1 | // Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Sean Harmer <sean.harmer@kdab.com> |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qopenglvertexarrayobject.h" |
5 | |
6 | #include <QtCore/private/qobject_p.h> |
7 | #include <QtCore/qthread.h> |
8 | #include <QtGui/qopenglcontext.h> |
9 | #include <QtGui/qoffscreensurface.h> |
10 | #include <QtGui/qguiapplication.h> |
11 | |
12 | #include <QtOpenGL/QOpenGLVersionFunctionsFactory> |
13 | |
14 | #if !QT_CONFIG(opengles2) |
15 | # include <QtOpenGL/qopenglfunctions_3_0.h> |
16 | # include <QtOpenGL/qopenglfunctions_3_2_core.h> |
17 | #endif |
18 | |
19 | #include <private/qopenglcontext_p.h> |
20 | #include <private/qopenglextensions_p.h> |
21 | #include <private/qopenglvertexarrayobject_p.h> |
22 | |
23 | QT_BEGIN_NAMESPACE |
24 | |
25 | class QOpenGLFunctions_3_0; |
26 | class QOpenGLFunctions_3_2_Core; |
27 | |
28 | static void vertexArrayObjectHelperDestroyCallback(QOpenGLVertexArrayObjectHelper *vaoHelper) |
29 | { |
30 | delete vaoHelper; |
31 | } |
32 | |
33 | QOpenGLVertexArrayObjectHelper *QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(QOpenGLContext *context) |
34 | { |
35 | Q_ASSERT(context); |
36 | |
37 | auto contextPrivate = QOpenGLContextPrivate::get(context); |
38 | auto &vaoHelper = contextPrivate->vaoHelper; |
39 | |
40 | if (!vaoHelper) { |
41 | vaoHelper = new QOpenGLVertexArrayObjectHelper(context); |
42 | contextPrivate->vaoHelperDestroyCallback = &vertexArrayObjectHelperDestroyCallback; |
43 | } |
44 | |
45 | return vaoHelper; |
46 | } |
47 | |
48 | void QOpenGLVertexArrayObjectHelper::initializeFromContext(QOpenGLContext *context) |
49 | { |
50 | Q_ASSERT(context); |
51 | |
52 | bool tryARB = true; |
53 | |
54 | if (context->isOpenGLES()) { |
55 | if (context->format().majorVersion() >= 3) { |
56 | QOpenGLExtraFunctionsPrivate * = static_cast<QOpenGLExtensions *>(context->extraFunctions())->d(); |
57 | GenVertexArrays = extra->f.GenVertexArrays; |
58 | DeleteVertexArrays = extra->f.DeleteVertexArrays; |
59 | BindVertexArray = extra->f.BindVertexArray; |
60 | IsVertexArray = extra->f.IsVertexArray; |
61 | tryARB = false; |
62 | } else if (context->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object" ))) { |
63 | GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(procName: "glGenVertexArraysOES" )); |
64 | DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(procName: "glDeleteVertexArraysOES" )); |
65 | BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(procName: "glBindVertexArrayOES" )); |
66 | IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress(procName: "glIsVertexArrayOES" )); |
67 | tryARB = false; |
68 | } |
69 | } else if (context->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object" )) && |
70 | !context->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object" ))) { |
71 | GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(procName: "glGenVertexArraysAPPLE" )); |
72 | DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(procName: "glDeleteVertexArraysAPPLE" )); |
73 | BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(procName: "glBindVertexArrayAPPLE" )); |
74 | IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress(procName: "glIsVertexArrayAPPLE" )); |
75 | tryARB = false; |
76 | } |
77 | |
78 | if (tryARB && context->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object" ))) { |
79 | GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(procName: "glGenVertexArrays" )); |
80 | DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(procName: "glDeleteVertexArrays" )); |
81 | BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(procName: "glBindVertexArray" )); |
82 | IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress(procName: "glIsVertexArray" )); |
83 | } |
84 | } |
85 | |
86 | class QOpenGLVertexArrayObjectPrivate : public QObjectPrivate |
87 | { |
88 | public: |
89 | QOpenGLVertexArrayObjectPrivate() |
90 | : vao(0) |
91 | , vaoFuncsType(NotSupported) |
92 | , context(nullptr) |
93 | , guiThread(nullptr) |
94 | { |
95 | } |
96 | |
97 | bool create(); |
98 | void destroy(); |
99 | void bind(); |
100 | void release(); |
101 | void _q_contextAboutToBeDestroyed(); |
102 | |
103 | Q_DECLARE_PUBLIC(QOpenGLVertexArrayObject) |
104 | |
105 | GLuint vao; |
106 | |
107 | union { |
108 | QOpenGLFunctions_3_0 *core_3_0; |
109 | QOpenGLFunctions_3_2_Core *core_3_2; |
110 | QOpenGLVertexArrayObjectHelper *helper; |
111 | } vaoFuncs; |
112 | enum { |
113 | NotSupported, |
114 | Core_3_0, |
115 | Core_3_2, |
116 | ARB, |
117 | APPLE, |
118 | OES |
119 | } vaoFuncsType; |
120 | |
121 | QOpenGLContext *context; |
122 | QThread *guiThread; |
123 | }; |
124 | |
125 | bool QOpenGLVertexArrayObjectPrivate::create() |
126 | { |
127 | if (vao) { |
128 | qWarning(msg: "QOpenGLVertexArrayObject::create() VAO is already created" ); |
129 | return false; |
130 | } |
131 | |
132 | Q_Q(QOpenGLVertexArrayObject); |
133 | |
134 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
135 | if (!ctx) { |
136 | qWarning(msg: "QOpenGLVertexArrayObject::create() requires a valid current OpenGL context" ); |
137 | return false; |
138 | } |
139 | |
140 | //Fail early, if context is the same as ctx, it means we have tried to initialize for this context and failed |
141 | if (ctx == context) |
142 | return false; |
143 | |
144 | context = ctx; |
145 | QObject::connect(sender: context, SIGNAL(aboutToBeDestroyed()), receiver: q, SLOT(_q_contextAboutToBeDestroyed())); |
146 | |
147 | guiThread = qGuiApp->thread(); |
148 | |
149 | if (ctx->isOpenGLES()) { |
150 | if (ctx->format().majorVersion() >= 3 || ctx->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object" ))) { |
151 | vaoFuncs.helper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(context: ctx); |
152 | vaoFuncsType = OES; |
153 | vaoFuncs.helper->glGenVertexArrays(n: 1, arrays: &vao); |
154 | } |
155 | } else { |
156 | vaoFuncs.core_3_0 = nullptr; |
157 | vaoFuncsType = NotSupported; |
158 | QSurfaceFormat format = ctx->format(); |
159 | #if !QT_CONFIG(opengles2) |
160 | if (format.version() >= qMakePair(value1: 3,value2: 2)) { |
161 | vaoFuncs.core_3_2 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_2_Core>(context: ctx); |
162 | vaoFuncsType = Core_3_2; |
163 | vaoFuncs.core_3_2->glGenVertexArrays(n: 1, arrays: &vao); |
164 | } else if (format.majorVersion() >= 3) { |
165 | vaoFuncs.core_3_0 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_0>(context: ctx); |
166 | vaoFuncsType = Core_3_0; |
167 | vaoFuncs.core_3_0->glGenVertexArrays(n: 1, arrays: &vao); |
168 | } else |
169 | #endif |
170 | if (ctx->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object" ))) { |
171 | vaoFuncs.helper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(context: ctx); |
172 | vaoFuncsType = ARB; |
173 | vaoFuncs.helper->glGenVertexArrays(n: 1, arrays: &vao); |
174 | } else if (ctx->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object" ))) { |
175 | vaoFuncs.helper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(context: ctx); |
176 | vaoFuncsType = APPLE; |
177 | vaoFuncs.helper->glGenVertexArrays(n: 1, arrays: &vao); |
178 | } |
179 | } |
180 | |
181 | return (vao != 0); |
182 | } |
183 | |
184 | void QOpenGLVertexArrayObjectPrivate::destroy() |
185 | { |
186 | Q_Q(QOpenGLVertexArrayObject); |
187 | |
188 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
189 | QOpenGLContext *oldContext = nullptr; |
190 | QSurface *oldContextSurface = nullptr; |
191 | QScopedPointer<QOffscreenSurface> offscreenSurface; |
192 | if (context && context != ctx) { |
193 | oldContext = ctx; |
194 | oldContextSurface = ctx ? ctx->surface() : nullptr; |
195 | // Before going through the effort of creating an offscreen surface |
196 | // check that we are on the GUI thread because otherwise many platforms |
197 | // will not able to create that offscreen surface. |
198 | if (QThread::currentThread() != guiThread) { |
199 | ctx = nullptr; |
200 | } else { |
201 | // Cannot just make the current surface current again with another context. |
202 | // The format may be incompatible and some platforms (iOS) may impose |
203 | // restrictions on using a window with different contexts. Create an |
204 | // offscreen surface (a pbuffer or a hidden window) instead to be safe. |
205 | offscreenSurface.reset(other: new QOffscreenSurface); |
206 | offscreenSurface->setFormat(context->format()); |
207 | offscreenSurface->create(); |
208 | if (context->makeCurrent(surface: offscreenSurface.data())) { |
209 | ctx = context; |
210 | } else { |
211 | qWarning(msg: "QOpenGLVertexArrayObject::destroy() failed to make VAO's context current" ); |
212 | ctx = nullptr; |
213 | } |
214 | } |
215 | } |
216 | |
217 | if (context) { |
218 | QObject::disconnect(sender: context, SIGNAL(aboutToBeDestroyed()), receiver: q, SLOT(_q_contextAboutToBeDestroyed())); |
219 | context = nullptr; |
220 | } |
221 | |
222 | if (vao && ctx) { |
223 | switch (vaoFuncsType) { |
224 | #if !QT_CONFIG(opengles2) |
225 | case Core_3_2: |
226 | vaoFuncs.core_3_2->glDeleteVertexArrays(n: 1, arrays: &vao); |
227 | break; |
228 | case Core_3_0: |
229 | vaoFuncs.core_3_0->glDeleteVertexArrays(n: 1, arrays: &vao); |
230 | break; |
231 | #endif |
232 | case ARB: |
233 | case APPLE: |
234 | case OES: |
235 | vaoFuncs.helper->glDeleteVertexArrays(n: 1, arrays: &vao); |
236 | break; |
237 | default: |
238 | break; |
239 | } |
240 | |
241 | vao = 0; |
242 | } |
243 | |
244 | if (oldContext && oldContextSurface && oldContextSurface->surfaceHandle()) { |
245 | if (!oldContext->makeCurrent(surface: oldContextSurface)) |
246 | qWarning(msg: "QOpenGLVertexArrayObject::destroy() failed to restore current context" ); |
247 | } |
248 | } |
249 | |
250 | /*! |
251 | \internal |
252 | */ |
253 | void QOpenGLVertexArrayObjectPrivate::_q_contextAboutToBeDestroyed() |
254 | { |
255 | destroy(); |
256 | } |
257 | |
258 | void QOpenGLVertexArrayObjectPrivate::bind() |
259 | { |
260 | switch (vaoFuncsType) { |
261 | #if !QT_CONFIG(opengles2) |
262 | case Core_3_2: |
263 | vaoFuncs.core_3_2->glBindVertexArray(array: vao); |
264 | break; |
265 | case Core_3_0: |
266 | vaoFuncs.core_3_0->glBindVertexArray(array: vao); |
267 | break; |
268 | #endif |
269 | case ARB: |
270 | case APPLE: |
271 | case OES: |
272 | vaoFuncs.helper->glBindVertexArray(array: vao); |
273 | break; |
274 | default: |
275 | break; |
276 | } |
277 | } |
278 | |
279 | void QOpenGLVertexArrayObjectPrivate::release() |
280 | { |
281 | switch (vaoFuncsType) { |
282 | #if !QT_CONFIG(opengles2) |
283 | case Core_3_2: |
284 | vaoFuncs.core_3_2->glBindVertexArray(array: 0); |
285 | break; |
286 | case Core_3_0: |
287 | vaoFuncs.core_3_0->glBindVertexArray(array: 0); |
288 | break; |
289 | #endif |
290 | case ARB: |
291 | case APPLE: |
292 | case OES: |
293 | vaoFuncs.helper->glBindVertexArray(array: 0); |
294 | break; |
295 | default: |
296 | break; |
297 | } |
298 | } |
299 | |
300 | |
301 | /*! |
302 | \class QOpenGLVertexArrayObject |
303 | \brief The QOpenGLVertexArrayObject class wraps an OpenGL Vertex Array Object. |
304 | \inmodule QtOpenGL |
305 | \since 5.1 |
306 | \ingroup painting-3D |
307 | |
308 | A Vertex Array Object (VAO) is an OpenGL container object that encapsulates |
309 | the state needed to specify per-vertex attribute data to the OpenGL pipeline. |
310 | To put it another way, a VAO remembers the states of buffer objects (see |
311 | QOpenGLBuffer) and their associated state (e.g. vertex attribute divisors). |
312 | This allows a very easy and efficient method of switching between OpenGL buffer |
313 | states for rendering different "objects" in a scene. The QOpenGLVertexArrayObject |
314 | class is a thin wrapper around an OpenGL VAO. |
315 | |
316 | For the desktop, VAOs are supported as a core feature in OpenGL 3.0 or newer and by the |
317 | GL_ARB_vertex_array_object for older versions. On OpenGL ES 2, VAOs are provided by |
318 | the optional GL_OES_vertex_array_object extension. You can check the version of |
319 | OpenGL with QOpenGLContext::surfaceFormat() and check for the presence of extensions |
320 | with QOpenGLContext::hasExtension(). |
321 | |
322 | As with the other Qt OpenGL classes, QOpenGLVertexArrayObject has a create() |
323 | function to create the underlying OpenGL object. This is to allow the developer to |
324 | ensure that there is a valid current OpenGL context at the time. |
325 | |
326 | Once you have successfully created a VAO the typical usage pattern is: |
327 | |
328 | \list |
329 | \li In scene initialization function, for each visual object: |
330 | \list |
331 | \li Bind the VAO |
332 | \li Set vertex data state for this visual object (vertices, normals, texture coordinates etc.) |
333 | \li Unbind (release()) the VAO |
334 | \endlist |
335 | \li In render function, for each visual object: |
336 | \list |
337 | \li Bind the VAO (and shader program if needed) |
338 | \li Call a glDraw*() function |
339 | \li Unbind (release()) the VAO |
340 | \endlist |
341 | \endlist |
342 | |
343 | The act of binding the VAO in the render function has the effect of restoring |
344 | all of the vertex data state setup in the initialization phase. In this way we can |
345 | set a great deal of state when setting up a VAO and efficiently switch between |
346 | state sets of objects to be rendered. Using VAOs also allows the OpenGL driver |
347 | to amortise the validation checks of the vertex data. |
348 | |
349 | \note Vertex Array Objects, like all other OpenGL container objects, are specific |
350 | to the context for which they were created and cannot be shared amongst a |
351 | context group. |
352 | |
353 | \sa QOpenGLVertexArrayObject::Binder, QOpenGLBuffer |
354 | */ |
355 | |
356 | /*! |
357 | Creates a QOpenGLVertexArrayObject with the given \a parent. You must call create() |
358 | with a valid OpenGL context before using. |
359 | */ |
360 | QOpenGLVertexArrayObject::QOpenGLVertexArrayObject(QObject* parent) |
361 | : QObject(*new QOpenGLVertexArrayObjectPrivate, parent) |
362 | { |
363 | } |
364 | |
365 | /*! |
366 | \internal |
367 | */ |
368 | QOpenGLVertexArrayObject::QOpenGLVertexArrayObject(QOpenGLVertexArrayObjectPrivate &dd) |
369 | : QObject(dd) |
370 | { |
371 | } |
372 | |
373 | /*! |
374 | Destroys the QOpenGLVertexArrayObject and the underlying OpenGL resource. |
375 | */ |
376 | QOpenGLVertexArrayObject::~QOpenGLVertexArrayObject() |
377 | { |
378 | destroy(); |
379 | } |
380 | |
381 | /*! |
382 | Creates the underlying OpenGL vertex array object. There must be a valid OpenGL context |
383 | that supports vertex array objects current for this function to succeed. |
384 | |
385 | Returns \c true if the OpenGL vertex array object was successfully created. |
386 | |
387 | When the return value is \c false, vertex array object support is not available. This |
388 | is not an error: on systems with OpenGL 2.x or OpenGL ES 2.0 vertex array objects may |
389 | not be supported. The application is free to continue execution in this case, but it |
390 | then has to be prepared to operate in a VAO-less manner too. This means that instead |
391 | of merely calling bind(), the value of isCreated() must be checked and the vertex |
392 | arrays has to be initialized in the traditional way when there is no vertex array |
393 | object present. |
394 | |
395 | \sa isCreated() |
396 | */ |
397 | bool QOpenGLVertexArrayObject::create() |
398 | { |
399 | Q_D(QOpenGLVertexArrayObject); |
400 | return d->create(); |
401 | } |
402 | |
403 | /*! |
404 | Destroys the underlying OpenGL vertex array object. There must be a valid OpenGL context |
405 | that supports vertex array objects current for this function to succeed. |
406 | */ |
407 | void QOpenGLVertexArrayObject::destroy() |
408 | { |
409 | Q_D(QOpenGLVertexArrayObject); |
410 | d->destroy(); |
411 | } |
412 | |
413 | /*! |
414 | Returns \c true is the underlying OpenGL vertex array object has been created. If this |
415 | returns \c true and the associated OpenGL context is current, then you are able to bind() |
416 | this object. |
417 | */ |
418 | bool QOpenGLVertexArrayObject::isCreated() const |
419 | { |
420 | Q_D(const QOpenGLVertexArrayObject); |
421 | return (d->vao != 0); |
422 | } |
423 | |
424 | /*! |
425 | Returns the id of the underlying OpenGL vertex array object. |
426 | */ |
427 | GLuint QOpenGLVertexArrayObject::objectId() const |
428 | { |
429 | Q_D(const QOpenGLVertexArrayObject); |
430 | return d->vao; |
431 | } |
432 | |
433 | /*! |
434 | Binds this vertex array object to the OpenGL binding point. From this point on |
435 | and until release() is called or another vertex array object is bound, any |
436 | modifications made to vertex data state are stored inside this vertex array object. |
437 | |
438 | If another vertex array object is then bound you can later restore the set of |
439 | state associated with this object by calling bind() on this object once again. |
440 | This allows efficient changes between vertex data states in rendering functions. |
441 | */ |
442 | void QOpenGLVertexArrayObject::bind() |
443 | { |
444 | Q_D(QOpenGLVertexArrayObject); |
445 | d->bind(); |
446 | } |
447 | |
448 | /*! |
449 | Unbinds this vertex array object by binding the default vertex array object (id = 0). |
450 | */ |
451 | void QOpenGLVertexArrayObject::release() |
452 | { |
453 | Q_D(QOpenGLVertexArrayObject); |
454 | d->release(); |
455 | } |
456 | |
457 | |
458 | /*! |
459 | \class QOpenGLVertexArrayObject::Binder |
460 | \brief The QOpenGLVertexArrayObject::Binder class is a convenience class to help |
461 | with the binding and releasing of OpenGL Vertex Array Objects. |
462 | \inmodule QtOpenGL |
463 | \reentrant |
464 | \since 5.1 |
465 | \ingroup painting-3D |
466 | |
467 | QOpenGLVertexArrayObject::Binder is a simple convenience class that can be used |
468 | to assist with the binding and releasing of QOpenGLVertexArrayObject instances. |
469 | This class is to QOpenGLVertexArrayObject as QMutexLocker is to QMutex. |
470 | |
471 | This class implements the RAII principle which helps to ensure behavior in |
472 | complex code or in the presence of exceptions. |
473 | |
474 | The constructor of this class accepts a QOpenGLVertexArrayObject (VAO) as an |
475 | argument and attempts to bind the VAO, calling QOpenGLVertexArrayObject::create() |
476 | if necessary. The destructor of this class calls QOpenGLVertexArrayObject::release() |
477 | which unbinds the VAO. |
478 | |
479 | If needed the VAO can be temporarily unbound with the release() function and bound |
480 | once more with rebind(). |
481 | |
482 | \sa QOpenGLVertexArrayObject |
483 | */ |
484 | |
485 | /*! |
486 | \fn QOpenGLVertexArrayObject::Binder::Binder(QOpenGLVertexArrayObject *v) |
487 | |
488 | Creates a QOpenGLVertexArrayObject::Binder object and binds \a v by calling |
489 | QOpenGLVertexArrayObject::bind(). If necessary it first calls |
490 | QOpenGLVertexArrayObject::create(). |
491 | */ |
492 | |
493 | /*! |
494 | \fn QOpenGLVertexArrayObject::Binder::~Binder() |
495 | |
496 | Destroys the QOpenGLVertexArrayObject::Binder and releases the associated vertex array object. |
497 | */ |
498 | |
499 | /*! |
500 | \fn QOpenGLVertexArrayObject::Binder::release() |
501 | |
502 | Can be used to temporarily release the associated vertex array object. |
503 | |
504 | \sa rebind() |
505 | */ |
506 | |
507 | /*! |
508 | \fn QOpenGLVertexArrayObject::Binder::rebind() |
509 | |
510 | Can be used to rebind the associated vertex array object. |
511 | |
512 | \sa release() |
513 | */ |
514 | |
515 | QT_END_NAMESPACE |
516 | |
517 | #include "moc_qopenglvertexarrayobject.cpp" |
518 | |