| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickframebufferobject.h" |
| 5 | |
| 6 | #include <QOpenGLFramebufferObject> |
| 7 | #include <QOpenGLFunctions> |
| 8 | #include <private/qquickitem_p.h> |
| 9 | #include <private/qsgadaptationlayer_p.h> |
| 10 | #include <qsgtextureprovider.h> |
| 11 | #include <rhi/qrhi.h> |
| 12 | |
| 13 | #include <QSGSimpleTextureNode> |
| 14 | #include <QSGRendererInterface> |
| 15 | #include <QQuickOpenGLUtils> |
| 16 | |
| 17 | QT_BEGIN_NAMESPACE |
| 18 | |
| 19 | class QQuickFramebufferObjectPrivate : public QQuickItemPrivate |
| 20 | { |
| 21 | Q_DECLARE_PUBLIC(QQuickFramebufferObject) |
| 22 | public: |
| 23 | QQuickFramebufferObjectPrivate() |
| 24 | : followsItemSize(true) |
| 25 | , mirrorVertically(false) |
| 26 | , node(nullptr) |
| 27 | { |
| 28 | } |
| 29 | |
| 30 | bool followsItemSize; |
| 31 | bool mirrorVertically; |
| 32 | mutable QSGFramebufferObjectNode *node; |
| 33 | }; |
| 34 | |
| 35 | /*! |
| 36 | * \class QQuickFramebufferObject |
| 37 | * \inmodule QtQuick |
| 38 | * \since 5.2 |
| 39 | * |
| 40 | * \brief The QQuickFramebufferObject class is a convenience class |
| 41 | * for integrating OpenGL rendering using a framebuffer object (FBO) |
| 42 | * with Qt Quick. |
| 43 | * |
| 44 | * \warning This class is only functional when Qt Quick is rendering via |
| 45 | * OpenGL. It is not compatible with other graphics APIs, such as Vulkan or |
| 46 | * Metal. It should be treated as a legacy class that is only present in order |
| 47 | * to enable Qt 5 applications to function without source compatibility breaks |
| 48 | * as long as they tie themselves to OpenGL. |
| 49 | * |
| 50 | * On most platforms, the rendering will occur on a \l {Scene Graph and Rendering}{dedicated thread}. |
| 51 | * For this reason, the QQuickFramebufferObject class enforces a strict |
| 52 | * separation between the item implementation and the FBO rendering. All |
| 53 | * item logic, such as properties and UI-related helper functions needed by |
| 54 | * QML should be located in a QQuickFramebufferObject class subclass. |
| 55 | * Everything that relates to rendering must be located in the |
| 56 | * QQuickFramebufferObject::Renderer class. |
| 57 | * |
| 58 | * To avoid race conditions and read/write issues from two threads |
| 59 | * it is important that the renderer and the item never read or |
| 60 | * write shared variables. Communication between the item and the renderer |
| 61 | * should primarily happen via the |
| 62 | * QQuickFramebufferObject::Renderer::synchronize() function. This function |
| 63 | * will be called on the render thread while the GUI thread is blocked. |
| 64 | * |
| 65 | * Using queued connections or events for communication between item |
| 66 | * and renderer is also possible. |
| 67 | * |
| 68 | * Both the Renderer and the FBO are memory managed internally. |
| 69 | * |
| 70 | * To render into the FBO, the user should subclass the Renderer class |
| 71 | * and reimplement its Renderer::render() function. The Renderer subclass |
| 72 | * is returned from createRenderer(). |
| 73 | * |
| 74 | * The size of the FBO will by default adapt to the size of |
| 75 | * the item. If a fixed size is preferred, set textureFollowsItemSize |
| 76 | * to \c false and return a texture of your choosing from |
| 77 | * QQuickFramebufferObject::Renderer::createFramebufferObject(). |
| 78 | * |
| 79 | * Starting Qt 5.4, the QQuickFramebufferObject class is a |
| 80 | * \l{QSGTextureProvider}{texture provider} |
| 81 | * and can be used directly in \l {ShaderEffect}{ShaderEffects} and other |
| 82 | * classes that consume texture providers. |
| 83 | * |
| 84 | * \sa {Scene Graph and Rendering} |
| 85 | */ |
| 86 | |
| 87 | /*! |
| 88 | * Constructs a new QQuickFramebufferObject with parent \a parent. |
| 89 | */ |
| 90 | QQuickFramebufferObject::QQuickFramebufferObject(QQuickItem *parent) : |
| 91 | QQuickItem(*new QQuickFramebufferObjectPrivate, parent) |
| 92 | { |
| 93 | setFlag(flag: ItemHasContents); |
| 94 | } |
| 95 | |
| 96 | /*! |
| 97 | * \property QQuickFramebufferObject::textureFollowsItemSize |
| 98 | * |
| 99 | * This property controls if the size of the FBO's texture should follow |
| 100 | * the dimensions of the QQuickFramebufferObject item. When this property |
| 101 | * is false, the FBO will be created once the first time it is displayed. |
| 102 | * If it is set to true, the FBO will be recreated every time the dimensions |
| 103 | * of the item change. |
| 104 | * |
| 105 | * The default value is \c {true}. |
| 106 | */ |
| 107 | |
| 108 | void QQuickFramebufferObject::setTextureFollowsItemSize(bool follows) |
| 109 | { |
| 110 | Q_D(QQuickFramebufferObject); |
| 111 | if (d->followsItemSize == follows) |
| 112 | return; |
| 113 | d->followsItemSize = follows; |
| 114 | emit textureFollowsItemSizeChanged(d->followsItemSize); |
| 115 | } |
| 116 | |
| 117 | bool QQuickFramebufferObject::textureFollowsItemSize() const |
| 118 | { |
| 119 | Q_D(const QQuickFramebufferObject); |
| 120 | return d->followsItemSize; |
| 121 | } |
| 122 | |
| 123 | /*! |
| 124 | * \property QQuickFramebufferObject::mirrorVertically |
| 125 | * |
| 126 | * This property controls if the size of the FBO's contents should be mirrored |
| 127 | * vertically when drawing. This allows easy integration of third-party |
| 128 | * rendering code that does not follow the standard expectations. |
| 129 | * |
| 130 | * The default value is \c {false}. |
| 131 | * |
| 132 | * \since 5.6 |
| 133 | */ |
| 134 | |
| 135 | void QQuickFramebufferObject::setMirrorVertically(bool enable) |
| 136 | { |
| 137 | Q_D(QQuickFramebufferObject); |
| 138 | if (d->mirrorVertically == enable) |
| 139 | return; |
| 140 | d->mirrorVertically = enable; |
| 141 | emit mirrorVerticallyChanged(d->mirrorVertically); |
| 142 | update(); |
| 143 | } |
| 144 | |
| 145 | bool QQuickFramebufferObject::mirrorVertically() const |
| 146 | { |
| 147 | Q_D(const QQuickFramebufferObject); |
| 148 | return d->mirrorVertically; |
| 149 | } |
| 150 | |
| 151 | /*! |
| 152 | * \internal |
| 153 | */ |
| 154 | void QQuickFramebufferObject::geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry) |
| 155 | { |
| 156 | QQuickItem::geometryChange(newGeometry, oldGeometry); |
| 157 | |
| 158 | Q_D(QQuickFramebufferObject); |
| 159 | if (newGeometry.size() != oldGeometry.size() && d->followsItemSize) |
| 160 | update(); |
| 161 | } |
| 162 | |
| 163 | class QSGFramebufferObjectNode : public QSGTextureProvider, public QSGSimpleTextureNode |
| 164 | { |
| 165 | Q_OBJECT |
| 166 | |
| 167 | public: |
| 168 | QSGFramebufferObjectNode() |
| 169 | : window(nullptr) |
| 170 | , fbo(nullptr) |
| 171 | , msDisplayFbo(nullptr) |
| 172 | , renderer(nullptr) |
| 173 | , renderPending(true) |
| 174 | , invalidatePending(false) |
| 175 | , devicePixelRatio(1) |
| 176 | { |
| 177 | qsgnode_set_description(node: this, QStringLiteral("fbonode" )); |
| 178 | } |
| 179 | |
| 180 | ~QSGFramebufferObjectNode() |
| 181 | { |
| 182 | delete renderer; |
| 183 | delete texture(); |
| 184 | delete fbo; |
| 185 | delete msDisplayFbo; |
| 186 | } |
| 187 | |
| 188 | void scheduleRender() |
| 189 | { |
| 190 | renderPending = true; |
| 191 | window->update(); |
| 192 | } |
| 193 | |
| 194 | QSGTexture *texture() const override |
| 195 | { |
| 196 | return QSGSimpleTextureNode::texture(); |
| 197 | } |
| 198 | |
| 199 | public Q_SLOTS: |
| 200 | void render() |
| 201 | { |
| 202 | if (renderPending) { |
| 203 | renderPending = false; |
| 204 | |
| 205 | window->beginExternalCommands(); |
| 206 | QQuickOpenGLUtils::resetOpenGLState(); |
| 207 | |
| 208 | fbo->bind(); |
| 209 | QOpenGLContext::currentContext()->functions()->glViewport(x: 0, y: 0, width: fbo->width(), height: fbo->height()); |
| 210 | renderer->render(); |
| 211 | fbo->bindDefault(); |
| 212 | |
| 213 | if (msDisplayFbo) |
| 214 | QOpenGLFramebufferObject::blitFramebuffer(target: msDisplayFbo, source: fbo); |
| 215 | |
| 216 | window->endExternalCommands(); |
| 217 | |
| 218 | markDirty(bits: QSGNode::DirtyMaterial); |
| 219 | emit textureChanged(); |
| 220 | } |
| 221 | } |
| 222 | |
| 223 | void handleScreenChange() |
| 224 | { |
| 225 | if (window->effectiveDevicePixelRatio() != devicePixelRatio) { |
| 226 | renderer->invalidateFramebufferObject(); |
| 227 | quickFbo->update(); |
| 228 | } |
| 229 | } |
| 230 | |
| 231 | public: |
| 232 | QQuickWindow *window; |
| 233 | QOpenGLFramebufferObject *fbo; |
| 234 | QOpenGLFramebufferObject *msDisplayFbo; |
| 235 | QQuickFramebufferObject::Renderer *renderer; |
| 236 | QQuickFramebufferObject *quickFbo; |
| 237 | |
| 238 | bool renderPending; |
| 239 | bool invalidatePending; |
| 240 | |
| 241 | qreal devicePixelRatio; |
| 242 | }; |
| 243 | |
| 244 | static inline bool isOpenGL(QSGRenderContext *rc) |
| 245 | { |
| 246 | QSGRendererInterface *rif = rc->sceneGraphContext()->rendererInterface(renderContext: rc); |
| 247 | return rif && rif->graphicsApi() == QSGRendererInterface::OpenGL; |
| 248 | } |
| 249 | |
| 250 | /*! |
| 251 | * \internal |
| 252 | */ |
| 253 | QSGNode *QQuickFramebufferObject::updatePaintNode(QSGNode *node, UpdatePaintNodeData *) |
| 254 | { |
| 255 | QSGFramebufferObjectNode *n = static_cast<QSGFramebufferObjectNode *>(node); |
| 256 | |
| 257 | // We only abort if we never had a node before. This is so that we |
| 258 | // don't recreate the renderer object if the thing becomes tiny. In |
| 259 | // terms of API it would be horrible if the renderer would go away |
| 260 | // that easily so with this logic, the renderer only goes away when |
| 261 | // the scenegraph is invalidated or it is removed from the scene. |
| 262 | if (!n && (width() <= 0 || height() <= 0)) |
| 263 | return nullptr; |
| 264 | |
| 265 | Q_D(QQuickFramebufferObject); |
| 266 | |
| 267 | if (!n) { |
| 268 | if (!isOpenGL(rc: d->sceneGraphRenderContext())) |
| 269 | return nullptr; |
| 270 | if (!d->node) |
| 271 | d->node = new QSGFramebufferObjectNode; |
| 272 | n = d->node; |
| 273 | } |
| 274 | |
| 275 | if (!n->renderer) { |
| 276 | n->window = window(); |
| 277 | n->renderer = createRenderer(); |
| 278 | n->renderer->data = n; |
| 279 | n->quickFbo = this; |
| 280 | connect(sender: window(), SIGNAL(beforeRendering()), receiver: n, SLOT(render())); |
| 281 | connect(sender: window(), SIGNAL(screenChanged(QScreen*)), receiver: n, SLOT(handleScreenChange())); |
| 282 | } |
| 283 | |
| 284 | n->renderer->synchronize(this); |
| 285 | |
| 286 | QSize minFboSize = d->sceneGraphContext()->minimumFBOSize(); |
| 287 | QSize desiredFboSize(qMax<int>(a: minFboSize.width(), b: width()), |
| 288 | qMax<int>(a: minFboSize.height(), b: height())); |
| 289 | |
| 290 | n->devicePixelRatio = window()->effectiveDevicePixelRatio(); |
| 291 | desiredFboSize *= n->devicePixelRatio; |
| 292 | |
| 293 | if (n->fbo && ((d->followsItemSize && n->fbo->size() != desiredFboSize) || n->invalidatePending)) { |
| 294 | delete n->texture(); |
| 295 | delete n->fbo; |
| 296 | n->fbo = nullptr; |
| 297 | delete n->msDisplayFbo; |
| 298 | n->msDisplayFbo = nullptr; |
| 299 | n->invalidatePending = false; |
| 300 | } |
| 301 | |
| 302 | if (!n->fbo) { |
| 303 | n->fbo = n->renderer->createFramebufferObject(size: desiredFboSize); |
| 304 | |
| 305 | GLuint displayTexture = n->fbo->texture(); |
| 306 | |
| 307 | if (n->fbo->format().samples() > 0) { |
| 308 | n->msDisplayFbo = new QOpenGLFramebufferObject(n->fbo->size()); |
| 309 | displayTexture = n->msDisplayFbo->texture(); |
| 310 | } |
| 311 | |
| 312 | QSGTexture *wrapper = QNativeInterface::QSGOpenGLTexture::fromNative(textureId: displayTexture, |
| 313 | window: window(), |
| 314 | size: n->fbo->size(), |
| 315 | options: QQuickWindow::TextureHasAlphaChannel); |
| 316 | n->setTexture(wrapper); |
| 317 | } |
| 318 | |
| 319 | n->setTextureCoordinatesTransform(d->mirrorVertically ? QSGSimpleTextureNode::MirrorVertically : QSGSimpleTextureNode::NoTransform); |
| 320 | n->setFiltering(d->smooth ? QSGTexture::Linear : QSGTexture::Nearest); |
| 321 | n->setRect(x: 0, y: 0, w: width(), h: height()); |
| 322 | |
| 323 | n->scheduleRender(); |
| 324 | |
| 325 | return n; |
| 326 | } |
| 327 | |
| 328 | /*! |
| 329 | \reimp |
| 330 | */ |
| 331 | bool QQuickFramebufferObject::isTextureProvider() const |
| 332 | { |
| 333 | return true; |
| 334 | } |
| 335 | |
| 336 | /*! |
| 337 | \reimp |
| 338 | */ |
| 339 | QSGTextureProvider *QQuickFramebufferObject::textureProvider() const |
| 340 | { |
| 341 | // When Item::layer::enabled == true, QQuickItem will be a texture |
| 342 | // provider. In this case we should prefer to return the layer rather |
| 343 | // than the fbo texture. |
| 344 | if (QQuickItem::isTextureProvider()) |
| 345 | return QQuickItem::textureProvider(); |
| 346 | |
| 347 | Q_D(const QQuickFramebufferObject); |
| 348 | QQuickWindow *w = window(); |
| 349 | if (!w || !w->isSceneGraphInitialized() || QThread::currentThread() != QQuickWindowPrivate::get(c: w)->context->thread()) { |
| 350 | qWarning(msg: "QQuickFramebufferObject::textureProvider: can only be queried on the rendering thread of an exposed window" ); |
| 351 | return nullptr; |
| 352 | } |
| 353 | if (!isOpenGL(rc: d->sceneGraphRenderContext())) |
| 354 | return nullptr; |
| 355 | if (!d->node) |
| 356 | d->node = new QSGFramebufferObjectNode; |
| 357 | return d->node; |
| 358 | } |
| 359 | |
| 360 | /*! |
| 361 | \reimp |
| 362 | */ |
| 363 | void QQuickFramebufferObject::releaseResources() |
| 364 | { |
| 365 | // When release resources is called on the GUI thread, we only need to |
| 366 | // forget about the node. Since it is the node we returned from updatePaintNode |
| 367 | // it will be managed by the scene graph. |
| 368 | Q_D(QQuickFramebufferObject); |
| 369 | d->node = nullptr; |
| 370 | } |
| 371 | |
| 372 | void QQuickFramebufferObject::invalidateSceneGraph() |
| 373 | { |
| 374 | Q_D(QQuickFramebufferObject); |
| 375 | d->node = nullptr; |
| 376 | } |
| 377 | |
| 378 | /*! |
| 379 | * \class QQuickFramebufferObject::Renderer |
| 380 | * \inmodule QtQuick |
| 381 | * \since 5.2 |
| 382 | * |
| 383 | * The QQuickFramebufferObject::Renderer class is used to implement the |
| 384 | * rendering logic of a QQuickFramebufferObject. |
| 385 | */ |
| 386 | |
| 387 | /*! |
| 388 | * Constructs a new renderer. |
| 389 | * |
| 390 | * This function is called during the scene graph sync phase when the |
| 391 | * GUI thread is blocked. |
| 392 | */ |
| 393 | QQuickFramebufferObject::Renderer::Renderer() |
| 394 | : data(nullptr) |
| 395 | { |
| 396 | } |
| 397 | |
| 398 | /*! |
| 399 | * \fn QQuickFramebufferObject::Renderer *QQuickFramebufferObject::createRenderer() const |
| 400 | * |
| 401 | * Reimplement this function to create a renderer used to render into the FBO. |
| 402 | * |
| 403 | * This function will be called on the rendering thread while the GUI thread is |
| 404 | * blocked. |
| 405 | */ |
| 406 | |
| 407 | /*! |
| 408 | * The Renderer is automatically deleted when the scene graph resources |
| 409 | * for the QQuickFramebufferObject item is cleaned up. |
| 410 | * |
| 411 | * This function is called on the rendering thread. |
| 412 | */ |
| 413 | QQuickFramebufferObject::Renderer::~Renderer() |
| 414 | { |
| 415 | } |
| 416 | |
| 417 | /*! |
| 418 | * Returns the framebuffer object currently being rendered to. |
| 419 | */ |
| 420 | QOpenGLFramebufferObject *QQuickFramebufferObject::Renderer::framebufferObject() const |
| 421 | { |
| 422 | return data ? ((QSGFramebufferObjectNode *) data)->fbo : nullptr; |
| 423 | } |
| 424 | |
| 425 | /*! |
| 426 | * \fn void QQuickFramebufferObject::Renderer::render() |
| 427 | * |
| 428 | * This function is called when the FBO should be rendered into. The framebuffer |
| 429 | * is bound at this point and the \c glViewport has been set up to match |
| 430 | * the FBO size. |
| 431 | * |
| 432 | * The FBO will be automatically unbound after the function returns. |
| 433 | * |
| 434 | * \note Do not assume that the OpenGL state is all set to the defaults when |
| 435 | * this function is invoked, or that it is maintained between calls. Both the Qt |
| 436 | * Quick renderer and the custom rendering code uses the same OpenGL |
| 437 | * context. This means that the state might have been modified by Quick before |
| 438 | * invoking this function. |
| 439 | * |
| 440 | * \note It is recommended to call QQuickOpenGLUtils::resetOpenGLState() before |
| 441 | * returning. This resets OpenGL state used by the Qt Quick renderer and thus |
| 442 | * avoids interference from the state changes made by the rendering code in this |
| 443 | * function. |
| 444 | */ |
| 445 | |
| 446 | /*! |
| 447 | * This function is called as a result of QQuickFramebufferObject::update(). |
| 448 | * |
| 449 | * Use this function to update the renderer with changes that have occurred |
| 450 | * in the item. \a item is the item that instantiated this renderer. The function |
| 451 | * is called once before the FBO is created. |
| 452 | * |
| 453 | * \e {For instance, if the item has a color property which is controlled by |
| 454 | * QML, one should call QQuickFramebufferObject::update() and use |
| 455 | * synchronize() to copy the new color into the renderer so that it can be |
| 456 | * used to render the next frame.} |
| 457 | * |
| 458 | * This function is the only place when it is safe for the renderer and the |
| 459 | * item to read and write each others members. |
| 460 | */ |
| 461 | void QQuickFramebufferObject::Renderer::synchronize(QQuickFramebufferObject *item) |
| 462 | { |
| 463 | Q_UNUSED(item); |
| 464 | } |
| 465 | |
| 466 | /*! |
| 467 | * Call this function during synchronize() to invalidate the current FBO. This |
| 468 | * will result in a new FBO being created with createFramebufferObject(). |
| 469 | */ |
| 470 | void QQuickFramebufferObject::Renderer::invalidateFramebufferObject() |
| 471 | { |
| 472 | if (data) |
| 473 | ((QSGFramebufferObjectNode *) data)->invalidatePending = true; |
| 474 | } |
| 475 | |
| 476 | /*! |
| 477 | * This function is called when a new FBO is needed. This happens on the |
| 478 | * initial frame. If QQuickFramebufferObject::textureFollowsItemSize is set to true, |
| 479 | * it is called again every time the dimensions of the item changes. |
| 480 | * |
| 481 | * The returned FBO can have any attachment. If the QOpenGLFramebufferObjectFormat |
| 482 | * indicates that the FBO should be multisampled, the internal implementation |
| 483 | * of the Renderer will allocate a second FBO and blit the multisampled FBO |
| 484 | * into the FBO used to display the texture. |
| 485 | * |
| 486 | * \note Some hardware has issues with small FBO sizes. \a size takes that into account, so |
| 487 | * be cautious when overriding the size with a fixed size. A minimal size of 64x64 should |
| 488 | * always work. |
| 489 | * |
| 490 | * \note \a size takes the device pixel ratio into account, meaning that it is |
| 491 | * already multiplied by the correct scale factor. When moving the window |
| 492 | * containing the QQuickFramebufferObject item to a screen with different |
| 493 | * settings, the FBO is automatically recreated and this function is invoked |
| 494 | * with the correct size. |
| 495 | */ |
| 496 | QOpenGLFramebufferObject *QQuickFramebufferObject::Renderer::createFramebufferObject(const QSize &size) |
| 497 | { |
| 498 | return new QOpenGLFramebufferObject(size); |
| 499 | } |
| 500 | |
| 501 | /*! |
| 502 | * Call this function when the FBO should be rendered again. |
| 503 | * |
| 504 | * This function can be called from render() to force the FBO to be rendered |
| 505 | * again before the next frame. |
| 506 | * |
| 507 | * \note This function should be used from inside the renderer. To update |
| 508 | * the item on the GUI thread, use QQuickFramebufferObject::update(). |
| 509 | */ |
| 510 | void QQuickFramebufferObject::Renderer::update() |
| 511 | { |
| 512 | if (data) |
| 513 | ((QSGFramebufferObjectNode *) data)->scheduleRender(); |
| 514 | } |
| 515 | |
| 516 | QT_END_NAMESPACE |
| 517 | |
| 518 | #include "qquickframebufferobject.moc" |
| 519 | #include "moc_qquickframebufferobject.cpp" |
| 520 | |