| 1 | // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| 2 | // Copyright (C) 2016 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | /*************************************************************************** |
| 5 | ** This file was generated by glgen version 0.1 |
| 6 | ** Command line was: glgen |
| 7 | ** |
| 8 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| 9 | ** |
| 10 | ** This is an auto-generated file. |
| 11 | ** Do not edit! All changes made to it will be lost. |
| 12 | ** |
| 13 | ****************************************************************************/ |
| 14 | |
| 15 | #ifndef QOPENGLVERSIONFUNCTIONS_4_2_CORE_H |
| 16 | #define QOPENGLVERSIONFUNCTIONS_4_2_CORE_H |
| 17 | |
| 18 | #include <QtOpenGL/qtopenglglobal.h> |
| 19 | |
| 20 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
| 21 | |
| 22 | #include <QtOpenGL/QOpenGLVersionProfile> |
| 23 | #include <QtOpenGL/QOpenGLVersionFunctions> |
| 24 | #include <QtGui/qopenglcontext.h> |
| 25 | |
| 26 | // MemoryBarrier is a macro on some architectures on Windows |
| 27 | #ifdef Q_OS_WIN |
| 28 | #pragma push_macro("MemoryBarrier") |
| 29 | #undef MemoryBarrier |
| 30 | #endif |
| 31 | |
| 32 | QT_BEGIN_NAMESPACE |
| 33 | |
| 34 | class Q_OPENGL_EXPORT QOpenGLFunctions_4_2_Core : public QAbstractOpenGLFunctions |
| 35 | { |
| 36 | public: |
| 37 | QOpenGLFunctions_4_2_Core(); |
| 38 | ~QOpenGLFunctions_4_2_Core(); |
| 39 | |
| 40 | bool initializeOpenGLFunctions() override; |
| 41 | |
| 42 | // OpenGL 1.0 core functions |
| 43 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| 44 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
| 45 | GLboolean glIsEnabled(GLenum cap); |
| 46 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
| 47 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
| 48 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
| 49 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| 50 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
| 51 | const GLubyte * glGetString(GLenum name); |
| 52 | void glGetIntegerv(GLenum pname, GLint *params); |
| 53 | void glGetFloatv(GLenum pname, GLfloat *params); |
| 54 | GLenum glGetError(); |
| 55 | void glGetDoublev(GLenum pname, GLdouble *params); |
| 56 | void glGetBooleanv(GLenum pname, GLboolean *params); |
| 57 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
| 58 | void glReadBuffer(GLenum mode); |
| 59 | void glPixelStorei(GLenum pname, GLint param); |
| 60 | void glPixelStoref(GLenum pname, GLfloat param); |
| 61 | void glDepthFunc(GLenum func); |
| 62 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| 63 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| 64 | void glLogicOp(GLenum opcode); |
| 65 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| 66 | void glFlush(); |
| 67 | void glFinish(); |
| 68 | void glEnable(GLenum cap); |
| 69 | void glDisable(GLenum cap); |
| 70 | void glDepthMask(GLboolean flag); |
| 71 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| 72 | void glStencilMask(GLuint mask); |
| 73 | void glClearDepth(GLdouble depth); |
| 74 | void glClearStencil(GLint s); |
| 75 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| 76 | void glClear(GLbitfield mask); |
| 77 | void glDrawBuffer(GLenum mode); |
| 78 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| 79 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| 80 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
| 81 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| 82 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| 83 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| 84 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| 85 | void glPolygonMode(GLenum face, GLenum mode); |
| 86 | void glPointSize(GLfloat size); |
| 87 | void glLineWidth(GLfloat width); |
| 88 | void glHint(GLenum target, GLenum mode); |
| 89 | void glFrontFace(GLenum mode); |
| 90 | void glCullFace(GLenum mode); |
| 91 | |
| 92 | // OpenGL 1.1 core functions |
| 93 | GLboolean glIsTexture(GLuint texture); |
| 94 | void glGenTextures(GLsizei n, GLuint *textures); |
| 95 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
| 96 | void glBindTexture(GLenum target, GLuint texture); |
| 97 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| 98 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
| 99 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 100 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| 101 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| 102 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
| 103 | void glPolygonOffset(GLfloat factor, GLfloat units); |
| 104 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
| 105 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| 106 | |
| 107 | // OpenGL 1.2 core functions |
| 108 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 109 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
| 110 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| 111 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
| 112 | void glBlendEquation(GLenum mode); |
| 113 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| 114 | |
| 115 | // OpenGL 1.3 core functions |
| 116 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
| 117 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
| 118 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
| 119 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
| 120 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
| 121 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
| 122 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
| 123 | void glSampleCoverage(GLfloat value, GLboolean invert); |
| 124 | void glActiveTexture(GLenum texture); |
| 125 | |
| 126 | // OpenGL 1.4 core functions |
| 127 | void glPointParameteriv(GLenum pname, const GLint *params); |
| 128 | void glPointParameteri(GLenum pname, GLint param); |
| 129 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
| 130 | void glPointParameterf(GLenum pname, GLfloat param); |
| 131 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
| 132 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
| 133 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| 134 | |
| 135 | // OpenGL 1.5 core functions |
| 136 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
| 137 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| 138 | GLboolean glUnmapBuffer(GLenum target); |
| 139 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
| 140 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
| 141 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
| 142 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
| 143 | GLboolean glIsBuffer(GLuint buffer); |
| 144 | void glGenBuffers(GLsizei n, GLuint *buffers); |
| 145 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
| 146 | void glBindBuffer(GLenum target, GLuint buffer); |
| 147 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
| 148 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
| 149 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
| 150 | void glEndQuery(GLenum target); |
| 151 | void glBeginQuery(GLenum target, GLuint id); |
| 152 | GLboolean glIsQuery(GLuint id); |
| 153 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
| 154 | void glGenQueries(GLsizei n, GLuint *ids); |
| 155 | |
| 156 | // OpenGL 2.0 core functions |
| 157 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
| 158 | void glValidateProgram(GLuint program); |
| 159 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 160 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 161 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 162 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
| 163 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
| 164 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
| 165 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
| 166 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
| 167 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
| 168 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
| 169 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
| 170 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| 171 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
| 172 | void glUniform2i(GLint location, GLint v0, GLint v1); |
| 173 | void glUniform1i(GLint location, GLint v0); |
| 174 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| 175 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| 176 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
| 177 | void glUniform1f(GLint location, GLfloat v0); |
| 178 | void glUseProgram(GLuint program); |
| 179 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
| 180 | void glLinkProgram(GLuint program); |
| 181 | GLboolean glIsShader(GLuint shader); |
| 182 | GLboolean glIsProgram(GLuint program); |
| 183 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
| 184 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
| 185 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
| 186 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
| 187 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
| 188 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
| 189 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
| 190 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| 191 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| 192 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
| 193 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| 194 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
| 195 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
| 196 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
| 197 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 198 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 199 | void glEnableVertexAttribArray(GLuint index); |
| 200 | void glDisableVertexAttribArray(GLuint index); |
| 201 | void glDetachShader(GLuint program, GLuint shader); |
| 202 | void glDeleteShader(GLuint shader); |
| 203 | void glDeleteProgram(GLuint program); |
| 204 | GLuint glCreateShader(GLenum type); |
| 205 | GLuint glCreateProgram(); |
| 206 | void glCompileShader(GLuint shader); |
| 207 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
| 208 | void glAttachShader(GLuint program, GLuint shader); |
| 209 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
| 210 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| 211 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| 212 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
| 213 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| 214 | |
| 215 | // OpenGL 2.1 core functions |
| 216 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 217 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 218 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 219 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 220 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 221 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 222 | |
| 223 | // OpenGL 3.0 core functions |
| 224 | GLboolean glIsVertexArray(GLuint array); |
| 225 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
| 226 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
| 227 | void glBindVertexArray(GLuint array); |
| 228 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
| 229 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| 230 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| 231 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| 232 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| 233 | void glGenerateMipmap(GLenum target); |
| 234 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| 235 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| 236 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| 237 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| 238 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| 239 | GLenum glCheckFramebufferStatus(GLenum target); |
| 240 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
| 241 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
| 242 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
| 243 | GLboolean glIsFramebuffer(GLuint framebuffer); |
| 244 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| 245 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| 246 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
| 247 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
| 248 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| 249 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
| 250 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
| 251 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| 252 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| 253 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
| 254 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
| 255 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
| 256 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
| 257 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
| 258 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
| 259 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
| 260 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
| 261 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
| 262 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
| 263 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| 264 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| 265 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
| 266 | void glUniform1ui(GLint location, GLuint v0); |
| 267 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
| 268 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
| 269 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
| 270 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
| 271 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
| 272 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| 273 | void glEndConditionalRender(); |
| 274 | void glBeginConditionalRender(GLuint id, GLenum mode); |
| 275 | void glClampColor(GLenum target, GLenum clamp); |
| 276 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
| 277 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
| 278 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
| 279 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| 280 | void glEndTransformFeedback(); |
| 281 | void glBeginTransformFeedback(GLenum primitiveMode); |
| 282 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
| 283 | void glDisablei(GLenum target, GLuint index); |
| 284 | void glEnablei(GLenum target, GLuint index); |
| 285 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
| 286 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
| 287 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| 288 | |
| 289 | // OpenGL 3.1 core functions |
| 290 | void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| 291 | void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| 292 | void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
| 293 | void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
| 294 | GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
| 295 | void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
| 296 | void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
| 297 | void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
| 298 | void glPrimitiveRestartIndex(GLuint index); |
| 299 | void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
| 300 | void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
| 301 | void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
| 302 | |
| 303 | // OpenGL 3.2 core functions |
| 304 | void glSampleMaski(GLuint index, GLbitfield mask); |
| 305 | void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
| 306 | void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| 307 | void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| 308 | void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
| 309 | void glGetInteger64v(GLenum pname, GLint64 *params); |
| 310 | void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| 311 | GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| 312 | void glDeleteSync(GLsync sync); |
| 313 | GLboolean glIsSync(GLsync sync); |
| 314 | GLsync glFenceSync(GLenum condition, GLbitfield flags); |
| 315 | void glProvokingVertex(GLenum mode); |
| 316 | void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); |
| 317 | void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); |
| 318 | void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
| 319 | void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
| 320 | void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); |
| 321 | void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
| 322 | void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
| 323 | |
| 324 | // OpenGL 3.3 core functions |
| 325 | void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| 326 | void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| 327 | void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| 328 | void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| 329 | void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| 330 | void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| 331 | void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| 332 | void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| 333 | void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); |
| 334 | void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); |
| 335 | void glQueryCounter(GLuint id, GLenum target); |
| 336 | void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
| 337 | void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
| 338 | void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
| 339 | void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
| 340 | void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); |
| 341 | void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
| 342 | void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); |
| 343 | void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
| 344 | void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
| 345 | void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
| 346 | void glBindSampler(GLuint unit, GLuint sampler); |
| 347 | GLboolean glIsSampler(GLuint sampler); |
| 348 | void glDeleteSamplers(GLsizei count, const GLuint *samplers); |
| 349 | void glGenSamplers(GLsizei count, GLuint *samplers); |
| 350 | GLint glGetFragDataIndex(GLuint program, const GLchar *name); |
| 351 | void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
| 352 | void glVertexAttribDivisor(GLuint index, GLuint divisor); |
| 353 | |
| 354 | // OpenGL 4.0 core functions |
| 355 | void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); |
| 356 | void glEndQueryIndexed(GLenum target, GLuint index); |
| 357 | void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); |
| 358 | void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); |
| 359 | void glDrawTransformFeedback(GLenum mode, GLuint id); |
| 360 | void glResumeTransformFeedback(); |
| 361 | void glPauseTransformFeedback(); |
| 362 | GLboolean glIsTransformFeedback(GLuint id); |
| 363 | void glGenTransformFeedbacks(GLsizei n, GLuint *ids); |
| 364 | void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); |
| 365 | void glBindTransformFeedback(GLenum target, GLuint id); |
| 366 | void glPatchParameterfv(GLenum pname, const GLfloat *values); |
| 367 | void glPatchParameteri(GLenum pname, GLint value); |
| 368 | void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); |
| 369 | void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); |
| 370 | void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); |
| 371 | void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
| 372 | void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
| 373 | void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); |
| 374 | GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); |
| 375 | GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); |
| 376 | void glGetUniformdv(GLuint program, GLint location, GLdouble *params); |
| 377 | void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 378 | void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 379 | void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 380 | void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 381 | void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 382 | void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 383 | void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 384 | void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 385 | void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 386 | void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); |
| 387 | void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); |
| 388 | void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); |
| 389 | void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); |
| 390 | void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| 391 | void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); |
| 392 | void glUniform2d(GLint location, GLdouble x, GLdouble y); |
| 393 | void glUniform1d(GLint location, GLdouble x); |
| 394 | void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); |
| 395 | void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); |
| 396 | void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| 397 | void glBlendFunci(GLuint buf, GLenum src, GLenum dst); |
| 398 | void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
| 399 | void glBlendEquationi(GLuint buf, GLenum mode); |
| 400 | void glMinSampleShading(GLfloat value); |
| 401 | |
| 402 | // OpenGL 4.1 core functions |
| 403 | void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data); |
| 404 | void glGetFloati_v(GLenum target, GLuint index, GLfloat *data); |
| 405 | void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f); |
| 406 | void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v); |
| 407 | void glScissorIndexedv(GLuint index, const GLint *v); |
| 408 | void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); |
| 409 | void glScissorArrayv(GLuint first, GLsizei count, const GLint *v); |
| 410 | void glViewportIndexedfv(GLuint index, const GLfloat *v); |
| 411 | void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); |
| 412 | void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v); |
| 413 | void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params); |
| 414 | void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| 415 | void glVertexAttribL4dv(GLuint index, const GLdouble *v); |
| 416 | void glVertexAttribL3dv(GLuint index, const GLdouble *v); |
| 417 | void glVertexAttribL2dv(GLuint index, const GLdouble *v); |
| 418 | void glVertexAttribL1dv(GLuint index, const GLdouble *v); |
| 419 | void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| 420 | void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| 421 | void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y); |
| 422 | void glVertexAttribL1d(GLuint index, GLdouble x); |
| 423 | void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| 424 | void glValidateProgramPipeline(GLuint pipeline); |
| 425 | void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 426 | void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 427 | void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 428 | void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 429 | void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 430 | void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 431 | void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 432 | void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 433 | void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 434 | void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 435 | void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 436 | void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 437 | void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 438 | void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 439 | void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| 440 | void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 441 | void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 442 | void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| 443 | void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| 444 | void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| 445 | void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| 446 | void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); |
| 447 | void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| 448 | void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| 449 | void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
| 450 | void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| 451 | void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| 452 | void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| 453 | void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| 454 | void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); |
| 455 | void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| 456 | void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| 457 | void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
| 458 | void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| 459 | void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| 460 | void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); |
| 461 | void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| 462 | void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1); |
| 463 | void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| 464 | void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); |
| 465 | void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
| 466 | void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); |
| 467 | void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); |
| 468 | void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); |
| 469 | void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value); |
| 470 | void glProgramUniform1d(GLuint program, GLint location, GLdouble v0); |
| 471 | void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); |
| 472 | void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); |
| 473 | void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); |
| 474 | void glProgramUniform1i(GLuint program, GLint location, GLint v0); |
| 475 | void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); |
| 476 | GLboolean glIsProgramPipeline(GLuint pipeline); |
| 477 | void glGenProgramPipelines(GLsizei n, GLuint *pipelines); |
| 478 | void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); |
| 479 | void glBindProgramPipeline(GLuint pipeline); |
| 480 | GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings); |
| 481 | void glActiveShaderProgram(GLuint pipeline, GLuint program); |
| 482 | void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); |
| 483 | void glProgramParameteri(GLuint program, GLenum pname, GLint value); |
| 484 | void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); |
| 485 | void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); |
| 486 | void glClearDepthf(GLfloat dd); |
| 487 | void glDepthRangef(GLfloat n, GLfloat f); |
| 488 | void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
| 489 | void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); |
| 490 | void glReleaseShaderCompiler(); |
| 491 | |
| 492 | // OpenGL 4.2 core functions |
| 493 | void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 494 | void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
| 495 | void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); |
| 496 | void glMemoryBarrier(GLbitfield barriers); |
| 497 | void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); |
| 498 | void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); |
| 499 | void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); |
| 500 | void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); |
| 501 | void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount); |
| 502 | void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); |
| 503 | void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); |
| 504 | void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); |
| 505 | |
| 506 | private: |
| 507 | friend class QOpenGLVersionFunctionsFactory; |
| 508 | |
| 509 | static bool isContextCompatible(QOpenGLContext *context); |
| 510 | static QOpenGLVersionProfile versionProfile(); |
| 511 | |
| 512 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
| 513 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
| 514 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
| 515 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
| 516 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
| 517 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
| 518 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
| 519 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
| 520 | QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
| 521 | QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
| 522 | QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; |
| 523 | QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; |
| 524 | QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; |
| 525 | QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core; |
| 526 | QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core; |
| 527 | }; |
| 528 | |
| 529 | // OpenGL 1.0 core functions |
| 530 | inline void QOpenGLFunctions_4_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| 531 | { |
| 532 | d_1_0_Core->f.Viewport(x, y, width, height); |
| 533 | } |
| 534 | |
| 535 | inline void QOpenGLFunctions_4_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) |
| 536 | { |
| 537 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
| 538 | } |
| 539 | |
| 540 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsEnabled(GLenum cap) |
| 541 | { |
| 542 | return d_1_0_Core->f.IsEnabled(cap); |
| 543 | } |
| 544 | |
| 545 | inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| 546 | { |
| 547 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
| 548 | } |
| 549 | |
| 550 | inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| 551 | { |
| 552 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
| 553 | } |
| 554 | |
| 555 | inline void QOpenGLFunctions_4_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| 556 | { |
| 557 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
| 558 | } |
| 559 | |
| 560 | inline void QOpenGLFunctions_4_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| 561 | { |
| 562 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
| 563 | } |
| 564 | |
| 565 | inline void QOpenGLFunctions_4_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
| 566 | { |
| 567 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
| 568 | } |
| 569 | |
| 570 | inline const GLubyte * QOpenGLFunctions_4_2_Core::glGetString(GLenum name) |
| 571 | { |
| 572 | return d_1_0_Core->f.GetString(name); |
| 573 | } |
| 574 | |
| 575 | inline void QOpenGLFunctions_4_2_Core::glGetIntegerv(GLenum pname, GLint *params) |
| 576 | { |
| 577 | d_1_0_Core->f.GetIntegerv(pname, params); |
| 578 | } |
| 579 | |
| 580 | inline void QOpenGLFunctions_4_2_Core::glGetFloatv(GLenum pname, GLfloat *params) |
| 581 | { |
| 582 | d_1_0_Core->f.GetFloatv(pname, params); |
| 583 | } |
| 584 | |
| 585 | inline GLenum QOpenGLFunctions_4_2_Core::glGetError() |
| 586 | { |
| 587 | return d_1_0_Core->f.GetError(); |
| 588 | } |
| 589 | |
| 590 | inline void QOpenGLFunctions_4_2_Core::glGetDoublev(GLenum pname, GLdouble *params) |
| 591 | { |
| 592 | d_1_0_Core->f.GetDoublev(pname, params); |
| 593 | } |
| 594 | |
| 595 | inline void QOpenGLFunctions_4_2_Core::glGetBooleanv(GLenum pname, GLboolean *params) |
| 596 | { |
| 597 | d_1_0_Core->f.GetBooleanv(pname, params); |
| 598 | } |
| 599 | |
| 600 | inline void QOpenGLFunctions_4_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
| 601 | { |
| 602 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
| 603 | } |
| 604 | |
| 605 | inline void QOpenGLFunctions_4_2_Core::glReadBuffer(GLenum mode) |
| 606 | { |
| 607 | d_1_0_Core->f.ReadBuffer(mode); |
| 608 | } |
| 609 | |
| 610 | inline void QOpenGLFunctions_4_2_Core::glPixelStorei(GLenum pname, GLint param) |
| 611 | { |
| 612 | d_1_0_Core->f.PixelStorei(pname, param); |
| 613 | } |
| 614 | |
| 615 | inline void QOpenGLFunctions_4_2_Core::glPixelStoref(GLenum pname, GLfloat param) |
| 616 | { |
| 617 | d_1_0_Core->f.PixelStoref(pname, param); |
| 618 | } |
| 619 | |
| 620 | inline void QOpenGLFunctions_4_2_Core::glDepthFunc(GLenum func) |
| 621 | { |
| 622 | d_1_0_Core->f.DepthFunc(func); |
| 623 | } |
| 624 | |
| 625 | inline void QOpenGLFunctions_4_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| 626 | { |
| 627 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
| 628 | } |
| 629 | |
| 630 | inline void QOpenGLFunctions_4_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| 631 | { |
| 632 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
| 633 | } |
| 634 | |
| 635 | inline void QOpenGLFunctions_4_2_Core::glLogicOp(GLenum opcode) |
| 636 | { |
| 637 | d_1_0_Core->f.LogicOp(opcode); |
| 638 | } |
| 639 | |
| 640 | inline void QOpenGLFunctions_4_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) |
| 641 | { |
| 642 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
| 643 | } |
| 644 | |
| 645 | inline void QOpenGLFunctions_4_2_Core::glFlush() |
| 646 | { |
| 647 | d_1_0_Core->f.Flush(); |
| 648 | } |
| 649 | |
| 650 | inline void QOpenGLFunctions_4_2_Core::glFinish() |
| 651 | { |
| 652 | d_1_0_Core->f.Finish(); |
| 653 | } |
| 654 | |
| 655 | inline void QOpenGLFunctions_4_2_Core::glEnable(GLenum cap) |
| 656 | { |
| 657 | d_1_0_Core->f.Enable(cap); |
| 658 | } |
| 659 | |
| 660 | inline void QOpenGLFunctions_4_2_Core::glDisable(GLenum cap) |
| 661 | { |
| 662 | d_1_0_Core->f.Disable(cap); |
| 663 | } |
| 664 | |
| 665 | inline void QOpenGLFunctions_4_2_Core::glDepthMask(GLboolean flag) |
| 666 | { |
| 667 | d_1_0_Core->f.DepthMask(flag); |
| 668 | } |
| 669 | |
| 670 | inline void QOpenGLFunctions_4_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| 671 | { |
| 672 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
| 673 | } |
| 674 | |
| 675 | inline void QOpenGLFunctions_4_2_Core::glStencilMask(GLuint mask) |
| 676 | { |
| 677 | d_1_0_Core->f.StencilMask(mask); |
| 678 | } |
| 679 | |
| 680 | inline void QOpenGLFunctions_4_2_Core::glClearDepth(GLdouble depth) |
| 681 | { |
| 682 | d_1_0_Core->f.ClearDepth(depth); |
| 683 | } |
| 684 | |
| 685 | inline void QOpenGLFunctions_4_2_Core::glClearStencil(GLint s) |
| 686 | { |
| 687 | d_1_0_Core->f.ClearStencil(s); |
| 688 | } |
| 689 | |
| 690 | inline void QOpenGLFunctions_4_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| 691 | { |
| 692 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
| 693 | } |
| 694 | |
| 695 | inline void QOpenGLFunctions_4_2_Core::glClear(GLbitfield mask) |
| 696 | { |
| 697 | d_1_0_Core->f.Clear(mask); |
| 698 | } |
| 699 | |
| 700 | inline void QOpenGLFunctions_4_2_Core::glDrawBuffer(GLenum mode) |
| 701 | { |
| 702 | d_1_0_Core->f.DrawBuffer(mode); |
| 703 | } |
| 704 | |
| 705 | inline void QOpenGLFunctions_4_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| 706 | { |
| 707 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| 708 | } |
| 709 | |
| 710 | inline void QOpenGLFunctions_4_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| 711 | { |
| 712 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
| 713 | } |
| 714 | |
| 715 | inline void QOpenGLFunctions_4_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| 716 | { |
| 717 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
| 718 | } |
| 719 | |
| 720 | inline void QOpenGLFunctions_4_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) |
| 721 | { |
| 722 | d_1_0_Core->f.TexParameteri(target, pname, param); |
| 723 | } |
| 724 | |
| 725 | inline void QOpenGLFunctions_4_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| 726 | { |
| 727 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
| 728 | } |
| 729 | |
| 730 | inline void QOpenGLFunctions_4_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| 731 | { |
| 732 | d_1_0_Core->f.TexParameterf(target, pname, param); |
| 733 | } |
| 734 | |
| 735 | inline void QOpenGLFunctions_4_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| 736 | { |
| 737 | d_1_0_Core->f.Scissor(x, y, width, height); |
| 738 | } |
| 739 | |
| 740 | inline void QOpenGLFunctions_4_2_Core::glPolygonMode(GLenum face, GLenum mode) |
| 741 | { |
| 742 | d_1_0_Core->f.PolygonMode(face, mode); |
| 743 | } |
| 744 | |
| 745 | inline void QOpenGLFunctions_4_2_Core::glPointSize(GLfloat size) |
| 746 | { |
| 747 | d_1_0_Core->f.PointSize(size); |
| 748 | } |
| 749 | |
| 750 | inline void QOpenGLFunctions_4_2_Core::glLineWidth(GLfloat width) |
| 751 | { |
| 752 | d_1_0_Core->f.LineWidth(width); |
| 753 | } |
| 754 | |
| 755 | inline void QOpenGLFunctions_4_2_Core::glHint(GLenum target, GLenum mode) |
| 756 | { |
| 757 | d_1_0_Core->f.Hint(target, mode); |
| 758 | } |
| 759 | |
| 760 | inline void QOpenGLFunctions_4_2_Core::glFrontFace(GLenum mode) |
| 761 | { |
| 762 | d_1_0_Core->f.FrontFace(mode); |
| 763 | } |
| 764 | |
| 765 | inline void QOpenGLFunctions_4_2_Core::glCullFace(GLenum mode) |
| 766 | { |
| 767 | d_1_0_Core->f.CullFace(mode); |
| 768 | } |
| 769 | |
| 770 | |
| 771 | // OpenGL 1.1 core functions |
| 772 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsTexture(GLuint texture) |
| 773 | { |
| 774 | return d_1_1_Core->f.IsTexture(texture); |
| 775 | } |
| 776 | |
| 777 | inline void QOpenGLFunctions_4_2_Core::glGenTextures(GLsizei n, GLuint *textures) |
| 778 | { |
| 779 | d_1_1_Core->f.GenTextures(n, textures); |
| 780 | } |
| 781 | |
| 782 | inline void QOpenGLFunctions_4_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures) |
| 783 | { |
| 784 | d_1_1_Core->f.DeleteTextures(n, textures); |
| 785 | } |
| 786 | |
| 787 | inline void QOpenGLFunctions_4_2_Core::glBindTexture(GLenum target, GLuint texture) |
| 788 | { |
| 789 | d_1_1_Core->f.BindTexture(target, texture); |
| 790 | } |
| 791 | |
| 792 | inline void QOpenGLFunctions_4_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| 793 | { |
| 794 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| 795 | } |
| 796 | |
| 797 | inline void QOpenGLFunctions_4_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
| 798 | { |
| 799 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
| 800 | } |
| 801 | |
| 802 | inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 803 | { |
| 804 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| 805 | } |
| 806 | |
| 807 | inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
| 808 | { |
| 809 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
| 810 | } |
| 811 | |
| 812 | inline void QOpenGLFunctions_4_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| 813 | { |
| 814 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| 815 | } |
| 816 | |
| 817 | inline void QOpenGLFunctions_4_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
| 818 | { |
| 819 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
| 820 | } |
| 821 | |
| 822 | inline void QOpenGLFunctions_4_2_Core::glPolygonOffset(GLfloat factor, GLfloat units) |
| 823 | { |
| 824 | d_1_1_Core->f.PolygonOffset(factor, units); |
| 825 | } |
| 826 | |
| 827 | inline void QOpenGLFunctions_4_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
| 828 | { |
| 829 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
| 830 | } |
| 831 | |
| 832 | inline void QOpenGLFunctions_4_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| 833 | { |
| 834 | d_1_1_Core->f.DrawArrays(mode, first, count); |
| 835 | } |
| 836 | |
| 837 | |
| 838 | // OpenGL 1.2 core functions |
| 839 | inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 840 | { |
| 841 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| 842 | } |
| 843 | |
| 844 | inline void QOpenGLFunctions_4_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
| 845 | { |
| 846 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| 847 | } |
| 848 | |
| 849 | inline void QOpenGLFunctions_4_2_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| 850 | { |
| 851 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
| 852 | } |
| 853 | |
| 854 | inline void QOpenGLFunctions_4_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
| 855 | { |
| 856 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
| 857 | } |
| 858 | |
| 859 | inline void QOpenGLFunctions_4_2_Core::glBlendEquation(GLenum mode) |
| 860 | { |
| 861 | d_1_2_Core->f.BlendEquation(mode); |
| 862 | } |
| 863 | |
| 864 | inline void QOpenGLFunctions_4_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| 865 | { |
| 866 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
| 867 | } |
| 868 | |
| 869 | |
| 870 | // OpenGL 1.3 core functions |
| 871 | inline void QOpenGLFunctions_4_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
| 872 | { |
| 873 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
| 874 | } |
| 875 | |
| 876 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
| 877 | { |
| 878 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
| 879 | } |
| 880 | |
| 881 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
| 882 | { |
| 883 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 884 | } |
| 885 | |
| 886 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
| 887 | { |
| 888 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| 889 | } |
| 890 | |
| 891 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
| 892 | { |
| 893 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
| 894 | } |
| 895 | |
| 896 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
| 897 | { |
| 898 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| 899 | } |
| 900 | |
| 901 | inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
| 902 | { |
| 903 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
| 904 | } |
| 905 | |
| 906 | inline void QOpenGLFunctions_4_2_Core::glSampleCoverage(GLfloat value, GLboolean invert) |
| 907 | { |
| 908 | d_1_3_Core->f.SampleCoverage(value, invert); |
| 909 | } |
| 910 | |
| 911 | inline void QOpenGLFunctions_4_2_Core::glActiveTexture(GLenum texture) |
| 912 | { |
| 913 | d_1_3_Core->f.ActiveTexture(texture); |
| 914 | } |
| 915 | |
| 916 | |
| 917 | // OpenGL 1.4 core functions |
| 918 | inline void QOpenGLFunctions_4_2_Core::glPointParameteriv(GLenum pname, const GLint *params) |
| 919 | { |
| 920 | d_1_4_Core->f.PointParameteriv(pname, params); |
| 921 | } |
| 922 | |
| 923 | inline void QOpenGLFunctions_4_2_Core::glPointParameteri(GLenum pname, GLint param) |
| 924 | { |
| 925 | d_1_4_Core->f.PointParameteri(pname, param); |
| 926 | } |
| 927 | |
| 928 | inline void QOpenGLFunctions_4_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params) |
| 929 | { |
| 930 | d_1_4_Core->f.PointParameterfv(pname, params); |
| 931 | } |
| 932 | |
| 933 | inline void QOpenGLFunctions_4_2_Core::glPointParameterf(GLenum pname, GLfloat param) |
| 934 | { |
| 935 | d_1_4_Core->f.PointParameterf(pname, param); |
| 936 | } |
| 937 | |
| 938 | inline void QOpenGLFunctions_4_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
| 939 | { |
| 940 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
| 941 | } |
| 942 | |
| 943 | inline void QOpenGLFunctions_4_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
| 944 | { |
| 945 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
| 946 | } |
| 947 | |
| 948 | inline void QOpenGLFunctions_4_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
| 949 | { |
| 950 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
| 951 | } |
| 952 | |
| 953 | |
| 954 | // OpenGL 1.5 core functions |
| 955 | inline void QOpenGLFunctions_4_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
| 956 | { |
| 957 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
| 958 | } |
| 959 | |
| 960 | inline void QOpenGLFunctions_4_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| 961 | { |
| 962 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
| 963 | } |
| 964 | |
| 965 | inline GLboolean QOpenGLFunctions_4_2_Core::glUnmapBuffer(GLenum target) |
| 966 | { |
| 967 | return d_1_5_Core->f.UnmapBuffer(target); |
| 968 | } |
| 969 | |
| 970 | inline GLvoid* QOpenGLFunctions_4_2_Core::glMapBuffer(GLenum target, GLenum access) |
| 971 | { |
| 972 | return d_1_5_Core->f.MapBuffer(target, access); |
| 973 | } |
| 974 | |
| 975 | inline void QOpenGLFunctions_4_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
| 976 | { |
| 977 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
| 978 | } |
| 979 | |
| 980 | inline void QOpenGLFunctions_4_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
| 981 | { |
| 982 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
| 983 | } |
| 984 | |
| 985 | inline void QOpenGLFunctions_4_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
| 986 | { |
| 987 | d_1_5_Core->f.BufferData(target, size, data, usage); |
| 988 | } |
| 989 | |
| 990 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsBuffer(GLuint buffer) |
| 991 | { |
| 992 | return d_1_5_Core->f.IsBuffer(buffer); |
| 993 | } |
| 994 | |
| 995 | inline void QOpenGLFunctions_4_2_Core::glGenBuffers(GLsizei n, GLuint *buffers) |
| 996 | { |
| 997 | d_1_5_Core->f.GenBuffers(n, buffers); |
| 998 | } |
| 999 | |
| 1000 | inline void QOpenGLFunctions_4_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
| 1001 | { |
| 1002 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
| 1003 | } |
| 1004 | |
| 1005 | inline void QOpenGLFunctions_4_2_Core::glBindBuffer(GLenum target, GLuint buffer) |
| 1006 | { |
| 1007 | d_1_5_Core->f.BindBuffer(target, buffer); |
| 1008 | } |
| 1009 | |
| 1010 | inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| 1011 | { |
| 1012 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
| 1013 | } |
| 1014 | |
| 1015 | inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
| 1016 | { |
| 1017 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
| 1018 | } |
| 1019 | |
| 1020 | inline void QOpenGLFunctions_4_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
| 1021 | { |
| 1022 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
| 1023 | } |
| 1024 | |
| 1025 | inline void QOpenGLFunctions_4_2_Core::glEndQuery(GLenum target) |
| 1026 | { |
| 1027 | d_1_5_Core->f.EndQuery(target); |
| 1028 | } |
| 1029 | |
| 1030 | inline void QOpenGLFunctions_4_2_Core::glBeginQuery(GLenum target, GLuint id) |
| 1031 | { |
| 1032 | d_1_5_Core->f.BeginQuery(target, id); |
| 1033 | } |
| 1034 | |
| 1035 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsQuery(GLuint id) |
| 1036 | { |
| 1037 | return d_1_5_Core->f.IsQuery(id); |
| 1038 | } |
| 1039 | |
| 1040 | inline void QOpenGLFunctions_4_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids) |
| 1041 | { |
| 1042 | d_1_5_Core->f.DeleteQueries(n, ids); |
| 1043 | } |
| 1044 | |
| 1045 | inline void QOpenGLFunctions_4_2_Core::glGenQueries(GLsizei n, GLuint *ids) |
| 1046 | { |
| 1047 | d_1_5_Core->f.GenQueries(n, ids); |
| 1048 | } |
| 1049 | |
| 1050 | |
| 1051 | // OpenGL 2.0 core functions |
| 1052 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
| 1053 | { |
| 1054 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
| 1055 | } |
| 1056 | |
| 1057 | inline void QOpenGLFunctions_4_2_Core::glValidateProgram(GLuint program) |
| 1058 | { |
| 1059 | d_2_0_Core->f.ValidateProgram(program); |
| 1060 | } |
| 1061 | |
| 1062 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1063 | { |
| 1064 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
| 1065 | } |
| 1066 | |
| 1067 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1068 | { |
| 1069 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
| 1070 | } |
| 1071 | |
| 1072 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1073 | { |
| 1074 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
| 1075 | } |
| 1076 | |
| 1077 | inline void QOpenGLFunctions_4_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
| 1078 | { |
| 1079 | d_2_0_Core->f.Uniform4iv(location, count, value); |
| 1080 | } |
| 1081 | |
| 1082 | inline void QOpenGLFunctions_4_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
| 1083 | { |
| 1084 | d_2_0_Core->f.Uniform3iv(location, count, value); |
| 1085 | } |
| 1086 | |
| 1087 | inline void QOpenGLFunctions_4_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
| 1088 | { |
| 1089 | d_2_0_Core->f.Uniform2iv(location, count, value); |
| 1090 | } |
| 1091 | |
| 1092 | inline void QOpenGLFunctions_4_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
| 1093 | { |
| 1094 | d_2_0_Core->f.Uniform1iv(location, count, value); |
| 1095 | } |
| 1096 | |
| 1097 | inline void QOpenGLFunctions_4_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
| 1098 | { |
| 1099 | d_2_0_Core->f.Uniform4fv(location, count, value); |
| 1100 | } |
| 1101 | |
| 1102 | inline void QOpenGLFunctions_4_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
| 1103 | { |
| 1104 | d_2_0_Core->f.Uniform3fv(location, count, value); |
| 1105 | } |
| 1106 | |
| 1107 | inline void QOpenGLFunctions_4_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
| 1108 | { |
| 1109 | d_2_0_Core->f.Uniform2fv(location, count, value); |
| 1110 | } |
| 1111 | |
| 1112 | inline void QOpenGLFunctions_4_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
| 1113 | { |
| 1114 | d_2_0_Core->f.Uniform1fv(location, count, value); |
| 1115 | } |
| 1116 | |
| 1117 | inline void QOpenGLFunctions_4_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| 1118 | { |
| 1119 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
| 1120 | } |
| 1121 | |
| 1122 | inline void QOpenGLFunctions_4_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
| 1123 | { |
| 1124 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
| 1125 | } |
| 1126 | |
| 1127 | inline void QOpenGLFunctions_4_2_Core::glUniform2i(GLint location, GLint v0, GLint v1) |
| 1128 | { |
| 1129 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
| 1130 | } |
| 1131 | |
| 1132 | inline void QOpenGLFunctions_4_2_Core::glUniform1i(GLint location, GLint v0) |
| 1133 | { |
| 1134 | d_2_0_Core->f.Uniform1i(location, v0); |
| 1135 | } |
| 1136 | |
| 1137 | inline void QOpenGLFunctions_4_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| 1138 | { |
| 1139 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
| 1140 | } |
| 1141 | |
| 1142 | inline void QOpenGLFunctions_4_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| 1143 | { |
| 1144 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
| 1145 | } |
| 1146 | |
| 1147 | inline void QOpenGLFunctions_4_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
| 1148 | { |
| 1149 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
| 1150 | } |
| 1151 | |
| 1152 | inline void QOpenGLFunctions_4_2_Core::glUniform1f(GLint location, GLfloat v0) |
| 1153 | { |
| 1154 | d_2_0_Core->f.Uniform1f(location, v0); |
| 1155 | } |
| 1156 | |
| 1157 | inline void QOpenGLFunctions_4_2_Core::glUseProgram(GLuint program) |
| 1158 | { |
| 1159 | d_2_0_Core->f.UseProgram(program); |
| 1160 | } |
| 1161 | |
| 1162 | inline void QOpenGLFunctions_4_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
| 1163 | { |
| 1164 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
| 1165 | } |
| 1166 | |
| 1167 | inline void QOpenGLFunctions_4_2_Core::glLinkProgram(GLuint program) |
| 1168 | { |
| 1169 | d_2_0_Core->f.LinkProgram(program); |
| 1170 | } |
| 1171 | |
| 1172 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsShader(GLuint shader) |
| 1173 | { |
| 1174 | return d_2_0_Core->f.IsShader(shader); |
| 1175 | } |
| 1176 | |
| 1177 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsProgram(GLuint program) |
| 1178 | { |
| 1179 | return d_2_0_Core->f.IsProgram(program); |
| 1180 | } |
| 1181 | |
| 1182 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
| 1183 | { |
| 1184 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
| 1185 | } |
| 1186 | |
| 1187 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
| 1188 | { |
| 1189 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
| 1190 | } |
| 1191 | |
| 1192 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
| 1193 | { |
| 1194 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
| 1195 | } |
| 1196 | |
| 1197 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
| 1198 | { |
| 1199 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
| 1200 | } |
| 1201 | |
| 1202 | inline void QOpenGLFunctions_4_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params) |
| 1203 | { |
| 1204 | d_2_0_Core->f.GetUniformiv(program, location, params); |
| 1205 | } |
| 1206 | |
| 1207 | inline void QOpenGLFunctions_4_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
| 1208 | { |
| 1209 | d_2_0_Core->f.GetUniformfv(program, location, params); |
| 1210 | } |
| 1211 | |
| 1212 | inline GLint QOpenGLFunctions_4_2_Core::glGetUniformLocation(GLuint program, const GLchar *name) |
| 1213 | { |
| 1214 | return d_2_0_Core->f.GetUniformLocation(program, name); |
| 1215 | } |
| 1216 | |
| 1217 | inline void QOpenGLFunctions_4_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| 1218 | { |
| 1219 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
| 1220 | } |
| 1221 | |
| 1222 | inline void QOpenGLFunctions_4_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| 1223 | { |
| 1224 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
| 1225 | } |
| 1226 | |
| 1227 | inline void QOpenGLFunctions_4_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| 1228 | { |
| 1229 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
| 1230 | } |
| 1231 | |
| 1232 | inline void QOpenGLFunctions_4_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| 1233 | { |
| 1234 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
| 1235 | } |
| 1236 | |
| 1237 | inline void QOpenGLFunctions_4_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
| 1238 | { |
| 1239 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
| 1240 | } |
| 1241 | |
| 1242 | inline GLint QOpenGLFunctions_4_2_Core::glGetAttribLocation(GLuint program, const GLchar *name) |
| 1243 | { |
| 1244 | return d_2_0_Core->f.GetAttribLocation(program, name); |
| 1245 | } |
| 1246 | |
| 1247 | inline void QOpenGLFunctions_4_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
| 1248 | { |
| 1249 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
| 1250 | } |
| 1251 | |
| 1252 | inline void QOpenGLFunctions_4_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 1253 | { |
| 1254 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
| 1255 | } |
| 1256 | |
| 1257 | inline void QOpenGLFunctions_4_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 1258 | { |
| 1259 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
| 1260 | } |
| 1261 | |
| 1262 | inline void QOpenGLFunctions_4_2_Core::glEnableVertexAttribArray(GLuint index) |
| 1263 | { |
| 1264 | d_2_0_Core->f.EnableVertexAttribArray(index); |
| 1265 | } |
| 1266 | |
| 1267 | inline void QOpenGLFunctions_4_2_Core::glDisableVertexAttribArray(GLuint index) |
| 1268 | { |
| 1269 | d_2_0_Core->f.DisableVertexAttribArray(index); |
| 1270 | } |
| 1271 | |
| 1272 | inline void QOpenGLFunctions_4_2_Core::glDetachShader(GLuint program, GLuint shader) |
| 1273 | { |
| 1274 | d_2_0_Core->f.DetachShader(program, shader); |
| 1275 | } |
| 1276 | |
| 1277 | inline void QOpenGLFunctions_4_2_Core::glDeleteShader(GLuint shader) |
| 1278 | { |
| 1279 | d_2_0_Core->f.DeleteShader(shader); |
| 1280 | } |
| 1281 | |
| 1282 | inline void QOpenGLFunctions_4_2_Core::glDeleteProgram(GLuint program) |
| 1283 | { |
| 1284 | d_2_0_Core->f.DeleteProgram(program); |
| 1285 | } |
| 1286 | |
| 1287 | inline GLuint QOpenGLFunctions_4_2_Core::glCreateShader(GLenum type) |
| 1288 | { |
| 1289 | return d_2_0_Core->f.CreateShader(type); |
| 1290 | } |
| 1291 | |
| 1292 | inline GLuint QOpenGLFunctions_4_2_Core::glCreateProgram() |
| 1293 | { |
| 1294 | return d_2_0_Core->f.CreateProgram(); |
| 1295 | } |
| 1296 | |
| 1297 | inline void QOpenGLFunctions_4_2_Core::glCompileShader(GLuint shader) |
| 1298 | { |
| 1299 | d_2_0_Core->f.CompileShader(shader); |
| 1300 | } |
| 1301 | |
| 1302 | inline void QOpenGLFunctions_4_2_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
| 1303 | { |
| 1304 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
| 1305 | } |
| 1306 | |
| 1307 | inline void QOpenGLFunctions_4_2_Core::glAttachShader(GLuint program, GLuint shader) |
| 1308 | { |
| 1309 | d_2_0_Core->f.AttachShader(program, shader); |
| 1310 | } |
| 1311 | |
| 1312 | inline void QOpenGLFunctions_4_2_Core::glStencilMaskSeparate(GLenum face, GLuint mask) |
| 1313 | { |
| 1314 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
| 1315 | } |
| 1316 | |
| 1317 | inline void QOpenGLFunctions_4_2_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| 1318 | { |
| 1319 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
| 1320 | } |
| 1321 | |
| 1322 | inline void QOpenGLFunctions_4_2_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| 1323 | { |
| 1324 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
| 1325 | } |
| 1326 | |
| 1327 | inline void QOpenGLFunctions_4_2_Core::glDrawBuffers(GLsizei n, const GLenum *bufs) |
| 1328 | { |
| 1329 | d_2_0_Core->f.DrawBuffers(n, bufs); |
| 1330 | } |
| 1331 | |
| 1332 | inline void QOpenGLFunctions_4_2_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| 1333 | { |
| 1334 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
| 1335 | } |
| 1336 | |
| 1337 | |
| 1338 | // OpenGL 2.1 core functions |
| 1339 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1340 | { |
| 1341 | d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
| 1342 | } |
| 1343 | |
| 1344 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1345 | { |
| 1346 | d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
| 1347 | } |
| 1348 | |
| 1349 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1350 | { |
| 1351 | d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
| 1352 | } |
| 1353 | |
| 1354 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1355 | { |
| 1356 | d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
| 1357 | } |
| 1358 | |
| 1359 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1360 | { |
| 1361 | d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
| 1362 | } |
| 1363 | |
| 1364 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 1365 | { |
| 1366 | d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
| 1367 | } |
| 1368 | |
| 1369 | |
| 1370 | // OpenGL 3.0 core functions |
| 1371 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsVertexArray(GLuint array) |
| 1372 | { |
| 1373 | return d_3_0_Core->f.IsVertexArray(array); |
| 1374 | } |
| 1375 | |
| 1376 | inline void QOpenGLFunctions_4_2_Core::glGenVertexArrays(GLsizei n, GLuint *arrays) |
| 1377 | { |
| 1378 | d_3_0_Core->f.GenVertexArrays(n, arrays); |
| 1379 | } |
| 1380 | |
| 1381 | inline void QOpenGLFunctions_4_2_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| 1382 | { |
| 1383 | d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
| 1384 | } |
| 1385 | |
| 1386 | inline void QOpenGLFunctions_4_2_Core::glBindVertexArray(GLuint array) |
| 1387 | { |
| 1388 | d_3_0_Core->f.BindVertexArray(array); |
| 1389 | } |
| 1390 | |
| 1391 | inline void QOpenGLFunctions_4_2_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| 1392 | { |
| 1393 | d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
| 1394 | } |
| 1395 | |
| 1396 | inline GLvoid* QOpenGLFunctions_4_2_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| 1397 | { |
| 1398 | return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
| 1399 | } |
| 1400 | |
| 1401 | inline void QOpenGLFunctions_4_2_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| 1402 | { |
| 1403 | d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
| 1404 | } |
| 1405 | |
| 1406 | inline void QOpenGLFunctions_4_2_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| 1407 | { |
| 1408 | d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
| 1409 | } |
| 1410 | |
| 1411 | inline void QOpenGLFunctions_4_2_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| 1412 | { |
| 1413 | d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 1414 | } |
| 1415 | |
| 1416 | inline void QOpenGLFunctions_4_2_Core::glGenerateMipmap(GLenum target) |
| 1417 | { |
| 1418 | d_3_0_Core->f.GenerateMipmap(target); |
| 1419 | } |
| 1420 | |
| 1421 | inline void QOpenGLFunctions_4_2_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
| 1422 | { |
| 1423 | d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| 1424 | } |
| 1425 | |
| 1426 | inline void QOpenGLFunctions_4_2_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 1427 | { |
| 1428 | d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| 1429 | } |
| 1430 | |
| 1431 | inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| 1432 | { |
| 1433 | d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
| 1434 | } |
| 1435 | |
| 1436 | inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 1437 | { |
| 1438 | d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
| 1439 | } |
| 1440 | |
| 1441 | inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 1442 | { |
| 1443 | d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
| 1444 | } |
| 1445 | |
| 1446 | inline GLenum QOpenGLFunctions_4_2_Core::glCheckFramebufferStatus(GLenum target) |
| 1447 | { |
| 1448 | return d_3_0_Core->f.CheckFramebufferStatus(target); |
| 1449 | } |
| 1450 | |
| 1451 | inline void QOpenGLFunctions_4_2_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
| 1452 | { |
| 1453 | d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
| 1454 | } |
| 1455 | |
| 1456 | inline void QOpenGLFunctions_4_2_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
| 1457 | { |
| 1458 | d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
| 1459 | } |
| 1460 | |
| 1461 | inline void QOpenGLFunctions_4_2_Core::glBindFramebuffer(GLenum target, GLuint framebuffer) |
| 1462 | { |
| 1463 | d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
| 1464 | } |
| 1465 | |
| 1466 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsFramebuffer(GLuint framebuffer) |
| 1467 | { |
| 1468 | return d_3_0_Core->f.IsFramebuffer(framebuffer); |
| 1469 | } |
| 1470 | |
| 1471 | inline void QOpenGLFunctions_4_2_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| 1472 | { |
| 1473 | d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
| 1474 | } |
| 1475 | |
| 1476 | inline void QOpenGLFunctions_4_2_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 1477 | { |
| 1478 | d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
| 1479 | } |
| 1480 | |
| 1481 | inline void QOpenGLFunctions_4_2_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| 1482 | { |
| 1483 | d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
| 1484 | } |
| 1485 | |
| 1486 | inline void QOpenGLFunctions_4_2_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
| 1487 | { |
| 1488 | d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
| 1489 | } |
| 1490 | |
| 1491 | inline void QOpenGLFunctions_4_2_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| 1492 | { |
| 1493 | d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
| 1494 | } |
| 1495 | |
| 1496 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsRenderbuffer(GLuint renderbuffer) |
| 1497 | { |
| 1498 | return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
| 1499 | } |
| 1500 | |
| 1501 | inline const GLubyte * QOpenGLFunctions_4_2_Core::glGetStringi(GLenum name, GLuint index) |
| 1502 | { |
| 1503 | return d_3_0_Core->f.GetStringi(name, index); |
| 1504 | } |
| 1505 | |
| 1506 | inline void QOpenGLFunctions_4_2_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| 1507 | { |
| 1508 | d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
| 1509 | } |
| 1510 | |
| 1511 | inline void QOpenGLFunctions_4_2_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| 1512 | { |
| 1513 | d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
| 1514 | } |
| 1515 | |
| 1516 | inline void QOpenGLFunctions_4_2_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
| 1517 | { |
| 1518 | d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
| 1519 | } |
| 1520 | |
| 1521 | inline void QOpenGLFunctions_4_2_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
| 1522 | { |
| 1523 | d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
| 1524 | } |
| 1525 | |
| 1526 | inline void QOpenGLFunctions_4_2_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
| 1527 | { |
| 1528 | d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
| 1529 | } |
| 1530 | |
| 1531 | inline void QOpenGLFunctions_4_2_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
| 1532 | { |
| 1533 | d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
| 1534 | } |
| 1535 | |
| 1536 | inline void QOpenGLFunctions_4_2_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
| 1537 | { |
| 1538 | d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
| 1539 | } |
| 1540 | |
| 1541 | inline void QOpenGLFunctions_4_2_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
| 1542 | { |
| 1543 | d_3_0_Core->f.TexParameterIiv(target, pname, params); |
| 1544 | } |
| 1545 | |
| 1546 | inline void QOpenGLFunctions_4_2_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| 1547 | { |
| 1548 | d_3_0_Core->f.Uniform4uiv(location, count, value); |
| 1549 | } |
| 1550 | |
| 1551 | inline void QOpenGLFunctions_4_2_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| 1552 | { |
| 1553 | d_3_0_Core->f.Uniform3uiv(location, count, value); |
| 1554 | } |
| 1555 | |
| 1556 | inline void QOpenGLFunctions_4_2_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| 1557 | { |
| 1558 | d_3_0_Core->f.Uniform2uiv(location, count, value); |
| 1559 | } |
| 1560 | |
| 1561 | inline void QOpenGLFunctions_4_2_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| 1562 | { |
| 1563 | d_3_0_Core->f.Uniform1uiv(location, count, value); |
| 1564 | } |
| 1565 | |
| 1566 | inline void QOpenGLFunctions_4_2_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| 1567 | { |
| 1568 | d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
| 1569 | } |
| 1570 | |
| 1571 | inline void QOpenGLFunctions_4_2_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| 1572 | { |
| 1573 | d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
| 1574 | } |
| 1575 | |
| 1576 | inline void QOpenGLFunctions_4_2_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
| 1577 | { |
| 1578 | d_3_0_Core->f.Uniform2ui(location, v0, v1); |
| 1579 | } |
| 1580 | |
| 1581 | inline void QOpenGLFunctions_4_2_Core::glUniform1ui(GLint location, GLuint v0) |
| 1582 | { |
| 1583 | d_3_0_Core->f.Uniform1ui(location, v0); |
| 1584 | } |
| 1585 | |
| 1586 | inline GLint QOpenGLFunctions_4_2_Core::glGetFragDataLocation(GLuint program, const GLchar *name) |
| 1587 | { |
| 1588 | return d_3_0_Core->f.GetFragDataLocation(program, name); |
| 1589 | } |
| 1590 | |
| 1591 | inline void QOpenGLFunctions_4_2_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
| 1592 | { |
| 1593 | d_3_0_Core->f.BindFragDataLocation(program, color, name); |
| 1594 | } |
| 1595 | |
| 1596 | inline void QOpenGLFunctions_4_2_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
| 1597 | { |
| 1598 | d_3_0_Core->f.GetUniformuiv(program, location, params); |
| 1599 | } |
| 1600 | |
| 1601 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| 1602 | { |
| 1603 | d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
| 1604 | } |
| 1605 | |
| 1606 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| 1607 | { |
| 1608 | d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
| 1609 | } |
| 1610 | |
| 1611 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| 1612 | { |
| 1613 | d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
| 1614 | } |
| 1615 | |
| 1616 | inline void QOpenGLFunctions_4_2_Core::glEndConditionalRender() |
| 1617 | { |
| 1618 | d_3_0_Core->f.EndConditionalRender(); |
| 1619 | } |
| 1620 | |
| 1621 | inline void QOpenGLFunctions_4_2_Core::glBeginConditionalRender(GLuint id, GLenum mode) |
| 1622 | { |
| 1623 | d_3_0_Core->f.BeginConditionalRender(id, mode); |
| 1624 | } |
| 1625 | |
| 1626 | inline void QOpenGLFunctions_4_2_Core::glClampColor(GLenum target, GLenum clamp) |
| 1627 | { |
| 1628 | d_3_0_Core->f.ClampColor(target, clamp); |
| 1629 | } |
| 1630 | |
| 1631 | inline void QOpenGLFunctions_4_2_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
| 1632 | { |
| 1633 | d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
| 1634 | } |
| 1635 | |
| 1636 | inline void QOpenGLFunctions_4_2_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
| 1637 | { |
| 1638 | d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
| 1639 | } |
| 1640 | |
| 1641 | inline void QOpenGLFunctions_4_2_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| 1642 | { |
| 1643 | d_3_0_Core->f.BindBufferBase(target, index, buffer); |
| 1644 | } |
| 1645 | |
| 1646 | inline void QOpenGLFunctions_4_2_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| 1647 | { |
| 1648 | d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
| 1649 | } |
| 1650 | |
| 1651 | inline void QOpenGLFunctions_4_2_Core::glEndTransformFeedback() |
| 1652 | { |
| 1653 | d_3_0_Core->f.EndTransformFeedback(); |
| 1654 | } |
| 1655 | |
| 1656 | inline void QOpenGLFunctions_4_2_Core::glBeginTransformFeedback(GLenum primitiveMode) |
| 1657 | { |
| 1658 | d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
| 1659 | } |
| 1660 | |
| 1661 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsEnabledi(GLenum target, GLuint index) |
| 1662 | { |
| 1663 | return d_3_0_Core->f.IsEnabledi(target, index); |
| 1664 | } |
| 1665 | |
| 1666 | inline void QOpenGLFunctions_4_2_Core::glDisablei(GLenum target, GLuint index) |
| 1667 | { |
| 1668 | d_3_0_Core->f.Disablei(target, index); |
| 1669 | } |
| 1670 | |
| 1671 | inline void QOpenGLFunctions_4_2_Core::glEnablei(GLenum target, GLuint index) |
| 1672 | { |
| 1673 | d_3_0_Core->f.Enablei(target, index); |
| 1674 | } |
| 1675 | |
| 1676 | inline void QOpenGLFunctions_4_2_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
| 1677 | { |
| 1678 | d_3_0_Core->f.GetIntegeri_v(target, index, data); |
| 1679 | } |
| 1680 | |
| 1681 | inline void QOpenGLFunctions_4_2_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
| 1682 | { |
| 1683 | d_3_0_Core->f.GetBooleani_v(target, index, data); |
| 1684 | } |
| 1685 | |
| 1686 | inline void QOpenGLFunctions_4_2_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| 1687 | { |
| 1688 | d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
| 1689 | } |
| 1690 | |
| 1691 | |
| 1692 | // OpenGL 3.1 core functions |
| 1693 | inline void QOpenGLFunctions_4_2_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
| 1694 | { |
| 1695 | d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
| 1696 | } |
| 1697 | |
| 1698 | inline void QOpenGLFunctions_4_2_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| 1699 | { |
| 1700 | d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
| 1701 | } |
| 1702 | |
| 1703 | inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
| 1704 | { |
| 1705 | d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
| 1706 | } |
| 1707 | |
| 1708 | inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
| 1709 | { |
| 1710 | d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
| 1711 | } |
| 1712 | |
| 1713 | inline GLuint QOpenGLFunctions_4_2_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
| 1714 | { |
| 1715 | return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); |
| 1716 | } |
| 1717 | |
| 1718 | inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
| 1719 | { |
| 1720 | d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); |
| 1721 | } |
| 1722 | |
| 1723 | inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
| 1724 | { |
| 1725 | d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
| 1726 | } |
| 1727 | |
| 1728 | inline void QOpenGLFunctions_4_2_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) |
| 1729 | { |
| 1730 | d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
| 1731 | } |
| 1732 | |
| 1733 | inline void QOpenGLFunctions_4_2_Core::glPrimitiveRestartIndex(GLuint index) |
| 1734 | { |
| 1735 | d_3_1_Core->f.PrimitiveRestartIndex(index); |
| 1736 | } |
| 1737 | |
| 1738 | inline void QOpenGLFunctions_4_2_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
| 1739 | { |
| 1740 | d_3_1_Core->f.TexBuffer(target, internalformat, buffer); |
| 1741 | } |
| 1742 | |
| 1743 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
| 1744 | { |
| 1745 | d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); |
| 1746 | } |
| 1747 | |
| 1748 | inline void QOpenGLFunctions_4_2_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
| 1749 | { |
| 1750 | d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); |
| 1751 | } |
| 1752 | |
| 1753 | |
| 1754 | // OpenGL 3.2 core functions |
| 1755 | inline void QOpenGLFunctions_4_2_Core::glSampleMaski(GLuint index, GLbitfield mask) |
| 1756 | { |
| 1757 | d_3_2_Core->f.SampleMaski(index, mask); |
| 1758 | } |
| 1759 | |
| 1760 | inline void QOpenGLFunctions_4_2_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
| 1761 | { |
| 1762 | d_3_2_Core->f.GetMultisamplefv(pname, index, val); |
| 1763 | } |
| 1764 | |
| 1765 | inline void QOpenGLFunctions_4_2_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
| 1766 | { |
| 1767 | d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); |
| 1768 | } |
| 1769 | |
| 1770 | inline void QOpenGLFunctions_4_2_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
| 1771 | { |
| 1772 | d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); |
| 1773 | } |
| 1774 | |
| 1775 | inline void QOpenGLFunctions_4_2_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
| 1776 | { |
| 1777 | d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); |
| 1778 | } |
| 1779 | |
| 1780 | inline void QOpenGLFunctions_4_2_Core::glGetInteger64v(GLenum pname, GLint64 *params) |
| 1781 | { |
| 1782 | d_3_2_Core->f.GetInteger64v(pname, params); |
| 1783 | } |
| 1784 | |
| 1785 | inline void QOpenGLFunctions_4_2_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| 1786 | { |
| 1787 | d_3_2_Core->f.WaitSync(sync, flags, timeout); |
| 1788 | } |
| 1789 | |
| 1790 | inline GLenum QOpenGLFunctions_4_2_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| 1791 | { |
| 1792 | return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); |
| 1793 | } |
| 1794 | |
| 1795 | inline void QOpenGLFunctions_4_2_Core::glDeleteSync(GLsync sync) |
| 1796 | { |
| 1797 | d_3_2_Core->f.DeleteSync(sync); |
| 1798 | } |
| 1799 | |
| 1800 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsSync(GLsync sync) |
| 1801 | { |
| 1802 | return d_3_2_Core->f.IsSync(sync); |
| 1803 | } |
| 1804 | |
| 1805 | inline GLsync QOpenGLFunctions_4_2_Core::glFenceSync(GLenum condition, GLbitfield flags) |
| 1806 | { |
| 1807 | return d_3_2_Core->f.FenceSync(condition, flags); |
| 1808 | } |
| 1809 | |
| 1810 | inline void QOpenGLFunctions_4_2_Core::glProvokingVertex(GLenum mode) |
| 1811 | { |
| 1812 | d_3_2_Core->f.ProvokingVertex(mode); |
| 1813 | } |
| 1814 | |
| 1815 | inline void QOpenGLFunctions_4_2_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) |
| 1816 | { |
| 1817 | d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); |
| 1818 | } |
| 1819 | |
| 1820 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
| 1821 | { |
| 1822 | d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); |
| 1823 | } |
| 1824 | |
| 1825 | inline void QOpenGLFunctions_4_2_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
| 1826 | { |
| 1827 | d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); |
| 1828 | } |
| 1829 | |
| 1830 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
| 1831 | { |
| 1832 | d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); |
| 1833 | } |
| 1834 | |
| 1835 | inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
| 1836 | { |
| 1837 | d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); |
| 1838 | } |
| 1839 | |
| 1840 | inline void QOpenGLFunctions_4_2_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
| 1841 | { |
| 1842 | d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); |
| 1843 | } |
| 1844 | |
| 1845 | inline void QOpenGLFunctions_4_2_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
| 1846 | { |
| 1847 | d_3_2_Core->f.GetInteger64i_v(target, index, data); |
| 1848 | } |
| 1849 | |
| 1850 | |
| 1851 | // OpenGL 3.3 core functions |
| 1852 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| 1853 | { |
| 1854 | d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); |
| 1855 | } |
| 1856 | |
| 1857 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| 1858 | { |
| 1859 | d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); |
| 1860 | } |
| 1861 | |
| 1862 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| 1863 | { |
| 1864 | d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); |
| 1865 | } |
| 1866 | |
| 1867 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| 1868 | { |
| 1869 | d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); |
| 1870 | } |
| 1871 | |
| 1872 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| 1873 | { |
| 1874 | d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); |
| 1875 | } |
| 1876 | |
| 1877 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| 1878 | { |
| 1879 | d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); |
| 1880 | } |
| 1881 | |
| 1882 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| 1883 | { |
| 1884 | d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); |
| 1885 | } |
| 1886 | |
| 1887 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| 1888 | { |
| 1889 | d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); |
| 1890 | } |
| 1891 | |
| 1892 | inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) |
| 1893 | { |
| 1894 | d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); |
| 1895 | } |
| 1896 | |
| 1897 | inline void QOpenGLFunctions_4_2_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) |
| 1898 | { |
| 1899 | d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); |
| 1900 | } |
| 1901 | |
| 1902 | inline void QOpenGLFunctions_4_2_Core::glQueryCounter(GLuint id, GLenum target) |
| 1903 | { |
| 1904 | d_3_3_Core->f.QueryCounter(id, target); |
| 1905 | } |
| 1906 | |
| 1907 | inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
| 1908 | { |
| 1909 | d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); |
| 1910 | } |
| 1911 | |
| 1912 | inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
| 1913 | { |
| 1914 | d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); |
| 1915 | } |
| 1916 | |
| 1917 | inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
| 1918 | { |
| 1919 | d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); |
| 1920 | } |
| 1921 | |
| 1922 | inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
| 1923 | { |
| 1924 | d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); |
| 1925 | } |
| 1926 | |
| 1927 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
| 1928 | { |
| 1929 | d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); |
| 1930 | } |
| 1931 | |
| 1932 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
| 1933 | { |
| 1934 | d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); |
| 1935 | } |
| 1936 | |
| 1937 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
| 1938 | { |
| 1939 | d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); |
| 1940 | } |
| 1941 | |
| 1942 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| 1943 | { |
| 1944 | d_3_3_Core->f.SamplerParameterf(sampler, pname, param); |
| 1945 | } |
| 1946 | |
| 1947 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
| 1948 | { |
| 1949 | d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); |
| 1950 | } |
| 1951 | |
| 1952 | inline void QOpenGLFunctions_4_2_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| 1953 | { |
| 1954 | d_3_3_Core->f.SamplerParameteri(sampler, pname, param); |
| 1955 | } |
| 1956 | |
| 1957 | inline void QOpenGLFunctions_4_2_Core::glBindSampler(GLuint unit, GLuint sampler) |
| 1958 | { |
| 1959 | d_3_3_Core->f.BindSampler(unit, sampler); |
| 1960 | } |
| 1961 | |
| 1962 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsSampler(GLuint sampler) |
| 1963 | { |
| 1964 | return d_3_3_Core->f.IsSampler(sampler); |
| 1965 | } |
| 1966 | |
| 1967 | inline void QOpenGLFunctions_4_2_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers) |
| 1968 | { |
| 1969 | d_3_3_Core->f.DeleteSamplers(count, samplers); |
| 1970 | } |
| 1971 | |
| 1972 | inline void QOpenGLFunctions_4_2_Core::glGenSamplers(GLsizei count, GLuint *samplers) |
| 1973 | { |
| 1974 | d_3_3_Core->f.GenSamplers(count, samplers); |
| 1975 | } |
| 1976 | |
| 1977 | inline GLint QOpenGLFunctions_4_2_Core::glGetFragDataIndex(GLuint program, const GLchar *name) |
| 1978 | { |
| 1979 | return d_3_3_Core->f.GetFragDataIndex(program, name); |
| 1980 | } |
| 1981 | |
| 1982 | inline void QOpenGLFunctions_4_2_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
| 1983 | { |
| 1984 | d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); |
| 1985 | } |
| 1986 | |
| 1987 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribDivisor(GLuint index, GLuint divisor) |
| 1988 | { |
| 1989 | d_3_3_Core->f.VertexAttribDivisor(index, divisor); |
| 1990 | } |
| 1991 | |
| 1992 | |
| 1993 | // OpenGL 4.0 core functions |
| 1994 | inline void QOpenGLFunctions_4_2_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) |
| 1995 | { |
| 1996 | d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params); |
| 1997 | } |
| 1998 | |
| 1999 | inline void QOpenGLFunctions_4_2_Core::glEndQueryIndexed(GLenum target, GLuint index) |
| 2000 | { |
| 2001 | d_4_0_Core->f.EndQueryIndexed(target, index); |
| 2002 | } |
| 2003 | |
| 2004 | inline void QOpenGLFunctions_4_2_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
| 2005 | { |
| 2006 | d_4_0_Core->f.BeginQueryIndexed(target, index, id); |
| 2007 | } |
| 2008 | |
| 2009 | inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) |
| 2010 | { |
| 2011 | d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream); |
| 2012 | } |
| 2013 | |
| 2014 | inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedback(GLenum mode, GLuint id) |
| 2015 | { |
| 2016 | d_4_0_Core->f.DrawTransformFeedback(mode, id); |
| 2017 | } |
| 2018 | |
| 2019 | inline void QOpenGLFunctions_4_2_Core::glResumeTransformFeedback() |
| 2020 | { |
| 2021 | d_4_0_Core->f.ResumeTransformFeedback(); |
| 2022 | } |
| 2023 | |
| 2024 | inline void QOpenGLFunctions_4_2_Core::glPauseTransformFeedback() |
| 2025 | { |
| 2026 | d_4_0_Core->f.PauseTransformFeedback(); |
| 2027 | } |
| 2028 | |
| 2029 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsTransformFeedback(GLuint id) |
| 2030 | { |
| 2031 | return d_4_0_Core->f.IsTransformFeedback(id); |
| 2032 | } |
| 2033 | |
| 2034 | inline void QOpenGLFunctions_4_2_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
| 2035 | { |
| 2036 | d_4_0_Core->f.GenTransformFeedbacks(n, ids); |
| 2037 | } |
| 2038 | |
| 2039 | inline void QOpenGLFunctions_4_2_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
| 2040 | { |
| 2041 | d_4_0_Core->f.DeleteTransformFeedbacks(n, ids); |
| 2042 | } |
| 2043 | |
| 2044 | inline void QOpenGLFunctions_4_2_Core::glBindTransformFeedback(GLenum target, GLuint id) |
| 2045 | { |
| 2046 | d_4_0_Core->f.BindTransformFeedback(target, id); |
| 2047 | } |
| 2048 | |
| 2049 | inline void QOpenGLFunctions_4_2_Core::glPatchParameterfv(GLenum pname, const GLfloat *values) |
| 2050 | { |
| 2051 | d_4_0_Core->f.PatchParameterfv(pname, values); |
| 2052 | } |
| 2053 | |
| 2054 | inline void QOpenGLFunctions_4_2_Core::glPatchParameteri(GLenum pname, GLint value) |
| 2055 | { |
| 2056 | d_4_0_Core->f.PatchParameteri(pname, value); |
| 2057 | } |
| 2058 | |
| 2059 | inline void QOpenGLFunctions_4_2_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) |
| 2060 | { |
| 2061 | d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values); |
| 2062 | } |
| 2063 | |
| 2064 | inline void QOpenGLFunctions_4_2_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) |
| 2065 | { |
| 2066 | d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params); |
| 2067 | } |
| 2068 | |
| 2069 | inline void QOpenGLFunctions_4_2_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) |
| 2070 | { |
| 2071 | d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices); |
| 2072 | } |
| 2073 | |
| 2074 | inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
| 2075 | { |
| 2076 | d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); |
| 2077 | } |
| 2078 | |
| 2079 | inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
| 2080 | { |
| 2081 | d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); |
| 2082 | } |
| 2083 | |
| 2084 | inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) |
| 2085 | { |
| 2086 | d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); |
| 2087 | } |
| 2088 | |
| 2089 | inline GLuint QOpenGLFunctions_4_2_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) |
| 2090 | { |
| 2091 | return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name); |
| 2092 | } |
| 2093 | |
| 2094 | inline GLint QOpenGLFunctions_4_2_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) |
| 2095 | { |
| 2096 | return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name); |
| 2097 | } |
| 2098 | |
| 2099 | inline void QOpenGLFunctions_4_2_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params) |
| 2100 | { |
| 2101 | d_4_0_Core->f.GetUniformdv(program, location, params); |
| 2102 | } |
| 2103 | |
| 2104 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2105 | { |
| 2106 | d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value); |
| 2107 | } |
| 2108 | |
| 2109 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2110 | { |
| 2111 | d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value); |
| 2112 | } |
| 2113 | |
| 2114 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2115 | { |
| 2116 | d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value); |
| 2117 | } |
| 2118 | |
| 2119 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2120 | { |
| 2121 | d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value); |
| 2122 | } |
| 2123 | |
| 2124 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2125 | { |
| 2126 | d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value); |
| 2127 | } |
| 2128 | |
| 2129 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2130 | { |
| 2131 | d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value); |
| 2132 | } |
| 2133 | |
| 2134 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2135 | { |
| 2136 | d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value); |
| 2137 | } |
| 2138 | |
| 2139 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2140 | { |
| 2141 | d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value); |
| 2142 | } |
| 2143 | |
| 2144 | inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2145 | { |
| 2146 | d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value); |
| 2147 | } |
| 2148 | |
| 2149 | inline void QOpenGLFunctions_4_2_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) |
| 2150 | { |
| 2151 | d_4_0_Core->f.Uniform4dv(location, count, value); |
| 2152 | } |
| 2153 | |
| 2154 | inline void QOpenGLFunctions_4_2_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) |
| 2155 | { |
| 2156 | d_4_0_Core->f.Uniform3dv(location, count, value); |
| 2157 | } |
| 2158 | |
| 2159 | inline void QOpenGLFunctions_4_2_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) |
| 2160 | { |
| 2161 | d_4_0_Core->f.Uniform2dv(location, count, value); |
| 2162 | } |
| 2163 | |
| 2164 | inline void QOpenGLFunctions_4_2_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) |
| 2165 | { |
| 2166 | d_4_0_Core->f.Uniform1dv(location, count, value); |
| 2167 | } |
| 2168 | |
| 2169 | inline void QOpenGLFunctions_4_2_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| 2170 | { |
| 2171 | d_4_0_Core->f.Uniform4d(location, x, y, z, w); |
| 2172 | } |
| 2173 | |
| 2174 | inline void QOpenGLFunctions_4_2_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) |
| 2175 | { |
| 2176 | d_4_0_Core->f.Uniform3d(location, x, y, z); |
| 2177 | } |
| 2178 | |
| 2179 | inline void QOpenGLFunctions_4_2_Core::glUniform2d(GLint location, GLdouble x, GLdouble y) |
| 2180 | { |
| 2181 | d_4_0_Core->f.Uniform2d(location, x, y); |
| 2182 | } |
| 2183 | |
| 2184 | inline void QOpenGLFunctions_4_2_Core::glUniform1d(GLint location, GLdouble x) |
| 2185 | { |
| 2186 | d_4_0_Core->f.Uniform1d(location, x); |
| 2187 | } |
| 2188 | |
| 2189 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) |
| 2190 | { |
| 2191 | d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect); |
| 2192 | } |
| 2193 | |
| 2194 | inline void QOpenGLFunctions_4_2_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) |
| 2195 | { |
| 2196 | d_4_0_Core->f.DrawArraysIndirect(mode, indirect); |
| 2197 | } |
| 2198 | |
| 2199 | inline void QOpenGLFunctions_4_2_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| 2200 | { |
| 2201 | d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); |
| 2202 | } |
| 2203 | |
| 2204 | inline void QOpenGLFunctions_4_2_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst) |
| 2205 | { |
| 2206 | d_4_0_Core->f.BlendFunci(buf, src, dst); |
| 2207 | } |
| 2208 | |
| 2209 | inline void QOpenGLFunctions_4_2_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
| 2210 | { |
| 2211 | d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha); |
| 2212 | } |
| 2213 | |
| 2214 | inline void QOpenGLFunctions_4_2_Core::glBlendEquationi(GLuint buf, GLenum mode) |
| 2215 | { |
| 2216 | d_4_0_Core->f.BlendEquationi(buf, mode); |
| 2217 | } |
| 2218 | |
| 2219 | inline void QOpenGLFunctions_4_2_Core::glMinSampleShading(GLfloat value) |
| 2220 | { |
| 2221 | d_4_0_Core->f.MinSampleShading(value); |
| 2222 | } |
| 2223 | |
| 2224 | |
| 2225 | // OpenGL 4.1 core functions |
| 2226 | inline void QOpenGLFunctions_4_2_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) |
| 2227 | { |
| 2228 | d_4_1_Core->f.GetDoublei_v(target, index, data); |
| 2229 | } |
| 2230 | |
| 2231 | inline void QOpenGLFunctions_4_2_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data) |
| 2232 | { |
| 2233 | d_4_1_Core->f.GetFloati_v(target, index, data); |
| 2234 | } |
| 2235 | |
| 2236 | inline void QOpenGLFunctions_4_2_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) |
| 2237 | { |
| 2238 | d_4_1_Core->f.DepthRangeIndexed(index, n, f); |
| 2239 | } |
| 2240 | |
| 2241 | inline void QOpenGLFunctions_4_2_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) |
| 2242 | { |
| 2243 | d_4_1_Core->f.DepthRangeArrayv(first, count, v); |
| 2244 | } |
| 2245 | |
| 2246 | inline void QOpenGLFunctions_4_2_Core::glScissorIndexedv(GLuint index, const GLint *v) |
| 2247 | { |
| 2248 | d_4_1_Core->f.ScissorIndexedv(index, v); |
| 2249 | } |
| 2250 | |
| 2251 | inline void QOpenGLFunctions_4_2_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) |
| 2252 | { |
| 2253 | d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height); |
| 2254 | } |
| 2255 | |
| 2256 | inline void QOpenGLFunctions_4_2_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v) |
| 2257 | { |
| 2258 | d_4_1_Core->f.ScissorArrayv(first, count, v); |
| 2259 | } |
| 2260 | |
| 2261 | inline void QOpenGLFunctions_4_2_Core::glViewportIndexedfv(GLuint index, const GLfloat *v) |
| 2262 | { |
| 2263 | d_4_1_Core->f.ViewportIndexedfv(index, v); |
| 2264 | } |
| 2265 | |
| 2266 | inline void QOpenGLFunctions_4_2_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) |
| 2267 | { |
| 2268 | d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h); |
| 2269 | } |
| 2270 | |
| 2271 | inline void QOpenGLFunctions_4_2_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) |
| 2272 | { |
| 2273 | d_4_1_Core->f.ViewportArrayv(first, count, v); |
| 2274 | } |
| 2275 | |
| 2276 | inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) |
| 2277 | { |
| 2278 | d_4_1_Core->f.GetVertexAttribLdv(index, pname, params); |
| 2279 | } |
| 2280 | |
| 2281 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| 2282 | { |
| 2283 | d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer); |
| 2284 | } |
| 2285 | |
| 2286 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v) |
| 2287 | { |
| 2288 | d_4_1_Core->f.VertexAttribL4dv(index, v); |
| 2289 | } |
| 2290 | |
| 2291 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v) |
| 2292 | { |
| 2293 | d_4_1_Core->f.VertexAttribL3dv(index, v); |
| 2294 | } |
| 2295 | |
| 2296 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v) |
| 2297 | { |
| 2298 | d_4_1_Core->f.VertexAttribL2dv(index, v); |
| 2299 | } |
| 2300 | |
| 2301 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v) |
| 2302 | { |
| 2303 | d_4_1_Core->f.VertexAttribL1dv(index, v); |
| 2304 | } |
| 2305 | |
| 2306 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| 2307 | { |
| 2308 | d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w); |
| 2309 | } |
| 2310 | |
| 2311 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| 2312 | { |
| 2313 | d_4_1_Core->f.VertexAttribL3d(index, x, y, z); |
| 2314 | } |
| 2315 | |
| 2316 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) |
| 2317 | { |
| 2318 | d_4_1_Core->f.VertexAttribL2d(index, x, y); |
| 2319 | } |
| 2320 | |
| 2321 | inline void QOpenGLFunctions_4_2_Core::glVertexAttribL1d(GLuint index, GLdouble x) |
| 2322 | { |
| 2323 | d_4_1_Core->f.VertexAttribL1d(index, x); |
| 2324 | } |
| 2325 | |
| 2326 | inline void QOpenGLFunctions_4_2_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| 2327 | { |
| 2328 | d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); |
| 2329 | } |
| 2330 | |
| 2331 | inline void QOpenGLFunctions_4_2_Core::glValidateProgramPipeline(GLuint pipeline) |
| 2332 | { |
| 2333 | d_4_1_Core->f.ValidateProgramPipeline(pipeline); |
| 2334 | } |
| 2335 | |
| 2336 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2337 | { |
| 2338 | d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value); |
| 2339 | } |
| 2340 | |
| 2341 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2342 | { |
| 2343 | d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value); |
| 2344 | } |
| 2345 | |
| 2346 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2347 | { |
| 2348 | d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value); |
| 2349 | } |
| 2350 | |
| 2351 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2352 | { |
| 2353 | d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value); |
| 2354 | } |
| 2355 | |
| 2356 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2357 | { |
| 2358 | d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value); |
| 2359 | } |
| 2360 | |
| 2361 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2362 | { |
| 2363 | d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value); |
| 2364 | } |
| 2365 | |
| 2366 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 2367 | { |
| 2368 | d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value); |
| 2369 | } |
| 2370 | |
| 2371 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 2372 | { |
| 2373 | d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value); |
| 2374 | } |
| 2375 | |
| 2376 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 2377 | { |
| 2378 | d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value); |
| 2379 | } |
| 2380 | |
| 2381 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 2382 | { |
| 2383 | d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value); |
| 2384 | } |
| 2385 | |
| 2386 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 2387 | { |
| 2388 | d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value); |
| 2389 | } |
| 2390 | |
| 2391 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 2392 | { |
| 2393 | d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value); |
| 2394 | } |
| 2395 | |
| 2396 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2397 | { |
| 2398 | d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value); |
| 2399 | } |
| 2400 | |
| 2401 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2402 | { |
| 2403 | d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value); |
| 2404 | } |
| 2405 | |
| 2406 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| 2407 | { |
| 2408 | d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value); |
| 2409 | } |
| 2410 | |
| 2411 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 2412 | { |
| 2413 | d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value); |
| 2414 | } |
| 2415 | |
| 2416 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 2417 | { |
| 2418 | d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value); |
| 2419 | } |
| 2420 | |
| 2421 | inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| 2422 | { |
| 2423 | d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value); |
| 2424 | } |
| 2425 | |
| 2426 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
| 2427 | { |
| 2428 | d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value); |
| 2429 | } |
| 2430 | |
| 2431 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| 2432 | { |
| 2433 | d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3); |
| 2434 | } |
| 2435 | |
| 2436 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| 2437 | { |
| 2438 | d_4_1_Core->f.ProgramUniform4dv(program, location, count, value); |
| 2439 | } |
| 2440 | |
| 2441 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) |
| 2442 | { |
| 2443 | d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3); |
| 2444 | } |
| 2445 | |
| 2446 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| 2447 | { |
| 2448 | d_4_1_Core->f.ProgramUniform4fv(program, location, count, value); |
| 2449 | } |
| 2450 | |
| 2451 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| 2452 | { |
| 2453 | d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3); |
| 2454 | } |
| 2455 | |
| 2456 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
| 2457 | { |
| 2458 | d_4_1_Core->f.ProgramUniform4iv(program, location, count, value); |
| 2459 | } |
| 2460 | |
| 2461 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| 2462 | { |
| 2463 | d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3); |
| 2464 | } |
| 2465 | |
| 2466 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
| 2467 | { |
| 2468 | d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value); |
| 2469 | } |
| 2470 | |
| 2471 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
| 2472 | { |
| 2473 | d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2); |
| 2474 | } |
| 2475 | |
| 2476 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| 2477 | { |
| 2478 | d_4_1_Core->f.ProgramUniform3dv(program, location, count, value); |
| 2479 | } |
| 2480 | |
| 2481 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) |
| 2482 | { |
| 2483 | d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2); |
| 2484 | } |
| 2485 | |
| 2486 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| 2487 | { |
| 2488 | d_4_1_Core->f.ProgramUniform3fv(program, location, count, value); |
| 2489 | } |
| 2490 | |
| 2491 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| 2492 | { |
| 2493 | d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2); |
| 2494 | } |
| 2495 | |
| 2496 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
| 2497 | { |
| 2498 | d_4_1_Core->f.ProgramUniform3iv(program, location, count, value); |
| 2499 | } |
| 2500 | |
| 2501 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
| 2502 | { |
| 2503 | d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2); |
| 2504 | } |
| 2505 | |
| 2506 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
| 2507 | { |
| 2508 | d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value); |
| 2509 | } |
| 2510 | |
| 2511 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
| 2512 | { |
| 2513 | d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1); |
| 2514 | } |
| 2515 | |
| 2516 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| 2517 | { |
| 2518 | d_4_1_Core->f.ProgramUniform2dv(program, location, count, value); |
| 2519 | } |
| 2520 | |
| 2521 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) |
| 2522 | { |
| 2523 | d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1); |
| 2524 | } |
| 2525 | |
| 2526 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| 2527 | { |
| 2528 | d_4_1_Core->f.ProgramUniform2fv(program, location, count, value); |
| 2529 | } |
| 2530 | |
| 2531 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
| 2532 | { |
| 2533 | d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1); |
| 2534 | } |
| 2535 | |
| 2536 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
| 2537 | { |
| 2538 | d_4_1_Core->f.ProgramUniform2iv(program, location, count, value); |
| 2539 | } |
| 2540 | |
| 2541 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
| 2542 | { |
| 2543 | d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1); |
| 2544 | } |
| 2545 | |
| 2546 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) |
| 2547 | { |
| 2548 | d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value); |
| 2549 | } |
| 2550 | |
| 2551 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
| 2552 | { |
| 2553 | d_4_1_Core->f.ProgramUniform1ui(program, location, v0); |
| 2554 | } |
| 2555 | |
| 2556 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) |
| 2557 | { |
| 2558 | d_4_1_Core->f.ProgramUniform1dv(program, location, count, value); |
| 2559 | } |
| 2560 | |
| 2561 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0) |
| 2562 | { |
| 2563 | d_4_1_Core->f.ProgramUniform1d(program, location, v0); |
| 2564 | } |
| 2565 | |
| 2566 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) |
| 2567 | { |
| 2568 | d_4_1_Core->f.ProgramUniform1fv(program, location, count, value); |
| 2569 | } |
| 2570 | |
| 2571 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
| 2572 | { |
| 2573 | d_4_1_Core->f.ProgramUniform1f(program, location, v0); |
| 2574 | } |
| 2575 | |
| 2576 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) |
| 2577 | { |
| 2578 | d_4_1_Core->f.ProgramUniform1iv(program, location, count, value); |
| 2579 | } |
| 2580 | |
| 2581 | inline void QOpenGLFunctions_4_2_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0) |
| 2582 | { |
| 2583 | d_4_1_Core->f.ProgramUniform1i(program, location, v0); |
| 2584 | } |
| 2585 | |
| 2586 | inline void QOpenGLFunctions_4_2_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) |
| 2587 | { |
| 2588 | d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params); |
| 2589 | } |
| 2590 | |
| 2591 | inline GLboolean QOpenGLFunctions_4_2_Core::glIsProgramPipeline(GLuint pipeline) |
| 2592 | { |
| 2593 | return d_4_1_Core->f.IsProgramPipeline(pipeline); |
| 2594 | } |
| 2595 | |
| 2596 | inline void QOpenGLFunctions_4_2_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines) |
| 2597 | { |
| 2598 | d_4_1_Core->f.GenProgramPipelines(n, pipelines); |
| 2599 | } |
| 2600 | |
| 2601 | inline void QOpenGLFunctions_4_2_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) |
| 2602 | { |
| 2603 | d_4_1_Core->f.DeleteProgramPipelines(n, pipelines); |
| 2604 | } |
| 2605 | |
| 2606 | inline void QOpenGLFunctions_4_2_Core::glBindProgramPipeline(GLuint pipeline) |
| 2607 | { |
| 2608 | d_4_1_Core->f.BindProgramPipeline(pipeline); |
| 2609 | } |
| 2610 | |
| 2611 | inline GLuint QOpenGLFunctions_4_2_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings) |
| 2612 | { |
| 2613 | return d_4_1_Core->f.CreateShaderProgramv(type, count, strings); |
| 2614 | } |
| 2615 | |
| 2616 | inline void QOpenGLFunctions_4_2_Core::glActiveShaderProgram(GLuint pipeline, GLuint program) |
| 2617 | { |
| 2618 | d_4_1_Core->f.ActiveShaderProgram(pipeline, program); |
| 2619 | } |
| 2620 | |
| 2621 | inline void QOpenGLFunctions_4_2_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) |
| 2622 | { |
| 2623 | d_4_1_Core->f.UseProgramStages(pipeline, stages, program); |
| 2624 | } |
| 2625 | |
| 2626 | inline void QOpenGLFunctions_4_2_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value) |
| 2627 | { |
| 2628 | d_4_1_Core->f.ProgramParameteri(program, pname, value); |
| 2629 | } |
| 2630 | |
| 2631 | inline void QOpenGLFunctions_4_2_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) |
| 2632 | { |
| 2633 | d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length); |
| 2634 | } |
| 2635 | |
| 2636 | inline void QOpenGLFunctions_4_2_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) |
| 2637 | { |
| 2638 | d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary); |
| 2639 | } |
| 2640 | |
| 2641 | inline void QOpenGLFunctions_4_2_Core::glClearDepthf(GLfloat dd) |
| 2642 | { |
| 2643 | d_4_1_Core->f.ClearDepthf(dd); |
| 2644 | } |
| 2645 | |
| 2646 | inline void QOpenGLFunctions_4_2_Core::glDepthRangef(GLfloat n, GLfloat f) |
| 2647 | { |
| 2648 | d_4_1_Core->f.DepthRangef(n, f); |
| 2649 | } |
| 2650 | |
| 2651 | inline void QOpenGLFunctions_4_2_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
| 2652 | { |
| 2653 | d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| 2654 | } |
| 2655 | |
| 2656 | inline void QOpenGLFunctions_4_2_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) |
| 2657 | { |
| 2658 | d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length); |
| 2659 | } |
| 2660 | |
| 2661 | inline void QOpenGLFunctions_4_2_Core::glReleaseShaderCompiler() |
| 2662 | { |
| 2663 | d_4_1_Core->f.ReleaseShaderCompiler(); |
| 2664 | } |
| 2665 | |
| 2666 | |
| 2667 | // OpenGL 4.2 core functions |
| 2668 | inline void QOpenGLFunctions_4_2_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| 2669 | { |
| 2670 | d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth); |
| 2671 | } |
| 2672 | |
| 2673 | inline void QOpenGLFunctions_4_2_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| 2674 | { |
| 2675 | d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height); |
| 2676 | } |
| 2677 | |
| 2678 | inline void QOpenGLFunctions_4_2_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) |
| 2679 | { |
| 2680 | d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width); |
| 2681 | } |
| 2682 | |
| 2683 | inline void QOpenGLFunctions_4_2_Core::glMemoryBarrier(GLbitfield barriers) |
| 2684 | { |
| 2685 | d_4_2_Core->f.MemoryBarrier(barriers); |
| 2686 | } |
| 2687 | |
| 2688 | inline void QOpenGLFunctions_4_2_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) |
| 2689 | { |
| 2690 | d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format); |
| 2691 | } |
| 2692 | |
| 2693 | inline void QOpenGLFunctions_4_2_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) |
| 2694 | { |
| 2695 | d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); |
| 2696 | } |
| 2697 | |
| 2698 | inline void QOpenGLFunctions_4_2_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
| 2699 | { |
| 2700 | d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params); |
| 2701 | } |
| 2702 | |
| 2703 | inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) |
| 2704 | { |
| 2705 | d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); |
| 2706 | } |
| 2707 | |
| 2708 | inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) |
| 2709 | { |
| 2710 | d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount); |
| 2711 | } |
| 2712 | |
| 2713 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) |
| 2714 | { |
| 2715 | d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); |
| 2716 | } |
| 2717 | |
| 2718 | inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) |
| 2719 | { |
| 2720 | d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); |
| 2721 | } |
| 2722 | |
| 2723 | inline void QOpenGLFunctions_4_2_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) |
| 2724 | { |
| 2725 | d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); |
| 2726 | } |
| 2727 | |
| 2728 | |
| 2729 | |
| 2730 | QT_END_NAMESPACE |
| 2731 | |
| 2732 | #ifdef Q_OS_WIN |
| 2733 | #pragma pop_macro("MemoryBarrier") |
| 2734 | #endif |
| 2735 | |
| 2736 | #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2) |
| 2737 | |
| 2738 | #endif |
| 2739 | |