1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14
15#ifndef QOPENGLVERSIONFUNCTIONS_3_0_H
16#define QOPENGLVERSIONFUNCTIONS_3_0_H
17
18#include <QtOpenGL/qtopenglglobal.h>
19
20#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
21
22#include <QtOpenGL/QOpenGLVersionProfile>
23#include <QtOpenGL/QOpenGLVersionFunctions>
24#include <QtGui/qopenglcontext.h>
25
26QT_BEGIN_NAMESPACE
27
28class Q_OPENGL_EXPORT QOpenGLFunctions_3_0 : public QAbstractOpenGLFunctions
29{
30public:
31 QOpenGLFunctions_3_0();
32 ~QOpenGLFunctions_3_0();
33
34 bool initializeOpenGLFunctions() override;
35
36 // OpenGL 1.0 core functions
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
48 GLenum glGetError();
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
60 void glFlush();
61 void glFinish();
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
85
86 // OpenGL 1.1 core functions
87 void glIndexubv(const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n, const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
103
104 // OpenGL 1.2 core functions
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
111
112 // OpenGL 1.3 core functions
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
122
123 // OpenGL 1.4 core functions
124 void glPointParameteriv(GLenum pname, const GLint *params);
125 void glPointParameteri(GLenum pname, GLint param);
126 void glPointParameterfv(GLenum pname, const GLfloat *params);
127 void glPointParameterf(GLenum pname, GLfloat param);
128 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
129 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
131
132 // OpenGL 1.5 core functions
133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
135 GLboolean glUnmapBuffer(GLenum target);
136 GLvoid* glMapBuffer(GLenum target, GLenum access);
137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
139 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
140 GLboolean glIsBuffer(GLuint buffer);
141 void glGenBuffers(GLsizei n, GLuint *buffers);
142 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
143 void glBindBuffer(GLenum target, GLuint buffer);
144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
147 void glEndQuery(GLenum target);
148 void glBeginQuery(GLenum target, GLuint id);
149 GLboolean glIsQuery(GLuint id);
150 void glDeleteQueries(GLsizei n, const GLuint *ids);
151 void glGenQueries(GLsizei n, GLuint *ids);
152
153 // OpenGL 2.0 core functions
154 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
155 void glValidateProgram(GLuint program);
156 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
158 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
159 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
160 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
161 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
162 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
163 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
164 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
165 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
166 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
167 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
168 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
169 void glUniform2i(GLint location, GLint v0, GLint v1);
170 void glUniform1i(GLint location, GLint v0);
171 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
172 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
173 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
174 void glUniform1f(GLint location, GLfloat v0);
175 void glUseProgram(GLuint program);
176 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
177 void glLinkProgram(GLuint program);
178 GLboolean glIsShader(GLuint shader);
179 GLboolean glIsProgram(GLuint program);
180 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
181 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
182 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
183 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
184 void glGetUniformiv(GLuint program, GLint location, GLint *params);
185 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
186 GLint glGetUniformLocation(GLuint program, const GLchar *name);
187 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
188 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
189 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
190 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
191 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
192 GLint glGetAttribLocation(GLuint program, const GLchar *name);
193 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
194 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
195 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glEnableVertexAttribArray(GLuint index);
197 void glDisableVertexAttribArray(GLuint index);
198 void glDetachShader(GLuint program, GLuint shader);
199 void glDeleteShader(GLuint shader);
200 void glDeleteProgram(GLuint program);
201 GLuint glCreateShader(GLenum type);
202 GLuint glCreateProgram();
203 void glCompileShader(GLuint shader);
204 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
205 void glAttachShader(GLuint program, GLuint shader);
206 void glStencilMaskSeparate(GLenum face, GLuint mask);
207 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
208 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
209 void glDrawBuffers(GLsizei n, const GLenum *bufs);
210 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
211
212 // OpenGL 2.1 core functions
213 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
214 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
217 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
218 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
219
220 // OpenGL 3.0 core functions
221 GLboolean glIsVertexArray(GLuint array);
222 void glGenVertexArrays(GLsizei n, GLuint *arrays);
223 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
224 void glBindVertexArray(GLuint array);
225 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
226 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
227 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
228 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
229 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
230 void glGenerateMipmap(GLenum target);
231 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
232 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
233 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
234 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
235 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 GLenum glCheckFramebufferStatus(GLenum target);
237 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
238 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
239 void glBindFramebuffer(GLenum target, GLuint framebuffer);
240 GLboolean glIsFramebuffer(GLuint framebuffer);
241 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
242 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
243 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
244 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
245 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
246 GLboolean glIsRenderbuffer(GLuint renderbuffer);
247 const GLubyte * glGetStringi(GLenum name, GLuint index);
248 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
249 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
250 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
251 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
252 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
253 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
254 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
255 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
256 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
257 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
258 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
259 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
260 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
261 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
262 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
263 void glUniform1ui(GLint location, GLuint v0);
264 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
265 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
266 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
267 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
268 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
269 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
270 void glEndConditionalRender();
271 void glBeginConditionalRender(GLuint id, GLenum mode);
272 void glClampColor(GLenum target, GLenum clamp);
273 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
274 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
275 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
276 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
277 void glEndTransformFeedback();
278 void glBeginTransformFeedback(GLenum primitiveMode);
279 GLboolean glIsEnabledi(GLenum target, GLuint index);
280 void glDisablei(GLenum target, GLuint index);
281 void glEnablei(GLenum target, GLuint index);
282 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
283 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
284 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
285
286 // OpenGL 1.0 deprecated functions
287 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
288 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
289 void glScalef(GLfloat x, GLfloat y, GLfloat z);
290 void glScaled(GLdouble x, GLdouble y, GLdouble z);
291 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
292 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
293 void glPushMatrix();
294 void glPopMatrix();
295 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
296 void glMultMatrixd(const GLdouble *m);
297 void glMultMatrixf(const GLfloat *m);
298 void glMatrixMode(GLenum mode);
299 void glLoadMatrixd(const GLdouble *m);
300 void glLoadMatrixf(const GLfloat *m);
301 void glLoadIdentity();
302 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
303 GLboolean glIsList(GLuint list);
304 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
305 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
306 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
307 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
308 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
309 void glGetPolygonStipple(GLubyte *mask);
310 void glGetPixelMapusv(GLenum map, GLushort *values);
311 void glGetPixelMapuiv(GLenum map, GLuint *values);
312 void glGetPixelMapfv(GLenum map, GLfloat *values);
313 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
314 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
315 void glGetMapiv(GLenum target, GLenum query, GLint *v);
316 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
317 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
318 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
319 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
320 void glGetClipPlane(GLenum plane, GLdouble *equation);
321 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
322 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
323 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
324 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
325 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
326 void glPixelTransferi(GLenum pname, GLint param);
327 void glPixelTransferf(GLenum pname, GLfloat param);
328 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
329 void glAlphaFunc(GLenum func, GLfloat ref);
330 void glEvalPoint2(GLint i, GLint j);
331 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
332 void glEvalPoint1(GLint i);
333 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
334 void glEvalCoord2fv(const GLfloat *u);
335 void glEvalCoord2f(GLfloat u, GLfloat v);
336 void glEvalCoord2dv(const GLdouble *u);
337 void glEvalCoord2d(GLdouble u, GLdouble v);
338 void glEvalCoord1fv(const GLfloat *u);
339 void glEvalCoord1f(GLfloat u);
340 void glEvalCoord1dv(const GLdouble *u);
341 void glEvalCoord1d(GLdouble u);
342 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
343 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
344 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
345 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
346 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
347 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
348 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
349 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
350 void glPushAttrib(GLbitfield mask);
351 void glPopAttrib();
352 void glAccum(GLenum op, GLfloat value);
353 void glIndexMask(GLuint mask);
354 void glClearIndex(GLfloat c);
355 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
356 void glPushName(GLuint name);
357 void glPopName();
358 void glPassThrough(GLfloat token);
359 void glLoadName(GLuint name);
360 void glInitNames();
361 GLint glRenderMode(GLenum mode);
362 void glSelectBuffer(GLsizei size, GLuint *buffer);
363 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
364 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
365 void glTexGeni(GLenum coord, GLenum pname, GLint param);
366 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
367 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
368 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
369 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
370 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
371 void glTexEnvi(GLenum target, GLenum pname, GLint param);
372 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
373 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
374 void glShadeModel(GLenum mode);
375 void glPolygonStipple(const GLubyte *mask);
376 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
377 void glMateriali(GLenum face, GLenum pname, GLint param);
378 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
379 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
380 void glLineStipple(GLint factor, GLushort pattern);
381 void glLightModeliv(GLenum pname, const GLint *params);
382 void glLightModeli(GLenum pname, GLint param);
383 void glLightModelfv(GLenum pname, const GLfloat *params);
384 void glLightModelf(GLenum pname, GLfloat param);
385 void glLightiv(GLenum light, GLenum pname, const GLint *params);
386 void glLighti(GLenum light, GLenum pname, GLint param);
387 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
388 void glLightf(GLenum light, GLenum pname, GLfloat param);
389 void glFogiv(GLenum pname, const GLint *params);
390 void glFogi(GLenum pname, GLint param);
391 void glFogfv(GLenum pname, const GLfloat *params);
392 void glFogf(GLenum pname, GLfloat param);
393 void glColorMaterial(GLenum face, GLenum mode);
394 void glClipPlane(GLenum plane, const GLdouble *equation);
395 void glVertex4sv(const GLshort *v);
396 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
397 void glVertex4iv(const GLint *v);
398 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
399 void glVertex4fv(const GLfloat *v);
400 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
401 void glVertex4dv(const GLdouble *v);
402 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
403 void glVertex3sv(const GLshort *v);
404 void glVertex3s(GLshort x, GLshort y, GLshort z);
405 void glVertex3iv(const GLint *v);
406 void glVertex3i(GLint x, GLint y, GLint z);
407 void glVertex3fv(const GLfloat *v);
408 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
409 void glVertex3dv(const GLdouble *v);
410 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
411 void glVertex2sv(const GLshort *v);
412 void glVertex2s(GLshort x, GLshort y);
413 void glVertex2iv(const GLint *v);
414 void glVertex2i(GLint x, GLint y);
415 void glVertex2fv(const GLfloat *v);
416 void glVertex2f(GLfloat x, GLfloat y);
417 void glVertex2dv(const GLdouble *v);
418 void glVertex2d(GLdouble x, GLdouble y);
419 void glTexCoord4sv(const GLshort *v);
420 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
421 void glTexCoord4iv(const GLint *v);
422 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
423 void glTexCoord4fv(const GLfloat *v);
424 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
425 void glTexCoord4dv(const GLdouble *v);
426 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
427 void glTexCoord3sv(const GLshort *v);
428 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
429 void glTexCoord3iv(const GLint *v);
430 void glTexCoord3i(GLint s, GLint t, GLint r);
431 void glTexCoord3fv(const GLfloat *v);
432 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
433 void glTexCoord3dv(const GLdouble *v);
434 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
435 void glTexCoord2sv(const GLshort *v);
436 void glTexCoord2s(GLshort s, GLshort t);
437 void glTexCoord2iv(const GLint *v);
438 void glTexCoord2i(GLint s, GLint t);
439 void glTexCoord2fv(const GLfloat *v);
440 void glTexCoord2f(GLfloat s, GLfloat t);
441 void glTexCoord2dv(const GLdouble *v);
442 void glTexCoord2d(GLdouble s, GLdouble t);
443 void glTexCoord1sv(const GLshort *v);
444 void glTexCoord1s(GLshort s);
445 void glTexCoord1iv(const GLint *v);
446 void glTexCoord1i(GLint s);
447 void glTexCoord1fv(const GLfloat *v);
448 void glTexCoord1f(GLfloat s);
449 void glTexCoord1dv(const GLdouble *v);
450 void glTexCoord1d(GLdouble s);
451 void glRectsv(const GLshort *v1, const GLshort *v2);
452 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
453 void glRectiv(const GLint *v1, const GLint *v2);
454 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
455 void glRectfv(const GLfloat *v1, const GLfloat *v2);
456 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
457 void glRectdv(const GLdouble *v1, const GLdouble *v2);
458 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
459 void glRasterPos4sv(const GLshort *v);
460 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
461 void glRasterPos4iv(const GLint *v);
462 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
463 void glRasterPos4fv(const GLfloat *v);
464 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
465 void glRasterPos4dv(const GLdouble *v);
466 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
467 void glRasterPos3sv(const GLshort *v);
468 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
469 void glRasterPos3iv(const GLint *v);
470 void glRasterPos3i(GLint x, GLint y, GLint z);
471 void glRasterPos3fv(const GLfloat *v);
472 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
473 void glRasterPos3dv(const GLdouble *v);
474 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
475 void glRasterPos2sv(const GLshort *v);
476 void glRasterPos2s(GLshort x, GLshort y);
477 void glRasterPos2iv(const GLint *v);
478 void glRasterPos2i(GLint x, GLint y);
479 void glRasterPos2fv(const GLfloat *v);
480 void glRasterPos2f(GLfloat x, GLfloat y);
481 void glRasterPos2dv(const GLdouble *v);
482 void glRasterPos2d(GLdouble x, GLdouble y);
483 void glNormal3sv(const GLshort *v);
484 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
485 void glNormal3iv(const GLint *v);
486 void glNormal3i(GLint nx, GLint ny, GLint nz);
487 void glNormal3fv(const GLfloat *v);
488 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
489 void glNormal3dv(const GLdouble *v);
490 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
491 void glNormal3bv(const GLbyte *v);
492 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
493 void glIndexsv(const GLshort *c);
494 void glIndexs(GLshort c);
495 void glIndexiv(const GLint *c);
496 void glIndexi(GLint c);
497 void glIndexfv(const GLfloat *c);
498 void glIndexf(GLfloat c);
499 void glIndexdv(const GLdouble *c);
500 void glIndexd(GLdouble c);
501 void glEnd();
502 void glEdgeFlagv(const GLboolean *flag);
503 void glEdgeFlag(GLboolean flag);
504 void glColor4usv(const GLushort *v);
505 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
506 void glColor4uiv(const GLuint *v);
507 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
508 void glColor4ubv(const GLubyte *v);
509 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
510 void glColor4sv(const GLshort *v);
511 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
512 void glColor4iv(const GLint *v);
513 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
514 void glColor4fv(const GLfloat *v);
515 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
516 void glColor4dv(const GLdouble *v);
517 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
518 void glColor4bv(const GLbyte *v);
519 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
520 void glColor3usv(const GLushort *v);
521 void glColor3us(GLushort red, GLushort green, GLushort blue);
522 void glColor3uiv(const GLuint *v);
523 void glColor3ui(GLuint red, GLuint green, GLuint blue);
524 void glColor3ubv(const GLubyte *v);
525 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
526 void glColor3sv(const GLshort *v);
527 void glColor3s(GLshort red, GLshort green, GLshort blue);
528 void glColor3iv(const GLint *v);
529 void glColor3i(GLint red, GLint green, GLint blue);
530 void glColor3fv(const GLfloat *v);
531 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
532 void glColor3dv(const GLdouble *v);
533 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
534 void glColor3bv(const GLbyte *v);
535 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
536 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
537 void glBegin(GLenum mode);
538 void glListBase(GLuint base);
539 GLuint glGenLists(GLsizei range);
540 void glDeleteLists(GLuint list, GLsizei range);
541 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
542 void glCallList(GLuint list);
543 void glEndList();
544 void glNewList(GLuint list, GLenum mode);
545
546 // OpenGL 1.1 deprecated functions
547 void glPushClientAttrib(GLbitfield mask);
548 void glPopClientAttrib();
549 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
550 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
551 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
552 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
553 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
554 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
555 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
556 void glEnableClientState(GLenum array);
557 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
558 void glDisableClientState(GLenum array);
559 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
560 void glArrayElement(GLint i);
561
562 // OpenGL 1.2 deprecated functions
563 void glResetMinmax(GLenum target);
564 void glResetHistogram(GLenum target);
565 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
566 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
567 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
568 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
569 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
570 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
571 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
572 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
573 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
574 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
575 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
576 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
577 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
578 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
579 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
580 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
581 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
582 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
583 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
584 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
585 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
586 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
587 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
588 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
589 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
590 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
591 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
592 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
593 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
594 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
595
596 // OpenGL 1.3 deprecated functions
597 void glMultTransposeMatrixd(const GLdouble *m);
598 void glMultTransposeMatrixf(const GLfloat *m);
599 void glLoadTransposeMatrixd(const GLdouble *m);
600 void glLoadTransposeMatrixf(const GLfloat *m);
601 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
602 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
603 void glMultiTexCoord4iv(GLenum target, const GLint *v);
604 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
605 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
606 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
607 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
608 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
609 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
610 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
611 void glMultiTexCoord3iv(GLenum target, const GLint *v);
612 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
613 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
614 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
615 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
616 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
617 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
618 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
619 void glMultiTexCoord2iv(GLenum target, const GLint *v);
620 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
621 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
622 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
623 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
624 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
625 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
626 void glMultiTexCoord1s(GLenum target, GLshort s);
627 void glMultiTexCoord1iv(GLenum target, const GLint *v);
628 void glMultiTexCoord1i(GLenum target, GLint s);
629 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
630 void glMultiTexCoord1f(GLenum target, GLfloat s);
631 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
632 void glMultiTexCoord1d(GLenum target, GLdouble s);
633 void glClientActiveTexture(GLenum texture);
634
635 // OpenGL 1.4 deprecated functions
636 void glWindowPos3sv(const GLshort *v);
637 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
638 void glWindowPos3iv(const GLint *v);
639 void glWindowPos3i(GLint x, GLint y, GLint z);
640 void glWindowPos3fv(const GLfloat *v);
641 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
642 void glWindowPos3dv(const GLdouble *v);
643 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
644 void glWindowPos2sv(const GLshort *v);
645 void glWindowPos2s(GLshort x, GLshort y);
646 void glWindowPos2iv(const GLint *v);
647 void glWindowPos2i(GLint x, GLint y);
648 void glWindowPos2fv(const GLfloat *v);
649 void glWindowPos2f(GLfloat x, GLfloat y);
650 void glWindowPos2dv(const GLdouble *v);
651 void glWindowPos2d(GLdouble x, GLdouble y);
652 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
653 void glSecondaryColor3usv(const GLushort *v);
654 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
655 void glSecondaryColor3uiv(const GLuint *v);
656 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
657 void glSecondaryColor3ubv(const GLubyte *v);
658 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
659 void glSecondaryColor3sv(const GLshort *v);
660 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
661 void glSecondaryColor3iv(const GLint *v);
662 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
663 void glSecondaryColor3fv(const GLfloat *v);
664 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
665 void glSecondaryColor3dv(const GLdouble *v);
666 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
667 void glSecondaryColor3bv(const GLbyte *v);
668 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
669 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
670 void glFogCoorddv(const GLdouble *coord);
671 void glFogCoordd(GLdouble coord);
672 void glFogCoordfv(const GLfloat *coord);
673 void glFogCoordf(GLfloat coord);
674
675 // OpenGL 1.5 deprecated functions
676
677 // OpenGL 2.0 deprecated functions
678 void glVertexAttrib4usv(GLuint index, const GLushort *v);
679 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
680 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
681 void glVertexAttrib4sv(GLuint index, const GLshort *v);
682 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
683 void glVertexAttrib4iv(GLuint index, const GLint *v);
684 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
685 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
686 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
687 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
688 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
689 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
690 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
691 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
692 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
693 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
694 void glVertexAttrib4Niv(GLuint index, const GLint *v);
695 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
696 void glVertexAttrib3sv(GLuint index, const GLshort *v);
697 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
698 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
699 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
700 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
701 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
702 void glVertexAttrib2sv(GLuint index, const GLshort *v);
703 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
704 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
705 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
706 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
707 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
708 void glVertexAttrib1sv(GLuint index, const GLshort *v);
709 void glVertexAttrib1s(GLuint index, GLshort x);
710 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
711 void glVertexAttrib1f(GLuint index, GLfloat x);
712 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
713 void glVertexAttrib1d(GLuint index, GLdouble x);
714
715 // OpenGL 2.1 deprecated functions
716
717 // OpenGL 3.0 deprecated functions
718 void glVertexAttribI4usv(GLuint index, const GLushort *v);
719 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
720 void glVertexAttribI4sv(GLuint index, const GLshort *v);
721 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
722 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
723 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
724 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
725 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
726 void glVertexAttribI4iv(GLuint index, const GLint *v);
727 void glVertexAttribI3iv(GLuint index, const GLint *v);
728 void glVertexAttribI2iv(GLuint index, const GLint *v);
729 void glVertexAttribI1iv(GLuint index, const GLint *v);
730 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
731 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
732 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
733 void glVertexAttribI1ui(GLuint index, GLuint x);
734 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
735 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
736 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
737 void glVertexAttribI1i(GLuint index, GLint x);
738
739private:
740 friend class QOpenGLVersionFunctionsFactory;
741
742 static bool isContextCompatible(QOpenGLContext *context);
743 static QOpenGLVersionProfile versionProfile();
744
745 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
746 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
747 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
748 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
749 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
750 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
751 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
752 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
753 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
754 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
755 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
756 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
757 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
758 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
759 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
760 Q_DECL_UNUSED_MEMBER void *m_reserved_3_0_Deprecated = nullptr; // To maintain BC
761};
762
763// OpenGL 1.0 core functions
764inline void QOpenGLFunctions_3_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
765{
766 d_1_0_Core->f.Viewport(x, y, width, height);
767}
768
769inline void QOpenGLFunctions_3_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
770{
771 d_1_0_Core->f.DepthRange(nearVal, farVal);
772}
773
774inline GLboolean QOpenGLFunctions_3_0::glIsEnabled(GLenum cap)
775{
776 return d_1_0_Core->f.IsEnabled(cap);
777}
778
779inline void QOpenGLFunctions_3_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
780{
781 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
782}
783
784inline void QOpenGLFunctions_3_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
785{
786 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
787}
788
789inline void QOpenGLFunctions_3_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
790{
791 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
792}
793
794inline void QOpenGLFunctions_3_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
795{
796 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
797}
798
799inline void QOpenGLFunctions_3_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
800{
801 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
802}
803
804inline const GLubyte * QOpenGLFunctions_3_0::glGetString(GLenum name)
805{
806 return d_1_0_Core->f.GetString(name);
807}
808
809inline void QOpenGLFunctions_3_0::glGetIntegerv(GLenum pname, GLint *params)
810{
811 d_1_0_Core->f.GetIntegerv(pname, params);
812}
813
814inline void QOpenGLFunctions_3_0::glGetFloatv(GLenum pname, GLfloat *params)
815{
816 d_1_0_Core->f.GetFloatv(pname, params);
817}
818
819inline GLenum QOpenGLFunctions_3_0::glGetError()
820{
821 return d_1_0_Core->f.GetError();
822}
823
824inline void QOpenGLFunctions_3_0::glGetDoublev(GLenum pname, GLdouble *params)
825{
826 d_1_0_Core->f.GetDoublev(pname, params);
827}
828
829inline void QOpenGLFunctions_3_0::glGetBooleanv(GLenum pname, GLboolean *params)
830{
831 d_1_0_Core->f.GetBooleanv(pname, params);
832}
833
834inline void QOpenGLFunctions_3_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
835{
836 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
837}
838
839inline void QOpenGLFunctions_3_0::glReadBuffer(GLenum mode)
840{
841 d_1_0_Core->f.ReadBuffer(mode);
842}
843
844inline void QOpenGLFunctions_3_0::glPixelStorei(GLenum pname, GLint param)
845{
846 d_1_0_Core->f.PixelStorei(pname, param);
847}
848
849inline void QOpenGLFunctions_3_0::glPixelStoref(GLenum pname, GLfloat param)
850{
851 d_1_0_Core->f.PixelStoref(pname, param);
852}
853
854inline void QOpenGLFunctions_3_0::glDepthFunc(GLenum func)
855{
856 d_1_0_Core->f.DepthFunc(func);
857}
858
859inline void QOpenGLFunctions_3_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
860{
861 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
862}
863
864inline void QOpenGLFunctions_3_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
865{
866 d_1_0_Core->f.StencilFunc(func, ref, mask);
867}
868
869inline void QOpenGLFunctions_3_0::glLogicOp(GLenum opcode)
870{
871 d_1_0_Core->f.LogicOp(opcode);
872}
873
874inline void QOpenGLFunctions_3_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
875{
876 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
877}
878
879inline void QOpenGLFunctions_3_0::glFlush()
880{
881 d_1_0_Core->f.Flush();
882}
883
884inline void QOpenGLFunctions_3_0::glFinish()
885{
886 d_1_0_Core->f.Finish();
887}
888
889inline void QOpenGLFunctions_3_0::glEnable(GLenum cap)
890{
891 d_1_0_Core->f.Enable(cap);
892}
893
894inline void QOpenGLFunctions_3_0::glDisable(GLenum cap)
895{
896 d_1_0_Core->f.Disable(cap);
897}
898
899inline void QOpenGLFunctions_3_0::glDepthMask(GLboolean flag)
900{
901 d_1_0_Core->f.DepthMask(flag);
902}
903
904inline void QOpenGLFunctions_3_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
905{
906 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
907}
908
909inline void QOpenGLFunctions_3_0::glStencilMask(GLuint mask)
910{
911 d_1_0_Core->f.StencilMask(mask);
912}
913
914inline void QOpenGLFunctions_3_0::glClearDepth(GLdouble depth)
915{
916 d_1_0_Core->f.ClearDepth(depth);
917}
918
919inline void QOpenGLFunctions_3_0::glClearStencil(GLint s)
920{
921 d_1_0_Core->f.ClearStencil(s);
922}
923
924inline void QOpenGLFunctions_3_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
925{
926 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
927}
928
929inline void QOpenGLFunctions_3_0::glClear(GLbitfield mask)
930{
931 d_1_0_Core->f.Clear(mask);
932}
933
934inline void QOpenGLFunctions_3_0::glDrawBuffer(GLenum mode)
935{
936 d_1_0_Core->f.DrawBuffer(mode);
937}
938
939inline void QOpenGLFunctions_3_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
940{
941 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
942}
943
944inline void QOpenGLFunctions_3_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
945{
946 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
947}
948
949inline void QOpenGLFunctions_3_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
950{
951 d_1_0_Core->f.TexParameteriv(target, pname, params);
952}
953
954inline void QOpenGLFunctions_3_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
955{
956 d_1_0_Core->f.TexParameteri(target, pname, param);
957}
958
959inline void QOpenGLFunctions_3_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
960{
961 d_1_0_Core->f.TexParameterfv(target, pname, params);
962}
963
964inline void QOpenGLFunctions_3_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
965{
966 d_1_0_Core->f.TexParameterf(target, pname, param);
967}
968
969inline void QOpenGLFunctions_3_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
970{
971 d_1_0_Core->f.Scissor(x, y, width, height);
972}
973
974inline void QOpenGLFunctions_3_0::glPolygonMode(GLenum face, GLenum mode)
975{
976 d_1_0_Core->f.PolygonMode(face, mode);
977}
978
979inline void QOpenGLFunctions_3_0::glPointSize(GLfloat size)
980{
981 d_1_0_Core->f.PointSize(size);
982}
983
984inline void QOpenGLFunctions_3_0::glLineWidth(GLfloat width)
985{
986 d_1_0_Core->f.LineWidth(width);
987}
988
989inline void QOpenGLFunctions_3_0::glHint(GLenum target, GLenum mode)
990{
991 d_1_0_Core->f.Hint(target, mode);
992}
993
994inline void QOpenGLFunctions_3_0::glFrontFace(GLenum mode)
995{
996 d_1_0_Core->f.FrontFace(mode);
997}
998
999inline void QOpenGLFunctions_3_0::glCullFace(GLenum mode)
1000{
1001 d_1_0_Core->f.CullFace(mode);
1002}
1003
1004
1005// OpenGL 1.1 core functions
1006inline void QOpenGLFunctions_3_0::glIndexubv(const GLubyte *c)
1007{
1008 d_1_1_Deprecated->f.Indexubv(c);
1009}
1010
1011inline void QOpenGLFunctions_3_0::glIndexub(GLubyte c)
1012{
1013 d_1_1_Deprecated->f.Indexub(c);
1014}
1015
1016inline GLboolean QOpenGLFunctions_3_0::glIsTexture(GLuint texture)
1017{
1018 return d_1_1_Core->f.IsTexture(texture);
1019}
1020
1021inline void QOpenGLFunctions_3_0::glGenTextures(GLsizei n, GLuint *textures)
1022{
1023 d_1_1_Core->f.GenTextures(n, textures);
1024}
1025
1026inline void QOpenGLFunctions_3_0::glDeleteTextures(GLsizei n, const GLuint *textures)
1027{
1028 d_1_1_Core->f.DeleteTextures(n, textures);
1029}
1030
1031inline void QOpenGLFunctions_3_0::glBindTexture(GLenum target, GLuint texture)
1032{
1033 d_1_1_Core->f.BindTexture(target, texture);
1034}
1035
1036inline void QOpenGLFunctions_3_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1037{
1038 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1039}
1040
1041inline void QOpenGLFunctions_3_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1042{
1043 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1044}
1045
1046inline void QOpenGLFunctions_3_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1047{
1048 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1049}
1050
1051inline void QOpenGLFunctions_3_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1052{
1053 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1054}
1055
1056inline void QOpenGLFunctions_3_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1057{
1058 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1059}
1060
1061inline void QOpenGLFunctions_3_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1062{
1063 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1064}
1065
1066inline void QOpenGLFunctions_3_0::glPolygonOffset(GLfloat factor, GLfloat units)
1067{
1068 d_1_1_Core->f.PolygonOffset(factor, units);
1069}
1070
1071inline void QOpenGLFunctions_3_0::glGetPointerv(GLenum pname, GLvoid* *params)
1072{
1073 d_1_1_Deprecated->f.GetPointerv(pname, params);
1074}
1075
1076inline void QOpenGLFunctions_3_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1077{
1078 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1079}
1080
1081inline void QOpenGLFunctions_3_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1082{
1083 d_1_1_Core->f.DrawArrays(mode, first, count);
1084}
1085
1086
1087// OpenGL 1.2 core functions
1088inline void QOpenGLFunctions_3_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1089{
1090 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1091}
1092
1093inline void QOpenGLFunctions_3_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1094{
1095 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1096}
1097
1098inline void QOpenGLFunctions_3_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1099{
1100 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1101}
1102
1103inline void QOpenGLFunctions_3_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1104{
1105 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1106}
1107
1108inline void QOpenGLFunctions_3_0::glBlendEquation(GLenum mode)
1109{
1110 d_1_2_Core->f.BlendEquation(mode);
1111}
1112
1113inline void QOpenGLFunctions_3_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1114{
1115 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1116}
1117
1118
1119// OpenGL 1.3 core functions
1120inline void QOpenGLFunctions_3_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1121{
1122 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1123}
1124
1125inline void QOpenGLFunctions_3_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1126{
1127 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1128}
1129
1130inline void QOpenGLFunctions_3_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1131{
1132 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1133}
1134
1135inline void QOpenGLFunctions_3_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1136{
1137 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1138}
1139
1140inline void QOpenGLFunctions_3_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1141{
1142 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1143}
1144
1145inline void QOpenGLFunctions_3_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1146{
1147 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1148}
1149
1150inline void QOpenGLFunctions_3_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1151{
1152 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1153}
1154
1155inline void QOpenGLFunctions_3_0::glSampleCoverage(GLfloat value, GLboolean invert)
1156{
1157 d_1_3_Core->f.SampleCoverage(value, invert);
1158}
1159
1160inline void QOpenGLFunctions_3_0::glActiveTexture(GLenum texture)
1161{
1162 d_1_3_Core->f.ActiveTexture(texture);
1163}
1164
1165
1166// OpenGL 1.4 core functions
1167inline void QOpenGLFunctions_3_0::glPointParameteriv(GLenum pname, const GLint *params)
1168{
1169 d_1_4_Core->f.PointParameteriv(pname, params);
1170}
1171
1172inline void QOpenGLFunctions_3_0::glPointParameteri(GLenum pname, GLint param)
1173{
1174 d_1_4_Core->f.PointParameteri(pname, param);
1175}
1176
1177inline void QOpenGLFunctions_3_0::glPointParameterfv(GLenum pname, const GLfloat *params)
1178{
1179 d_1_4_Core->f.PointParameterfv(pname, params);
1180}
1181
1182inline void QOpenGLFunctions_3_0::glPointParameterf(GLenum pname, GLfloat param)
1183{
1184 d_1_4_Core->f.PointParameterf(pname, param);
1185}
1186
1187inline void QOpenGLFunctions_3_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1188{
1189 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1190}
1191
1192inline void QOpenGLFunctions_3_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1193{
1194 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1195}
1196
1197inline void QOpenGLFunctions_3_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1198{
1199 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1200}
1201
1202
1203// OpenGL 1.5 core functions
1204inline void QOpenGLFunctions_3_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1205{
1206 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1207}
1208
1209inline void QOpenGLFunctions_3_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1210{
1211 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1212}
1213
1214inline GLboolean QOpenGLFunctions_3_0::glUnmapBuffer(GLenum target)
1215{
1216 return d_1_5_Core->f.UnmapBuffer(target);
1217}
1218
1219inline GLvoid* QOpenGLFunctions_3_0::glMapBuffer(GLenum target, GLenum access)
1220{
1221 return d_1_5_Core->f.MapBuffer(target, access);
1222}
1223
1224inline void QOpenGLFunctions_3_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1225{
1226 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1227}
1228
1229inline void QOpenGLFunctions_3_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1230{
1231 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1232}
1233
1234inline void QOpenGLFunctions_3_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1235{
1236 d_1_5_Core->f.BufferData(target, size, data, usage);
1237}
1238
1239inline GLboolean QOpenGLFunctions_3_0::glIsBuffer(GLuint buffer)
1240{
1241 return d_1_5_Core->f.IsBuffer(buffer);
1242}
1243
1244inline void QOpenGLFunctions_3_0::glGenBuffers(GLsizei n, GLuint *buffers)
1245{
1246 d_1_5_Core->f.GenBuffers(n, buffers);
1247}
1248
1249inline void QOpenGLFunctions_3_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1250{
1251 d_1_5_Core->f.DeleteBuffers(n, buffers);
1252}
1253
1254inline void QOpenGLFunctions_3_0::glBindBuffer(GLenum target, GLuint buffer)
1255{
1256 d_1_5_Core->f.BindBuffer(target, buffer);
1257}
1258
1259inline void QOpenGLFunctions_3_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1260{
1261 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1262}
1263
1264inline void QOpenGLFunctions_3_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1265{
1266 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1267}
1268
1269inline void QOpenGLFunctions_3_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1270{
1271 d_1_5_Core->f.GetQueryiv(target, pname, params);
1272}
1273
1274inline void QOpenGLFunctions_3_0::glEndQuery(GLenum target)
1275{
1276 d_1_5_Core->f.EndQuery(target);
1277}
1278
1279inline void QOpenGLFunctions_3_0::glBeginQuery(GLenum target, GLuint id)
1280{
1281 d_1_5_Core->f.BeginQuery(target, id);
1282}
1283
1284inline GLboolean QOpenGLFunctions_3_0::glIsQuery(GLuint id)
1285{
1286 return d_1_5_Core->f.IsQuery(id);
1287}
1288
1289inline void QOpenGLFunctions_3_0::glDeleteQueries(GLsizei n, const GLuint *ids)
1290{
1291 d_1_5_Core->f.DeleteQueries(n, ids);
1292}
1293
1294inline void QOpenGLFunctions_3_0::glGenQueries(GLsizei n, GLuint *ids)
1295{
1296 d_1_5_Core->f.GenQueries(n, ids);
1297}
1298
1299
1300// OpenGL 2.0 core functions
1301inline void QOpenGLFunctions_3_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1302{
1303 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1304}
1305
1306inline void QOpenGLFunctions_3_0::glValidateProgram(GLuint program)
1307{
1308 d_2_0_Core->f.ValidateProgram(program);
1309}
1310
1311inline void QOpenGLFunctions_3_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1312{
1313 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1314}
1315
1316inline void QOpenGLFunctions_3_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1317{
1318 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1319}
1320
1321inline void QOpenGLFunctions_3_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1322{
1323 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1324}
1325
1326inline void QOpenGLFunctions_3_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1327{
1328 d_2_0_Core->f.Uniform4iv(location, count, value);
1329}
1330
1331inline void QOpenGLFunctions_3_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1332{
1333 d_2_0_Core->f.Uniform3iv(location, count, value);
1334}
1335
1336inline void QOpenGLFunctions_3_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1337{
1338 d_2_0_Core->f.Uniform2iv(location, count, value);
1339}
1340
1341inline void QOpenGLFunctions_3_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1342{
1343 d_2_0_Core->f.Uniform1iv(location, count, value);
1344}
1345
1346inline void QOpenGLFunctions_3_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1347{
1348 d_2_0_Core->f.Uniform4fv(location, count, value);
1349}
1350
1351inline void QOpenGLFunctions_3_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1352{
1353 d_2_0_Core->f.Uniform3fv(location, count, value);
1354}
1355
1356inline void QOpenGLFunctions_3_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1357{
1358 d_2_0_Core->f.Uniform2fv(location, count, value);
1359}
1360
1361inline void QOpenGLFunctions_3_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1362{
1363 d_2_0_Core->f.Uniform1fv(location, count, value);
1364}
1365
1366inline void QOpenGLFunctions_3_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1367{
1368 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1369}
1370
1371inline void QOpenGLFunctions_3_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1372{
1373 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1374}
1375
1376inline void QOpenGLFunctions_3_0::glUniform2i(GLint location, GLint v0, GLint v1)
1377{
1378 d_2_0_Core->f.Uniform2i(location, v0, v1);
1379}
1380
1381inline void QOpenGLFunctions_3_0::glUniform1i(GLint location, GLint v0)
1382{
1383 d_2_0_Core->f.Uniform1i(location, v0);
1384}
1385
1386inline void QOpenGLFunctions_3_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1387{
1388 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1389}
1390
1391inline void QOpenGLFunctions_3_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1392{
1393 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1394}
1395
1396inline void QOpenGLFunctions_3_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1397{
1398 d_2_0_Core->f.Uniform2f(location, v0, v1);
1399}
1400
1401inline void QOpenGLFunctions_3_0::glUniform1f(GLint location, GLfloat v0)
1402{
1403 d_2_0_Core->f.Uniform1f(location, v0);
1404}
1405
1406inline void QOpenGLFunctions_3_0::glUseProgram(GLuint program)
1407{
1408 d_2_0_Core->f.UseProgram(program);
1409}
1410
1411inline void QOpenGLFunctions_3_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1412{
1413 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1414}
1415
1416inline void QOpenGLFunctions_3_0::glLinkProgram(GLuint program)
1417{
1418 d_2_0_Core->f.LinkProgram(program);
1419}
1420
1421inline GLboolean QOpenGLFunctions_3_0::glIsShader(GLuint shader)
1422{
1423 return d_2_0_Core->f.IsShader(shader);
1424}
1425
1426inline GLboolean QOpenGLFunctions_3_0::glIsProgram(GLuint program)
1427{
1428 return d_2_0_Core->f.IsProgram(program);
1429}
1430
1431inline void QOpenGLFunctions_3_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1432{
1433 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1434}
1435
1436inline void QOpenGLFunctions_3_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1437{
1438 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1439}
1440
1441inline void QOpenGLFunctions_3_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1442{
1443 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1444}
1445
1446inline void QOpenGLFunctions_3_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1447{
1448 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1449}
1450
1451inline void QOpenGLFunctions_3_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
1452{
1453 d_2_0_Core->f.GetUniformiv(program, location, params);
1454}
1455
1456inline void QOpenGLFunctions_3_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1457{
1458 d_2_0_Core->f.GetUniformfv(program, location, params);
1459}
1460
1461inline GLint QOpenGLFunctions_3_0::glGetUniformLocation(GLuint program, const GLchar *name)
1462{
1463 return d_2_0_Core->f.GetUniformLocation(program, name);
1464}
1465
1466inline void QOpenGLFunctions_3_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1467{
1468 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1469}
1470
1471inline void QOpenGLFunctions_3_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1472{
1473 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1474}
1475
1476inline void QOpenGLFunctions_3_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1477{
1478 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1479}
1480
1481inline void QOpenGLFunctions_3_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1482{
1483 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1484}
1485
1486inline void QOpenGLFunctions_3_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1487{
1488 d_2_0_Core->f.GetProgramiv(program, pname, params);
1489}
1490
1491inline GLint QOpenGLFunctions_3_0::glGetAttribLocation(GLuint program, const GLchar *name)
1492{
1493 return d_2_0_Core->f.GetAttribLocation(program, name);
1494}
1495
1496inline void QOpenGLFunctions_3_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1497{
1498 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1499}
1500
1501inline void QOpenGLFunctions_3_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1502{
1503 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1504}
1505
1506inline void QOpenGLFunctions_3_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1507{
1508 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1509}
1510
1511inline void QOpenGLFunctions_3_0::glEnableVertexAttribArray(GLuint index)
1512{
1513 d_2_0_Core->f.EnableVertexAttribArray(index);
1514}
1515
1516inline void QOpenGLFunctions_3_0::glDisableVertexAttribArray(GLuint index)
1517{
1518 d_2_0_Core->f.DisableVertexAttribArray(index);
1519}
1520
1521inline void QOpenGLFunctions_3_0::glDetachShader(GLuint program, GLuint shader)
1522{
1523 d_2_0_Core->f.DetachShader(program, shader);
1524}
1525
1526inline void QOpenGLFunctions_3_0::glDeleteShader(GLuint shader)
1527{
1528 d_2_0_Core->f.DeleteShader(shader);
1529}
1530
1531inline void QOpenGLFunctions_3_0::glDeleteProgram(GLuint program)
1532{
1533 d_2_0_Core->f.DeleteProgram(program);
1534}
1535
1536inline GLuint QOpenGLFunctions_3_0::glCreateShader(GLenum type)
1537{
1538 return d_2_0_Core->f.CreateShader(type);
1539}
1540
1541inline GLuint QOpenGLFunctions_3_0::glCreateProgram()
1542{
1543 return d_2_0_Core->f.CreateProgram();
1544}
1545
1546inline void QOpenGLFunctions_3_0::glCompileShader(GLuint shader)
1547{
1548 d_2_0_Core->f.CompileShader(shader);
1549}
1550
1551inline void QOpenGLFunctions_3_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1552{
1553 d_2_0_Core->f.BindAttribLocation(program, index, name);
1554}
1555
1556inline void QOpenGLFunctions_3_0::glAttachShader(GLuint program, GLuint shader)
1557{
1558 d_2_0_Core->f.AttachShader(program, shader);
1559}
1560
1561inline void QOpenGLFunctions_3_0::glStencilMaskSeparate(GLenum face, GLuint mask)
1562{
1563 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1564}
1565
1566inline void QOpenGLFunctions_3_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1567{
1568 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1569}
1570
1571inline void QOpenGLFunctions_3_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1572{
1573 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1574}
1575
1576inline void QOpenGLFunctions_3_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
1577{
1578 d_2_0_Core->f.DrawBuffers(n, bufs);
1579}
1580
1581inline void QOpenGLFunctions_3_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1582{
1583 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1584}
1585
1586
1587// OpenGL 2.1 core functions
1588inline void QOpenGLFunctions_3_0::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1589{
1590 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1591}
1592
1593inline void QOpenGLFunctions_3_0::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1594{
1595 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1596}
1597
1598inline void QOpenGLFunctions_3_0::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1599{
1600 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1601}
1602
1603inline void QOpenGLFunctions_3_0::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1604{
1605 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1606}
1607
1608inline void QOpenGLFunctions_3_0::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1609{
1610 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1611}
1612
1613inline void QOpenGLFunctions_3_0::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1614{
1615 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1616}
1617
1618
1619// OpenGL 3.0 core functions
1620inline GLboolean QOpenGLFunctions_3_0::glIsVertexArray(GLuint array)
1621{
1622 return d_3_0_Core->f.IsVertexArray(array);
1623}
1624
1625inline void QOpenGLFunctions_3_0::glGenVertexArrays(GLsizei n, GLuint *arrays)
1626{
1627 d_3_0_Core->f.GenVertexArrays(n, arrays);
1628}
1629
1630inline void QOpenGLFunctions_3_0::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1631{
1632 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1633}
1634
1635inline void QOpenGLFunctions_3_0::glBindVertexArray(GLuint array)
1636{
1637 d_3_0_Core->f.BindVertexArray(array);
1638}
1639
1640inline void QOpenGLFunctions_3_0::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1641{
1642 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1643}
1644
1645inline GLvoid* QOpenGLFunctions_3_0::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1646{
1647 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1648}
1649
1650inline void QOpenGLFunctions_3_0::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1651{
1652 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1653}
1654
1655inline void QOpenGLFunctions_3_0::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1656{
1657 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1658}
1659
1660inline void QOpenGLFunctions_3_0::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1661{
1662 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1663}
1664
1665inline void QOpenGLFunctions_3_0::glGenerateMipmap(GLenum target)
1666{
1667 d_3_0_Core->f.GenerateMipmap(target);
1668}
1669
1670inline void QOpenGLFunctions_3_0::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1671{
1672 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1673}
1674
1675inline void QOpenGLFunctions_3_0::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1676{
1677 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1678}
1679
1680inline void QOpenGLFunctions_3_0::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1681{
1682 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1683}
1684
1685inline void QOpenGLFunctions_3_0::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1686{
1687 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1688}
1689
1690inline void QOpenGLFunctions_3_0::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1691{
1692 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1693}
1694
1695inline GLenum QOpenGLFunctions_3_0::glCheckFramebufferStatus(GLenum target)
1696{
1697 return d_3_0_Core->f.CheckFramebufferStatus(target);
1698}
1699
1700inline void QOpenGLFunctions_3_0::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1701{
1702 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1703}
1704
1705inline void QOpenGLFunctions_3_0::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1706{
1707 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1708}
1709
1710inline void QOpenGLFunctions_3_0::glBindFramebuffer(GLenum target, GLuint framebuffer)
1711{
1712 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1713}
1714
1715inline GLboolean QOpenGLFunctions_3_0::glIsFramebuffer(GLuint framebuffer)
1716{
1717 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1718}
1719
1720inline void QOpenGLFunctions_3_0::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1721{
1722 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1723}
1724
1725inline void QOpenGLFunctions_3_0::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1726{
1727 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1728}
1729
1730inline void QOpenGLFunctions_3_0::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1731{
1732 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1733}
1734
1735inline void QOpenGLFunctions_3_0::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1736{
1737 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1738}
1739
1740inline void QOpenGLFunctions_3_0::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1741{
1742 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1743}
1744
1745inline GLboolean QOpenGLFunctions_3_0::glIsRenderbuffer(GLuint renderbuffer)
1746{
1747 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1748}
1749
1750inline const GLubyte * QOpenGLFunctions_3_0::glGetStringi(GLenum name, GLuint index)
1751{
1752 return d_3_0_Core->f.GetStringi(name, index);
1753}
1754
1755inline void QOpenGLFunctions_3_0::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1756{
1757 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1758}
1759
1760inline void QOpenGLFunctions_3_0::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1761{
1762 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1763}
1764
1765inline void QOpenGLFunctions_3_0::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1766{
1767 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1768}
1769
1770inline void QOpenGLFunctions_3_0::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1771{
1772 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1773}
1774
1775inline void QOpenGLFunctions_3_0::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1776{
1777 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1778}
1779
1780inline void QOpenGLFunctions_3_0::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1781{
1782 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1783}
1784
1785inline void QOpenGLFunctions_3_0::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1786{
1787 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1788}
1789
1790inline void QOpenGLFunctions_3_0::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1791{
1792 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1793}
1794
1795inline void QOpenGLFunctions_3_0::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1796{
1797 d_3_0_Core->f.Uniform4uiv(location, count, value);
1798}
1799
1800inline void QOpenGLFunctions_3_0::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1801{
1802 d_3_0_Core->f.Uniform3uiv(location, count, value);
1803}
1804
1805inline void QOpenGLFunctions_3_0::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1806{
1807 d_3_0_Core->f.Uniform2uiv(location, count, value);
1808}
1809
1810inline void QOpenGLFunctions_3_0::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1811{
1812 d_3_0_Core->f.Uniform1uiv(location, count, value);
1813}
1814
1815inline void QOpenGLFunctions_3_0::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1816{
1817 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1818}
1819
1820inline void QOpenGLFunctions_3_0::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1821{
1822 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1823}
1824
1825inline void QOpenGLFunctions_3_0::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1826{
1827 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1828}
1829
1830inline void QOpenGLFunctions_3_0::glUniform1ui(GLint location, GLuint v0)
1831{
1832 d_3_0_Core->f.Uniform1ui(location, v0);
1833}
1834
1835inline GLint QOpenGLFunctions_3_0::glGetFragDataLocation(GLuint program, const GLchar *name)
1836{
1837 return d_3_0_Core->f.GetFragDataLocation(program, name);
1838}
1839
1840inline void QOpenGLFunctions_3_0::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1841{
1842 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1843}
1844
1845inline void QOpenGLFunctions_3_0::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1846{
1847 d_3_0_Core->f.GetUniformuiv(program, location, params);
1848}
1849
1850inline void QOpenGLFunctions_3_0::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1851{
1852 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1853}
1854
1855inline void QOpenGLFunctions_3_0::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1856{
1857 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1858}
1859
1860inline void QOpenGLFunctions_3_0::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1861{
1862 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1863}
1864
1865inline void QOpenGLFunctions_3_0::glEndConditionalRender()
1866{
1867 d_3_0_Core->f.EndConditionalRender();
1868}
1869
1870inline void QOpenGLFunctions_3_0::glBeginConditionalRender(GLuint id, GLenum mode)
1871{
1872 d_3_0_Core->f.BeginConditionalRender(id, mode);
1873}
1874
1875inline void QOpenGLFunctions_3_0::glClampColor(GLenum target, GLenum clamp)
1876{
1877 d_3_0_Core->f.ClampColor(target, clamp);
1878}
1879
1880inline void QOpenGLFunctions_3_0::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1881{
1882 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1883}
1884
1885inline void QOpenGLFunctions_3_0::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1886{
1887 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1888}
1889
1890inline void QOpenGLFunctions_3_0::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1891{
1892 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1893}
1894
1895inline void QOpenGLFunctions_3_0::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1896{
1897 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1898}
1899
1900inline void QOpenGLFunctions_3_0::glEndTransformFeedback()
1901{
1902 d_3_0_Core->f.EndTransformFeedback();
1903}
1904
1905inline void QOpenGLFunctions_3_0::glBeginTransformFeedback(GLenum primitiveMode)
1906{
1907 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1908}
1909
1910inline GLboolean QOpenGLFunctions_3_0::glIsEnabledi(GLenum target, GLuint index)
1911{
1912 return d_3_0_Core->f.IsEnabledi(target, index);
1913}
1914
1915inline void QOpenGLFunctions_3_0::glDisablei(GLenum target, GLuint index)
1916{
1917 d_3_0_Core->f.Disablei(target, index);
1918}
1919
1920inline void QOpenGLFunctions_3_0::glEnablei(GLenum target, GLuint index)
1921{
1922 d_3_0_Core->f.Enablei(target, index);
1923}
1924
1925inline void QOpenGLFunctions_3_0::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1926{
1927 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1928}
1929
1930inline void QOpenGLFunctions_3_0::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1931{
1932 d_3_0_Core->f.GetBooleani_v(target, index, data);
1933}
1934
1935inline void QOpenGLFunctions_3_0::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1936{
1937 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1938}
1939
1940
1941// OpenGL 1.0 deprecated functions
1942inline void QOpenGLFunctions_3_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1943{
1944 d_1_0_Deprecated->f.Translatef(x, y, z);
1945}
1946
1947inline void QOpenGLFunctions_3_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1948{
1949 d_1_0_Deprecated->f.Translated(x, y, z);
1950}
1951
1952inline void QOpenGLFunctions_3_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
1953{
1954 d_1_0_Deprecated->f.Scalef(x, y, z);
1955}
1956
1957inline void QOpenGLFunctions_3_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
1958{
1959 d_1_0_Deprecated->f.Scaled(x, y, z);
1960}
1961
1962inline void QOpenGLFunctions_3_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1963{
1964 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1965}
1966
1967inline void QOpenGLFunctions_3_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1968{
1969 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1970}
1971
1972inline void QOpenGLFunctions_3_0::glPushMatrix()
1973{
1974 d_1_0_Deprecated->f.PushMatrix();
1975}
1976
1977inline void QOpenGLFunctions_3_0::glPopMatrix()
1978{
1979 d_1_0_Deprecated->f.PopMatrix();
1980}
1981
1982inline void QOpenGLFunctions_3_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1983{
1984 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1985}
1986
1987inline void QOpenGLFunctions_3_0::glMultMatrixd(const GLdouble *m)
1988{
1989 d_1_0_Deprecated->f.MultMatrixd(m);
1990}
1991
1992inline void QOpenGLFunctions_3_0::glMultMatrixf(const GLfloat *m)
1993{
1994 d_1_0_Deprecated->f.MultMatrixf(m);
1995}
1996
1997inline void QOpenGLFunctions_3_0::glMatrixMode(GLenum mode)
1998{
1999 d_1_0_Deprecated->f.MatrixMode(mode);
2000}
2001
2002inline void QOpenGLFunctions_3_0::glLoadMatrixd(const GLdouble *m)
2003{
2004 d_1_0_Deprecated->f.LoadMatrixd(m);
2005}
2006
2007inline void QOpenGLFunctions_3_0::glLoadMatrixf(const GLfloat *m)
2008{
2009 d_1_0_Deprecated->f.LoadMatrixf(m);
2010}
2011
2012inline void QOpenGLFunctions_3_0::glLoadIdentity()
2013{
2014 d_1_0_Deprecated->f.LoadIdentity();
2015}
2016
2017inline void QOpenGLFunctions_3_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2018{
2019 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2020}
2021
2022inline GLboolean QOpenGLFunctions_3_0::glIsList(GLuint list)
2023{
2024 return d_1_0_Deprecated->f.IsList(list);
2025}
2026
2027inline void QOpenGLFunctions_3_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2028{
2029 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2030}
2031
2032inline void QOpenGLFunctions_3_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2033{
2034 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2035}
2036
2037inline void QOpenGLFunctions_3_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2038{
2039 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2040}
2041
2042inline void QOpenGLFunctions_3_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2043{
2044 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2045}
2046
2047inline void QOpenGLFunctions_3_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2048{
2049 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2050}
2051
2052inline void QOpenGLFunctions_3_0::glGetPolygonStipple(GLubyte *mask)
2053{
2054 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2055}
2056
2057inline void QOpenGLFunctions_3_0::glGetPixelMapusv(GLenum map, GLushort *values)
2058{
2059 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2060}
2061
2062inline void QOpenGLFunctions_3_0::glGetPixelMapuiv(GLenum map, GLuint *values)
2063{
2064 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2065}
2066
2067inline void QOpenGLFunctions_3_0::glGetPixelMapfv(GLenum map, GLfloat *values)
2068{
2069 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2070}
2071
2072inline void QOpenGLFunctions_3_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2073{
2074 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2075}
2076
2077inline void QOpenGLFunctions_3_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2078{
2079 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2080}
2081
2082inline void QOpenGLFunctions_3_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
2083{
2084 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2085}
2086
2087inline void QOpenGLFunctions_3_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2088{
2089 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2090}
2091
2092inline void QOpenGLFunctions_3_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2093{
2094 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2095}
2096
2097inline void QOpenGLFunctions_3_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2098{
2099 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2100}
2101
2102inline void QOpenGLFunctions_3_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2103{
2104 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2105}
2106
2107inline void QOpenGLFunctions_3_0::glGetClipPlane(GLenum plane, GLdouble *equation)
2108{
2109 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2110}
2111
2112inline void QOpenGLFunctions_3_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2113{
2114 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2115}
2116
2117inline void QOpenGLFunctions_3_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2118{
2119 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2120}
2121
2122inline void QOpenGLFunctions_3_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2123{
2124 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2125}
2126
2127inline void QOpenGLFunctions_3_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2128{
2129 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2130}
2131
2132inline void QOpenGLFunctions_3_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2133{
2134 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2135}
2136
2137inline void QOpenGLFunctions_3_0::glPixelTransferi(GLenum pname, GLint param)
2138{
2139 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2140}
2141
2142inline void QOpenGLFunctions_3_0::glPixelTransferf(GLenum pname, GLfloat param)
2143{
2144 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2145}
2146
2147inline void QOpenGLFunctions_3_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2148{
2149 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2150}
2151
2152inline void QOpenGLFunctions_3_0::glAlphaFunc(GLenum func, GLfloat ref)
2153{
2154 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2155}
2156
2157inline void QOpenGLFunctions_3_0::glEvalPoint2(GLint i, GLint j)
2158{
2159 d_1_0_Deprecated->f.EvalPoint2(i, j);
2160}
2161
2162inline void QOpenGLFunctions_3_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2163{
2164 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2165}
2166
2167inline void QOpenGLFunctions_3_0::glEvalPoint1(GLint i)
2168{
2169 d_1_0_Deprecated->f.EvalPoint1(i);
2170}
2171
2172inline void QOpenGLFunctions_3_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2173{
2174 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2175}
2176
2177inline void QOpenGLFunctions_3_0::glEvalCoord2fv(const GLfloat *u)
2178{
2179 d_1_0_Deprecated->f.EvalCoord2fv(u);
2180}
2181
2182inline void QOpenGLFunctions_3_0::glEvalCoord2f(GLfloat u, GLfloat v)
2183{
2184 d_1_0_Deprecated->f.EvalCoord2f(u, v);
2185}
2186
2187inline void QOpenGLFunctions_3_0::glEvalCoord2dv(const GLdouble *u)
2188{
2189 d_1_0_Deprecated->f.EvalCoord2dv(u);
2190}
2191
2192inline void QOpenGLFunctions_3_0::glEvalCoord2d(GLdouble u, GLdouble v)
2193{
2194 d_1_0_Deprecated->f.EvalCoord2d(u, v);
2195}
2196
2197inline void QOpenGLFunctions_3_0::glEvalCoord1fv(const GLfloat *u)
2198{
2199 d_1_0_Deprecated->f.EvalCoord1fv(u);
2200}
2201
2202inline void QOpenGLFunctions_3_0::glEvalCoord1f(GLfloat u)
2203{
2204 d_1_0_Deprecated->f.EvalCoord1f(u);
2205}
2206
2207inline void QOpenGLFunctions_3_0::glEvalCoord1dv(const GLdouble *u)
2208{
2209 d_1_0_Deprecated->f.EvalCoord1dv(u);
2210}
2211
2212inline void QOpenGLFunctions_3_0::glEvalCoord1d(GLdouble u)
2213{
2214 d_1_0_Deprecated->f.EvalCoord1d(u);
2215}
2216
2217inline void QOpenGLFunctions_3_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2218{
2219 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2220}
2221
2222inline void QOpenGLFunctions_3_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2223{
2224 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2225}
2226
2227inline void QOpenGLFunctions_3_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2228{
2229 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2230}
2231
2232inline void QOpenGLFunctions_3_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2233{
2234 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2235}
2236
2237inline void QOpenGLFunctions_3_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2238{
2239 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2240}
2241
2242inline void QOpenGLFunctions_3_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2243{
2244 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2245}
2246
2247inline void QOpenGLFunctions_3_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2248{
2249 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2250}
2251
2252inline void QOpenGLFunctions_3_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2253{
2254 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2255}
2256
2257inline void QOpenGLFunctions_3_0::glPushAttrib(GLbitfield mask)
2258{
2259 d_1_0_Deprecated->f.PushAttrib(mask);
2260}
2261
2262inline void QOpenGLFunctions_3_0::glPopAttrib()
2263{
2264 d_1_0_Deprecated->f.PopAttrib();
2265}
2266
2267inline void QOpenGLFunctions_3_0::glAccum(GLenum op, GLfloat value)
2268{
2269 d_1_0_Deprecated->f.Accum(op, value);
2270}
2271
2272inline void QOpenGLFunctions_3_0::glIndexMask(GLuint mask)
2273{
2274 d_1_0_Deprecated->f.IndexMask(mask);
2275}
2276
2277inline void QOpenGLFunctions_3_0::glClearIndex(GLfloat c)
2278{
2279 d_1_0_Deprecated->f.ClearIndex(c);
2280}
2281
2282inline void QOpenGLFunctions_3_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2283{
2284 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2285}
2286
2287inline void QOpenGLFunctions_3_0::glPushName(GLuint name)
2288{
2289 d_1_0_Deprecated->f.PushName(name);
2290}
2291
2292inline void QOpenGLFunctions_3_0::glPopName()
2293{
2294 d_1_0_Deprecated->f.PopName();
2295}
2296
2297inline void QOpenGLFunctions_3_0::glPassThrough(GLfloat token)
2298{
2299 d_1_0_Deprecated->f.PassThrough(token);
2300}
2301
2302inline void QOpenGLFunctions_3_0::glLoadName(GLuint name)
2303{
2304 d_1_0_Deprecated->f.LoadName(name);
2305}
2306
2307inline void QOpenGLFunctions_3_0::glInitNames()
2308{
2309 d_1_0_Deprecated->f.InitNames();
2310}
2311
2312inline GLint QOpenGLFunctions_3_0::glRenderMode(GLenum mode)
2313{
2314 return d_1_0_Deprecated->f.RenderMode(mode);
2315}
2316
2317inline void QOpenGLFunctions_3_0::glSelectBuffer(GLsizei size, GLuint *buffer)
2318{
2319 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2320}
2321
2322inline void QOpenGLFunctions_3_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2323{
2324 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2325}
2326
2327inline void QOpenGLFunctions_3_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2328{
2329 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2330}
2331
2332inline void QOpenGLFunctions_3_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
2333{
2334 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2335}
2336
2337inline void QOpenGLFunctions_3_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2338{
2339 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2340}
2341
2342inline void QOpenGLFunctions_3_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2343{
2344 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2345}
2346
2347inline void QOpenGLFunctions_3_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2348{
2349 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2350}
2351
2352inline void QOpenGLFunctions_3_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2353{
2354 d_1_0_Deprecated->f.TexGend(coord, pname, param);
2355}
2356
2357inline void QOpenGLFunctions_3_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2358{
2359 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2360}
2361
2362inline void QOpenGLFunctions_3_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
2363{
2364 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2365}
2366
2367inline void QOpenGLFunctions_3_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2368{
2369 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2370}
2371
2372inline void QOpenGLFunctions_3_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2373{
2374 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2375}
2376
2377inline void QOpenGLFunctions_3_0::glShadeModel(GLenum mode)
2378{
2379 d_1_0_Deprecated->f.ShadeModel(mode);
2380}
2381
2382inline void QOpenGLFunctions_3_0::glPolygonStipple(const GLubyte *mask)
2383{
2384 d_1_0_Deprecated->f.PolygonStipple(mask);
2385}
2386
2387inline void QOpenGLFunctions_3_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2388{
2389 d_1_0_Deprecated->f.Materialiv(face, pname, params);
2390}
2391
2392inline void QOpenGLFunctions_3_0::glMateriali(GLenum face, GLenum pname, GLint param)
2393{
2394 d_1_0_Deprecated->f.Materiali(face, pname, param);
2395}
2396
2397inline void QOpenGLFunctions_3_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2398{
2399 d_1_0_Deprecated->f.Materialfv(face, pname, params);
2400}
2401
2402inline void QOpenGLFunctions_3_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2403{
2404 d_1_0_Deprecated->f.Materialf(face, pname, param);
2405}
2406
2407inline void QOpenGLFunctions_3_0::glLineStipple(GLint factor, GLushort pattern)
2408{
2409 d_1_0_Deprecated->f.LineStipple(factor, pattern);
2410}
2411
2412inline void QOpenGLFunctions_3_0::glLightModeliv(GLenum pname, const GLint *params)
2413{
2414 d_1_0_Deprecated->f.LightModeliv(pname, params);
2415}
2416
2417inline void QOpenGLFunctions_3_0::glLightModeli(GLenum pname, GLint param)
2418{
2419 d_1_0_Deprecated->f.LightModeli(pname, param);
2420}
2421
2422inline void QOpenGLFunctions_3_0::glLightModelfv(GLenum pname, const GLfloat *params)
2423{
2424 d_1_0_Deprecated->f.LightModelfv(pname, params);
2425}
2426
2427inline void QOpenGLFunctions_3_0::glLightModelf(GLenum pname, GLfloat param)
2428{
2429 d_1_0_Deprecated->f.LightModelf(pname, param);
2430}
2431
2432inline void QOpenGLFunctions_3_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
2433{
2434 d_1_0_Deprecated->f.Lightiv(light, pname, params);
2435}
2436
2437inline void QOpenGLFunctions_3_0::glLighti(GLenum light, GLenum pname, GLint param)
2438{
2439 d_1_0_Deprecated->f.Lighti(light, pname, param);
2440}
2441
2442inline void QOpenGLFunctions_3_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2443{
2444 d_1_0_Deprecated->f.Lightfv(light, pname, params);
2445}
2446
2447inline void QOpenGLFunctions_3_0::glLightf(GLenum light, GLenum pname, GLfloat param)
2448{
2449 d_1_0_Deprecated->f.Lightf(light, pname, param);
2450}
2451
2452inline void QOpenGLFunctions_3_0::glFogiv(GLenum pname, const GLint *params)
2453{
2454 d_1_0_Deprecated->f.Fogiv(pname, params);
2455}
2456
2457inline void QOpenGLFunctions_3_0::glFogi(GLenum pname, GLint param)
2458{
2459 d_1_0_Deprecated->f.Fogi(pname, param);
2460}
2461
2462inline void QOpenGLFunctions_3_0::glFogfv(GLenum pname, const GLfloat *params)
2463{
2464 d_1_0_Deprecated->f.Fogfv(pname, params);
2465}
2466
2467inline void QOpenGLFunctions_3_0::glFogf(GLenum pname, GLfloat param)
2468{
2469 d_1_0_Deprecated->f.Fogf(pname, param);
2470}
2471
2472inline void QOpenGLFunctions_3_0::glColorMaterial(GLenum face, GLenum mode)
2473{
2474 d_1_0_Deprecated->f.ColorMaterial(face, mode);
2475}
2476
2477inline void QOpenGLFunctions_3_0::glClipPlane(GLenum plane, const GLdouble *equation)
2478{
2479 d_1_0_Deprecated->f.ClipPlane(plane, equation);
2480}
2481
2482inline void QOpenGLFunctions_3_0::glVertex4sv(const GLshort *v)
2483{
2484 d_1_0_Deprecated->f.Vertex4sv(v);
2485}
2486
2487inline void QOpenGLFunctions_3_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2488{
2489 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2490}
2491
2492inline void QOpenGLFunctions_3_0::glVertex4iv(const GLint *v)
2493{
2494 d_1_0_Deprecated->f.Vertex4iv(v);
2495}
2496
2497inline void QOpenGLFunctions_3_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2498{
2499 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2500}
2501
2502inline void QOpenGLFunctions_3_0::glVertex4fv(const GLfloat *v)
2503{
2504 d_1_0_Deprecated->f.Vertex4fv(v);
2505}
2506
2507inline void QOpenGLFunctions_3_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2508{
2509 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2510}
2511
2512inline void QOpenGLFunctions_3_0::glVertex4dv(const GLdouble *v)
2513{
2514 d_1_0_Deprecated->f.Vertex4dv(v);
2515}
2516
2517inline void QOpenGLFunctions_3_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2518{
2519 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2520}
2521
2522inline void QOpenGLFunctions_3_0::glVertex3sv(const GLshort *v)
2523{
2524 d_1_0_Deprecated->f.Vertex3sv(v);
2525}
2526
2527inline void QOpenGLFunctions_3_0::glVertex3s(GLshort x, GLshort y, GLshort z)
2528{
2529 d_1_0_Deprecated->f.Vertex3s(x, y, z);
2530}
2531
2532inline void QOpenGLFunctions_3_0::glVertex3iv(const GLint *v)
2533{
2534 d_1_0_Deprecated->f.Vertex3iv(v);
2535}
2536
2537inline void QOpenGLFunctions_3_0::glVertex3i(GLint x, GLint y, GLint z)
2538{
2539 d_1_0_Deprecated->f.Vertex3i(x, y, z);
2540}
2541
2542inline void QOpenGLFunctions_3_0::glVertex3fv(const GLfloat *v)
2543{
2544 d_1_0_Deprecated->f.Vertex3fv(v);
2545}
2546
2547inline void QOpenGLFunctions_3_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2548{
2549 d_1_0_Deprecated->f.Vertex3f(x, y, z);
2550}
2551
2552inline void QOpenGLFunctions_3_0::glVertex3dv(const GLdouble *v)
2553{
2554 d_1_0_Deprecated->f.Vertex3dv(v);
2555}
2556
2557inline void QOpenGLFunctions_3_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2558{
2559 d_1_0_Deprecated->f.Vertex3d(x, y, z);
2560}
2561
2562inline void QOpenGLFunctions_3_0::glVertex2sv(const GLshort *v)
2563{
2564 d_1_0_Deprecated->f.Vertex2sv(v);
2565}
2566
2567inline void QOpenGLFunctions_3_0::glVertex2s(GLshort x, GLshort y)
2568{
2569 d_1_0_Deprecated->f.Vertex2s(x, y);
2570}
2571
2572inline void QOpenGLFunctions_3_0::glVertex2iv(const GLint *v)
2573{
2574 d_1_0_Deprecated->f.Vertex2iv(v);
2575}
2576
2577inline void QOpenGLFunctions_3_0::glVertex2i(GLint x, GLint y)
2578{
2579 d_1_0_Deprecated->f.Vertex2i(x, y);
2580}
2581
2582inline void QOpenGLFunctions_3_0::glVertex2fv(const GLfloat *v)
2583{
2584 d_1_0_Deprecated->f.Vertex2fv(v);
2585}
2586
2587inline void QOpenGLFunctions_3_0::glVertex2f(GLfloat x, GLfloat y)
2588{
2589 d_1_0_Deprecated->f.Vertex2f(x, y);
2590}
2591
2592inline void QOpenGLFunctions_3_0::glVertex2dv(const GLdouble *v)
2593{
2594 d_1_0_Deprecated->f.Vertex2dv(v);
2595}
2596
2597inline void QOpenGLFunctions_3_0::glVertex2d(GLdouble x, GLdouble y)
2598{
2599 d_1_0_Deprecated->f.Vertex2d(x, y);
2600}
2601
2602inline void QOpenGLFunctions_3_0::glTexCoord4sv(const GLshort *v)
2603{
2604 d_1_0_Deprecated->f.TexCoord4sv(v);
2605}
2606
2607inline void QOpenGLFunctions_3_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2608{
2609 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2610}
2611
2612inline void QOpenGLFunctions_3_0::glTexCoord4iv(const GLint *v)
2613{
2614 d_1_0_Deprecated->f.TexCoord4iv(v);
2615}
2616
2617inline void QOpenGLFunctions_3_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2618{
2619 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2620}
2621
2622inline void QOpenGLFunctions_3_0::glTexCoord4fv(const GLfloat *v)
2623{
2624 d_1_0_Deprecated->f.TexCoord4fv(v);
2625}
2626
2627inline void QOpenGLFunctions_3_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2628{
2629 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2630}
2631
2632inline void QOpenGLFunctions_3_0::glTexCoord4dv(const GLdouble *v)
2633{
2634 d_1_0_Deprecated->f.TexCoord4dv(v);
2635}
2636
2637inline void QOpenGLFunctions_3_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2638{
2639 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2640}
2641
2642inline void QOpenGLFunctions_3_0::glTexCoord3sv(const GLshort *v)
2643{
2644 d_1_0_Deprecated->f.TexCoord3sv(v);
2645}
2646
2647inline void QOpenGLFunctions_3_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2648{
2649 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2650}
2651
2652inline void QOpenGLFunctions_3_0::glTexCoord3iv(const GLint *v)
2653{
2654 d_1_0_Deprecated->f.TexCoord3iv(v);
2655}
2656
2657inline void QOpenGLFunctions_3_0::glTexCoord3i(GLint s, GLint t, GLint r)
2658{
2659 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2660}
2661
2662inline void QOpenGLFunctions_3_0::glTexCoord3fv(const GLfloat *v)
2663{
2664 d_1_0_Deprecated->f.TexCoord3fv(v);
2665}
2666
2667inline void QOpenGLFunctions_3_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2668{
2669 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2670}
2671
2672inline void QOpenGLFunctions_3_0::glTexCoord3dv(const GLdouble *v)
2673{
2674 d_1_0_Deprecated->f.TexCoord3dv(v);
2675}
2676
2677inline void QOpenGLFunctions_3_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2678{
2679 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2680}
2681
2682inline void QOpenGLFunctions_3_0::glTexCoord2sv(const GLshort *v)
2683{
2684 d_1_0_Deprecated->f.TexCoord2sv(v);
2685}
2686
2687inline void QOpenGLFunctions_3_0::glTexCoord2s(GLshort s, GLshort t)
2688{
2689 d_1_0_Deprecated->f.TexCoord2s(s, t);
2690}
2691
2692inline void QOpenGLFunctions_3_0::glTexCoord2iv(const GLint *v)
2693{
2694 d_1_0_Deprecated->f.TexCoord2iv(v);
2695}
2696
2697inline void QOpenGLFunctions_3_0::glTexCoord2i(GLint s, GLint t)
2698{
2699 d_1_0_Deprecated->f.TexCoord2i(s, t);
2700}
2701
2702inline void QOpenGLFunctions_3_0::glTexCoord2fv(const GLfloat *v)
2703{
2704 d_1_0_Deprecated->f.TexCoord2fv(v);
2705}
2706
2707inline void QOpenGLFunctions_3_0::glTexCoord2f(GLfloat s, GLfloat t)
2708{
2709 d_1_0_Deprecated->f.TexCoord2f(s, t);
2710}
2711
2712inline void QOpenGLFunctions_3_0::glTexCoord2dv(const GLdouble *v)
2713{
2714 d_1_0_Deprecated->f.TexCoord2dv(v);
2715}
2716
2717inline void QOpenGLFunctions_3_0::glTexCoord2d(GLdouble s, GLdouble t)
2718{
2719 d_1_0_Deprecated->f.TexCoord2d(s, t);
2720}
2721
2722inline void QOpenGLFunctions_3_0::glTexCoord1sv(const GLshort *v)
2723{
2724 d_1_0_Deprecated->f.TexCoord1sv(v);
2725}
2726
2727inline void QOpenGLFunctions_3_0::glTexCoord1s(GLshort s)
2728{
2729 d_1_0_Deprecated->f.TexCoord1s(s);
2730}
2731
2732inline void QOpenGLFunctions_3_0::glTexCoord1iv(const GLint *v)
2733{
2734 d_1_0_Deprecated->f.TexCoord1iv(v);
2735}
2736
2737inline void QOpenGLFunctions_3_0::glTexCoord1i(GLint s)
2738{
2739 d_1_0_Deprecated->f.TexCoord1i(s);
2740}
2741
2742inline void QOpenGLFunctions_3_0::glTexCoord1fv(const GLfloat *v)
2743{
2744 d_1_0_Deprecated->f.TexCoord1fv(v);
2745}
2746
2747inline void QOpenGLFunctions_3_0::glTexCoord1f(GLfloat s)
2748{
2749 d_1_0_Deprecated->f.TexCoord1f(s);
2750}
2751
2752inline void QOpenGLFunctions_3_0::glTexCoord1dv(const GLdouble *v)
2753{
2754 d_1_0_Deprecated->f.TexCoord1dv(v);
2755}
2756
2757inline void QOpenGLFunctions_3_0::glTexCoord1d(GLdouble s)
2758{
2759 d_1_0_Deprecated->f.TexCoord1d(s);
2760}
2761
2762inline void QOpenGLFunctions_3_0::glRectsv(const GLshort *v1, const GLshort *v2)
2763{
2764 d_1_0_Deprecated->f.Rectsv(v1, v2);
2765}
2766
2767inline void QOpenGLFunctions_3_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2768{
2769 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2770}
2771
2772inline void QOpenGLFunctions_3_0::glRectiv(const GLint *v1, const GLint *v2)
2773{
2774 d_1_0_Deprecated->f.Rectiv(v1, v2);
2775}
2776
2777inline void QOpenGLFunctions_3_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2778{
2779 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2780}
2781
2782inline void QOpenGLFunctions_3_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
2783{
2784 d_1_0_Deprecated->f.Rectfv(v1, v2);
2785}
2786
2787inline void QOpenGLFunctions_3_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2788{
2789 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2790}
2791
2792inline void QOpenGLFunctions_3_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
2793{
2794 d_1_0_Deprecated->f.Rectdv(v1, v2);
2795}
2796
2797inline void QOpenGLFunctions_3_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2798{
2799 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
2800}
2801
2802inline void QOpenGLFunctions_3_0::glRasterPos4sv(const GLshort *v)
2803{
2804 d_1_0_Deprecated->f.RasterPos4sv(v);
2805}
2806
2807inline void QOpenGLFunctions_3_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
2808{
2809 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
2810}
2811
2812inline void QOpenGLFunctions_3_0::glRasterPos4iv(const GLint *v)
2813{
2814 d_1_0_Deprecated->f.RasterPos4iv(v);
2815}
2816
2817inline void QOpenGLFunctions_3_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
2818{
2819 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
2820}
2821
2822inline void QOpenGLFunctions_3_0::glRasterPos4fv(const GLfloat *v)
2823{
2824 d_1_0_Deprecated->f.RasterPos4fv(v);
2825}
2826
2827inline void QOpenGLFunctions_3_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2828{
2829 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
2830}
2831
2832inline void QOpenGLFunctions_3_0::glRasterPos4dv(const GLdouble *v)
2833{
2834 d_1_0_Deprecated->f.RasterPos4dv(v);
2835}
2836
2837inline void QOpenGLFunctions_3_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2838{
2839 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2840}
2841
2842inline void QOpenGLFunctions_3_0::glRasterPos3sv(const GLshort *v)
2843{
2844 d_1_0_Deprecated->f.RasterPos3sv(v);
2845}
2846
2847inline void QOpenGLFunctions_3_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2848{
2849 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2850}
2851
2852inline void QOpenGLFunctions_3_0::glRasterPos3iv(const GLint *v)
2853{
2854 d_1_0_Deprecated->f.RasterPos3iv(v);
2855}
2856
2857inline void QOpenGLFunctions_3_0::glRasterPos3i(GLint x, GLint y, GLint z)
2858{
2859 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2860}
2861
2862inline void QOpenGLFunctions_3_0::glRasterPos3fv(const GLfloat *v)
2863{
2864 d_1_0_Deprecated->f.RasterPos3fv(v);
2865}
2866
2867inline void QOpenGLFunctions_3_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2868{
2869 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2870}
2871
2872inline void QOpenGLFunctions_3_0::glRasterPos3dv(const GLdouble *v)
2873{
2874 d_1_0_Deprecated->f.RasterPos3dv(v);
2875}
2876
2877inline void QOpenGLFunctions_3_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2878{
2879 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2880}
2881
2882inline void QOpenGLFunctions_3_0::glRasterPos2sv(const GLshort *v)
2883{
2884 d_1_0_Deprecated->f.RasterPos2sv(v);
2885}
2886
2887inline void QOpenGLFunctions_3_0::glRasterPos2s(GLshort x, GLshort y)
2888{
2889 d_1_0_Deprecated->f.RasterPos2s(x, y);
2890}
2891
2892inline void QOpenGLFunctions_3_0::glRasterPos2iv(const GLint *v)
2893{
2894 d_1_0_Deprecated->f.RasterPos2iv(v);
2895}
2896
2897inline void QOpenGLFunctions_3_0::glRasterPos2i(GLint x, GLint y)
2898{
2899 d_1_0_Deprecated->f.RasterPos2i(x, y);
2900}
2901
2902inline void QOpenGLFunctions_3_0::glRasterPos2fv(const GLfloat *v)
2903{
2904 d_1_0_Deprecated->f.RasterPos2fv(v);
2905}
2906
2907inline void QOpenGLFunctions_3_0::glRasterPos2f(GLfloat x, GLfloat y)
2908{
2909 d_1_0_Deprecated->f.RasterPos2f(x, y);
2910}
2911
2912inline void QOpenGLFunctions_3_0::glRasterPos2dv(const GLdouble *v)
2913{
2914 d_1_0_Deprecated->f.RasterPos2dv(v);
2915}
2916
2917inline void QOpenGLFunctions_3_0::glRasterPos2d(GLdouble x, GLdouble y)
2918{
2919 d_1_0_Deprecated->f.RasterPos2d(x, y);
2920}
2921
2922inline void QOpenGLFunctions_3_0::glNormal3sv(const GLshort *v)
2923{
2924 d_1_0_Deprecated->f.Normal3sv(v);
2925}
2926
2927inline void QOpenGLFunctions_3_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2928{
2929 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2930}
2931
2932inline void QOpenGLFunctions_3_0::glNormal3iv(const GLint *v)
2933{
2934 d_1_0_Deprecated->f.Normal3iv(v);
2935}
2936
2937inline void QOpenGLFunctions_3_0::glNormal3i(GLint nx, GLint ny, GLint nz)
2938{
2939 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2940}
2941
2942inline void QOpenGLFunctions_3_0::glNormal3fv(const GLfloat *v)
2943{
2944 d_1_0_Deprecated->f.Normal3fv(v);
2945}
2946
2947inline void QOpenGLFunctions_3_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2948{
2949 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2950}
2951
2952inline void QOpenGLFunctions_3_0::glNormal3dv(const GLdouble *v)
2953{
2954 d_1_0_Deprecated->f.Normal3dv(v);
2955}
2956
2957inline void QOpenGLFunctions_3_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2958{
2959 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2960}
2961
2962inline void QOpenGLFunctions_3_0::glNormal3bv(const GLbyte *v)
2963{
2964 d_1_0_Deprecated->f.Normal3bv(v);
2965}
2966
2967inline void QOpenGLFunctions_3_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2968{
2969 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2970}
2971
2972inline void QOpenGLFunctions_3_0::glIndexsv(const GLshort *c)
2973{
2974 d_1_0_Deprecated->f.Indexsv(c);
2975}
2976
2977inline void QOpenGLFunctions_3_0::glIndexs(GLshort c)
2978{
2979 d_1_0_Deprecated->f.Indexs(c);
2980}
2981
2982inline void QOpenGLFunctions_3_0::glIndexiv(const GLint *c)
2983{
2984 d_1_0_Deprecated->f.Indexiv(c);
2985}
2986
2987inline void QOpenGLFunctions_3_0::glIndexi(GLint c)
2988{
2989 d_1_0_Deprecated->f.Indexi(c);
2990}
2991
2992inline void QOpenGLFunctions_3_0::glIndexfv(const GLfloat *c)
2993{
2994 d_1_0_Deprecated->f.Indexfv(c);
2995}
2996
2997inline void QOpenGLFunctions_3_0::glIndexf(GLfloat c)
2998{
2999 d_1_0_Deprecated->f.Indexf(c);
3000}
3001
3002inline void QOpenGLFunctions_3_0::glIndexdv(const GLdouble *c)
3003{
3004 d_1_0_Deprecated->f.Indexdv(c);
3005}
3006
3007inline void QOpenGLFunctions_3_0::glIndexd(GLdouble c)
3008{
3009 d_1_0_Deprecated->f.Indexd(c);
3010}
3011
3012inline void QOpenGLFunctions_3_0::glEnd()
3013{
3014 d_1_0_Deprecated->f.End();
3015}
3016
3017inline void QOpenGLFunctions_3_0::glEdgeFlagv(const GLboolean *flag)
3018{
3019 d_1_0_Deprecated->f.EdgeFlagv(flag);
3020}
3021
3022inline void QOpenGLFunctions_3_0::glEdgeFlag(GLboolean flag)
3023{
3024 d_1_0_Deprecated->f.EdgeFlag(flag);
3025}
3026
3027inline void QOpenGLFunctions_3_0::glColor4usv(const GLushort *v)
3028{
3029 d_1_0_Deprecated->f.Color4usv(v);
3030}
3031
3032inline void QOpenGLFunctions_3_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3033{
3034 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3035}
3036
3037inline void QOpenGLFunctions_3_0::glColor4uiv(const GLuint *v)
3038{
3039 d_1_0_Deprecated->f.Color4uiv(v);
3040}
3041
3042inline void QOpenGLFunctions_3_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3043{
3044 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3045}
3046
3047inline void QOpenGLFunctions_3_0::glColor4ubv(const GLubyte *v)
3048{
3049 d_1_0_Deprecated->f.Color4ubv(v);
3050}
3051
3052inline void QOpenGLFunctions_3_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3053{
3054 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3055}
3056
3057inline void QOpenGLFunctions_3_0::glColor4sv(const GLshort *v)
3058{
3059 d_1_0_Deprecated->f.Color4sv(v);
3060}
3061
3062inline void QOpenGLFunctions_3_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3063{
3064 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3065}
3066
3067inline void QOpenGLFunctions_3_0::glColor4iv(const GLint *v)
3068{
3069 d_1_0_Deprecated->f.Color4iv(v);
3070}
3071
3072inline void QOpenGLFunctions_3_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3073{
3074 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3075}
3076
3077inline void QOpenGLFunctions_3_0::glColor4fv(const GLfloat *v)
3078{
3079 d_1_0_Deprecated->f.Color4fv(v);
3080}
3081
3082inline void QOpenGLFunctions_3_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3083{
3084 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3085}
3086
3087inline void QOpenGLFunctions_3_0::glColor4dv(const GLdouble *v)
3088{
3089 d_1_0_Deprecated->f.Color4dv(v);
3090}
3091
3092inline void QOpenGLFunctions_3_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3093{
3094 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3095}
3096
3097inline void QOpenGLFunctions_3_0::glColor4bv(const GLbyte *v)
3098{
3099 d_1_0_Deprecated->f.Color4bv(v);
3100}
3101
3102inline void QOpenGLFunctions_3_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3103{
3104 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3105}
3106
3107inline void QOpenGLFunctions_3_0::glColor3usv(const GLushort *v)
3108{
3109 d_1_0_Deprecated->f.Color3usv(v);
3110}
3111
3112inline void QOpenGLFunctions_3_0::glColor3us(GLushort red, GLushort green, GLushort blue)
3113{
3114 d_1_0_Deprecated->f.Color3us(red, green, blue);
3115}
3116
3117inline void QOpenGLFunctions_3_0::glColor3uiv(const GLuint *v)
3118{
3119 d_1_0_Deprecated->f.Color3uiv(v);
3120}
3121
3122inline void QOpenGLFunctions_3_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
3123{
3124 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3125}
3126
3127inline void QOpenGLFunctions_3_0::glColor3ubv(const GLubyte *v)
3128{
3129 d_1_0_Deprecated->f.Color3ubv(v);
3130}
3131
3132inline void QOpenGLFunctions_3_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3133{
3134 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3135}
3136
3137inline void QOpenGLFunctions_3_0::glColor3sv(const GLshort *v)
3138{
3139 d_1_0_Deprecated->f.Color3sv(v);
3140}
3141
3142inline void QOpenGLFunctions_3_0::glColor3s(GLshort red, GLshort green, GLshort blue)
3143{
3144 d_1_0_Deprecated->f.Color3s(red, green, blue);
3145}
3146
3147inline void QOpenGLFunctions_3_0::glColor3iv(const GLint *v)
3148{
3149 d_1_0_Deprecated->f.Color3iv(v);
3150}
3151
3152inline void QOpenGLFunctions_3_0::glColor3i(GLint red, GLint green, GLint blue)
3153{
3154 d_1_0_Deprecated->f.Color3i(red, green, blue);
3155}
3156
3157inline void QOpenGLFunctions_3_0::glColor3fv(const GLfloat *v)
3158{
3159 d_1_0_Deprecated->f.Color3fv(v);
3160}
3161
3162inline void QOpenGLFunctions_3_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3163{
3164 d_1_0_Deprecated->f.Color3f(red, green, blue);
3165}
3166
3167inline void QOpenGLFunctions_3_0::glColor3dv(const GLdouble *v)
3168{
3169 d_1_0_Deprecated->f.Color3dv(v);
3170}
3171
3172inline void QOpenGLFunctions_3_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3173{
3174 d_1_0_Deprecated->f.Color3d(red, green, blue);
3175}
3176
3177inline void QOpenGLFunctions_3_0::glColor3bv(const GLbyte *v)
3178{
3179 d_1_0_Deprecated->f.Color3bv(v);
3180}
3181
3182inline void QOpenGLFunctions_3_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3183{
3184 d_1_0_Deprecated->f.Color3b(red, green, blue);
3185}
3186
3187inline void QOpenGLFunctions_3_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3188{
3189 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3190}
3191
3192inline void QOpenGLFunctions_3_0::glBegin(GLenum mode)
3193{
3194 d_1_0_Deprecated->f.Begin(mode);
3195}
3196
3197inline void QOpenGLFunctions_3_0::glListBase(GLuint base)
3198{
3199 d_1_0_Deprecated->f.ListBase(base);
3200}
3201
3202inline GLuint QOpenGLFunctions_3_0::glGenLists(GLsizei range)
3203{
3204 return d_1_0_Deprecated->f.GenLists(range);
3205}
3206
3207inline void QOpenGLFunctions_3_0::glDeleteLists(GLuint list, GLsizei range)
3208{
3209 d_1_0_Deprecated->f.DeleteLists(list, range);
3210}
3211
3212inline void QOpenGLFunctions_3_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3213{
3214 d_1_0_Deprecated->f.CallLists(n, type, lists);
3215}
3216
3217inline void QOpenGLFunctions_3_0::glCallList(GLuint list)
3218{
3219 d_1_0_Deprecated->f.CallList(list);
3220}
3221
3222inline void QOpenGLFunctions_3_0::glEndList()
3223{
3224 d_1_0_Deprecated->f.EndList();
3225}
3226
3227inline void QOpenGLFunctions_3_0::glNewList(GLuint list, GLenum mode)
3228{
3229 d_1_0_Deprecated->f.NewList(list, mode);
3230}
3231
3232
3233// OpenGL 1.1 deprecated functions
3234inline void QOpenGLFunctions_3_0::glPushClientAttrib(GLbitfield mask)
3235{
3236 d_1_1_Deprecated->f.PushClientAttrib(mask);
3237}
3238
3239inline void QOpenGLFunctions_3_0::glPopClientAttrib()
3240{
3241 d_1_1_Deprecated->f.PopClientAttrib();
3242}
3243
3244inline void QOpenGLFunctions_3_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3245{
3246 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3247}
3248
3249inline GLboolean QOpenGLFunctions_3_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3250{
3251 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3252}
3253
3254inline void QOpenGLFunctions_3_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3255{
3256 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3257}
3258
3259inline void QOpenGLFunctions_3_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3260{
3261 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3262}
3263
3264inline void QOpenGLFunctions_3_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3265{
3266 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3267}
3268
3269inline void QOpenGLFunctions_3_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3270{
3271 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3272}
3273
3274inline void QOpenGLFunctions_3_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3275{
3276 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3277}
3278
3279inline void QOpenGLFunctions_3_0::glEnableClientState(GLenum array)
3280{
3281 d_1_1_Deprecated->f.EnableClientState(array);
3282}
3283
3284inline void QOpenGLFunctions_3_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3285{
3286 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3287}
3288
3289inline void QOpenGLFunctions_3_0::glDisableClientState(GLenum array)
3290{
3291 d_1_1_Deprecated->f.DisableClientState(array);
3292}
3293
3294inline void QOpenGLFunctions_3_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3295{
3296 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3297}
3298
3299inline void QOpenGLFunctions_3_0::glArrayElement(GLint i)
3300{
3301 d_1_1_Deprecated->f.ArrayElement(i);
3302}
3303
3304
3305// OpenGL 1.2 deprecated functions
3306inline void QOpenGLFunctions_3_0::glResetMinmax(GLenum target)
3307{
3308 d_1_2_Deprecated->f.ResetMinmax(target);
3309}
3310
3311inline void QOpenGLFunctions_3_0::glResetHistogram(GLenum target)
3312{
3313 d_1_2_Deprecated->f.ResetHistogram(target);
3314}
3315
3316inline void QOpenGLFunctions_3_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3317{
3318 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3319}
3320
3321inline void QOpenGLFunctions_3_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3322{
3323 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3324}
3325
3326inline void QOpenGLFunctions_3_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3327{
3328 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3329}
3330
3331inline void QOpenGLFunctions_3_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3332{
3333 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3334}
3335
3336inline void QOpenGLFunctions_3_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3337{
3338 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3339}
3340
3341inline void QOpenGLFunctions_3_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3342{
3343 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3344}
3345
3346inline void QOpenGLFunctions_3_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3347{
3348 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3349}
3350
3351inline void QOpenGLFunctions_3_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3352{
3353 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3354}
3355
3356inline void QOpenGLFunctions_3_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3357{
3358 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3359}
3360
3361inline void QOpenGLFunctions_3_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3362{
3363 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3364}
3365
3366inline void QOpenGLFunctions_3_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3367{
3368 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3369}
3370
3371inline void QOpenGLFunctions_3_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3372{
3373 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3374}
3375
3376inline void QOpenGLFunctions_3_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3377{
3378 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3379}
3380
3381inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3382{
3383 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3384}
3385
3386inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3387{
3388 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3389}
3390
3391inline void QOpenGLFunctions_3_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3392{
3393 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3394}
3395
3396inline void QOpenGLFunctions_3_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3397{
3398 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3399}
3400
3401inline void QOpenGLFunctions_3_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3402{
3403 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3404}
3405
3406inline void QOpenGLFunctions_3_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3407{
3408 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3409}
3410
3411inline void QOpenGLFunctions_3_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
3412{
3413 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3414}
3415
3416inline void QOpenGLFunctions_3_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
3417{
3418 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
3419}
3420
3421inline void QOpenGLFunctions_3_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3422{
3423 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3424}
3425
3426inline void QOpenGLFunctions_3_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3427{
3428 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3429}
3430
3431inline void QOpenGLFunctions_3_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3432{
3433 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3434}
3435
3436inline void QOpenGLFunctions_3_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3437{
3438 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3439}
3440
3441inline void QOpenGLFunctions_3_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3442{
3443 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3444}
3445
3446inline void QOpenGLFunctions_3_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3447{
3448 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
3449}
3450
3451inline void QOpenGLFunctions_3_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
3452{
3453 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3454}
3455
3456inline void QOpenGLFunctions_3_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3457{
3458 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3459}
3460
3461inline void QOpenGLFunctions_3_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3462{
3463 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3464}
3465
3466
3467// OpenGL 1.3 deprecated functions
3468inline void QOpenGLFunctions_3_0::glMultTransposeMatrixd(const GLdouble *m)
3469{
3470 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3471}
3472
3473inline void QOpenGLFunctions_3_0::glMultTransposeMatrixf(const GLfloat *m)
3474{
3475 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3476}
3477
3478inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixd(const GLdouble *m)
3479{
3480 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3481}
3482
3483inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixf(const GLfloat *m)
3484{
3485 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3486}
3487
3488inline void QOpenGLFunctions_3_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3489{
3490 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3491}
3492
3493inline void QOpenGLFunctions_3_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3494{
3495 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3496}
3497
3498inline void QOpenGLFunctions_3_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
3499{
3500 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3501}
3502
3503inline void QOpenGLFunctions_3_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3504{
3505 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3506}
3507
3508inline void QOpenGLFunctions_3_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3509{
3510 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3511}
3512
3513inline void QOpenGLFunctions_3_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3514{
3515 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3516}
3517
3518inline void QOpenGLFunctions_3_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3519{
3520 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3521}
3522
3523inline void QOpenGLFunctions_3_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3524{
3525 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3526}
3527
3528inline void QOpenGLFunctions_3_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3529{
3530 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3531}
3532
3533inline void QOpenGLFunctions_3_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3534{
3535 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3536}
3537
3538inline void QOpenGLFunctions_3_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
3539{
3540 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3541}
3542
3543inline void QOpenGLFunctions_3_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3544{
3545 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3546}
3547
3548inline void QOpenGLFunctions_3_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3549{
3550 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3551}
3552
3553inline void QOpenGLFunctions_3_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3554{
3555 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3556}
3557
3558inline void QOpenGLFunctions_3_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3559{
3560 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3561}
3562
3563inline void QOpenGLFunctions_3_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3564{
3565 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3566}
3567
3568inline void QOpenGLFunctions_3_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3569{
3570 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3571}
3572
3573inline void QOpenGLFunctions_3_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3574{
3575 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3576}
3577
3578inline void QOpenGLFunctions_3_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
3579{
3580 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3581}
3582
3583inline void QOpenGLFunctions_3_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3584{
3585 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3586}
3587
3588inline void QOpenGLFunctions_3_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3589{
3590 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3591}
3592
3593inline void QOpenGLFunctions_3_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3594{
3595 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3596}
3597
3598inline void QOpenGLFunctions_3_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3599{
3600 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3601}
3602
3603inline void QOpenGLFunctions_3_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3604{
3605 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3606}
3607
3608inline void QOpenGLFunctions_3_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3609{
3610 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3611}
3612
3613inline void QOpenGLFunctions_3_0::glMultiTexCoord1s(GLenum target, GLshort s)
3614{
3615 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3616}
3617
3618inline void QOpenGLFunctions_3_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
3619{
3620 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3621}
3622
3623inline void QOpenGLFunctions_3_0::glMultiTexCoord1i(GLenum target, GLint s)
3624{
3625 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3626}
3627
3628inline void QOpenGLFunctions_3_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3629{
3630 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3631}
3632
3633inline void QOpenGLFunctions_3_0::glMultiTexCoord1f(GLenum target, GLfloat s)
3634{
3635 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3636}
3637
3638inline void QOpenGLFunctions_3_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3639{
3640 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3641}
3642
3643inline void QOpenGLFunctions_3_0::glMultiTexCoord1d(GLenum target, GLdouble s)
3644{
3645 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3646}
3647
3648inline void QOpenGLFunctions_3_0::glClientActiveTexture(GLenum texture)
3649{
3650 d_1_3_Deprecated->f.ClientActiveTexture(texture);
3651}
3652
3653
3654// OpenGL 1.4 deprecated functions
3655inline void QOpenGLFunctions_3_0::glWindowPos3sv(const GLshort *v)
3656{
3657 d_1_4_Deprecated->f.WindowPos3sv(v);
3658}
3659
3660inline void QOpenGLFunctions_3_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3661{
3662 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3663}
3664
3665inline void QOpenGLFunctions_3_0::glWindowPos3iv(const GLint *v)
3666{
3667 d_1_4_Deprecated->f.WindowPos3iv(v);
3668}
3669
3670inline void QOpenGLFunctions_3_0::glWindowPos3i(GLint x, GLint y, GLint z)
3671{
3672 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3673}
3674
3675inline void QOpenGLFunctions_3_0::glWindowPos3fv(const GLfloat *v)
3676{
3677 d_1_4_Deprecated->f.WindowPos3fv(v);
3678}
3679
3680inline void QOpenGLFunctions_3_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3681{
3682 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3683}
3684
3685inline void QOpenGLFunctions_3_0::glWindowPos3dv(const GLdouble *v)
3686{
3687 d_1_4_Deprecated->f.WindowPos3dv(v);
3688}
3689
3690inline void QOpenGLFunctions_3_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3691{
3692 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3693}
3694
3695inline void QOpenGLFunctions_3_0::glWindowPos2sv(const GLshort *v)
3696{
3697 d_1_4_Deprecated->f.WindowPos2sv(v);
3698}
3699
3700inline void QOpenGLFunctions_3_0::glWindowPos2s(GLshort x, GLshort y)
3701{
3702 d_1_4_Deprecated->f.WindowPos2s(x, y);
3703}
3704
3705inline void QOpenGLFunctions_3_0::glWindowPos2iv(const GLint *v)
3706{
3707 d_1_4_Deprecated->f.WindowPos2iv(v);
3708}
3709
3710inline void QOpenGLFunctions_3_0::glWindowPos2i(GLint x, GLint y)
3711{
3712 d_1_4_Deprecated->f.WindowPos2i(x, y);
3713}
3714
3715inline void QOpenGLFunctions_3_0::glWindowPos2fv(const GLfloat *v)
3716{
3717 d_1_4_Deprecated->f.WindowPos2fv(v);
3718}
3719
3720inline void QOpenGLFunctions_3_0::glWindowPos2f(GLfloat x, GLfloat y)
3721{
3722 d_1_4_Deprecated->f.WindowPos2f(x, y);
3723}
3724
3725inline void QOpenGLFunctions_3_0::glWindowPos2dv(const GLdouble *v)
3726{
3727 d_1_4_Deprecated->f.WindowPos2dv(v);
3728}
3729
3730inline void QOpenGLFunctions_3_0::glWindowPos2d(GLdouble x, GLdouble y)
3731{
3732 d_1_4_Deprecated->f.WindowPos2d(x, y);
3733}
3734
3735inline void QOpenGLFunctions_3_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3736{
3737 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3738}
3739
3740inline void QOpenGLFunctions_3_0::glSecondaryColor3usv(const GLushort *v)
3741{
3742 d_1_4_Deprecated->f.SecondaryColor3usv(v);
3743}
3744
3745inline void QOpenGLFunctions_3_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3746{
3747 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3748}
3749
3750inline void QOpenGLFunctions_3_0::glSecondaryColor3uiv(const GLuint *v)
3751{
3752 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3753}
3754
3755inline void QOpenGLFunctions_3_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3756{
3757 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3758}
3759
3760inline void QOpenGLFunctions_3_0::glSecondaryColor3ubv(const GLubyte *v)
3761{
3762 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3763}
3764
3765inline void QOpenGLFunctions_3_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3766{
3767 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3768}
3769
3770inline void QOpenGLFunctions_3_0::glSecondaryColor3sv(const GLshort *v)
3771{
3772 d_1_4_Deprecated->f.SecondaryColor3sv(v);
3773}
3774
3775inline void QOpenGLFunctions_3_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3776{
3777 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3778}
3779
3780inline void QOpenGLFunctions_3_0::glSecondaryColor3iv(const GLint *v)
3781{
3782 d_1_4_Deprecated->f.SecondaryColor3iv(v);
3783}
3784
3785inline void QOpenGLFunctions_3_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3786{
3787 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3788}
3789
3790inline void QOpenGLFunctions_3_0::glSecondaryColor3fv(const GLfloat *v)
3791{
3792 d_1_4_Deprecated->f.SecondaryColor3fv(v);
3793}
3794
3795inline void QOpenGLFunctions_3_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3796{
3797 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3798}
3799
3800inline void QOpenGLFunctions_3_0::glSecondaryColor3dv(const GLdouble *v)
3801{
3802 d_1_4_Deprecated->f.SecondaryColor3dv(v);
3803}
3804
3805inline void QOpenGLFunctions_3_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
3806{
3807 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
3808}
3809
3810inline void QOpenGLFunctions_3_0::glSecondaryColor3bv(const GLbyte *v)
3811{
3812 d_1_4_Deprecated->f.SecondaryColor3bv(v);
3813}
3814
3815inline void QOpenGLFunctions_3_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
3816{
3817 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
3818}
3819
3820inline void QOpenGLFunctions_3_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3821{
3822 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
3823}
3824
3825inline void QOpenGLFunctions_3_0::glFogCoorddv(const GLdouble *coord)
3826{
3827 d_1_4_Deprecated->f.FogCoorddv(coord);
3828}
3829
3830inline void QOpenGLFunctions_3_0::glFogCoordd(GLdouble coord)
3831{
3832 d_1_4_Deprecated->f.FogCoordd(coord);
3833}
3834
3835inline void QOpenGLFunctions_3_0::glFogCoordfv(const GLfloat *coord)
3836{
3837 d_1_4_Deprecated->f.FogCoordfv(coord);
3838}
3839
3840inline void QOpenGLFunctions_3_0::glFogCoordf(GLfloat coord)
3841{
3842 d_1_4_Deprecated->f.FogCoordf(coord);
3843}
3844
3845
3846// OpenGL 1.5 deprecated functions
3847
3848// OpenGL 2.0 deprecated functions
3849inline void QOpenGLFunctions_3_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
3850{
3851 d_2_0_Core->f.VertexAttrib4usv(index, v);
3852}
3853
3854inline void QOpenGLFunctions_3_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
3855{
3856 d_2_0_Core->f.VertexAttrib4uiv(index, v);
3857}
3858
3859inline void QOpenGLFunctions_3_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
3860{
3861 d_2_0_Core->f.VertexAttrib4ubv(index, v);
3862}
3863
3864inline void QOpenGLFunctions_3_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
3865{
3866 d_2_0_Core->f.VertexAttrib4sv(index, v);
3867}
3868
3869inline void QOpenGLFunctions_3_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3870{
3871 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
3872}
3873
3874inline void QOpenGLFunctions_3_0::glVertexAttrib4iv(GLuint index, const GLint *v)
3875{
3876 d_2_0_Core->f.VertexAttrib4iv(index, v);
3877}
3878
3879inline void QOpenGLFunctions_3_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
3880{
3881 d_2_0_Core->f.VertexAttrib4fv(index, v);
3882}
3883
3884inline void QOpenGLFunctions_3_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3885{
3886 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
3887}
3888
3889inline void QOpenGLFunctions_3_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
3890{
3891 d_2_0_Core->f.VertexAttrib4dv(index, v);
3892}
3893
3894inline void QOpenGLFunctions_3_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3895{
3896 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
3897}
3898
3899inline void QOpenGLFunctions_3_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
3900{
3901 d_2_0_Core->f.VertexAttrib4bv(index, v);
3902}
3903
3904inline void QOpenGLFunctions_3_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
3905{
3906 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
3907}
3908
3909inline void QOpenGLFunctions_3_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
3910{
3911 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
3912}
3913
3914inline void QOpenGLFunctions_3_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
3915{
3916 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
3917}
3918
3919inline void QOpenGLFunctions_3_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3920{
3921 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
3922}
3923
3924inline void QOpenGLFunctions_3_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
3925{
3926 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
3927}
3928
3929inline void QOpenGLFunctions_3_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
3930{
3931 d_2_0_Core->f.VertexAttrib4Niv(index, v);
3932}
3933
3934inline void QOpenGLFunctions_3_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
3935{
3936 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
3937}
3938
3939inline void QOpenGLFunctions_3_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
3940{
3941 d_2_0_Core->f.VertexAttrib3sv(index, v);
3942}
3943
3944inline void QOpenGLFunctions_3_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
3945{
3946 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
3947}
3948
3949inline void QOpenGLFunctions_3_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
3950{
3951 d_2_0_Core->f.VertexAttrib3fv(index, v);
3952}
3953
3954inline void QOpenGLFunctions_3_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
3955{
3956 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
3957}
3958
3959inline void QOpenGLFunctions_3_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
3960{
3961 d_2_0_Core->f.VertexAttrib3dv(index, v);
3962}
3963
3964inline void QOpenGLFunctions_3_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
3965{
3966 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
3967}
3968
3969inline void QOpenGLFunctions_3_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
3970{
3971 d_2_0_Core->f.VertexAttrib2sv(index, v);
3972}
3973
3974inline void QOpenGLFunctions_3_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
3975{
3976 d_2_0_Core->f.VertexAttrib2s(index, x, y);
3977}
3978
3979inline void QOpenGLFunctions_3_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
3980{
3981 d_2_0_Core->f.VertexAttrib2fv(index, v);
3982}
3983
3984inline void QOpenGLFunctions_3_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
3985{
3986 d_2_0_Core->f.VertexAttrib2f(index, x, y);
3987}
3988
3989inline void QOpenGLFunctions_3_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
3990{
3991 d_2_0_Core->f.VertexAttrib2dv(index, v);
3992}
3993
3994inline void QOpenGLFunctions_3_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
3995{
3996 d_2_0_Core->f.VertexAttrib2d(index, x, y);
3997}
3998
3999inline void QOpenGLFunctions_3_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
4000{
4001 d_2_0_Core->f.VertexAttrib1sv(index, v);
4002}
4003
4004inline void QOpenGLFunctions_3_0::glVertexAttrib1s(GLuint index, GLshort x)
4005{
4006 d_2_0_Core->f.VertexAttrib1s(index, x);
4007}
4008
4009inline void QOpenGLFunctions_3_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4010{
4011 d_2_0_Core->f.VertexAttrib1fv(index, v);
4012}
4013
4014inline void QOpenGLFunctions_3_0::glVertexAttrib1f(GLuint index, GLfloat x)
4015{
4016 d_2_0_Core->f.VertexAttrib1f(index, x);
4017}
4018
4019inline void QOpenGLFunctions_3_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4020{
4021 d_2_0_Core->f.VertexAttrib1dv(index, v);
4022}
4023
4024inline void QOpenGLFunctions_3_0::glVertexAttrib1d(GLuint index, GLdouble x)
4025{
4026 d_2_0_Core->f.VertexAttrib1d(index, x);
4027}
4028
4029
4030// OpenGL 2.1 deprecated functions
4031
4032// OpenGL 3.0 deprecated functions
4033inline void QOpenGLFunctions_3_0::glVertexAttribI4usv(GLuint index, const GLushort *v)
4034{
4035 d_3_0_Core->f.VertexAttribI4usv(index, v);
4036}
4037
4038inline void QOpenGLFunctions_3_0::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4039{
4040 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4041}
4042
4043inline void QOpenGLFunctions_3_0::glVertexAttribI4sv(GLuint index, const GLshort *v)
4044{
4045 d_3_0_Core->f.VertexAttribI4sv(index, v);
4046}
4047
4048inline void QOpenGLFunctions_3_0::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4049{
4050 d_3_0_Core->f.VertexAttribI4bv(index, v);
4051}
4052
4053inline void QOpenGLFunctions_3_0::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4054{
4055 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4056}
4057
4058inline void QOpenGLFunctions_3_0::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4059{
4060 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4061}
4062
4063inline void QOpenGLFunctions_3_0::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4064{
4065 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4066}
4067
4068inline void QOpenGLFunctions_3_0::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4069{
4070 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4071}
4072
4073inline void QOpenGLFunctions_3_0::glVertexAttribI4iv(GLuint index, const GLint *v)
4074{
4075 d_3_0_Core->f.VertexAttribI4iv(index, v);
4076}
4077
4078inline void QOpenGLFunctions_3_0::glVertexAttribI3iv(GLuint index, const GLint *v)
4079{
4080 d_3_0_Core->f.VertexAttribI3iv(index, v);
4081}
4082
4083inline void QOpenGLFunctions_3_0::glVertexAttribI2iv(GLuint index, const GLint *v)
4084{
4085 d_3_0_Core->f.VertexAttribI2iv(index, v);
4086}
4087
4088inline void QOpenGLFunctions_3_0::glVertexAttribI1iv(GLuint index, const GLint *v)
4089{
4090 d_3_0_Core->f.VertexAttribI1iv(index, v);
4091}
4092
4093inline void QOpenGLFunctions_3_0::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4094{
4095 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4096}
4097
4098inline void QOpenGLFunctions_3_0::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4099{
4100 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4101}
4102
4103inline void QOpenGLFunctions_3_0::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4104{
4105 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4106}
4107
4108inline void QOpenGLFunctions_3_0::glVertexAttribI1ui(GLuint index, GLuint x)
4109{
4110 d_3_0_Core->f.VertexAttribI1ui(index, x);
4111}
4112
4113inline void QOpenGLFunctions_3_0::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4114{
4115 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4116}
4117
4118inline void QOpenGLFunctions_3_0::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4119{
4120 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4121}
4122
4123inline void QOpenGLFunctions_3_0::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4124{
4125 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4126}
4127
4128inline void QOpenGLFunctions_3_0::glVertexAttribI1i(GLuint index, GLint x)
4129{
4130 d_3_0_Core->f.VertexAttribI1i(index, x);
4131}
4132
4133
4134
4135QT_END_NAMESPACE
4136
4137#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
4138
4139#endif
4140

source code of qtbase/src/opengl/qopenglfunctions_3_0.h