1 | // Copyright (C) 2016 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qopenglwidget.h" |
5 | #include <QtGui/QOpenGLContext> |
6 | #include <QtGui/QOffscreenSurface> |
7 | #include <QtGui/QOpenGLFunctions> |
8 | #include <QtGui/QWindow> |
9 | #include <QtGui/QGuiApplication> |
10 | #include <QtGui/QScreen> |
11 | #include <QtGui/qpa/qplatformwindow.h> |
12 | #include <QtGui/qpa/qplatformintegration.h> |
13 | #include <QtOpenGL/QOpenGLFramebufferObject> |
14 | #include <QtOpenGL/QOpenGLPaintDevice> |
15 | |
16 | #include <QtGui/private/qguiapplication_p.h> |
17 | #include <QtGui/private/qopenglextensions_p.h> |
18 | #include <QtGui/private/qfont_p.h> |
19 | #include <QtGui/private/qopenglcontext_p.h> |
20 | #include <QtOpenGL/private/qopenglframebufferobject_p.h> |
21 | #include <QtOpenGL/private/qopenglpaintdevice_p.h> |
22 | |
23 | #include <QtWidgets/private/qwidget_p.h> |
24 | #include <QtWidgets/private/qwidgetrepaintmanager_p.h> |
25 | |
26 | #include <rhi/qrhi.h> |
27 | |
28 | QT_BEGIN_NAMESPACE |
29 | |
30 | /*! |
31 | \class QOpenGLWidget |
32 | \inmodule QtOpenGLWidgets |
33 | \since 5.4 |
34 | |
35 | \brief The QOpenGLWidget class is a widget for rendering OpenGL graphics. |
36 | |
37 | QOpenGLWidget provides functionality for displaying OpenGL graphics |
38 | integrated into a Qt application. It is very simple to use: Make |
39 | your class inherit from it and use the subclass like any other |
40 | QWidget, except that you have the choice between using QPainter and |
41 | standard OpenGL rendering commands. |
42 | |
43 | QOpenGLWidget provides three convenient virtual functions that you |
44 | can reimplement in your subclass to perform the typical OpenGL |
45 | tasks: |
46 | |
47 | \list |
48 | \li paintGL() - Renders the OpenGL scene. Gets called whenever the widget |
49 | needs to be updated. |
50 | \li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets |
51 | called whenever the widget has been resized (and also when it |
52 | is shown for the first time because all newly created widgets get a |
53 | resize event automatically). |
54 | \li initializeGL() - Sets up the OpenGL resources and state. Gets called |
55 | once before the first time resizeGL() or paintGL() is called. |
56 | \endlist |
57 | |
58 | If you need to trigger a repaint from places other than paintGL() (a |
59 | typical example is when using \l{QChronoTimer}{timers} to animate scenes), |
60 | you should call the widget's update() function to schedule an update. |
61 | |
62 | Your widget's OpenGL rendering context is made current when |
63 | paintGL(), resizeGL(), or initializeGL() is called. If you need to |
64 | call the standard OpenGL API functions from other places (e.g. in |
65 | your widget's constructor or in your own paint functions), you |
66 | must call makeCurrent() first. |
67 | |
68 | All rendering happens into an OpenGL framebuffer |
69 | object. makeCurrent() ensure that it is bound in the context. Keep |
70 | this in mind when creating and binding additional framebuffer |
71 | objects in the rendering code in paintGL(). Never re-bind the |
72 | framebuffer with ID 0. Instead, call defaultFramebufferObject() to |
73 | get the ID that should be bound. |
74 | |
75 | QOpenGLWidget allows using different OpenGL versions and profiles |
76 | when the platform supports it. Just set the requested format via |
77 | setFormat(). Keep in mind however that having multiple QOpenGLWidget |
78 | instances in the same window requires that they all use the same |
79 | format, or at least formats that do not make the contexts |
80 | non-sharable. To overcome this issue, prefer using |
81 | QSurfaceFormat::setDefaultFormat() instead of setFormat(). |
82 | |
83 | \note Calling QSurfaceFormat::setDefaultFormat() before constructing |
84 | the QApplication instance is mandatory on some platforms (for example, |
85 | \macos) when an OpenGL core profile context is requested. This is to |
86 | ensure that resource sharing between contexts stays functional as all |
87 | internal contexts are created using the correct version and profile. |
88 | |
89 | \section1 Painting Techniques |
90 | |
91 | As described above, subclass QOpenGLWidget to render pure 3D content in the |
92 | following way: |
93 | |
94 | \list |
95 | |
96 | \li Reimplement the initializeGL() and resizeGL() functions to |
97 | set up the OpenGL state and provide a perspective transformation. |
98 | |
99 | \li Reimplement paintGL() to paint the 3D scene, calling only |
100 | OpenGL functions. |
101 | |
102 | \endlist |
103 | |
104 | It is also possible to draw 2D graphics onto a QOpenGLWidget subclass using QPainter: |
105 | |
106 | \list |
107 | |
108 | \li In paintGL(), instead of issuing OpenGL commands, construct a QPainter |
109 | object for use on the widget. |
110 | |
111 | \li Draw primitives using QPainter's member functions. |
112 | |
113 | \li Direct OpenGL commands can still be issued. However, you must make sure |
114 | these are enclosed by a call to the painter's beginNativePainting() and |
115 | endNativePainting(). |
116 | |
117 | \endlist |
118 | |
119 | When performing drawing using QPainter only, it is also possible to perform |
120 | the painting like it is done for ordinary widgets: by reimplementing paintEvent(). |
121 | |
122 | \list |
123 | |
124 | \li Reimplement the paintEvent() function. |
125 | |
126 | \li Construct a QPainter object targeting the widget. Either pass the widget to the |
127 | constructor or the QPainter::begin() function. |
128 | |
129 | \li Draw primitives using QPainter's member functions. |
130 | |
131 | \li Painting finishes then the QPainter instance is destroyed. Alternatively, |
132 | call QPainter::end() explicitly. |
133 | |
134 | \endlist |
135 | |
136 | \section1 OpenGL Function Calls, Headers and QOpenGLFunctions |
137 | |
138 | When making OpenGL function calls, it is strongly recommended to avoid calling |
139 | the functions directly. Instead, prefer using QOpenGLFunctions (when making |
140 | portable applications) or the versioned variants (for example, |
141 | QOpenGLFunctions_3_2_Core and similar, when targeting modern, desktop-only |
142 | OpenGL). This way the application will work correctly in all Qt build |
143 | configurations, including the ones that perform dynamic OpenGL implementation |
144 | loading which means applications are not directly linking to an GL |
145 | implementation and thus direct function calls are not feasible. |
146 | |
147 | In paintGL() the current context is always accessible by calling |
148 | QOpenGLContext::currentContext(). From this context an already initialized, |
149 | ready-to-be-used QOpenGLFunctions instance is retrievable by calling |
150 | QOpenGLContext::functions(). An alternative to prefixing every GL call is to |
151 | inherit from QOpenGLFunctions and call |
152 | QOpenGLFunctions::initializeOpenGLFunctions() in initializeGL(). |
153 | |
154 | As for the OpenGL headers, note that in most cases there will be no need to |
155 | directly include any headers like GL.h. The OpenGL-related Qt headers will |
156 | include qopengl.h which will in turn include an appropriate header for the |
157 | system. This might be an OpenGL ES 3.x or 2.0 header, the highest version that |
158 | is available, or a system-provided gl.h. In addition, a copy of the extension |
159 | headers (called glext.h on some systems) is provided as part of Qt both for |
160 | OpenGL and OpenGL ES. These will get included automatically on platforms where |
161 | feasible. This means that constants and function pointer typedefs from ARB, |
162 | EXT, OES extensions are automatically available. |
163 | |
164 | \section1 Code Examples |
165 | |
166 | To get started, the simplest QOpenGLWidget subclass could look like the following: |
167 | |
168 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 0 |
169 | |
170 | Alternatively, the prefixing of each and every OpenGL call can be avoided by deriving |
171 | from QOpenGLFunctions instead: |
172 | |
173 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 1 |
174 | |
175 | To get a context compatible with a given OpenGL version or profile, or to |
176 | request depth and stencil buffers, call setFormat(): |
177 | |
178 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 2 |
179 | |
180 | \note It is up to the application to ensure depth and stencil buffers are |
181 | requested from the underlying windowing system interface. Without requesting |
182 | a non-zero depth buffer size there is no guarantee that a depth buffer will |
183 | be available, and as a result depth testing related OpenGL operations may |
184 | fail to function as expected. Commonly used depth and stencil buffer size |
185 | requests are 24 and 8, respectively. |
186 | |
187 | With OpenGL 3.0+ contexts, when portability is not important, the versioned |
188 | QOpenGLFunctions variants give easy access to all the modern OpenGL functions |
189 | available in a given version: |
190 | |
191 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 3 |
192 | |
193 | As described above, it is simpler and more robust to set the requested format |
194 | globally so that it applies to all windows and contexts during the lifetime of |
195 | the application. Below is an example of this: |
196 | |
197 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 6 |
198 | |
199 | \section1 Multisampling |
200 | |
201 | To enable multisampling, set the number of requested samples on the |
202 | QSurfaceFormat that is passed to setFormat(). On systems that do not support |
203 | it the request may get ignored. |
204 | |
205 | Multisampling support requires support for multisampled renderbuffers and |
206 | framebuffer blits. On OpenGL ES 2.0 implementations it is likely that these |
207 | will not be present. This means that multisampling will not be available. With |
208 | modern OpenGL versions and OpenGL ES 3.0 and up this is usually not a problem |
209 | anymore. |
210 | |
211 | \section1 Threading |
212 | |
213 | Performing offscreen rendering on worker threads, for example to generate |
214 | textures that are then used in the GUI/main thread in paintGL(), are supported |
215 | by exposing the widget's QOpenGLContext so that additional contexts sharing |
216 | with it can be created on each thread. |
217 | |
218 | Drawing directly to the QOpenGLWidget's framebuffer outside the GUI/main |
219 | thread is possible by reimplementing paintEvent() to do nothing. The context's |
220 | thread affinity has to be changed via QObject::moveToThread(). After that, |
221 | makeCurrent() and doneCurrent() are usable on the worker thread. Be careful to |
222 | move the context back to the GUI/main thread afterwards. |
223 | |
224 | Triggering a buffer swap just for the QOpenGLWidget is not possible since there |
225 | is no real, onscreen native surface for it. It is up to the widget stack to |
226 | manage composition and buffer swaps on the gui thread. When a thread is done |
227 | updating the framebuffer, call update() \b{on the GUI/main thread} to |
228 | schedule composition. |
229 | |
230 | Extra care has to be taken to avoid using the framebuffer when the GUI/main |
231 | thread is performing compositing. The signals aboutToCompose() and |
232 | frameSwapped() will be emitted when the composition is starting and |
233 | ending. They are emitted on the GUI/main thread. This means that by using a |
234 | direct connection aboutToCompose() can block the GUI/main thread until the |
235 | worker thread has finished its rendering. After that, the worker thread must |
236 | perform no further rendering until the frameSwapped() signal is emitted. If |
237 | this is not acceptable, the worker thread has to implement a double buffering |
238 | mechanism. This involves drawing using an alternative render target, that is |
239 | fully controlled by the thread, e.g. an additional framebuffer object, and |
240 | blitting to the QOpenGLWidget's framebuffer at a suitable time. |
241 | |
242 | \section1 Context Sharing |
243 | |
244 | When multiple QOpenGLWidgets are added as children to the same top-level |
245 | widget, their contexts will share with each other. This does not apply for |
246 | QOpenGLWidget instances that belong to different windows. |
247 | |
248 | This means that all QOpenGLWidgets in the same window can access each other's |
249 | sharable resources, like textures, and there is no need for an extra "global |
250 | share" context. |
251 | |
252 | To set up sharing between QOpenGLWidget instances belonging to different |
253 | windows, set the Qt::AA_ShareOpenGLContexts application attribute before |
254 | instantiating QApplication. This will trigger sharing between all |
255 | QOpenGLWidget instances without any further steps. |
256 | |
257 | Creating extra QOpenGLContext instances that share resources like textures |
258 | with the QOpenGLWidget's context is also possible. Simply pass the pointer |
259 | returned from context() to QOpenGLContext::setShareContext() before calling |
260 | QOpenGLContext::create(). The resulting context can also be used on a |
261 | different thread, allowing threaded generation of textures and asynchronous |
262 | texture uploads. |
263 | |
264 | Note that QOpenGLWidget expects a standard conformant implementation of |
265 | resource sharing when it comes to the underlying graphics drivers. For |
266 | example, some drivers, in particular for mobile and embedded hardware, have |
267 | issues with setting up sharing between an existing context and others that are |
268 | created later. Some other drivers may behave in unexpected ways when trying to |
269 | utilize shared resources between different threads. |
270 | |
271 | \section1 Resource Initialization and Cleanup |
272 | |
273 | The QOpenGLWidget's associated OpenGL context is guaranteed to be current |
274 | whenever initializeGL() and paintGL() are invoked. Do not attempt to create |
275 | OpenGL resources before initializeGL() is called. For example, attempting to |
276 | compile shaders, initialize vertex buffer objects or upload texture data will |
277 | fail when done in a subclass's constructor. These operations must be deferred |
278 | to initializeGL(). Some of Qt's OpenGL helper classes, like QOpenGLBuffer or |
279 | QOpenGLVertexArrayObject, have a matching deferred behavior: they can be |
280 | instantiated without a context, but all initialization is deferred until a |
281 | create(), or similar, call. This means that they can be used as normal |
282 | (non-pointer) member variables in a QOpenGLWidget subclass, but the create() |
283 | or similar function can only be called from initializeGL(). Be aware however |
284 | that not all classes are designed like this. When in doubt, make the member |
285 | variable a pointer and create and destroy the instance dynamically in |
286 | initializeGL() and the destructor, respectively. |
287 | |
288 | Releasing the resources also needs the context to be current. Therefore |
289 | destructors that perform such cleanup are expected to call makeCurrent() |
290 | before moving on to destroy any OpenGL resources or wrappers. Avoid deferred |
291 | deletion via \l{QObject::deleteLater()}{deleteLater()} or the parenting |
292 | mechanism of QObject. There is no guarantee the correct context will be |
293 | current at the time the instance in question is really destroyed. |
294 | |
295 | A typical subclass will therefore often look like the following when it comes |
296 | to resource initialization and destruction: |
297 | |
298 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 4 |
299 | |
300 | This works for most cases, but not fully ideal as a generic solution. When |
301 | the widget is reparented so that it ends up in an entirely different |
302 | top-level window, something more is needed: by connecting to the |
303 | \l{QOpenGLContext::aboutToBeDestroyed()}{aboutToBeDestroyed()} signal of |
304 | QOpenGLContext, cleanup can be performed whenever the OpenGL context is about |
305 | to be released. |
306 | |
307 | \note For widgets that change their associated top-level window multiple |
308 | times during their lifetime, a combined cleanup approach, as demonstrated in |
309 | the code snippet below, is essential. Whenever the widget or a parent of it |
310 | gets reparented so that the top-level window becomes different, the widget's |
311 | associated context is destroyed and a new one is created. This is then |
312 | followed by a call to initializeGL() where all OpenGL resources must get |
313 | reinitialized. Due to this the only option to perform proper cleanup is to |
314 | connect to the context's aboutToBeDestroyed() signal. Note that the context |
315 | in question may not be the current one when the signal gets emitted. |
316 | Therefore it is good practice to call makeCurrent() in the connected slot. |
317 | Additionally, the same cleanup steps must be performed from the derived |
318 | class' destructor, since the slot or lambda connected to the signal may not |
319 | invoked when the widget is being destroyed. |
320 | |
321 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 5 |
322 | |
323 | \note When Qt::AA_ShareOpenGLContexts is set, the widget's context never |
324 | changes, not even when reparenting because the widget's associated texture is |
325 | going to be accessible also from the new top-level's context. Therefore, |
326 | acting on the aboutToBeDestroyed() signal of the context is not mandatory |
327 | with this flag set. |
328 | |
329 | Proper cleanup is especially important due to context sharing. Even though |
330 | each QOpenGLWidget's associated context is destroyed together with the |
331 | QOpenGLWidget, the sharable resources in that context, like textures, will |
332 | stay valid until the top-level window, in which the QOpenGLWidget lived, is |
333 | destroyed. Additionally, settings like Qt::AA_ShareOpenGLContexts and some Qt |
334 | modules may trigger an even wider scope for sharing contexts, potentially |
335 | leading to keeping the resources in question alive for the entire lifetime of |
336 | the application. Therefore the safest and most robust is always to perform |
337 | explicit cleanup for all resources and resource wrappers used in the |
338 | QOpenGLWidget. |
339 | |
340 | \section1 Limitations and Other Considerations |
341 | |
342 | Putting other widgets underneath and making the QOpenGLWidget transparent will |
343 | not lead to the expected results: The widgets underneath will not be |
344 | visible. This is because in practice the QOpenGLWidget is drawn before all |
345 | other regular, non-OpenGL widgets, and so see-through type of solutions are |
346 | not feasible. Other type of layouts, like having widgets on top of the |
347 | QOpenGLWidget, will function as expected. |
348 | |
349 | When absolutely necessary, this limitation can be overcome by setting the |
350 | Qt::WA_AlwaysStackOnTop attribute on the QOpenGLWidget. Be aware however that |
351 | this breaks stacking order, for example it will not be possible to have other |
352 | widgets on top of the QOpenGLWidget, so it should only be used in situations |
353 | where a semi-transparent QOpenGLWidget with other widgets visible underneath |
354 | is required. |
355 | |
356 | Note that this does not apply when there are no other widgets underneath and |
357 | the intention is to have a semi-transparent window. In that case the |
358 | traditional approach of setting Qt::WA_TranslucentBackground |
359 | on the top-level window is sufficient. Note that if the transparent areas are |
360 | only desired in the QOpenGLWidget, then Qt::WA_NoSystemBackground will need |
361 | to be turned back to \c false after enabling Qt::WA_TranslucentBackground. |
362 | Additionally, requesting an alpha channel for the QOpenGLWidget's context via |
363 | setFormat() may be necessary too, depending on the system. |
364 | |
365 | QOpenGLWidget supports multiple update behaviors, just like QOpenGLWindow. In |
366 | preserved mode the rendered content from the previous paintGL() call is |
367 | available in the next one, allowing incremental rendering. In non-preserved |
368 | mode the content is lost and paintGL() implementations are expected to redraw |
369 | everything in the view. |
370 | |
371 | Before Qt 5.5 the default behavior of QOpenGLWidget was to preserve the |
372 | rendered contents between paintGL() calls. Since Qt 5.5 the default behavior |
373 | is non-preserved because this provides better performance and the majority of |
374 | applications have no need for the previous content. This also resembles the |
375 | semantics of an OpenGL-based QWindow and matches the default behavior of |
376 | QOpenGLWindow in that the color and ancillary buffers are invalidated for |
377 | each frame. To restore the preserved behavior, call setUpdateBehavior() with |
378 | \c PartialUpdate. |
379 | |
380 | \note When dynamically adding a QOpenGLWidget into a widget hierarchy, e.g. |
381 | by parenting a new QOpenGLWidget to a widget where the corresponding |
382 | top-level widget is already shown on screen, the associated native window may |
383 | get implicitly destroyed and recreated if the QOpenGLWidget is the first of |
384 | its kind within its window. This is because the window type changes from |
385 | \l{QSurface::RasterSurface}{RasterSurface} to |
386 | \l{QSurface::OpenGLSurface}{OpenGLSurface} and that has platform-specific |
387 | implications. This behavior is new in Qt 6.4. |
388 | |
389 | Once a QOpenGLWidget is added to a widget hierarchy, the contents of the |
390 | top-level window is flushed via OpenGL-based rendering. Widgets other than |
391 | the QOpenGLWidget continue to draw their content using a software-based |
392 | painter, but the final composition is done through the 3D API. |
393 | |
394 | \note Displaying a QOpenGLWidget requires an alpha channel in the associated |
395 | top-level window's backing store due to the way composition with other |
396 | QWidget-based content works. If there is no alpha channel, the content |
397 | rendered by the QOpenGLWidget will not be visible. This can become |
398 | particularly relevant on Linux/X11 in remote display setups (such as, with |
399 | Xvnc), when using a color depth lower than 24. For example, a color depth of |
400 | 16 will typically map to using a backing store image with the format |
401 | QImage::Format_RGB16 (RGB565), leaving no room for an alpha |
402 | channel. Therefore, if experiencing problems with getting the contents of a |
403 | QOpenGLWidget composited correctly with other the widgets in the window, make |
404 | sure the server (such as, vncserver) is configured with a 24 or 32 bit depth |
405 | instead of 16. |
406 | |
407 | \section1 Alternatives |
408 | |
409 | Adding a QOpenGLWidget into a window turns on OpenGL-based |
410 | compositing for the entire window. In some special cases this may |
411 | not be ideal, and the old QGLWidget-style behavior with a separate, |
412 | native child window is desired. Desktop applications that understand |
413 | the limitations of this approach (for example when it comes to |
414 | overlaps, transparency, scroll views and MDI areas), can use |
415 | QOpenGLWindow with QWidget::createWindowContainer(). This is a |
416 | modern alternative to QGLWidget and is faster than QOpenGLWidget due |
417 | to the lack of the additional composition step. It is strongly |
418 | recommended to limit the usage of this approach to cases where there |
419 | is no other choice. Note that this option is not suitable for most |
420 | embedded and mobile platforms, and it is known to have issues on |
421 | certain desktop platforms (e.g. \macos) too. The stable, |
422 | cross-platform solution is always QOpenGLWidget. |
423 | |
424 | |
425 | \section1 Stereoscopic rendering |
426 | |
427 | Starting from 6.5 QOpenGLWidget has support for stereoscopic rendering. |
428 | To enable it, set the QSurfaceFormat::StereoBuffers flag |
429 | globally before the window is created, using QSurfaceFormat::SetDefaultFormat(). |
430 | |
431 | \note Using setFormat() will not necessarily work because of how the flag is |
432 | handled internally. |
433 | |
434 | This will trigger paintGL() to be called twice each frame, |
435 | once for each QOpenGLWidget::TargetBuffer. In paintGL(), call |
436 | currentTargetBuffer() to query which one is currently being drawn to. |
437 | |
438 | \note For more control over the left and right color buffers, consider using |
439 | QOpenGLWindow + QWidget::createWindowContainer() instead. |
440 | |
441 | \note This type of 3D rendering has certain hardware requirements, |
442 | like the graphics card needs to be setup with stereo support. |
443 | |
444 | \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other |
445 | countries.} |
446 | |
447 | \sa QOpenGLFunctions, QOpenGLWindow, Qt::AA_ShareOpenGLContexts, UpdateBehavior |
448 | */ |
449 | |
450 | /*! |
451 | \fn void QOpenGLWidget::aboutToCompose() |
452 | |
453 | This signal is emitted when the widget's top-level window is about to begin |
454 | composing the textures of its QOpenGLWidget children and the other widgets. |
455 | */ |
456 | |
457 | /*! |
458 | \fn void QOpenGLWidget::frameSwapped() |
459 | |
460 | This signal is emitted after the widget's top-level window has finished |
461 | composition and returned from its potentially blocking |
462 | QOpenGLContext::swapBuffers() call. |
463 | */ |
464 | |
465 | /*! |
466 | \fn void QOpenGLWidget::aboutToResize() |
467 | |
468 | This signal is emitted when the widget's size is changed and therefore the |
469 | framebuffer object is going to be recreated. |
470 | */ |
471 | |
472 | /*! |
473 | \fn void QOpenGLWidget::resized() |
474 | |
475 | This signal is emitted right after the framebuffer object has been recreated |
476 | due to resizing the widget. |
477 | */ |
478 | |
479 | /*! |
480 | \enum QOpenGLWidget::TargetBuffer |
481 | \since 6.5 |
482 | |
483 | Specifies the buffer to use when stereoscopic rendering is enabled, which is |
484 | toggled by setting \l QSurfaceFormat::StereoBuffers. |
485 | |
486 | \note LeftBuffer is always the default and used as fallback value when |
487 | stereoscopic rendering is disabled or not supported by the graphics driver. |
488 | |
489 | \value LeftBuffer |
490 | \value RightBuffer |
491 | */ |
492 | |
493 | /*! |
494 | \enum QOpenGLWidget::UpdateBehavior |
495 | \since 5.5 |
496 | |
497 | This enum describes the update semantics of QOpenGLWidget. |
498 | |
499 | \value NoPartialUpdate QOpenGLWidget will discard the |
500 | contents of the color buffer and the ancillary buffers after the |
501 | QOpenGLWidget is rendered to screen. This is the same behavior that can be |
502 | expected by calling QOpenGLContext::swapBuffers with a default opengl |
503 | enabled QWindow as the argument. NoPartialUpdate can have some performance |
504 | benefits on certain hardware architectures common in the mobile and |
505 | embedded space when a framebuffer object is used as the rendering target. |
506 | The framebuffer object is invalidated between frames with |
507 | glInvalidateFramebuffer (if supported), or, as fallbacks, |
508 | glDiscardFramebufferEXT (if supported) or a call to glClear. |
509 | |
510 | \value PartialUpdate The framebuffer objects color buffer and ancillary |
511 | buffers are not invalidated between frames. |
512 | |
513 | \sa updateBehavior(), setUpdateBehavior() |
514 | */ |
515 | |
516 | class QOpenGLWidgetPaintDevicePrivate : public QOpenGLPaintDevicePrivate |
517 | { |
518 | public: |
519 | explicit QOpenGLWidgetPaintDevicePrivate(QOpenGLWidget *widget) |
520 | : QOpenGLPaintDevicePrivate(QSize()), |
521 | w(widget) { } |
522 | |
523 | void beginPaint() override; |
524 | void endPaint() override; |
525 | |
526 | QOpenGLWidget *w; |
527 | }; |
528 | |
529 | class QOpenGLWidgetPaintDevice : public QOpenGLPaintDevice |
530 | { |
531 | public: |
532 | explicit QOpenGLWidgetPaintDevice(QOpenGLWidget *widget) |
533 | : QOpenGLPaintDevice(*new QOpenGLWidgetPaintDevicePrivate(widget)) { } |
534 | void ensureActiveTarget() override; |
535 | }; |
536 | |
537 | class QOpenGLWidgetPrivate : public QWidgetPrivate |
538 | { |
539 | Q_DECLARE_PUBLIC(QOpenGLWidget) |
540 | public: |
541 | QOpenGLWidgetPrivate() = default; |
542 | |
543 | void reset(); |
544 | void resetRhiDependentResources(); |
545 | void recreateFbos(); |
546 | void ensureRhiDependentResources(); |
547 | |
548 | QWidgetPrivate::TextureData texture() const override; |
549 | QPlatformTextureList::Flags textureListFlags() override; |
550 | |
551 | QPlatformBackingStoreRhiConfig rhiConfig() const override { return { QPlatformBackingStoreRhiConfig::OpenGL }; } |
552 | |
553 | void initialize(); |
554 | void render(); |
555 | |
556 | static constexpr GLenum gl_color_attachment0 = 0x8CE0; // GL_COLOR_ATTACHMENT0 |
557 | static constexpr GLenum gl_depth_attachment = 0x8D00; // GL_DEPTH_ATTACHMENT |
558 | static constexpr GLenum gl_stencil_attachment = 0x8D20; // GL_STENCIL_ATTACHMENT |
559 | static constexpr GLenum gl_depth_stencil_attachment = 0x821A; // GL_DEPTH_STENCIL_ATTACHMENT |
560 | |
561 | void invalidateFboBeforePainting(); |
562 | void invalidateFboAfterPainting(); |
563 | |
564 | void destroyFbos(); |
565 | |
566 | bool setCurrentTargetBuffer(QOpenGLWidget::TargetBuffer targetBuffer); |
567 | QImage grabFramebuffer(QOpenGLWidget::TargetBuffer targetBuffer); |
568 | QImage grabFramebuffer() override; |
569 | void beginBackingStorePainting() override { inBackingStorePaint = true; } |
570 | void endBackingStorePainting() override { inBackingStorePaint = false; } |
571 | void beginCompose() override; |
572 | void endCompose() override; |
573 | void initializeViewportFramebuffer() override; |
574 | bool isStereoEnabled() override; |
575 | bool toggleStereoTargetBuffer() override; |
576 | void resizeViewportFramebuffer() override; |
577 | void resolveSamples() override; |
578 | |
579 | void resolveSamplesForBuffer(QOpenGLWidget::TargetBuffer targetBuffer); |
580 | |
581 | QOpenGLContext *context = nullptr; |
582 | QRhiTexture *wrapperTextures[2] = {}; |
583 | QOpenGLFramebufferObject *fbos[2] = {}; |
584 | QOpenGLFramebufferObject *resolvedFbos[2] = {}; |
585 | QOffscreenSurface *surface = nullptr; |
586 | QOpenGLPaintDevice *paintDevice = nullptr; |
587 | int requestedSamples = 0; |
588 | GLenum textureFormat = 0; |
589 | QSurfaceFormat requestedFormat = QSurfaceFormat::defaultFormat(); |
590 | QOpenGLWidget::UpdateBehavior updateBehavior = QOpenGLWidget::NoPartialUpdate; |
591 | bool initialized = false; |
592 | bool fakeHidden = false; |
593 | bool inBackingStorePaint = false; |
594 | bool hasBeenComposed = false; |
595 | bool flushPending = false; |
596 | bool inPaintGL = false; |
597 | QOpenGLWidget::TargetBuffer currentTargetBuffer = QOpenGLWidget::LeftBuffer; |
598 | }; |
599 | |
600 | void QOpenGLWidgetPaintDevicePrivate::beginPaint() |
601 | { |
602 | // NB! autoFillBackground is and must be false by default. Otherwise we would clear on |
603 | // every QPainter begin() which is not desirable. This is only for legacy use cases, |
604 | // like using QOpenGLWidget as the viewport of a graphics view, that expect clearing |
605 | // with the palette's background color. |
606 | if (w->autoFillBackground()) { |
607 | QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); |
608 | if (w->format().hasAlpha()) { |
609 | f->glClearColor(red: 0, green: 0, blue: 0, alpha: 0); |
610 | } else { |
611 | QColor c = w->palette().brush(cr: w->backgroundRole()).color(); |
612 | float alpha = c.alphaF(); |
613 | f->glClearColor(red: c.redF() * alpha, green: c.greenF() * alpha, blue: c.blueF() * alpha, alpha); |
614 | } |
615 | f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
616 | } |
617 | } |
618 | |
619 | void QOpenGLWidgetPaintDevicePrivate::endPaint() |
620 | { |
621 | QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w)); |
622 | if (!wd->initialized) |
623 | return; |
624 | |
625 | if (!wd->inPaintGL) |
626 | QOpenGLContextPrivate::get(context: wd->context)->defaultFboRedirect = 0; |
627 | } |
628 | |
629 | void QOpenGLWidgetPaintDevice::ensureActiveTarget() |
630 | { |
631 | QOpenGLWidgetPaintDevicePrivate *d = static_cast<QOpenGLWidgetPaintDevicePrivate *>(d_ptr.data()); |
632 | QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w: d->w)); |
633 | if (!wd->initialized) |
634 | return; |
635 | |
636 | if (QOpenGLContext::currentContext() != wd->context) |
637 | d->w->makeCurrent(); |
638 | else |
639 | wd->fbos[wd->currentTargetBuffer]->bind(); |
640 | |
641 | |
642 | if (!wd->inPaintGL) |
643 | QOpenGLContextPrivate::get(context: wd->context)->defaultFboRedirect = wd->fbos[wd->currentTargetBuffer]->handle(); |
644 | |
645 | // When used as a viewport, drawing is done via opening a QPainter on the widget |
646 | // without going through paintEvent(). We will have to make sure a glFlush() is done |
647 | // before the texture is accessed also in this case. |
648 | wd->flushPending = true; |
649 | } |
650 | |
651 | QWidgetPrivate::TextureData QOpenGLWidgetPrivate::texture() const |
652 | { |
653 | return { .textureLeft: wrapperTextures[QOpenGLWidget::LeftBuffer], .textureRight: wrapperTextures[QOpenGLWidget::RightBuffer] }; |
654 | } |
655 | |
656 | #ifndef GL_SRGB |
657 | #define GL_SRGB 0x8C40 |
658 | #endif |
659 | #ifndef GL_SRGB8 |
660 | #define GL_SRGB8 0x8C41 |
661 | #endif |
662 | #ifndef GL_SRGB_ALPHA |
663 | #define GL_SRGB_ALPHA 0x8C42 |
664 | #endif |
665 | #ifndef GL_SRGB8_ALPHA8 |
666 | #define GL_SRGB8_ALPHA8 0x8C43 |
667 | #endif |
668 | |
669 | QPlatformTextureList::Flags QOpenGLWidgetPrivate::textureListFlags() |
670 | { |
671 | QPlatformTextureList::Flags flags = QWidgetPrivate::textureListFlags(); |
672 | switch (textureFormat) { |
673 | case GL_SRGB: |
674 | case GL_SRGB8: |
675 | case GL_SRGB_ALPHA: |
676 | case GL_SRGB8_ALPHA8: |
677 | flags |= QPlatformTextureList::TextureIsSrgb; |
678 | break; |
679 | default: |
680 | break; |
681 | } |
682 | return flags; |
683 | } |
684 | |
685 | void QOpenGLWidgetPrivate::reset() |
686 | { |
687 | Q_Q(QOpenGLWidget); |
688 | |
689 | // Destroy the OpenGL resources first. These need the context to be current. |
690 | if (initialized) |
691 | q->makeCurrent(); |
692 | |
693 | delete paintDevice; |
694 | paintDevice = nullptr; |
695 | |
696 | destroyFbos(); |
697 | |
698 | if (initialized) |
699 | q->doneCurrent(); |
700 | |
701 | // Delete the context first, then the surface. Slots connected to |
702 | // the context's aboutToBeDestroyed() may still call makeCurrent() |
703 | // to perform some cleanup. |
704 | delete context; |
705 | context = nullptr; |
706 | delete surface; |
707 | surface = nullptr; |
708 | initialized = fakeHidden = inBackingStorePaint = false; |
709 | } |
710 | |
711 | void QOpenGLWidgetPrivate::resetRhiDependentResources() |
712 | { |
713 | // QRhi resource created from the QRhi. These must be released whenever the |
714 | // widget gets associated with a different QRhi, even when all OpenGL |
715 | // contexts share resources. |
716 | |
717 | delete wrapperTextures[0]; |
718 | wrapperTextures[0] = nullptr; |
719 | |
720 | if (isStereoEnabled()) { |
721 | delete wrapperTextures[1]; |
722 | wrapperTextures[1] = nullptr; |
723 | } |
724 | } |
725 | |
726 | void QOpenGLWidgetPrivate::recreateFbos() |
727 | { |
728 | Q_Q(QOpenGLWidget); |
729 | |
730 | emit q->aboutToResize(); |
731 | |
732 | context->makeCurrent(surface); |
733 | |
734 | destroyFbos(); |
735 | |
736 | int samples = requestedSamples; |
737 | QOpenGLExtensions *extfuncs = static_cast<QOpenGLExtensions *>(context->functions()); |
738 | if (!extfuncs->hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferMultisample)) |
739 | samples = 0; |
740 | |
741 | QOpenGLFramebufferObjectFormat format; |
742 | format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); |
743 | format.setSamples(samples); |
744 | if (textureFormat) |
745 | format.setInternalTextureFormat(textureFormat); |
746 | |
747 | const QSize deviceSize = q->size() * q->devicePixelRatio(); |
748 | fbos[QOpenGLWidget::LeftBuffer] = new QOpenGLFramebufferObject(deviceSize, format); |
749 | if (samples > 0) |
750 | resolvedFbos[QOpenGLWidget::LeftBuffer] = new QOpenGLFramebufferObject(deviceSize); |
751 | |
752 | const bool stereo = isStereoEnabled(); |
753 | |
754 | if (stereo) { |
755 | fbos[QOpenGLWidget::RightBuffer] = new QOpenGLFramebufferObject(deviceSize, format); |
756 | if (samples > 0) |
757 | resolvedFbos[QOpenGLWidget::RightBuffer] = new QOpenGLFramebufferObject(deviceSize); |
758 | } |
759 | |
760 | textureFormat = fbos[QOpenGLWidget::LeftBuffer]->format().internalTextureFormat(); |
761 | |
762 | currentTargetBuffer = QOpenGLWidget::LeftBuffer; |
763 | fbos[currentTargetBuffer]->bind(); |
764 | context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
765 | ensureRhiDependentResources(); |
766 | |
767 | if (stereo) { |
768 | currentTargetBuffer = QOpenGLWidget::RightBuffer; |
769 | fbos[currentTargetBuffer]->bind(); |
770 | context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
771 | ensureRhiDependentResources(); |
772 | currentTargetBuffer = QOpenGLWidget::LeftBuffer; |
773 | } |
774 | |
775 | flushPending = true; // Make sure the FBO is initialized before use |
776 | |
777 | paintDevice->setSize(deviceSize); |
778 | paintDevice->setDevicePixelRatio(q->devicePixelRatio()); |
779 | |
780 | emit q->resized(); |
781 | } |
782 | |
783 | void QOpenGLWidgetPrivate::ensureRhiDependentResources() |
784 | { |
785 | Q_Q(QOpenGLWidget); |
786 | |
787 | QRhi *rhi = QWidgetPrivate::rhi(); |
788 | |
789 | // If there is no rhi, because we are completely offscreen, then there's no wrapperTexture either |
790 | if (rhi && rhi->backend() == QRhi::OpenGLES2) { |
791 | const QSize deviceSize = q->size() * q->devicePixelRatio(); |
792 | if (!wrapperTextures[currentTargetBuffer] || wrapperTextures[currentTargetBuffer]->pixelSize() != deviceSize) { |
793 | const uint textureId = resolvedFbos[currentTargetBuffer] ? |
794 | resolvedFbos[currentTargetBuffer]->texture() |
795 | : (fbos[currentTargetBuffer] ? fbos[currentTargetBuffer]->texture() : 0); |
796 | if (!wrapperTextures[currentTargetBuffer]) |
797 | wrapperTextures[currentTargetBuffer] = rhi->newTexture(format: QRhiTexture::RGBA8, pixelSize: deviceSize, sampleCount: 1, flags: QRhiTexture::RenderTarget); |
798 | else |
799 | wrapperTextures[currentTargetBuffer]->setPixelSize(deviceSize); |
800 | if (!wrapperTextures[currentTargetBuffer]->createFrom(src: {.object: textureId, .layout: 0 })) |
801 | qWarning(msg: "QOpenGLWidget: Failed to create wrapper texture"); |
802 | } |
803 | } |
804 | } |
805 | |
806 | void QOpenGLWidgetPrivate::beginCompose() |
807 | { |
808 | Q_Q(QOpenGLWidget); |
809 | if (flushPending) { |
810 | flushPending = false; |
811 | q->makeCurrent(); |
812 | static_cast<QOpenGLExtensions *>(context->functions())->flushShared(); |
813 | } |
814 | hasBeenComposed = true; |
815 | emit q->aboutToCompose(); |
816 | } |
817 | |
818 | void QOpenGLWidgetPrivate::endCompose() |
819 | { |
820 | Q_Q(QOpenGLWidget); |
821 | emit q->frameSwapped(); |
822 | } |
823 | |
824 | void QOpenGLWidgetPrivate::initialize() |
825 | { |
826 | Q_Q(QOpenGLWidget); |
827 | if (initialized) |
828 | return; |
829 | |
830 | // If no global shared context get our toplevel's context with which we |
831 | // will share in order to make the texture usable by the underlying window's backingstore. |
832 | QWidget *tlw = q->window(); |
833 | |
834 | // Do not include the sample count. Requesting a multisampled context is not necessary |
835 | // since we render into an FBO, never to an actual surface. What's more, attempting to |
836 | // create a pbuffer with a multisampled config crashes certain implementations. Just |
837 | // avoid the entire hassle, the result is the same. |
838 | requestedSamples = requestedFormat.samples(); |
839 | requestedFormat.setSamples(0); |
840 | |
841 | QRhi *rhi = QWidgetPrivate::rhi(); |
842 | |
843 | // Could be that something else already initialized the window with some |
844 | // other graphics API for the QRhi, that's not good. |
845 | if (rhi && rhi->backend() != QRhi::OpenGLES2) { |
846 | qWarning(msg: "The top-level window is not using OpenGL for composition, '%s' is not compatible with QOpenGLWidget", |
847 | rhi->backendName()); |
848 | return; |
849 | } |
850 | |
851 | // If rhi or contextFromRhi is null, showing content on-screen will not work. |
852 | // However, offscreen rendering and grabFramebuffer() will stay fully functional. |
853 | |
854 | QOpenGLContext *contextFromRhi = rhi ? static_cast<const QRhiGles2NativeHandles *>(rhi->nativeHandles())->context : nullptr; |
855 | |
856 | context = new QOpenGLContext; |
857 | context->setFormat(requestedFormat); |
858 | |
859 | QOpenGLContext *shareContext = contextFromRhi ? contextFromRhi : qt_gl_global_share_context(); |
860 | if (shareContext) { |
861 | context->setShareContext(shareContext); |
862 | context->setScreen(shareContext->screen()); |
863 | } |
864 | if (Q_UNLIKELY(!context->create())) { |
865 | qWarning(msg: "QOpenGLWidget: Failed to create context"); |
866 | return; |
867 | } |
868 | |
869 | surface = new QOffscreenSurface; |
870 | surface->setFormat(context->format()); |
871 | surface->setScreen(context->screen()); |
872 | surface->create(); |
873 | |
874 | if (Q_UNLIKELY(!context->makeCurrent(surface))) { |
875 | qWarning(msg: "QOpenGLWidget: Failed to make context current"); |
876 | return; |
877 | } |
878 | |
879 | // Propagate settings that make sense only for the tlw. Note that this only |
880 | // makes sense for properties that get picked up even after the native |
881 | // window is created. |
882 | if (tlw->windowHandle()) { |
883 | QSurfaceFormat tlwFormat = tlw->windowHandle()->format(); |
884 | if (requestedFormat.swapInterval() != tlwFormat.swapInterval()) { |
885 | // Most platforms will pick up the changed swap interval on the next |
886 | // makeCurrent or swapBuffers. |
887 | tlwFormat.setSwapInterval(requestedFormat.swapInterval()); |
888 | tlw->windowHandle()->setFormat(tlwFormat); |
889 | } |
890 | if (requestedFormat.swapBehavior() != tlwFormat.swapBehavior()) { |
891 | tlwFormat.setSwapBehavior(requestedFormat.swapBehavior()); |
892 | tlw->windowHandle()->setFormat(tlwFormat); |
893 | } |
894 | } |
895 | |
896 | paintDevice = new QOpenGLWidgetPaintDevice(q); |
897 | paintDevice->setSize(q->size() * q->devicePixelRatio()); |
898 | paintDevice->setDevicePixelRatio(q->devicePixelRatio()); |
899 | |
900 | initialized = true; |
901 | |
902 | q->initializeGL(); |
903 | } |
904 | |
905 | void QOpenGLWidgetPrivate::resolveSamples() |
906 | { |
907 | resolveSamplesForBuffer(targetBuffer: QOpenGLWidget::LeftBuffer); |
908 | resolveSamplesForBuffer(targetBuffer: QOpenGLWidget::RightBuffer); |
909 | } |
910 | |
911 | void QOpenGLWidgetPrivate::resolveSamplesForBuffer(QOpenGLWidget::TargetBuffer targetBuffer) |
912 | { |
913 | Q_Q(QOpenGLWidget); |
914 | if (resolvedFbos[targetBuffer]) { |
915 | q->makeCurrent(targetBuffer); |
916 | QRect rect(QPoint(0, 0), fbos[targetBuffer]->size()); |
917 | QOpenGLFramebufferObject::blitFramebuffer(target: resolvedFbos[targetBuffer], targetRect: rect, source: fbos[targetBuffer], sourceRect: rect); |
918 | flushPending = true; |
919 | } |
920 | } |
921 | |
922 | void QOpenGLWidgetPrivate::render() |
923 | { |
924 | Q_Q(QOpenGLWidget); |
925 | |
926 | if (fakeHidden || !initialized) |
927 | return; |
928 | |
929 | setCurrentTargetBuffer(QOpenGLWidget::LeftBuffer); |
930 | |
931 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
932 | if (!ctx) { |
933 | qWarning(msg: "QOpenGLWidget: No current context, cannot render"); |
934 | return; |
935 | } |
936 | |
937 | if (!fbos[QOpenGLWidget::LeftBuffer]) { |
938 | qWarning(msg: "QOpenGLWidget: No fbo, cannot render"); |
939 | return; |
940 | } |
941 | |
942 | const bool stereo = isStereoEnabled(); |
943 | if (stereo) { |
944 | static bool warningGiven = false; |
945 | if (!fbos[QOpenGLWidget::RightBuffer] && !warningGiven) { |
946 | qWarning(msg: "QOpenGLWidget: Stereo is enabled, but no right buffer. Using only left buffer"); |
947 | warningGiven = true; |
948 | } |
949 | } |
950 | |
951 | if (updateBehavior == QOpenGLWidget::NoPartialUpdate && hasBeenComposed) { |
952 | invalidateFboBeforePainting(); |
953 | |
954 | if (stereo && fbos[QOpenGLWidget::RightBuffer]) { |
955 | setCurrentTargetBuffer(QOpenGLWidget::RightBuffer); |
956 | invalidateFboBeforePainting(); |
957 | setCurrentTargetBuffer(QOpenGLWidget::LeftBuffer); |
958 | } |
959 | |
960 | hasBeenComposed = false; |
961 | } |
962 | |
963 | QOpenGLFunctions *f = ctx->functions(); |
964 | f->glViewport(x: 0, y: 0, width: q->width() * q->devicePixelRatio(), height: q->height() * q->devicePixelRatio()); |
965 | inPaintGL = true; |
966 | |
967 | #ifdef Q_OS_WASM |
968 | f->glDepthMask(GL_TRUE); |
969 | #endif |
970 | |
971 | QOpenGLContextPrivate::get(context: ctx)->defaultFboRedirect = fbos[currentTargetBuffer]->handle(); |
972 | |
973 | f->glUseProgram(program: 0); |
974 | f->glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
975 | f->glEnable(GL_BLEND); |
976 | |
977 | q->paintGL(); |
978 | if (updateBehavior == QOpenGLWidget::NoPartialUpdate) |
979 | invalidateFboAfterPainting(); |
980 | |
981 | if (stereo && fbos[QOpenGLWidget::RightBuffer]) { |
982 | setCurrentTargetBuffer(QOpenGLWidget::RightBuffer); |
983 | QOpenGLContextPrivate::get(context: ctx)->defaultFboRedirect = fbos[currentTargetBuffer]->handle(); |
984 | q->paintGL(); |
985 | if (updateBehavior == QOpenGLWidget::NoPartialUpdate) |
986 | invalidateFboAfterPainting(); |
987 | } |
988 | QOpenGLContextPrivate::get(context: ctx)->defaultFboRedirect = 0; |
989 | |
990 | inPaintGL = false; |
991 | flushPending = true; |
992 | } |
993 | |
994 | void QOpenGLWidgetPrivate::invalidateFboBeforePainting() |
995 | { |
996 | QOpenGLExtensions *f = static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions()); |
997 | if (f->hasOpenGLExtension(extension: QOpenGLExtensions::DiscardFramebuffer)) { |
998 | const GLenum attachments[] = { |
999 | gl_color_attachment0, |
1000 | gl_depth_attachment, |
1001 | gl_stencil_attachment, |
1002 | #ifdef Q_OS_WASM |
1003 | // webgl does not allow separate depth and stencil attachments |
1004 | // QTBUG-69913 |
1005 | gl_depth_stencil_attachment |
1006 | #endif |
1007 | }; |
1008 | f->discardFramebuffer(GL_FRAMEBUFFER, numAttachments: GLsizei(std::size(attachments)), attachments); |
1009 | } else { |
1010 | f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
1011 | } |
1012 | } |
1013 | |
1014 | void QOpenGLWidgetPrivate::invalidateFboAfterPainting() |
1015 | { |
1016 | QOpenGLExtensions *f = static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions()); |
1017 | if (f->hasOpenGLExtension(extension: QOpenGLExtensions::DiscardFramebuffer)) { |
1018 | const GLenum attachments[] = { |
1019 | gl_depth_attachment, |
1020 | gl_stencil_attachment, |
1021 | #ifdef Q_OS_WASM |
1022 | // webgl does not allow separate depth and stencil attachments |
1023 | // QTBUG-69913 |
1024 | gl_depth_stencil_attachment |
1025 | #endif |
1026 | }; |
1027 | f->discardFramebuffer(GL_FRAMEBUFFER, numAttachments: GLsizei(std::size(attachments)), attachments); |
1028 | } |
1029 | } |
1030 | |
1031 | void QOpenGLWidgetPrivate::destroyFbos() |
1032 | { |
1033 | delete fbos[QOpenGLWidget::LeftBuffer]; |
1034 | fbos[QOpenGLWidget::LeftBuffer] = nullptr; |
1035 | delete resolvedFbos[QOpenGLWidget::LeftBuffer]; |
1036 | resolvedFbos[QOpenGLWidget::LeftBuffer] = nullptr; |
1037 | |
1038 | delete fbos[QOpenGLWidget::RightBuffer]; |
1039 | fbos[QOpenGLWidget::RightBuffer] = nullptr; |
1040 | delete resolvedFbos[QOpenGLWidget::RightBuffer]; |
1041 | resolvedFbos[QOpenGLWidget::RightBuffer] = nullptr; |
1042 | |
1043 | resetRhiDependentResources(); |
1044 | } |
1045 | |
1046 | QImage QOpenGLWidgetPrivate::grabFramebuffer() |
1047 | { |
1048 | return grabFramebuffer(targetBuffer: QOpenGLWidget::LeftBuffer); |
1049 | } |
1050 | |
1051 | QImage QOpenGLWidgetPrivate::grabFramebuffer(QOpenGLWidget::TargetBuffer targetBuffer) |
1052 | { |
1053 | Q_Q(QOpenGLWidget); |
1054 | |
1055 | initialize(); |
1056 | if (!initialized) |
1057 | return QImage(); |
1058 | |
1059 | // The second fbo is only created when stereoscopic rendering is enabled |
1060 | // Just use the default one if not. |
1061 | if (targetBuffer == QOpenGLWidget::RightBuffer && !isStereoEnabled()) |
1062 | targetBuffer = QOpenGLWidget::LeftBuffer; |
1063 | |
1064 | if (!fbos[targetBuffer]) // could be completely offscreen, without ever getting a resize event |
1065 | recreateFbos(); |
1066 | |
1067 | if (!inPaintGL) |
1068 | render(); |
1069 | |
1070 | setCurrentTargetBuffer(targetBuffer); |
1071 | if (resolvedFbos[targetBuffer]) { |
1072 | resolveSamplesForBuffer(targetBuffer); |
1073 | resolvedFbos[targetBuffer]->bind(); |
1074 | } |
1075 | |
1076 | const bool hasAlpha = q->format().hasAlpha(); |
1077 | QImage res = qt_gl_read_framebuffer(size: q->size() * q->devicePixelRatio(), alpha_format: hasAlpha, include_alpha: hasAlpha); |
1078 | res.setDevicePixelRatio(q->devicePixelRatio()); |
1079 | |
1080 | // While we give no guarantees of what is going to be left bound, prefer the |
1081 | // multisample fbo instead of the resolved one. Clients may continue to |
1082 | // render straight after calling this function. |
1083 | if (resolvedFbos[targetBuffer]) { |
1084 | setCurrentTargetBuffer(targetBuffer); |
1085 | } |
1086 | |
1087 | return res; |
1088 | } |
1089 | |
1090 | void QOpenGLWidgetPrivate::initializeViewportFramebuffer() |
1091 | { |
1092 | Q_Q(QOpenGLWidget); |
1093 | // Legacy behavior for compatibility with QGLWidget when used as a graphics view |
1094 | // viewport: enable clearing on each painter begin. |
1095 | q->setAutoFillBackground(true); |
1096 | } |
1097 | |
1098 | bool QOpenGLWidgetPrivate::isStereoEnabled() |
1099 | { |
1100 | Q_Q(QOpenGLWidget); |
1101 | // Note that because this internally might use the requested format, |
1102 | // then this can return a false positive on hardware where |
1103 | // steroscopic rendering is not supported. |
1104 | return q->format().stereo(); |
1105 | } |
1106 | |
1107 | bool QOpenGLWidgetPrivate::toggleStereoTargetBuffer() |
1108 | { |
1109 | return setCurrentTargetBuffer(currentTargetBuffer == QOpenGLWidget::LeftBuffer ? |
1110 | QOpenGLWidget::RightBuffer : |
1111 | QOpenGLWidget::LeftBuffer); |
1112 | } |
1113 | |
1114 | void QOpenGLWidgetPrivate::resizeViewportFramebuffer() |
1115 | { |
1116 | Q_Q(QOpenGLWidget); |
1117 | if (!initialized) |
1118 | return; |
1119 | |
1120 | if (!fbos[currentTargetBuffer] || q->size() * q->devicePixelRatio() != fbos[currentTargetBuffer]->size()) { |
1121 | recreateFbos(); |
1122 | q->update(); |
1123 | } |
1124 | } |
1125 | |
1126 | /*! |
1127 | Constructs a widget which is a child of \a parent, with widget flags set to \a f. |
1128 | */ |
1129 | QOpenGLWidget::QOpenGLWidget(QWidget *parent, Qt::WindowFlags f) |
1130 | : QWidget(*(new QOpenGLWidgetPrivate), parent, f) |
1131 | { |
1132 | Q_D(QOpenGLWidget); |
1133 | if (Q_UNLIKELY(!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::RhiBasedRendering) |
1134 | || !QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::OpenGL))) |
1135 | qWarning(msg: "QOpenGLWidget is not supported on this platform."); |
1136 | else |
1137 | d->setRenderToTexture(); |
1138 | } |
1139 | |
1140 | /*! |
1141 | Destroys the QOpenGLWidget instance, freeing its resources. |
1142 | |
1143 | The QOpenGLWidget's context is made current in the destructor, allowing for |
1144 | safe destruction of any child object that may need to release OpenGL |
1145 | resources belonging to the context provided by this widget. |
1146 | |
1147 | \warning if you have objects wrapping OpenGL resources (such as |
1148 | QOpenGLBuffer, QOpenGLShaderProgram, etc.) as members of a OpenGLWidget |
1149 | subclass, you may need to add a call to makeCurrent() in that subclass' |
1150 | destructor as well. Due to the rules of C++ object destruction, those objects |
1151 | will be destroyed \e{before} calling this function (but after that the |
1152 | destructor of the subclass has run), therefore making the OpenGL context |
1153 | current in this function happens too late for their safe disposal. |
1154 | |
1155 | \sa makeCurrent |
1156 | */ |
1157 | QOpenGLWidget::~QOpenGLWidget() |
1158 | { |
1159 | // NB! resetting graphics resources must be done from this destructor, |
1160 | // *not* from the private class' destructor. This is due to how destruction |
1161 | // works and due to the QWidget dtor (for toplevels) destroying the repaint |
1162 | // manager and rhi before the (QObject) private gets destroyed. Hence must |
1163 | // do it here early on. |
1164 | |
1165 | Q_D(QOpenGLWidget); |
1166 | d->reset(); |
1167 | } |
1168 | |
1169 | /*! |
1170 | Sets this widget's update behavior to \a updateBehavior. |
1171 | \since 5.5 |
1172 | */ |
1173 | void QOpenGLWidget::setUpdateBehavior(UpdateBehavior updateBehavior) |
1174 | { |
1175 | Q_D(QOpenGLWidget); |
1176 | d->updateBehavior = updateBehavior; |
1177 | } |
1178 | |
1179 | /*! |
1180 | \return the update behavior of the widget. |
1181 | \since 5.5 |
1182 | */ |
1183 | QOpenGLWidget::UpdateBehavior QOpenGLWidget::updateBehavior() const |
1184 | { |
1185 | Q_D(const QOpenGLWidget); |
1186 | return d->updateBehavior; |
1187 | } |
1188 | |
1189 | /*! |
1190 | Sets the requested surface \a format. |
1191 | |
1192 | When the format is not explicitly set via this function, the format returned by |
1193 | QSurfaceFormat::defaultFormat() will be used. This means that when having multiple |
1194 | OpenGL widgets, individual calls to this function can be replaced by one single call to |
1195 | QSurfaceFormat::setDefaultFormat() before creating the first widget. |
1196 | |
1197 | \note Requesting an alpha buffer via this function will not lead to the |
1198 | desired results when the intention is to make other widgets beneath visible. |
1199 | Instead, use Qt::WA_AlwaysStackOnTop to enable semi-transparent QOpenGLWidget |
1200 | instances with other widgets visible underneath. Keep in mind however that |
1201 | this breaks the stacking order, so it will no longer be possible to have |
1202 | other widgets on top of the QOpenGLWidget. |
1203 | |
1204 | \sa format(), Qt::WA_AlwaysStackOnTop, QSurfaceFormat::setDefaultFormat() |
1205 | */ |
1206 | void QOpenGLWidget::setFormat(const QSurfaceFormat &format) |
1207 | { |
1208 | Q_D(QOpenGLWidget); |
1209 | if (Q_UNLIKELY(d->initialized)) { |
1210 | qWarning(msg: "QOpenGLWidget: Already initialized, setting the format has no effect"); |
1211 | return; |
1212 | } |
1213 | |
1214 | d->requestedFormat = format; |
1215 | } |
1216 | |
1217 | /*! |
1218 | Returns the context and surface format used by this widget and its toplevel |
1219 | window. |
1220 | |
1221 | After the widget and its toplevel have both been created, resized and shown, |
1222 | this function will return the actual format of the context. This may differ |
1223 | from the requested format if the request could not be fulfilled by the |
1224 | platform. It is also possible to get larger color buffer sizes than |
1225 | requested. |
1226 | |
1227 | When the widget's window and the related OpenGL resources are not yet |
1228 | initialized, the return value is the format that has been set via |
1229 | setFormat(). |
1230 | |
1231 | \sa setFormat(), context() |
1232 | */ |
1233 | QSurfaceFormat QOpenGLWidget::format() const |
1234 | { |
1235 | Q_D(const QOpenGLWidget); |
1236 | return d->initialized ? d->context->format() : d->requestedFormat; |
1237 | } |
1238 | |
1239 | /*! |
1240 | Sets a custom internal texture format of \a texFormat. |
1241 | |
1242 | When working with sRGB framebuffers, it will be necessary to specify a |
1243 | format like \c{GL_SRGB8_ALPHA8}. This can be achieved by calling this |
1244 | function. |
1245 | |
1246 | \note This function has no effect if called after the widget has already |
1247 | been shown and thus it performed initialization. |
1248 | |
1249 | \note This function will typically have to be used in combination with a |
1250 | QSurfaceFormat::setDefaultFormat() call that sets the color space to |
1251 | QSurfaceFormat::sRGBColorSpace. |
1252 | |
1253 | \since 5.10 |
1254 | */ |
1255 | void QOpenGLWidget::setTextureFormat(GLenum texFormat) |
1256 | { |
1257 | Q_D(QOpenGLWidget); |
1258 | if (Q_UNLIKELY(d->initialized)) { |
1259 | qWarning(msg: "QOpenGLWidget: Already initialized, setting the internal texture format has no effect"); |
1260 | return; |
1261 | } |
1262 | |
1263 | d->textureFormat = texFormat; |
1264 | } |
1265 | |
1266 | /*! |
1267 | \return the active internal texture format if the widget has already |
1268 | initialized, the requested format if one was set but the widget has not yet |
1269 | been made visible, or \nullptr if setTextureFormat() was not called and the |
1270 | widget has not yet been made visible. |
1271 | |
1272 | \since 5.10 |
1273 | */ |
1274 | GLenum QOpenGLWidget::textureFormat() const |
1275 | { |
1276 | Q_D(const QOpenGLWidget); |
1277 | return d->textureFormat; |
1278 | } |
1279 | |
1280 | /*! |
1281 | \return \e true if the widget and OpenGL resources, like the context, have |
1282 | been successfully initialized. Note that the return value is always false |
1283 | until the widget is shown. |
1284 | */ |
1285 | bool QOpenGLWidget::isValid() const |
1286 | { |
1287 | Q_D(const QOpenGLWidget); |
1288 | return d->initialized && d->context->isValid(); |
1289 | } |
1290 | |
1291 | /*! |
1292 | Prepares for rendering OpenGL content for this widget by making the |
1293 | corresponding context current and binding the framebuffer object in that |
1294 | context. |
1295 | |
1296 | It is not necessary to call this function in most cases, because it |
1297 | is called automatically before invoking paintGL(). |
1298 | |
1299 | \sa context(), paintGL(), doneCurrent() |
1300 | */ |
1301 | void QOpenGLWidget::makeCurrent() |
1302 | { |
1303 | Q_D(QOpenGLWidget); |
1304 | if (!d->initialized) |
1305 | return; |
1306 | |
1307 | d->context->makeCurrent(surface: d->surface); |
1308 | |
1309 | if (d->fbos[d->currentTargetBuffer]) // there may not be one if we are in reset() |
1310 | d->fbos[d->currentTargetBuffer]->bind(); |
1311 | } |
1312 | |
1313 | /*! |
1314 | Prepares for rendering OpenGL content for this widget by making the |
1315 | context for the passed in buffer current and binding the framebuffer object in that |
1316 | context. |
1317 | |
1318 | \note This only makes sense to call when stereoscopic rendering is enabled. |
1319 | Nothing will happen if the right buffer is requested when it's disabled. |
1320 | |
1321 | It is not necessary to call this function in most cases, because it |
1322 | is called automatically before invoking paintGL(). |
1323 | |
1324 | \since 6.5 |
1325 | |
1326 | \sa context(), paintGL(), doneCurrent() |
1327 | */ |
1328 | void QOpenGLWidget::makeCurrent(TargetBuffer targetBuffer) |
1329 | { |
1330 | Q_D(QOpenGLWidget); |
1331 | if (!d->initialized) |
1332 | return; |
1333 | |
1334 | // The FBO for the right buffer is only initialized when stereo is set |
1335 | if (targetBuffer == TargetBuffer::RightBuffer && !format().stereo()) |
1336 | return; |
1337 | |
1338 | d->setCurrentTargetBuffer(targetBuffer); // calls makeCurrent |
1339 | } |
1340 | |
1341 | /*! |
1342 | Releases the context. |
1343 | |
1344 | It is not necessary to call this function in most cases, since the |
1345 | widget will make sure the context is bound and released properly |
1346 | when invoking paintGL(). |
1347 | */ |
1348 | void QOpenGLWidget::doneCurrent() |
1349 | { |
1350 | Q_D(QOpenGLWidget); |
1351 | if (!d->initialized) |
1352 | return; |
1353 | |
1354 | d->context->doneCurrent(); |
1355 | } |
1356 | |
1357 | /*! |
1358 | \return The QOpenGLContext used by this widget or \c 0 if not yet initialized. |
1359 | |
1360 | \note The context and the framebuffer object used by the widget changes when |
1361 | reparenting the widget via setParent(). |
1362 | |
1363 | \sa QOpenGLContext::setShareContext(), defaultFramebufferObject() |
1364 | */ |
1365 | QOpenGLContext *QOpenGLWidget::context() const |
1366 | { |
1367 | Q_D(const QOpenGLWidget); |
1368 | return d->context; |
1369 | } |
1370 | |
1371 | /*! |
1372 | \return The framebuffer object handle or \c 0 if not yet initialized. |
1373 | |
1374 | \note The framebuffer object belongs to the context returned by context() |
1375 | and may not be accessible from other contexts. |
1376 | |
1377 | \note The context and the framebuffer object used by the widget changes when |
1378 | reparenting the widget via setParent(). In addition, the framebuffer object |
1379 | changes on each resize. |
1380 | |
1381 | \sa context() |
1382 | */ |
1383 | GLuint QOpenGLWidget::defaultFramebufferObject() const |
1384 | { |
1385 | Q_D(const QOpenGLWidget); |
1386 | return d->fbos[TargetBuffer::LeftBuffer] ? d->fbos[TargetBuffer::LeftBuffer]->handle() : 0; |
1387 | } |
1388 | |
1389 | /*! |
1390 | \return The framebuffer object handle of the specified target buffer or |
1391 | \c 0 if not yet initialized. |
1392 | |
1393 | Calling this overload only makes sense if \l QSurfaceFormat::StereoBuffers is enabled |
1394 | and supported by the hardware. If not, this method will return the default buffer. |
1395 | |
1396 | \note The framebuffer object belongs to the context returned by context() |
1397 | and may not be accessible from other contexts. The context and the framebuffer |
1398 | object used by the widget changes when reparenting the widget via setParent(). |
1399 | In addition, the framebuffer object changes on each resize. |
1400 | |
1401 | \since 6.5 |
1402 | |
1403 | \sa context() |
1404 | */ |
1405 | GLuint QOpenGLWidget::defaultFramebufferObject(TargetBuffer targetBuffer) const |
1406 | { |
1407 | Q_D(const QOpenGLWidget); |
1408 | return d->fbos[targetBuffer] ? d->fbos[targetBuffer]->handle() : 0; |
1409 | } |
1410 | |
1411 | /*! |
1412 | This virtual function is called once before the first call to |
1413 | paintGL() or resizeGL(). Reimplement it in a subclass. |
1414 | |
1415 | This function should set up any required OpenGL resources. |
1416 | |
1417 | There is no need to call makeCurrent() because this has already been |
1418 | done when this function is called. Note however that the framebuffer |
1419 | is not yet available at this stage, so avoid issuing draw calls from |
1420 | here. Defer such calls to paintGL() instead. |
1421 | |
1422 | \sa paintGL(), resizeGL() |
1423 | */ |
1424 | void QOpenGLWidget::initializeGL() |
1425 | { |
1426 | } |
1427 | |
1428 | /*! |
1429 | This virtual function is called whenever the widget has been |
1430 | resized. Reimplement it in a subclass. The new size is passed in |
1431 | \a w and \a h. |
1432 | |
1433 | There is no need to call makeCurrent() because this has already been |
1434 | done when this function is called. Additionally, the framebuffer is |
1435 | also bound. |
1436 | |
1437 | \sa initializeGL(), paintGL() |
1438 | */ |
1439 | void QOpenGLWidget::resizeGL(int w, int h) |
1440 | { |
1441 | Q_UNUSED(w); |
1442 | Q_UNUSED(h); |
1443 | } |
1444 | |
1445 | /*! |
1446 | This virtual function is called whenever the widget needs to be |
1447 | painted. Reimplement it in a subclass. |
1448 | |
1449 | There is no need to call makeCurrent() because this has already |
1450 | been done when this function is called. |
1451 | |
1452 | Before invoking this function, the context and the framebuffer are |
1453 | bound, and the viewport is set up by a call to glViewport(). No |
1454 | other state is set and no clearing or drawing is performed by the |
1455 | framework. |
1456 | |
1457 | The default implementation performs a glClear(). Subclasses are not expected |
1458 | to invoke the base class implementation and should perform clearing on their |
1459 | own. |
1460 | |
1461 | \note To ensure portability, do not expect that state set in initializeGL() |
1462 | persists. Rather, set all necessary state, for example, by calling |
1463 | glEnable(), in paintGL(). This is because some platforms, such as WebAssembly |
1464 | with WebGL, may have limitations on OpenGL contexts in some situations, which |
1465 | can lead to using the context used with the QOpenGLWidget for other purposes |
1466 | as well. |
1467 | |
1468 | When \l QSurfaceFormat::StereoBuffers is enabled, this function |
1469 | will be called twice - once for each buffer. Query what buffer is |
1470 | currently bound by calling currentTargetBuffer(). |
1471 | |
1472 | \note The framebuffer of each target will be drawn to even when |
1473 | stereoscopic rendering is not supported by the hardware. |
1474 | Only the left buffer will actually be visible in the window. |
1475 | |
1476 | \sa initializeGL(), resizeGL(), currentTargetBuffer() |
1477 | */ |
1478 | void QOpenGLWidget::paintGL() |
1479 | { |
1480 | Q_D(QOpenGLWidget); |
1481 | if (d->initialized) |
1482 | d->context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
1483 | } |
1484 | |
1485 | /*! |
1486 | Handles resize events that are passed in the \a e event parameter. |
1487 | Calls the virtual function resizeGL(). |
1488 | |
1489 | \note Avoid overriding this function in derived classes. If that is not |
1490 | feasible, make sure that QOpenGLWidget's implementation is invoked |
1491 | too. Otherwise the underlying framebuffer object and related resources will |
1492 | not get resized properly and will lead to incorrect rendering. |
1493 | */ |
1494 | void QOpenGLWidget::resizeEvent(QResizeEvent *e) |
1495 | { |
1496 | Q_D(QOpenGLWidget); |
1497 | |
1498 | if (e->size().isEmpty()) { |
1499 | d->fakeHidden = true; |
1500 | return; |
1501 | } |
1502 | d->fakeHidden = false; |
1503 | |
1504 | d->initialize(); |
1505 | if (!d->initialized) |
1506 | return; |
1507 | |
1508 | d->recreateFbos(); |
1509 | // Make sure our own context is current before invoking user overrides. If |
1510 | // the fbo was recreated then there's a chance something else is current now. |
1511 | makeCurrent(); |
1512 | resizeGL(w: width(), h: height()); |
1513 | d->sendPaintEvent(toBePainted: QRect(QPoint(0, 0), size())); |
1514 | } |
1515 | |
1516 | /*! |
1517 | Handles paint events. |
1518 | |
1519 | Calling QWidget::update() will lead to sending a paint event \a e, |
1520 | and thus invoking this function. (NB this is asynchronous and will |
1521 | happen at some point after returning from update()). This function |
1522 | will then, after some preparation, call the virtual paintGL() to |
1523 | update the contents of the QOpenGLWidget's framebuffer. The widget's |
1524 | top-level window will then composite the framebuffer's texture with |
1525 | the rest of the window. |
1526 | */ |
1527 | void QOpenGLWidget::paintEvent(QPaintEvent *e) |
1528 | { |
1529 | Q_UNUSED(e); |
1530 | Q_D(QOpenGLWidget); |
1531 | |
1532 | d->initialize(); |
1533 | if (d->initialized) { |
1534 | d->ensureRhiDependentResources(); |
1535 | if (updatesEnabled()) |
1536 | d->render(); |
1537 | } |
1538 | } |
1539 | |
1540 | /*! |
1541 | Renders and returns a 32-bit RGB image of the framebuffer. |
1542 | |
1543 | \note This is a potentially expensive operation because it relies on glReadPixels() |
1544 | to read back the pixels. This may be slow and can stall the GPU pipeline. |
1545 | */ |
1546 | QImage QOpenGLWidget::grabFramebuffer() |
1547 | { |
1548 | Q_D(QOpenGLWidget); |
1549 | return d->grabFramebuffer(); |
1550 | } |
1551 | |
1552 | /*! |
1553 | Renders and returns a 32-bit RGB image of the framebuffer of the specified target buffer. |
1554 | This overload only makes sense to call when \l QSurfaceFormat::StereoBuffers is enabled. |
1555 | Grabbing the framebuffer of the right target buffer will return the default image |
1556 | if stereoscopic rendering is disabled or if not supported by the hardware. |
1557 | |
1558 | \note This is a potentially expensive operation because it relies on glReadPixels() |
1559 | to read back the pixels. This may be slow and can stall the GPU pipeline. |
1560 | |
1561 | \since 6.5 |
1562 | */ |
1563 | QImage QOpenGLWidget::grabFramebuffer(TargetBuffer targetBuffer) |
1564 | { |
1565 | Q_D(QOpenGLWidget); |
1566 | return d->grabFramebuffer(targetBuffer); |
1567 | } |
1568 | |
1569 | /*! |
1570 | Returns the currently active target buffer. This will be the left buffer by default, |
1571 | the right buffer is only used when \l QSurfaceFormat::StereoBuffers is enabled. |
1572 | When stereoscopic rendering is enabled, this can be queried in paintGL() to know |
1573 | what buffer is currently in use. paintGL() will be called twice, once for each target. |
1574 | |
1575 | \since 6.5 |
1576 | |
1577 | \sa paintGL() |
1578 | */ |
1579 | QOpenGLWidget::TargetBuffer QOpenGLWidget::currentTargetBuffer() const |
1580 | { |
1581 | Q_D(const QOpenGLWidget); |
1582 | return d->currentTargetBuffer; |
1583 | } |
1584 | |
1585 | /*! |
1586 | \reimp |
1587 | */ |
1588 | int QOpenGLWidget::metric(QPaintDevice::PaintDeviceMetric metric) const |
1589 | { |
1590 | Q_D(const QOpenGLWidget); |
1591 | if (d->inBackingStorePaint) |
1592 | return QWidget::metric(metric); |
1593 | |
1594 | auto window = d->windowHandle(mode: QWidgetPrivate::WindowHandleMode::TopLevel); |
1595 | QScreen *screen = window ? window->screen() : QGuiApplication::primaryScreen(); |
1596 | |
1597 | const float dpmx = qt_defaultDpiX() * 100. / 2.54; |
1598 | const float dpmy = qt_defaultDpiY() * 100. / 2.54; |
1599 | |
1600 | switch (metric) { |
1601 | case PdmWidth: |
1602 | return width(); |
1603 | case PdmHeight: |
1604 | return height(); |
1605 | case PdmDepth: |
1606 | return 32; |
1607 | case PdmWidthMM: |
1608 | if (screen) |
1609 | return width() * screen->physicalSize().width() / screen->geometry().width(); |
1610 | else |
1611 | return width() * 1000 / dpmx; |
1612 | case PdmHeightMM: |
1613 | if (screen) |
1614 | return height() * screen->physicalSize().height() / screen->geometry().height(); |
1615 | else |
1616 | return height() * 1000 / dpmy; |
1617 | case PdmNumColors: |
1618 | return 0; |
1619 | case PdmDpiX: |
1620 | if (screen) |
1621 | return qRound(d: screen->logicalDotsPerInchX()); |
1622 | else |
1623 | return qRound(d: dpmx * 0.0254); |
1624 | case PdmDpiY: |
1625 | if (screen) |
1626 | return qRound(d: screen->logicalDotsPerInchY()); |
1627 | else |
1628 | return qRound(d: dpmy * 0.0254); |
1629 | case PdmPhysicalDpiX: |
1630 | if (screen) |
1631 | return qRound(d: screen->physicalDotsPerInchX()); |
1632 | else |
1633 | return qRound(d: dpmx * 0.0254); |
1634 | case PdmPhysicalDpiY: |
1635 | if (screen) |
1636 | return qRound(d: screen->physicalDotsPerInchY()); |
1637 | else |
1638 | return qRound(d: dpmy * 0.0254); |
1639 | case PdmDevicePixelRatio: |
1640 | return QWidget::metric(metric); |
1641 | case PdmDevicePixelRatioScaled: |
1642 | return QWidget::metric(metric); |
1643 | case PdmDevicePixelRatioF_EncodedA: |
1644 | Q_FALLTHROUGH(); |
1645 | case PdmDevicePixelRatioF_EncodedB: |
1646 | return QWidget::metric(metric); |
1647 | default: |
1648 | qWarning(msg: "QOpenGLWidget::metric(): unknown metric %d", metric); |
1649 | return 0; |
1650 | } |
1651 | } |
1652 | |
1653 | /*! |
1654 | \reimp |
1655 | */ |
1656 | QPaintDevice *QOpenGLWidget::redirected(QPoint *p) const |
1657 | { |
1658 | Q_D(const QOpenGLWidget); |
1659 | if (d->inBackingStorePaint) |
1660 | return QWidget::redirected(offset: p); |
1661 | |
1662 | return d->paintDevice; |
1663 | } |
1664 | |
1665 | /*! |
1666 | \reimp |
1667 | */ |
1668 | QPaintEngine *QOpenGLWidget::paintEngine() const |
1669 | { |
1670 | Q_D(const QOpenGLWidget); |
1671 | // QWidget needs to "punch a hole" into the backingstore. This needs the |
1672 | // normal paint engine and device, not the GL one. So in this mode, behave |
1673 | // like a normal widget. |
1674 | if (d->inBackingStorePaint) |
1675 | return QWidget::paintEngine(); |
1676 | |
1677 | if (!d->initialized) |
1678 | return nullptr; |
1679 | |
1680 | return d->paintDevice->paintEngine(); |
1681 | } |
1682 | |
1683 | |
1684 | bool QOpenGLWidgetPrivate::setCurrentTargetBuffer(QOpenGLWidget::TargetBuffer targetBuffer) |
1685 | { |
1686 | Q_Q(QOpenGLWidget); |
1687 | |
1688 | if (targetBuffer == QOpenGLWidget::RightBuffer && !isStereoEnabled()) |
1689 | return false; |
1690 | |
1691 | currentTargetBuffer = targetBuffer; |
1692 | q->makeCurrent(); |
1693 | |
1694 | return true; |
1695 | } |
1696 | |
1697 | /*! |
1698 | \reimp |
1699 | */ |
1700 | bool QOpenGLWidget::event(QEvent *e) |
1701 | { |
1702 | Q_D(QOpenGLWidget); |
1703 | switch (e->type()) { |
1704 | case QEvent::WindowAboutToChangeInternal: |
1705 | d->resetRhiDependentResources(); |
1706 | break; |
1707 | case QEvent::WindowChangeInternal: |
1708 | if (QCoreApplication::testAttribute(attribute: Qt::AA_ShareOpenGLContexts)) |
1709 | break; |
1710 | if (d->initialized) |
1711 | d->reset(); |
1712 | if (isHidden()) |
1713 | break; |
1714 | Q_FALLTHROUGH(); |
1715 | case QEvent::Show: // reparenting may not lead to a resize so reinitialize on Show too |
1716 | if (d->initialized && !d->wrapperTextures[d->currentTargetBuffer] && window()->windowHandle()) { |
1717 | // Special case: did grabFramebuffer() for a hidden widget that then became visible. |
1718 | // Recreate all resources since the context now needs to share with the TLW's. |
1719 | if (!QCoreApplication::testAttribute(attribute: Qt::AA_ShareOpenGLContexts)) |
1720 | d->reset(); |
1721 | } |
1722 | if (d->rhi()) { |
1723 | if (!d->initialized && !size().isEmpty()) { |
1724 | d->initialize(); |
1725 | if (d->initialized) { |
1726 | d->recreateFbos(); |
1727 | // QTBUG-89812: generate a paint event, like resize would do, |
1728 | // otherwise a QOpenGLWidget in a QDockWidget may not show the |
1729 | // content upon (un)docking. |
1730 | d->sendPaintEvent(toBePainted: QRect(QPoint(0, 0), size())); |
1731 | } |
1732 | } |
1733 | } |
1734 | break; |
1735 | case QEvent::DevicePixelRatioChange: |
1736 | if (d->initialized && d->paintDevice->devicePixelRatio() != devicePixelRatio()) |
1737 | d->recreateFbos(); |
1738 | break; |
1739 | default: |
1740 | break; |
1741 | } |
1742 | return QWidget::event(event: e); |
1743 | } |
1744 | |
1745 | QT_END_NAMESPACE |
1746 | |
1747 | #include "moc_qopenglwidget.cpp" |
1748 |
Definitions
- QOpenGLWidgetPaintDevicePrivate
- QOpenGLWidgetPaintDevicePrivate
- QOpenGLWidgetPaintDevice
- QOpenGLWidgetPaintDevice
- QOpenGLWidgetPrivate
- QOpenGLWidgetPrivate
- rhiConfig
- gl_color_attachment0
- gl_depth_attachment
- gl_stencil_attachment
- gl_depth_stencil_attachment
- beginBackingStorePainting
- endBackingStorePainting
- beginPaint
- endPaint
- ensureActiveTarget
- texture
- textureListFlags
- reset
- resetRhiDependentResources
- recreateFbos
- ensureRhiDependentResources
- beginCompose
- endCompose
- initialize
- resolveSamples
- resolveSamplesForBuffer
- render
- invalidateFboBeforePainting
- invalidateFboAfterPainting
- destroyFbos
- grabFramebuffer
- grabFramebuffer
- initializeViewportFramebuffer
- isStereoEnabled
- toggleStereoTargetBuffer
- resizeViewportFramebuffer
- QOpenGLWidget
- ~QOpenGLWidget
- setUpdateBehavior
- updateBehavior
- setFormat
- format
- setTextureFormat
- textureFormat
- isValid
- makeCurrent
- makeCurrent
- doneCurrent
- context
- defaultFramebufferObject
- defaultFramebufferObject
- initializeGL
- resizeGL
- paintGL
- resizeEvent
- paintEvent
- grabFramebuffer
- grabFramebuffer
- currentTargetBuffer
- metric
- redirected
- paintEngine
- setCurrentTargetBuffer
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