1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "q3dcamera_p.h" |
5 | #include "utils_p.h" |
6 | |
7 | #include <QtCore/qmath.h> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | /*! |
12 | * \class Q3DCamera |
13 | * \inmodule QtDataVisualization |
14 | * \brief Representation of a camera in 3D space. |
15 | * \since QtDataVisualization 1.0 |
16 | * |
17 | * Q3DCamera represents a basic orbit around centerpoint 3D camera that is used when rendering the |
18 | * data visualization. The class offers simple methods for rotating the camera around the origin |
19 | * and setting zoom level. |
20 | */ |
21 | |
22 | /*! |
23 | * \enum Q3DCamera::CameraPreset |
24 | * |
25 | * Predefined positions for camera. |
26 | * |
27 | * \value CameraPresetNone |
28 | * Used to indicate a preset has not been set, or the scene has been rotated freely. |
29 | * \value CameraPresetFrontLow |
30 | * \value CameraPresetFront |
31 | * \value CameraPresetFrontHigh |
32 | * \value CameraPresetLeftLow |
33 | * \value CameraPresetLeft |
34 | * \value CameraPresetLeftHigh |
35 | * \value CameraPresetRightLow |
36 | * \value CameraPresetRight |
37 | * \value CameraPresetRightHigh |
38 | * \value CameraPresetBehindLow |
39 | * \value CameraPresetBehind |
40 | * \value CameraPresetBehindHigh |
41 | * \value CameraPresetIsometricLeft |
42 | * \value CameraPresetIsometricLeftHigh |
43 | * \value CameraPresetIsometricRight |
44 | * \value CameraPresetIsometricRightHigh |
45 | * \value CameraPresetDirectlyAbove |
46 | * \value CameraPresetDirectlyAboveCW45 |
47 | * \value CameraPresetDirectlyAboveCCW45 |
48 | * \value CameraPresetFrontBelow |
49 | * In Q3DBars from CameraPresetFrontBelow onward these only work for graphs including negative |
50 | * values. They act as Preset...Low for positive-only values. |
51 | * \value CameraPresetLeftBelow |
52 | * \value CameraPresetRightBelow |
53 | * \value CameraPresetBehindBelow |
54 | * \value CameraPresetDirectlyBelow |
55 | * Acts as CameraPresetFrontLow for positive-only bars. |
56 | */ |
57 | |
58 | /*! |
59 | * \qmltype Camera3D |
60 | * \inqmlmodule QtDataVisualization |
61 | * \since QtDataVisualization 1.0 |
62 | * \ingroup datavisualization_qml |
63 | * \instantiates Q3DCamera |
64 | * \brief Representation of a camera in 3D space. |
65 | * |
66 | * Camera3D represents a basic orbit around centerpoint 3D camera that is used when rendering the |
67 | * data visualization. The type offers simple methods for rotating the camera around the origin |
68 | * and setting zoom level. |
69 | * |
70 | * For Camera3D enums, see \l{Q3DCamera::CameraPreset}. |
71 | */ |
72 | |
73 | /*! |
74 | * \qmlproperty float Camera3D::xRotation |
75 | * |
76 | * The X-rotation angle of the camera around the target point in degrees |
77 | * starting from the current base position. |
78 | */ |
79 | |
80 | /*! |
81 | * \qmlproperty float Camera3D::yRotation |
82 | * |
83 | * The Y-rotation angle of the camera around the target point in degrees |
84 | * starting from the current base position. |
85 | */ |
86 | |
87 | /*! |
88 | * \qmlproperty Camera3D.CameraPreset Camera3D::cameraPreset |
89 | * |
90 | * The currently active camera preset, which is one of |
91 | * \l{Q3DCamera::CameraPreset}{Camera3D.CameraPreset}. If no preset is active, the value |
92 | * is \l{Q3DCamera::CameraPresetNone}{Camera3D.CameraPresetNone}. |
93 | */ |
94 | |
95 | /*! |
96 | * \qmlproperty float Camera3D::zoomLevel |
97 | * |
98 | * The camera zoom level in percentage. The default value of \c{100.0} |
99 | * means there is no zoom in or out set in the camera. |
100 | * The value is limited by the minZoomLevel and maxZoomLevel properties. |
101 | * |
102 | * \sa minZoomLevel, maxZoomLevel |
103 | */ |
104 | |
105 | /*! |
106 | * \qmlproperty float Camera3D::minZoomLevel |
107 | * |
108 | * Sets the minimum allowed camera zoom level. |
109 | * If the new minimum level is higher than the existing maximum level, the maximum level is |
110 | * adjusted to the new minimum as well. |
111 | * If the current zoomLevel is outside the new bounds, it is adjusted as well. |
112 | * The minZoomLevel cannot be set below \c{1.0}. |
113 | * Defaults to \c{10.0}. |
114 | * |
115 | * \sa zoomLevel, maxZoomLevel |
116 | */ |
117 | |
118 | /*! |
119 | * \qmlproperty float Camera3D::maxZoomLevel |
120 | * |
121 | * Sets the maximum allowed camera zoom level. |
122 | * If the new maximum level is lower than the existing minimum level, the minimum level is |
123 | * adjusted to the new maximum as well. |
124 | * If the current zoomLevel is outside the new bounds, it is adjusted as well. |
125 | * Defaults to \c{500.0f}. |
126 | * |
127 | * \sa zoomLevel, minZoomLevel |
128 | */ |
129 | |
130 | /*! |
131 | * \qmlproperty bool Camera3D::wrapXRotation |
132 | * |
133 | * The behavior of the minimum and maximum limits in the X-rotation. |
134 | * By default, the X-rotation wraps from minimum value to maximum and from |
135 | * maximum to minimum. |
136 | * |
137 | * If set to \c true, the X-rotation of the camera is wrapped from minimum to |
138 | * maximum and from maximum to minimum. If set to \c false, the X-rotation of |
139 | * the camera is limited to the sector determined by the minimum and maximum |
140 | * values. |
141 | */ |
142 | |
143 | /*! |
144 | * \qmlproperty bool Camera3D::wrapYRotation |
145 | * |
146 | * The behavior of the minimum and maximum limits in the Y-rotation. |
147 | * By default, the Y-rotation is limited between the minimum and maximum values |
148 | * without any wrapping. |
149 | * |
150 | * If \c true, the Y-rotation of the camera is wrapped from minimum to maximum |
151 | * and from maximum to minimum. If \c false, the Y-rotation of the camera is |
152 | * limited to the sector determined by the minimum and maximum values. |
153 | */ |
154 | |
155 | /*! |
156 | * \qmlproperty vector3d Camera3D::target |
157 | * \since QtDataVisualization 1.2 |
158 | * |
159 | * The camera target as a vector3d. Defaults to \c {vector3d(0.0, 0.0, 0.0)}. |
160 | * |
161 | * Valid coordinate values are between \c{-1.0...1.0}, where the edge values indicate |
162 | * the edges of the corresponding axis range. Any values outside this range are clamped to the edge. |
163 | * |
164 | * \note For bar graphs, the Y-coordinate is ignored and camera always targets a point on |
165 | * the horizontal background. |
166 | */ |
167 | |
168 | /*! |
169 | * Constructs a new 3D camera with position set to origin, up direction facing towards the Y-axis |
170 | * and looking at origin by default. An optional \a parent parameter can be given and is then passed |
171 | * to QObject constructor. |
172 | */ |
173 | Q3DCamera::Q3DCamera(QObject *parent) : |
174 | Q3DObject(parent), |
175 | d_ptr(new Q3DCameraPrivate(this)) |
176 | { |
177 | } |
178 | |
179 | /*! |
180 | * Destroys the camera object. |
181 | */ |
182 | Q3DCamera::~Q3DCamera() |
183 | { |
184 | } |
185 | |
186 | /*! |
187 | * Copies the 3D camera's properties from the given source camera. |
188 | * Values are copied from the \a source to this object. |
189 | */ |
190 | void Q3DCamera::copyValuesFrom(const Q3DObject &source) |
191 | { |
192 | // Note: Do not copy values from parent, as we are handling the position internally |
193 | |
194 | const Q3DCamera &sourceCamera = static_cast<const Q3DCamera &>(source); |
195 | |
196 | d_ptr->m_requestedTarget = sourceCamera.d_ptr->m_requestedTarget; |
197 | |
198 | d_ptr->m_xRotation = sourceCamera.d_ptr->m_xRotation; |
199 | d_ptr->m_yRotation = sourceCamera.d_ptr->m_yRotation; |
200 | |
201 | d_ptr->m_minXRotation = sourceCamera.d_ptr->m_minXRotation; |
202 | d_ptr->m_minYRotation = sourceCamera.d_ptr->m_minYRotation; |
203 | d_ptr->m_maxXRotation = sourceCamera.d_ptr->m_maxXRotation; |
204 | d_ptr->m_maxYRotation = sourceCamera.d_ptr->m_maxYRotation; |
205 | |
206 | d_ptr->m_wrapXRotation = sourceCamera.d_ptr->m_wrapXRotation; |
207 | d_ptr->m_wrapYRotation = sourceCamera.d_ptr->m_wrapYRotation; |
208 | |
209 | d_ptr->m_zoomLevel = sourceCamera.d_ptr->m_zoomLevel; |
210 | d_ptr->m_minZoomLevel = sourceCamera.d_ptr->m_minZoomLevel; |
211 | d_ptr->m_maxZoomLevel = sourceCamera.d_ptr->m_maxZoomLevel; |
212 | d_ptr->m_activePreset = sourceCamera.d_ptr->m_activePreset; |
213 | } |
214 | |
215 | /*! |
216 | * \property Q3DCamera::xRotation |
217 | * |
218 | * \brief The X-rotation angle of the camera around the target point in degrees. |
219 | */ |
220 | float Q3DCamera::xRotation() const { |
221 | return d_ptr->m_xRotation; |
222 | } |
223 | |
224 | void Q3DCamera::setXRotation(float rotation) |
225 | { |
226 | if (d_ptr->m_wrapXRotation) { |
227 | rotation = Utils::wrapValue(value: rotation, min: d_ptr->m_minXRotation, max: d_ptr->m_maxXRotation); |
228 | } else { |
229 | rotation = qBound(min: float(d_ptr->m_minXRotation), val: float(rotation), |
230 | max: float(d_ptr->m_maxXRotation)); |
231 | } |
232 | |
233 | if (d_ptr->m_xRotation != rotation) { |
234 | d_ptr->setXRotation(rotation); |
235 | if (d_ptr->m_activePreset != CameraPresetNone) { |
236 | d_ptr->m_activePreset = CameraPresetNone; |
237 | setDirty(true); |
238 | } |
239 | |
240 | emit xRotationChanged(rotation: d_ptr->m_xRotation); |
241 | } |
242 | } |
243 | |
244 | /*! |
245 | * \property Q3DCamera::yRotation |
246 | * |
247 | * \brief The Y-rotation angle of the camera around the target point in degrees. |
248 | */ |
249 | float Q3DCamera::yRotation() const { |
250 | return d_ptr->m_yRotation; |
251 | } |
252 | |
253 | void Q3DCamera::setYRotation(float rotation) |
254 | { |
255 | if (d_ptr->m_wrapYRotation) { |
256 | rotation = Utils::wrapValue(value: rotation, min: d_ptr->m_minYRotation, max: d_ptr->m_maxYRotation); |
257 | } else { |
258 | rotation = qBound(min: float(d_ptr->m_minYRotation), val: float(rotation), |
259 | max: float(d_ptr->m_maxYRotation)); |
260 | } |
261 | |
262 | if (d_ptr->m_yRotation != rotation) { |
263 | d_ptr->setYRotation(rotation); |
264 | if (d_ptr->m_activePreset != CameraPresetNone) { |
265 | d_ptr->m_activePreset = CameraPresetNone; |
266 | setDirty(true); |
267 | } |
268 | |
269 | emit yRotationChanged(rotation: d_ptr->m_yRotation); |
270 | } |
271 | } |
272 | |
273 | /*! |
274 | * \property Q3DCamera::cameraPreset |
275 | * |
276 | * \brief The currently active camera preset. |
277 | * |
278 | * If no CameraPreset value is set, CameraPresetNone is used by default. |
279 | */ |
280 | Q3DCamera::CameraPreset Q3DCamera::cameraPreset() const |
281 | { |
282 | return d_ptr->m_activePreset; |
283 | } |
284 | |
285 | void Q3DCamera::setCameraPreset(CameraPreset preset) |
286 | { |
287 | switch (preset) { |
288 | case CameraPresetFrontLow: { |
289 | setXRotation(0.0f); |
290 | setYRotation(0.0f); |
291 | break; |
292 | } |
293 | case CameraPresetFront: { |
294 | setXRotation(0.0f); |
295 | setYRotation(22.5f); |
296 | break; |
297 | } |
298 | case CameraPresetFrontHigh: { |
299 | setXRotation(0.0f); |
300 | setYRotation(45.0f); |
301 | break; |
302 | } |
303 | case CameraPresetLeftLow: { |
304 | setXRotation(90.0f); |
305 | setYRotation(0.0f); |
306 | break; |
307 | } |
308 | case CameraPresetLeft: { |
309 | setXRotation(90.0f); |
310 | setYRotation(22.5f); |
311 | break; |
312 | } |
313 | case CameraPresetLeftHigh: { |
314 | setXRotation(90.0f); |
315 | setYRotation(45.0f); |
316 | break; |
317 | } |
318 | case CameraPresetRightLow: { |
319 | setXRotation(-90.0f); |
320 | setYRotation(0.0f); |
321 | break; |
322 | } |
323 | case CameraPresetRight: { |
324 | setXRotation(-90.0f); |
325 | setYRotation(22.5f); |
326 | break; |
327 | } |
328 | case CameraPresetRightHigh: { |
329 | setXRotation(-90.0f); |
330 | setYRotation(45.0f); |
331 | break; |
332 | } |
333 | case CameraPresetBehindLow: { |
334 | setXRotation(180.0f); |
335 | setYRotation(0.0f); |
336 | break; |
337 | } |
338 | case CameraPresetBehind: { |
339 | setXRotation(180.0f); |
340 | setYRotation(22.5f); |
341 | break; |
342 | } |
343 | case CameraPresetBehindHigh: { |
344 | setXRotation(180.0f); |
345 | setYRotation(45.0f); |
346 | break; |
347 | } |
348 | case CameraPresetIsometricLeft: { |
349 | setXRotation(45.0f); |
350 | setYRotation(22.5f); |
351 | break; |
352 | } |
353 | case CameraPresetIsometricLeftHigh: { |
354 | setXRotation(45.0f); |
355 | setYRotation(45.0f); |
356 | break; |
357 | } |
358 | case CameraPresetIsometricRight: { |
359 | setXRotation(-45.0f); |
360 | setYRotation(22.5f); |
361 | break; |
362 | } |
363 | case CameraPresetIsometricRightHigh: { |
364 | setXRotation(-45.0f); |
365 | setYRotation(45.0f); |
366 | break; |
367 | } |
368 | case CameraPresetDirectlyAbove: { |
369 | setXRotation(0.0f); |
370 | setYRotation(90.0f); |
371 | break; |
372 | } |
373 | case CameraPresetDirectlyAboveCW45: { |
374 | setXRotation(-45.0f); |
375 | setYRotation(90.0f); |
376 | break; |
377 | } |
378 | case CameraPresetDirectlyAboveCCW45: { |
379 | setXRotation(45.0f); |
380 | setYRotation(90.0f); |
381 | break; |
382 | } |
383 | case CameraPresetFrontBelow: { |
384 | setXRotation(0.0f); |
385 | setYRotation(-45.0f); |
386 | break; |
387 | } |
388 | case CameraPresetLeftBelow: { |
389 | setXRotation(90.0f); |
390 | setYRotation(-45.0f); |
391 | break; |
392 | } |
393 | case CameraPresetRightBelow: { |
394 | setXRotation(-90.0f); |
395 | setYRotation(-45.0f); |
396 | break; |
397 | } |
398 | case CameraPresetBehindBelow: { |
399 | setXRotation(180.0f); |
400 | setYRotation(-45.0f); |
401 | break; |
402 | } |
403 | case CameraPresetDirectlyBelow: { |
404 | setXRotation(0.0f); |
405 | setYRotation(-90.0f); |
406 | break; |
407 | } |
408 | default: |
409 | preset = CameraPresetNone; |
410 | break; |
411 | } |
412 | |
413 | // All presets target the center of the graph |
414 | setTarget(zeroVector); |
415 | |
416 | if (d_ptr->m_activePreset != preset) { |
417 | d_ptr->m_activePreset = preset; |
418 | setDirty(true); |
419 | emit cameraPresetChanged(preset); |
420 | } |
421 | } |
422 | |
423 | /*! |
424 | * \property Q3DCamera::zoomLevel |
425 | * |
426 | * \brief The camera zoom level in percentage. |
427 | * |
428 | * The default value of \c{100.0f} means there is no zoom in or out set in the |
429 | * camera. The value is limited by the minZoomLevel and maxZoomLevel properties. |
430 | * |
431 | * \sa minZoomLevel, maxZoomLevel |
432 | */ |
433 | float Q3DCamera::zoomLevel() const |
434 | { |
435 | return d_ptr->m_zoomLevel; |
436 | } |
437 | |
438 | void Q3DCamera::setZoomLevel(float zoomLevel) |
439 | { |
440 | float newZoomLevel = qBound(min: d_ptr->m_minZoomLevel, val: zoomLevel, max: d_ptr->m_maxZoomLevel); |
441 | |
442 | if (d_ptr->m_zoomLevel != newZoomLevel) { |
443 | d_ptr->m_zoomLevel = newZoomLevel; |
444 | setDirty(true); |
445 | emit zoomLevelChanged(zoomLevel: newZoomLevel); |
446 | } |
447 | } |
448 | |
449 | /*! |
450 | * \property Q3DCamera::minZoomLevel |
451 | * |
452 | * \brief The minimum allowed camera zoom level. |
453 | * |
454 | * If the minimum level is set to a new value that is higher than the existing |
455 | * maximum level, the maximum level is adjusted to the new minimum as well. |
456 | * If the current zoomLevel is outside the new bounds, it is adjusted as well. |
457 | * The minZoomLevel cannot be set below \c{1.0f}. |
458 | * Defaults to \c{10.0f}. |
459 | * |
460 | * \sa zoomLevel, maxZoomLevel |
461 | */ |
462 | float Q3DCamera::minZoomLevel() const |
463 | { |
464 | return d_ptr->m_minZoomLevel; |
465 | } |
466 | |
467 | void Q3DCamera::setMinZoomLevel(float zoomLevel) |
468 | { |
469 | // Don't allow minimum to be below one, as that can cause zoom to break. |
470 | float newMinLevel = qMax(a: zoomLevel, b: 1.0f); |
471 | if (d_ptr->m_minZoomLevel != newMinLevel) { |
472 | d_ptr->m_minZoomLevel = newMinLevel; |
473 | if (d_ptr->m_maxZoomLevel < newMinLevel) |
474 | setMaxZoomLevel(newMinLevel); |
475 | setZoomLevel(d_ptr->m_zoomLevel); |
476 | setDirty(true); |
477 | emit minZoomLevelChanged(zoomLevel: newMinLevel); |
478 | } |
479 | } |
480 | |
481 | /*! |
482 | * \property Q3DCamera::maxZoomLevel |
483 | * |
484 | * \brief The maximum allowed camera zoom level. |
485 | * |
486 | * If the maximum level is set to a new value that is lower than the existing |
487 | * minimum level, the minimum level is adjusted to the new maximum as well. |
488 | * If the current zoomLevel is outside the new bounds, it is adjusted as well. |
489 | * Defaults to \c{500.0f}. |
490 | * |
491 | * \sa zoomLevel, minZoomLevel |
492 | */ |
493 | float Q3DCamera::maxZoomLevel() const |
494 | { |
495 | return d_ptr->m_maxZoomLevel; |
496 | } |
497 | |
498 | void Q3DCamera::setMaxZoomLevel(float zoomLevel) |
499 | { |
500 | // Don't allow maximum to be below one, as that can cause zoom to break. |
501 | float newMaxLevel = qMax(a: zoomLevel, b: 1.0f); |
502 | if (d_ptr->m_maxZoomLevel != newMaxLevel) { |
503 | d_ptr->m_maxZoomLevel = newMaxLevel; |
504 | if (d_ptr->m_minZoomLevel > newMaxLevel) |
505 | setMinZoomLevel(newMaxLevel); |
506 | setZoomLevel(d_ptr->m_zoomLevel); |
507 | setDirty(true); |
508 | emit maxZoomLevelChanged(zoomLevel: newMaxLevel); |
509 | } |
510 | } |
511 | |
512 | /*! |
513 | * \property Q3DCamera::wrapXRotation |
514 | * |
515 | * \brief The behavior of the minimum and maximum limits in the X-rotation. |
516 | * |
517 | * If set to \c true, the X-rotation of the camera is wrapped from minimum to |
518 | * maximum and from maximum to minimum. If set to \c false, the X-rotation of |
519 | * the camera is limited to the sector determined by the minimum and maximum |
520 | * values. Set to \c true by default. |
521 | */ |
522 | bool Q3DCamera::wrapXRotation() const |
523 | { |
524 | return d_ptr->m_wrapXRotation; |
525 | } |
526 | |
527 | void Q3DCamera::setWrapXRotation(bool isEnabled) |
528 | { |
529 | d_ptr->m_wrapXRotation = isEnabled; |
530 | } |
531 | |
532 | /*! |
533 | * \property Q3DCamera::wrapYRotation |
534 | * |
535 | * \brief The behavior of the minimum and maximum limits in the Y-rotation. |
536 | * |
537 | * If \c true, the Y-rotation of the camera is wrapped from minimum to maximum |
538 | * and from maximum to minimum. If \c false, the Y-rotation of the camera is |
539 | * limited to the sector determined by the minimum and maximum values. |
540 | * Set to \c true by default. |
541 | */ |
542 | bool Q3DCamera::wrapYRotation() const |
543 | { |
544 | return d_ptr->m_wrapYRotation; |
545 | } |
546 | |
547 | void Q3DCamera::setWrapYRotation(bool isEnabled) |
548 | { |
549 | d_ptr->m_wrapYRotation = isEnabled; |
550 | } |
551 | |
552 | /*! |
553 | * Utility function that sets the camera rotations and distance.\a horizontal and \a vertical |
554 | * define the camera rotations to be used. |
555 | * Optional \a zoom parameter can be given to set the zoom percentage of the camera within |
556 | * the bounds defined by minZoomLevel and maxZoomLevel properties. |
557 | */ |
558 | void Q3DCamera::setCameraPosition(float horizontal, float vertical, float zoom) |
559 | { |
560 | setZoomLevel(zoom); |
561 | setXRotation(horizontal); |
562 | setYRotation(vertical); |
563 | } |
564 | |
565 | /*! |
566 | * \property Q3DCamera::target |
567 | * \since QtDataVisualization 1.2 |
568 | * |
569 | * \brief The camera target as a vector or vertex in the 3D space. |
570 | * |
571 | * Defaults to \c {QVector3D(0.0, 0.0, 0.0)}. |
572 | * |
573 | * Valid coordinate values are between \c{-1.0...1.0}, where the edge values indicate |
574 | * the edges of the corresponding axis range. Any values outside this range are clamped to the edge. |
575 | * |
576 | * \note For bar graphs, the Y-coordinate is ignored and camera always targets a point on |
577 | * the horizontal background. |
578 | */ |
579 | QVector3D Q3DCamera::target() const |
580 | { |
581 | return d_ptr->m_requestedTarget; |
582 | } |
583 | |
584 | void Q3DCamera::setTarget(const QVector3D &target) |
585 | { |
586 | QVector3D newTarget = target; |
587 | |
588 | if (newTarget.x() < -1.0f) |
589 | newTarget.setX(-1.0f); |
590 | else if (newTarget.x() > 1.0f) |
591 | newTarget.setX(1.0f); |
592 | |
593 | if (newTarget.y() < -1.0f) |
594 | newTarget.setY(-1.0f); |
595 | else if (newTarget.y() > 1.0f) |
596 | newTarget.setY(1.0f); |
597 | |
598 | if (newTarget.z() < -1.0f) |
599 | newTarget.setZ(-1.0f); |
600 | else if (newTarget.z() > 1.0f) |
601 | newTarget.setZ(1.0f); |
602 | |
603 | if (d_ptr->m_requestedTarget != newTarget) { |
604 | if (d_ptr->m_activePreset != CameraPresetNone) |
605 | d_ptr->m_activePreset = CameraPresetNone; |
606 | d_ptr->m_requestedTarget = newTarget; |
607 | setDirty(true); |
608 | emit targetChanged(target: newTarget); |
609 | } |
610 | } |
611 | |
612 | Q3DCameraPrivate::Q3DCameraPrivate(Q3DCamera *q) : |
613 | q_ptr(q), |
614 | m_isViewMatrixUpdateActive(true), |
615 | m_xRotation(0.0f), |
616 | m_yRotation(0.0f), |
617 | m_minXRotation(-180.0f), |
618 | m_minYRotation(0.0f), |
619 | m_maxXRotation(180.0f), |
620 | m_maxYRotation(90.0f), |
621 | m_zoomLevel(100.0f), |
622 | m_minZoomLevel(10.0f), |
623 | m_maxZoomLevel(500.0f), |
624 | m_wrapXRotation(true), |
625 | m_wrapYRotation(false), |
626 | m_activePreset(Q3DCamera::CameraPresetNone) |
627 | { |
628 | } |
629 | |
630 | Q3DCameraPrivate::~Q3DCameraPrivate() |
631 | { |
632 | } |
633 | |
634 | // Copies changed values from this camera to the other camera. If the other camera had same changes, |
635 | // those changes are discarded. |
636 | void Q3DCameraPrivate::sync(Q3DCamera &other) |
637 | { |
638 | if (q_ptr->isDirty()) { |
639 | other.copyValuesFrom(source: *q_ptr); |
640 | q_ptr->setDirty(false); |
641 | other.setDirty(false); |
642 | } |
643 | } |
644 | |
645 | void Q3DCameraPrivate::setXRotation(const float rotation) |
646 | { |
647 | if (m_xRotation != rotation) { |
648 | m_xRotation = rotation; |
649 | q_ptr->setDirty(true); |
650 | } |
651 | } |
652 | |
653 | void Q3DCameraPrivate::setYRotation(const float rotation) |
654 | { |
655 | if (m_yRotation != rotation) { |
656 | m_yRotation = rotation; |
657 | q_ptr->setDirty(true); |
658 | } |
659 | } |
660 | |
661 | /*! |
662 | * \internal |
663 | * The current minimum X-rotation for the camera. |
664 | * The full circle range is \c{[-180, 180]} and the minimum value is limited to \c -180. |
665 | * Also the value can't be higher than the maximum, and is adjusted if necessary. |
666 | * |
667 | * \sa wrapXRotation, maxXRotation |
668 | */ |
669 | float Q3DCameraPrivate::minXRotation() const |
670 | { |
671 | return m_minXRotation; |
672 | } |
673 | |
674 | void Q3DCameraPrivate::setMinXRotation(float minRotation) |
675 | { |
676 | minRotation = qBound(min: -180.0f, val: minRotation, max: 180.0f); |
677 | if (minRotation > m_maxXRotation) |
678 | minRotation = m_maxXRotation; |
679 | |
680 | if (m_minXRotation != minRotation) { |
681 | m_minXRotation = minRotation; |
682 | emit minXRotationChanged(rotation: minRotation); |
683 | |
684 | if (m_xRotation < m_minXRotation) |
685 | setXRotation(m_xRotation); |
686 | q_ptr->setDirty(true); |
687 | } |
688 | } |
689 | |
690 | /*! |
691 | * \internal |
692 | * The current minimum Y-rotation for the camera. |
693 | * The full Y angle range is \c{[-90, 90]} and the minimum value is limited to \c -90. |
694 | * Also the value can't be higher than the maximum, and is adjusted if necessary. |
695 | * |
696 | * \sa wrapYRotation, maxYRotation |
697 | */ |
698 | float Q3DCameraPrivate::minYRotation() const |
699 | { |
700 | return m_minYRotation; |
701 | } |
702 | |
703 | void Q3DCameraPrivate::setMinYRotation(float minRotation) |
704 | { |
705 | minRotation = qBound(min: -90.0f, val: minRotation, max: 90.0f); |
706 | if (minRotation > m_maxYRotation) |
707 | minRotation = m_maxYRotation; |
708 | |
709 | if (m_minYRotation != minRotation) { |
710 | m_minYRotation = minRotation; |
711 | emit minYRotationChanged(rotation: minRotation); |
712 | |
713 | if (m_yRotation < m_minYRotation) |
714 | setYRotation(m_yRotation); |
715 | q_ptr->setDirty(true); |
716 | } |
717 | } |
718 | |
719 | /*! |
720 | * \internal |
721 | * The current maximum X-rotation for the camera. |
722 | * The full circle range is \c{[-180, 180]} and the maximum value is limited to \c 180. |
723 | * Also the value can't be lower than the minimum, and is adjusted if necessary. |
724 | * |
725 | * \sa wrapXRotation, minXRotation |
726 | */ |
727 | float Q3DCameraPrivate::maxXRotation() const |
728 | { |
729 | return m_maxXRotation; |
730 | } |
731 | |
732 | void Q3DCameraPrivate::setMaxXRotation(float maxRotation) |
733 | { |
734 | maxRotation = qBound(min: -180.0f, val: maxRotation, max: 180.0f); |
735 | |
736 | if (maxRotation < m_minXRotation) |
737 | maxRotation = m_minXRotation; |
738 | |
739 | if (m_maxXRotation != maxRotation) { |
740 | m_maxXRotation = maxRotation; |
741 | emit maxXRotationChanged(rotation: maxRotation); |
742 | |
743 | if (m_xRotation > m_maxXRotation) |
744 | setXRotation(m_xRotation); |
745 | q_ptr->setDirty(true); |
746 | } |
747 | } |
748 | |
749 | /*! |
750 | * \internal |
751 | * The current maximum Y-rotation for the camera. |
752 | * The full Y angle range is \c{[-90, 90]} and the maximum value is limited to \c 90. |
753 | * Also the value can't be lower than the minimum, and is adjusted if necessary. |
754 | * |
755 | * \sa wrapYRotation, minYRotation |
756 | */ |
757 | float Q3DCameraPrivate::maxYRotation() const |
758 | { |
759 | return m_maxYRotation; |
760 | } |
761 | |
762 | void Q3DCameraPrivate::setMaxYRotation(float maxRotation) |
763 | { |
764 | maxRotation = qBound(min: -90.0f, val: maxRotation, max: 90.0f); |
765 | |
766 | if (maxRotation < m_minYRotation) |
767 | maxRotation = m_minYRotation; |
768 | |
769 | if (m_maxYRotation != maxRotation) { |
770 | m_maxYRotation = maxRotation; |
771 | emit maxYRotationChanged(rotation: maxRotation); |
772 | |
773 | if (m_yRotation > m_maxYRotation) |
774 | setYRotation(m_yRotation); |
775 | q_ptr->setDirty(true); |
776 | } |
777 | } |
778 | |
779 | // Recalculates the view matrix based on the currently set base orientation, rotation and zoom level values. |
780 | // zoomAdjustment is adjustment to ensure that the 3D visualization stays inside the view area in the 100% zoom. |
781 | void Q3DCameraPrivate::updateViewMatrix(float zoomAdjustment) |
782 | { |
783 | if (!m_isViewMatrixUpdateActive) |
784 | return; |
785 | |
786 | GLfloat zoom = m_zoomLevel * zoomAdjustment; |
787 | QMatrix4x4 viewMatrix; |
788 | |
789 | // Apply to view matrix |
790 | viewMatrix.lookAt(eye: q_ptr->position(), center: m_actualTarget, up: m_up); |
791 | // Compensate for translation (if d_ptr->m_target is off origin) |
792 | viewMatrix.translate(x: m_actualTarget.x(), y: m_actualTarget.y(), z: m_actualTarget.z()); |
793 | // Apply rotations |
794 | // Handle x and z rotation when y -angle is other than 0 |
795 | viewMatrix.rotate(angle: m_xRotation, x: 0, y: qCos(v: qDegreesToRadians(degrees: m_yRotation)), |
796 | z: qSin(v: qDegreesToRadians(degrees: m_yRotation))); |
797 | // y rotation is always "clean" |
798 | viewMatrix.rotate(angle: m_yRotation, x: 1.0f, y: 0.0f, z: 0.0f); |
799 | // handle zoom by scaling |
800 | viewMatrix.scale(factor: zoom / 100.0f); |
801 | // Compensate for translation (if d_ptr->m_target is off origin) |
802 | viewMatrix.translate(x: -m_actualTarget.x(), y: -m_actualTarget.y(), z: -m_actualTarget.z()); |
803 | |
804 | setViewMatrix(viewMatrix); |
805 | } |
806 | |
807 | /*! |
808 | * \internal |
809 | * The view matrix used in the 3D calculations. When the default orbiting |
810 | * camera behavior is sufficient, there is no need to touch this property. If the default |
811 | * behavior is insufficient, the view matrix can be set directly. |
812 | * \note When setting the view matrix directly remember to set viewMatrixAutoUpdateEnabled to |
813 | * \c false. |
814 | */ |
815 | QMatrix4x4 Q3DCameraPrivate::viewMatrix() const |
816 | { |
817 | return m_viewMatrix; |
818 | } |
819 | |
820 | void Q3DCameraPrivate::setViewMatrix(const QMatrix4x4 &viewMatrix) |
821 | { |
822 | if (m_viewMatrix != viewMatrix) { |
823 | m_viewMatrix = viewMatrix; |
824 | q_ptr->setDirty(true); |
825 | emit viewMatrixChanged(viewMatrix: m_viewMatrix); |
826 | } |
827 | } |
828 | |
829 | /*! |
830 | * \internal |
831 | * This property determines if view matrix is automatically updated each render cycle using the |
832 | * current base orientation and rotations. If set to \c false, no automatic recalculation is done |
833 | * and the view matrix can be set using the viewMatrix property. |
834 | */ |
835 | bool Q3DCameraPrivate::isViewMatrixAutoUpdateEnabled() const |
836 | { |
837 | return m_isViewMatrixUpdateActive; |
838 | } |
839 | |
840 | void Q3DCameraPrivate::setViewMatrixAutoUpdateEnabled(bool isEnabled) |
841 | { |
842 | m_isViewMatrixUpdateActive = isEnabled; |
843 | emit viewMatrixAutoUpdateChanged(enabled: isEnabled); |
844 | } |
845 | |
846 | /*! |
847 | * \internal |
848 | * Sets the base values for the camera that are used when calculating the camera position using the |
849 | * rotation values. The base position of the camera is defined by \a basePosition, expectation is |
850 | * that the x and y values are 0. Look at target point is defined by \a target and the camera |
851 | * rotates around it. Up direction for the camera is defined by \a baseUp, normally this is a |
852 | * vector with only y value set to 1. |
853 | */ |
854 | void Q3DCameraPrivate::setBaseOrientation(const QVector3D &basePosition, |
855 | const QVector3D &target, |
856 | const QVector3D &baseUp) |
857 | { |
858 | if (q_ptr->position() != basePosition || m_actualTarget != target || m_up != baseUp) { |
859 | q_ptr->setPosition(basePosition); |
860 | m_actualTarget = target; |
861 | m_up = baseUp; |
862 | q_ptr->setDirty(true); |
863 | } |
864 | } |
865 | |
866 | /*! |
867 | * \internal |
868 | * Calculates and returns a position relative to the camera using the given parameters |
869 | * and the current camera viewMatrix property. |
870 | * The relative 3D offset to the current camera position is defined in \a relativePosition. |
871 | * An optional fixed rotation of the calculated point around the data visualization area can be |
872 | * given in \a fixedRotation. The rotation is given in degrees. |
873 | * An optional \a distanceModifier modifies the distance of the calculated point from the data |
874 | * visualization. |
875 | * \return calculated position relative to this camera's position. |
876 | */ |
877 | QVector3D Q3DCameraPrivate::calculatePositionRelativeToCamera(const QVector3D &relativePosition, |
878 | float fixedRotation, |
879 | float distanceModifier) const |
880 | { |
881 | // Move the position with camera |
882 | const float radiusFactor = cameraDistance * (1.5f + distanceModifier); |
883 | float xAngle; |
884 | float yAngle; |
885 | |
886 | if (!fixedRotation) { |
887 | xAngle = qDegreesToRadians(degrees: m_xRotation); |
888 | float yRotation = m_yRotation; |
889 | // Light must not be paraller to eye vector, so fudge the y rotation a bit. |
890 | // Note: This needs redoing if we ever allow arbitrary light positioning. |
891 | const float yMargin = 0.1f; // Smaller margins cause weird shadow artifacts on tops of bars |
892 | const float absYRotation = qAbs(t: yRotation); |
893 | if (absYRotation < 90.0f + yMargin && absYRotation > 90.0f - yMargin) { |
894 | if (yRotation < 0.0f) |
895 | yRotation = -90.0f + yMargin; |
896 | else |
897 | yRotation = 90.0f - yMargin; |
898 | } |
899 | yAngle = qDegreesToRadians(degrees: yRotation); |
900 | } else { |
901 | xAngle = qDegreesToRadians(degrees: fixedRotation); |
902 | yAngle = 0; |
903 | } |
904 | // Set radius to match the highest height of the position |
905 | const float radius = (radiusFactor + relativePosition.y()); |
906 | const float zPos = radius * qCos(v: xAngle) * qCos(v: yAngle); |
907 | const float xPos = radius * qSin(v: xAngle) * qCos(v: yAngle); |
908 | const float yPos = radius * qSin(v: yAngle); |
909 | |
910 | // Keep in the set position in relation to camera |
911 | return QVector3D(-xPos + relativePosition.x(), |
912 | yPos + relativePosition.y(), |
913 | zPos + relativePosition.z()); |
914 | } |
915 | |
916 | QT_END_NAMESPACE |
917 | |