| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICKANIMATEDSPRITE_P_H |
| 5 | #define QQUICKANIMATEDSPRITE_P_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <private/qtquickglobal_p.h> |
| 19 | |
| 20 | QT_REQUIRE_CONFIG(quick_sprite); |
| 21 | |
| 22 | #include <QtQuick/QQuickItem> |
| 23 | #include <private/qquicksprite_p.h> |
| 24 | #include <QtCore/qelapsedtimer.h> |
| 25 | |
| 26 | QT_BEGIN_NAMESPACE |
| 27 | |
| 28 | class QSGContext; |
| 29 | class QQuickSprite; |
| 30 | class QQuickSpriteEngine; |
| 31 | class QSGGeometryNode; |
| 32 | class QQuickAnimatedSpritePrivate; |
| 33 | class QSGSpriteNode; |
| 34 | class Q_QUICK_EXPORT QQuickAnimatedSprite : public QQuickItem |
| 35 | { |
| 36 | Q_OBJECT |
| 37 | Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged) |
| 38 | Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged) |
| 39 | //###try to share similar spriteEngines for less overhead? |
| 40 | //These properties come out of QQuickSprite, since an AnimatedSprite is a renderer for a single sprite |
| 41 | Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) |
| 42 | Q_PROPERTY(bool reverse READ reverse WRITE setReverse NOTIFY reverseChanged) |
| 43 | Q_PROPERTY(bool frameSync READ frameSync WRITE setFrameSync NOTIFY frameSyncChanged) |
| 44 | Q_PROPERTY(int frameCount READ frameCount WRITE setFrameCount NOTIFY frameCountChanged) |
| 45 | //If frame height or width is not specified, it is assumed to be a single long row of square frames. |
| 46 | //Otherwise, it can be multiple contiguous rows, when one row runs out the next will be used. |
| 47 | Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged) |
| 48 | Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged) |
| 49 | Q_PROPERTY(int frameX READ frameX WRITE setFrameX NOTIFY frameXChanged) |
| 50 | Q_PROPERTY(int frameY READ frameY WRITE setFrameY NOTIFY frameYChanged) |
| 51 | //Precedence order: frameRate, frameDuration |
| 52 | Q_PROPERTY(qreal frameRate READ frameRate WRITE setFrameRate NOTIFY frameRateChanged RESET resetFrameRate) |
| 53 | Q_PROPERTY(int frameDuration READ frameDuration WRITE setFrameDuration NOTIFY frameDurationChanged RESET resetFrameDuration) |
| 54 | //Extra Simple Sprite Stuff |
| 55 | Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopsChanged) |
| 56 | Q_PROPERTY(bool paused READ paused WRITE setPaused NOTIFY pausedChanged) |
| 57 | Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame NOTIFY currentFrameChanged) |
| 58 | Q_PROPERTY(FinishBehavior finishBehavior READ finishBehavior WRITE setFinishBehavior NOTIFY finishBehaviorChanged REVISION(2, 15)) |
| 59 | QML_NAMED_ELEMENT(AnimatedSprite) |
| 60 | QML_ADDED_IN_VERSION(2, 0) |
| 61 | |
| 62 | public: |
| 63 | explicit QQuickAnimatedSprite(QQuickItem *parent = nullptr); |
| 64 | enum LoopParameters { |
| 65 | Infinite = -1 |
| 66 | }; |
| 67 | Q_ENUM(LoopParameters) |
| 68 | |
| 69 | enum FinishBehavior { |
| 70 | FinishAtInitialFrame, |
| 71 | FinishAtFinalFrame |
| 72 | }; |
| 73 | Q_ENUM(FinishBehavior) |
| 74 | |
| 75 | bool running() const; |
| 76 | bool interpolate() const; |
| 77 | QUrl source() const; |
| 78 | bool reverse() const; |
| 79 | bool frameSync() const; |
| 80 | int frameCount() const; |
| 81 | int frameHeight() const; |
| 82 | int frameWidth() const; |
| 83 | int frameX() const; |
| 84 | int frameY() const; |
| 85 | qreal frameRate() const; |
| 86 | int frameDuration() const; |
| 87 | int loops() const; |
| 88 | bool paused() const; |
| 89 | int currentFrame() const; |
| 90 | FinishBehavior finishBehavior() const; |
| 91 | void setFinishBehavior(FinishBehavior arg); |
| 92 | |
| 93 | Q_SIGNALS: |
| 94 | |
| 95 | void pausedChanged(bool arg); |
| 96 | void runningChanged(bool arg); |
| 97 | void interpolateChanged(bool arg); |
| 98 | |
| 99 | void sourceChanged(const QUrl &arg); |
| 100 | void reverseChanged(bool arg); |
| 101 | void frameSyncChanged(bool arg); |
| 102 | void frameCountChanged(int arg); |
| 103 | void frameHeightChanged(int arg); |
| 104 | void frameWidthChanged(int arg); |
| 105 | void frameXChanged(int arg); |
| 106 | void frameYChanged(int arg); |
| 107 | void frameRateChanged(qreal arg); |
| 108 | void frameDurationChanged(int arg); |
| 109 | void loopsChanged(int arg); |
| 110 | void currentFrameChanged(int arg); |
| 111 | Q_REVISION(2, 15) void finishBehaviorChanged(FinishBehavior arg); |
| 112 | |
| 113 | Q_REVISION(2, 12) void finished(); |
| 114 | |
| 115 | public Q_SLOTS: |
| 116 | void start(); |
| 117 | void stop(); |
| 118 | void restart() {stop(); start();} |
| 119 | void advance(int frames=1); |
| 120 | void pause(); |
| 121 | void resume(); |
| 122 | |
| 123 | void setRunning(bool arg); |
| 124 | void setPaused(bool arg); |
| 125 | void setInterpolate(bool arg); |
| 126 | void setSource(const QUrl &arg); |
| 127 | void setReverse(bool arg); |
| 128 | void setFrameSync(bool arg); |
| 129 | void setFrameCount(int arg); |
| 130 | void setFrameHeight(int arg); |
| 131 | void setFrameWidth(int arg); |
| 132 | void setFrameX(int arg); |
| 133 | void setFrameY(int arg); |
| 134 | void setFrameRate(qreal arg); |
| 135 | void setFrameDuration(int arg); |
| 136 | void resetFrameRate(); |
| 137 | void resetFrameDuration(); |
| 138 | void setLoops(int arg); |
| 139 | void setCurrentFrame(int arg); |
| 140 | |
| 141 | private Q_SLOTS: |
| 142 | void createEngine(); |
| 143 | |
| 144 | protected Q_SLOTS: |
| 145 | void reset(); |
| 146 | |
| 147 | protected: |
| 148 | void componentComplete() override; |
| 149 | QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *) override; |
| 150 | void itemChange(ItemChange, const ItemChangeData &) override; |
| 151 | |
| 152 | private: |
| 153 | void maybeUpdate(); |
| 154 | bool isCurrentFrameChangedConnected(); |
| 155 | void prepareNextFrame(QSGSpriteNode *node); |
| 156 | void reloadImage(); |
| 157 | QSGSpriteNode* initNode(); |
| 158 | |
| 159 | private: |
| 160 | Q_DECLARE_PRIVATE(QQuickAnimatedSprite) |
| 161 | }; |
| 162 | |
| 163 | QT_END_NAMESPACE |
| 164 | |
| 165 | #endif // QQUICKANIMATEDSPRITE_P_H |
| 166 | |