1 | // Copyright (C) 2016 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | // |
5 | // W A R N I N G |
6 | // ------------- |
7 | // |
8 | // This file is not part of the QtDataVisualization API. It exists purely as an |
9 | // implementation detail. This header file may change from version to |
10 | // version without notice, or even be removed. |
11 | // |
12 | // We mean it. |
13 | |
14 | #ifndef CAMERAHELPER_P_H |
15 | #define CAMERAHELPER_P_H |
16 | |
17 | #include "datavisualizationglobal_p.h" |
18 | #include "q3dcamera.h" |
19 | |
20 | QT_BEGIN_NAMESPACE |
21 | class QMatrix4x4; |
22 | class QPoint; |
23 | QT_END_NAMESPACE |
24 | |
25 | QT_BEGIN_NAMESPACE |
26 | |
27 | class CameraHelper : public QObject |
28 | { |
29 | Q_OBJECT |
30 | |
31 | private: |
32 | QVector3D m_position; |
33 | QVector3D m_target; |
34 | QVector3D m_up; |
35 | |
36 | QPoint m_previousMousePos; |
37 | |
38 | GLfloat m_xRotation; |
39 | GLfloat m_yRotation; |
40 | GLfloat m_defaultXRotation; |
41 | GLfloat m_defaultYRotation; |
42 | |
43 | GLfloat m_rotationSpeed; |
44 | |
45 | public: |
46 | explicit CameraHelper(QObject *parent = 0); |
47 | ~CameraHelper(); |
48 | |
49 | // How fast camera rotates when mouse is dragged. Default is 100. |
50 | void setRotationSpeed(int speed); |
51 | // Set camera rotation in degrees |
52 | void setCameraRotation(const QPointF &rotation); |
53 | // Get camera rotations |
54 | QPointF getCameraRotations(); |
55 | // Set default camera orientation. Position's x and y should be 0. |
56 | void setDefaultCameraOrientation(const QVector3D &defaultPosition, |
57 | const QVector3D &defaultTarget, |
58 | const QVector3D &defaultUp); |
59 | // Calculate view matrix based on rotation and zoom |
60 | QMatrix4x4 calculateViewMatrix(const QPoint &mousePos, int zoom, |
61 | int screenWidth, int screenHeight, |
62 | bool showUnder = false); |
63 | // Calcluate light position based on rotation. Call after calling calculateViewMatrix to get |
64 | // up-to-date position |
65 | QVector3D calculateLightPosition(const QVector3D &lightPosition, |
66 | GLfloat fixedRotation = 0.0f, |
67 | GLfloat distanceModifier = 0.0f); |
68 | void updateMousePos(const QPoint &mousePos); |
69 | void setCameraPreset(Q3DCamera::CameraPreset preset); |
70 | }; |
71 | |
72 | QT_END_NAMESPACE |
73 | |
74 | #endif |
75 |