
1989 | { |
1990 | d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream); |
1991 | } |
1992 | |
1993 | inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedback(GLenum mode, GLuint id) |
1994 | { |
1995 | d_4_0_Core->f.DrawTransformFeedback(mode, id); |
1996 | } |
1997 | |
1998 | inline void QOpenGLFunctions_4_1_Core::glResumeTransformFeedback() |
1999 | { |
2000 | d_4_0_Core->f.ResumeTransformFeedback(); |
2001 | } |
2002 | |
2003 | inline void QOpenGLFunctions_4_1_Core::glPauseTransformFeedback() |
2004 | { |
2005 | d_4_0_Core->f.PauseTransformFeedback(); |
2006 | } |
2007 | |
2008 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsTransformFeedback(GLuint id) |
2009 | { |
2010 | return d_4_0_Core->f.IsTransformFeedback(id); |
2011 | } |
2012 | |
2013 | inline void QOpenGLFunctions_4_1_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
2014 | { |
2015 | d_4_0_Core->f.GenTransformFeedbacks(n, ids); |
2016 | } |
2017 | |
2018 | inline void QOpenGLFunctions_4_1_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
2019 | { |
2020 | d_4_0_Core->f.DeleteTransformFeedbacks(n, ids); |
2021 | } |
2022 | |
2023 | inline void QOpenGLFunctions_4_1_Core::glBindTransformFeedback(GLenum target, GLuint id) |
2024 | { |
2025 | d_4_0_Core->f.BindTransformFeedback(target, id); |
2026 | } |
2027 | |
2028 | inline void QOpenGLFunctions_4_1_Core::glPatchParameterfv(GLenum pname, const GLfloat *values) |
2029 | { |
2030 | d_4_0_Core->f.PatchParameterfv(pname, values); |
2031 | } |
2032 | |
2033 | inline void QOpenGLFunctions_4_1_Core::glPatchParameteri(GLenum pname, GLint value) |
2034 | { |
2035 | d_4_0_Core->f.PatchParameteri(pname, value); |
2036 | } |
2037 | |
2038 | inline void QOpenGLFunctions_4_1_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) |
2039 | { |
2040 | d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values); |
2041 | } |
2042 | |
2043 | inline void QOpenGLFunctions_4_1_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) |
2044 | { |
2045 | d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params); |
2046 | } |
2047 | |
2048 | inline void QOpenGLFunctions_4_1_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) |
2049 | { |
2050 | d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices); |
2051 | } |
2052 | |
2053 | inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
2054 | { |
2055 | d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); |
2056 | } |
2057 | |
2058 | inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
2059 | { |
2060 | d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); |
2061 | } |
2062 | |
2063 | inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) |
2064 | { |
2065 | d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); |
2066 | } |
2067 | |
2068 | inline GLuint QOpenGLFunctions_4_1_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) |
2069 | { |
2070 | return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name); |
2071 | } |
2072 | |
2073 | inline GLint QOpenGLFunctions_4_1_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) |
2074 | { |
2075 | return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name); |
2076 | } |
2077 | |
2078 | inline void QOpenGLFunctions_4_1_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params) |
2079 | { |
2080 | d_4_0_Core->f.GetUniformdv(program, location, params); |
2081 | } |
2082 | |
2083 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2084 | { |
2085 | d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value); |
2086 | } |
2087 | |
2088 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2089 | { |
2090 | d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value); |
2091 | } |
2092 | |
2093 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2094 | { |
2095 | d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value); |
2096 | } |
2097 | |
2098 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2099 | { |
2100 | d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value); |
2101 | } |
2102 | |
2103 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2104 | { |
2105 | d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value); |
2106 | } |
2107 | |
2108 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2109 | { |
2110 | d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value); |
2111 | } |
2112 | |
2113 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2114 | { |
2115 | d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value); |
2116 | } |
2117 | |
2118 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2119 | { |
2120 | d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value); |
2121 | } |
2122 | |
2123 | inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2124 | { |
2125 | d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value); |
2126 | } |
2127 | |
2128 | inline void QOpenGLFunctions_4_1_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) |
2129 | { |
2130 | d_4_0_Core->f.Uniform4dv(location, count, value); |
2131 | } |
2132 | |
2133 | inline void QOpenGLFunctions_4_1_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) |
2134 | { |
2135 | d_4_0_Core->f.Uniform3dv(location, count, value); |
2136 | } |
2137 | |
2138 | inline void QOpenGLFunctions_4_1_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) |
2139 | { |
2140 | d_4_0_Core->f.Uniform2dv(location, count, value); |
2141 | } |
2142 | |
2143 | inline void QOpenGLFunctions_4_1_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) |
2144 | { |
2145 | d_4_0_Core->f.Uniform1dv(location, count, value); |
2146 | } |
2147 | |
2148 | inline void QOpenGLFunctions_4_1_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2149 | { |
2150 | d_4_0_Core->f.Uniform4d(location, x, y, z, w); |
2151 | } |
2152 | |
2153 | inline void QOpenGLFunctions_4_1_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) |
2154 | { |
2155 | d_4_0_Core->f.Uniform3d(location, x, y, z); |
2156 | } |
2157 | |
2158 | inline void QOpenGLFunctions_4_1_Core::glUniform2d(GLint location, GLdouble x, GLdouble y) |
2159 | { |
2160 | d_4_0_Core->f.Uniform2d(location, x, y); |
2161 | } |
2162 | |
2163 | inline void QOpenGLFunctions_4_1_Core::glUniform1d(GLint location, GLdouble x) |
2164 | { |
2165 | d_4_0_Core->f.Uniform1d(location, x); |
2166 | } |
2167 | |
2168 | inline void QOpenGLFunctions_4_1_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) |
2169 | { |
2170 | d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect); |
2171 | } |
2172 | |
2173 | inline void QOpenGLFunctions_4_1_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) |
2174 | { |
2175 | d_4_0_Core->f.DrawArraysIndirect(mode, indirect); |
2176 | } |
2177 | |
2178 | inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
2179 | { |
2180 | d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); |
2181 | } |
2182 | |
2183 | inline void QOpenGLFunctions_4_1_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst) |
2184 | { |
2185 | d_4_0_Core->f.BlendFunci(buf, src, dst); |
2186 | } |
2187 | |
2188 | inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
2189 | { |
2190 | d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha); |
2191 | } |
2192 | |
2193 | inline void QOpenGLFunctions_4_1_Core::glBlendEquationi(GLuint buf, GLenum mode) |
2194 | { |
2195 | d_4_0_Core->f.BlendEquationi(buf, mode); |
2196 | } |
2197 | |
2198 | inline void QOpenGLFunctions_4_1_Core::glMinSampleShading(GLfloat value) |
2199 | { |
2200 | d_4_0_Core->f.MinSampleShading(value); |
2201 | } |
2202 | |
2203 | |
2204 | // OpenGL 4.1 core functions |
2205 | inline void QOpenGLFunctions_4_1_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) |
2206 | { |
2207 | d_4_1_Core->f.GetDoublei_v(target, index, data); |
2208 | } |
2209 | |
2210 | inline void QOpenGLFunctions_4_1_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data) |
2211 | { |
2212 | d_4_1_Core->f.GetFloati_v(target, index, data); |
2213 | } |
2214 | |
2215 | inline void QOpenGLFunctions_4_1_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) |
2216 | { |
2217 | d_4_1_Core->f.DepthRangeIndexed(index, n, f); |
2218 | } |
2219 | |
2220 | inline void QOpenGLFunctions_4_1_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) |
2221 | { |
2222 | d_4_1_Core->f.DepthRangeArrayv(first, count, v); |
2223 | } |
2224 | |
2225 | inline void QOpenGLFunctions_4_1_Core::glScissorIndexedv(GLuint index, const GLint *v) |
2226 | { |
2227 | d_4_1_Core->f.ScissorIndexedv(index, v); |
2228 | } |
2229 | |
2230 | inline void QOpenGLFunctions_4_1_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) |
2231 | { |
2232 | d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height); |
2233 | } |
2234 | |
2235 | inline void QOpenGLFunctions_4_1_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v) |
2236 | { |
2237 | d_4_1_Core->f.ScissorArrayv(first, count, v); |
2238 | } |
2239 | |
2240 | inline void QOpenGLFunctions_4_1_Core::glViewportIndexedfv(GLuint index, const GLfloat *v) |
2241 | { |
2242 | d_4_1_Core->f.ViewportIndexedfv(index, v); |
2243 | } |
2244 | |
2245 | inline void QOpenGLFunctions_4_1_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) |
2246 | { |
2247 | d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h); |
2248 | } |
2249 | |
2250 | inline void QOpenGLFunctions_4_1_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) |
2251 | { |
2252 | d_4_1_Core->f.ViewportArrayv(first, count, v); |
2253 | } |
2254 | |
2255 | inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) |
2256 | { |
2257 | d_4_1_Core->f.GetVertexAttribLdv(index, pname, params); |
2258 | } |
2259 | |
2260 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2261 | { |
2262 | d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer); |
2263 | } |
2264 | |
2265 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v) |
2266 | { |
2267 | d_4_1_Core->f.VertexAttribL4dv(index, v); |
2268 | } |
2269 | |
2270 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v) |
2271 | { |
2272 | d_4_1_Core->f.VertexAttribL3dv(index, v); |
2273 | } |
2274 | |
2275 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v) |
2276 | { |
2277 | d_4_1_Core->f.VertexAttribL2dv(index, v); |
2278 | } |
2279 | |
2280 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v) |
2281 | { |
2282 | d_4_1_Core->f.VertexAttribL1dv(index, v); |
2283 | } |
2284 | |
2285 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2286 | { |
2287 | d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w); |
2288 | } |
2289 | |
2290 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
2291 | { |
2292 | d_4_1_Core->f.VertexAttribL3d(index, x, y, z); |
2293 | } |
2294 | |
2295 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) |
2296 | { |
2297 | d_4_1_Core->f.VertexAttribL2d(index, x, y); |
2298 | } |
2299 | |
2300 | inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1d(GLuint index, GLdouble x) |
2301 | { |
2302 | d_4_1_Core->f.VertexAttribL1d(index, x); |
2303 | } |
2304 | |
2305 | inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
2306 | { |
2307 | d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); |
2308 | } |
2309 | |
2310 | inline void QOpenGLFunctions_4_1_Core::glValidateProgramPipeline(GLuint pipeline) |
2311 | { |
2312 | d_4_1_Core->f.ValidateProgramPipeline(pipeline); |
2313 | } |
2314 | |
2315 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2316 | { |
2317 | d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value); |
2318 | } |
2319 | |
2320 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2321 | { |
2322 | d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value); |
2323 | } |
2324 | |
2325 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2326 | { |
2327 | d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value); |
2328 | } |
2329 | |
2330 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2331 | { |
2332 | d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value); |
2333 | } |
2334 | |
2335 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2336 | { |
2337 | d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value); |
2338 | } |
2339 | |
2340 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2341 | { |
2342 | d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value); |
2343 | } |
2344 | |
2345 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2346 | { |
2347 | d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value); |
2348 | } |
2349 | |
2350 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2351 | { |
2352 | d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value); |
2353 | } |
2354 | |
2355 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2356 | { |
2357 | d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value); |
2358 | } |
2359 | |
2360 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2361 | { |
2362 | d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value); |
2363 | } |
2364 | |
2365 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2366 | { |
2367 | d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value); |
2368 | } |
2369 | |
2370 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2371 | { |
2372 | d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value); |
2373 | } |
2374 | |
2375 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2376 | { |
2377 | d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value); |
2378 | } |
2379 | |
2380 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2381 | { |
2382 | d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value); |
2383 | } |
2384 | |
2385 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2386 | { |
2387 | d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value); |
2388 | } |
2389 | |
2390 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2391 | { |
2392 | d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value); |
2393 | } |
2394 | |
2395 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2396 | { |
2397 | d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value); |
2398 | } |
2399 | |
2400 | inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
2401 | { |
2402 | d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value); |
2403 | } |
2404 | |
2405 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
2406 | { |
2407 | d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value); |
2408 | } |
2409 | |
2410 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
2411 | { |
2412 | d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3); |
2413 | } |
2414 | |
2415 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
2416 | { |
2417 | d_4_1_Core->f.ProgramUniform4dv(program, location, count, value); |
2418 | } |
2419 | |
2420 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) |
2421 | { |
2422 | d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3); |
2423 | } |
2424 | |
2425 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
2426 | { |
2427 | d_4_1_Core->f.ProgramUniform4fv(program, location, count, value); |
2428 | } |
2429 | |
2430 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
2431 | { |
2432 | d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3); |
2433 | } |
2434 | |
2435 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
2436 | { |
2437 | d_4_1_Core->f.ProgramUniform4iv(program, location, count, value); |
2438 | } |
2439 | |
2440 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
2441 | { |
2442 | d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3); |
2443 | } |
2444 | |
2445 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
2446 | { |
2447 | d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value); |
2448 | } |
2449 | |
2450 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
2451 | { |
2452 | d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2); |
2453 | } |
2454 | |
2455 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
2456 | { |
2457 | d_4_1_Core->f.ProgramUniform3dv(program, location, count, value); |
2458 | } |
2459 | |
2460 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
2461 | { |
2462 | d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2); |
2463 | } |
2464 | |
2465 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
2466 | { |
2467 | d_4_1_Core->f.ProgramUniform3fv(program, location, count, value); |
2468 | } |
2469 | |
2470 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
2471 | { |
2472 | d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2); |
2473 | } |
2474 | |
2475 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
2476 | { |
2477 | d_4_1_Core->f.ProgramUniform3iv(program, location, count, value); |
2478 | } |
2479 | |
2480 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
2481 | { |
2482 | d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2); |
2483 | } |
2484 | |
2485 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
2486 | { |
2487 | d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value); |
2488 | } |
2489 | |
2490 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
2491 | { |
2492 | d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1); |
2493 | } |
2494 | |
2495 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
2496 | { |
2497 | d_4_1_Core->f.ProgramUniform2dv(program, location, count, value); |
2498 | } |
2499 | |
2500 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) |
2501 | { |
2502 | d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1); |
2503 | } |
2504 | |
2505 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
2506 | { |
2507 | d_4_1_Core->f.ProgramUniform2fv(program, location, count, value); |
2508 | } |
2509 | |
2510 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
2511 | { |
2512 | d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1); |
2513 | } |
2514 | |
2515 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
2516 | { |
2517 | d_4_1_Core->f.ProgramUniform2iv(program, location, count, value); |
2518 | } |
2519 | |
2520 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
2521 | { |
2522 | d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1); |
2523 | } |
2524 | |
2525 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
2526 | { |
2527 | d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value); |
2528 | } |
2529 | |
2530 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
2531 | { |
2532 | d_4_1_Core->f.ProgramUniform1ui(program, location, v0); |
2533 | } |
2534 | |
2535 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
2536 | { |
2537 | d_4_1_Core->f.ProgramUniform1dv(program, location, count, value); |
2538 | } |
2539 | |
2540 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0) |
2541 | { |
2542 | d_4_1_Core->f.ProgramUniform1d(program, location, v0); |
2543 | } |
2544 | |
2545 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
2546 | { |
2547 | d_4_1_Core->f.ProgramUniform1fv(program, location, count, value); |
2548 | } |
2549 | |
2550 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
2551 | { |
2552 | d_4_1_Core->f.ProgramUniform1f(program, location, v0); |
2553 | } |
2554 | |
2555 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
2556 | { |
2557 | d_4_1_Core->f.ProgramUniform1iv(program, location, count, value); |
2558 | } |
2559 | |
2560 | inline void QOpenGLFunctions_4_1_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0) |
2561 | { |
2562 | d_4_1_Core->f.ProgramUniform1i(program, location, v0); |
2563 | } |
2564 | |
2565 | inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) |
2566 | { |
2567 | d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params); |
2568 | } |
2569 | |
2570 | inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgramPipeline(GLuint pipeline) |
2571 | { |
2572 | return d_4_1_Core->f.IsProgramPipeline(pipeline); |
2573 | } |
2574 | |
2575 | inline void QOpenGLFunctions_4_1_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines) |
2576 | { |
2577 | d_4_1_Core->f.GenProgramPipelines(n, pipelines); |
2578 | } |
2579 | |
2580 | inline void QOpenGLFunctions_4_1_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) |
2581 | { |
2582 | d_4_1_Core->f.DeleteProgramPipelines(n, pipelines); |
2583 | } |
2584 | |
2585 | inline void QOpenGLFunctions_4_1_Core::glBindProgramPipeline(GLuint pipeline) |
2586 | { |
2587 | d_4_1_Core->f.BindProgramPipeline(pipeline); |
2588 | } |
2589 | |
2590 | inline GLuint QOpenGLFunctions_4_1_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings) |
2591 | { |
2592 | return d_4_1_Core->f.CreateShaderProgramv(type, count, strings); |
2593 | } |
2594 | |
2595 | inline void QOpenGLFunctions_4_1_Core::glActiveShaderProgram(GLuint pipeline, GLuint program) |
2596 | { |
2597 | d_4_1_Core->f.ActiveShaderProgram(pipeline, program); |
2598 | } |
2599 | |
2600 | inline void QOpenGLFunctions_4_1_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) |
2601 | { |
2602 | d_4_1_Core->f.UseProgramStages(pipeline, stages, program); |
2603 | } |
2604 | |
2605 | inline void QOpenGLFunctions_4_1_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value) |
2606 | { |
2607 | d_4_1_Core->f.ProgramParameteri(program, pname, value); |
2608 | } |
2609 | |
2610 | inline void QOpenGLFunctions_4_1_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) |
2611 | { |
2612 | d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length); |
2613 | } |
2614 | |
2615 | inline void QOpenGLFunctions_4_1_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
2616 | { |
2617 | d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary); |
2618 | } |
2619 | |
2620 | inline void QOpenGLFunctions_4_1_Core::glClearDepthf(GLfloat dd) |
2621 | { |
2622 | d_4_1_Core->f.ClearDepthf(dd); |
2623 | } |
2624 | |
2625 | inline void QOpenGLFunctions_4_1_Core::glDepthRangef(GLfloat n, GLfloat f) |
2626 | { |
2627 | d_4_1_Core->f.DepthRangef(n, f); |
2628 | } |
2629 | |
2630 | inline void QOpenGLFunctions_4_1_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
2631 | { |
2632 | d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
2633 | } |
2634 | |
2635 | inline void QOpenGLFunctions_4_1_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) |
2636 | { |
2637 | d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length); |
2638 | } |
2639 | |
2640 | inline void QOpenGLFunctions_4_1_Core::glReleaseShaderCompiler() |
2641 | { |
2642 | d_4_1_Core->f.ReleaseShaderCompiler(); |
2643 | } |
2644 | |
2645 | |
2646 | |
2647 | QT_END_NAMESPACE |
2648 | |
2649 | #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2) |
2650 | |
2651 | #endif |
2652 | |