1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qquickparticlepainter_p.h" |
5 | #include <QQuickWindow> |
6 | #include <QDebug> |
7 | QT_BEGIN_NAMESPACE |
8 | /*! |
9 | \qmltype ParticlePainter |
10 | \instantiates QQuickParticlePainter |
11 | \inqmlmodule QtQuick.Particles |
12 | \inherits Item |
13 | \brief For specifying how to paint particles. |
14 | \ingroup qtquick-particles |
15 | |
16 | The default implementation paints nothing. See the subclasses if you want to |
17 | paint something visible. |
18 | |
19 | */ |
20 | /*! |
21 | \qmlproperty ParticleSystem QtQuick.Particles::ParticlePainter::system |
22 | This is the system whose particles can be painted by the element. |
23 | If the ParticlePainter is a direct child of a ParticleSystem, it will automatically be associated with it. |
24 | */ |
25 | /*! |
26 | \qmlproperty list<string> QtQuick.Particles::ParticlePainter::groups |
27 | Which logical particle groups will be painted. |
28 | |
29 | If empty, it will paint the default particle group (""). |
30 | */ |
31 | QQuickParticlePainter::QQuickParticlePainter(QQuickItem *parent) |
32 | : QQuickItem(parent) |
33 | , m_system(nullptr) |
34 | , m_count(0) |
35 | , m_pleaseReset(true) |
36 | , m_window(nullptr) |
37 | , m_windowChanged(false) |
38 | , m_groupIdsNeedRecalculation(false) |
39 | { |
40 | } |
41 | |
42 | void QQuickParticlePainter::itemChange(ItemChange change, const ItemChangeData &data) |
43 | { |
44 | if (change == QQuickItem::ItemSceneChange) { |
45 | if (m_window) |
46 | disconnect(sender: m_window, SIGNAL(sceneGraphInvalidated()), receiver: this, SLOT(sceneGraphInvalidated())); |
47 | m_window = data.window; |
48 | m_windowChanged = true; |
49 | if (m_window) |
50 | connect(sender: m_window, SIGNAL(sceneGraphInvalidated()), receiver: this, SLOT(sceneGraphInvalidated()), Qt::DirectConnection); |
51 | } |
52 | QQuickItem::itemChange(change, data); |
53 | } |
54 | |
55 | void QQuickParticlePainter::componentComplete() |
56 | { |
57 | if (!m_system && qobject_cast<QQuickParticleSystem*>(object: parentItem())) |
58 | setSystem(qobject_cast<QQuickParticleSystem*>(object: parentItem())); |
59 | QQuickItem::componentComplete(); |
60 | } |
61 | |
62 | void QQuickParticlePainter::recalculateGroupIds() const |
63 | { |
64 | if (!m_system) { |
65 | m_groupIds.clear(); |
66 | return; |
67 | } |
68 | |
69 | m_groupIdsNeedRecalculation = false; |
70 | m_groupIds.clear(); |
71 | |
72 | const auto groupList = groups(); |
73 | for (const QString &str : groupList) { |
74 | QQuickParticleGroupData::ID groupId = m_system->groupIds.value(key: str, defaultValue: QQuickParticleGroupData::InvalidID); |
75 | if (groupId == QQuickParticleGroupData::InvalidID) { |
76 | // invalid data, not finished setting up, or whatever. Fallback: do not cache. |
77 | m_groupIdsNeedRecalculation = true; |
78 | } else { |
79 | m_groupIds.append(t: groupId); |
80 | } |
81 | } |
82 | } |
83 | |
84 | void QQuickParticlePainter::setSystem(QQuickParticleSystem *arg) |
85 | { |
86 | if (m_system != arg) { |
87 | m_system = arg; |
88 | m_groupIdsNeedRecalculation = true; |
89 | if (m_system){ |
90 | m_system->registerParticlePainter(p: this); |
91 | reset(); |
92 | } |
93 | emit systemChanged(arg); |
94 | } |
95 | } |
96 | |
97 | void QQuickParticlePainter::setGroups(const QStringList &arg) |
98 | { |
99 | if (m_groups != arg) { |
100 | m_groups = arg; |
101 | m_groupIdsNeedRecalculation = true; |
102 | //Note: The system watches this as it has to recalc things when groups change. It will request a reset if necessary |
103 | Q_EMIT groupsChanged(arg); |
104 | } |
105 | } |
106 | |
107 | void QQuickParticlePainter::load(QQuickParticleData* d) |
108 | { |
109 | initialize(gIdx: d->groupId, pIdx: d->index); |
110 | if (m_pleaseReset) |
111 | return; |
112 | m_pendingCommits << qMakePair(value1&: d->groupId, value2&: d->index); |
113 | } |
114 | |
115 | void QQuickParticlePainter::reload(QQuickParticleData* d) |
116 | { |
117 | if (m_pleaseReset) |
118 | return; |
119 | m_pendingCommits << qMakePair(value1&: d->groupId, value2&: d->index); |
120 | } |
121 | |
122 | void QQuickParticlePainter::reset() |
123 | { |
124 | m_pendingCommits.clear(); |
125 | m_pleaseReset = true; |
126 | } |
127 | |
128 | void QQuickParticlePainter::setCount(int c)//### TODO: some resizeing so that particles can reallocate on size change instead of recreate |
129 | { |
130 | Q_ASSERT(c >= 0); //XXX |
131 | if (c == m_count) |
132 | return; |
133 | m_count = c; |
134 | emit countChanged(); |
135 | reset(); |
136 | } |
137 | |
138 | void QQuickParticlePainter::calcSystemOffset(bool resetPending) |
139 | { |
140 | if (!m_system || !parentItem()) |
141 | return; |
142 | QPointF lastOffset = m_systemOffset; |
143 | m_systemOffset = -1 * this->mapFromItem(item: m_system, point: QPointF(0.0, 0.0)); |
144 | if (lastOffset != m_systemOffset && !resetPending){ |
145 | //Reload all particles//TODO: Necessary? |
146 | foreach (const QString &g, m_groups){ |
147 | int gId = m_system->groupIds[g]; |
148 | foreach (QQuickParticleData* d, m_system->groupData[gId]->data) |
149 | reload(d); |
150 | } |
151 | } |
152 | } |
153 | typedef QPair<int,int> intPair; |
154 | void QQuickParticlePainter::performPendingCommits() |
155 | { |
156 | calcSystemOffset(); |
157 | foreach (intPair p, m_pendingCommits) |
158 | commit(gIdx: p.first, pIdx: p.second); |
159 | m_pendingCommits.clear(); |
160 | } |
161 | |
162 | QT_END_NAMESPACE |
163 | |
164 | #include "moc_qquickparticlepainter_p.cpp" |
165 | |