| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "camerahelper_p.h" |
| 5 | |
| 6 | #include <QtCore/qmath.h> |
| 7 | #include <QtGui/QMatrix4x4> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | CameraHelper::CameraHelper(QObject *parent) : |
| 12 | QObject(parent), |
| 13 | m_position(0, 0.25, 3), |
| 14 | m_target(0, 0, 0), |
| 15 | m_up(0, 1, 0), |
| 16 | m_previousMousePos(0,0), |
| 17 | m_xRotation(0), |
| 18 | m_yRotation(0), |
| 19 | m_defaultXRotation(0), |
| 20 | m_defaultYRotation(0), |
| 21 | m_rotationSpeed(100) |
| 22 | { |
| 23 | } |
| 24 | |
| 25 | CameraHelper::~CameraHelper() |
| 26 | { |
| 27 | } |
| 28 | |
| 29 | void CameraHelper::setRotationSpeed(int speed) |
| 30 | { |
| 31 | // increase for faster rotation |
| 32 | m_rotationSpeed = speed; |
| 33 | } |
| 34 | |
| 35 | void CameraHelper::setCameraRotation(const QPointF &rotation) |
| 36 | { |
| 37 | m_xRotation = rotation.x(); |
| 38 | m_defaultXRotation = m_xRotation; |
| 39 | m_yRotation = rotation.y(); |
| 40 | m_defaultYRotation = m_yRotation; |
| 41 | } |
| 42 | |
| 43 | void CameraHelper::setDefaultCameraOrientation(const QVector3D &defaultPosition, |
| 44 | const QVector3D &defaultTarget, |
| 45 | const QVector3D &defaultUp) |
| 46 | { |
| 47 | m_position = defaultPosition; |
| 48 | m_target = defaultTarget; |
| 49 | m_up = defaultUp; |
| 50 | } |
| 51 | |
| 52 | QMatrix4x4 CameraHelper::calculateViewMatrix(const QPoint &mousePos, int zoom, |
| 53 | int screenWidth, int screenHeight, bool showUnder) |
| 54 | { |
| 55 | QMatrix4x4 viewMatrix; |
| 56 | GLfloat lowerLimit = 0.0f; |
| 57 | |
| 58 | if (showUnder) |
| 59 | lowerLimit = -90.0f; |
| 60 | |
| 61 | // Calculate mouse movement since last frame |
| 62 | GLfloat mouseMoveX = GLfloat(m_previousMousePos.x() - mousePos.x()) |
| 63 | / (screenWidth / m_rotationSpeed); |
| 64 | GLfloat mouseMoveY = GLfloat(m_previousMousePos.y() - mousePos.y()) |
| 65 | / (screenHeight / m_rotationSpeed); |
| 66 | // Apply to rotations |
| 67 | m_xRotation -= mouseMoveX; |
| 68 | m_yRotation -= mouseMoveY; |
| 69 | // Reset at 360 in x and limit to 0...90 in y |
| 70 | if (qAbs(t: m_xRotation) >= 360.0f) |
| 71 | m_xRotation = 0.0f; |
| 72 | if (m_yRotation >= 90.0f) |
| 73 | m_yRotation = 90.0f; |
| 74 | else if (m_yRotation <= lowerLimit) |
| 75 | m_yRotation = lowerLimit; |
| 76 | |
| 77 | // Apply to view matrix |
| 78 | viewMatrix.lookAt(eye: m_position, center: m_target, up: m_up); |
| 79 | // Compensate for translation (if m_target is off origin) |
| 80 | viewMatrix.translate(x: m_target.x(), y: m_target.y(), z: m_target.z()); |
| 81 | // Apply rotations |
| 82 | // Handle x and z rotation when y -angle is other than 0 |
| 83 | viewMatrix.rotate(angle: m_xRotation, x: 0, y: qCos(v: qDegreesToRadians(degrees: m_yRotation)), |
| 84 | z: qSin(v: qDegreesToRadians(degrees: m_yRotation))); |
| 85 | // y rotation is always "clean" |
| 86 | viewMatrix.rotate(angle: m_yRotation, x: 1.0f, y: 0.0f, z: 0.0f); |
| 87 | // handle zoom by scaling |
| 88 | viewMatrix.scale(factor: (GLfloat)zoom / 100.0f); |
| 89 | // Compensate for translation (if m_target is off origin) |
| 90 | viewMatrix.translate(x: -m_target.x(), y: -m_target.y(), z: -m_target.z()); |
| 91 | |
| 92 | m_previousMousePos = mousePos; |
| 93 | return viewMatrix; |
| 94 | } |
| 95 | |
| 96 | QVector3D CameraHelper::calculateLightPosition(const QVector3D &lightPosition, |
| 97 | GLfloat fixedRotation, GLfloat distanceModifier) |
| 98 | { |
| 99 | // Move light with camera |
| 100 | QVector3D newLightPosition; |
| 101 | GLfloat radiusFactor = lightPosition.z() * (1.5f + distanceModifier); // for making sure light is outside the scene at its lowest point |
| 102 | GLfloat xAngle; |
| 103 | GLfloat yAngle; |
| 104 | if (!fixedRotation) { |
| 105 | xAngle = qDegreesToRadians(degrees: m_xRotation); |
| 106 | yAngle = qDegreesToRadians(degrees: m_yRotation); |
| 107 | } else { |
| 108 | xAngle = qDegreesToRadians(degrees: fixedRotation); |
| 109 | yAngle = 0; |
| 110 | } |
| 111 | GLfloat radius = (radiusFactor + lightPosition.y()); // set radius to match the highest height of the light |
| 112 | GLfloat zPos = radius * qCos(v: xAngle) * qCos(v: yAngle); |
| 113 | GLfloat xPos = radius * qSin(v: xAngle) * qCos(v: yAngle); |
| 114 | GLfloat yPos = (radiusFactor + lightPosition.y()) * qSin(v: yAngle); |
| 115 | // Keep light in the set position in relation to camera |
| 116 | newLightPosition = QVector3D(-xPos + lightPosition.x(), |
| 117 | yPos + lightPosition.y(), |
| 118 | zPos + lightPosition.z()); |
| 119 | return newLightPosition; |
| 120 | } |
| 121 | |
| 122 | void CameraHelper::updateMousePos(const QPoint &mousePos) |
| 123 | { |
| 124 | m_previousMousePos = mousePos; |
| 125 | // if mouse position is set to (0, 0), reset rotations |
| 126 | if (QPoint(0, 0) == mousePos) { |
| 127 | m_xRotation = m_defaultXRotation; |
| 128 | m_yRotation = m_defaultYRotation; |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | QPointF CameraHelper::getCameraRotations() |
| 133 | { |
| 134 | QPointF rotations(m_xRotation, m_yRotation); |
| 135 | return rotations; |
| 136 | } |
| 137 | |
| 138 | void CameraHelper::setCameraPreset(Q3DCamera::CameraPreset preset) |
| 139 | { |
| 140 | switch (preset) { |
| 141 | case Q3DCamera::CameraPresetFrontLow: { |
| 142 | CameraHelper::setCameraRotation(QPointF(0.0f, 0.0f)); |
| 143 | break; |
| 144 | } |
| 145 | case Q3DCamera::CameraPresetFront: { |
| 146 | CameraHelper::setCameraRotation(QPointF(0.0f, 22.5f)); |
| 147 | break; |
| 148 | } |
| 149 | case Q3DCamera::CameraPresetFrontHigh: { |
| 150 | CameraHelper::setCameraRotation(QPointF(0.0f, 45.0f)); |
| 151 | break; |
| 152 | } |
| 153 | case Q3DCamera::CameraPresetLeftLow: { |
| 154 | CameraHelper::setCameraRotation(QPointF(90.0f, 0.0f)); |
| 155 | break; |
| 156 | } |
| 157 | case Q3DCamera::CameraPresetLeft: { |
| 158 | CameraHelper::setCameraRotation(QPointF(90.0f, 22.5f)); |
| 159 | break; |
| 160 | } |
| 161 | case Q3DCamera::CameraPresetLeftHigh: { |
| 162 | CameraHelper::setCameraRotation(QPointF(90.0f, 45.0f)); |
| 163 | break; |
| 164 | } |
| 165 | case Q3DCamera::CameraPresetRightLow: { |
| 166 | CameraHelper::setCameraRotation(QPointF(-90.0f, 0.0f)); |
| 167 | break; |
| 168 | } |
| 169 | case Q3DCamera::CameraPresetRight: { |
| 170 | CameraHelper::setCameraRotation(QPointF(-90.0f, 22.5f)); |
| 171 | break; |
| 172 | } |
| 173 | case Q3DCamera::CameraPresetRightHigh: { |
| 174 | CameraHelper::setCameraRotation(QPointF(-90.0f, 45.0f)); |
| 175 | break; |
| 176 | } |
| 177 | case Q3DCamera::CameraPresetBehindLow: { |
| 178 | CameraHelper::setCameraRotation(QPointF(180.0f, 0.0f)); |
| 179 | break; |
| 180 | } |
| 181 | case Q3DCamera::CameraPresetBehind: { |
| 182 | CameraHelper::setCameraRotation(QPointF(180.0f, 22.5f)); |
| 183 | break; |
| 184 | } |
| 185 | case Q3DCamera::CameraPresetBehindHigh: { |
| 186 | CameraHelper::setCameraRotation(QPointF(180.0f, 45.0f)); |
| 187 | break; |
| 188 | } |
| 189 | case Q3DCamera::CameraPresetIsometricLeft: { |
| 190 | CameraHelper::setCameraRotation(QPointF(45.0f, 22.5f)); |
| 191 | break; |
| 192 | } |
| 193 | case Q3DCamera::CameraPresetIsometricLeftHigh: { |
| 194 | CameraHelper::setCameraRotation(QPointF(45.0f, 45.0f)); |
| 195 | break; |
| 196 | } |
| 197 | case Q3DCamera::CameraPresetIsometricRight: { |
| 198 | CameraHelper::setCameraRotation(QPointF(-45.0f, 22.5f)); |
| 199 | break; |
| 200 | } |
| 201 | case Q3DCamera::CameraPresetIsometricRightHigh: { |
| 202 | CameraHelper::setCameraRotation(QPointF(-45.0f, 45.0f)); |
| 203 | break; |
| 204 | } |
| 205 | case Q3DCamera::CameraPresetDirectlyAbove: { |
| 206 | CameraHelper::setCameraRotation(QPointF(0.0f, 90.0f)); |
| 207 | break; |
| 208 | } |
| 209 | case Q3DCamera::CameraPresetDirectlyAboveCW45: { |
| 210 | CameraHelper::setCameraRotation(QPointF(-45.0f, 90.0f)); |
| 211 | break; |
| 212 | } |
| 213 | case Q3DCamera::CameraPresetDirectlyAboveCCW45: { |
| 214 | CameraHelper::setCameraRotation(QPointF(45.0f, 90.0f)); |
| 215 | break; |
| 216 | } |
| 217 | case Q3DCamera::CameraPresetFrontBelow: { |
| 218 | CameraHelper::setCameraRotation(QPointF(0.0f, -45.0f)); |
| 219 | break; |
| 220 | } |
| 221 | case Q3DCamera::CameraPresetLeftBelow: { |
| 222 | CameraHelper::setCameraRotation(QPointF(90.0f, -45.0f)); |
| 223 | break; |
| 224 | } |
| 225 | case Q3DCamera::CameraPresetRightBelow: { |
| 226 | CameraHelper::setCameraRotation(QPointF(-90.0f, -45.0f)); |
| 227 | break; |
| 228 | } |
| 229 | case Q3DCamera::CameraPresetBehindBelow: { |
| 230 | CameraHelper::setCameraRotation(QPointF(180.0f, -45.0f)); |
| 231 | break; |
| 232 | } |
| 233 | case Q3DCamera::CameraPresetDirectlyBelow: { |
| 234 | CameraHelper::setCameraRotation(QPointF(0.0f, -90.0f)); |
| 235 | break; |
| 236 | } |
| 237 | default: |
| 238 | break; |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | QT_END_NAMESPACE |
| 243 | |