1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "camerahelper_p.h" |
5 | |
6 | #include <QtCore/qmath.h> |
7 | #include <QtGui/QMatrix4x4> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | CameraHelper::CameraHelper(QObject *parent) : |
12 | QObject(parent), |
13 | m_position(0, 0.25, 3), |
14 | m_target(0, 0, 0), |
15 | m_up(0, 1, 0), |
16 | m_previousMousePos(0,0), |
17 | m_xRotation(0), |
18 | m_yRotation(0), |
19 | m_defaultXRotation(0), |
20 | m_defaultYRotation(0), |
21 | m_rotationSpeed(100) |
22 | { |
23 | } |
24 | |
25 | CameraHelper::~CameraHelper() |
26 | { |
27 | } |
28 | |
29 | void CameraHelper::setRotationSpeed(int speed) |
30 | { |
31 | // increase for faster rotation |
32 | m_rotationSpeed = speed; |
33 | } |
34 | |
35 | void CameraHelper::setCameraRotation(const QPointF &rotation) |
36 | { |
37 | m_xRotation = rotation.x(); |
38 | m_defaultXRotation = m_xRotation; |
39 | m_yRotation = rotation.y(); |
40 | m_defaultYRotation = m_yRotation; |
41 | } |
42 | |
43 | void CameraHelper::setDefaultCameraOrientation(const QVector3D &defaultPosition, |
44 | const QVector3D &defaultTarget, |
45 | const QVector3D &defaultUp) |
46 | { |
47 | m_position = defaultPosition; |
48 | m_target = defaultTarget; |
49 | m_up = defaultUp; |
50 | } |
51 | |
52 | QMatrix4x4 CameraHelper::calculateViewMatrix(const QPoint &mousePos, int zoom, |
53 | int screenWidth, int screenHeight, bool showUnder) |
54 | { |
55 | QMatrix4x4 viewMatrix; |
56 | GLfloat lowerLimit = 0.0f; |
57 | |
58 | if (showUnder) |
59 | lowerLimit = -90.0f; |
60 | |
61 | // Calculate mouse movement since last frame |
62 | GLfloat mouseMoveX = GLfloat(m_previousMousePos.x() - mousePos.x()) |
63 | / (screenWidth / m_rotationSpeed); |
64 | GLfloat mouseMoveY = GLfloat(m_previousMousePos.y() - mousePos.y()) |
65 | / (screenHeight / m_rotationSpeed); |
66 | // Apply to rotations |
67 | m_xRotation -= mouseMoveX; |
68 | m_yRotation -= mouseMoveY; |
69 | // Reset at 360 in x and limit to 0...90 in y |
70 | if (qAbs(t: m_xRotation) >= 360.0f) |
71 | m_xRotation = 0.0f; |
72 | if (m_yRotation >= 90.0f) |
73 | m_yRotation = 90.0f; |
74 | else if (m_yRotation <= lowerLimit) |
75 | m_yRotation = lowerLimit; |
76 | |
77 | // Apply to view matrix |
78 | viewMatrix.lookAt(eye: m_position, center: m_target, up: m_up); |
79 | // Compensate for translation (if m_target is off origin) |
80 | viewMatrix.translate(x: m_target.x(), y: m_target.y(), z: m_target.z()); |
81 | // Apply rotations |
82 | // Handle x and z rotation when y -angle is other than 0 |
83 | viewMatrix.rotate(angle: m_xRotation, x: 0, y: qCos(v: qDegreesToRadians(degrees: m_yRotation)), |
84 | z: qSin(v: qDegreesToRadians(degrees: m_yRotation))); |
85 | // y rotation is always "clean" |
86 | viewMatrix.rotate(angle: m_yRotation, x: 1.0f, y: 0.0f, z: 0.0f); |
87 | // handle zoom by scaling |
88 | viewMatrix.scale(factor: (GLfloat)zoom / 100.0f); |
89 | // Compensate for translation (if m_target is off origin) |
90 | viewMatrix.translate(x: -m_target.x(), y: -m_target.y(), z: -m_target.z()); |
91 | |
92 | m_previousMousePos = mousePos; |
93 | return viewMatrix; |
94 | } |
95 | |
96 | QVector3D CameraHelper::calculateLightPosition(const QVector3D &lightPosition, |
97 | GLfloat fixedRotation, GLfloat distanceModifier) |
98 | { |
99 | // Move light with camera |
100 | QVector3D newLightPosition; |
101 | GLfloat radiusFactor = lightPosition.z() * (1.5f + distanceModifier); // for making sure light is outside the scene at its lowest point |
102 | GLfloat xAngle; |
103 | GLfloat yAngle; |
104 | if (!fixedRotation) { |
105 | xAngle = qDegreesToRadians(degrees: m_xRotation); |
106 | yAngle = qDegreesToRadians(degrees: m_yRotation); |
107 | } else { |
108 | xAngle = qDegreesToRadians(degrees: fixedRotation); |
109 | yAngle = 0; |
110 | } |
111 | GLfloat radius = (radiusFactor + lightPosition.y()); // set radius to match the highest height of the light |
112 | GLfloat zPos = radius * qCos(v: xAngle) * qCos(v: yAngle); |
113 | GLfloat xPos = radius * qSin(v: xAngle) * qCos(v: yAngle); |
114 | GLfloat yPos = (radiusFactor + lightPosition.y()) * qSin(v: yAngle); |
115 | // Keep light in the set position in relation to camera |
116 | newLightPosition = QVector3D(-xPos + lightPosition.x(), |
117 | yPos + lightPosition.y(), |
118 | zPos + lightPosition.z()); |
119 | return newLightPosition; |
120 | } |
121 | |
122 | void CameraHelper::updateMousePos(const QPoint &mousePos) |
123 | { |
124 | m_previousMousePos = mousePos; |
125 | // if mouse position is set to (0, 0), reset rotations |
126 | if (QPoint(0, 0) == mousePos) { |
127 | m_xRotation = m_defaultXRotation; |
128 | m_yRotation = m_defaultYRotation; |
129 | } |
130 | } |
131 | |
132 | QPointF CameraHelper::getCameraRotations() |
133 | { |
134 | QPointF rotations(m_xRotation, m_yRotation); |
135 | return rotations; |
136 | } |
137 | |
138 | void CameraHelper::setCameraPreset(Q3DCamera::CameraPreset preset) |
139 | { |
140 | switch (preset) { |
141 | case Q3DCamera::CameraPresetFrontLow: { |
142 | CameraHelper::setCameraRotation(QPointF(0.0f, 0.0f)); |
143 | break; |
144 | } |
145 | case Q3DCamera::CameraPresetFront: { |
146 | CameraHelper::setCameraRotation(QPointF(0.0f, 22.5f)); |
147 | break; |
148 | } |
149 | case Q3DCamera::CameraPresetFrontHigh: { |
150 | CameraHelper::setCameraRotation(QPointF(0.0f, 45.0f)); |
151 | break; |
152 | } |
153 | case Q3DCamera::CameraPresetLeftLow: { |
154 | CameraHelper::setCameraRotation(QPointF(90.0f, 0.0f)); |
155 | break; |
156 | } |
157 | case Q3DCamera::CameraPresetLeft: { |
158 | CameraHelper::setCameraRotation(QPointF(90.0f, 22.5f)); |
159 | break; |
160 | } |
161 | case Q3DCamera::CameraPresetLeftHigh: { |
162 | CameraHelper::setCameraRotation(QPointF(90.0f, 45.0f)); |
163 | break; |
164 | } |
165 | case Q3DCamera::CameraPresetRightLow: { |
166 | CameraHelper::setCameraRotation(QPointF(-90.0f, 0.0f)); |
167 | break; |
168 | } |
169 | case Q3DCamera::CameraPresetRight: { |
170 | CameraHelper::setCameraRotation(QPointF(-90.0f, 22.5f)); |
171 | break; |
172 | } |
173 | case Q3DCamera::CameraPresetRightHigh: { |
174 | CameraHelper::setCameraRotation(QPointF(-90.0f, 45.0f)); |
175 | break; |
176 | } |
177 | case Q3DCamera::CameraPresetBehindLow: { |
178 | CameraHelper::setCameraRotation(QPointF(180.0f, 0.0f)); |
179 | break; |
180 | } |
181 | case Q3DCamera::CameraPresetBehind: { |
182 | CameraHelper::setCameraRotation(QPointF(180.0f, 22.5f)); |
183 | break; |
184 | } |
185 | case Q3DCamera::CameraPresetBehindHigh: { |
186 | CameraHelper::setCameraRotation(QPointF(180.0f, 45.0f)); |
187 | break; |
188 | } |
189 | case Q3DCamera::CameraPresetIsometricLeft: { |
190 | CameraHelper::setCameraRotation(QPointF(45.0f, 22.5f)); |
191 | break; |
192 | } |
193 | case Q3DCamera::CameraPresetIsometricLeftHigh: { |
194 | CameraHelper::setCameraRotation(QPointF(45.0f, 45.0f)); |
195 | break; |
196 | } |
197 | case Q3DCamera::CameraPresetIsometricRight: { |
198 | CameraHelper::setCameraRotation(QPointF(-45.0f, 22.5f)); |
199 | break; |
200 | } |
201 | case Q3DCamera::CameraPresetIsometricRightHigh: { |
202 | CameraHelper::setCameraRotation(QPointF(-45.0f, 45.0f)); |
203 | break; |
204 | } |
205 | case Q3DCamera::CameraPresetDirectlyAbove: { |
206 | CameraHelper::setCameraRotation(QPointF(0.0f, 90.0f)); |
207 | break; |
208 | } |
209 | case Q3DCamera::CameraPresetDirectlyAboveCW45: { |
210 | CameraHelper::setCameraRotation(QPointF(-45.0f, 90.0f)); |
211 | break; |
212 | } |
213 | case Q3DCamera::CameraPresetDirectlyAboveCCW45: { |
214 | CameraHelper::setCameraRotation(QPointF(45.0f, 90.0f)); |
215 | break; |
216 | } |
217 | case Q3DCamera::CameraPresetFrontBelow: { |
218 | CameraHelper::setCameraRotation(QPointF(0.0f, -45.0f)); |
219 | break; |
220 | } |
221 | case Q3DCamera::CameraPresetLeftBelow: { |
222 | CameraHelper::setCameraRotation(QPointF(90.0f, -45.0f)); |
223 | break; |
224 | } |
225 | case Q3DCamera::CameraPresetRightBelow: { |
226 | CameraHelper::setCameraRotation(QPointF(-90.0f, -45.0f)); |
227 | break; |
228 | } |
229 | case Q3DCamera::CameraPresetBehindBelow: { |
230 | CameraHelper::setCameraRotation(QPointF(180.0f, -45.0f)); |
231 | break; |
232 | } |
233 | case Q3DCamera::CameraPresetDirectlyBelow: { |
234 | CameraHelper::setCameraRotation(QPointF(0.0f, -90.0f)); |
235 | break; |
236 | } |
237 | default: |
238 | break; |
239 | } |
240 | } |
241 | |
242 | QT_END_NAMESPACE |
243 | |