1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #undef QT_NO_FOREACH // this file contains unported legacy Q_FOREACH uses |
5 | |
6 | #include "qquickitemparticle_p.h" |
7 | #include <QtQuick/qsgnode.h> |
8 | #include <QTimer> |
9 | #include <QQmlComponent> |
10 | #include <QDebug> |
11 | |
12 | QT_BEGIN_NAMESPACE |
13 | |
14 | /*! |
15 | \qmltype ItemParticle |
16 | \nativetype QQuickItemParticle |
17 | \inqmlmodule QtQuick.Particles |
18 | \inherits ParticlePainter |
19 | \brief For specifying a delegate to paint particles. |
20 | \ingroup qtquick-particles |
21 | |
22 | */ |
23 | |
24 | |
25 | /*! |
26 | \qmlmethod QtQuick.Particles::ItemParticle::freeze(Item item) |
27 | |
28 | Suspends the flow of time for the logical particle which \a item represents, |
29 | allowing you to control its movement. |
30 | */ |
31 | |
32 | /*! |
33 | \qmlmethod QtQuick.Particles::ItemParticle::unfreeze(Item item) |
34 | |
35 | Restarts the flow of time for the logical particle which \a item represents, |
36 | allowing it to be moved by the particle system again. |
37 | */ |
38 | |
39 | /*! |
40 | \qmlmethod QtQuick.Particles::ItemParticle::take(Item item, bool prioritize) |
41 | |
42 | Asks the ItemParticle to take over control of \a item positioning temporarily. |
43 | It will follow the movement of a logical particle when one is available. |
44 | |
45 | By default items form a queue when waiting for a logical particle, but if |
46 | \a prioritize is \c true, then it will go immediately to the head of the |
47 | queue. |
48 | |
49 | ItemParticle does not take ownership of the item, and will relinquish |
50 | control when the logical particle expires. Commonly at this point you will |
51 | want to put it back in the queue, you can do this with the below line in |
52 | the delegate definition: |
53 | |
54 | \code |
55 | ItemParticle.onDetached: itemParticleInstance.take(delegateRootItem); |
56 | \endcode |
57 | |
58 | or delete it, such as with the below line in the delegate definition: |
59 | |
60 | \code |
61 | ItemParticle.onDetached: delegateRootItem.destroy(); |
62 | \endcode |
63 | */ |
64 | |
65 | /*! |
66 | \qmlmethod QtQuick.Particles::ItemParticle::give(Item item) |
67 | |
68 | Orders the ItemParticle to give you control of the \a item. It will cease |
69 | controlling it and the item will lose its association to the logical |
70 | particle. |
71 | */ |
72 | |
73 | /*! |
74 | \qmlproperty bool QtQuick.Particles::ItemParticle::fade |
75 | |
76 | If true, the item will automatically be faded in and out |
77 | at the ends of its lifetime. If false, you will have to |
78 | implement any entry effect yourself. |
79 | |
80 | Default is true. |
81 | */ |
82 | /*! |
83 | \qmlproperty Component QtQuick.Particles::ItemParticle::delegate |
84 | |
85 | An instance of the delegate will be created for every logical particle, and |
86 | moved along with it. As an alternative to using delegate, you can create |
87 | Item instances yourself and hand them to the ItemParticle to move using the |
88 | \l take method. |
89 | |
90 | Any delegate instances created by ItemParticle will be destroyed when |
91 | the logical particle expires. |
92 | */ |
93 | |
94 | QQuickItemParticle::QQuickItemParticle(QQuickItem *parent) : |
95 | QQuickParticlePainter(parent), m_fade(true), m_lastT(0), m_activeCount(0), m_delegate(nullptr) |
96 | { |
97 | setFlag(flag: QQuickItem::ItemHasContents); |
98 | clock = new Clock(this); |
99 | connect(sender: this, signal: &QQuickItemParticle::systemChanged, context: this, slot: &QQuickItemParticle::reconnectSystem); |
100 | connect(sender: this, signal: &QQuickItemParticle::parentChanged, context: this, slot: &QQuickItemParticle::reconnectParent); |
101 | connect(sender: this, signal: &QQuickItemParticle::enabledChanged, context: this, slot: &QQuickItemParticle::updateClock); |
102 | reconnectSystem(system: m_system); |
103 | reconnectParent(parent); |
104 | } |
105 | |
106 | QQuickItemParticle::~QQuickItemParticle() |
107 | { |
108 | delete clock; |
109 | qDeleteAll(c: m_managed); |
110 | } |
111 | |
112 | void QQuickItemParticle::freeze(QQuickItem* item) |
113 | { |
114 | m_stasis << item; |
115 | } |
116 | |
117 | |
118 | void QQuickItemParticle::unfreeze(QQuickItem* item) |
119 | { |
120 | m_stasis.remove(value: item); |
121 | } |
122 | |
123 | void QQuickItemParticle::take(QQuickItem *item, bool prioritize) |
124 | { |
125 | if (prioritize) |
126 | m_pendingItems.push_front(t: item); |
127 | else |
128 | m_pendingItems.push_back(t: item); |
129 | } |
130 | |
131 | void QQuickItemParticle::give(QQuickItem *item) |
132 | { |
133 | for (auto groupId : groupIds()) { |
134 | for (QQuickParticleData* data : std::as_const(t&: m_system->groupData[groupId]->data)) { |
135 | if (data->delegate == item){ |
136 | m_deletables << item; |
137 | data->delegate = nullptr; |
138 | m_system->groupData[groupId]->kill(d: data); |
139 | return; |
140 | } |
141 | } |
142 | } |
143 | } |
144 | |
145 | void QQuickItemParticle::initialize(int gIdx, int pIdx) |
146 | { |
147 | Q_UNUSED(gIdx); |
148 | Q_UNUSED(pIdx); |
149 | } |
150 | |
151 | void QQuickItemParticle::commit(int, int) |
152 | { |
153 | } |
154 | |
155 | void QQuickItemParticle::processDeletables() |
156 | { |
157 | foreach (QQuickItem* item, m_deletables){ |
158 | if (m_fade) |
159 | item->setOpacity(0.); |
160 | item->setVisible(false); |
161 | QQuickItemParticleAttached* mpa; |
162 | if ((mpa = qobject_cast<QQuickItemParticleAttached*>(object: qmlAttachedPropertiesObject<QQuickItemParticle>(obj: item)))) { |
163 | if (mpa->m_parentItem != nullptr) |
164 | item->setParentItem(mpa->m_parentItem); |
165 | mpa->detach(); |
166 | } |
167 | int idx = -1; |
168 | if ((idx = m_managed.indexOf(t: item)) != -1) { |
169 | m_managed.takeAt(i: idx); |
170 | delete item; |
171 | } |
172 | m_activeCount--; |
173 | } |
174 | m_deletables.clear(); |
175 | } |
176 | |
177 | void QQuickItemParticle::tick(int time) |
178 | { |
179 | Q_UNUSED(time);//only needed because QTickAnimationProxy expects one |
180 | processDeletables(); |
181 | for (auto groupId : groupIds()) { |
182 | for (QQuickParticleData* d : std::as_const(t&: m_system->groupData[groupId]->data)) { |
183 | if (!d->delegate && d->t != -1 && d->stillAlive(system: m_system)) { |
184 | QQuickItem* parentItem = nullptr; |
185 | if (!m_pendingItems.isEmpty()){ |
186 | QQuickItem *item = m_pendingItems.front(); |
187 | m_pendingItems.pop_front(); |
188 | parentItem = item->parentItem(); |
189 | d->delegate = item; |
190 | }else if (m_delegate){ |
191 | d->delegate = qobject_cast<QQuickItem*>(o: m_delegate->create(context: qmlContext(this))); |
192 | if (d->delegate) |
193 | m_managed << d->delegate; |
194 | } |
195 | if (d && d->delegate){//###Data can be zero if creating an item leads to a reset - this screws things up. |
196 | d->delegate->setX(d->curX(particleSystem: m_system) - d->delegate->width() / 2); //TODO: adjust for system? |
197 | d->delegate->setY(d->curY(particleSystem: m_system) - d->delegate->height() / 2); |
198 | QQuickItemParticleAttached* mpa = qobject_cast<QQuickItemParticleAttached*>(object: qmlAttachedPropertiesObject<QQuickItemParticle>(obj: d->delegate)); |
199 | if (mpa){ |
200 | mpa->m_parentItem = parentItem; |
201 | mpa->m_mp = this; |
202 | mpa->attach(); |
203 | } |
204 | d->delegate->setParentItem(this); |
205 | if (m_fade) |
206 | d->delegate->setOpacity(0.); |
207 | d->delegate->setVisible(false);//Will be set to true when we prepare the next frame |
208 | m_activeCount++; |
209 | } |
210 | } |
211 | } |
212 | } |
213 | } |
214 | |
215 | void QQuickItemParticle::reset() |
216 | { |
217 | QQuickParticlePainter::reset(); |
218 | |
219 | // delete all managed items which had their logical particles cleared |
220 | // but leave it alone if the logical particle is maintained |
221 | QSet<QQuickItem*> lost = QSet<QQuickItem*>(m_managed.cbegin(), m_managed.cend()); |
222 | for (auto groupId : groupIds()) { |
223 | for (QQuickParticleData* d : std::as_const(t&: m_system->groupData[groupId]->data)) { |
224 | lost.remove(value: d->delegate); |
225 | } |
226 | } |
227 | m_deletables.unite(other: lost); |
228 | //TODO: This doesn't yet handle calling detach on taken particles in the system reset case |
229 | processDeletables(); |
230 | } |
231 | |
232 | |
233 | QSGNode* QQuickItemParticle::updatePaintNode(QSGNode* n, UpdatePaintNodeData* d) |
234 | { |
235 | //Dummy update just to get painting tick |
236 | if (m_pleaseReset) |
237 | m_pleaseReset = false; |
238 | |
239 | if (clockShouldUpdate()) { |
240 | prepareNextFrame(); |
241 | update(); //Get called again |
242 | } |
243 | if (n) |
244 | n->markDirty(bits: QSGNode::DirtyMaterial); |
245 | return QQuickItem::updatePaintNode(n,d); |
246 | } |
247 | |
248 | void QQuickItemParticle::prepareNextFrame() |
249 | { |
250 | if (!m_system) |
251 | return; |
252 | qint64 timeStamp = m_system->systemSync(p: this); |
253 | qreal curT = timeStamp/1000.0; |
254 | qreal dt = curT - m_lastT; |
255 | m_lastT = curT; |
256 | if (!m_activeCount) |
257 | return; |
258 | |
259 | //TODO: Size, better fade? |
260 | for (auto groupId : groupIds()) { |
261 | for (QQuickParticleData* data : std::as_const(t&: m_system->groupData[groupId]->data)) { |
262 | QQuickItem* item = data->delegate; |
263 | if (!item) |
264 | continue; |
265 | float t = ((timeStamp / 1000.0f) - data->t) / data->lifeSpan; |
266 | if (m_stasis.contains(value: item)) { |
267 | data->t += dt;//Stasis effect |
268 | continue; |
269 | } |
270 | if (t >= 1.0f){//Usually happens from load |
271 | m_deletables << item; |
272 | data->delegate = nullptr; |
273 | }else{//Fade |
274 | data->delegate->setVisible(true); |
275 | if (m_fade){ |
276 | float o = 1.f; |
277 | if (t <0.2f) |
278 | o = t * 5; |
279 | if (t > 0.8f) |
280 | o = (1-t)*5; |
281 | item->setOpacity(o); |
282 | } |
283 | } |
284 | item->setX(data->curX(particleSystem: m_system) - item->width() / 2 - m_systemOffset.x()); |
285 | item->setY(data->curY(particleSystem: m_system) - item->height() / 2 - m_systemOffset.y()); |
286 | } |
287 | } |
288 | } |
289 | |
290 | QQuickItemParticleAttached *QQuickItemParticle::qmlAttachedProperties(QObject *object) |
291 | { |
292 | return new QQuickItemParticleAttached(object); |
293 | } |
294 | |
295 | bool QQuickItemParticle::clockShouldUpdate() const |
296 | { |
297 | QQuickItem *parentItem = qobject_cast<QQuickItem *>(o: parent()); |
298 | return (m_system && m_system->isRunning() && !m_system->isPaused() && m_system->isEnabled() |
299 | && ((parentItem && parentItem->isEnabled()) || !parentItem) && isEnabled()); |
300 | } |
301 | |
302 | void QQuickItemParticle::reconnectParent(QQuickItem *parentItem) |
303 | { |
304 | updateClock(); |
305 | disconnect(m_parentEnabledStateConnection); |
306 | if (parentItem) { |
307 | m_parentEnabledStateConnection = connect(sender: parentItem, signal: &QQuickParticleSystem::enabledChanged, |
308 | context: this, slot: &QQuickItemParticle::updateClock); |
309 | } |
310 | } |
311 | |
312 | void QQuickItemParticle::reconnectSystem(QQuickParticleSystem *system) |
313 | { |
314 | updateClock(); |
315 | disconnect(m_systemRunStateConnection); |
316 | disconnect(m_systemPauseStateConnection); |
317 | disconnect(m_systemEnabledStateConnection); |
318 | if (system) { |
319 | m_systemRunStateConnection = connect(sender: m_system, signal: &QQuickParticleSystem::runningChanged, context: this, slot: [this](){ |
320 | QQuickItemParticle::updateClock(); |
321 | }); |
322 | m_systemPauseStateConnection = connect(sender: m_system, signal: &QQuickParticleSystem::pausedChanged, context: this, slot: [this](){ |
323 | QQuickItemParticle::updateClock(); |
324 | }); |
325 | m_systemEnabledStateConnection = connect(sender: m_system, signal: &QQuickParticleSystem::enabledChanged, context: this, |
326 | slot: &QQuickItemParticle::updateClock); |
327 | } |
328 | } |
329 | |
330 | void QQuickItemParticle::updateClock() |
331 | { |
332 | if (clockShouldUpdate()) { |
333 | if (!clock->isRunning()) |
334 | clock->start(); |
335 | } else { |
336 | if (clock->isRunning()) |
337 | clock->pause(); |
338 | } |
339 | } |
340 | |
341 | QT_END_NAMESPACE |
342 | |
343 | #include "moc_qquickitemparticle_p.cpp" |
344 | |