| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #undef QT_NO_FOREACH // this file contains unported legacy Q_FOREACH uses |
| 5 | |
| 6 | #include "qquickitemparticle_p.h" |
| 7 | #include <QtQuick/qsgnode.h> |
| 8 | #include <QTimer> |
| 9 | #include <QQmlComponent> |
| 10 | #include <QDebug> |
| 11 | |
| 12 | QT_BEGIN_NAMESPACE |
| 13 | |
| 14 | /*! |
| 15 | \qmltype ItemParticle |
| 16 | \inqmlmodule QtQuick.Particles |
| 17 | \inherits ParticlePainter |
| 18 | \brief For specifying a delegate to paint particles. |
| 19 | \ingroup qtquick-particles |
| 20 | |
| 21 | */ |
| 22 | |
| 23 | |
| 24 | /*! |
| 25 | \qmlmethod QtQuick.Particles::ItemParticle::freeze(Item item) |
| 26 | |
| 27 | Suspends the flow of time for the logical particle which \a item represents, |
| 28 | allowing you to control its movement. |
| 29 | */ |
| 30 | |
| 31 | /*! |
| 32 | \qmlmethod QtQuick.Particles::ItemParticle::unfreeze(Item item) |
| 33 | |
| 34 | Restarts the flow of time for the logical particle which \a item represents, |
| 35 | allowing it to be moved by the particle system again. |
| 36 | */ |
| 37 | |
| 38 | /*! |
| 39 | \qmlmethod QtQuick.Particles::ItemParticle::take(Item item, bool prioritize) |
| 40 | |
| 41 | Asks the ItemParticle to take over control of \a item positioning temporarily. |
| 42 | It will follow the movement of a logical particle when one is available. |
| 43 | |
| 44 | By default items form a queue when waiting for a logical particle, but if |
| 45 | \a prioritize is \c true, then it will go immediately to the head of the |
| 46 | queue. |
| 47 | |
| 48 | ItemParticle does not take ownership of the item, and will relinquish |
| 49 | control when the logical particle expires. Commonly at this point you will |
| 50 | want to put it back in the queue, you can do this with the below line in |
| 51 | the delegate definition: |
| 52 | |
| 53 | \code |
| 54 | ItemParticle.onDetached: itemParticleInstance.take(delegateRootItem); |
| 55 | \endcode |
| 56 | |
| 57 | or delete it, such as with the below line in the delegate definition: |
| 58 | |
| 59 | \code |
| 60 | ItemParticle.onDetached: delegateRootItem.destroy(); |
| 61 | \endcode |
| 62 | */ |
| 63 | |
| 64 | /*! |
| 65 | \qmlmethod QtQuick.Particles::ItemParticle::give(Item item) |
| 66 | |
| 67 | Orders the ItemParticle to give you control of the \a item. It will cease |
| 68 | controlling it and the item will lose its association to the logical |
| 69 | particle. |
| 70 | */ |
| 71 | |
| 72 | /*! |
| 73 | \qmlproperty bool QtQuick.Particles::ItemParticle::fade |
| 74 | |
| 75 | If true, the item will automatically be faded in and out |
| 76 | at the ends of its lifetime. If false, you will have to |
| 77 | implement any entry effect yourself. |
| 78 | |
| 79 | Default is true. |
| 80 | */ |
| 81 | /*! |
| 82 | \qmlproperty Component QtQuick.Particles::ItemParticle::delegate |
| 83 | |
| 84 | An instance of the delegate will be created for every logical particle, and |
| 85 | moved along with it. As an alternative to using delegate, you can create |
| 86 | Item instances yourself and hand them to the ItemParticle to move using the |
| 87 | \l take method. |
| 88 | |
| 89 | Any delegate instances created by ItemParticle will be destroyed when |
| 90 | the logical particle expires. |
| 91 | */ |
| 92 | |
| 93 | QQuickItemParticle::QQuickItemParticle(QQuickItem *parent) : |
| 94 | QQuickParticlePainter(parent), m_fade(true), m_lastT(0), m_activeCount(0), m_delegate(nullptr) |
| 95 | { |
| 96 | setFlag(flag: QQuickItem::ItemHasContents); |
| 97 | clock = new Clock(this); |
| 98 | connect(sender: this, signal: &QQuickItemParticle::systemChanged, context: this, slot: &QQuickItemParticle::reconnectSystem); |
| 99 | connect(sender: this, signal: &QQuickItemParticle::parentChanged, context: this, slot: &QQuickItemParticle::reconnectParent); |
| 100 | connect(sender: this, signal: &QQuickItemParticle::enabledChanged, context: this, slot: &QQuickItemParticle::updateClock); |
| 101 | reconnectSystem(system: m_system); |
| 102 | reconnectParent(parent); |
| 103 | } |
| 104 | |
| 105 | QQuickItemParticle::~QQuickItemParticle() |
| 106 | { |
| 107 | delete clock; |
| 108 | qDeleteAll(c: m_managed); |
| 109 | } |
| 110 | |
| 111 | void QQuickItemParticle::freeze(QQuickItem* item) |
| 112 | { |
| 113 | m_stasis << item; |
| 114 | } |
| 115 | |
| 116 | |
| 117 | void QQuickItemParticle::unfreeze(QQuickItem* item) |
| 118 | { |
| 119 | m_stasis.remove(value: item); |
| 120 | } |
| 121 | |
| 122 | void QQuickItemParticle::take(QQuickItem *item, bool prioritize) |
| 123 | { |
| 124 | if (prioritize) |
| 125 | m_pendingItems.push_front(t: item); |
| 126 | else |
| 127 | m_pendingItems.push_back(t: item); |
| 128 | } |
| 129 | |
| 130 | void QQuickItemParticle::give(QQuickItem *item) |
| 131 | { |
| 132 | for (auto groupId : groupIds()) { |
| 133 | for (QQuickParticleData* data : std::as_const(t&: m_system->groupData[groupId]->data)) { |
| 134 | if (data->delegate == item){ |
| 135 | m_deletables << item; |
| 136 | data->delegate = nullptr; |
| 137 | m_system->groupData[groupId]->kill(d: data); |
| 138 | return; |
| 139 | } |
| 140 | } |
| 141 | } |
| 142 | } |
| 143 | |
| 144 | void QQuickItemParticle::initialize(int gIdx, int pIdx) |
| 145 | { |
| 146 | Q_UNUSED(gIdx); |
| 147 | Q_UNUSED(pIdx); |
| 148 | } |
| 149 | |
| 150 | void QQuickItemParticle::commit(int, int) |
| 151 | { |
| 152 | } |
| 153 | |
| 154 | void QQuickItemParticle::processDeletables() |
| 155 | { |
| 156 | foreach (QQuickItem* item, m_deletables){ |
| 157 | if (m_fade) |
| 158 | item->setOpacity(0.); |
| 159 | item->setVisible(false); |
| 160 | QQuickItemParticleAttached* mpa; |
| 161 | if ((mpa = qobject_cast<QQuickItemParticleAttached*>(object: qmlAttachedPropertiesObject<QQuickItemParticle>(obj: item)))) { |
| 162 | if (mpa->m_parentItem != nullptr) |
| 163 | item->setParentItem(mpa->m_parentItem); |
| 164 | mpa->detach(); |
| 165 | } |
| 166 | int idx = -1; |
| 167 | if ((idx = m_managed.indexOf(t: item)) != -1) { |
| 168 | m_managed.takeAt(i: idx); |
| 169 | delete item; |
| 170 | } |
| 171 | m_activeCount--; |
| 172 | } |
| 173 | m_deletables.clear(); |
| 174 | } |
| 175 | |
| 176 | void QQuickItemParticle::tick(int time) |
| 177 | { |
| 178 | Q_UNUSED(time);//only needed because QTickAnimationProxy expects one |
| 179 | processDeletables(); |
| 180 | for (auto groupId : groupIds()) { |
| 181 | for (QQuickParticleData* d : std::as_const(t&: m_system->groupData[groupId]->data)) { |
| 182 | if (!d->delegate && d->t != -1 && d->stillAlive(system: m_system)) { |
| 183 | QQuickItem* parentItem = nullptr; |
| 184 | if (!m_pendingItems.isEmpty()){ |
| 185 | QQuickItem *item = m_pendingItems.front(); |
| 186 | m_pendingItems.pop_front(); |
| 187 | parentItem = item->parentItem(); |
| 188 | d->delegate = item; |
| 189 | }else if (m_delegate){ |
| 190 | d->delegate = qobject_cast<QQuickItem*>(o: m_delegate->create(context: qmlContext(this))); |
| 191 | if (d->delegate) |
| 192 | m_managed << d->delegate; |
| 193 | } |
| 194 | if (d && d->delegate){//###Data can be zero if creating an item leads to a reset - this screws things up. |
| 195 | d->delegate->setX(d->curX(particleSystem: m_system) - d->delegate->width() / 2); //TODO: adjust for system? |
| 196 | d->delegate->setY(d->curY(particleSystem: m_system) - d->delegate->height() / 2); |
| 197 | QQuickItemParticleAttached* mpa = qobject_cast<QQuickItemParticleAttached*>(object: qmlAttachedPropertiesObject<QQuickItemParticle>(obj: d->delegate)); |
| 198 | if (mpa){ |
| 199 | mpa->m_parentItem = parentItem; |
| 200 | mpa->m_mp = this; |
| 201 | mpa->attach(); |
| 202 | } |
| 203 | d->delegate->setParentItem(this); |
| 204 | if (m_fade) |
| 205 | d->delegate->setOpacity(0.); |
| 206 | d->delegate->setVisible(false);//Will be set to true when we prepare the next frame |
| 207 | m_activeCount++; |
| 208 | } |
| 209 | } |
| 210 | } |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | void QQuickItemParticle::reset() |
| 215 | { |
| 216 | QQuickParticlePainter::reset(); |
| 217 | |
| 218 | // delete all managed items which had their logical particles cleared |
| 219 | // but leave it alone if the logical particle is maintained |
| 220 | QSet<QQuickItem*> lost = QSet<QQuickItem*>(m_managed.cbegin(), m_managed.cend()); |
| 221 | for (auto groupId : groupIds()) { |
| 222 | for (QQuickParticleData* d : std::as_const(t&: m_system->groupData[groupId]->data)) { |
| 223 | lost.remove(value: d->delegate); |
| 224 | } |
| 225 | } |
| 226 | m_deletables.unite(other: lost); |
| 227 | //TODO: This doesn't yet handle calling detach on taken particles in the system reset case |
| 228 | processDeletables(); |
| 229 | } |
| 230 | |
| 231 | |
| 232 | QSGNode* QQuickItemParticle::updatePaintNode(QSGNode* n, UpdatePaintNodeData* d) |
| 233 | { |
| 234 | //Dummy update just to get painting tick |
| 235 | if (m_pleaseReset) |
| 236 | m_pleaseReset = false; |
| 237 | |
| 238 | if (clockShouldUpdate()) { |
| 239 | prepareNextFrame(); |
| 240 | update(); //Get called again |
| 241 | } |
| 242 | if (n) |
| 243 | n->markDirty(bits: QSGNode::DirtyMaterial); |
| 244 | return QQuickItem::updatePaintNode(n,d); |
| 245 | } |
| 246 | |
| 247 | void QQuickItemParticle::prepareNextFrame() |
| 248 | { |
| 249 | if (!m_system) |
| 250 | return; |
| 251 | qint64 timeStamp = m_system->systemSync(p: this); |
| 252 | qreal curT = timeStamp/1000.0; |
| 253 | qreal dt = curT - m_lastT; |
| 254 | m_lastT = curT; |
| 255 | if (!m_activeCount) |
| 256 | return; |
| 257 | |
| 258 | //TODO: Size, better fade? |
| 259 | for (auto groupId : groupIds()) { |
| 260 | for (QQuickParticleData* data : std::as_const(t&: m_system->groupData[groupId]->data)) { |
| 261 | QQuickItem* item = data->delegate; |
| 262 | if (!item) |
| 263 | continue; |
| 264 | float t = ((timeStamp / 1000.0f) - data->t) / data->lifeSpan; |
| 265 | if (m_stasis.contains(value: item)) { |
| 266 | data->t += dt;//Stasis effect |
| 267 | continue; |
| 268 | } |
| 269 | if (t >= 1.0f){//Usually happens from load |
| 270 | m_deletables << item; |
| 271 | data->delegate = nullptr; |
| 272 | }else{//Fade |
| 273 | data->delegate->setVisible(true); |
| 274 | if (m_fade){ |
| 275 | float o = 1.f; |
| 276 | if (t <0.2f) |
| 277 | o = t * 5; |
| 278 | if (t > 0.8f) |
| 279 | o = (1-t)*5; |
| 280 | item->setOpacity(o); |
| 281 | } |
| 282 | } |
| 283 | item->setX(data->curX(particleSystem: m_system) - item->width() / 2 - m_systemOffset.x()); |
| 284 | item->setY(data->curY(particleSystem: m_system) - item->height() / 2 - m_systemOffset.y()); |
| 285 | } |
| 286 | } |
| 287 | } |
| 288 | |
| 289 | QQuickItemParticleAttached *QQuickItemParticle::qmlAttachedProperties(QObject *object) |
| 290 | { |
| 291 | return new QQuickItemParticleAttached(object); |
| 292 | } |
| 293 | |
| 294 | bool QQuickItemParticle::clockShouldUpdate() const |
| 295 | { |
| 296 | QQuickItem *parentItem = qobject_cast<QQuickItem *>(o: parent()); |
| 297 | return (m_system && m_system->isRunning() && !m_system->isPaused() && m_system->isEnabled() |
| 298 | && ((parentItem && parentItem->isEnabled()) || !parentItem) && isEnabled()); |
| 299 | } |
| 300 | |
| 301 | void QQuickItemParticle::reconnectParent(QQuickItem *parentItem) |
| 302 | { |
| 303 | updateClock(); |
| 304 | disconnect(m_parentEnabledStateConnection); |
| 305 | if (parentItem) { |
| 306 | m_parentEnabledStateConnection = connect(sender: parentItem, signal: &QQuickParticleSystem::enabledChanged, |
| 307 | context: this, slot: &QQuickItemParticle::updateClock); |
| 308 | } |
| 309 | } |
| 310 | |
| 311 | void QQuickItemParticle::reconnectSystem(QQuickParticleSystem *system) |
| 312 | { |
| 313 | updateClock(); |
| 314 | disconnect(m_systemRunStateConnection); |
| 315 | disconnect(m_systemPauseStateConnection); |
| 316 | disconnect(m_systemEnabledStateConnection); |
| 317 | if (system) { |
| 318 | m_systemRunStateConnection = connect(sender: m_system, signal: &QQuickParticleSystem::runningChanged, context: this, slot: [this](){ |
| 319 | QQuickItemParticle::updateClock(); |
| 320 | }); |
| 321 | m_systemPauseStateConnection = connect(sender: m_system, signal: &QQuickParticleSystem::pausedChanged, context: this, slot: [this](){ |
| 322 | QQuickItemParticle::updateClock(); |
| 323 | }); |
| 324 | m_systemEnabledStateConnection = connect(sender: m_system, signal: &QQuickParticleSystem::enabledChanged, context: this, |
| 325 | slot: &QQuickItemParticle::updateClock); |
| 326 | } |
| 327 | } |
| 328 | |
| 329 | void QQuickItemParticle::updateClock() |
| 330 | { |
| 331 | if (clockShouldUpdate()) { |
| 332 | if (!clock->isRunning()) |
| 333 | clock->start(); |
| 334 | } else { |
| 335 | if (clock->isRunning()) |
| 336 | clock->pause(); |
| 337 | } |
| 338 | } |
| 339 | |
| 340 | QT_END_NAMESPACE |
| 341 | |
| 342 | #include "moc_qquickitemparticle_p.cpp" |
| 343 | |