| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "meshloader_p.h" |
| 5 | #include "vertexindexer_p.h" |
| 6 | #include "objecthelper_p.h" |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | ObjectHelper::ObjectHelper(const QString &objectFile) |
| 11 | : m_objectFile(objectFile) |
| 12 | { |
| 13 | load(); |
| 14 | } |
| 15 | |
| 16 | struct ObjectHelperRef { |
| 17 | int refCount; |
| 18 | ObjectHelper *obj; |
| 19 | }; |
| 20 | |
| 21 | // The "Abstract3DRenderer *" key identifies the renderer |
| 22 | static QHash<const Abstract3DRenderer *, QHash<QString, ObjectHelperRef *> *> cacheTable; |
| 23 | |
| 24 | ObjectHelper::~ObjectHelper() |
| 25 | { |
| 26 | } |
| 27 | |
| 28 | void ObjectHelper::resetObjectHelper(const Abstract3DRenderer *cacheId, ObjectHelper *&obj, |
| 29 | const QString &meshFile) |
| 30 | { |
| 31 | Q_ASSERT(cacheId); |
| 32 | |
| 33 | if (obj) { |
| 34 | const QString &oldFile = obj->objectFile(); |
| 35 | if (meshFile == oldFile) |
| 36 | return; // same file, do nothing |
| 37 | releaseObjectHelper(cacheId, obj); |
| 38 | } |
| 39 | obj = getObjectHelper(cacheId, objectFile: meshFile); |
| 40 | } |
| 41 | |
| 42 | void ObjectHelper::releaseObjectHelper(const Abstract3DRenderer *cacheId, ObjectHelper *&obj) |
| 43 | { |
| 44 | Q_ASSERT(cacheId); |
| 45 | |
| 46 | if (obj) { |
| 47 | QHash<QString, ObjectHelperRef *> *objectTable = cacheTable.value(key: cacheId, defaultValue: 0); |
| 48 | if (objectTable) { |
| 49 | // Delete object if last reference is released |
| 50 | ObjectHelperRef *objRef = objectTable->value(key: obj->m_objectFile, defaultValue: 0); |
| 51 | if (objRef) { |
| 52 | objRef->refCount--; |
| 53 | if (objRef->refCount <= 0) { |
| 54 | objectTable->remove(key: obj->m_objectFile); |
| 55 | delete objRef->obj; |
| 56 | delete objRef; |
| 57 | } |
| 58 | } |
| 59 | if (objectTable->isEmpty()) { |
| 60 | // Remove the entire cache if last object was removed |
| 61 | cacheTable.remove(key: cacheId); |
| 62 | delete objectTable; |
| 63 | } |
| 64 | } else { |
| 65 | // Just delete the object if unknown cache |
| 66 | delete obj; |
| 67 | } |
| 68 | obj = 0; |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | ObjectHelper *ObjectHelper::getObjectHelper(const Abstract3DRenderer *cacheId, |
| 73 | const QString &objectFile) |
| 74 | { |
| 75 | if (objectFile.isEmpty()) |
| 76 | return 0; |
| 77 | |
| 78 | QHash<QString, ObjectHelperRef *> *objectTable = cacheTable.value(key: cacheId, defaultValue: 0); |
| 79 | if (!objectTable) { |
| 80 | objectTable = new QHash<QString, ObjectHelperRef *>; |
| 81 | cacheTable.insert(key: cacheId, value: objectTable); |
| 82 | } |
| 83 | |
| 84 | // Check if object helper for this mesh already exists |
| 85 | ObjectHelperRef *objRef = objectTable->value(key: objectFile, defaultValue: 0); |
| 86 | if (!objRef) { |
| 87 | objRef = new ObjectHelperRef; |
| 88 | objRef->refCount = 0; |
| 89 | objRef->obj = new ObjectHelper(objectFile); |
| 90 | if (objRef->obj->m_meshDataLoaded) { |
| 91 | objectTable->insert(key: objectFile, value: objRef); |
| 92 | } else { |
| 93 | delete objRef->obj; |
| 94 | delete objRef; |
| 95 | objRef = nullptr; |
| 96 | } |
| 97 | } |
| 98 | if (objRef) { |
| 99 | objRef->refCount++; |
| 100 | return objRef->obj; |
| 101 | } |
| 102 | return nullptr; |
| 103 | } |
| 104 | |
| 105 | void ObjectHelper::load() |
| 106 | { |
| 107 | if (m_meshDataLoaded) { |
| 108 | // Delete old data |
| 109 | glDeleteBuffers(n: 1, buffers: &m_vertexbuffer); |
| 110 | glDeleteBuffers(n: 1, buffers: &m_uvbuffer); |
| 111 | glDeleteBuffers(n: 1, buffers: &m_normalbuffer); |
| 112 | glDeleteBuffers(n: 1, buffers: &m_elementbuffer); |
| 113 | m_indices.clear(); |
| 114 | m_indexedVertices.clear(); |
| 115 | m_indexedUVs.clear(); |
| 116 | m_indexedNormals.clear(); |
| 117 | m_vertexbuffer = 0; |
| 118 | m_uvbuffer = 0; |
| 119 | m_normalbuffer = 0; |
| 120 | m_elementbuffer = 0; |
| 121 | } |
| 122 | QList<QVector3D> vertices; |
| 123 | QList<QVector2D> uvs; |
| 124 | QList<QVector3D> normals; |
| 125 | bool loadOk = MeshLoader::loadOBJ(path: m_objectFile, out_vertices&: vertices, out_uvs&: uvs, out_normals&: normals); |
| 126 | |
| 127 | if (!loadOk) { |
| 128 | qCritical() << "Loading" << m_objectFile << "failed" ; |
| 129 | m_meshDataLoaded = false; |
| 130 | } else { |
| 131 | // Index vertices |
| 132 | VertexIndexer::indexVBO(in_vertices: vertices, in_uvs: uvs, in_normals: normals, out_indices&: m_indices, out_vertices&: m_indexedVertices, out_uvs&: m_indexedUVs, |
| 133 | out_normals&: m_indexedNormals); |
| 134 | |
| 135 | m_indexCount = m_indices.size(); |
| 136 | |
| 137 | glGenBuffers(n: 1, buffers: &m_vertexbuffer); |
| 138 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_vertexbuffer); |
| 139 | glBufferData(GL_ARRAY_BUFFER, size: m_indexedVertices.size() * sizeof(QVector3D), |
| 140 | data: &m_indexedVertices.at(i: 0), |
| 141 | GL_STATIC_DRAW); |
| 142 | |
| 143 | glGenBuffers(n: 1, buffers: &m_normalbuffer); |
| 144 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_normalbuffer); |
| 145 | glBufferData(GL_ARRAY_BUFFER, size: m_indexedNormals.size() * sizeof(QVector3D), |
| 146 | data: &m_indexedNormals.at(i: 0), |
| 147 | GL_STATIC_DRAW); |
| 148 | |
| 149 | glGenBuffers(n: 1, buffers: &m_uvbuffer); |
| 150 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvbuffer); |
| 151 | glBufferData(GL_ARRAY_BUFFER, size: m_indexedUVs.size() * sizeof(QVector2D), |
| 152 | data: &m_indexedUVs.at(i: 0), GL_STATIC_DRAW); |
| 153 | |
| 154 | glGenBuffers(n: 1, buffers: &m_elementbuffer); |
| 155 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); |
| 156 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_indices.size() * sizeof(GLuint), |
| 157 | data: &m_indices.at(i: 0), GL_STATIC_DRAW); |
| 158 | |
| 159 | glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
| 160 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
| 161 | |
| 162 | m_meshDataLoaded = true; |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | QT_END_NAMESPACE |
| 167 | |